GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


1,251 to 1,300 of 9,052 << first < prev | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | next > last >>

Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"We found Father, Val. Though you should know he is sick and has been injured. I think I can help him though. Come back with me to the temple."


Current Map

Val says to Omo, while bounding to him and hugging him I knew you would get him back! Lets go!


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Would the brown nannite gun flush out the bad nannites with the second usage? I don't know if remove sickness is the same as remove disease.

Omo returns her hug fiercely and leads the way back to the temple.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

hmmm maybe not was thinking same but one is +4 morale bonus to save while the other actually removes. Drat! Should have known that was too easy.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Some things are Jarreck, :)

At seven's mention of the mechanical enemies Guaire nods.
"Weird and dangerous indeed. Tricky hurting them.
But the four armed one was possibly the nastiest piece of work there."


Current Map

Remove Sickness is not Remove Disease.... You could ask Mort's brother or Sanvril Trett. They have some knowledge of tech items, or even Khonnir. He is still sorta lucid.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen considers for a moment before stating, "Somebody must know who the purple haied woman is, but that can wait. Attending to Councillor Baine's condition is our most immediate concern. If technology is harming him, maybe technology can save him. Let's talk to Mort's brother, perhaps he may have something useful for sale..."


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

"He might have, but I wouldn't count on it. He might be able to tell us more about those items we found though. Perhaps Khonnir knows a few of these items as well, perhaps a cure is with them?"

Mort says nudging Seven or Omo to show the technological items.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I don't think we have defined who is carrying those items.

"A logical suggestion, lets try," says Seventeen and somebody hands them to her. She shows them to Khonnir and gently asks him, "Councillor would any of these help you?"


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Lets hope one does. Otherwise it'll be a while before we can get him anything salvagable."


Current Map

Khonnir looks over the items and points the nanite hypogun. One like this would work, but it must be of a higher grade. White markings... Trett has vitality serum, I've seen it...but don't trust...not from..Torch. Khonnir manages to get out.

Val and Omo get to the Temple and Khonnir doesn't recognize Val at first and then he manages a weak smile. Val, thank goodness.

The young Kellid exclaims PaPa! and rushes to Khonnir embracing him with tears in her eyes. Omo saved you! and then after a moment And Seventeen too I guess.


Current Map

Dolga Freddert pulls Guaire, Jarreck and Mort aside and says We'll let them have their family reunion. The town owes you for bringing our Councillor back. We have five thousand crowns and the Scroll of Ressurection or I could let you choose a few things from the town armory.

Basically, I'm offering 1kGP per person in gold or I'll roll some random magic/tech items and let everyone choose ~2k worth


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Val's reaction seems to slide past Seventeen. Instead she eyes Khonnir curiously, "Are things from Touch tainted somehow?"


Current Map

Trett..not..from..Torch. Khonnir clarifies.


Current Map

Waiting on you guys to respond.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

"Well there is only one logical course of action then, we see if Mort's brother has any vitality serum delivered by a hypogun with white markings."

Seventeen makes ready to go and see Mort's brother.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck is waiting to head to see Mort's brother.

"Dolga, thank you, both options are tempting I will bow the decision of my fellows party members."


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

"Let's go see Garritt, I think he knows when to shut up when he has to. I think he can keep a secret."

Mort will lead the others back to Garritt. So we have Jarreck, Huarire, me and Seven then going to Garritt?


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Seems like it.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo is staying with Val and Khonnir for moral support.


Current Map

Guaire, Jarreck, Mort and Seven head to Garrit to inquire about nanite hypoguns and vitality serums. When they arrive they find the bleachling arms deep in the robot that Omo and Seven dismantled at the Foundry.

GUESS WHAT I FOUND! YES YES YES! then realizing he is shouting, the elder Burrwaddle says A link, link, link I found!

When asked about the items and shown the Brown Nanite Hypogun, Garritt shrugs Not what I know best no no no. I know the metals and the gadgets and the nuts and bolts! I hear that Sanvril Trett knows about the nanites though!

Too bad you didn't find a functional Bio Lock!

Kn:Engineering DC 15:
You did run across two bio locks, one was the trapped room that shocked Jarreck a bunch and the other was inactive, perhaps you could activate it?

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

kn:Eng: 1d20 + 7 ⇒ (17) + 7 = 24

"Garrit, as a matter we did. Two in fact, one was malfunctioning and the other non operational. Why do you ask, sir?"

Jarreck ask truely curious, but not sure he cares to get zapped any further.

"BTW a link to what?"


Current Map

The Bio Lock, will destroy pesky nanites! Says so, oh oh oh.

Then Garritt shakes his head and says Link! Here here here! and he holds up a small rectangular object he retrieved from the innards of the robot Connects them with something, I could make it point backwards if I wanted. See where they go go go.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Now there's some good news. But does that destroy the nanites or make them only do nothing at all anymore?"

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Garitt, is the bio lock mechanism something that we could disassemble and bring to you, or do we need to take the Councillor back to the cavern?"


Current Map

It was an entire room. So...not very portable or powerable away from its structure.

Garritt blinks at you a few times and then returns to digging through the robot, humming a tune Point Point point, the way, go go go, where they came, see see see, the new

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Gotcha

Judging from the look he just received from Garitt that was a very naive question.

"Seems we have another trip to make and probably need to make it soon."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen replies, "Indeed, I suppose we'd better arrange for the temple of Brigh to help us with water breathing again. We likely all need to rest so setting out early tomorrow morning would be wise. Then there is the matter of Councillor Dolga's reward. I'll leave the resolution of that up to the rest of you. There's a few small things I'd like to purchase but I don't otherwise have much need for material things."

Niles what's the availability of alchemical things like in torch?

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"At least some of us will need to go by Sanvril's place and see if he can identify this last item. Also won't hurt to see what's there to help us out with our next run to the cavern."

Jarreck thanks Garritt before leaving but with the tinkerer's head buried in the robot he's working on, Jarreck's not sure he even noticed their departure.

Later at Sanvril's store Jarreck will present him with the item.
"Master Trett, have you seen one of these before? If so what can you tell us about it?"


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Tonelessly, Seventeen interjects, "That is one logical option, although not the only one. I may be able identify it, if I use the scroll of technomancy, I will temporarily gain a deep understanding."

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Didn't know if you get wanted to commit that one to your spell book.'


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

"Fortunately copying it is non-destructive."

The DC is 15+1, takes 1 hour and I think it costs 10g in special inks.
Learn Technomancy from the Scroll: 1d20 + 10 ⇒ (7) + 10 = 17

Assuming the others agree, Seventeen then promptly casts the Technomancy spell from the scroll and examines the item.
Kn:Engineering: 1d20 + 8 ⇒ (19) + 8 = 27


Current Map

Wow, you needed a 19 to make DC 27. Ok! its a Timeworn Radiation Detector

Pictures for reference

Ignoring the Sanvril Trett part then Jarreck...

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

not a problem, thought that was the right DC but was too lazy to find it on my phone. nice roll Seven.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"What does this gizmo do? Is it to fend off constructs, or mask our presense?"

Masking would be a handy tool to have. The constructs in the medical room were nasty to pierce.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Basically a digital geiger counter, it locates radiation hot spots. This device measures radiation levels in a 120-foot-radius circle, as the detect radiation spell. When activated, the device makes a soft clicking sound that changes in volume and frequency according to the radiation level encountered. A small screen on the top of the handheld device indicates the approximate source and strength of radiation in these areas, with red areas indicating severe radiation, yellow high radiation, green medium radiation, and blue low radiation. Areas with less radiation don't register on the device's screen.

timeworn rules are here


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

"In theory this device will save our lives from exposure to baleful emanations associated with some of the wreckage. These emanations are usually invisible unless very strong, yet exposure to them adds up and is ultimately lethal. Of course that presumes if it's still working properly after all this time," explains Seventeen as she regards the item dubiously.

Oops I'd forgotten I learnt Technomancy when leveling up. We also have a scroll of Detect Radiation. If it's OK I'd like to ret-con learning that instead :)

When she gets another hour spare, Seventeen will try and learn the unseen servant spell, from the scroll we found.
Spellcraft: Learn unseen servant: 1d20 + 10 ⇒ (6) + 10 = 16
Just! The DC was 16

Jarreck hands Seventeen an amulet and a couple of potions found in the same room as the Councillor. Now the light is better, Seventeen thinks she has a reasonable chance of working out what they are.

Spellcraft ID Khonnir's wand: 1d20 + 10 ⇒ (18) + 10 = 28
Spellcraft ID Khonnir's potion #1: 1d20 + 10 ⇒ (9) + 10 = 19
Spellcraft ID Khonnir's potion #2: 1d20 + 10 ⇒ (16) + 10 = 26


Current Map

Retconning the scroll is fine.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck stops by the local general store and picks up a new silk rope to replace the one he cut up to use in the cavern waterway. And also picked up a couple of sets of arrows 1 lot normal and 1 lot blunt.

I'm going to assume we are keeping the rope in pieces to assist with the water crossing, with GM approval when we're done with the waterway might see if I can turn it into a knotted rope after we tie it back together again. If that's not possible then no worries 10gp well spent


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Please deduct 120g from Seventeen, 20g for copying two lvl 1 spells into her spellbook and 100g for the following.

Seventeen also goes shopping, but to an apothecary and she purchases 10 doses of Saltpeter for 10g, two vials of Alchemist's fire for 20g each and a Tanglefoot bag for 50g.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort will buy 10 doses worth of salt for 5 gp and also two flasks of alchemist's fire for 40gp total.
the rest of my shopping depends on Jarreck buying that Mithral Chain Shirt.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire sells his longbow and buys a mwk longbow for 375 gp.
He also sells his heavy flail for a mwk heavy flail.
If that is possible. This leaves 359gp from his 1000gp reward.


Current Map

Yes, as previously stated all CRB items are available in MWK quality. Mort...whats the salt for? And Saltpeter?


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

The salt is a focus item for my necromancy spells, likewise the saltpeter is a focus item for Seven's fire spells. It increases the DC of my Necromancy spells I cast and +1 Fire damage of Fire spells Seven casts respectively. Fear the lvl 1 spells with DC 18 saves ^^

Though I've might have made a judgement error. I'll buy a 100 doses of salt if that amount is available (your ruling of course Niles). I need 20 doses to make it a Power Component, so that's 50 gp worth of salt. If there are only 20 doses available I'll buy just that.


Current Map

How much is 1 dose? Like a tablespoon or a pound? But yeah consider salt available in as much quantity as you want.


Current Map

Ok, as soon as you guys are ready and let me know what is next I'll set the scene.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I don't want to stop people from doing whatever they need to in town, but this is what Seventeen will do next.
Next morning Seventeen wakes early and checks on how Councillor Baine is getting on. She expects the poor man will have reverted to animal intellect overnight.

She asks to see one of the priests of Bright an tells them that the party will set out to try and cure the councillor so they all will be seeking Bright's blessing once again.

Her next port of call is to round everyone up and prepare to head out.

Spells Prepared:
Burning Hands, Mage Armour, Magic Weapon


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort is also ready to go, grabbing his new stuff and letting the salt behind with his brother, thinking swimming with salt might be a bad idea and a waste of a purchase.

Before he grabbed his gear he made sure he had the correct spells given to him by nature itself and waited on the road towards the caverns just outside the village.

Spells Prepared:
lvl 0:Create Water, Stabilize, Spark, Read Magic.
lvl 1 : Ray of Sickening, Produce Flame x2, Obscuring Mist (Bonus spell)
lvl 2: Sickening Entanglement, Frostfall.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire had stocked up on arrows, as well as having purchased better weapons.

"I'm not going to run short for now."

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck meets with the others ready to go.

bagged a nice 8 pointer last night

1 to 50 of 9,052 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Iron Gods All Messageboards

Want to post a reply? Sign in.