GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Current Map

Round 3
Omo backs up and readies an attack
Seven withdraws double moving.
Guaire withdraws also.
Mort
Jarreck
Hetuath

Not sure if you guys remember but the room indicated on the map is trapped and discharges electricity every few rounds, Jarreck did not disarm it. Waiting on Mort and Jarreck


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Lets lure it into the trap, it'll be just like THE THING FROM ANOTHER WORLD.

Rats except: Immune cold, electricity, magic missile, undead traits


Current Map

Meh, I'll allow it. This fight is gonna go south real fast. Instead of immune electricity I'll say it is ER 5 and CR 5.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort withdraws as well, seeing as he's now all alone facing the creature he thinks chickening out is the best option as well.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Heh well now what I'm on the wrong side of gruesome.

acrobatics: 1d20 + 7 ⇒ (15) + 7 = 22 so close

Double move to lure him down the hall to the trapped room.

Can everyone have hidden in the control room to leave the hallway clear? Could they have blocked the door to prevent access?

Sorry been in a meeting at work - 3hrs. Niles who got the 2hp from round 1? Guaire or Jarreck?


Current Map

Guaire
Round 3
Omo backs up and readies an attack
Seven withdraws double moving.
Guaire withdraws also.
Mort withdraws
Jarreck attempts to withdraw but suffers an attack 1d20 + 7 ⇒ (10) + 7 = 17 which hits for 1d6 + 4 ⇒ (3) + 4 = 7
Hetuath follows the retreating "heroes" which triggers Omo's bomb, which hits for 9. Hetuath attacks Mort 1d20 + 7 ⇒ (4) + 7 = 11 but misses.

Round 4
Omo
Seven
Guaire
Mort
Jarreck
Hetuath


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo drinks his cognatoten and continues to try to keep some distance between him and this monstrosity.

My current plan is to buff a bit and hit him with more powerful bombs.


Current Map

Waiting on the rest of you guys


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

A continuous withdraw.

Bravely ran away they did, oh so brave heroes!!

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Niles whats needed to get through the trapped room?

Feeling a little worse for wear, Jarreck attempts to delay the creature as it has come up against the little druid. He will help try to keep the creature delayed at the doorway

action: total defense AC+4(20 this round)

Omo is making good damage against this thing, Mort can you hold, to keep the creature from continuing forward?

"Omo good work! Friends take heart we can beat this thing yet!"


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

"Lead it into the trap", suggests Seventeen coolly, who heads in that direction.


Current Map

A full round action Disable Device and you could rig it to shock the next thing to enter, I'll allow Aid anothers with either Kn:engineering or Disable Device

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

I was thinking we would need to make it to the other side of the room to get back to the panel again. Necessitating 5 acrobatic checks to do so. That was my hesitation. Omo had already taken out about 2/3's of Hetuath's HP based on posted stat block. So I figured holding him up and bombing him was better.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

If Omo can kill him great, but Seventeen is useless in this combat and I suspect that's true for some of the others. Well I suppose there is aid another on Omo.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort nods to Jarreck and takes on his defensive fighting style again.

Total defense, pushing my AC to 24


Current Map

Round 4
Omo drinks a cognatoten!
Seven keeps moving (through the trap?)
Guaire withdraws (through the trap?)
Mort total defenses, hoping that Hetuath doesn't kill him.
Jarreck total defenses also
Hetuath attacks the gnome in front of him 1d20 + 7 ⇒ (6) + 7 = 131d20 + 7 ⇒ (15) + 7 = 22 1d20 + 2 ⇒ (14) + 2 = 161d20 + 2 ⇒ (8) + 2 = 10 missing a whole bunch.

You runners, are you running through the trapped room?


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Well we could roll acro's or stay put and be cut down.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo drinks his targeting admixture.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck remains in total defense to keep the creature blocked in place.

bombs away next round?


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Yep at 1d6+12+1, so good damage


Current Map

I am waiting to see if the two people who posted that they are withdrawing tell me how they are making it through the trapped room. If they are moving through it I'll need reflex saves.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

I'll stick to total defense then.

Despite "survive to fight another day", it's his sense of duty that'll keep him from running away with the squishy ones at risk.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Are you allowing ranged aid another in this campaign?

If ranged aid another is allowed:
Out of the corner of her eye, Seventeen catches Omo preparing a bomb. [i]'That hurt it before, maybe we have a chance.' Seventeen waits until Omo is just about to throw the bomb before during her crossbow as a distraction.Aid another: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2

Otherwise:
"Let's lure it into the trap!", shouts seventeen as she runs across the room. Reflex save: 1d20 + 3 ⇒ (15) + 3 = 18


Current Map

Round 4
Omo drinks a cognatoten!
Seven keeps moving and dodges through the electricity filled room.
Guaire goes total defense.
Mort total defenses, hoping that Hetuath doesn't kill him.
Jarreck total defenses also
Hetuath attacks the gnome in front of him and misses a whole bunch.

Round 5
Omo
Seven
Guaire
Mort
Jarreck
Hetuath


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"Away from it!"

Omo waits to throw the bomb until his friends get out of melee range.

Bombs Away: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Fire Damage: 1d6 + 12 + 1 ⇒ (1) + 12 + 1 = 14

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck attacks the creature trying to distract it from the attack Omo is making.

aid another(Omo) w/longsword: 1d20 + 3 ⇒ (18) + 3 = 21 to hit AC10

Niles let me know if this isn't allowed, will retcon if needed


Current Map

Waiting on you guys.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire keeps up total defense, with Jarreck attacking, he keeps in front of Omo.

"Let's hope that's volatile enough to harm it."


Encounter Map

Round 5
Omo holds to throw his bomb. There really isn't any place for them to go...
Seven holds.
Guaire total defenses
Mort total defenses
Jarreck aids Omo
Hetuath

I'm tired of this fight, Omo hits and Hetuath is dead.

On Hetuath:
two MWK short swords, magical cloak, 2 javelins

The Observation Room (Hetuath's Lair)
A large metal table is surrounded by odd-looking chairs in this room. To the west, what appears to be a transparent wall looks out over a strange desert valley. Four pillars support the fifteen foot-high ceiling, while dozens of crude images of a pickaxe made of a skull and bones have been painted onto the walls

Kn:Religion DC 15:
The Symbol drawn over and over is that of Zyphus, god of accidental death. yet the images seem crude and somehow off, as if they were created by someone who had never actually seen a real unholy symbol of Zyphus.

The walls are covered in a strange writing.

Linguistics DC 25 or Comprehend Languages:
it is numerous prayers to someone the writer refers to as "The Shadow in the Sand" or "The Poison in the Plant" or "The Final Father" and the like. The prayers themselves are a strange mixture of awe, adoration, frustration, and anger toward Zyphus, and anyone who reads the bulk of them comes away with the impression that the writer has been cursed by Zyphus and both hates and loves the god for it.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

On the way to the room, Guaire picks up his bow, which he had dropped for his flail.

"Can't leave without this."
The room and its adjacent scenery were an unusual sight yet again.
"Whatever's going on here, what this is, its but a tip of something far greater."

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck looks to Mort with a wry smile. "A little help here sir, seems I opened the wrong door a moment or so ago."

Looking around the room, Hetuath came from he remarks to the others " Some kind of viewing room, got a large metal table in there looking out over the desert area, but I have no clue what the writing on the walls is about. Definitely not Androffan."

Niles not sure you noticed earlier I mentioned disabling a door to make it safe for everyone to rest up in one of the rooms. Is that possible with these doors?


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort sullenly grabs the wand and taps Jarreck two times on the shoulder with it.

2 CLW: 2d8 + 2 ⇒ (7, 7) + 2 = 16


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo will examine the magical cloak.

Spell Craft: 1d20 + 9 ⇒ (13) + 9 = 22

The small rat examines the strange words on the wall. "I have no idea what these mean, but this creature was no mindless thing. I guess we will never know his story."


Current Map

The cloak is a Cloak of Resistance +1

@Jarreck, yeah you can rig a door. It would be opposed rolls if someone tried it.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker
Mort wrote:


Mort sullenly grabs the wand and taps Jarreck two times on the shoulder with it.
2 CLW: 2d8 + 2 ⇒ (7, 7) + 2 = 16

nice rolls Mort!

"Thank you, Mort. Feeling much better now. Does anyone need to rest a bit before we go on or are you good? I believe, I can rig the door to remain closed and give us some relative safety."


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Well i could use a tap of that wand if you don't mind."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

From across the trapped room, Seventeen calls out with only a slight inflection, "Well done Omo! I propose we rest soon. I can not cast again today."

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Should we hunker down for a bit:

disable door(Jam): 1d20 + 8 ⇒ (2) + 8 = 10 -.- really

Jarreck would suggest the control room and not the viewing room. The viewing room is a bit creepy.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

After the group rest for a bit, Jarreck will return the door to normal disable device: 1d20 + 8 ⇒ (13) + 8 = 21

Then he will check the doorway going to the long hallway he had seen before.
stealth: 1d20 + 7 ⇒ (3) + 7 = 10
perception: 1d20 + 7 ⇒ (14) + 7 = 21

moving down the hallway to the right from the doorway.

last 4 rolls 2-10's and 2-21's got to love it. Now to figure out how to make those 21's on the attack rolls


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

"We must rest, but should we return to town or stay here and have a harder time swimming back?"


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Well we could rest in the observation room. It showed many things on the lit surfaces didn't it. I'll take first watch"


Current Map

The group begins its democratic discussion of where they will go, Jarreck checks the corridors. 1d100 ⇒ 76 They seem empty.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Which is positive...

"Aside from our spot to rest at, with that thing gone, would that illusion show anything new? Safe routes maybe?"


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"Any resting should happen back in town. I want to find father as quickly as possible, but we will help no one if we die down here because we are unprepared."

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"If we choose to return to town I will need to spend time disabling the trapped room so we are not fighting it each time we return. Even if we don't return to town at this time we might need to come back through here again. I'm going to go work on making it safe."

Jarreck will then move to pass through the room and disable the trapped room.

acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24

disable device: 1d20 + 8 ⇒ (9) + 8 = 17


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

"The limited duration of the water breathing blessing, supports Omo's case," pronounces seventeen.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"....Fair enough, but we should hurry if that's the case. It'll only last for so long."

.....
"A shame my cousin missed this fight."


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

"Well we're not uncovering a great deal as it is, we've only checked out two, maybe three rooms further? If we go back every time, Khonnir might not be alive if we take our time off. We still have a lot of healing left in this wand if it is needed, otherwise I'd suggest exploring a bit further and then rest up in a relatively safe room, with guards posted of course."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen gives Mort a look, thinking 'As much as I want to find Baine, I find this suggestion reckless.'


Current Map

I need a quick showing of hands, I see that Omo and Seven want to go back and Mort wants to continue on. Jarrek and Guaire, make your cases I need one of you to decide.

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