GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Ah sorry! Well in that case, Niles? :)


Encounter Map

popping in to say that its homecoming week here and I've been stupid busy. I'll endeavor to update tomorrow.


Current Map

Sorry. Things have been nuts.

Round 4
Nemgedder plods into the water, not bothering to swim. Just walking along the bottom.
Shield Marshal Temma Benoche howls Nemgedder! You found a new crew! I'll kill you all! Again! and it trains its ghostly pistol on Isuma Damage=23
Jarreck continues swimming and climbs up onto the bank.
Mort readies an attack
Guaire continues swimming, maybe if he had some explosives he could rig something with enough time...but he doesn't have either.
Isuma fires at the undead Shield Marshal of Alkenstar.
Rapid SemiAuto1: 1d20 + 6 ⇒ (7) + 6 = 13
Rapid SemiAuto2: 1d20 + 6 ⇒ (14) + 6 = 20 2d6 + 10 ⇒ (3, 6) + 10 = 19
Rapid SemiAuto3: 1d20 + 6 ⇒ (5) + 6 = 11
Rapid SemiAuto4: 1d20 + 1 ⇒ (3) + 1 = 4

Seven then makes Isuma invisible. The Kasatha says My thanks Servitor.

Round 5
Nemgedder moves really slowly underwater.
Shield Marshal Temma Benoche snarls as he is deprived of a target. His undead eyes fall on Jarreck as Jarreck pulls himself from the water Janz! You send your goons to face me! Come and face me yourself dog! Pistol: 1d20 + 17 ⇒ (15) + 17 = 32Pistol 2: 1d20 + 12 ⇒ (2) + 12 = 14 one bullet strikes Jarreck for 1d8 + 9 ⇒ (5) + 9 = 14
Jarreck
Mort
Guaire
Isuma
Seven

Ok, good guys are up. Sorry again for the absence

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Catching a bullet as he tries to stand up once more, Jarreck looks towards his new assailant as he is once again called a name he doesn't recognize.

"Dammit! I'm not Janz and I'm not Benoche, who are you people!"

Frustration evident in his voice, Jarreck is having a bad time of it as first the undead on the otherside hit with 3 of 4 shots and this one connected once more with one of his two rounds.

"An undead gunslinger follows! Take your vendetta out against him!"

diplomacy: 1d20 + 11 ⇒ (5) + 11 = 16 <sigh> Jarreck is trying to divert his attention to that which it needs to be on. Janz

Without giving the creature another though Jarreck moves to the rock column, trying to gain cover from both this new guy and the one coming.

Where is everybody???"

Niles, Jarreck planted the siccate knife in Nemgedder's back and left it there. It should do 1pt cold damage each round unless Jantz removes it or is immune to it. Jarreck's plan was to plant it somewhere difficult to remove.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Noting the demented Sheriff had turned his sights onto Jarreck, Seventeen decides its time for him to disappear... She walks over to Jarreck and then whispers, "Jarreck, I shall cloak you." She then utters syllabant words of power which distort the light around him, rendering him invisible! Seventeen casts Improved Invisibility on Jarreck. That'll give him 8 rounds of sneak attack fun.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Thank you, these guys must have really hated each other, for it to have continued beyond death." Jarreck replies softly


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Correction 9 rounds.


Current Map

@Jarreck I totally forgot, thanks. He isn't immune, and hasn't pulled it out. I'll add the damage


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire ushers his pilo to move out.

"Move Spike, move to over there.", as he quickly points towards the north.

<Grunting>
Spike moves once.

"And YOU! STOP shooting at us, we are -NOT- with that other one!"

Intimidate: 1d20 + 12 ⇒ (2) + 12 = 14

Swim: 1d20 + 7 ⇒ (7) + 7 = 14
Guaire heads for shore, and heads north.


Encounter Map

Round 5
Nemgedder moves really slowly underwater.
Shield Marshal Temma Benoche snarls as he is deprived of a target. His undead eyes fall on Jarreck as Jarreck pulls himself from the water Janz! You send your goons to face me! Come and face me yourself dog! one bullet strikes Jarreck for 14
Jarreck climbs onto the bank and takes cover in the room.
Mort holds I guess
Guaire moves onto land, Spike follows.
Isuma repositions herself, but doesn't attack yet...you hear her cursing softly in Androffan.
Seven moves over and casts a spell on Jarreck, shielding him from view.

Round 6
Nemgedder continues moving slowly underwater.
Shield Marshall Benoche howls in fury as all his targets have disappeared!
Jarreck
Mort
Guaire
Isuma
Seven

You guys are up again


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Suspecting the imminent arrival of the big bad, Seventeen whistles and waits for the answering double pop of the Archons and they teleport closer. She then whispers words of power, "Accellerandum!" Suddenly Nemgedder's movements seem even slower! She casts haste on everyone! (well not Mort - sorry Mort) 2/6 level 3 spells used.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Dropping his dagger at the base of the rock Jarreck draws his bow and readies to loose two arrows at Nemgedder when he surfaces unless Benoche attacks the archons.

Arrow(normal): 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26
damage: 1d8 + 4 + 4d6 ⇒ (1) + 4 + (2, 2, 5, 2) = 16 if that hits then opponent is Bewildered -2AC/-4 AC vs Jarreck's attacks

Arrow(haste): 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29
damage: 1d8 + 4 + 4d6 ⇒ (3) + 4 + (3, 2, 3, 6) = 21 if that hits then opponent is Bewildered -2AC/-4 AC vs Jarreck's attacks, if the first attack hit, then the bewildered effect last another round

PBS not accounted for Niles, unsure as to where Jarreck will finally see Nemgedder or if he will engage Benoche.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire heads NW, drawing his bow.

"Damned be the restless dead, with their undying grudges."

Readied shot vs zombie gunslinger: 1d20 + 15 ⇒ (18) + 15 = 33 Dmg: 1d8 + 2 ⇒ (6) + 2 = 8


Current Map

Mort's disappeared for a few weeks now...
Round 6
Nemgedder continues moving slowly underwater.
Shield Marshall Benoche howls in fury as all his targets have disappeared!
Jarreck readies an action
Mort holds again...
Guaire readies an action
Isuma readies an action
Rapid SemiAuto1: 1d20 + 6 ⇒ (6) + 6 = 12
Rapid SemiAuto2: 1d20 + 6 ⇒ (4) + 6 = 10
Rapid SemiAuto3: 1d20 + 6 ⇒ (9) + 6 = 15
Rapid SemiAuto4: 1d20 + 1 ⇒ (15) + 1 = 16 but Isuma's aim is thrown off by the fact that she can't see her weapon or something. Damage: 2d6 + 10 ⇒ (3, 6) + 10 = 19

Seven casts Haste.

Round 7
Nemgedder slowly climbs onto the shore...triggering an entire cavalcade of attacks.
Shield Marshall Benoche screams in rage and fires at the undead gunslinger Pistol 1 : 1d20 + 17 ⇒ (2) + 17 = 19 he charges at the gunslinger, a ghostly axe appearing in his hand. You stole Maura from me! You'll die dog!
Jarreck
Mort
Guaire
Isuma
Seven

Seven:
You distinctly remember finding a bejeweled wayfinder with this very man's portrait painted inside.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Yeah :( Guaire could you please talk to Mort's player and find out if he's coming back. I hope he is, but if not Niles and I probably need to think about recruiting (honestly I'd prefer he comes back, but we all understand how real life can get in the way, sometimes permanently).

Seventeen's HUD suddenly showed a priority alert: 100% Match found: Portrait inside golden wayfinder inlaid with chrysoberyl. It popoe up a picture she had recorded at the time.

While she considers what to do with this information, the Archons decide it's time to attack! Working as a team one they swarm round Nemgedder and start hacking!

Red: Mwk greatsword, augmented summons, power attack, haste, aid, flank?: 1d20 + 9 + 2 + 2 - 2 + 1 + 1 + 2 ⇒ (11) + 9 + 2 + 2 - 2 + 1 + 1 + 2 = 26Damage: 2d6 + 6 + 6 ⇒ (3, 6) + 6 + 6 = 21

Blue: Mwk greatsword, augmented summons, power attack, aid, haste: 1d20 + 9 + 2 + 2 - 2 + 1 + 1 ⇒ (19) + 9 + 2 + 2 - 2 + 1 + 1 = 32Damage: 2d6 + 6 + 6 ⇒ (1, 3) + 6 + 6 = 16

Eyes glowing with inner fire, Seventeen suddenly appears as she points at Nemgedder and shouts "Decellerandum!" Thick bands of spacetime coalesce round him, threatening to diverge the local time stream round him in such a way that would time appear to pass much faster for him! I.e. he appears to Slow down. She's using 1 arcane reservoir point to boost the DC to DC 22.

She then backs away, and calls out, "We found your wayfinder, the one with the portrait of you and the guns.".


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Sorry guys, I've missed more than I should. Like Guaire has indicated, things have been tiresome for me, partly due to my own doing (running a half marathon) and partly due to being sick slightly before and worse after. It left me with not a lot of energy to spare.

Mort scrambles towards the west-side of the wall and fires a shot of webbing at Nemgedder.

Ranged Touch, Web: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22 If it hits, Nemgedder is Entangled. He can use an Escape artist check or Stength check DC 18 to escape it. However he takes a -4 penalty on Strength checks to burst it himself. Escaping either way is a standard action.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck steps to the side as Seven voice speaks from in front of him and continues to pelt Nemgedder with arrows.

Niles did either of the previous shots hit him? a 26 & 29? if so that would put Nemgedder's AC at -4 vs Jarreck and -2 vs everyone else

Arrow(normal): 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28
damage: 1d8 + 4 + 4d6 ⇒ (2) + 4 + (2, 3, 4, 5) = 20

Arrow(haste): 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35
damage: 1d8 + 4 + 4d6 ⇒ (6) + 4 + (6, 1, 5, 6) = 28

if either hit occurs then opponent is Bewildered -2AC vs all/-4 AC vs Jarreck's attacks until end of Jarreck's next turn, if both hit then effect last for an additional round


Current Map

@Jarreck Yes, you hit. Sorry I didn't do a great job of elaborating that round.

Round 7
Nemgedder slowly climbs onto the shore...triggering an entire cavalcade of attacks. (Jarreck hits twice. Guaire hits. Isuma actually doesn't hit...at all. However, the undead has DR [/ooc]
Shield Marshall Benoche screams in rage and fires at the undead gunslinger Pistol 1 : 1d20 + 17 ⇒ (2) + 17 = 19 he charges at the gunslinger, a ghostly axe appearing in his hand. You stole Maura from me! You'll die dog!
Jarreck fires two arrows that hit the undead gunslinger.
Mort sends a web at the gunslinger, entangling him.
Guaire didn't post in a few days.
Isuma fires a little more deliberately. Rapid Deadly 1: 1d20 + 10 ⇒ (2) + 10 = 12miss
Rapid Deadly 2: 1d20 + 10 ⇒ (9) + 10 = 19hit 2d6 + 10 ⇒ (6, 3) + 10 = 19
Rapid Deadly 3: 1d20 + 5 ⇒ (11) + 5 = 16 miss
Haste: 1d20 + 10 ⇒ (7) + 10 = 17 hit 2d6 + 10 ⇒ (2, 4) + 10 = 16

Seven's Archons begin hacking into the undead creature. Seven casts a spell VS SR22: 1d20 + 9 ⇒ (15) + 9 = 24 Will: 1d20 + 15 ⇒ (12) + 15 = 27 Nemgedder Janz shrugs off the magic.

Round 8
Nemgedder screams in rage Benoche! You scum! Maura is mine!, hearing Seven's voice the Undead Gunslinger says, in a completely different voice Maura. Is that you? Where are you? and then the rage fills him again and he fires at Benoche with dual pistols Pistol 1.1: 1d20 + 14 ⇒ (2) + 14 = 16 Pistol 2.1: 1d20 + 14 ⇒ (6) + 14 = 20 Pistol 1.2: 1d20 + 9 ⇒ (2) + 9 = 11 Pistol 2.2: 1d20 + 9 ⇒ (17) + 9 = 26 Pistol 1.3: 1d20 + 4 ⇒ (9) + 4 = 13 hitting twice for 2d8 + 14 ⇒ (5, 7) + 14 = 26

Shield Marshall Benoche hacks at the undead gunslinger with his ghostly handaxe 1d20 + 9 ⇒ (6) + 9 = 15
Jarreck
Mort
Guaire
Isuma
Seven

Sorry for the delay. Bad things at work.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Sorry. :o

Round 7:
Guaire lets his readied Arrow fly at the zombie gunslinger.
Readied, PBS: 1d20 + 16 ⇒ (17) + 16 = 33 Dmg: 1d8 + 3 ⇒ (5) + 3 = 8

Round 8, he casts abundant ammo on himself.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Niles did we manage to walk past a bunch of back story here? I can't help wondering if there's a 'good' resolution to this where Seventeen pretends to Maura.

Seventeen cocked her head curiously as Nemgedder calls out in a different voice. He thought she was 'Maura' how very illogical. Clearly Nemgedder was extremely dangerous and the Marshall was similarly deranged too. Perhaps if Nemgedder was destroyed Benoche's spirit would pass on too.

Once again she points at Nemgedder and shouts "Decellerandum!" Once more thick bands of spacetime coalesce round him, threatening to slow him down. Casting Slow again, using 1 more arcane reservoir point to boost the DC to DC 22. 7/12 arcane reservoir & 3/6 level 3 spells used.

In a flurry of swords and snarls, the archons press home their attack on Nemgedder!
Red Haste: Mwk greatsword, augmented summons, power attack, haste, aid, flank: 1d20 + 9 + 2 + 2 - 2 + 1 + 1 + 2 ⇒ (19) + 9 + 2 + 2 - 2 + 1 + 1 + 2 = 34Damage: 2d6 + 6 + 6 ⇒ (3, 3) + 6 + 6 = 18
Red Primary: Mwk greatsword, augmented summons, power attack, haste, aid, flank: 1d20 + 9 + 2 + 2 - 2 + 1 + 1 + 2 ⇒ (18) + 9 + 2 + 2 - 2 + 1 + 1 + 2 = 33Damage: 2d6 + 6 + 6 ⇒ (2, 5) + 6 + 6 = 19
Red Iterative: Mwk greatsword, augmented summons, power attack, haste, aid, flank: 1d20 + 4 + 2 + 2 - 2 + 1 + 1 + 2 ⇒ (18) + 4 + 2 + 2 - 2 + 1 + 1 + 2 = 28Damage: 2d6 + 6 + 6 ⇒ (3, 5) + 6 + 6 = 20
Red Bite:augmented summons, power attack, haste, aid, flank: 1d20 + 3 + 2 + 2 - 2 + 1 + 1 + 2 ⇒ (17) + 3 + 2 + 2 - 2 + 1 + 1 + 2 = 26Damage: 1d8 + 2 + 2 + 4 ⇒ (2) + 2 + 2 + 4 = 10

Blue Haste: Mwk greatsword, augmented summons, power attack, haste, aid: 1d20 + 9 + 2 + 2 - 2 + 1 + 1 ⇒ (1) + 9 + 2 + 2 - 2 + 1 + 1 = 14Damage: 2d6 + 6 + 6 ⇒ (3, 4) + 6 + 6 = 19
BluePrimary: Mwk greatsword, augmented summons, power attack, haste, aid: 1d20 + 9 + 2 + 2 - 2 + 1 + 1 ⇒ (5) + 9 + 2 + 2 - 2 + 1 + 1 = 18Damage: 2d6 + 6 + 6 ⇒ (3, 5) + 6 + 6 = 20
Blue Iterative: Mwk greatsword, augmented summons, power attack, haste, aid: 1d20 + 4 + 2 + 2 - 2 + 1 + 1 ⇒ (20) + 4 + 2 + 2 - 2 + 1 + 1 = 28Damage: 2d6 + 6 + 6 ⇒ (1, 3) + 6 + 6 = 16
Crit?: 1d20 + 4 + 2 + 2 - 2 + 1 + 1 ⇒ (6) + 4 + 2 + 2 - 2 + 1 + 1 = 14Crit Damage: 2d6 + 6 + 6 ⇒ (3, 1) + 6 + 6 = 16
Blue Bite:augmented summons, power attack, haste, aid: 1d20 + 3 + 2 + 2 - 2 + 1 + 1 ⇒ (14) + 3 + 2 + 2 - 2 + 1 + 1 = 21Damage: 1d8 + 2 + 2 + 4 ⇒ (7) + 2 + 2 + 4 = 15


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort's spidery form begins to spin a white ball of powdery substance and then flings it at Nemgedder.

Ranged Touch, Snowball, Firing into Melee: 1d20 + 8 + 2 - 4 ⇒ (9) + 8 + 2 - 4 = 155d6 ⇒ (6, 2, 1, 4, 3) = 16 That's not enough I reckon


Current Map

@Seven Yeah kinda. You were supposed to find the curious Wayfinder back in the first "dungeon" and then recognize that it belongs to "Maura". I bungled that really badly. One of the pitfalls of PbP I guess is that things happen so far in the *literal* past that you kinda forget what you did and didn't do. But yes, the person holding the Wayfinder can pretend to be Maura. Also...all those numbers make my head hurt.

Just waiting on Jarreck.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Sorry guys caught up with storm duty, will be late evening Eastern time US before I can post next few days. BTW Seven's wall of numbers hurts my head too :)

Jarreck continues to fling arrows at the undead.(Nemgedder first, then Benoche if he doesn't leave on his own.)

Arrow(normal): 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24
damage: 1d8 + 4 + 4d6 ⇒ (3) + 4 + (2, 2, 2, 4) = 17

Arrow(iteritive): 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
damage: 1d8 + 4 + 4d6 ⇒ (3) + 4 + (3, 1, 2, 5) = 18

Arrow(haste): 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28
damage: 1d8 + 4 + 4d6 ⇒ (4) + 4 + (6, 4, 5, 1) = 24

Jarreck is using the Disorienting attack version of his Debilitating Injury when sneak attacks occur. 1st application causes subject -2 attack vs all,/4 vs Jarreck, any additional SA's against that subject causes effect to last an additional round.

Bewildered effect should be effective another 2 rounds


Current Map

Round 8
Nemgedder screams in rage Benoche! You scum! Maura is mine!, hearing Seven's voice the Undead Gunslinger says, in a completely different voice Maura. Is that you? Where are you? and then the rage fills him again and he fires at Benoche with dual pistols hitting twice for 26

Shield Marshall Benoche hacks at the undead gunslinger with his ghostly handaxe
Jarreck sends arrow after arrow at the undead gunslinger.
Mort sends a snowball into the confusing melee and it misses Nemgedder.
Guaire sends an arrow into the melee and it strikes Nemgedder's leathery undead skin.
Isuma unloads again on the gunslinger
Rapid Deadly 1: 1d20 + 10 ⇒ (16) + 10 = 26 2d6 + 10 ⇒ (1, 6) + 10 = 17
Rapid Deadly 2: 1d20 + 10 ⇒ (20) + 10 = 30 2d6 + 10 ⇒ (2, 5) + 10 = 17
Rapid Deadly 3: 1d20 + 5 ⇒ (13) + 5 = 18 2d6 + 10 ⇒ (3, 5) + 10 = 18
Rapid Deadly 2 crit: 1d20 + 10 ⇒ (17) + 10 = 27 2d6 + 10 ⇒ (3, 6) + 10 = 19
That barrage of deadly cold is enough to end the Pale Stranger's existence. Nemgedder slumps to the cave floor... Maura.... he says faintly as he collapses. Shield Marshall Temma Benoche spits on the corpse before fading away.
Seven

Loots:
Nemgedder carries a crumbling leather pouch with a clear blue sapphire worth 1000 gp inside. Benoche's skeletal hand still grips his Firedrake Pistol. Nemgedder's necklace is a curious technological device. More on it later Nemgedder is wearing a +2 Red Scatterlight Suit and carrying 2 +1 Sonic Pistols.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

"Most illogical. I have designation Seventeen not Maura." remarks Seventeen in her customary monotone. Organic creatures continued to puzzle her greatly.

She examines the weapons left by the Marshall and Nemgedder, "Guaire and Jarreck I believe you may find these of use, they appear to be very well constructed."

She then turns to the Archons and tells them, "Thank you for your service." They bow and vanish with a double POP.

Finally she examines Nemgedder's necklace, recognizing it as something high tech, she rifles through her bag and retrieves the wand she bought all those months ago from Trett and whispers the command word. Attuned to the technological she examines the necklace, trying to workout what it does.

Kn:Engineering: 1d20 + 16 + 10 ⇒ (11) + 16 + 10 = 37


Current Map

Hidden Knowledge in 17's Memory Core:
The crystal is a memory facet. A length of crystal about the size of a human thumb. This potent device is used to store programming meant to augment or change the nature of how an Al functions. Originally used as a portable method of safely transporting and storing the complex and lengthy code required to program and enhance artificial intelligences, it can also be used to augment and enhance an existing Al. This particular crystal is a compassion facet which allows an Al to understand and even experience love and associated emotions, imparting a +2 bonus on all Will saving throws and granting a +4 bonus on Diplomacy and Sense Motive checks. An Al with a compassion facet can form a strong emotional bond with a number of creatures equal to its CR as a standard action-once this bond is formed, the Al gains a +4 bonus on attack rolls and weapon damage rolls w h i l e controlling a robot and making attacks against a creature the Al has witnessed harm ing one of its bonded creatures within the last hour.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck sinks down to a squatting position and ponders the undead lovers and their need for revenge. "Any chance those two are coming back anytime soon? Leastwise without these his bite will be less trouble the next time." He grumbles releaving the two sonic pistols from the remains of Nemgedder.

"This didn't go quite as planned, is everyone else OK?"

Sorry for the extended absence all, storm duty is over now


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort skitters over from the wall and nods his arachnid head.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

"I am unhurt, several where shot by that Marshall however." relies Seventeen in a monotone before explaining to the party about the necklace, "Most peculiar. Nemgedder was using this for ornamentation, I doubt he knew what it was. It may look like a crystal, but it's actually a memory facet which is used when programming AIs. I believe this particular one is something called a compassion facet, a strange thing to program."

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Not so strange Seven, perhaps Maura was an android herself and this was programmed for her...Jarreck pauses, looking at Guaire, not sure he likes where this is heading errr .. however if nothing is left in the other cavern, we should go. The robojack obviously isn't here. I believe there was another promising location."

Unless someone else has something they want to do in here. Umm what healing options do we have right now?


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen gives Jarreck a peculiar look, "Androids are not AIs Jarreck. Hellion was an AI and perhaps something more." She pauses before adding, "You are damaged Jarreck."

She produces a white hypogun and advances on him before injecting him!
Glitch? Low is bad: 1d100 ⇒ 59
Healing: Jarreck: 3d8 + 5 ⇒ (6, 8, 6) + 5 = 25
Healing: Jarreck: 3d8 + 5 ⇒ (3, 4, 4) + 5 = 16
Healing: Jarreck: 3d8 + 5 ⇒ (2, 7, 8) + 5 = 22

She then whirls around, "Isuma you are also damaged."
Healing: Isuma: 3d8 + 5 ⇒ (7, 3, 2) + 5 = 17
Healing: Isuma: 3d8 + 5 ⇒ (1, 5, 5) + 5 = 16
That used 5 charges and puts Jarreck and Isuma on full HP. I'm good to go onto the next cave.

Seventeen then sits down to rebalance her internal power reserves. Using consume spells to give up one level 4 slot to gain back 4 arcane reservoir points.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

<Pfff>

Guaire can't suppress a slight smile at the whole -you are damaged- lines.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

OK should we move on to the next and probably bigger cave?


Current Map

That's entirely up to you guys =) We can go there, or we can head anywhere in the Scar...remember your goal is the neurocam which Isuma believes would be in the main lair of the Dominion. That's area M on the Scar of the Spider Map, you guys are at Area J. The "bigger" cave is Area K.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

we'd came here searching for the robojack, at least hoping it would be useful in the search for the neurocam

"Let's go check it out, how many more spells can you handle Seven. Would hate for you to resort to that knife at your belt half way through an engagement."

Jarreck is ready


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

"I have a number of spells left Jarreck." replies Seventeen.

She could almost fight that battle again.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Nodding the rogue heads for the exit, waiting for the others to exit, offering a helping hand when needed. Getting his bearing he moves towards the 2nd cave, keeping an eye out for trouble.

Survival: 1d20 + 4 ⇒ (20) + 4 = 24

Stealth: 1d20 + 15 ⇒ (17) + 15 = 32
Perception: 1d20 + 14 ⇒ (11) + 14 = 25 +3 vs traps


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Before Jarreck enters the second cave, Seventeen stops him, saying "Wait, I will cloak you once more." She whispers a word and he seems to vanish! She casts Invisibility on Jarreck, 5/6 level 2 spells used. That's unusual, normally she runs out of other stuff first.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

It's not often though that you're making most of us invisible as in the last fight.

Moving deeper into the cave Jarreck looks for trouble or the missing Robojack.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Make the stabbing count. ;)


Current Map

The heroes cross the strange swampy landscape and arrive near a new set of caverns.

The swamp vegetation here has been somehow drained of its color-what remains is a blasted, gray landscape of muddy water and brittle vegetation-yet now and then, a strange shimmer passes through the dry vegetation and silt... a shimmer of a color strangely difficult to classify. Five cave entrances beckon in the cliffside, the gritty, weirdly shimmering mud staining the tunnel floors as they wind underground.

Map updated, entrances are labeled 1-5


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

On the way, Seventeen notices the peculiar shimmers and examines it with a battery of spell casting.
She casts detect magic, detect poison and detect radiation
Kn:Arcarna? if applicable: 1d20 + 19 ⇒ (11) + 19 = 30

At the entrance to the caverns Seventeen repeats her bevvy of spell casting, it was prudent to be cautious around possible technological wrecks. So while Jarreck explored ahead, she cranked up the amplification on her sensors ready to spring into action if needs be.
Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Barring warnings from Seven's bevy of spell casting

Jarreck studies the entrances to the hillside ahead, the northern entrance being the most obvious and easiest entry.

"I'm going to check out the first part of that cave."

Jarreck studies the entrance and moves forward to the point where the cave turns back to the left.

Stealth: 1d20 + 15 ⇒ (15) + 15 = 30
Perception: 1d20 + 14 ⇒ (19) + 14 = 33 +3 vs traps


Current Map

There's no Radiation, Magic or Poison to detect...HOWEVER

To Seven it looks as if something has drained this part of the swamp of all color, the draining is worse the closer to the caves.

Kn:Dungeoneering DC 22 (Aliens):
A creature comes to mind, a Color out of Space. A creature of pure Radiance that siphons the life (and color) from its surroundings before expelling itself into the Void once more.

Jarreck's Will Save DC22: 1d20 + 4 ⇒ (13) + 4 = 17

Jarreck:
You become overwhelmed with listlessness and ennui. While under this effect, you take a –4 penalty on all Will saving throws, and will not willingly travel farther than a mile from this cave. IC this can just be you "feeling funny" or however you think Jarreck would respond to feeling listless and
ennui

Jarreck enters the cave and using his candle like tattoo he gets to the first bend. From the southern part of the cave tunnel he sees strange multicolored lights...

Map labeled


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Kn:Dungeoneering: 1d20 + 18 ⇒ (7) + 18 = 25

Abruptly she speaks to the others, "I have finished analyzing the available data, we are in serious danger. The leeching of color in this area is due to an Alien. A thing known as a Color out of Space, a huge amorphous incorporeal cloud, highly resistant to all but force and electrical magic. It's touch turns things to dust."

Yikes I'm not sure we're prepared for something like that.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Hmph, that's interesting I guess" Jarreck comments to no one in particular studying the lights ahead, easing back along the pathway to the cavern entrance.

"There's something in there with lots of lights around the bend in the cave, didn't see the robojack though."


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Super resistant eh. Bummer."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

"Not entirely resistant Guaire. I would need to prepare different spells to fight such a thing, perhaps focusing on the electrical. I believe however Isuma would find it a most vexing foe. " replies Seventeen.

I still think we should go there, but we'll need to get everyone suitably buffed first which will probably burn through more resources than Seventeen has today. Mort how are you dong for spells?


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Still okay, I haven't used that much yet. Though I am aiming to stick to my current animal form though Only got one Wild-Shape left.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck sits on a rock as they formulate a plan, drawing a dagger and rolling it back and forth across his knuckles. "So what can we do against it?"

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