GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Enemy of my enemy and all that, I'll defer to your judgement. Nargin, do you have any idea what might have been in the hall leading here before. The wall has been changed, walled off? While you have been confined here I'm sure; wondering if you might have heard something" Jarreck asks as they debate on whether or not to release the creature.


Current Map

Nargin says Release us and we will tell you all there is to know about this place.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

"Yes. Still Guaire does have a point about how you managed to stay alive so long down here, or maybe your race doesn't need to eat?" inquires Seventeen.

I say give it a chance. If it doesn't betray us then great. If it does, oh well with luck it will have spent a bunch of resources fighting Xoud first.


Current Map

Ah. We have means of sustenance, even here. the creature says, looking to the door as if to prod you along.

C'mon guys, I need more posts.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Alright, if we're in consent of freeing him, then just say 'aye', and i'll smash this casing."

If the others agree, Guaire would bash the encasing with his adamantine flail.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

I think we are agreed.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck nods to the others his assent. Still remaining to the exit leading into the hall.

BTW, Omo can you work some magic, currently sitting at 7hp figured you had done so before leaving previous room but didn't want to mess up you charge count.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

"Free him. Better to live truly than in a cage."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen notes the creatures explanation and replies with one of her customary monosyllabic answers, "Interesting."

Once Guaire had bashed the door down, she abruptly stated, "It is time for you to hold up your side of the bargain. Banish the Leukodaemon and then together we shall hunt Xoud."


Current Map

You don't have to bash the door...it just opens from the side you are on.

Aaaaaah. We are free. Nargin Haruvex says as he moves through the door. It's method of movement is a bit disconcerting, it disperses into its myriad worms and crawls along the floor rapidly, before reconstituting into a humanoid form.

Nargin shows Omo how to use the device that kept it alive for all these years. Nargin shows Omo the correct buttons to press... This means that every single person in the party will eventually get a +1 inherent bonus to INT, but it takes 6 days per person.

Nargin explains the process of Banishing the Daemon.

I cannot speak its True Name while it is bound to the Circle. I can trap it so it cannot teleport away, then you must break the Circle. I will then speak the Name. You must protect me while I speak the Name.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Omo do you want to go first with the nanite paste?

Seventeen nods, "Perhaps an aqueous orb might restrain it."

If folks agree:
Just giving you all a chance to post Seventeen pulls out her folio and flips to. Particular page. She starts rapidly scanning the writing, before announcing "I am ready." When its time she whispers, "Acqua Regis!" and suddenly a huge blob if water appears. She sends it into deal with the demon! DC 20 reflex or be engulfed
Non lethal damage: 2d6 ⇒ (6, 4) = 10


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

"How do we destroy that Circle? Do we need magic to do it? Any specific kind of magic perhaps?"


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Deadpan Seventeen replies, "It's designed to keep things inside Mort. Even a blade of grass would be sufficient to breach it from the outside."

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Not knowing how best to help, "If as you say the orb will hold it what do you need me to do or prepare to do anyways" Jarreck ask Seven while cleaning his nails. The worm creature was loose and seemEd inclined to help them, Jarreck could work with that.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

How many arrows did you have left to restock my supply, Jarreck?

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Since I've only shot 1 or 2 of the 40 I show, easily 20. Consider them yours, blunts BTW, should it come a time that matters.


Current Map

I'm still not sure why you guys keep track of mundane ammunition, and what the blunt arrow thing is about.

The heroes move, along with Nargin Haruvex, towards the trapped Daemon. As the Worm that Walks passes the strange spot in the wall it says that this is actually a magiced over escape tunnel that Furkas Xoud created with Stoneshape spells. You can stoneshape a door OR use Guaire's preferred method of smashing things with his flail. Nargin isn't sure where the tunnel leads, as he isn't sure where he is.

When the party arrives in the summoning room, the Daemon begins telepathically screaming in all of their minds!

freemefreemefreemefreemefreemefreemefreemefreemefreemefreemefreemefreemefre emefreemefreemefreemefreemefreemefreemefreemefreemefreemefreemefreemefreeme freemefreemefreemefreemefreemefreemefreemefreemefreemefreemefreeme

Nargin makes some arcane gestures DC22 Spellcraft to identify as Dimensional Anchor says Do it! Break the Circle!

Seven casts her spell Reflex!: 1d20 + 16 ⇒ (10) + 16 = 26 the Leukodaemon is unaffected by the spell.

AT LAST! I AM FREE! the Daemon exults!

Initiative:

Guaire: 1d20 + 3 ⇒ (11) + 3 = 14
Omo/Hellion: 1d20 + 3 ⇒ (16) + 3 = 19
Seven.Teen: 1d20 + 3 ⇒ (4) + 3 = 7
Mort: 1d20 + 2 ⇒ (8) + 2 = 10
Jarreck: 1d20 + 4 ⇒ (3) + 4 = 7
Daemon: 1d20 + 13 ⇒ (20) + 13 = 33
nARGIN: 1d20 + 8 ⇒ (19) + 8 = 27

Round 1
Cavavenchian flies straight at Seven, screaming in her mind youwillsufferyouwillsufferathousanddeathsofbubblingplagueandblackbilebileth atbindsandbitesbloodblackbloodblackbloodandpus....
Touch: 1d20 + 14 ⇒ (20) + 14 = 34 and regardless of the save Seven is reduced to 1HP
Nargin Haruvex shouts Keep it away! and he intones the first syllable KAH the Leukodaemon whirls on the Worm that Walks!
Omo/Hellion
Guaire
Mort
Jarreck
Seven


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

1hp regardless of save! Was that a harm spell?
Defensive casting DC 23: 1d20 + 14 ⇒ (15) + 14 = 29

Gravely wounded, Seventeen instinctively starts casting a defensive spell, but at the last moment it occurred to her that she was not the demon's primary target. With a pop Nargin vanishes from view! Of course that changed the dynamics and the logical thing thing to do was to put as much distance between herself and the demon before counter attacking. So she drew a door in the air and stepped through, reappearing on the far side of the room.

Standard action: cast improved invisibility defensively on Nargin 2/3 level 4 spells used.
Move action: Dimensional slide 10/11 arcane reservoir points used. Note this doesn't provoke an AOO.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Heheh, kinda figured you'd have a comment on that , pretty much why I posted the final part

As both Seven and the worm creature disappear, Jarreck steps away from the demon sending a silver dagger twirling towards it.

silver dagger: 1d20 + 10 ⇒ (5) + 10 = 15
Dmg: 1d4 + 2 ⇒ (1) + 2 = 3


Current Map

@Seven Yeah, Harm spell. CL10


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort begins casting a spell, taking a pinch of salt out of his pocket.

"You be ready for the darkness that is to come."

Casting Blindness on the demon, Fort Save DC 19 or Blinded


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire points at the demon.

"Spike, attack and kill."
Spike looks around the corner and approaches the demon.

As Spike's still behind seven as he moves, he should be safe from aoo.

Gore, PA: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20Dmg: 1d8 + 3 + 4 ⇒ (8) + 3 + 4 = 15

Guaire makes a doublemove ito the room, aiming to get a better vantage point.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Sorry, Jarreck, I just realized you asked for healing

Previous medical injections

CMW: 2d8 + 3 ⇒ (7, 7) + 3 = 17
CMW: 2d8 + 3 ⇒ (4, 2) + 3 = 9
CMW: 2d8 + 3 ⇒ (8, 3) + 3 = 14
CMW: 2d8 + 3 ⇒ (1, 7) + 3 = 11
CMW: 2d8 + 3 ⇒ (6, 7) + 3 = 16

In response to the gift of the paste.

"Thank you. What a cunning device"

In response to the attack:

"Sister!"

Omo throws a force bomb at the daemon

Bombs Away: 1d20 + 12 + 2 + 1 ⇒ (2) + 12 + 2 + 1 = 17
Damage: 4d4 + 6 + 1 ⇒ (4, 3, 4, 4) + 6 + 1 = 22

It needs to make a Fort save v 20 or be knocked prone.

Mr. Hellion steps over and starts carving.

Buzz-Buzz: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 3d6 + 7 ⇒ (4, 4, 6) + 7 = 21

Buzz-Buzz: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 3d6 + 7 ⇒ (5, 1, 1) + 7 = 14

Buzz-Buzz (Confirm): 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 3d6 + 7 ⇒ (2, 1, 1) + 7 = 11

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Thanks Omo that should have Jarreck back at full


Current Map

Round 1
Cavavenchian flies straight at Seven, screaming in her mind and regardless of the save Seven is reduced to 1HP
Nargin Haruvex shouts Keep it away! and he intones the first syllable KAH the Leukodaemon whirls on the Worm that Walks!
Omo hurls a Bomb at the Daemon, the bomb misses the daemon and 1d20 + 16 ⇒ (8) + 16 = 24 the creature ignores the splash damage. /Hellion engages the Daemon in melee and hacks into the daemon.
Guaire moves into the room, Spike attacks and misses the Daemon
Mort casts Blindness SR21: 1d20 + 8 ⇒ (13) + 8 = 21 pass Fort: 1d20 + 11 ⇒ (8) + 11 = 19 the Daemon shakes off the magic.
Jarreck hurls a dagger, missing.
Seven makes Nargin invisible, and then teleports herself across the room!

Round 2
Cavavenchian rages inside everyone's minds promising the worst sorts of deaths, plague and torment you can imagine. It claws at the air where the Worm that Walks once was Bite: 1d20 + 18 ⇒ (1) + 18 = 19 Miss1-50: 1d100 ⇒ 89 Claw1: 1d20 + 18 ⇒ (14) + 18 = 32 Miss1-50: 1d100 ⇒ 56Claw2: 1d20 + 18 ⇒ (3) + 18 = 21 Miss1-50: 1d100 ⇒ 19 one claw strikes true! Damage: 1d8 + 9 ⇒ (1) + 9 = 10 maggoty worms spatter the wall and squirm no more.
Nargin Haruvex moves away invisibly and says the second syllable VAKR
Omo/Hellion
Guaire
Mort
Jarreck
Seven

Good guys are up


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Spike, flank him!"

Spike steps 5ft forward.
Gore, flank, PA: 1d20 + 8 + 2 - 2 ⇒ (3) + 8 + 2 - 2 = 11Dmg: 1d8 + 3 + 4 ⇒ (5) + 3 + 4 = 12
Tail slap, flank, PA: 1d20 + 8 + 2 - 2 ⇒ (14) + 8 + 2 - 2 = 22Dmg: 1d4 + 3 + 4 ⇒ (3) + 3 + 4 = 10

Rapid, PBS, cluster shot: 1d20 + 15 - 2 ⇒ (18) + 15 - 2 = 311d8 + 3 ⇒ (1) + 3 = 4
Rapid, PBS, cluster shot: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 271d8 + 3 ⇒ (3) + 3 = 6
Rapid, PBS, cluster shot: 1d20 + 15 - 2 ⇒ (17) + 15 - 2 = 301d8 + 3 ⇒ (6) + 3 = 9
My dmg is counted together as one hit, before DR comes into play.
Though with this being a high lvl demon, i reckon a decent DR 10, good probably?


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort moves towards the daemon, negating his own safety.
"If you won't follow the darkness, the darkness will come to you."

Mort reaches out and touches the daemon. Trying to blur his vision with my Shadow Touch
Melee Touch: 1d20 + 8 ⇒ (10) + 8 = 18

Spell Resistance: 1d20 + 8 ⇒ (4) + 8 = 12 Rats

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck steps up next to Hellion, admantine blade swinging. Fury shining in his eyes at the attack on Seven.

free action:rage, 5'step NW
Adm. Dagger+rage: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
Dmg: 1d4 + 5 ⇒ (4) + 5 = 9
Adm. Dagger+rage: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Dmg: 1d4 + 5 ⇒ (2) + 5 = 7
+2 to attacks if flanking with Spike, flanking on larger creature always messes me up a bit
bonus damage(main): 3d6 ⇒ (2, 6, 3) = 11 SA + bewildered
bonus damage(iter): 3d6 ⇒ (1, 4, 6) = 11 SA + disoriented


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen concentrates on the huge swirling ball of water and impelled by her mental directions it rolls towards the demon! It can only move 30' per round so I'm not sure if it 'fully engages with the demon'. If it does then it needs to make a DC 20 reflex save.

Having set the orb in motion, Seventeen takes a calculated risk. Visualizing the appearance of the worm that walks, she creates an image of it along the southern wall. She attempts to make it move in a lifelike way as if evading the demon!

She casts silent image. DC17 will if interacted with. 6/6 lvl 1 spells used.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Bombs Away: 1d20 + 12 + 2 + 1 ⇒ (9) + 12 + 2 + 1 = 24
Force damage: 4d6 + 6 + 1 ⇒ (4, 5, 2, 2) + 6 + 1 = 20 Fort 20 or be knocked prone.

buzz-buzz: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 3d6 + 7 ⇒ (3, 2, 4) + 7 = 16

buzz-buzz: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 3d6 + 7 ⇒ (2, 5, 3) + 7 = 17

buzz-buzz (confirm): 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 3d6 + 7 ⇒ (1, 3, 6) + 7 = 17

Omo and Mr. Hellion continue their respective assaults.


Current Map

Round 2
Cavavenchian rages inside everyone's minds promising the worst sorts of deaths, plague and torment you can imagine. It claws at the air where the Worm that Walks once was one claw strikes true! Damage 10 maggoty worms spatter the wall and squirm no more.
Nargin Haruvex moves away invisibly and says the second syllable VAKR
Omo hurls a Force Bomb 1d20 + 11 ⇒ (10) + 11 = 21 /Hellion hacks into the Daemon.
Guaire fires three arrows in a tight cluster.
Mort reaches out to touch the Daemon....but cannot overcome its SR
Jarreck stabs away!
Seven casts Silent Image, the Daemon is tempted!

Round 3
Cavavenchian hurls itself into the air at the figment. It slashes and bites the illusion, raging telepathically when it realizes that its quarry wasn't real and that it was fooled.
Nargin Haruvex says the final syllable ENCKAN and the Daemon screams and discorporates.

Kn:Arcana DC 25:
The True Name of the Daemon that calls itself Cavavenchian is KAHVAKRENKAN. And when you know that, you have incredible power over it...Nargin Haruvex has that power now.

Where the daemon disappeared...a sickly looking wooden club lay.

Detect Magic etc:
Its identical to a Dagger of Venom except it can cast Contagion instead of Poison. (Its a +1 Club that can cast Contagion when it hits once per day)


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Kn: Arcarna: 1d20 + 17 ⇒ (8) + 17 = 25 Ha.

There is a moment of silence after the demon departs. Sounding terribly loud, Seventeen breaks it with the statement,"Twenty seven percent."

It seemed like she would leave that there inscrutably before just as abruptly she added, "The chance it would do that." Meaning attack the illusion.

Spellcraft: 1d20 + 17 ⇒ (3) + 17 = 20 She inspects the weapon left behind and notes, "That appears designed to spread contagion. It would be best off destroyed."

So rest now?


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire is both surprised, and relieved, when the tough as nails demon is banished.

"Wow..that was, something else..entirely."

He straps back his flail.
"Everyone still on their feet?"

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Spread contagion? Sounds like something Mort would carry..... Seven? Are you OK? that thing smacked you pretty good at the beginning. You're pale normally, you were even more so then before you disappeared, speaking of disappeared where is our missing ally, judging from those dead worm against the wall he got hit at least once." Jarreck answers offhandedly about the club before thinking to check on his companions well being

Somewhere to rest is fine with Jarreck, he'll take middle watch as usual.


Current Map

Nargin Haruvex reappears and speaks We do not think it wise to wait here for Furkas to prepare an ambush. He knows we are here...he knows everything in this place. He will be in his main laboratory. We should face him there before he has time to recover. We will not remain if you choose this path, it is folly.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"If you know where he is, then I agree that now would be best. He is weakened from our last battle."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I'd rather rest (obviously not here) and face him traps and all tbh, but if the group decision is to press on so be it.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mainly it's our benefit of having Nargin with us, if we do it now.

"It seems quite natural to kill off a wounded adversary, lest he comes back with a vengeance. Though wounded and cornered is usually a fierce combination."

"As to that club you found. I might be able to put it to reasonably good use."

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck can press on, as his only daily use items are the temp hit points and rage. Any useful wands still handy Seven?

Jarreck stows one knife and readies the other, "Where can we find him?"


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Hopefully so, aside from Jarreck and Hellion, we're all pretty hurt, Seven most of all.

"Wounded and cornered, yes, that is a fierce combination.
But we're slightly better off attacking now, than when he cathes us off guard with spells we may not have seen yet."


Current Map

Do whatever you need to do now. I'll be pushing us forward soon.

Nargin Haruvex nods at Omo We will show you where Lab Zero is located. Xoud bragged to us about the knowledge get acquired there...he rages because he was slain before he could become like..us.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Well the gust of wind wand will be vital, apart from that she's mostly spent. Oh she is also on 1 hp.

Looking unusually pale, Seventeen states, "Very well."

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck looks at Seven, "Can you cast spells from the spellbooks you found?" and to quietly Omo, "Omo, she's not looking well." As the others prepare, Jarreck resets his knives in their wrist sheathes. Ready when the others are.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I'm not really sure what happens when an arcanist finds another spell book - specifically how quick study interacts with that. I'll go and look.

Seventeen replies quietly, "In time I should be able to decode the spells contained within the books."


Current Map

I was kinda waiting on Omo again...since he's in charge of healing. However if someone just wants to do the bookkeeping I'll move us on as soon as HP is fixed.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I'm not sure where Omo keeps track of these charges. Niles if seventeen was to read a spell off Xoud's book, she could swap it in with quick study right? If so can the book contain Aggressive Thundercloud, Greater as one of it's spells? (She can auto make the spellcraft check by taking 10). If so she'll convert a lvl 2 spell slot into arcane reservoir points, and memorize Aggressive Thundercloud, Greater.

Healing Seventeen
CMW: 2d8 + 3 ⇒ (6, 5) + 3 = 14
CMW: 2d8 + 3 ⇒ (3, 2) + 3 = 8
CMW: 2d8 + 3 ⇒ (2, 1) + 3 = 6

Healing Mort
CMW: 2d8 + 3 ⇒ (3, 2) + 3 = 8
CMW: 2d8 + 3 ⇒ (8, 7) + 3 = 18
CMW: 2d8 + 3 ⇒ (5, 8) + 3 = 16

Healing Guaire
CMW: 2d8 + 3 ⇒ (1, 4) + 3 = 8
CMW: 2d8 + 3 ⇒ (2, 6) + 3 = 11
CMW: 2d8 + 3 ⇒ (1, 7) + 3 = 11
CMW: 2d8 + 3 ⇒ (5, 3) + 3 = 11

Healing Sonic
CMW: 2d8 + 3 ⇒ (3, 3) + 3 = 9
CMW: 2d8 + 3 ⇒ (1, 8) + 3 = 12


Current Map

Sure, I don't know the rules for Spell Books (if there are any) well enough to say that they aren't interchangeable. I've sure played that way for years anyways.

Nargin Haruvex leads the heroes to a new door, this one is just as plain as the others in this dungeon. The Worm that Walks says Inside will be Xoud, and whatever allies he has remaining.

This would be where you use whatever spells and abilities you have to buff yourselves. Dig deep, this will not be easy, even with a 10th level sorcerer with you.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

The will of Guaire can be found on his corpse, if it comes to it. ;)


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort casts Magic Fang on himself, then looks around and finds Guaire's Pilo.

"You think he might want some as well?"

I've still got a Cloak of Winds spell ready and a Call Lightning. As well as Ice Slick x2 and a Lesser Restoration. What should I call upon to aid us in the coming battle?


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Huh Call Lighting works underground in pathfinder, cool that will be useful! I was about to say cloak of winds sounds awesome too. But it doesn't help vs cloud kill which I reckon he'll cast again. However it's minutes/level so unless you can spontaneously cast something else, sure why not? Seventeen will cast prot from technology on a number of you, and maybe use a hero point to grab a summoned monster although I don't think any level 4 summons can hurt a ghost? (Or can they?)

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