Jarreck Lightfoot |
"Enemy of my enemy and all that, I'll defer to your judgement. Nargin, do you have any idea what might have been in the hall leading here before. The wall has been changed, walled off? While you have been confined here I'm sure; wondering if you might have heard something" Jarreck asks as they debate on whether or not to release the creature.
Seven.teen |
"Yes. Still Guaire does have a point about how you managed to stay alive so long down here, or maybe your race doesn't need to eat?" inquires Seventeen.
I say give it a chance. If it doesn't betray us then great. If it does, oh well with luck it will have spent a bunch of resources fighting Xoud first.
GM Niles Iron Gods |
Ah. We have means of sustenance, even here. the creature says, looking to the door as if to prod you along.
C'mon guys, I need more posts.
Jarreck Lightfoot |
Jarreck nods to the others his assent. Still remaining to the exit leading into the hall.
BTW, Omo can you work some magic, currently sitting at 7hp figured you had done so before leaving previous room but didn't want to mess up you charge count.
Seven.teen |
Seventeen notes the creatures explanation and replies with one of her customary monosyllabic answers, "Interesting."
Once Guaire had bashed the door down, she abruptly stated, "It is time for you to hold up your side of the bargain. Banish the Leukodaemon and then together we shall hunt Xoud."
GM Niles Iron Gods |
You don't have to bash the door...it just opens from the side you are on.
Aaaaaah. We are free. Nargin Haruvex says as he moves through the door. It's method of movement is a bit disconcerting, it disperses into its myriad worms and crawls along the floor rapidly, before reconstituting into a humanoid form.
Nargin shows Omo how to use the device that kept it alive for all these years. Nargin shows Omo the correct buttons to press... This means that every single person in the party will eventually get a +1 inherent bonus to INT, but it takes 6 days per person.
Nargin explains the process of Banishing the Daemon.
I cannot speak its True Name while it is bound to the Circle. I can trap it so it cannot teleport away, then you must break the Circle. I will then speak the Name. You must protect me while I speak the Name.
Seven.teen |
Omo do you want to go first with the nanite paste?
Seventeen nods, "Perhaps an aqueous orb might restrain it."
Non lethal damage: 2d6 ⇒ (6, 4) = 10
Seven.teen |
Deadpan Seventeen replies, "It's designed to keep things inside Mort. Even a blade of grass would be sufficient to breach it from the outside."
Jarreck Lightfoot |
Not knowing how best to help, "If as you say the orb will hold it what do you need me to do or prepare to do anyways" Jarreck ask Seven while cleaning his nails. The worm creature was loose and seemEd inclined to help them, Jarreck could work with that.
Jarreck Lightfoot |
Since I've only shot 1 or 2 of the 40 I show, easily 20. Consider them yours, blunts BTW, should it come a time that matters.
GM Niles Iron Gods |
I'm still not sure why you guys keep track of mundane ammunition, and what the blunt arrow thing is about.
The heroes move, along with Nargin Haruvex, towards the trapped Daemon. As the Worm that Walks passes the strange spot in the wall it says that this is actually a magiced over escape tunnel that Furkas Xoud created with Stoneshape spells. You can stoneshape a door OR use Guaire's preferred method of smashing things with his flail. Nargin isn't sure where the tunnel leads, as he isn't sure where he is.
When the party arrives in the summoning room, the Daemon begins telepathically screaming in all of their minds!
freemefreemefreemefreemefreemefreemefreemefreemefreemefreemefreemefreemefre emefreemefreemefreemefreemefreemefreemefreemefreemefreemefreemefreemefreeme freemefreemefreemefreemefreemefreemefreemefreemefreemefreemefreeme
Nargin makes some arcane gestures DC22 Spellcraft to identify as Dimensional Anchor says Do it! Break the Circle!
Seven casts her spell Reflex!: 1d20 + 16 ⇒ (10) + 16 = 26 the Leukodaemon is unaffected by the spell.
AT LAST! I AM FREE! the Daemon exults!
Guaire: 1d20 + 3 ⇒ (11) + 3 = 14
Omo/Hellion: 1d20 + 3 ⇒ (16) + 3 = 19
Seven.Teen: 1d20 + 3 ⇒ (4) + 3 = 7
Mort: 1d20 + 2 ⇒ (8) + 2 = 10
Jarreck: 1d20 + 4 ⇒ (3) + 4 = 7
Daemon: 1d20 + 13 ⇒ (20) + 13 = 33
nARGIN: 1d20 + 8 ⇒ (19) + 8 = 27
Round 1
Cavavenchian flies straight at Seven, screaming in her mind youwillsufferyouwillsufferathousanddeathsofbubblingplagueandblackbilebileth atbindsandbitesbloodblackbloodblackbloodandpus....
Touch: 1d20 + 14 ⇒ (20) + 14 = 34 and regardless of the save Seven is reduced to 1HP
Nargin Haruvex shouts Keep it away! and he intones the first syllable KAH the Leukodaemon whirls on the Worm that Walks!
Omo/Hellion
Guaire
Mort
Jarreck
Seven
Seven.teen |
1hp regardless of save! Was that a harm spell?
Defensive casting DC 23: 1d20 + 14 ⇒ (15) + 14 = 29
Gravely wounded, Seventeen instinctively starts casting a defensive spell, but at the last moment it occurred to her that she was not the demon's primary target. With a pop Nargin vanishes from view! Of course that changed the dynamics and the logical thing thing to do was to put as much distance between herself and the demon before counter attacking. So she drew a door in the air and stepped through, reappearing on the far side of the room.
Standard action: cast improved invisibility defensively on Nargin 2/3 level 4 spells used.
Move action: Dimensional slide 10/11 arcane reservoir points used. Note this doesn't provoke an AOO.
Jarreck Lightfoot |
Heheh, kinda figured you'd have a comment on that , pretty much why I posted the final part
As both Seven and the worm creature disappear, Jarreck steps away from the demon sending a silver dagger twirling towards it.
silver dagger: 1d20 + 10 ⇒ (5) + 10 = 15
Dmg: 1d4 + 2 ⇒ (1) + 2 = 3
Mortimer 'Mort' Burrwaddle |
Mort begins casting a spell, taking a pinch of salt out of his pocket.
"You be ready for the darkness that is to come."
Casting Blindness on the demon, Fort Save DC 19 or Blinded
Guaire |
Guaire points at the demon.
"Spike, attack and kill."
Spike looks around the corner and approaches the demon.
As Spike's still behind seven as he moves, he should be safe from aoo.
Gore, PA: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20Dmg: 1d8 + 3 + 4 ⇒ (8) + 3 + 4 = 15
Guaire makes a doublemove ito the room, aiming to get a better vantage point.
Omo Nijj |
Sorry, Jarreck, I just realized you asked for healing
Previous medical injections
CMW: 2d8 + 3 ⇒ (7, 7) + 3 = 17
CMW: 2d8 + 3 ⇒ (4, 2) + 3 = 9
CMW: 2d8 + 3 ⇒ (8, 3) + 3 = 14
CMW: 2d8 + 3 ⇒ (1, 7) + 3 = 11
CMW: 2d8 + 3 ⇒ (6, 7) + 3 = 16
In response to the gift of the paste.
"Thank you. What a cunning device"
In response to the attack:
"Sister!"
Omo throws a force bomb at the daemon
Bombs Away: 1d20 + 12 + 2 + 1 ⇒ (2) + 12 + 2 + 1 = 17
Damage: 4d4 + 6 + 1 ⇒ (4, 3, 4, 4) + 6 + 1 = 22
It needs to make a Fort save v 20 or be knocked prone.
Mr. Hellion steps over and starts carving.
Buzz-Buzz: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 3d6 + 7 ⇒ (4, 4, 6) + 7 = 21
Buzz-Buzz: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 3d6 + 7 ⇒ (5, 1, 1) + 7 = 14
Buzz-Buzz (Confirm): 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 3d6 + 7 ⇒ (2, 1, 1) + 7 = 11
Jarreck Lightfoot |
Thanks Omo that should have Jarreck back at full
GM Niles Iron Gods |
Round 1
Cavavenchian flies straight at Seven, screaming in her mind and regardless of the save Seven is reduced to 1HP
Nargin Haruvex shouts Keep it away! and he intones the first syllable KAH the Leukodaemon whirls on the Worm that Walks!
Omo hurls a Bomb at the Daemon, the bomb misses the daemon and 1d20 + 16 ⇒ (8) + 16 = 24 the creature ignores the splash damage. /Hellion engages the Daemon in melee and hacks into the daemon.
Guaire moves into the room, Spike attacks and misses the Daemon
Mort casts Blindness SR21: 1d20 + 8 ⇒ (13) + 8 = 21 pass Fort: 1d20 + 11 ⇒ (8) + 11 = 19 the Daemon shakes off the magic.
Jarreck hurls a dagger, missing.
Seven makes Nargin invisible, and then teleports herself across the room!
Round 2
Cavavenchian rages inside everyone's minds promising the worst sorts of deaths, plague and torment you can imagine. It claws at the air where the Worm that Walks once was Bite: 1d20 + 18 ⇒ (1) + 18 = 19 Miss1-50: 1d100 ⇒ 89 Claw1: 1d20 + 18 ⇒ (14) + 18 = 32 Miss1-50: 1d100 ⇒ 56Claw2: 1d20 + 18 ⇒ (3) + 18 = 21 Miss1-50: 1d100 ⇒ 19 one claw strikes true! Damage: 1d8 + 9 ⇒ (1) + 9 = 10 maggoty worms spatter the wall and squirm no more.
Nargin Haruvex moves away invisibly and says the second syllable VAKR
Omo/Hellion
Guaire
Mort
Jarreck
Seven
Good guys are up
Guaire |
"Spike, flank him!"
Spike steps 5ft forward.
Gore, flank, PA: 1d20 + 8 + 2 - 2 ⇒ (3) + 8 + 2 - 2 = 11Dmg: 1d8 + 3 + 4 ⇒ (5) + 3 + 4 = 12
Tail slap, flank, PA: 1d20 + 8 + 2 - 2 ⇒ (14) + 8 + 2 - 2 = 22Dmg: 1d4 + 3 + 4 ⇒ (3) + 3 + 4 = 10
Rapid, PBS, cluster shot: 1d20 + 15 - 2 ⇒ (18) + 15 - 2 = 311d8 + 3 ⇒ (1) + 3 = 4
Rapid, PBS, cluster shot: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 271d8 + 3 ⇒ (3) + 3 = 6
Rapid, PBS, cluster shot: 1d20 + 15 - 2 ⇒ (17) + 15 - 2 = 301d8 + 3 ⇒ (6) + 3 = 9
My dmg is counted together as one hit, before DR comes into play.
Though with this being a high lvl demon, i reckon a decent DR 10, good probably?
Mortimer 'Mort' Burrwaddle |
Mort moves towards the daemon, negating his own safety.
"If you won't follow the darkness, the darkness will come to you."
Mort reaches out and touches the daemon. Trying to blur his vision with my Shadow Touch
Melee Touch: 1d20 + 8 ⇒ (10) + 8 = 18
Spell Resistance: 1d20 + 8 ⇒ (4) + 8 = 12 Rats
Jarreck Lightfoot |
Jarreck steps up next to Hellion, admantine blade swinging. Fury shining in his eyes at the attack on Seven.
free action:rage, 5'step NW
Adm. Dagger+rage: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
Dmg: 1d4 + 5 ⇒ (4) + 5 = 9
Adm. Dagger+rage: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Dmg: 1d4 + 5 ⇒ (2) + 5 = 7
+2 to attacks if flanking with Spike, flanking on larger creature always messes me up a bit
bonus damage(main): 3d6 ⇒ (2, 6, 3) = 11 SA + bewildered
bonus damage(iter): 3d6 ⇒ (1, 4, 6) = 11 SA + disoriented
Seven.teen |
Seventeen concentrates on the huge swirling ball of water and impelled by her mental directions it rolls towards the demon! It can only move 30' per round so I'm not sure if it 'fully engages with the demon'. If it does then it needs to make a DC 20 reflex save.
Having set the orb in motion, Seventeen takes a calculated risk. Visualizing the appearance of the worm that walks, she creates an image of it along the southern wall. She attempts to make it move in a lifelike way as if evading the demon!
She casts silent image. DC17 will if interacted with. 6/6 lvl 1 spells used.
Omo Nijj |
Bombs Away: 1d20 + 12 + 2 + 1 ⇒ (9) + 12 + 2 + 1 = 24
Force damage: 4d6 + 6 + 1 ⇒ (4, 5, 2, 2) + 6 + 1 = 20 Fort 20 or be knocked prone.
buzz-buzz: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 3d6 + 7 ⇒ (3, 2, 4) + 7 = 16
buzz-buzz: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 3d6 + 7 ⇒ (2, 5, 3) + 7 = 17
buzz-buzz (confirm): 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 3d6 + 7 ⇒ (1, 3, 6) + 7 = 17
Omo and Mr. Hellion continue their respective assaults.
GM Niles Iron Gods |
Round 2
Cavavenchian rages inside everyone's minds promising the worst sorts of deaths, plague and torment you can imagine. It claws at the air where the Worm that Walks once was one claw strikes true! Damage 10 maggoty worms spatter the wall and squirm no more.
Nargin Haruvex moves away invisibly and says the second syllable VAKR
Omo hurls a Force Bomb 1d20 + 11 ⇒ (10) + 11 = 21 /Hellion hacks into the Daemon.
Guaire fires three arrows in a tight cluster.
Mort reaches out to touch the Daemon....but cannot overcome its SR
Jarreck stabs away!
Seven casts Silent Image, the Daemon is tempted!
Round 3
Cavavenchian hurls itself into the air at the figment. It slashes and bites the illusion, raging telepathically when it realizes that its quarry wasn't real and that it was fooled.
Nargin Haruvex says the final syllable ENCKAN and the Daemon screams and discorporates.
Where the daemon disappeared...a sickly looking wooden club lay.
Seven.teen |
Kn: Arcarna: 1d20 + 17 ⇒ (8) + 17 = 25 Ha.
There is a moment of silence after the demon departs. Sounding terribly loud, Seventeen breaks it with the statement,"Twenty seven percent."
It seemed like she would leave that there inscrutably before just as abruptly she added, "The chance it would do that." Meaning attack the illusion.
Spellcraft: 1d20 + 17 ⇒ (3) + 17 = 20 She inspects the weapon left behind and notes, "That appears designed to spread contagion. It would be best off destroyed."
So rest now?
Jarreck Lightfoot |
"Spread contagion? Sounds like something Mort would carry..... Seven? Are you OK? that thing smacked you pretty good at the beginning. You're pale normally, you were even more so then before you disappeared, speaking of disappeared where is our missing ally, judging from those dead worm against the wall he got hit at least once." Jarreck answers offhandedly about the club before thinking to check on his companions well being
Somewhere to rest is fine with Jarreck, he'll take middle watch as usual.
GM Niles Iron Gods |
Nargin Haruvex reappears and speaks We do not think it wise to wait here for Furkas to prepare an ambush. He knows we are here...he knows everything in this place. He will be in his main laboratory. We should face him there before he has time to recover. We will not remain if you choose this path, it is folly.
Seven.teen |
I'd rather rest (obviously not here) and face him traps and all tbh, but if the group decision is to press on so be it.
Mortimer 'Mort' Burrwaddle |
Mainly it's our benefit of having Nargin with us, if we do it now.
"It seems quite natural to kill off a wounded adversary, lest he comes back with a vengeance. Though wounded and cornered is usually a fierce combination."
"As to that club you found. I might be able to put it to reasonably good use."
Jarreck Lightfoot |
Jarreck can press on, as his only daily use items are the temp hit points and rage. Any useful wands still handy Seven?
Jarreck stows one knife and readies the other, "Where can we find him?"
Guaire |
Hopefully so, aside from Jarreck and Hellion, we're all pretty hurt, Seven most of all.
"Wounded and cornered, yes, that is a fierce combination.
But we're slightly better off attacking now, than when he cathes us off guard with spells we may not have seen yet."
GM Niles Iron Gods |
Do whatever you need to do now. I'll be pushing us forward soon.
Nargin Haruvex nods at Omo We will show you where Lab Zero is located. Xoud bragged to us about the knowledge get acquired there...he rages because he was slain before he could become like..us.
Seven.teen |
Well the gust of wind wand will be vital, apart from that she's mostly spent. Oh she is also on 1 hp.
Looking unusually pale, Seventeen states, "Very well."
Jarreck Lightfoot |
Jarreck looks at Seven, "Can you cast spells from the spellbooks you found?" and to quietly Omo, "Omo, she's not looking well." As the others prepare, Jarreck resets his knives in their wrist sheathes. Ready when the others are.
Seven.teen |
I'm not really sure what happens when an arcanist finds another spell book - specifically how quick study interacts with that. I'll go and look.
Seventeen replies quietly, "In time I should be able to decode the spells contained within the books."
GM Niles Iron Gods |
I was kinda waiting on Omo again...since he's in charge of healing. However if someone just wants to do the bookkeeping I'll move us on as soon as HP is fixed.
Seven.teen |
I'm not sure where Omo keeps track of these charges. Niles if seventeen was to read a spell off Xoud's book, she could swap it in with quick study right? If so can the book contain Aggressive Thundercloud, Greater as one of it's spells? (She can auto make the spellcraft check by taking 10). If so she'll convert a lvl 2 spell slot into arcane reservoir points, and memorize Aggressive Thundercloud, Greater.
Healing Seventeen
CMW: 2d8 + 3 ⇒ (6, 5) + 3 = 14
CMW: 2d8 + 3 ⇒ (3, 2) + 3 = 8
CMW: 2d8 + 3 ⇒ (2, 1) + 3 = 6
Healing Mort
CMW: 2d8 + 3 ⇒ (3, 2) + 3 = 8
CMW: 2d8 + 3 ⇒ (8, 7) + 3 = 18
CMW: 2d8 + 3 ⇒ (5, 8) + 3 = 16
Healing Guaire
CMW: 2d8 + 3 ⇒ (1, 4) + 3 = 8
CMW: 2d8 + 3 ⇒ (2, 6) + 3 = 11
CMW: 2d8 + 3 ⇒ (1, 7) + 3 = 11
CMW: 2d8 + 3 ⇒ (5, 3) + 3 = 11
Healing Sonic
CMW: 2d8 + 3 ⇒ (3, 3) + 3 = 9
CMW: 2d8 + 3 ⇒ (1, 8) + 3 = 12
GM Niles Iron Gods |
Sure, I don't know the rules for Spell Books (if there are any) well enough to say that they aren't interchangeable. I've sure played that way for years anyways.
Nargin Haruvex leads the heroes to a new door, this one is just as plain as the others in this dungeon. The Worm that Walks says Inside will be Xoud, and whatever allies he has remaining.
This would be where you use whatever spells and abilities you have to buff yourselves. Dig deep, this will not be easy, even with a 10th level sorcerer with you.
Mortimer 'Mort' Burrwaddle |
Mort casts Magic Fang on himself, then looks around and finds Guaire's Pilo.
"You think he might want some as well?"
I've still got a Cloak of Winds spell ready and a Call Lightning. As well as Ice Slick x2 and a Lesser Restoration. What should I call upon to aid us in the coming battle?
Seven.teen |
Huh Call Lighting works underground in pathfinder, cool that will be useful! I was about to say cloak of winds sounds awesome too. But it doesn't help vs cloud kill which I reckon he'll cast again. However it's minutes/level so unless you can spontaneously cast something else, sure why not? Seventeen will cast prot from technology on a number of you, and maybe use a hero point to grab a summoned monster although I don't think any level 4 summons can hurt a ghost? (Or can they?)