GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort follows Jarreck closely, hovering 5 feet behind him. Seems to me we might need to check an F9 here.

At the group's entrance to the next floor, Mort drifts left when Jarreck mentions where to go.

Then the airy form of Mort indicates the first door on the left.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

I agree with Mort.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen notices mort's strange elemental form lingering by the door to the left. She tells the others, "I think Mort wants us to try this door. I will check for magic and Jarreck for traps. Be ready in case of something hostile"

Seventeen casts detect magic and checks the room and then the door for anythin unusual.

Perception Seventeen: 1d20 + 9 ⇒ (10) + 9 = 19
Perception Jarreck: 1d20 + 13 ⇒ (9) + 13 = 22 +3 vs traps
Disable Device Jarreck (if applicable): 1d20 ⇒ 19 Disable Device +19 (+20 vs. electronic devices, +23 vs. electronic devices, +24 to disarm traps)


Current Map

The doors to all of the F9 areas are ajar, as are the doors to area F11. The door to area F10 is closed.

Jarreck checks the door but all he sees is a room with a narrow bed stripped of bedding, a dresser, and an empty clothes rack.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Anyone care to bot Jarreck for a bit? :)


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Jarreck carefully peers into all F9 rooms, counter clockwise, starting from 12:05

1d20 + 13 ⇒ (7) + 13 = 20
1d20 + 13 ⇒ (20) + 13 = 33
1d20 + 13 ⇒ (13) + 13 = 26
1d20 + 13 ⇒ (18) + 13 = 31
1d20 + 13 ⇒ (13) + 13 = 26
1d20 + 13 ⇒ (17) + 13 = 30
1d20 + 13 ⇒ (10) + 13 = 23
1d20 + 13 ⇒ (20) + 13 = 33
1d20 + 13 ⇒ (6) + 13 = 19

If nothing is amiss, he peers into the F11 room
1d20 + 13 ⇒ (13) + 13 = 26


Encounter Map

Sorry guys, I whiffed on yesterday and today I'm taking my family to a waterpark. Brief update.

Jarreck peeks through all the rooms F9 and sees a similar variation of the same bland and abandoned servant's quarters. He spots a Trap on the F11 doors and 1d20 + 24 ⇒ (18) + 24 = 42 opens the doors withour issue to F11 and sees a landing. The stairs to the east wind down to area F4, while those to the north ascend.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck checks the downward staircase satisfied it leads where they've already been; he moves to investigate the alcove on the rightF12 before heading upstairs.

perception: 1d20 + 13 ⇒ (12) + 13 = 25
disable device(if applicable): 1d20 + 19 ⇒ (2) + 19 = 21(+20 vs. electronic devices, +23 vs. elec tronic devices, +24 to disarm traps)

Should nothing be found he'll move further up the stairs.

thanks for the botting, although it appears I should be letting Seven roll my disable checks, back-to-back 19's


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I've had my fair share of misfortune from the dice roller in other games of late, nice to get a hot steak or two.

If Jarreck signals the all clear, Seventeen follows him cautiously to the alcove. She mutters something under her breath and concentrates, seeking any magical auras...
Perception: 1d20 + 9 ⇒ (17) + 9 = 26

If there's notting there, she'll follow up the stairs, keeping semi-alert for any surprises.
Perception: 1d20 + 9 ⇒ (6) + 9 = 15


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

We all get that from time to time. :)

Guaire will walk behind Seven.
Perception on the way: 1d20 + 12 ⇒ (19) + 12 = 31


Current Map

Jarreck inspects the alcove and sees This room contains a large metal tub, a sink, and a toilet, all separated from each other by crumbling wooden partitions.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

In a dry intellectual voice, Seventeen surmises, "There is likely nothing of value in this commode beyond the knowledge it has been abandoned for many years. We should try upstairs."

She waits for Jarreck to check above, before following.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Agreeing with Seven's assessment Jarreck continues up the stairwell moving to the next level, checking for traps as he goes.

stealth: 1d20 + 14 ⇒ (3) + 14 = 17
perception: 1d20 + 13 ⇒ (20) + 13 = 33


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

On your way you spot a thousand traps...^^

"Spike, come on up, don't loiter down there."

<Grunt>

Guaire follows just behind seven.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort's airy form follows after Jarreck, leaving a small wisp of dust particles after him.

When they get to the next level, Mort also looks out for trouble.
Perception: 1d20 + 17 ⇒ (9) + 17 = 26


Current Map

Jarreck ascends to the third floor

Flights of stairs ascend and descend to this large atrium. The ceiling above the landing is open to the floor above, while doors on the south and east walls of the atrium allow access to other parts of this floor. Short messages have been written above three of the doors. The air in this room smells strangely acrid.

Map has been labeled All the doors are closed.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Well this is interesting" Taking a moment to read the door markings "Omo, I believe you might be interested in the one over there." Jarreck says pointing at the door marked 'Alchemical Lab'

Before Omo can head that way though Jarreck will check the doors F15 for traps.

Perception(outer): 1d20 + 13 ⇒ (9) + 13 = 22
Perception(inner): 1d20 + 13 ⇒ (10) + 13 = 23

"Not sure I'd want to see what this guy did with oozes to make them gaseous, they were bad enough to begin with." Remembering the cave he met the others in.....


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen moves up onto the landing , whispers something spidery and concentrates attempting to divine the presence of any magic or poisons. If there's nothing of concern she takes a closer look at the writings. "Three labs", she notes, "Alchemy, Fluid Siphoning Research and Gaseous Ooze Research. The last sounds particularly dangerous, it was his speciality. I believe Omo will want to explore the first, and I suppose we should check the other two. Expect traps and servitor creatures."

Alchemy lab first?


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Yes, lets keep the third for last.
Last time something came out of a tube, it almost ate me."


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

An airy snigger comes from Mort's position as Guaire mentions his previous fate.

Mort follows after Omo when he explores the first room, flying higher up in the room when possible.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

-_>

Guaire has his arms behind his head.
"I heard pilos also eat birds....were you being a mocking-bird just now?"


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen regards the pair with an arched eyebrow.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Don't think Spikes gonna get too full trying to eat a whirlwind Guaire perhaps a bit thirsty from the dust Morts stirring up" Jarreck says with a grin at the two behind him.


Current Map

lol, you guys have the best rp banter. My other groups suck compared to you guys, seriously.

Jarreck checks the door and finds that he can only open one door at a time. When he is trapped in the middle space he feels wind rushing past him, presumably out into the many pipes and chimneys in the tower. It's a magical airlock

Jarreck opens the next door and sees This large, tidy laboratory has a foul, chemical odor. Several tables, a few shelves stacked with jars and baskets, and an em ptydesk line the walls.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

My Blocks has been experiencing brown outs this week. Sorry for being a slow poster, but it is hard to post with occasional power.

Omo focuses on the alchemy and not the banter. "This is interesting. I'm very concerned about all these traps. I wouldn't want to stumble into grey goo."

Perception: 1d20 + 14 + 2 + 2 ⇒ (20) + 14 + 2 + 2 = 38 Looking for traps and then searching the room.
Alchemy: 1d20 + 27 + 2 ⇒ (5) + 27 + 2 = 34


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen joins her brother and remarks in a monotone, "The airlock is also of concern, its presence suggests it was needed. We must be cautious."

With her trademark precision and alacrity she casts several minor spells, attempting to divine the presence of any magics or poisons.


Current Map

Omo searches the room and finds

Loot:
Enough gear can be salvaged from the tools found in this room to create an alchemist's lab worth 200 gp. In addition, a few of the shelves still contain viable pharmaceuticals and potions, including three potions of gaseous form, 1 dose of cardioamp, 1 dose of cureall, 3 doses of grade III hemochem, and 4 doses of torpinal. The entire lab, if proberly configured and a power source was found, could function as a Medical Lab and allow the production of technological medicines and pharmaceuticals.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

When it becomes apparent what is in the lab, Seventeen tells her brother, "Omo this lab will be a boon for your research, we should take everything we can carry."


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"I'll carry some of it, as much as won't weigh me down."

Guaire says casually, while still looking at the display of it.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

After Omo works his way through the alchemical lab Jarreck leaves to investigate the other labs on this floor, starting again with the fluid siphoning lab leaving the gaseous research lab for last.

Niles so as not slow things down, Jarreck is going to takes his time searching for traps on the door and then inside the rooms themselves turning the rooms over to Omo and Sean and Mort if nothing attacks the group.


Current Map

Jarreck opens the airlock and sees The wooden and metal furnishings of this room have been smashed to pieces. The fragmentary remnants have been arranged into spiky piles throughout the room, while the bones of a long-dead dwarf lie in a mangled heap at the far side of the room.

A miasmal form roils as barbed tentacles emerge from the central mass, coalescing into razor-sharp talons and claws.

Initiative:

Guaire: 1d20 + 3 ⇒ (12) + 3 = 15
Omo/Hellion: 1d20 + 3 ⇒ (16) + 3 = 19
Seven.Teen: 1d20 + 3 ⇒ (15) + 3 = 18
Mort: 1d20 + 2 ⇒ (16) + 2 = 18
Jarreck: 1d20 + 4 ⇒ (19) + 4 = 23
Mihstu: 1d20 + 10 ⇒ (16) + 10 = 26

Kn:Planes DC19:
The creature is a Mihstu. The deadly mihstus hail from the Plane of Air. When they come to the Material Plane, they prefer to inhabit dank dungeon corridors, abandoned ruins, and the forgotten corridors of lost civilizations. Scholars dispute what drives the ambitions of these creatures, or even what they seek on the Material Plane, but all agree that they are deadly combatants and merciless hunters. Their semi-solid bodies appear to be composed of a strange, white smoke, and they can shape their vaporous bodies at will to seep through small cracks and openings in pursuit of prey. When attacking, they coalesce the tips of their misty tentacles into wickedly barbed talons, slashing at opponents with these razor-sharp appendages. Mihstus rely on their insubstantial nature to close with opponents quickly, engulfing the nearest threat while continuing to attack any who seek to deprive them of their chosen victim. When a mihstu manages to embrace a foe with its body, it drains away the creature's vital fluids at an alarming rate. These fluids churn in the creature's body for a few rounds before spattering against nearby walls or on the floor—the mihstu seems to gain no nourishment from these fluids, so this attack may be nothing more than a favorite method of cruelty.

Round 1
Mihstu floats towards Jarreck at attacks him 4d20 ⇒ (8, 19, 11, 17) = 55+14 hitting the rogue with all four tentacles. Damage: 4d4 + 4 ⇒ (1, 2, 4, 3) + 4 = 14 and Grapple!: 4d20 ⇒ (15, 4, 7, 10) = 36+13 wrapping Jarreck up with its tentacles!
Jarreck [grappled]
Omo/Hellion
Seven
Mort
Guaire/Spike

Good guys are up


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Kn. Planes: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25

While Omo decides to kill it, kill it with fire. He calls out, "Cold won't damage it but it will stun it.

Bombs Away (RT): 1d20 + 11 + 1 + 2 ⇒ (5) + 11 + 1 + 2 = 19
Damage: 4d6 + 6 + 1 ⇒ (3, 1, 1, 3) + 6 + 1 = 15

Buzz-Buzz: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 3d6 + 7 ⇒ (2, 1, 2) + 7 = 12

Buzz-Buzz (Confirm): 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
Damage: 3d6 + 7 ⇒ (4, 5, 5) + 7 = 21

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck twist and turns trying to avoid the barbs and escape the creatures grasp.
Escape artist: 1d20 + 8 ⇒ (3) + 8 = 11


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen analyses the situation, an air being. Likey with mastery of its element so gust of wind was useless. Jarreck was in immediate danger being tossed around in the thing's grasp. Grease would help him escape but she did not have it memorised. She would have to adjust the temporal flow to buy them time for him to escape!

She whispers an arcane phrase, "Tempus Fugit!" and suddenly the creatures movements seem slow.

She casts Haste. 2/5 lvl 3 spells used.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort's airy form turns a light blue hue as he attempts to throw a snowball at the Mihstu.

Ranged Touch, Firing into melee: 1d20 + 12 - 4 ⇒ (7) + 12 - 4 = 15 No damage as I trust Omo's words


Current Map

You guys didn't reference the map I take it... it's ok I'll just figure it out.

Round 1
Mihstu floats towards Jarreck at attacks him hitting the rogue with all four tentacles. Dealing 14 and wrapping Jarreck up with its tentacles!
Jarreck [grappled] wriggles in the Mihstu's grip but is held fast
Omo hurls a bomb dealing some damage. /Hellion moves into the lab taking an AoO 1d20 + 14 ⇒ (11) + 14 = 25 which deals no damage and 1d20 + 13 ⇒ (2) + 13 = 15 doesn't grapple the robot. Hellion hits for 12.
Seven manages to catch everyone except Hellion and Jarreck in the range of her Haste spell.
Mort holds because unless he moves into the room he cannot use a ranged attack through walls.
Guaire/Spike

Waiting on Guaire and Spike, and Mort too if he posts a different action before Guaire does


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire considers this thing less susceptible to arrows, and takes out his gun instead, as he walks south west, to behind seven.

Rt, PBS: 1d20 + 12 ⇒ (4) + 12 = 16ZZZZZT, PBS: 2d6 + 1 ⇒ (3, 4) + 1 = 8


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

I had indicated to move on the map Niles, only now I see that there was a wall between us still. Moved myself now with 60 feet fly speed.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

escape artist: 1d20 + 8 ⇒ (4) + 8 = 12

Jarreck struggles but is held fast in the creatures grip.


Current Map

Round 1
Mihstu floats towards Jarreck at attacks him hitting the rogue with all four tentacles. Dealing 14 and wrapping Jarreck up with its tentacles!
Jarreck [grappled] wriggles in the Mihstu's grip but is held fast
Omo hurls a bomb dealing some damage. /Hellion moves into the lab taking an AoO which deals no damage and doesn't grapple the robot. Hellion hits for 12.
Seven manages to catch everyone except Hellion and Jarreck in the range of her Haste spell.
Mort moves
Guaire shoots and misses. /Spike hangs out.

Round 2
Mihstu attempts surround Jarreck and suck away his vital fluids GrapplePin: 1d20 + 13 ⇒ (10) + 13 = 23 Jarreck takes 4d4 + 4 ⇒ (1, 3, 4, 3) + 4 = 15 damage as the tentacles wrap him tighter.
Jarreck [pinned]
Omo/Hellion
Seven
Mort
Guaire/Spike

Good guys are up


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort flies as high up as the ceiling allows him to and tries his hand at another snowball.

Ranged Touch, Firing into Melee: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"Jarreck!! Omo cries as he lobs another bomb.

Bombs Away!! (RT): 1d20 + 11 + 1 + 2 + 1 ⇒ (7) + 11 + 1 + 2 + 1 = 22
Damage: 4d6 + 6 + 1 ⇒ (3, 3, 6, 2) + 6 + 1 = 21

Mr. Hellion slashes away.

Buzz-Buzz: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Damage: 3d6 + 7 ⇒ (4, 6, 1) + 7 = 18

Buzz-Buzz: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
Damage: 3d6 + 7 ⇒ (2, 2, 3) + 7 = 14

Buzz-Buzz: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Damage: 3d6 + 7 ⇒ (1, 5, 4) + 7 = 17

Buzz-Buzz (Confirm): 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Damage: 3d6 + 7 ⇒ (1, 3, 2) + 7 = 13


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Rt, PBS: 1d20 + 12 ⇒ (10) + 12 = 22ZZZZZT, PBS: 2d6 + 1 ⇒ (1, 1) + 1 = 3


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Gents who got it, did you apply haste? I honestly can't tell :) @Niles I'm assuming Seventeen has line of sight from where she is. If not she will try to move, possibly using dimensional slide. She won't want to get too close to something so obviously dangerous.

Seventeen points at the Mihstu and whispers a single syllibant word which echoes weirdly, "Decellerandum!" All of a sudden bands of shimmering air appear and threaten to encase the malevolent thing as Seventeen attempts to shunt it into a different, slower region of space-time!

Seventeen casts Slow on the Mihstu! DC 19 Will save 3/5 lvl 3 spells used.
SR check if applicable: 1d20 + 8 ⇒ (13) + 8 = 21


Encounter Map

Round 1
Mihstu floats towards Jarreck at attacks him hitting the rogue with all four tentacles. Dealing 14 and wrapping Jarreck up with its tentacles!
Jarreck [grappled] wriggles in the Mihstu's grip but is held fast
Omo hurls a bomb dealing some damage. /Hellion moves into the lab taking an AoO which deals no damage and doesn't grapple the robot. Hellion hits for 12.
Seven manages to catch everyone except Hellion and Jarreck in the range of her Haste spell.
Mort moves
Guaire shoots and misses. /Spike hangs out.

Round 2
Mihstu attempts surround Jarreck and suck away his vital fluids Jarreck takes 15 damage as the tentacles wrap him tighter.
Jarreck [pinned] struggles feebly.
Omo hurls a bomb dealing 21/Hellion slashes and deals 17 damage.
Seven Will: 1d20 + 4 ⇒ (3) + 4 = 7 slows the Mihstu
Mort's spell stuns the creature, it releases Jarreck!
Guaire hits for 3/Spike

Round 3
Mihstu [stunned]
Jarreck
Omo/Hellion
Seven
Mort
Guaire/Spike

Good guys are up


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo pulls out the hypogun and presses it into Jarreck's side.

Healing: 2d8 + 3 ⇒ (5, 1) + 3 = 9

Hellion continues to carve at the beast like it is his job.

Buzz-Buzz (Haste): 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
Damage: 3d6 + 7 ⇒ (5, 3, 5) + 7 = 20

Buzz-Buzz (Haste): 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Damage: 3d6 + 7 ⇒ (3, 2, 4) + 7 = 16

Buzz-Buzz (Haste): 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Damage: 3d6 + 7 ⇒ (6, 3, 3) + 7 = 19

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Momentarily stunned himself and gasping for breath when the creature lets him go, Jarrck is nonetheless grateful for the prick when the hypogun is applied. Moving to give some damage back to the creature that had caught him unaware he moves to flank with Hellion.

Delay until Omo applies the hypogun, should put him at 12hp, movement shouldn't incur AoO as stunned allows no action, correct me if wrong on that point.

+1 Adamantine dagger+flank: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23 +2 more for stunned, 25 total
Damage+SA: 1d4 + 3 + 3d6 ⇒ (4) + 3 + (3, 2, 2) = 14 debilitating injury - disoriented -2 attack/-4 vs Jarreck


Current Map

Jarreck's attack hits and kills the Extraplanar creature.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Breathing a sigh of relief, Omo takes stock of his friends' injuries.

"Hold still guys; let me get you patched up."

Omo:

Healing: 2d8 + 3 ⇒ (1, 8) + 3 = 12

Guaire:

Healing: 2d8 + 3 ⇒ (6, 6) + 3 = 15

Jarreck:

Healing: 2d8 + 3 ⇒ (3, 3) + 3 = 9
Healing: 2d8 + 3 ⇒ (6, 5) + 3 = 14
Healing: 2d8 + 3 ⇒ (3, 6) + 3 = 12

"There you go, Jarreck. All your juices restored!"

He then searches the room.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Ugh....why'd you have to say that, Omo?
I've now a flashback from an odd evening patrol ending up awkward catching the culprit."
, Guaire pinches between his eyes.

"Nice hit there, Jarreck."

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