Mortimer 'Mort' Burrwaddle |
Mort follows Jarreck closely, hovering 5 feet behind him. Seems to me we might need to check an F9 here.
At the group's entrance to the next floor, Mort drifts left when Jarreck mentions where to go.
Then the airy form of Mort indicates the first door on the left.
Seven.teen |
Seventeen notices mort's strange elemental form lingering by the door to the left. She tells the others, "I think Mort wants us to try this door. I will check for magic and Jarreck for traps. Be ready in case of something hostile"
Seventeen casts detect magic and checks the room and then the door for anythin unusual.
Perception Seventeen: 1d20 + 9 ⇒ (10) + 9 = 19
Perception Jarreck: 1d20 + 13 ⇒ (9) + 13 = 22 +3 vs traps
Disable Device Jarreck (if applicable): 1d20 ⇒ 19 Disable Device +19 (+20 vs. electronic devices, +23 vs. electronic devices, +24 to disarm traps)
GM Niles Iron Gods |
The doors to all of the F9 areas are ajar, as are the doors to area F11. The door to area F10 is closed.
Jarreck checks the door but all he sees is a room with a narrow bed stripped of bedding, a dresser, and an empty clothes rack.
Seven.teen |
Anyone care to bot Jarreck for a bit? :)
Guaire |
Jarreck carefully peers into all F9 rooms, counter clockwise, starting from 12:05
1d20 + 13 ⇒ (7) + 13 = 20
1d20 + 13 ⇒ (20) + 13 = 33
1d20 + 13 ⇒ (13) + 13 = 26
1d20 + 13 ⇒ (18) + 13 = 31
1d20 + 13 ⇒ (13) + 13 = 26
1d20 + 13 ⇒ (17) + 13 = 30
1d20 + 13 ⇒ (10) + 13 = 23
1d20 + 13 ⇒ (20) + 13 = 33
1d20 + 13 ⇒ (6) + 13 = 19
If nothing is amiss, he peers into the F11 room
1d20 + 13 ⇒ (13) + 13 = 26
GM Niles |
Sorry guys, I whiffed on yesterday and today I'm taking my family to a waterpark. Brief update.
Jarreck peeks through all the rooms F9 and sees a similar variation of the same bland and abandoned servant's quarters. He spots a Trap on the F11 doors and 1d20 + 24 ⇒ (18) + 24 = 42 opens the doors withour issue to F11 and sees a landing. The stairs to the east wind down to area F4, while those to the north ascend.
Jarreck Lightfoot |
Jarreck checks the downward staircase satisfied it leads where they've already been; he moves to investigate the alcove on the rightF12 before heading upstairs.
perception: 1d20 + 13 ⇒ (12) + 13 = 25
disable device(if applicable): 1d20 + 19 ⇒ (2) + 19 = 21(+20 vs. electronic devices, +23 vs. elec tronic devices, +24 to disarm traps)
Should nothing be found he'll move further up the stairs.
thanks for the botting, although it appears I should be letting Seven roll my disable checks, back-to-back 19's
Seven.teen |
I've had my fair share of misfortune from the dice roller in other games of late, nice to get a hot steak or two.
If Jarreck signals the all clear, Seventeen follows him cautiously to the alcove. She mutters something under her breath and concentrates, seeking any magical auras...
Perception: 1d20 + 9 ⇒ (17) + 9 = 26
If there's notting there, she'll follow up the stairs, keeping semi-alert for any surprises.
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
GM Niles Iron Gods |
Jarreck inspects the alcove and sees This room contains a large metal tub, a sink, and a toilet, all separated from each other by crumbling wooden partitions.
Seven.teen |
In a dry intellectual voice, Seventeen surmises, "There is likely nothing of value in this commode beyond the knowledge it has been abandoned for many years. We should try upstairs."
She waits for Jarreck to check above, before following.
Jarreck Lightfoot |
Agreeing with Seven's assessment Jarreck continues up the stairwell moving to the next level, checking for traps as he goes.
stealth: 1d20 + 14 ⇒ (3) + 14 = 17
perception: 1d20 + 13 ⇒ (20) + 13 = 33
Mortimer 'Mort' Burrwaddle |
Mort's airy form follows after Jarreck, leaving a small wisp of dust particles after him.
When they get to the next level, Mort also looks out for trouble.
Perception: 1d20 + 17 ⇒ (9) + 17 = 26
GM Niles Iron Gods |
Jarreck ascends to the third floor
Flights of stairs ascend and descend to this large atrium. The ceiling above the landing is open to the floor above, while doors on the south and east walls of the atrium allow access to other parts of this floor. Short messages have been written above three of the doors. The air in this room smells strangely acrid.
Map has been labeled All the doors are closed.
Jarreck Lightfoot |
"Well this is interesting" Taking a moment to read the door markings "Omo, I believe you might be interested in the one over there." Jarreck says pointing at the door marked 'Alchemical Lab'
Before Omo can head that way though Jarreck will check the doors F15 for traps.
Perception(outer): 1d20 + 13 ⇒ (9) + 13 = 22
Perception(inner): 1d20 + 13 ⇒ (10) + 13 = 23
"Not sure I'd want to see what this guy did with oozes to make them gaseous, they were bad enough to begin with." Remembering the cave he met the others in.....
Seven.teen |
Seventeen moves up onto the landing , whispers something spidery and concentrates attempting to divine the presence of any magic or poisons. If there's nothing of concern she takes a closer look at the writings. "Three labs", she notes, "Alchemy, Fluid Siphoning Research and Gaseous Ooze Research. The last sounds particularly dangerous, it was his speciality. I believe Omo will want to explore the first, and I suppose we should check the other two. Expect traps and servitor creatures."
Alchemy lab first?
Mortimer 'Mort' Burrwaddle |
An airy snigger comes from Mort's position as Guaire mentions his previous fate.
Mort follows after Omo when he explores the first room, flying higher up in the room when possible.
Seven.teen |
Seventeen regards the pair with an arched eyebrow.
Jarreck Lightfoot |
"Don't think Spikes gonna get too full trying to eat a whirlwind Guaire perhaps a bit thirsty from the dust Morts stirring up" Jarreck says with a grin at the two behind him.
GM Niles Iron Gods |
lol, you guys have the best rp banter. My other groups suck compared to you guys, seriously.
Jarreck checks the door and finds that he can only open one door at a time. When he is trapped in the middle space he feels wind rushing past him, presumably out into the many pipes and chimneys in the tower. It's a magical airlock
Jarreck opens the next door and sees This large, tidy laboratory has a foul, chemical odor. Several tables, a few shelves stacked with jars and baskets, and an em ptydesk line the walls.
Omo Nijj |
My Blocks has been experiencing brown outs this week. Sorry for being a slow poster, but it is hard to post with occasional power.
Omo focuses on the alchemy and not the banter. "This is interesting. I'm very concerned about all these traps. I wouldn't want to stumble into grey goo."
Perception: 1d20 + 14 + 2 + 2 ⇒ (20) + 14 + 2 + 2 = 38 Looking for traps and then searching the room.
Alchemy: 1d20 + 27 + 2 ⇒ (5) + 27 + 2 = 34
Seven.teen |
Seventeen joins her brother and remarks in a monotone, "The airlock is also of concern, its presence suggests it was needed. We must be cautious."
With her trademark precision and alacrity she casts several minor spells, attempting to divine the presence of any magics or poisons.
GM Niles Iron Gods |
Omo searches the room and finds
Seven.teen |
When it becomes apparent what is in the lab, Seventeen tells her brother, "Omo this lab will be a boon for your research, we should take everything we can carry."
Jarreck Lightfoot |
After Omo works his way through the alchemical lab Jarreck leaves to investigate the other labs on this floor, starting again with the fluid siphoning lab leaving the gaseous research lab for last.
Niles so as not slow things down, Jarreck is going to takes his time searching for traps on the door and then inside the rooms themselves turning the rooms over to Omo and Sean and Mort if nothing attacks the group.
GM Niles Iron Gods |
Jarreck opens the airlock and sees The wooden and metal furnishings of this room have been smashed to pieces. The fragmentary remnants have been arranged into spiky piles throughout the room, while the bones of a long-dead dwarf lie in a mangled heap at the far side of the room.
Guaire: 1d20 + 3 ⇒ (12) + 3 = 15
Omo/Hellion: 1d20 + 3 ⇒ (16) + 3 = 19
Seven.Teen: 1d20 + 3 ⇒ (15) + 3 = 18
Mort: 1d20 + 2 ⇒ (16) + 2 = 18
Jarreck: 1d20 + 4 ⇒ (19) + 4 = 23
Mihstu: 1d20 + 10 ⇒ (16) + 10 = 26
Round 1
Mihstu floats towards Jarreck at attacks him 4d20 ⇒ (8, 19, 11, 17) = 55+14 hitting the rogue with all four tentacles. Damage: 4d4 + 4 ⇒ (1, 2, 4, 3) + 4 = 14 and Grapple!: 4d20 ⇒ (15, 4, 7, 10) = 36+13 wrapping Jarreck up with its tentacles!
Jarreck [grappled]
Omo/Hellion
Seven
Mort
Guaire/Spike
Good guys are up
Omo Nijj |
Kn. Planes: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
While Omo decides to kill it, kill it with fire. He calls out, "Cold won't damage it but it will stun it.
Bombs Away (RT): 1d20 + 11 + 1 + 2 ⇒ (5) + 11 + 1 + 2 = 19
Damage: 4d6 + 6 + 1 ⇒ (3, 1, 1, 3) + 6 + 1 = 15
Buzz-Buzz: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 3d6 + 7 ⇒ (2, 1, 2) + 7 = 12
Buzz-Buzz (Confirm): 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
Damage: 3d6 + 7 ⇒ (4, 5, 5) + 7 = 21
Jarreck Lightfoot |
Jarreck twist and turns trying to avoid the barbs and escape the creatures grasp.
Escape artist: 1d20 + 8 ⇒ (3) + 8 = 11
Seven.teen |
Seventeen analyses the situation, an air being. Likey with mastery of its element so gust of wind was useless. Jarreck was in immediate danger being tossed around in the thing's grasp. Grease would help him escape but she did not have it memorised. She would have to adjust the temporal flow to buy them time for him to escape!
She whispers an arcane phrase, "Tempus Fugit!" and suddenly the creatures movements seem slow.
She casts Haste. 2/5 lvl 3 spells used.
Mortimer 'Mort' Burrwaddle |
Mort's airy form turns a light blue hue as he attempts to throw a snowball at the Mihstu.
Ranged Touch, Firing into melee: 1d20 + 12 - 4 ⇒ (7) + 12 - 4 = 15 No damage as I trust Omo's words
GM Niles Iron Gods |
You guys didn't reference the map I take it... it's ok I'll just figure it out.
Round 1
Mihstu floats towards Jarreck at attacks him hitting the rogue with all four tentacles. Dealing 14 and wrapping Jarreck up with its tentacles!
Jarreck [grappled] wriggles in the Mihstu's grip but is held fast
Omo hurls a bomb dealing some damage. /Hellion moves into the lab taking an AoO 1d20 + 14 ⇒ (11) + 14 = 25 which deals no damage and 1d20 + 13 ⇒ (2) + 13 = 15 doesn't grapple the robot. Hellion hits for 12.
Seven manages to catch everyone except Hellion and Jarreck in the range of her Haste spell.
Mort holds because unless he moves into the room he cannot use a ranged attack through walls.
Guaire/Spike
Waiting on Guaire and Spike, and Mort too if he posts a different action before Guaire does
Guaire |
Guaire considers this thing less susceptible to arrows, and takes out his gun instead, as he walks south west, to behind seven.
Rt, PBS: 1d20 + 12 ⇒ (4) + 12 = 16ZZZZZT, PBS: 2d6 + 1 ⇒ (3, 4) + 1 = 8
Mortimer 'Mort' Burrwaddle |
I had indicated to move on the map Niles, only now I see that there was a wall between us still. Moved myself now with 60 feet fly speed.
Jarreck Lightfoot |
escape artist: 1d20 + 8 ⇒ (4) + 8 = 12
Jarreck struggles but is held fast in the creatures grip.
GM Niles Iron Gods |
Round 1
Mihstu floats towards Jarreck at attacks him hitting the rogue with all four tentacles. Dealing 14 and wrapping Jarreck up with its tentacles!
Jarreck [grappled] wriggles in the Mihstu's grip but is held fast
Omo hurls a bomb dealing some damage. /Hellion moves into the lab taking an AoO which deals no damage and doesn't grapple the robot. Hellion hits for 12.
Seven manages to catch everyone except Hellion and Jarreck in the range of her Haste spell.
Mort moves
Guaire shoots and misses. /Spike hangs out.
Round 2
Mihstu attempts surround Jarreck and suck away his vital fluids GrapplePin: 1d20 + 13 ⇒ (10) + 13 = 23 Jarreck takes 4d4 + 4 ⇒ (1, 3, 4, 3) + 4 = 15 damage as the tentacles wrap him tighter.
Jarreck [pinned]
Omo/Hellion
Seven
Mort
Guaire/Spike
Good guys are up
Mortimer 'Mort' Burrwaddle |
Mort flies as high up as the ceiling allows him to and tries his hand at another snowball.
Ranged Touch, Firing into Melee: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20
Omo Nijj |
"Jarreck!! Omo cries as he lobs another bomb.
Bombs Away!! (RT): 1d20 + 11 + 1 + 2 + 1 ⇒ (7) + 11 + 1 + 2 + 1 = 22
Damage: 4d6 + 6 + 1 ⇒ (3, 3, 6, 2) + 6 + 1 = 21
Mr. Hellion slashes away.
Buzz-Buzz: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Damage: 3d6 + 7 ⇒ (4, 6, 1) + 7 = 18
Buzz-Buzz: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
Damage: 3d6 + 7 ⇒ (2, 2, 3) + 7 = 14
Buzz-Buzz: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Damage: 3d6 + 7 ⇒ (1, 5, 4) + 7 = 17
Buzz-Buzz (Confirm): 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Damage: 3d6 + 7 ⇒ (1, 3, 2) + 7 = 13
Seven.teen |
Gents who got it, did you apply haste? I honestly can't tell :) @Niles I'm assuming Seventeen has line of sight from where she is. If not she will try to move, possibly using dimensional slide. She won't want to get too close to something so obviously dangerous.
Seventeen points at the Mihstu and whispers a single syllibant word which echoes weirdly, "Decellerandum!" All of a sudden bands of shimmering air appear and threaten to encase the malevolent thing as Seventeen attempts to shunt it into a different, slower region of space-time!
Seventeen casts Slow on the Mihstu! DC 19 Will save 3/5 lvl 3 spells used.
SR check if applicable: 1d20 + 8 ⇒ (13) + 8 = 21
GM Niles |
Round 1
Mihstu floats towards Jarreck at attacks him hitting the rogue with all four tentacles. Dealing 14 and wrapping Jarreck up with its tentacles!
Jarreck [grappled] wriggles in the Mihstu's grip but is held fast
Omo hurls a bomb dealing some damage. /Hellion moves into the lab taking an AoO which deals no damage and doesn't grapple the robot. Hellion hits for 12.
Seven manages to catch everyone except Hellion and Jarreck in the range of her Haste spell.
Mort moves
Guaire shoots and misses. /Spike hangs out.
Round 2
Mihstu attempts surround Jarreck and suck away his vital fluids Jarreck takes 15 damage as the tentacles wrap him tighter.
Jarreck [pinned] struggles feebly.
Omo hurls a bomb dealing 21/Hellion slashes and deals 17 damage.
Seven Will: 1d20 + 4 ⇒ (3) + 4 = 7 slows the Mihstu
Mort's spell stuns the creature, it releases Jarreck!
Guaire hits for 3/Spike
Round 3
Mihstu [stunned]
Jarreck
Omo/Hellion
Seven
Mort
Guaire/Spike
Good guys are up
Omo Nijj |
Omo pulls out the hypogun and presses it into Jarreck's side.
Healing: 2d8 + 3 ⇒ (5, 1) + 3 = 9
Hellion continues to carve at the beast like it is his job.
Buzz-Buzz (Haste): 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
Damage: 3d6 + 7 ⇒ (5, 3, 5) + 7 = 20
Buzz-Buzz (Haste): 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Damage: 3d6 + 7 ⇒ (3, 2, 4) + 7 = 16
Buzz-Buzz (Haste): 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Damage: 3d6 + 7 ⇒ (6, 3, 3) + 7 = 19
Jarreck Lightfoot |
Momentarily stunned himself and gasping for breath when the creature lets him go, Jarrck is nonetheless grateful for the prick when the hypogun is applied. Moving to give some damage back to the creature that had caught him unaware he moves to flank with Hellion.
Delay until Omo applies the hypogun, should put him at 12hp, movement shouldn't incur AoO as stunned allows no action, correct me if wrong on that point.
+1 Adamantine dagger+flank: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23 +2 more for stunned, 25 total
Damage+SA: 1d4 + 3 + 3d6 ⇒ (4) + 3 + (3, 2, 2) = 14 debilitating injury - disoriented -2 attack/-4 vs Jarreck
Omo Nijj |
Breathing a sigh of relief, Omo takes stock of his friends' injuries.
"Hold still guys; let me get you patched up."
Omo:
Healing: 2d8 + 3 ⇒ (1, 8) + 3 = 12
Guaire:
Healing: 2d8 + 3 ⇒ (6, 6) + 3 = 15
Jarreck:
Healing: 2d8 + 3 ⇒ (3, 3) + 3 = 9
Healing: 2d8 + 3 ⇒ (6, 5) + 3 = 14
Healing: 2d8 + 3 ⇒ (3, 6) + 3 = 12
"There you go, Jarreck. All your juices restored!"
He then searches the room.
Guaire |
"Ugh....why'd you have to say that, Omo?
I've now a flashback from an odd evening patrol ending up awkward catching the culprit.", Guaire pinches between his eyes.
"Nice hit there, Jarreck."