GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Not a bomb but one of the grenades it has a 20' spread.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Not enjoying being hit, Omo drinks a flight potion and takes to the sky above the raiders.


Current Map

Ok, same thing happened then. It sank the boat and harmed the guys inside. I didn't even bother rolling reflex.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Stand still, raider scum."

Flail vs R7: 1d20 + 10 ⇒ (2) + 10 = 12Dmg: 1d10 + 2 ⇒ (4) + 2 = 6

Missing again, Guaire takes a 5ft step north, having the impression 3 vs 1 is against odds.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen utters some spiderlike words and suddenly there are multiple Seventeens! Or there would be if anyone could see her.

Mirror Images: 1d4 + 2 ⇒ (4) + 2 = 6

The rhino snorts and dances north before attacking the creature between it and Jarreck in a frenzy of hoof and horn.

5' step north
Full attack with Haste, flank and superior summons

Gore R9: 1d20 + 8 + 2 + 2 + 1 ⇒ (12) + 8 + 2 + 2 + 1 = 251d100 ⇒ 17Damage: 2d6 + 12 ⇒ (6, 5) + 12 = 23
Gore R9: 1d20 + 8 + 2 + 2 + 1 ⇒ (4) + 8 + 2 + 2 + 1 = 171d100 ⇒ 32Damage: 2d6 + 12 ⇒ (1, 1) + 12 = 14
Does the miss chance still apply?


Current Map

It lasts for min/level so yeah until Mort gets rid of it


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort dismisses the Deeper Darkness as the effect isn't quite what he had hoped for.

He flies forward to M,34 then begins casting a spell.
The Raven's wings and eyes become a light-blue hue and a radiant glow envelops the squares O,32, P32, O33, P33 before snow and ice begins to fall down on the area.

Frost Fall damage: 2d6 ⇒ (5, 4) = 9 r2 and r10 should make a Fort Save DC 16 or be staggered for 1 round

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck completely agrees with Guaire's statement but resolves to end his another way striking out first at the raider to his rightR10, hoping the threat of the rhino behind him would give the raider on his left a moment of hesitation.

Icy Dagger: 1d20 + 7 ⇒ (19) + 7 = 26
Adamantine dagger: 1d20 + 7 ⇒ (14) + 7 = 21
Icy(haste): 1d20 + 7 ⇒ (4) + 7 = 11
Icy(Crit?): 1d20 + 7 ⇒ (4) + 7 = 11 nope

miss%Icy: 1d100 ⇒ 59
miss%Adamantine: 1d100 ⇒ 37 Since I'm a round behind and Mort hasn't lifted Deeper Darkness, both hit though :)

Dmg combined: 1d4 + 4 + 1d6 + 1d4 + 3 ⇒ (4) + 4 + (2) + (3) + 3 = 16

BTW didn't think I was eligible for a SA so I didn't attack r9.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I did move the Rhino to flank for you ;)

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Yes you did but that's in the next round, so wasn't sure it would count yet but with Jarreck catching the ruffian with a frost attack and then Mort dumping a frost fall on him it would conspire to make a nice scene and the flanking will begin in earnest for me on round 4. Haste will last until round 8 or 9? Need to check and see if his frost fall will affect me if I move into the affected tiles, I bet it does for that round behind reason. Oh well of to go look ....edit yep don't want to go in there


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

OK this is way too confusing having people on different rounds. Jarreck can I suggest you post actions for the next round too so you can catch up.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Agreed it is confusing, I hadn't because I didn't know where everyone would be. Got a feeling r9 won't be around to deal with when my turn comes up once more.

Jarreck continues to moves through raiders surrounding him even as their skin turns a nice shade of blue and frost forms upon the edges of their clothing and hair. Attacking r10 if still up if not moving to r2

Icy: 1d20 + 7 ⇒ (20) + 7 = 27
Adm: 1d20 + 7 ⇒ (14) + 7 = 21
Icy(haste): 1d20 + 7 ⇒ (20) + 7 = 27

Icy(Conf): 1d20 + 7 ⇒ (1) + 7 = 8 nope
Haste(confirm): 1d20 + 7 ⇒ (20) + 7 = 27 dang 3 in one post??

Icy(Dmg): 1d4 + 3 + 1d6 ⇒ (2) + 3 + (5) = 10
Adm(Dmg): 1d4 + 3 ⇒ (4) + 3 = 7
Haste(Dmg): 2d4 + 8 + 2d6 + 1d10 ⇒ (4, 4) + 8 + (5, 4) + (7) = 32 I think the normal damage gets doubled plus the additional 1d10 correct?


Current Map

It's not really that confusing to me, I post the initiative order in order every round. I resolve the actions in that order...If you guys are finding it confusing what could I do differently? Also, you cannot Sneak Attack if you have any sort of miss chance...so it wouldn't matter flanking or not while Mort had Deeper Darkness up. Guaire, why haven't you mentioned your animal companion(this is why I hate animal companions) I added him as a p on the map.
Round 5
Guaire misses
Seven takes some defensive measures
Mort flies out of range...provoking an AoO that misses.
Raiders
r2 and r10 attack Jarreck in concert but Jarreck dodges nimbly away.
r9 rushes at Omo hitting the ratfolk for 19
r8 crawls away from the pit and then moves
r11 and 12 swim to shore and crawl onto the bank
r7 attacks Guaire missing
Jarreck stabs R10 for 16
Omo drinks a potion which provokes an AoO 1d20 + 8 ⇒ (2) + 8 = 10 that misses. Omo then flies away
Hellion stands put, down in a hole...losing his soul...down in a hole...feeling so small...

Round 6
Guaire attacks and steps backwards...
Seven casts Mirror Image, Rhino gores a Raider for 14
Mort dismisses Deeper Darkness, which the Raiders thank him for, and then he casts Frostfall, R2 goes down dead and R10 Fort: 1d20 + 8 ⇒ (9) + 8 = 17
Raiders
r7 and r8 flank Guaire and attack 2d20 ⇒ (17, 8) = 25 +10 one hit for 1d12 + 12 ⇒ (11) + 12 = 23
r9 attacks Jarreck 1d20 + 10 ⇒ (8) + 10 = 18 miss
r10 attacks Jarreck 1d20 + 8 ⇒ (20) + 8 = 28 1d20 + 8 ⇒ (18) + 8 = 26 oh no critically hitting Jarreck for 3d12 + 36 ⇒ (5, 3, 4) + 36 = 48
r11 attacks Guaire 1d20 + 8 ⇒ (20) + 8 = 281d20 + 8 ⇒ (8) + 8 = 16 hitting for 1d12 + 12 ⇒ (7) + 12 = 19
r12 attacks Pilo 1d20 + 8 ⇒ (14) + 8 = 22 hitting it for 1d12 + 12 ⇒ (12) + 12 = 24
Jarreck
Omo
Hellion

Round 7
Guaire
Seven
Mort
Raiders
Jarreck
Omo
Hellion

Good guys up....I think Jarreck might be actually dead.

Mort and Omo:
The canoes in the river seem to be passing by the fight except for one that has come close to see what is going on. This canoe only has two occupants but one of them looks important, like he might be in charge.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

If we are still using hero points then Jarreck might want to cheat death. I'll wait to see how that is resolved because it will change what Seventeen does next.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Holy....sht, all the while with my flail, i forgot my 2nd attack.

"Group, i suggest we carefully but quickly make ourselves scarse.
We can't succeed in our mission if we're dead."

Waiting responses, though i'd like to back out and live to fight another day.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo tries to provide Guaire some relief, targeting R7.

Bombs Away: 1d20 + 10 + 2 + 1 ⇒ (8) + 10 + 2 + 1 = 21
Electricity Damage: 4d6 + 5 + 2 + 1 ⇒ (3, 6, 3, 6) + 5 + 2 + 1 = 26

Splash is 12 at a DC 18


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

FYI I'm thinking of turning you all invisible. Or at least some of you.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

That'd be sweet, it makes a withdraw action a lot safer.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Seriously???? Nice way to kill those sweet rolls Niles with a couple of your own, as I read it cheat death leaves me laying there unconcious and stable. I'm still not a viable combatant or withdrawal candidate. Am I missing anything. Guessing the dead is from the massive hit or I missed damage somewhere I was showing to still have 45HP which would have put me at -3HP and dying.


Current Map

Ah ok, I haven't kept the best track of HP. I knew it was close... ok so Jarreck isn't dead!

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck sinks to the ground all thoughts of his next attack gone, and a glorious one it was to be as well. A few glints of light tinged red his last sight.

stabilize check(DC10): 1d20 + 2 - 3 ⇒ (17) + 2 - 3 = 16 stable


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

R10 takes another Frost damage: 1d6 ⇒ 4 on my turn, Fort Save DC 16 for half.

Mort flies closer to Guaire to help him out and the same event as before occurs, the blue light this time enveloping the two raiders south of Guaire and his Pilo.

Move to Q,34, cast Frost Fall on the square S33, T33, S34, T34
R7 and R12 take 2d6 ⇒ (5, 1) = 6 frost damage and need to make a Fort Save DC 16 or be staggered for 1 round


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

The rhino continues to stamp and snort and attempt to gore the raider in front of it!

Gore R9: 1d20 + 8 + 2 + 1 ⇒ (2) + 8 + 2 + 1 = 13Damage: 2d6 + 12 ⇒ (1, 3) + 12 = 16
Gore R9: 1d20 + 8 + 2 + 1 ⇒ (11) + 8 + 2 + 1 = 22Damage: 2d6 + 12 ⇒ (5, 3) + 12 = 20

Drat Invisibility is a touch range spell. I think we should withdraw for now

Seeing the fight turn sour as Jarreck falls, Seventeen knows drastic action is needed if she is to save her allies. Arms outstretched, and eyes glowing she whispers the words of a powerful spell, "Aqua Regia!"

Suddenly a huge blob of churning water appears near Guaire and rolls past him, threatening to engulf several of the raiders. The water carries on, just missing Jarreck's comatose form.

Seventeen casts Aqueous Orb using 1 arcane reservoir point to boost the DC. Starting at U34 and rolling in a slight curve to threaten r12 r7 and r10. They must make DC 21 reflex save or be engulfed.
Non-Lethal Damage: 2d6 ⇒ (1, 5) = 6


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire withdraws, motioning Mort to follow.
"Spike, come."

[ooc]1st square doesn't provoke, but i'm headed NE, then north. Provoking from R8 and hopefully not dying.
Acro vs threatened square: 1d20 + 7 ⇒ (11) + 7 = 18

Spike breaks away too to follow his master.


Current Map

At this point, withdrawing will leave Hellion and Jarreck stranded... Also, Seven can you dismiss the holes? Hellion is at the bottom of one stuck.
Jarreck stabilizes but lays there prone and unconscious.
Omo hurls a bomb, damaging a raider and 2d20 ⇒ (9, 18) = 27+3 one of his allies.
Hellion Climb?: 1d20 + 4 ⇒ (3) + 4 = 7

Round 7
Guaire withdraws north...
Seven casts a spell that might turn the tide! Ref: 3d20 ⇒ (4, 12, 13) = 29 +5 all three raiders are harmed and 3d20 ⇒ (7, 9, 3) = 19 all three are swept up in the Orb! Seven's Rhino gores the raider for 20!
Mort deals frost damage to the three orb held Raiders. Mort nukes two more raiders 2d20 ⇒ (10, 4) = 14 +10 one is staggered.
Raiders
r7, 12 and 10 are trapped this round
r9 attacks the Rhino 1d20 + 8 ⇒ (18) + 8 = 26 hitting it for 1d12 + 12 ⇒ (5) + 12 = 17 (Rhino has taken 53)
r11 charges Seven 1d20 + 10 ⇒ (7) + 10 = 17 Hitona1: 1d7 ⇒ 2 only destroying an image.
r8 staggers towards Guaire
The closer canoe comes ashore. A Raider chief gets out.
Jarreck [stable, prone, unconscious]
Omo
Hellion

Round 8
Guaire
Seven
Mort
Raiders
Jarreck [stable, prone, unconcious]
Omo
Hellion


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Spike, attack that man."

Spike turns and growls at R8

Charge, PA!!: 1d20 + 8 + 2 - 2 ⇒ (9) + 8 + 2 - 2 = 17Dmg + poison DC 13: 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13
Fort 13 vs 4 rounds of 1d2 dex per failed save. 1 save = cured

"BACK OFF!"
Intimidate R8: 1d20 + 10 ⇒ (4) + 10 = 14


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Dismissing a spell is a standard action. I think Seventeen will have her hands busy with the raider that charged her. On the positive side, the one hellion is trapped in will end next round anyway.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo turns his bombs on the chief.

Bombs Away! (RT): 1d20 + 10 + 2 + 1 ⇒ (11) + 10 + 2 + 1 = 24
Damage: 4d6 + 5 + 2 + 1 ⇒ (2, 1, 5, 3) + 5 + 2 + 1 = 19
Dazzle: 1d4 ⇒ 3


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Actually the pits last for 1 round more than I thought. Both the one containing hellion and haste will fade on round 10, Seventeen's turn.

The raider swings his axe in a great arc, cutting the Rhino's head off. It promptly vanishes from whence it came.

Away from the shore, Seventeen faces a quandary, free Hellion or deal with the raider trying to cave her skull in. In the end it was a simple decision, she traced hole in the air and stepped through ending up 70 feet to the South east. She carried on until she reached the shore ending up 110 feet away from the raider. She turned around pointed her right hand towards him and whispered a spell. From her fingers four glowing missiles darted out to strike unerringly at the raider!

Magic missile: 4d4 + 4 ⇒ (1, 4, 2, 3) + 4 = 14

Move action: Dimensional slide (no aoo) + walk (hasted) 110 feet south east. I make that square AH 35 Arcane reservoir = 2 points remaining.
Standard action: Magic missile on R11


Current Map

Ugh. I made a whole recap post earlier...damn satellite internet.

Omo hurls a bomb that strikes the chieftain making him howl.
Hellion hangs out waiting.

Round 8
Guaire unsuccessfully intimidates the raider, but the Pilo does some damage Fort: 1d20 + 8 ⇒ (6) + 8 = 14
Seven disappears and then reappears, she sends bolts of magical energy that blast apart a raider.
Mort
Raiders
Jarreck [stable, prone, unconcious]
Omo
Hellion

Waiting on Mort, I'm assuming that the Rhino is dead now?


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Yes its dead.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

The three raiders stuck in the Aqueos Orb take 1d6 ⇒ 1 Frost Damage. Fort DC 16 for half

The Mort turns his attention to the newly landed leader and his feathers start to shimmer with a dark and black shine and aura. Then suddenly a bolt of inky black strikes him.

Casting blindness Fort Save DC 18 or Blinded permanently.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I forgot to deal with the orb. Those trapped may make dc21 reflex saves to escape each round. They will start to drown at some point if they can't escape.
Non Lethal Damage: 2d6 ⇒ (2, 5) = 7
The waters churn and buffet those trapped within.


Current Map

Omo hurls a bomb that strikes the chieftain making him howl.
Hellion hangs out waiting.

Round 8
Guaire unsuccessfully intimidates the raider, but the Pilo does some damage
Seven disappears and then reappears, she sends bolts of magical energy that blast apart a raider.
Mort casts a magical spell bound to annoy any budding warlord Fort: 1d20 + 9 ⇒ (5) + 9 = 14. The chieftan is struck blind and flails around.
Raiders
R12 and R10 try and escape the Orb 2d20 ⇒ (7, 12) = 19 unsuccessfully
R9 grabs a javelin and hurls it at Omo 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12 missing
R8 attacks the Pilo 1d20 + 8 ⇒ (8) + 8 = 16 missing
RB grabs blindly at his canoe, falling into it and beginning to paddle into the river.
Jarreck [stable, prone, unconcious]
Omo
Hellion

Round 9
Guaire
Seven
Mort
Raiders
Jarreck [stable, prone, unconcious]
Omo
Hellion

This one just needs a little mopping up. Good Guys are up


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen directs the orb of churning water to engulf the fleeing raid leader! DC 21 reflex. The others within are along for the ride. I wonder if that will capsize the canoe?

She then goes to her brother's aid. Reaching out she sends another volley of missiles which explode in minature puffs of blood!

Magic Missiles vs R9: 4d4 + 4 ⇒ (4, 2, 2, 1) + 4 = 13


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Hellion tries to climb. Climb: 1d20 + 4 ⇒ (1) + 4 = 5 He continues to fail.

Omo continues his assault on the warlord.

Bombs Away: 1d20 + 10 + 2 + 1 ⇒ (19) + 10 + 2 + 1 = 32
Damage: 4d6 + 5 + 2 + 1 ⇒ (3, 5, 5, 6) + 5 + 2 + 1 = 27


Current Map

Guaire and Mort we are waiting.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Sorry had a post up an hour ago, lost it when internet fell out. new internet provider is driving me crazy.

Mort flies towards the canoe with the Aqueos Orb in it and casts another spell on it to drive the last few raiders away.
Mort ruffles his feathers as he prepares a new spell and his feathers turn an unnatural shining black and purple, just before a bloom of decay falls down on the canoe.

Casting Explosion of Rot.
Damage: 7d6 ⇒ (3, 2, 5, 3, 3, 4, 4) = 24 Staggered for: 1d4 ⇒ 3Rounds

Reflex Save DC 20 to halve dmaage and avoid staggered condition.


Current Map

Omo hurls a bomb further harming the chieftain.
Hellion waits patiently

Round 9
Guaire Flail: 1d20 + 10 ⇒ (3) + 10 = 13 Pilo Gore: 1d20 + 8 ⇒ (19) + 8 = 27 Tail Slap: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d6 + 1d4 + 6 ⇒ (6) + (1) + 6 = 13 severly wounds the raider
Seven destroys r9, and RefBlind: 1d20 + 1 ⇒ (13) + 1 = 14 captures the raider boss
Mort finishes the entire orb of water off with one spell.
Raiders
The lone Raider takes off at a dead sprint away from Guaire and his Pilo 1d10 + 10 ⇒ (2) + 10 = 12 1d20 + 8 ⇒ (7) + 8 = 15who miss their attacks of opportunity.
Jarreck [stable, prone, unconcious]
Omo
Hellion

Nicely done. You can have captives if you like since a bunch of them took Nonlethal damage. Also, the runner can be slain by Guaire with his bow if he wishes. Just make some IC posts about what you are doing next.

Mort and Omo:
From your vantage point in the sky you see that the Blood Gar flotilla is passing by without stopping, although quite a few of them have noticed Omo's form flying in the sky. You surmise that something important must be keeping them from attacking further.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Sorry, just returned from the 1st night shift in a long time.
Their connection's crap and i have little to zilch time to check to forum while there.

Unfortunately, not having his bow, Guaire can't take a shot at the fleeing raider. But 2 rounds worth can get Guaire his bow.

Shot, increment at GM discretion: 1d20 + 13 ⇒ (20) + 13 = 33Dmg: 1d8 + 2 ⇒ (1) + 2 = 3
?: 1d20 + 13 ⇒ (18) + 13 = 31Dmg: 2d8 + 4 ⇒ (7, 5) + 4 = 16
26:40 to 27:30 :)
-------------------------
"Heel Spike, stay. We've got our comrades to check up on."

[Looks at Guaire, then turns to walk with him to the others]


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen looks over the bloodied battlefield and in a monotone suggests, "Lets revive Jarreck and depart."

She has no desire to kill anyone else.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"The canoes might be useful? Should we try to use them? Also do want to check that chieftan for useful gear? Mr. Hellion, please heal us."

Healing Nanite Cloud: 3d6 ⇒ (5, 4, 2) = 11 Can hit all the injured
Healing Nanite Cloud: 3d6 ⇒ (2, 2, 5) = 9

There is more healing if people need it.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck sits up albeit shakily and looking a bit shell shocked "Wha ... What happened. I was about to open him up and lay him low but ... the next thing I know I'm sitting here on the ground. ..... Dammit not again." A mixture of frustration and despair as he realizes once more he almost went to his judgement. "I just wanted to help Omo, he was surrounded..... " Quietly he stands and limps to where his bow is on the ground.

Jarreck is finding he has a bezerkers courage with a rogues frailty, but he needs to learn to be a skirmisher, hit and run not stay toe to toe. Any reminders will be greatly appreciated.


Current Map

Guaire sends an arrow at the fleeing raider and it sticks between his shoulders dropping him.


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Hellion, AI

Statement: That was exceptional fun. Hellion says as the extradimensional hole he was standing in evaporates.

Query: Are there more meatbags to rend?

Hellion begins humming to himself...the sight of him covered in blood and humming is a little disconcerting.

Running Repair subroutine Alpha Seven.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen's eyes narrow slightly as Hellion emerges triumphantly encrusted in gore. After a long moment she turns to the others and suggests, "We should hike up to higher ground before pushing on for a few hours. There were several possible camping spots I noted on the maps."

If the others agree she will direct them as best she can.

Seventeen isn't interested in loot but some of you might be.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort isn't interested in any loot as well, but perches on Hellion's head for a short while. If Hellion aims to take him off he'll fly to Seven and perch on her shoulder.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Ever the rogue Jarreck shakes his head and begins looking at the raiders who fell and are left around them. Afterward he agrees with Seven that moving away from the river to camp would be a good plan. Although he will take some time to hide some canoes and sink the rest. "No sense drawing attention to this area and our trail"

Niles what check would be needed for our group to use the canoes and can Hellion use one at all, weight and body type wise


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo checks for loot. Waste not, want not.


Current Map

Omo searches around and finds several things of note.

The mook raiders carried normal weapons and armor, which I'm sure is uninteresting...but what IS interesting is

Kn:Local DC17:
The stamps on their crafting indicate they were made in Starfall. While it isn't impossible that they could have made their way into Blood Gar hands...it is improbable that every raider would be suchlike equipped

The Raider Chieftain has 30 Silverdisks as well as a timeworn commset.

He also carried a +1 Greataxe, a MWK +3STR Composite Longbow, +1 Chain Shirt and 1d100 ⇒ 27 1d100 ⇒ 73 oddly enough a pair of green boots Spellcraft DC20 to identify them

The Commset crackles to life Greentoes, what are you doing. We have places to be....finish up there and get back on the river.

Jarreck finds that the largest of the river craft can support Hellion's weight and two more medium sized creatures. The other smaller canoes can support two medium creatures each.

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