GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Current Map

Sorry for the lack of updates over the last few days....

Been ill and then the two recitals in one day....dog tired.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

I've worked a couple of seasons in entertainment teams and a girl i worked with (real beauty to boot) at that time had it too.

So you take care of yourself and get some decent rest.

Edit:
By the way, how'd that 'competition' between you and the guy at the other school go? That time you asked us to vote by clicking the link.


Current Map

It's still going on, you can vote daily. We are in second right now...


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

I'll keep it in mind, voted again just now.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

I've been slammed. Sorry for any hold up on my end. I won't be able to really post until tomorrow afternoon.


Current Map

I'm just waiting on you guys to open a door or do something...


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

I shall refrain from my signature move.....kicking in doors.

I still recall some dwarven monastary & a big spider.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

heheh

sorry; been busy at work. Let me see what Jarreck needs to do.


Current Map

@Mort Alot happened in that round so I'll explain. You moved which provoked an AoO from the enemy with 10' natural reach. It hit, it has grab ability so that means it gets a free grapple. It succeeded in grappling you, which means that to cast the spell you needed a concentration check which you failed.

In the future, since using Chill Touch seems to be a favored tactic of yours. You might want to cast the spell one round ahead of using it in combat. So that you don't need to make Concentration checks when casting it.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

I knew the risk of grappling, but that's why I cast my Chill Touch beforehand. If I can't hit him with it yet, I can hold the charge. In that case I would still have moved provoking the AoO and become grappled but not expended my spell-like ability yet.


Current Map

Ok. But your post did not make it seem that way...you posted an Attack which means that you cast the spell as part of the attack action.

I do see now that you worded your post to include the casting beforehand...just remember you cannot cast, move and attack with the spell as part of one round's actions.

I'll say that the spell isn't fizzled and you can use it normally next round.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

One day not so far away, Seventeen's wand is going to crumble into dust. That's going to be a problem!


Current Map

I'm waiting on you guys.

Also.

Day 2: 1d20 + 3 ⇒ (9) + 3 = 12 1d4 ⇒ 2
Day 3: 1d20 + 2 ⇒ (4) + 2 = 6 1d4 ⇒ 3


Current Map

Aldonards Grave is an old half abandoned keep used by Crusaders heading north along the Seller into Mendev.

Scrapwall is a huge junkyard that is inhabited by wild street gangs and has almost no civilization.

There aren't any taverns...

-Posted with Wayfinder

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Sorry was using tavern in a generic sense of there must be somewhere to buy food/drink in the place. Seemed like as good a place as any to stop and talk with someone.


Current Map

Ok so. Is the party going to Scrapwall or Aldonards Grave? So far 1/5 people have indicated a preference I'll need at least 2 people.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

I'm up for the Aldonard's Grave, seems like a plausible place for information or rumors as well.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Uh I thought everyone was up for Aldonard's Grave or maybe I misread sentiment?


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Yes, actually I thought it was most of us that would like to go to Aldonard's Grave.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Seven mentioned getting off the boat, jarreck as well.


Current Map

Only two people posted at all....Jarreck and Seven.

I'd like to remind everyone that I need 1/day posting please.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Just to give you a heads up, I'll be out for the Easter holidays, starting tomorrow morning, sadly that's about 4 days.

I'll be AFAK (Away from Any Keyboard), during the whole time there. Bot me if needed.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I'm going on a short Easter "break" with the family. I currently expect to have 3G internet, but it's always possible reception will be bad... If for some reason I can't post, please bot me. I'll be back on monday.


Current Map

If both of you guys are out...we might be slow going.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Sorry guys 4hr trip turning into 5 hr drive due to holiday traffics. Bot me to keep things moving will be prob +2hrs before I have extended keyboard access. sitting on exit ramp now.

And to thinks there were no post showing when I left


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

For future reference, this might be rather useful: Heart of the metal


Current Map

Ok.

It has been 24 hours and there have been exactly 0 gameplay posts. I'll remind you guys of a few things.
1) The minimum acceptable posting rate is one post per day.
2) Everyone is responsible for moving the action forward. Not just Seven and Jarreck. I find everyone else usually waits for them, everyone is responsible for pushing the action along.
3) It upsets me if you are in several games and you post in those but not mine. I have endeavored to post 1/day and answer questions/move plot along through all sorts of life issues. I expect that you would do me, and the other players the courtesy of the same.

If for some reason you aren't happy with the game or cannot find the time to post, please PM me and we can can come to some resolution.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Sorry, went out last night for the first time in nearly 6 months.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Went from work to a school function (spring fling) setup will try to get a post up later this evening when things slow down


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Half tempted to reply, 'We're here to kick ass and chew gum, but I don't know what gum is' Only thing is, it would be out of character so I guess I'll post here instead.

Anyway somebody with diplomacy really ought to reply before seventeen puts her foot in it...


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Ah yes...Duke Nukem 3D. Oldschool shooter.

As for diplomacy, Jarreck is the most diplomatic.
I'll put this bluntly how we are in that field. :)

Guaire (+1): Dutiful business.
Jarreck (+5): Polite smoothtalker by class. (Btw, shouldn't you be at +6, 4 from class +2 cha?)
Mortimer (+1): Brooding
Seven (-1): Logic & business.
Omo (+0): Average social.

Aside from Jarreck, we're pretty much dependant on normal high rolls. :)

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Uhh you're right thanks Guaire!
I had to go back and see what I listed, had originally thought about picking up 1 point of strength but that wouldn't have affected any of my previous rolls since then. Actually have hurt myself on charisma based rolls by one point since leveling up. Changes being made....

.....done.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I shall be travelling from Saturday for 1 week, I'm not expecting Internet while I'm away. The following two weeks I have jury duty and will not be able to post during the day.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

What happens to anyone still in the hole Seven make when the spell has run its course, are they returned to the surface or swallowed in a extradimensional space. It could make for an interesting trap placed just outside of the barracks inside the castle should we take that route

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

nevermind answered my own question although the pit and something nasty inside can be ugly all in its own right


Current Map

Hey guys,

I'm in a Way of the Wicked game and we need one or two more players. If you are interested in an evil campaign check out the recruitment

Here

The game is moderately paced with regular updates from the GM (About 4-5 updates per week)

Right now we are in an extreme sandbox so most of the game is just us players posting actions.

Also, we aren't a very optimized crew and only spend about 1/3 of our time in combat, so a combat focused character isn't necessary and you might get bored and disinterested if that is all you build (the last two guys did that and hated the game.)


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Am already in one, but thanks for the tip.


Current Map

I'm in meetings all day today so the earliest I'll get an update up is this afternoon. I'm kinda waiting on you guys to post actions.


Current Map

I need someone to push the action forward... I'm all for planning but lets do it in a couple of concise posts instead of dragging it out over a week of 1 line postings. This game is stalling.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Over at the in-laws will post later tonight.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Sorry spent last evening in the ER. At home and fine but not processing very quickly. Will try to post by tonight. Niles not if needed. Don't forget Jarreck has daggers in spring loaded sheathes.


Current Map

@Mort We need to sort out your actions because this has come up before.

In my evaluation of the rules, you cannot in one round (in this order) Cast a spell, move and then deliver the touch attack.

So, in this one instance I'll rule that you cast the spell in the Surprise Round and then in the First Round you moved up and delivered the attack.

Next time, I'll rule that you cast the spell while being threatened and you will suffer an AoO.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Actually Niles I mentioned Mort casting Chill Touch before we even entered combat, that way I held the charge and could deliver it later when we were in combat.

Mort, last saturday wrote:

When Jarreck returns, Mort activates his spell-like ability and casts Chill Touch.

"How shall we proceed? Fast and loud? Or slow and silent? Regardless I think we will alert the others in the building whatever we do, unless one of us could put them to sleep or knock them out in one go we will have to fight to get them out of our way. So I'm voting for fast and loud, but minimize our sound output."

Mort will aim to approach silently together with Jarreck to try and surprise the three guards.

We were expecting trouble and combat so that's why Mort had cast his spell in advance because I knew this thing could come up again.


Current Map

Oh, then nvm, I must've not drank my coffee yesterday morning.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

I'll be off for the weekend, unable to post, so bot me if needed.


Current Map

post your level 5 stuff here please

Congrats, that was an APL+5 encounter in total....however the Mist and Pit made it hard for the enemy to coordinate and overwhelm you.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Awesome.

Lvl 5 gains:

+1 BaB
HP +8 (average +1 con +1 fcb)
+1 lvl 1 spell per day.

Class ability: 2nd favored enemy (humans)

Skills:
Acrobatics +3
Climb +1
Heal +1
Intimidate +1
Kn. Arcana +1
Kn. Nature +1

Feat: Boon companion
The abilities of your animal companion or familiar are calculated as though your class were 4 levels higher, to a maximum effective druid level equal to your character level.

Gains Pilo with boon companion.:

Total HP: +28
Total AC: +5 (2 on 4th lvl advancement + 2chart +1 dex)
Total BaB: +2
Total bonus tricks: +1
Total saves: +2 fort, +2 ref, +1 will
Feats +2 : Toughness & Endurance

Ability score +1 [int]

Evasion

Skill ranks:
+1 Acrobatics
+1 Perception
+1 Stealth


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Hmm decisions decisions, I'm tempted to pick up extra exploit this level but there's always that technologist feat. Still I can't imagine Seventeen using many technological items?


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

HP Gain: 1d6 ⇒ 3

Class Abilities:

Quick Study:
The arcanist can prepare a spell in place of an existing spell by expending 1 point from her arcane reservoir. Using this ability is a full-round action that provokes an attack of opportunity. The arcanist must be able to reference her spellbook when using this ability. The spell prepared must be of the same level as the spell being replaced.

Conjurer's focus -> Summon Monster 3 at the cost of 3 arcane reservoir points.

Skills:
Fly +1
Kn:Arcarna +2
Kn:Dungeoneering +1
Kn:History+1
Kn:Local +1
Spellcraft +1
Perception +1
UMD +1

Spells:
Protection from Technology
Mirror Images

Feats:
TBD - but probably Extra Exploit and

Dimensional Slide:
The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I'm not sure how up to date the loot log is, but WBL suggests players have about 10,500 gp of stuff by level 5. This doesn't really affect Seventeen (sorcerers, wizards and arcanists don't really need much gear) but it does hurt Guaire and probably Omo.

Jarreck 14,153.31
Mort 9,362.50
Guaire 4,482.00
Seven.teen 4,000.50
Omo 2,852.00

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