GM Niles' 5E Experiment (Inactive)

Game Master nilesr

The Lost Mine of Phandelver 5E module levels 1-5

Map of Phandalin

Inspiration
Lyle


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Human Fighter

Bec keeps looking from where he is, his eye trying to pry what dangers lies ahead.


Encounter Map

Lyle stalks forward barely making any noise, he gets to the door and cracks it open

Three large stone sarcophagi stand within a dusty crypt, and propped against each sarcophagus is a human skeleton clad in rusty bits of mail. False columns line the wall carved into the image of oak trees.


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Lyle frowns, going back to the group and waving them in.

"Well, it's a crypt. Sarcophagi. I'd prefer some heavies at my back in case there's something undead in here."

Hurrying back, Lyle explores the room.

Perceptoin: 1d20 + 1 ⇒ (17) + 1 = 18


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Morgran moves up with Lyle to the new room, returning his javelin to its straps and withdrawing the warhammer.

"Well lets keeps the dead where they belong shall we."

Duncan should be moving with Lyle as well Niles - moved him up with Lyle, not sure how often he'll be able to post this week


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

I am not one for grave robbing - if there is an undead creature that is needing rest then that's one thing but if there is no disturbance? Let the dead lie in peace. Andrei moves up sword in hand at the ready.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Duncan nods in agreement to Andrei's statement as he also enters the room.


Encounter Map

If you guys could make sure that your Passive Perception score is somewhere on the profile bar that would be awesome.

Morgran moves forward to assist Lyle, and he steps right onto a trap! It specifically says 100LBS or more...I figured Lyle was more like 50

Dex Saving: 1d20 - 1 ⇒ (20) - 1 = 19 miraculously Morgran grabs hold of the ledge and doesn't fall 20' into the pit. Marked with an X

Now for anyone to cross the hole it is a DC 10(Dexterity) Acrobatics check. If you fail that check, its a DC 15 Dexterity saving throw or you fall into the pit.

To make matters worse....the skeletons have decided to get up.

Initiative:

Bec: 1d20 + 1 ⇒ (12) + 1 = 13
Andrei: 1d20 + 0 ⇒ (18) + 0 = 18
Morgran: 1d20 - 1 ⇒ (5) - 1 = 4
Lyle: 1d20 + 3 ⇒ (19) + 3 = 22
Duncan: 1d20 + 3 ⇒ (7) + 3 = 10
Skeletons: 1d20 + 2 ⇒ (17) + 2 = 19

Round 1
Lyle
Skeletons
Andrei
Bec
Duncan
Morgran

Our Bard is up!


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

added to "saves" spoiler in header, thanks for the roll btw

"Argh! watch that first step guys, of course you guys would get up now."


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

"Oh COME ON!" he turns accusingly to Morgran crawling out of the hole. "This is what happens when you're four times the weight of a decent size!"

Seeing himself at the front of the party and with a giant pit separating him from the others, Lyle promptly turns invisible.

"Clerics are really good at killing skeletons, right? I'm sure this will work out."

Casting invisibility and moving into the room.


Encounter Map

Round 1
Lyle goes invisible and hides
The Skeletons promptly surround Morgran and attack him with clawed fists! 3d20 ⇒ (20, 8, 19) = 47 +4 the Cleric is battered for 3d6 + 4 ⇒ (4, 6, 2) + 4 = 16
Andrei
Bec
Duncan
Morgran

Round 2
Lyle
Skeletons
Andrei
Bec
Duncan
Morgran

Good Guys are up


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Did all three attacks hit? Looks like damage was rolled for all three...

Turning his shield towards the skeletons "In Torag's name begone! Return to your resting place"

Turn Undead: undead within 30' must make DC13 wisdom saving throw or spend turn running from the cleric, not stopping until at least 30' away


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

DM:

Just wanted to ask about this action before I tried it. I want Duncan to leap across the pit and attack the red skeleton. By spend 1 ki point he can double his jump distance (16 feet) and then combine it with an attack (2 unarmed attacks). Upon landing he will need to make a DC-10 acrobatics roll for landing in difficult terrain. Does that sound doable to you? Not sure if such a move would force the skeleton back into the one behind it, or what might happen....
Here are the rolls just in case he can do it!! Also still having eye problems, but will try to keep up with posting!

Attacks: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Attacks: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Acrobatic roll: 1d20 + 5 ⇒ (17) + 5 = 22


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Andrei will move close to the pit and wait to jump when the way is cleared.


Human Fighter

Ouch, I misread the DM post. I though I was after the Enemy. I was waiting him to post so I could act. My bad, sorry.

Bec moves from behind and stop just besides the pit.
"Now wha? Throw stones at em?"

Also, how you calculate passive perception?


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Perception bonus + 10... looking at my status bar you can see my passive perception is 14


Encounter Map

@Morgran, one of the attacks was a critical because it was a 20. So its 3d6 and then +2 for each attack. Each attack does 1d6+2 but the critical doubles to 2d6. @Duncan, I like the move, but I think that would be an athletics roll for a combat maneuver. I'll take your first attack and make it a shove combat maneuver.

Round 1
Lyle goes invisible and hides
The Skeletons promptly surround Morgran and attack him with clawed fists! the Cleric is battered for 16
Andrei moves close to the pit
Bec moves behind Andrei
Duncan leaps forward and roughly shoves the skeleton forward STRsave: 1d20 ⇒ 17 it crashes into the skeleton behind it and both skeletons stagger backward. Duncan then launches a kick and snaps a few rib bones off the undead horror.
Morgran raises his holy symbol and Wissave: 4d20 ⇒ (1, 17, 15, 19) = 52-1 only one of the skeletons is affected...Morgran moves up making room behind him.

Round 2
Lyle
Skeletons
Andrei
Bec
Duncan
Morgran

Waitin on Lyle


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Andrei leaps to cross the pit 1d20 ⇒ 19 and does so with an extra foot or so to spare!

He attacks the skeleton in front of him, the one attacking Duncan.

Attack 1d20 + 5 ⇒ (15) + 5 = 20

Damage 1d8 + 5 ⇒ (5) + 5 = 10

Edit: Removing the channel energy as its not against the one I thought I was attacking


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

I think I get advantage doing this? If not ignore the second die roll ;)

Lyle creeps up behind the skeleton, and then immediately appears behind it, stabbing out with his rapier!

Attack: 1d20 + 5 ⇒ (14) + 5 = 191d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

If its being flanked or attacked by another ally you also get sneak attack - undead are not immune to sneak attack in 5E I believe


Encounter Map

Sorry! I thought I updated this one!

Round 2
Lyle stabs green for 8!
Skeletons
Green v Lyle 1d20 + 4 ⇒ (19) + 4 = 23 hits the bard for 1d6 + 2 ⇒ (1) + 2 = 3
Red v Andrei 1d20 + 4 ⇒ (9) + 4 = 13
Purple v. Morgran 1d20 + 4 ⇒ (1) + 4 = 5
Andrei leaps the pit and slashes the skeleton, it falls to pieces.
Bec
Duncan
Morgran

Round 3
Lyle
Skeletons
Andrei
Bec
Duncan
Morgran

Good guys are up!(Except Andrei)


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

"Lyle, 'ware the one behind you. Time to put you back to sleep friend"

Morgran swings his warhammer at the skeleton to his left (Purple)

warhammer: 1d20 + 5 ⇒ (2) + 5 = 7
Dmg: 1d8 + 3 ⇒ (6) + 3 = 9


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Or not


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Whirling, Duncan moves forward and lashes out with this fist and foot at the skeleton before him.

5' Step and attack on Green Skeleton

Attack-melee: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Attack-melee: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Encounter Map

No such thing as a 5' step in 5E thank goodness. There is only movement.


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Lyle yipes as he is clawed by the skeleton. He quickly ripostes.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10 Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Encounter Map

Bec holds
Duncan lashes out and the skeleton falls to pieces.
Morgran swings hard, but his aim is off.

Round 3
Lyle flanks with Morgran and so gets advantage 1d20 + 5 ⇒ (17) + 5 = 22 the remaining skeleton is redeaded.
Skeletons
Andrei
Bec
Duncan
Morgran

Combat Over, everyone gets 200/5=40XP

Perception DC 10:
You hear sounds coming from the North. Its marked on the map


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

perception: 1d20 + 4 ⇒ (17) + 4 = 21

"Shssh...I hear something coming from the north!", Duncan whispers to the others

"Morgran swings hard, but his aim is off." I read it as 'Morgran swings hard, but his arm comes off!!' I blame my near blindness for it!! LOL


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Morgran nods thanks to Lyle for his quick blade work. "Seemed these fellows here had an aversion to the clergy..."
Shaking his head he expends a spell to heal the damage created by the creatures.

cure wounds: 1d8 + 3 + 3 ⇒ (7) + 3 + 3 = 13

perception: 1d20 + 3 ⇒ (3) + 3 = 6

Morgran is consumed with healing his damage for the moment and doesn't notice anything. "Should we check the Sarcophagi? They failed to stay at rest Andrei."


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Mogran, do you need additional healing?

Can lay on hands

Andrei nods agreement to Mograns comment and starts checking the coffins.


Human Fighter

After losing his tempo and not doing anything to help his allies, Bec can at least pretend to be doing something.
He moves closer to the others and says ”Tha’ was easy!”


Encounter Map

AcrobaticsBec: 1d20 + 3 ⇒ (18) + 3 = 21

Bec easily makes it over the pit. Morgran heals himself.


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

"Bah just a scratch left now, save it for later." Morgran helps Andrei check the sarcophagi.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Did not see the comment of "Something to the north until now

Andrei goes on guard and watches for additional skeletons or bandits, his keen ears hungering for hints of what is coming. He moves to flank the door to the north.


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Yeah I hadn't seen Duncan's post either, we were posting around the same time, was working on the theory Morgran didn't know anything different

**edit** Hearing Duncan's admonishment to be quiet, Morgran settles behind his shield with handaxe ready.

@Duncan, too funny with that miss he might have thought he lost an arm too! Hope recovery is going well


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Duncan moves up to the eastern door and listens.


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Wincing at his own minor wound, Lyle inspects the sarcophagi, and also the room in general for signs of use.

"I wonder if the mercenaries just avoided this room because of the undead. I'm astonished they used this place yet didn't kill the skeletons or cover up the pit or something."


Encounter Map

The doors fly open and you see several red cloaked hoodlums!

Initiative:

Bec: 1d20 + 1 ⇒ (6) + 1 = 7
Andrei: 1d20 + 0 ⇒ (9) + 0 = 9
Morgran: 1d20 - 1 ⇒ (8) - 1 = 7
Lyle: 1d20 + 3 ⇒ (1) + 3 = 4
Duncan: 1d20 + 3 ⇒ (11) + 3 = 14
Redbrand: 1d20 + 2 ⇒ (10) + 2 = 12

Round 1
Duncan
Redbrands
Andrei
Bec
Morgran
Lyle

Duncan is up!


Human Fighter

Taken by surprise, Bec screams!

"Whaaaaaaaa" not unlikely a sissy.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Seeing the enemy suddenly right in front of him, Duncan lashes out with his sword and fist.

Attack-melee(sword): 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Attack-melee(fist): 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Wow..must have been really surprised! I hate critical misses!!


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Lyle looks up at them and sighs.

"Oh good," he says dryly. "Oi! You lot! Cohabiting with the undead? Like a bit of bone do ya?!"


Encounter Map

Round 1
Duncan lashes out but misses as he is startled
Redbrands Oi! Get outta here!
Red shoves Duncan backwards Shove: 1d20 ⇒ 10 STRSave: 1d20 + 1 ⇒ (7) + 1 = 8
Blue moves into the room and attacks Duncan 1d20 + 4 ⇒ (15) + 4 = 19 hit for 1d6 + 2 ⇒ (3) + 2 = 5
Green and Yellow v Andrei 2d20 ⇒ (5, 6) = 11+4 both attacks miss
Andrei
Bec
Morgran
Lyle

Round 2
Duncan
Redbrands
Andrei
Bec
Morgran
Lyle

Good guys up


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Following up with his insults, Lyle casts a quick spell.

"Come on you pansies! Are you Redbrands or Yellowtails? Your mother gave me a harder time last night!"

Vicious mockery on Blue - DC 13 will save or next attack is at disadvantage. As a swift action Lyle will also use cutting words on Green, -1d6 to his next attack.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Leaving the green one for Morgran or Lyle Andrei focuses on the Yellow one.

Attack 1d20 + 5 ⇒ (8) + 5 = 13 for 1d8 + 5 ⇒ (8) + 5 = 13

IF hitting he uses his smite ability 2d8 ⇒ (2, 4) = 6

Iomadae will judge you!


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Morgran watching the other for signs of trouble chucks the handaxe he's holding at green.

Handaxe: 1d20 + 5 ⇒ (11) + 5 = 16
Dmg: 1d6 + 3 ⇒ (4) + 3 = 7


Human Fighter

"You had this commin!" The big man says furious for being startled when the thugs appeared.

Attacking the blue.
Atk: 1d20 + 6 ⇒ (6) + 6 = 12
Dmg: 1d8 + 4 ⇒ (2) + 4 = 6


Encounter Map

Andrei swings and misses
Bec attacks with a chop, but the ruffian dodges.
Morgran hurls the handaxe and it hits!
Lyle debuffs Blue Wis: 1d20 - 1 ⇒ (8) - 1 = 7 and Green

Round 2
Duncan
Redbrands
Andrei
Bec
Morgran
Lyle

Just Duncan now


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Gathering his wits about him, Duncan strikes back at the brute that shoved him (red).

Attack-melee(sword): 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Attack-melee(fist): 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d4 + 3 ⇒ (2) + 3 = 5


Encounter Map

Andrei swings and misses
Bec attacks with a chop, but the ruffian dodges.
Morgran hurls the handaxe and it hits!
Lyle debuffs Blue Wis: 1d20 - 1 ⇒ (8) - 1 = 7 and Green

Round 2
Duncan punches the Redbrand for 5.
Redbrands
Yellow v Andrei 1d20 + 4 ⇒ (19) + 4 = 23 hit 1d6 + 2 ⇒ (4) + 2 = 6
Green v Andrei 1d20 + 4 - 1d6 ⇒ (17) + 4 - (4) = 17 miss! Thanks Lyle!
Blue v Bec 2d20 ⇒ (17, 6) = 23+4 MISS
Red v Duncan 1d20 + 4 ⇒ (17) + 4 = 21 hit 1d6 + 2 ⇒ (5) + 2 = 7
Andrei
Bec
Morgran
Lyle

Round 3
Duncan
Redbrands
Andrei
Bec
Morgran
Lyle

Good guys are go


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Gah, says Andrei, bruised by the blow thanks to his armour.

He tries to cut down the yellow one again.

Attack 1d20 + 5 ⇒ (12) + 5 = 17 for 1d8 + 5 ⇒ (7) + 5 = 12 + SMITE!!! 2d8 ⇒ (1, 2) = 3 damage

You have to be kidding me...


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Seeeing Green still up, Morgran sends another handaxe spinning his way. "Come now, two on one isn't fair. Why don't you play with me?

handaxe: 1d20 + 5 ⇒ (18) + 5 = 23
Dmg: 1d6 + 3 ⇒ (3) + 3 = 6

edited damage roll, should have been 1d6 not 1d8

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