GM Niles' 5E Experiment (Inactive)

Game Master nilesr

The Lost Mine of Phandelver 5E module levels 1-5

Map of Phandalin

Inspiration
Lyle


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Encounter Map

Here is where we discuss all things related to my experiment with 5E rules.


.

Hey folks! So I haven't even read the 5E rules yet. I'll pick up a copy and get moving.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

I'm interested, will create character to fill gaps, any of those in the pdf looked fine.


Encounter Map

5E isn't like pathfinder in that...there are no "gaps" or necessary classes.

Skills can be covered by any class using backgrounds
Healing is covered using Hit Dice on an individual basis

TL/DR: Play what you think will be fun.

The only thing you will definitely need is the basic ruleset which I would link here but I'm at work and the DnD site is blocked =/.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

I have the free players handbook ruleset downloaded, will have the house to myself for a more in depth reading this weekend.


I'm interested but I'd want to finish the Ebon Destroyers module first (that's roughly halfway through). Don't feel like you have to wait for me if there's sufficient interest however!


Encounter Map

I've invited 4 people. All four said they would play, I "might" open recruitment up to take someone who is new to PbP.

My plan is to start at the end of May.


Encounter Map

Would you guys like to roll for stats or generate them in some other way?

Otherwise, we'll be starting at 1st level.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Hmm that was the question I was gonna ask, the pdf mentions rolling or 27pt buy. Both have their merits

**Edit

quick test w/die rolling:

Roll(4d6)+0:
5,6,5,1,+0
Total:17

Roll(4d6)+0:
4,1,3,5,+0
Total:13

Roll(4d6)+0:
6,1,3,6,+0
Total:16

Roll(4d6)+0:
3,4,5,2,+0
Total:14

Roll(4d6)+0:
4,4,3,6,+0
Total:17

Roll(4d6)+0:
3,6,3,3,+0
Total:15

16, 12, 15, 12, 14, 12

Roll(4d6)+0:
6,5,3,4,+0
Total:18

Roll(4d6)+0:
2,4,3,5,+0
Total:14

Roll(4d6)+0:
4,3,4,5,+0
Total:16

Roll(4d6)+0:
6,4,3,1,+0
Total:14

Roll(4d6)+0:
4,6,6,4,+0
Total:20

Roll(4d6)+0:
1,5,4,6,+0
Total:16

15, 12, 13, 13, 16, 15

Roll(4d6)+0:
5,1,4,2,+0
Total:12

Roll(4d6)+0:
1,1,3,6,+0
Total:11

Roll(4d6)+0:
1,5,5,5,+0
Total:16

Roll(4d6)+0:
5,3,1,3,+0
Total:12

Roll(4d6)+0:
6,1,3,2,+0
Total:12

Roll(4d6)+0:
2,2,2,6,+0
Total:12

11, 10, 15, 11, 11, 10

Roll(4d6)+0:
6,3,1,2,+0
Total:12

Roll(4d6)+0:
4,5,4,5,+0
Total:18

Roll(4d6)+0:
6,2,4,6,+0
Total:18

Roll(4d6)+0:
1,5,4,1,+0
Total:11

Roll(4d6)+0:
6,1,2,6,+0
Total:15

Roll(4d6)+0:
5,6,4,2,+0
Total:17

11, 14, 10, 16, 14, 15

would be tempted to take my chances on the rolling, although I know the dice rollers at paizo have gremlins on occasion when I need them to work :-/


.

Eh, I'll roll. It's D&D, might as well go with the classic.

4d6 ⇒ (5, 2, 2, 5) = 14 = 12
4d6 ⇒ (6, 4, 2, 3) = 15 = 13
4d6 ⇒ (5, 5, 5, 4) = 19 = 15
4d6 ⇒ (2, 2, 2, 4) = 10 = 8
4d6 ⇒ (1, 4, 5, 4) = 14 = 13
4d6 ⇒ (5, 4, 5, 6) = 20 = 16

I can deal with that. Just got the PHB. I'll come up with something soon.


.

Okay, I'm going with either druid or bard. Since I'm trying to learn the rules I'll build both and see what I like best. :D

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Oh well why not, here goes.

4d6 ⇒ (5, 1, 6, 3) = 15 =14
4d6 ⇒ (4, 1, 1, 4) = 10 =9
4d6 ⇒ (4, 2, 2, 4) = 12 =10
4d6 ⇒ (5, 4, 6, 1) = 16 =15
4d6 ⇒ (1, 1, 6, 4) = 12 =11
4d6 ⇒ (4, 6, 2, 6) = 18 =16

Hmm can't complain about that, off to see what I can make although leaning toward cleric I think


Encounter Map

Haven't heard from our 4th man....I think I might recruit another 2 then.

So far we have
Fangdragon
Jarreck
Spiderbeard


Hey, thanks for having me.

What do you think about the character I proposed?

Bec:

My full name is Becarus Delaurentis Corbin, but everybody calls me Bec. I’m a simple farm boy in a six-foot-six-inch, 250-pound frame! I’m not the sharpest tool in the shed, and I lack basic social skills and etiquette. But what I lack I make up for in brute strength and endurance. If there is heavy labor or a menial task to be done, I’m the man. Tasks that require finesse and dexterity, on the other hand, aren't my forte; I often break tools with my gnarled, powerful hands. Such duties are best left to others. Papa once asked me to shear a sheep, and the poor creature needed to be put down shortly thereafter! Ever since, I shy away from such delicate creatures.

Shortly after my 18th birthday, I joined the local militia. I enjoy taking orders, and have no desire to climb the ranks of leadership. Although not very skilled at wielding many weapons besides my spear, I make up for formal training with the strength of a bull. The militia taught me the basics of wearing and caring for armor, but I disdain most forms of armor. They are always tight in the chest and arms, and downright uncomfortable.

I’m boisterous, but prefer to use short sentences and simple words. Other folks often confuse me with fancy words and such. Often I feign understanding, and do my own thing anyway, One flex of a powerful arm, and they tend to leave me be. I’m naïve and trusting, and quite shy around pretty women.


Encounter Map

Like I've said before 5E is much less "Gotta have all the bases covered by certain classes" than Pathfinder. I mean, you can make a decent party out of 4 fighters in 5E if they all have different backgrounds.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Do let me know if I am in.


@Andrei

You didn't noticed but... Hey, Aku here.

Also, GM Niles is Agrippa. :)

Grand Lodge

Small world Aku :) - are we putting the old band back together?


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

A worn and dusty dwarf entered the tavern in Korvosa, looking for something stronger than water to wash the dust away. Just barely above 4' tall but nearly as wide through the shoulders he wore his chain mail as if it was a second skin. Shield strapped onto his pack and a brace of handaxes at his hip he had the look of a fighter but the stylized warhammer on his shield and necklace, peeking out from his beard, mark him as a cleric of Torag.

trinket: 1d100 ⇒ 37

He turns a small stone block over in his hands as he sits in the booth waiting for his drink to come. Brother Darkvein had given it to him as a reminder to always plan. Although weightless the stone represented the cornerstone of a building. With great care and planning the cornerstone is placed and the rest of the building laid from there. Where he would go from here was unknown, yet he knew where he would start. Gundren Rockseeker. He re-read the tattered missive once again as he had manytimes on the trip from Highhelm, he'd come by boat as far as Skelt and then overland through the Mindspin Mountains.


Niles, what's our deadline?


Encounter Map

I posted about it in the recruitment thread. I'd like everything ready to go by next Friday.

@Fangdragon are you good with getting started first week of June? If so just tell me the class you want to play and we can bang out crunch later.

so far the only person with a finished character is Jarreck with his Dwarven Cleric of Torag


Encounter Map

Hey guys,

I'll PM each of you with my thoughts on the recuitees and we will pick a couple people to add. Please start working on characters if you haven't done so...


Niles,

what about this crunch? If it's okay, I'll create the profile and update it there.

Link


.

Okay, decided. I'll go bard. Crunch will be up later today.


Encounter Map

@Aku Bec de Corbin....funny. Otherwise it looks fine, although the bond/flaws/ideals don't matchup 100% with the backstory I don't mind.


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

First draft of Lyle is done - this is SpiderBeard. Background coming soon.


Human Fighter

"Hum, hey Lyle Tiguestep. Fancy seening you here."


Encounter Map

Hey everyone, I'll need your saves, HP, defense in race/class line of your profile to make things easier on me.

Also, please post your entire crunch in your profile so its fewer clicks for me if I need to look something up.


Encounter Map

Ok, Ive invited two others

Helaman who is playing a paladin and AlexM who has an ifrit Wizard.

Current Party is

Fangdragon: Paladin (spoke w/him on PM, he might join the game a little late, we might be starting with 5 and adding him at a certain point)
Jarreck Cleric
Spiderbeard Bard
Aku Fighter
AlexM Wizard
Helaman Paladin

Looks solid, lets take this week to post crunch, review each other's sheets and make sure we have all the bases covered. Now would also be a good time to make a profile and post it here if you haven't


Human Fighter

Niles

I'll modify the wrong flaws and traits in the crunch.
I thought it had to be one of those in the book, that's why they were somewhat off.


Checking in, on my phone at the moment, will create a profile for my Ifrit shortly.


Saves: STR:+0; DEX:+1; CON:+1; INT:+5; WIS:+3; CHA: +2 AC11; HP: 7

So, I guess I'm the party wizard, here to help!

Two Paladins (eventually), whoah, guess I'd better play nice then.

Talking mechanics, don't know how long this is intended to last, but if we get that far I'm either going Enchanter or Illiusionist, can't quite decide which, I'll probably decide when the party dynamics work thesmelves out a bit.

No real plans for advancement otherwise, we've got no actual rogue, so if we seem to be missing the skills I may dip a level or two in there (actually if I do 2 I may as well do 3, given how spellcasting multi-class works). She is supposed to be a rogueish wizard.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Hi All

Excited to be chosen - suprised that I was chosen with another Paladin in the group. Thanks all. Profile etc should all be ready to rock and roll, including a status bar.

In terms of meshing backgrounds, I've been working for the dwarf Rockseeker on an off on simple jobs before this current job - anyone want to have worked with me before so I don't start as a lone wolf?


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N
Ynara wrote:

So, I guess I'm the party wizard, here to help!

Two Paladins (eventually), whoah, guess I'd better play nice then.

Talking mechanics, don't know how long this is intended to last, but if we get that far I'm either going Enchanter or Illiusionist, can't quite decide which, I'll probably decide when the party dynamics work thesmelves out a bit.

No real plans for advancement otherwise, we've got no actual rogue, so if we seem to be missing the skills I may dip a level or two in there (actually if I do 2 I may as well do 3, given how spellcasting multi-class works). She is supposed to be a rogueish wizard.

That sounds like an awesome idea. If my background wasn't Iomadaen (and I went with the concept I was toying with earlier - a Ragathiel vengence themed paladin) I would also consider a rogue dip. Rogues are not a bad class to dip into and in a longer termed game Assassin/Ragathiel isn't that far off as assassin can be used for bounty hunters and the like as well as the more traditional application.

All that said? You don't NEED to be a rogue in 5th ed. Picking the right background (criminal or your urchin one) gives you access to thieves tools. Rogues can just 'expertise' thieves tools (potentially) is all and so may tend to be better at them. A single level dip would give you expertise at tools and one other skill as well as ye' olde sneak attack.

Food for thought - some trap disarming may not be dexterity based but Int based as well. Not bad for a wizard with your urchin based larcenious/felonious background.


Encounter Map

Ok, I've given a quick pass over the sheets posted

Lyle (Bard): Skills in bard stuff and deception/stealth
Morgran(Cleric): Skills in Insight, Animal Handling, Medicine and Survival
Bec (Fighter) note:Please use the format that Andrei or Lyle uses for their sheet, it makes a ton of sense for me I don't have any info because skills aren't picked out.
Ynara (Wizard): Skills Insight, Medicine, Sleight of hand, Stealth Disguise Kit, Thieves Tools (Some overlap here with Medicine, Insight. Might I suggest Intelligence based skills)
Andrei (Paladin): Athletics, Intimidation, Perception (Darkvision)

Something of note: Intelligence based skills seem lacking Arcana, History, Investigation, Nature, Religion

Also, Lyle you should know that Dex to attack and damage are a built in thing in 5E using any "finesse" weapon.

Quote from PHB:

You add your Dexterity modifier to your attack roll and
your damage roll when attacking with a ranged weapon,
such as a sling or a longbow. You can also add your
Dexterity modifier to your attack roll and your damage
roll when attacking with a melee weapon that has the
finesse property, such as a dagger or a rapier.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

I've religion at +3 to cover the paladin stuff and History at +3 to cover knowledge of old battles, tactics etc. I've persuasion which is an overlap with the bard but is something I'd like to keep - I see it as my speak soft but carry a big stick approach.

Investigaton isnt a bad idea for our urchin and finding traps if she's got an inclination to change out mediciene


Saves: STR:+0; DEX:+1; CON:+1; INT:+5; WIS:+3; CHA: +2 AC11; HP: 7

Okay, I've swapped out Medicine and Insight with Arcana and Investigation.


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Okay, made some adjustments and added the finesse bonuses. Tweaked Lyle's skills so that he now has Deception, Sleight of Hand, Stealth, Persuasion, and Performance. Added a location nonspecific background since I don't know where we are.

Changed alignment to CN to better reflect his personality. He's supremely self-interested and has no issue in taking advantage of people, and hates authority. However he will die for a friend or anyone who has shown him kindness or loyalty.


Encounter Map

We will be beginning in Varisia, specifically on the road from Korvosa to a small town called Phandalin.

Here is the intro, you guys can work it in or find some other reason to be guarding a small caravan of goods from Korvosa to Phandalin.

Meet me in Phandalin:
The characters begin in the city of Korvosa and when their Dwarven patron Gundren Rockseeker sends them to escort a wagon to Phandalin, a small town of humans and gnomes on the headwaters of Conquerors Bay, along the Crimson Coast road. Gundren has gone ahead to take care of business in the town while the characters follow with the metalware and supplies. The characters will be paid 10GP each to deliver the wagon of supplies safely to Barthen's Provisions in Phandalin.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

I'm not travelling with all the paladin bells and whistles. I'm toting my holy symbol but for now I am just a humble - if devout - warrior to your knowledge. He's got his own reasons to keep his head down.

That said I have room in my background for job or two before this one with Rockseeker - would love to hve worked with some of you before so we have a pre-existing relationship. Any takers?


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Sure, Lyle could have worked with Andrei on any number of jobs. Since they're not starting out particularly rich, maybe something none too spectacular like busting up a Korvosan street gang or even just chasing off a monster that was terrorizing a farm.


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Morgran is coming to Korsevo from Highhelm, but nothing to prevent him from meeting any of the others on his last leg; which was through the Mindspin Mountains. He only has a name, Gundrun Rockseeker, as a guide to where he is going. He would be asking information from those in the area


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N
Lyle Twigstep wrote:

Sure, Lyle could have worked with Andrei on any number of jobs. Since they're not starting out particularly rich, maybe something none too spectacular like busting up a Korvosan street gang or even just chasing off a monster that was terrorizing a farm.

I like this... Wecould have stopped a gang stand over/protection money attempt of Rockseeker. Call it a brawl with no fatalities? That's good- we've fought together.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

"Rockseeker spat on the ground as he regarded the 4 youths in front of him.

Ye feckin' want what noo? Gilt t' stop m' wagon from gettin' looted?

The dwarf regarded the gang and then smiled grimly.

Ye ain't scary at all - now THESE gents?, he indicated Lyle and Andrei who had stepped down from the wagon. These gents be scary - an' ye be wrong ifn' ye be thinkin' th' halfling be the softer o' th' two

Thats when one of the gang made the mistake of trying to kick the legs from under Rockseeker.

Pain happened. Lots and lots of pain.

Andrei learned something about his new companion - he had a frightful temper! Where the warrior addressed his pair of youths as opponents as objectives - 'not quite' enemies to be taken down, the little halfling flushed a dreadful shade of scarlet and became a wild man - screaming, yelling, groin punching and kicking his foes dreadfully once they hit the cobbles.

The end result was a grim one for the wannabe standover men - while both Andrei and Lyle had taken their fair share of hits - Andrei sported a wonderful example of a blackening eye - the young men lay groaning on the street in relatively short order."

-- Hows that Lyle?

Anyone else want in on this fight? I can increase the number of gang members and extend the story easily enough.


Saves: STR:+0; DEX:+1; CON:+1; INT:+5; WIS:+3; CHA: +2 AC11; HP: 7

Shifted Ynara to be from Korvosa, she's just signed up as a way to get out of the city, a get some quick cash. So she'll be a newcomer to the scene. She either knew or worked with Rockseer a few years ago, before she started studying magic.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N
Morgran Frostbeard wrote:

A worn and dusty dwarf entered the tavern in Korvosa, looking for something stronger than water to wash the dust away. Just barely above 4' tall but nearly as wide through the shoulders he wore his chain mail as if it was a second skin. Shield strapped onto his pack and a brace of handaxes at his hip he had the look of a fighter but the stylized warhammer on his shield and necklace, peeking out from his beard, mark him as a cleric of Torag.

[dice=trinket]1d100

He turns a small stone block over in his hands as he sits in the booth waiting for his drink to come. Brother Darkvein had given it to him as a reminder to always plan. Although weightless the stone represented the cornerstone of a building. With great care and planning the cornerstone is placed and the rest of the building laid from there. Where he would go from here was unknown, yet he knew where he would start. Gundren Rockseeker. He re-read the tattered missive once again as he had manytimes on the trip from Highhelm, he'd come by boat as far as Skelt and then overland through the Mindspin Mountains.

As I understand it we are meant to be already working for him - not sure how that ties into your backstory


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Hah! Love it. I can work with that. I'd contribute but currently juggling 80 things at work. So it has my blessing :D


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Busy day yesterday, will put together my thoughts and submit later this evening. Was more of a meeting and introduction to Gundren, than working together.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

We haven't heard from Bec in a while.


Human Fighter

Still here and interested.

I've been a lot busy those last days, but I'll update today.

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