GM Nel's Kingmaker Campaign

Game Master CRobledo

From the depths of an untamed wilderness, bandits and monsters run rampant across the land. Do you have what it takes to conquer the lands and raise yourself up as King, Emperor and God?


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Grand Lodge

DM Skull, you're back, Yay!

I was hoping this game would go on, and of course, that I would be in it. Many interesting possibilities...

And it's the bandersnatch that has me worried. Way too frabjous for me.

Liberty's Edge

Bingo Underbough is a youngish halfling with long blond hair tied back in a ponytail. He jogs along on his pony, Fern, humming along with the elf's tune. His skin is weathered and, even though he seems carefree enough, his eyes never stop scanning the underbrush along their path.

Background:
Jamis and Chamira were two halfling slaves who escaped from Galt when their master's family met the Gray Gardeners. They found their way to Daggermark, in the River Kingdoms, where they took employment with the Assassin's Guild and were moderately successful. Over the years, they had several children, one son, the eldest, Kaleel, and three
daughters, Bellis, Marra and Sephanie. As a result, Chamira took fewer jobs for the Assassins, while the children, as they became older, served as lookouts and distractions when needed.

In the year 4705 AR, Jamis was given an assignment in Razmiran. He refused to take Kaleel or the girls with him, forbidding them from following after. He never returned.

Several months after Jamis' disappearance, Kaleel returned to his family's house to find the front door ajar. Drawing his two daggers, he cautiously entered. That caution saved his life. Sensing danger, the young halfling ducked under the mace swinging for his head and sheathed his daggers in the gut of his attacker, a gold-masked follower of
Razmiran. The priest dropped his weapon, bending low enough for Kaleel to slit his throat and end his pain. Ignoring the dying assassin, Kaleel sped through the house, seeking his family.

He found his mother and sisters in the basement storage room. What he saw there haunts his dreams to this day. They'd been tortured most cruelly, with blade and flame. Kaleel's faith died that day, along with his family. He dragged the dead priest down to the basement and built a funeral pyre for his mother and three sisters, placing their killer at
their feet.

He assembled supplies and, as night fell, said good-bye to his family and promised their spirits he would do everything in his power to see that those responsible for their deaths would pay. Thrusting a torch into the pyre, he left the house and, shortly thereafter, left Daggermark for ever.

He now calls himself Bingo Underbough and travels the River Kingdoms, looking and waiting for the chance to pay his family's debt.


Allow me to introduce Hrothgar the One Eyed, LG Half Orc Cleric of Erastil

Appearance::
Hrothgar is an imposing figure, heavily built, standing around 6'4, and covered from head to toe in scars. He wears a simple green tunic, baggy brown linen britches with various patches and tears in them kept up by a pair of suspenders, and weathered looking leather boots. On his head sits a wide brimmed leather hat with an eagle feather protruding from it. One of his eyes is missing, and he wears an eyepatch with the mark of Erastil to cover it. He crops his thin black hair short and covers it with his hat. His hands are callused and his finger nails are cracked. His arms are thick as birch trees. His one remaining eye is a piercing green color, vivid as the new spring. A perpetual frown is set upon his face, unflinching and unmoved. Two small tusks hang from the corners of his mouth and his skin has a slight green tint. A simple longbow and quiver sit upon his back, carefully placed so as to be almost immediately accessible at a moments notice if danger were to strike. Hrothgar looks about constantly, ever vigilant, never letting his guard down entirely. There's almost a look of panic in his eyes as he looks around, panic mingled with rage.

Backstory::
Hrothgar was conceived in a small rural farming community on the border between Belkzen and Ustalav. During a raid committed by an orcish tribe, Hrothgar's mother was taken by one of the raiders in less than savory circumstances. She became pregnant, had a violent pregnancy, and died giving birth to Hrothgar. Hrothgar's mother's parents were both killed in the raid, so it was left up to the community to raise Hrothgar. As a reminder of the raid and all of the townspeople that were lost, he received cold treatment at best and cruel treatment at worst. He was beaten by his peers and shunned by his elders, always given the least amount of food and the poorest place to sleep. He lost his eye when a bunch of kids started throwing rocks at him, trying to drive him out of town. He told the elders what had happened, but no one believed him and no one cared.
Slowly but surely, he learned to stand up for himself and put out a tough exterior so that people wouldn't beat up on him. As he started to grow up and fill out, he began to be feared instead of hated. Despite his loss of an eye, he proved to be a prodigy at archery, and taught himself to hunt in the wilderness to supplement his meals. Never given anything by the townsfolk, he learned to steal from it, taking what he knew would not be noticed. He intimidated a bunch of the other boys in town without families to join him in stealing and camping outside the town under the stars. They would overpower the other children in the town, often leaving them with nasty wounds. When the elders began to catch on to what was going on, they told Hrothgar to leave or they would kill him. Hrothgar gathered together the other misfit children and in the dead of night robbed the town blind and then made his departure. The children lived as bandits, traveling through Ustalav, going from town to town, stealing what they could and leaving before the authorities could chase them away. They joined up with a number of other bandit groups operating in Ustalav. Eventually, they left for the Stolen Lands for easier pickings. Hrothgar became more and more cruel as time went on, beating up his fellow bandits to take what they stole and killing more and more people when they robbed caravans and towns. Beneath his exterior was a lack of trust and a fear of other people that the lifestyle of a bandit only encouraged. His cruelty gained him considerable POWER within the troupe of bandits, and he was quickly promoted to the level of lieutenant. His intimidating presence acted as a tool to keep the other bandits in line, and he was greatly feared by his fellow men. But this only caused his own fear to grow, festering inside of him like a disease, making him increasingly more and more cruel. Eventually, after pillaging the River Kingdoms, the bandit troupe, meeting up with even more bandit troupes, settled into the area of the Stolen Lands.
There was a small town on the outskirts of the Stolen Lands, and Hrothgar was picked to lead a raid in order to ransack the town and take from it as much as he could. The villagers put up more resistance than expected and caused Hrothgar's men to flee, leaving him behind. Abandoned by his fellow bandits, Hrothgar fell into the hands of the townspeople. He expected them to kill him right away for his crimes, but instead they offered him a choice. He could either be hanged or he could help repair the damage that he had caused in the raid, working as a bondsman until he eventually won back his freedom. Hrothgar decided to work as a bondsman in the town instead of forfeiting his life, figuring that when the time came he would make his escape. The townsfolk gave him hard work to do, patching up houses and fixing the town's well, but they were suprisingly fair to him despite the actions he had taken against them. They never mistreated him or beat him despite the power they had over him, and after a hard day's work in the sun they would always offer him a warm meal and a tall glass of ale along with a seat at the communal table. At night, Hrothgar was given a warm bed in the Church of Erastil, never shackled down, only watched by the ever vigilant eye of the parish priest. Hrothgar was taken aback by the small kindnesses done for him by the village, and for the first time in his life he was treated as something besides a monster. He knew that they weren't delusional, because their eyes were always on him, waiting for him to try something. But he also knew that they were giving him a real chance to become something different. One day after work, Hrothgar asked the parish priest for permission to allow him to go out to the archery range and fire a bow again. The parish priest obliged him, on the condition that he would accompany him along with two other men from the town. Hrothgar was allowed to briefly fire his bow again, and the others joined in. The parish priest, impressed with Hrothgar's potential as a marksman despite his absent eye, began instructing him in archery. Over the months, the bond between the parish priest and Hrothgar grew as they went out to the archery range more and more. Each time they went out to shoot, the parish priest would not only instruct Hrothgar in archery, but also in the legends of Erastil and his faith. Eventually, there was a festival for Erastil in the town and an archery tournament that accompanied it. The parish priest allowed Hrothgar to participate, and groomed him for months beforehand, teaching him everything he knew about the bow and about marksmanship. When the contest came, Hrothgar won it and dedicated the prize to his mentor and his new god. At this moment, the town gave way from suspicion to acceptance, and declared Hrothgar a free man and one of their own. Hrothgar served the town loyally as servant to the parish priest and servant to the first people who had accepted him. He lived amongst them for two years in happiness and prosperity.
Then the unthinkable happened. While Hrothgar was out hunting, the bandits mounted a raid against the village and destroyed it. Every man, woman, and child was killed. Hrothgar was broken by it. All of these people who he had grown to love and who had grown to love him were now dead. He knew that he couldn't take on the bandits alone, so he went out to Brevoy and hid there for a while. When the charter to tame the Stolen Lands and kill the bandits came to him, Hrothgar understood that it was his perfect opportunity for revenge.

Personality::
Even though Hrothgar is barely out of his boyhood, he has lived through enough tragedy and hardship to take up several adult lives. Remembering the darkness hopeless existence of a bandit contrasted against the hard but good life of a law abiding citizen, Hrothgar clings to his newfound FAITH in Erastil as the last thing that's keeping him human. Hrothgar wants revenge, but he never wants to return to being the beast that he had become. Hrothgar may seem intimidating at first, and harsh when it comes to emotions and misfortunes, but that's only because he's experienced so much rejection in his life. Once Hrothgar has decided to become your friend, he will do anything to protect that bond. But he's a difficult man to befriend. Suspicious, sometimes hostile, and resolutely determined to achieve justice for his village, Hrothgar will do whatever it takes, even if it means sacrificing himself, to achieve his goals.

It's a little rough in the details, but the concept's all there, I think. Let me know if there's anything else you need from me.


Here's Trig Kale, the human Sylvan Fey Bloodline Sorcerer

Trig Kale was born in the center of the stolen lands, abandoned in the wilderness as a baby and left to die. Her birth is shrouded in mystery, although there is some evidence that she is the daughter resulting from the union between a nymph and a member of the brevic nobility. However, a wandering band of gnomish explorers discovered her and, sensing the fey potency lying within her, decided to adopt her as their own. Trig was raised by this community of gnomes, moving from place to place the entirety of her childhood. Now that she has come of age, she has returned to the forest where she was originally born in order to discover the mysteries of her past and claim the riches that lie in her future.


Are you still going to wait the full two weeks, are you thinking of shutting it down early due to the number of responses. I want to throw bombs.


Kaeso looks around at the gathered adventurers, agape in amazement. We never saw people like this down on the farm!, he thought. He took another sip of his beer and tried to stare without looking like he was staring. He failed miserably.


@ SuperUbergeek, yep and Rubys dogs not been feed yet


With a sigh of dissappointment all the lovely ladies watch as the fabulous DK Skull leaves their midst to walk over and flip the sign on the front door to CLOSED.

Give me a couple of days to compile a neat list of characters and comb through their apps looking for 'the right stuff'.

Yes, Official word from Me, applications are CLOSED.


Oh, closed it is... Ladies and gentlemen, we are approaching event horizon. Yay!

I'm anxious to see what kind of a menagerie you compose for us, Skull.
Depending on the outcome, I might even be a nice wolf and keep myself from burrowing or nibbling your bones. ;-)


Good luck to everybody!!


Xerell Maj'ir wrote:
Good luck to everybody!!

Norn holds his symbol of Erastil in his hand, and says a silent prayer. "May the chosen be ready for their ordeals ahead."


Gah! I almost forgot to post. Take me out of the running-I've convinced my DM to start up a Kingmaker campaign this Saturday and roped in some players.

Thank's for the opportunity though and good luck to you guys!


I feel as if there is some symbolism to be drawn from the bold "O" and "M" - but I can't figure it out. Am I daft or just paranoid?


No reason you could not be both.


It's the subliminal messages in the original post that causes the O and M to be so much more disturbing :-).

Grand Lodge

Good perception check, Gua. But there's probably nothing to....

OMMMMMMMmmmmm....

Redrum! Redrum!

Rosebud....


Hmm... Yeah, maybe it's a code.

O M C L O S E D could be...
some cold
comes old
eco molds
doc moles
...and some more ridiculous sounding stuff.

Or maybe it's just like what a friend of mine used to do when he GM'd...
He'd just throw masses, literally shiploads of red herrings at us and watched us trying to link them, constructing twisted schemes, building our own metaplot and becoming completely paranoid, while he had in fact planned nothing.

Ah, anyway, maybe we'll find out soon enough.


Cyberwolf2xs wrote:

Hmm... Yeah, maybe it's a code.

O M C L O S E D could be...
some cold
comes old
eco molds
doc moles

You also forgot G and O from his opening post. codes everywhere!


Norn Sentor wrote:
Cyberwolf2xs wrote:

Hmm... Yeah, maybe it's a code.

O M C L O S E D could be...
some cold
comes old
eco molds
doc moles

You also forgot G and O from his opening post. codes everywhere!

Clearly it's a command: LOSE CLOG MOOD.


Norn Sentor wrote:
Cyberwolf2xs wrote:

Hmm... Yeah, maybe it's a code.

O M C L O S E D could be...
some cold
comes old
eco molds
doc moles

You also forgot G and O from his opening post. codes everywhere!

Uh, right. But if we include everything bold, we need to include "close" twice so we actually end up with G O C L O S E D O M C L O S E D ...

And that means it can be anything. Oh wait, no.
Actually, it's clear. I got it.
The code has to be... Old gods come close!
The old gods! Cthulhu fhtagn!
*hysterical cackle*


Regardless of the coded message that most likely spells out the fate of those accepted, I look forward to the results and wish everyone good luck.


I'll be honest, THIS TIME it means nothing. But I'm glad y'all are watching out for that, this campaign is full of subtle machinations that are easy to miss if you ignore history.


Another clue - quick, search the internet for reference of This time in relation to Kingmaker AP, correlated to DM Skull, and add the fact that it is Thursday today and......runs off screaming!


Read up but still looks darn fun, Sandy Peterson would live it


going to drop out sorry thanks for the ride


Beware the jabberwock. That reminds me of the time that a fellow party member had to ride the jabberwock. Anyone want to hear more.


SuperUberGeek wrote:
Beware the jabberwock. That reminds me of the time that a fellow party member had to ride the jabberwock. Anyone want to hear more.

Sure, entertain us. *claps hands* ;)

Btw, I still don't get your fear of jabberwork, jubjub and the other creatures. I, for one, really fear that little vorpal kitchen-knife wielding psychotic girl.
She's quick as hell, you could say she uses spring attack, or even jump and run tactics, got true seeing, a freaky catlike animal companion (with at-will invisibility and pounce) and probably what amounts to a multitude of alchemist extracts and potions running through her system.
And with her bleed-causing playing cards, gatling peppermill, demon dice and all the other stuff - she's really way above her WBL.


Alrighty, its that time! After carefully reading everyone's app who passed the initial screen process (reading EVERYTHING in my explanation posts), I have made my choice on party members based on many variables. I've gone a little over my party cap but hey, the more the merrier! (Just beware, more powerful party = more dangerous encounters. Teehee.)

1) Andrezi Giovanni the aasimar cleric of Pharasma
2) Kaeso the human Fighter
3) Norn Sentor the human paladin of Erastil
4) Drispeera D'Lith the elven sorceress
5) Borden the human Ranger
6) Bingo Underborough the halfling rogue
7) Mornaura the half elven witch

Congratulations! I'm posting this from work so I can't roll up the stats just yet but I promise to do those as soon as I get home. Campaign should be good to go sometime this weekend.


Have a good game.

Grand Lodge

Thanks DM Skull,

I am so psyched to start this game. It must have been hard to choose with so many incredible characters.

With your okay... I'm giving Drispeera a mild makeover. Nothing essential, just a different look owing to her Fey Bloodline.
Her skin is pale lavender, her eyes are still violet, and her hair is now blue. I'll see if I can find an avatar I like...


Wah! I didn't make the cut! Ah well, best of luck to those who did & everybody have fun!


Woohoo! Thank you for letting me join.

I have to admit that I was really nervous reading that list... (Something along the lines of: "Not me, but not an arcane caster... Again... Again... Uh, Dris is in. Now I want even more*... but she's arcane too... At least cha-based... Not me, again, and chances are melting away... Oh thank god finally!")

*The other thing I want to admit is that I really hoped to be in this with Drispeera - Two elven-blooded girls that have the potential to frustrate the hell out of the rest of the party, with their shared blatant dislike of physical work and so much metaphysical magic stuff to discuss, on top of the usual girl topics...? I really think we'll have a lot of fun. ^^

That said, what are our rules for character creation and where exactly do we start in-time...? Can't wait to start!

Liberty's Edge

Cool, thanks!

Grand Lodge

@Mornaura-- OMG! We are so totally going to have an awesome time. We can dish about boys (I hope they're cute), do each other's hair and totally turn the pally's armor pink! Who wouldn't want to be a noble valiant warrior--with us around to make sure he's styling!


Drispeera D'Lith wrote:
@Mornaura-- OMG! We are so totally going to have an awesome time. We can dish about boys (I hope they're cute), do each other's hair and totally turn the pally's armor pink! Who wouldn't want to be a noble valiant warrior--with us around to make sure he's styling!

Real men wear pink. Just sayin'.

Totally psyched as well to get it going.


Thank you for the place in your game, oh, and yes I'm still here :)


I'm eager to get started. I hope you will all give me a hand, since I'm a newbie. Let me know if I do anything stupid.

Do you like the avatar? It's my mental image of Kaeso, only a bit older than he is.


Drispeera D'Lith wrote:
@Mornaura-- OMG! We are so totally going to have an awesome time. We can dish about boys (I hope they're cute), do each other's hair and totally turn the pally's armor pink! Who wouldn't want to be a noble valiant warrior--with us around to make sure he's styling!

BFF4E? :D

Ohhh... Do you plan taking the message cantrip, too, so that we can trash-talk without the guys hearing us...? *g*

Btw, now that I'm here as my... other self already: regarding my avatar, I ask you to just ignore the horns of that headband, imagine the ears to be a bit more pointed and the eyes to be amber.
(It's the best I could find in that gallery. Maybe I'll find another one that I can link to. If anyone happens to stumble upon a picture that matches my description, please inform me. ;) )

Oh, and another btw... Is there any technical difference between setting a character up as an alias vs as a pathfinder society character?


I too am excited to get going. This should be an interesting group, with at least 2 LG worshipers of Erastil and whatever conflicting alignments with the other characters, should be fun.


A very interesting group, thinks Bingo, looking up at all the long-legs. The ladies are certainly attractive, if a little flamboyant, and the gentlemen all look quite competent. This should be a hoot.


Kaeso pokes his head in: "We're going to meet up here, aren't we?" He's packed his gear three times already, and can't wait to get started.


Seems like it's a loooooong way home for Skull... ;)


I'm not trying to rush him--just expressing my excitement.

Grand Lodge

-Drispeera taps her foot impatiently- Well, are we starting, or do I have time to shop for a new dress and get a mani/pedi?


Cyberwolf2xs wrote:
Seems like it's a loooooong way home for Skull... ;)

Could be all that rolling for our stats, you know?


I haven't missed a link or anything have I?


Andrezi Giovanni wrote:
I haven't missed a link or anything have I?

Nah, I have thought the same, but we're all here with you.


Arg, frustrating weekend!!!!!! So I get home friday and theres a nasty thundestorm slamming into my region. Thunder, lightning, heavy rain and wind, the whole shebang. I'm turning my computer on with dice in hand where there is a massive lightning strike very close to my house and all the lights go out. All weekend no power, zer, zip. I'm on the phone with the power company and they are working as quickly as they can but they don't know exactly what's wrong. Does not come up until right before I need to take a shower for work. So I am here, the game is still going to happen, just a hiccup.

Liberty's Edge

No problem, life happens. :)

Grand Lodge

Good to know you are okay.

Finally! We can get started on this whole fortune-seeking thing. I've got the first half of my fortune spent already. Shoes! First thing is some nice shoes....

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