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GM Nel's Kingmaker Campaign
Game Master CRobledo

From the depths of an untamed wilderness, bandits and monsters run rampant across the land. Do you have what it takes to conquer the lands and raise yourself up as King, Emperor and God?



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female human Cleric of Shelyn 3rd

DC 13 Nel :)


Zombie saves (DC 13):
Z1 1d20 + 3 ⇒ (1) + 3 = 4
Z2 1d20 + 3 ⇒ (15) + 3 = 18
Z3 1d20 + 3 ⇒ (14) + 3 = 17
Z4 1d20 + 3 ⇒ (12) + 3 = 15

The zombies all sear with pain! One of them especially, more than the rest.

Round 2
Purrcy
Kaeso
Ionnia
Drispeera
Norn
Mornaura <--
Bingo (2 rounds vanish)
Zombies


Female Half-Elf Witch 3 — HP: 18/18

"Oh by the spirits," Mornaura hisses again, "couldn't you shout a bit louder to make sure the whole fort wakes up?"

Trusting Norn to keep the zombie away from her a little longer, Mornaura draws the wand of CLW, then focuses on the battlement again, still waiting to Slumber hex the bandit as soon as she can see him.


Zombies are slowly being chopped to pieces, when finally something happens up at the catwalk. One of the bandits finally makes it over and starts to look over the palisade.

"Well, would ye look at dat! Look's ta me like we got us some dem intruders in here. Hee, hee, woke up dem zombies. Well suits y'all good for thinking you would get in ta da fortress." He takes out a bow.

Tired of him talking, Mornaura lets her hex fly.
save: 1d20 - 1 ⇒ (2) - 1 = 1
Konk! The bandit falls down next to Bingo, snoring although not loudly.

Ionnia's face shows a bit of fear when once again more hands break the surface of the earth. Zombies continue to crawl out of the ground around the group.

The existing ones approach the nearest people, while the one in front of Norn takes a swing.
slam: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d6 + 4 ⇒ (2) + 4 = 6
But it's not enough to land on Norn.

Purrcy up!

Round 3
Purrcy <--
Kaeso
Ionnia
Drispeera
Norn
Bingo (1 rounds vanish)
Mornaura
Zombies


Male Halfling Rogue 3 HP : 27/27

Bingo will slit the throat of the sleeping guard.

Coup de grace: 2d6 + 8 ⇒ (3, 3) + 8 = 14

Max damage (8) with sickle plus sneak attack damage


Bingo Underbough wrote:

Bingo will slit the throat of the sleeping guard.

[dice=Coup de grace]2d6 +8

Max damage (8) with sickle plus sneak attack damage

In Pathfinder its actually an automatic crit (incl strength, plus sneak attack). Still enough to off him easily.

Grand Lodge

HP 14/14 | AC 14/18 (T 14, FF 10) | CMD 15 | Fort +2 | Ref +6 | Will +4 | Init +4 | Perc +4 Elf Sorcerer 3

With a rumble of battlerage at ever increasing smellbadwrongs, Purrcy will 5' step to the nearest intact zombie and have at him. (Step to J8, attack one at J9.)

Claw Attack 1: 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10
Claw 1 Damage: 1d2 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Claw Attack 2: 1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19
Claw 2 Damage: 1d2 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Bite Attack: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20
Bite Damage: 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Trip1: 1d20 + 8 ⇒ (6) + 8 = 14
Trip2: 1d20 + 8 ⇒ (3) + 8 = 11


Female Half-Elf Witch 3 — HP: 18/18

I think it's only one Trip attempt (on the Bite attack), isn't it?


Male Human Fighter 3

Kaeso swings the handaxe at the nearest zombie

1d20 + 8 ⇒ (17) + 8 = 25
Damage 1d6 + 4 ⇒ (1) + 4 = 5

"I think we ought to get into the keep. These zombies just keep coming!

He moves between the two northern zombies and tries to take a position just next to Ionnia. Got to protect the spellcasters. . .


Mornaura wrote:
I think it's only one Trip attempt (on the Bite attack), isn't it?

Yes, that's correct. Was going to mention last time but forgot

One of the zombies takes a swipe at Kaeso as he goes by!

slam: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 + 4 ⇒ (5) + 4 = 9

"UUUUUURRRRR, Braaaains"

Round 3
Purrcy
Kaeso
Ionnia <--
Drispeera
Norn
Bingo (1 rounds vanish)
Mornaura
Zombies


Male Human Fighter 3

Kaeso barely dodges the zombie, and gets ready to escort Ionnia through the zombie field.

AC 20, so I believe the zombie just missed. Right?


female human Cleric of Shelyn 3rd

Strategic retreating grabbing Kaeso and heading to the fort. defensive withdraw.

should make my AC 2 points higher?

Grand Lodge

HP 14/14 | AC 14/18 (T 14, FF 10) | CMD 15 | Fort +2 | Ref +6 | Will +4 | Init +4 | Perc +4 Elf Sorcerer 3

Dris will risk casting levitation with a zombie standing right next to her. They seem to be moving slow, and maybe they can't see in the dark...

Then she will run on the ground to the wall, then levitate to the top. Once she sees what's what she'll decide where to go next. The darkened pebble is still exposed.


Lady Ionnia Orlovsky wrote:

Strategic retreating grabbing Kaeso and heading to the fort. defensive withdraw.

should make my AC 2 points higher?

I don't think this exists in Pathfinder. There is also a drag maneuver if you wanted to move Kaeso, but its a standard action.

Chcecking to see if there are any re-considerations before I move along. Also answered Dris' questions on other thread.


female human Cleric of Shelyn 3rd

I know Withdraw does, so i will than change it to the following

Ionnia sets her self up to defend her self from the stem of Undead, She than Channels the power of her Goddess again.

Total Defense
Channel Energy 2d6 ⇒ (4, 6) = 10

" Every one get to the Fort I will try and hold these Zombies"

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