GM Nel's Kingmaker Campaign

Game Master CRobledo

From the depths of an untamed wilderness, bandits and monsters run rampant across the land. Do you have what it takes to conquer the lands and raise yourself up as King, Emperor and God?


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Female Half-Elf Witch 4 — HP: 27/27

Loot List

Unclaimed
9x leather armor
8x short sword
9x longbows
9x quiver with 20 arrows
1x dagger
2x potion of cure light wounds (1 from Happs + 5 from
1x silver stag skull amulet (20gp)
2x light warhorse
10 days of trail rations (um, do we actually want to count them, or just assume we get along?)

----------

Claimed (not counting consumed items)
Drispeera
alchemist's fire
scroll of color spray
scroll of anticipate peril
silver stag skull amulet
light warhorse (assumed, so that you can give back your rented horse...?)

Mornaura
cloak of Resistance +1
alchemist's fire
75 gp (bandit attack)
light warhorse (I think it makes more sense to ride the warhorse and use my untrained one as a pack horse)

Kaeso
2x masterwork handaxe
masterwork warhammer
light warhorse
silver stag skull amulet
potion of cure light wounds
composite longbow (+2 str) and 20 arrows

Bingo
masterwork dagger
short sword
silver stag skull amulet

Norn
2x potion of cure light wounds
2x silver stag skull amulet

Wenry
leather armor

----------

That should be it, I think...?
I'll try to keep the unclaimed stuff updated (except if Nel wants to do it himself :P).

I'm sure Drispeera will work out a good price with Oleg, for all the stuff we don't need (I'd assume all the unclaimed armors and weapons?).


Thanks Mornaura! We do this on my home game, we just have one person tracking party loot. Norn will add his stag amulets to the loot pile, he has no need for them.

Oleg will purchase anything you don't need, at 50% CRB value. He keeps a stash of 500gp per week, although that will increase as his business with you continues. He is able to get any mundane item you need from his weekly trips to Restov, magical/rare items will take longer.

Grand Lodge

HP 18/18 | AC 16/20 (T 15, FF 12) | CMD 15 | Fort +2 | Ref +6 | Will +5 | Init +4 | Perc +6 Elf Sorcerer 4

Mornie, thanks for keeping the list. I usually end up doing it. Nice to be able to relax on that front.

In the unclaimed: I think GM Nel told us we had 5 leftover cure lights from the bandit camp... it looks like you got halfway through writing that and dropped off.

Also Bingo has back his original cure light that Drispeera didn't drink.

I propose that since there are 7 cure lights (?) that we each take one, including Hermia. Dris would like to take a second one, since most people have one or two already.


Female Half-Elf Witch 4 — HP: 27/27

Ah, right, at first I thought I'd clarify how I got to that number, looked something up and found some other item that made me forget... ^^

You may be right with 7 potions total.
Seems the status "5 from the camp" was after someone used one or two, so we'd have those 5 plus Bingo's plus formerly Happs' ...?

However, since this total of 7 does include those mentioned as claimed ( since Kaeso got his from the fleeing bandit and Norn took the two from the fireplace captives) and Bingo's, we'd have 3 unclaimed right now.


Sorry about the slower posts, I am now back from London though!

Grand Lodge

HP 18/18 | AC 16/20 (T 15, FF 12) | CMD 15 | Fort +2 | Ref +6 | Will +5 | Init +4 | Perc +6 Elf Sorcerer 4

So after the clw potions we consumed, and distributing to everyone who was without (including Hermia), does it seem like each character now has at least one clw potion, and Norn has two?

Did every bandit at the camp have an amulet? (5) Did any of the raiders have one? (5?) Does anyone besides Bingo and Drispeera want to keep one for a possible scouting mission? Otherwise we sell the rest for party treasure? And is their value 20gp each? Or total for the lot?

Horses... I did say Drispeera took one of the horses. (Can we say that Oleg returned her rented horse for her?) Does anyone else need a horse? Hermia?

I presume someone is going to want the arrows?

After we hear back on these, we can calculate what we sold to Oleg and for how much.


Male Human Fighter 3

I ought to take the arrows, since it seems like I'm arrow guy and meat shield.


Male Human Fighter 3

So, I finally bought a license for Hero Lab. PCGen was nice, but too slow. The stats are updated in my alias. I hope I didn't mess anything up.


I love me some hero lab. I still recommend new players to make their own character for a bit (to get the hang of it, and I just think its a good skill to have) but its AMAZING for playing around with builds and creating NPCs on the fly.

Once we had a character die early on in a session, and so that he would not be sitting there for hours to finish the scenario I fired up my laptop, statted up a ranger NPC we had picked up along the way, and got it for him. In like 5 minutes. It was great.

I am also cheap though, so only bought the core book and APG. But I am petty good at coding and programming, and have played a round a lot with the customization options of Hero Lab. So I have added things from UC and UM manually to it. Also Advanced Race Guide and the like.


Female Half-Elf Witch 4 — HP: 27/27

Regarding our loot: I suppose everyone should keep a stag talisman (maybe we can bluff some other bandits later).
So we'd basically sell the weapons and armors.

Regarding the Kobolds: I don't want to be the spotlight hog, so although only Mornaura speaks their language, if anyone of you wants to give it a shot, you can act on and assume that Mornaura translates for you again (with reluctant sighing, eye-rolling and frowning, of course ;) ).

Grand Lodge

HP 18/18 | AC 16/20 (T 15, FF 12) | CMD 15 | Fort +2 | Ref +6 | Will +5 | Init +4 | Perc +6 Elf Sorcerer 4

That all sounds good for the loot. But I'd still like to know from DM Nel how many amulets we found total. If they're worth 20gp each, that's nothin to sneeze at.

So calculating money for loot:

9 leather-- 90 gp
8 shortswords-- 80 gp
9 longbows-- 675 gp
1 dagger-- 2 gp
1 lt warhorse--110 gp (presuming Hermia takes one)
______
957 gp

50% (Oleg) 478.5gp

/5 party members= 95 gp, 7 sp each (this does not include Hermia, she will partake of booty from this point on, I'm thinking?)

And this is without any surplus amulets we have. Still waiting to hear if all ten bandits had one, then we'd have 4 surplus, after each party member keeps one.


Female Human Cleric 1

Anybody else wonder where they're getting those amulets? They're custom jobs, right?

Edit:

Also, GM I think you mentioned that we had 300gp to play with at starting. Hermia's gear costs less than 50 (I don't think she even has a heal kit) so should I make a shopping list for Oleg?


Female Half-Elf Witch 4 — HP: 27/27

I agree to giving one of the spare horses to Hermia and selling the other one, if Bingo still doesn't want to take it in order to not slow down the group anymore. :P

Anyway, we still have Mornaura's and Kaeso's (not yet combat-trained) starting gear horses as pack horses.

In the assault squad, only Happs had a silver stag talisman. Here's the list.
Plus 5 from the camp brings us to 6 and no surplus after everyone keeps one.

Oh btw, seeing that list reminds me that Mornaura had collected the bandits' money. If we're selling stuff and split money anyway, she'll think of it and put it on top of the trade income.

478.5 gp (Oleg) + 75 gp (bandit purse) = 553.5 gp
/5 party members = 110 gp, 7 sp each

Nice.


Female Half-Elf Witch 4 — HP: 27/27
Hermia Robin wrote:
Anybody else wonder where they're getting those amulets? They're custom jobs, right?

Not a bad idea. Maybe the Stag Lord has forced a jeweler or silver smith to make them, as his personal alternative to protection money...?


By the way, The way purchasing at Oleg's works is he will have ANY mundane item at a given time, up to 500gp limit. That limit will go up as time goes on and you explore more hexes.

Other items (magical or higher cost mundanes) will need to be special ordered and usually take about a week of time for oleg to retrieve.

Oleg will also have a few special items for sale each week, which I will give you whenever you go back to town for supplies.


Male Human Fighter 3

Hero Lab is neat. PCGen can do pretty much all of the same things, but the java run time works very slowly, and it breaks with the latest java. Curse you, Oracle.

And, everyone, do let me know if I post too much.

Grand Lodge

HP 18/18 | AC 16/20 (T 15, FF 12) | CMD 15 | Fort +2 | Ref +6 | Will +5 | Init +4 | Perc +6 Elf Sorcerer 4

Hail your godliness with Hero Lab. I love everything about it, except having to spend $10 every time I want to get new AP traits. If only I had your skills.


Kaeso the Human Fighter wrote:
Hero Lab is neat. PCGen can do pretty much all of the same things, but the java run time works very slowly, and it breaks with the latest java. Curse you, Oracle.

Just a note that with the later versions 5.17.11+ Java 7 is supported, of course this required a re-write of large portions of the code so it's very buggy right now.


Female Human Cleric 1

Hermia has her own horse through the Pioneer campaign trait. I suppose I should have added that to her equipment. Will do so later on today.


Female Half-Elf Witch 4 — HP: 27/27

Kaeso and Mornaura also had horses from the beginning, but we switched because the bandits' horses are combat-trained while the trait-horses aren't.

So if you want, you can take one nevertheless, and keep your old horse to carry loot.


Male Human Fighter 3

I also figured that Joss (my pioneer horse) was a heavy horse, as per DM Skull's rule. I've started training him. If any of you want me to do that for your other horses, I'm glad to try.


go, go animal handling!


Female Half-Elf Witch 4 — HP: 27/27

Hmm.
If the pioneer trait horses (since that's where I got mine) are heavy, I'd embrace your offer. :)

I suspect I won't do much chivalric jousting or mounted melee combat, but having a heavy warhorse won't ever hurt, right?


They probably do eat more than regular mounts. you have been tracking feed and rations, right?

Spoiler:
Just kidding! I have party track it at home game, but seems like a bad idea for PBP abstraction :P


Doing a quick check before we leave oleg's this time, in case anyone else needs anything else.

Are we headed one hex south-west?


Male Human Fighter 3

I wonder if maybe we ought to copy the ancient Athenians, and pick a 'general' for each battle, so we can coordinate ourselves better. I don't care if I lead or follow, but I'd rather we didn't work at cross-purposes.


I was thinking of something similar. I don't want to take a lot of the RP away, but I also don't want to keep ret-conning every other post.

One of the drawbacks of pbp.

I don't want Norn taking that role, as he is just there for backup and RP purposes.


Female Human Cleric 1

I say we follow the gord!

Eh, still working out who to follow in character, really. Kaeso seems agreeable to me, and it typically works out that the cleric SHOULD follow the party member that allows her to be most effective.

Coz support is what Hermia is built for at the moment. She'll be taking crafting feats. Almost wish I had read up Evangelist more, but Hermia is too bookish and green to really be that vocal a champion of good. Buffs a plenty, though. Maybe in some other campaign...

Grand Lodge

HP 18/18 | AC 16/20 (T 15, FF 12) | CMD 15 | Fort +2 | Ref +6 | Will +5 | Init +4 | Perc +6 Elf Sorcerer 4

It's tricky cuz Norn seems the natural choice for combat leader. Kaeso may get there, but to Drispeera's eyes he's a little inexperienced and rash.

Ever so humbly, I put Drispeera forward for negotiations leader (*if* she speaks the language), but combat should be Norn.

I know you're trying to avoid being like a micromanaging film director I once had, who's motto was-- "If only I could play all the parts!"-- why don't we have a little strategy discussion before likely combat?

I think Mornie was gonna try negotiating first. Dris will try to help with her diplomacy but doesn't speak draconic (sign language?)

DM Nel-- Can we presume that Drispeera will always put up Mage Armor if aware of impending combat? Flatfooted is different of course. It's also different if she's out of first level spells, but otherwise can we assume its standard?

Mornie, Hermia, do you guys have AC buffs for yourselves? Dris could spare one more Mage Armor, but then she's down to two spells for the rest of the day.

Hermia, what combat, sneak, and skill buffs do you have?

Bingo, might wanna hide, instead of being part of negotiations, and then "threaten Kressle from the rear" if combat comes upon us.

Drispeera offers sleep front and center (big surprise I know). Probably good if the fighter boys could be off to the sides a little bit in the first round for that. Then by all means close in and protect me.

If there's a higher level goon, maybe Mornie could get him with a sleep hex? If not, then one out of Drispeera's range.

Also, show of hands, who's ok/not ok with coup de grace-ing sleeping kobolds, if others are awake and fighting (and potentially waking their comrades up)? Maybe we should invest in some nets, if we wanna keep our opponents alive. Tying them up during combat seems tricky.

Them's my suggestions. Other ideas?


Male Human Fighter 3

I'm good with that. Kaeso would lead if asked, but mostly just wants everyone to get along (maybe there's some dark back
story there?). He's trying to be good, and so when combat is over he'd like to be merciful, but in a fight there's no time for that.


Male Halfling Rogue 4 HP : 34/34

Bingo's eyes light up when Dris says coup de grace. Let Pharasma sort 'em out, he says.


Drispeera D'Lith wrote:
DM Nel-- Can we presume that Drispeera will always put up Mage Armor if aware of impending combat? Flatfooted is different of course. It's also different if she's out of first level spells, but otherwise can we assume its standard?

I will assume you will begin any encounter with it on, unless it is an obvious non-combat encounter (i.e. you find a peasant village), but anything suspicious (i.e. you find an unmarked tombsone) Drispeera will put it on. Is that fair?


Female Half-Elf Witch 4 — HP: 27/27

Apart from the fact that none of our characters actually has any clue about tactics and warfare, are you sure you want to follow the boy with 12 int and 10 wis? :P

Regarding combat tactics and stuff:

Mornaura usually has one mage armor memorized, but since she can only cast it once per day, I will post when/if she activates it.

The other spells are usually one one frostbite (nonlethal attack) and one cure light wounds. Now that Hermia supports us and we all have an emergency potion, I'm thinking about taking another combat spell.

We're still level 1, thus my slumber hex only functions for 1 round (per target, and you can only affect a target once per day, so no "sleep-lock")...
So really about the only thing I can do with it right now is readying it for when a single target resists Drispeera's sleep spell and threatens to wake the others up, or when someone tries to do something potentially deadly, holding the target from doing it for one round.
In most cases, all that really means is that one of our frontliners has that one round to get into melee with that temporarily halted foe, to keep stopping him from whatever he was up to.

When dealing with living beings, Mornaura will always try to find a nonlethal solution. (Her alignment features the word "good", after all.) Yes, that may include holding someone in check with a drawn weapon for an extended period of time if the only other possibility would be killing.
So in my opinion, nets would be a good investment, especially against smaller enemies like kobolds.

CdG'ing is a full-round action, which means you'd most often have to spend one round to move to the target first.
Besides, any target that has been put to sleep by Drispeera is not a threat anymore.

The threat SOLELY comes from awake targets (which may or may not try to wake the others up).
So in most cases, you're better of attacking an awake enemy (and/or getting into a position that blocks that enemy from doing anything we do not want, such as waking other people up) instead of wasting time slaying foes who won't contribute to the combat anytime soon anyway.


Male Human Fighter 3

I'm in complete agreement, Mornaura. Kaeso version 1.0 with the super dice rolls could have been Alexander the Great. Kaeso version 2.0 is not the sharpest tool in the shed.


Male Human Fighter 3

By the way, I'll be going to visit my in-laws who have no internet in about 7 hours. If you want to continue the adventure while I'm gone, go ahead. Just have me be brave and inclined to step into the breach to protect the party. If I die, let it be a noble death. :)


Female Human Cleric 1

Okie, folks. Tomorrow afternoon I'm on a jet-plane home and will not be posting till Monday. If combat happens, Hermia ensures that her allies are near and casts Bless in the first round. If she is near enough to a melee combatant, she will attempt to aide other against A/DC 10 for the +2, if not, she will just sit back and if anyone is taking a particularly hard whollup, she'll cast shield of Faith upon them to keep them up.

She prefers to save healing till post combat, but she does have selective channeling and can exclude 2 enemies from the effect if someone needs to be brought up to speed. And by NEEDS I mean halved HP.

Other than that, assume she'll follow Bingo.


Male Human Fighter 3

I'll be traveling a bit the next week or so. I can likely check in once or twice a day. Feel free to NPC me, if I am slow in responding.


Female Human Cleric 1

I thought Bingo was into elven women who kiss other women.

;P

Should I have rolled a sense motive?


Male Halfling Rogue 4 HP : 34/34

Apparently Bingo's just horny, period. :)


Female Human Cleric 1

Would be fun to fluff the Community domain power to take care of those lustful urges and bring ye back to the lord! :P

Grand Lodge

HP 18/18 | AC 16/20 (T 15, FF 12) | CMD 15 | Fort +2 | Ref +6 | Will +5 | Init +4 | Perc +6 Elf Sorcerer 4

Isn't Erastil a lord of the birds and the bees, if you will? Nature tends to prefer fecundity to propriety, I think. Not that I'm a follower mind you-- Calistria or Shelyn are more to my liking if I were to choose a god at all. But its what I've heard.


Female Human Cleric 1

Erastil prefers marriage. His view on Sarenrae, who some say may be either his daughter or his sister, is "she's a great gal, but her temper is too hot for her to ever get married."

Hermia is clearly more chaotic than lawful though, but if just standing near the dude silly enough to stand in front of the boar's den intending to get gored is making Bingo upset, maybe he's not ready for a sexual relationship :P


Male Human Fighter 3

For the record, Kaeso intends to gore the boar.


Female Half-Elf Witch 4 — HP: 27/27

Sorry folks, I had a case of RL interference. But I'm back online.


You could always convert to Calistria


Female Human Cleric 1

Sure, let me get on earning the money for that atonement spell so I don't become the party's least effective member, hmm?

Grand Lodge

HP 18/18 | AC 16/20 (T 15, FF 12) | CMD 15 | Fort +2 | Ref +6 | Will +5 | Init +4 | Perc +6 Elf Sorcerer 4
Hermia Robin wrote:
Sure, let me get on earning the money for that atonement spell so I don't become the party's least effective member, hmm?

No... I think that award is going to Drispeera, being last in Initiative (even with a +4) for two combats in a row. Most of the party will go twice before Drispeera even gets a chance to get her spell off.

Don't wait for me kids... I'll be over here in a turnip-induced haze... have a nice combat! (I know its really more fun for Kaeso that way, anyhow...)


Female Human Cleric 1

Becoming an ex cleric is a lot worse than losing initiative.


Male Human Fighter 3

Boy, I sure hope this works. . .


Female Human Cleric 1

having problems posting anything with a dice function at the moment. totally kills the window, again and again and again.

apparently telenor hates paizo forums.

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