GM Nayr's Carrion Crown AP

Game Master Nayr Trebrot

Lepidstadt

Ustalav

Schloss Caromarc

Crit generator

In for a penny, in for a hound
Cassidia
Smaranda
Hound
Troll
Air creature
Gur
Silas


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Human Cleric Ecclesitheurge 5

Zazaria eyes Vrilli's sword a little nervously, but - noting the sound coming from the river - hefts her own quarterstaff with apparent intent.


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

might I sneak forward to the river bank under cover, to see and hear what i might hear?
stealth: 1d20 + 5 ⇒ (11) + 5 = 16
perception: 1d20 + 5 ⇒ (20) + 5 = 25


Nice Vrilli! And, yes

Leeoli:
You get a very clear look at the riverbank and the small hill leading down to it. You see two lying forms - apparently a curious teen couple sneaking away for some canoodling. Their focus, however, is on a dripping, hunched figure that staggers towards them, only a hundreed feet away. You see more figures down the riverbank

You hear a call. Wha...what do you want?


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

Damn.. Leeoli's instincts fear the worst...although prone to false alarms.

To me!! I am Maleye!

He then strikes his sunrod, raising it high, rapier drawn and ready.

damn me for being a nice guy

You two kids! Get behind me. NOW!!


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

Nayr:
Clarification: How far from Leeoli are the staggering figures?


Female Dhampir Bonded Witch 2

Perception: 1d20 + 2 ⇒ (4) + 2 = 6


Female Dhampir Bonded Witch 2

Are we together or did we go different ways?


Human Cleric Ecclesitheurge 5

I think we're all together at the moment


Human Cleric Ecclesitheurge 5

Zazaria mutters Mr. Maleye, really. and steps up unconcernedly to his side. What are you so exercised about?


Male Elf Magus Kensai

Vrilli casts a brief sideways glance at Zazaria Something lurks down yonder Vrilli moves towards the sound and has a look.
Perception: 1d20 + 5 ⇒ (16) + 5 = 21

I think my elven eyes will help me here...


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

Ignoring Zazzari, Leeoli again shouts You two down there! RUN!
I am Maleye! in Necril.

Zazzari, there are shambling forms emerging from the river towards a couple of adolescents. The night is black, and I fear the worst, Cleric of Pharasma. Come, I am moving within bow range. Do you detect evil at range?
I'd like tomove within bow range.


All together at the moment – You’re currently rushing back towards the riverbank from the road (headed west); if you look at the map, head south from the town circle, passed two buildings, and you’ll see a gap with bushes in between two small fields – one which is behind the Lorrimor Home (the yellow one.) The young couple is at the edge of the northermost field, which is basically 2 fields side by side. There are at least 2 or 3 more of the sloshing figures staggering up from the river and walking towards the field behind the Lorrimor home. They are perhaps 200 and 300 feet from the first figure, respectively.

The young couple looks at Leeoli in open fear, their mouths transfixed in wide open astonishment. The girl seems to come to her senses first, and she elbows her beau in the ribs to get his attention, then tugs him along as they rush past Leeoli and toward the street.

The figure seems to follow, until its attention fixes upon Leeoli. It's slogging steps gain new purpose as it trudges towards you.

You're within 100 feet at this point; it's coming towards you at a steady...if not overly fast...pace.


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

Leeoli sheaths his rapier, draws his short bow and notches an arrow. Not aiming yet, Leeoli still holds a sunrod over head.

Something with those forms is not right. Zazzari, The Gods do not aid any Maleye, but neither do they curse us. Do you yet see those lumbering forms? Are they evil? Vrilli, what do you sense?


Male Elf Magus Kensai

GM: Can Vrilli make out any details regarding the shapes? Vrilli sheaths his sword and readies his longbow. I cannot tell with certainty if they are evil, but if they are, I prefer evil things to have holes in them


Not as of yet; but if you give the one before you another round, it will be in range of another perception check and any detection spells

perception DC18 if you wait:
You can see that the figure isn't quite right - it shuffles as if half of it's body is numb or useless. It's face is marked by scars and flaps of loose skin, and its skin is a dusty, mottled gray.


Human Cleric Ecclesitheurge 5

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

racking brains....Is there a knowledge check that will allow me to identify it?

Knowledge (religion): 1d20 + 6 ⇒ (20) + 6 = 26
Knowledge (local): 1d20 + 7 ⇒ (6) + 7 = 13


Human Cleric Ecclesitheurge 5

Zazaria starts muttering a prayer, and sketching the shape of a spiral in the air in front of her chest with one hand. Tiny beads of blue luminescence seem to gather on her fingers.

Getting ready for either a) Channel Positive Energy or b) Blessing of the Faithful, with Vrilli being the object of the blessing - for some reason, I'm not certain Leeoli will like my interfering with him without asking...Vrilli, that will grant you a +2 to your AC or attack rolls (I'll decide based on context) for one or possibly two turns.

Blessing of the Faithful:
Blessing of the Faithful (Su): As a standard action, the ecclesitheurge can bless one ally within close range (25 ft. + 5 ft./2 levels). A blessed ally gains a +2 sacred or profane bonus (depending on whether the ecclesitheurge channels positive or negative energy) on attack rolls, skill checks, ability checks, or saving throws or to AC until the ecclesitheurge's next turn. The ecclesitheurge can expend 1 use of channel energy when activating this ability to increase the duration to a number of rounds equal to the number of dice of his channel energy.


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

A sudden worry struck Leeoli

Tssst. Is Kendra safe!?
Lorrimor charged us to keep her safe, and there are secrets held in that home that might put her in danger.
I suggest that we move closer to Lorrimor's house. Perhaps one or two with sharp eyes can lag behind a bit to keep these three or four in view.


Zazaria:
It's easy to see now, and you curse yourself for not seeing it before. This thing is what your goddess hates most - an abomination that has escaped death; it is an undead beast, most likely a zombie of some type.


Human Cleric Ecclesitheurge 5

Zazaria stiffens suddenly, and her eyes become hard and cold, glinting like quartz in a winter sun.
Be wary! she barks, her voice urgent. Zombies! The minions of Undeath are upon us!
Then she turns to Leeoli.
You are right, Mr. Maleye...we ought to fall back toward the manor. This may not be aimed at Kendra, but we must not take the chance that it is.
She looks back at the slowly advancing creatures. But either way, we will send these blighted souls to a proper rest.
Suiting deeds to words, she begins to withdraw at a slow walk towards the manor.
Stay together! These creatures must not catch any of us isolated...and stay near me. These will taste the might of Pharasma if they dare us.

What are the two teenage lovebirds doing? Zazaria will not leave them unprotected.


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

I believe that the lovebirds have escaped to relative safety.

Leeoli nods, and starts back, scanning the for enemies as he does. Did I ever tell you that I first met Lorrimor while hunting three zombies with my cousin?


Human Cleric Ecclesitheurge 5

Well, then you know the dangers...but tell me later, when we have done for these spawn of darkness. Zazaria's voice is harsh, but oddly enough, she favours Leeoli with a rather shy smile.


As you head back to the road, the creature follows you in its odd, shuffling gait. The others, further down the riverbank, seem content to walk through the low fields of grain towards a living goal. Before you can get far, though, you hear the whinny of a horse. A wagon is headed south from the town circle along the road in your direction, though the shuffling zombie is in between you and it. The wagon appears to be rather utilitarian, for carrying goods to and from the market - no doubt a farmer who toiled all day and just turned over his yields to various purveyors for his pay.

The zombie cocks its head to the side in curiosity, then turns to face the clopping horse and it's burden.


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

Gah. Now what to do? These zombies are nore or less mindless, but are dangerous. We will have to assume that these zombies are not a diversion from a more dangerous undead power, else let innocent die. Do we split up? Do we use ourranged attacks? Vriili?
is themap up to date with the farmer?


Human Cleric Ecclesitheurge 5

Not yet I think

Perhaps we should move to engage them. Zazaria is grim, utterly focused upon the advancing Undead.


Male Elf Magus Kensai

Vrilli moves slowly with Zazaria towards the manor, with an arrow notched. It looks like the cart will pass safely. I think we should make a stand here. Level ground with good visibility in all directions- no surprises. I plan to take a shot as soon as one of those things is close enough Vrilli keeps and eye on the zombies and aims at the closest one.


Male Elf Magus Kensai

Vrilli takes a shot at the closest zombie (the northernmost one).


Sweet, action! I'll have directions for this in the discussion thread shortly


Male Elf Magus Kensai

Fire longbow: 1d20 + 2 ⇒ (15) + 2 = 17
Arrow damage: 1d8 ⇒ 7
Yes! First combat ☺


Vrilli’s aim true, the arrow slams into the zombie’s torso with a dull thud. The beast staggers on towards the group, its trajectory unchanged.
And first hit!

Knowledge nature history arcane local DC10:
You know zombies…the stories of undead in Ustalav almost always have one or many of these in their pages. The thing that they all have in common is that you can’t bash em, can’t beat em with pointy sticks. You have to slash these things to ribbons.
This means that zombies have DR5/slashing; which means that any damage dealt to them by anything but slashing weapons (save spells or special abilities) is reduced by 5. So, if you have a slashing weapon, have at em! Vrilli, that means that you actually did 7 minus 5, or 2 damage

Initiatives:
Asenath: 1d20 + 1 ⇒ (3) + 1 = 4
Zazaria: 1d20 + 4 ⇒ (8) + 4 = 12
Crag: 1d20 + 1 ⇒ (14) + 1 = 15
Gerion: 1d20 + 4 ⇒ (4) + 4 = 8
Vrilli: 1d20 + 2 ⇒ (12) + 2 = 14
Leeoli: 1d20 + 6 ⇒ (2) + 6 = 8
Zombies: 1d20 ⇒ 19

The zombies stagger forward, closing the distance to the group.
Double move - 60' closer. They'll now be on you next round. Everyone feel free to post/act - no need to post in initiative sequence


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

1d1d20 + 7 ⇒ (19) + 7 = 26
Ah, I just recalled. Piercing and bashing zombies is of little use. Use your slashing blades. Eesh my rapier won't be at its best either.

Readies his rapier. As in if they charge me, I ready my rapier against their charge

Attack (Rapier): +6 [+1 (BAB) +4(DEX|Weapon-Finesse) +1(Weapon Foucs)] Damage (Rapier): 0-5 [1d6 +4 -5 (DEX|Fencing-Grace|Zombie Damage resistance); Crit: 18–20/×2]

Can I move and attack yet? I'm not too sure of myself in combat yet.


You sure can; if I may suggest - you have a dagger, which can be piercing or slashing


Male Elf Magus Kensai

Vrilli casts aside his bow in disgust and draws his longsword. He also gets ready to cast repel undead. I can attack and cast in the same round, but I'm not sure quite how that works. I've deducted 2 from my attack because of the spell combat modification. I'm afraid I'll need advice about how to cast...

Attack (Longsword): 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3
Longsword Damage: 1d8 + 3 ⇒ (6) + 3 = 9


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

I thought about it but my focus on rapier makes it superior still
dagger [to Hit: +1 ; Damage: 1d4 + 0 =1d4 ]
rapier [to Hit: +6 ; Damage: 1d6 +4 -5 =1d6-1 ]

Perhaps the one that Vrilli damages already from his bow?

Leeoli dashes forward and quickly skewers undead flesh, with only minor effect.
Attack/Damage: 1d20 + 6 ⇒ (7) + 6 = 131d6 - 1 ⇒ (3) - 1 = 2

I would like to try to do an Opportune Parry and Riposte with a panache point, the next time I get attacked


Human Cleric Ecclesitheurge 5

Zazaria holds forth her holy symbol, and begins to incant a prayer to the Mother of Graves...

Channel Energy as soon as there at least two Zombies within 30'

Channel Energy DC:
10 + 1 (1/2 x level) + 2 CHA bonus + 2 Improved Channel

Damage: 1d6 ⇒ 1

Pharasma grant these abominations thy mercy, harsh and clean!

well, dang, she must be on a coffee break


Male Elf Magus Kensai

Vrilli casts disrupt undead at the north most Zombie


Crag rushed forward against the zombie, battering his fists into the beast's rotting flesh when he arrives.

mechanics:
attack: 1d20 + 1 ⇒ (7) + 1 = 8damage: 1d6 + 3 ⇒ (5) + 3 = 8attack: 1d20 + 1 ⇒ (5) + 1 = 6damage: 1d6 + 3 ⇒ (3) + 3 = 6

Vrilli disrupt undead: 1d6 ⇒ 5

Gerion looks to the north, at the farmer's wagon. He moves to intercept. I'll warn the poor old fella'.


Asenath takes a few steps towards the second zombie, and let's loose what looks to be a silent scream made with all of her lung capacity.

Zombie save: 1d20 ⇒ 17
esp damage: 1d6 ⇒ 4


Round 1 synopsis

The zombies shamble forth in a decidedly ackward manner, their movements unnatural as they stagger towards their gathered opposition.
Crag calls a war cry and rushes at the northernmost zombie, thrashing it with two heavy but highly ineffectual blows, as they slide off its slick skin.
Vrilli moves towards the same zombie and utters a brief incantation under his breath. A ray of light projects from his outstretched hand and sears the beast, further scarring its already partially decomposed skin.
Zazaria calls upon the power of her goddess to try and force these creatures back to her final judgement, and the power seems to weaken two of the creatures, if only slightly.
Leeoli rushes to stand by Crag, and his rapier darts in to skewer the zombie through the chest – no small feat. The zombie, for his part, utters no sound, but turns his gaze to Leeoli.
Gerion rushes off, and the wagon slows at his frantic waves.
Asenath’s silent scream seems to stagger the second zombie even more than it had been, and its course wavers before locking back on to the woman who hurt it…now, his next target.

Round 2 begins

Initiative order::

Zombies
Crag
Vrilli
Zazaria
Leeoli
Gerion
Asenath

The first zombie swings at Leeoli with a grasping fist that seems unfamiliar with the action of a grasp.
attack: 1d20 + 4 ⇒ (14) + 4 = 18damage: 1d6 + 4 ⇒ (3) + 4 = 7
The second zombie charges…at a brisk walk….at Asenath, its heavy hands clubbing down at her.
attack: 1d20 + 4 ⇒ (8) + 4 = 12damage: 1d6 + 4 ⇒ (2) + 4 = 6
The third zombie stalks steadily on; it will arrive at Asenath’s location to assist its brother in undeath soon enough

Leeoli, please roll your attack for the parry. Asenath is hit for 6, which puts her at zero, and disabled.


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

parry: 1d20 + 6 ⇒ (8) + 6 = 14
oof


7 damage to Leeoli. Everyone is up!


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

Given that the Zombie I'm next to is still moving once I get to attack.
attack/damage: 1d20 + 6 ⇒ (10) + 6 = 161d6 - 1 ⇒ (5) - 1 = 4
With the grimness of the Maleye, Leeoli lashes out with his rapier at an undead fleshy throat, skewering it, and then with a quick twisting action the rapier rips its puncture into a gaping gash.

Ah ha!
Slipping free, Leeoli makes a 5-ft-step diagonally of the zombie, to prepare to flank the Zombie opposite of Crag. Leeoli, prepares to try to parry the next Zombie attack.


Crag pummels the zombie.

attack: 1d20 + 1 ⇒ (15) + 1 = 16damage: 1d6 + 3 ⇒ (2) + 3 = 5
attack: 1d20 + 1 ⇒ (18) + 1 = 19damage: 1d6 + 3 ⇒ (6) + 3 = 9


Crag's fists hammer into the zombie, the second seeming to twist its head to unnatural dimensions. When Leeoli's blade slips into its throat, the head separates from the body and thuds to the ground, followed a moment later by the now dead (again) corpse.

Dead! Feel free to change your move action


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

Leeoli spins after his attack and sprints behind Vrilli's position.
Map updated.


Male Elf Magus Kensai

Vrilli moves South East and attempts to disect the second zombie (next to Asenath)

Attack (Longsword): 1d20 + 4 ⇒ (4) + 4 = 8
Damage (Longsword): 1d8 + 3 ⇒ (8) + 3 = 11


Human Cleric Ecclesitheurge 5

Zazaria swings around to Asenath, then recalls that she can do nothing for the Dhampir girl. Turning back toward the Zombies, she once again presents her Pharasmin symbol, and fueled by a gathering rage and horror, howls a new imprecation: Lady of Graves, harrow these dire souls!

Channel Energy: 1d6 ⇒ 5

Thaaaat's more like it!


Human Inspired Blade 1 Empiricist 4 (Current HP:42/36; Current AC:23 T:15; FF:18 ) | ; Remaining Panache: 5/5; Inspiration: 5/5; Init:+7)

oh yeah!


Leeoli, Vrilli moved further south - by Asenath. Since that was technically before your action, I'll move you further south to stand beside him. Asenath is up, though options are limited. Standard or move action, I think when disabled. I'll give till tonight then post her action and finish the round, if Sara is busy.


Female Dhampir Bonded Witch 2

Asenath hisses loudly as the zombie strikes her, and looks truly horrified as Zazaria swings on her and she almost puts her hands up defensively as to ward her away. The amulet about her neck glows fiercely, and dims as Zazaria turns away. She tries to put some distance between her and the zombie, pulling out a furled scroll as she moves.

Asenath has a magical scroll that can heal her for some damage, but she needs the zombie off her to do so.

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