Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Pathfinder Roleplaying Game

Pathfinder Society

Pathfinder Roleplaying Game: Beginner Box

PaizoCon 2012!
Pathfinder Online Technology Demo by Goblinworks Inc. — Kickstarter
1,534
BACKERS
$95,631
PLEDGED
15
DAYS TO GO

Search
Links
Shop
Messageboards

The shooting in Florida, by Hitdice

Paizo Blog: City of the Fallen Sky Sample Chapter--Chapter Five, by Berselius

Most Damage without MAD, by KaptainKrunch

Dirty trick shenanigans, by Ravingdork

Why are so many people enamored with Point-Buy Character generation?, by deusvult

Tents!, by Seraphimpunk

Noticeboards, Guild player and non-guild player interactions, and more, by Squiddybiscuit

Alchemist Alternate class: The Physician (Version 3.0), by Anthony Kane

Lore Warden and Improved Combat Maneuver Feats, by Daryl MacLeod

Improving Gen Con table tents, by Seraphimpunk

Paladin / Mysterious Stranger build? (aka Two-Gun Kid in Brevoy), by hoosierhayeslpe

I found a great way to store the pawns, by Steve Geddes

This mentality of OP wizards in 3rd, 4th, 5th..., by Hitdice

Long-term ship relevance?, by Uri Meca

FAWTL refugee thread, by Kelsey MacAilbert

Online Campaigns

Gameplay, by Brother Constantine

The Temple of Elemental Evil, by Gnobby the Gnome

Brevoy Southern Reclamation Project - BS RP (Kingmaker), by Azure_Zero

DM Stephens Serpents Skull Campaign PBP Chapter 1: Smugglers Shiv, by Aedalis Omathi

Tark's Council of Thieves: Nobles without a House, by Tal Bernard Mainz

A Fine Day at the Docks, by Trapper, Brother of Keith

DM Aron Marczylo's Curse of the Crimson Throne - Part 3, by Curnach Daveck

Baldwin the Merciful's, CoT Campaign, by baldwin the merciful

Team Dwarf / Gnome in Elves vs Dwarves -- ELVES KEEP OUT Discussion, by Kragg Stoneheart

Team Dwarf / Gnome in Elves vs Dwarves -- ELVES KEEP OUT, by Kragg Stoneheart

Skull and Shackles Interest Check, by Rex, "The Human Attack Dog"

DM VoV: Way of the Wicked - Game Thread, by DM - Voice of the Voiceless

The Lost City (4e Paragon), by Nayce Mernorr

Sheik Voodoo's Katapesh Nights, by Sheik Voodoo

The Shadows Turn - Chavamana's CoT, by Azhar Mithra Amin


GM Nani's Slumbering Tsar
Game Master Nani Z. Obringer

Nani's Gestalt Slumbering Tsar Campaign, set in Golarion.


Gameplay

Search
Search this Thread:


Welcome to Nani's Slumbering Tsar Campaign!


Slumbering Tsar

History of the Slumbering Tsar:

A century ago, the death of Aroden transformed the culture and politics of the Inner Sea nations. In the distant north in a land once known as Sarkoris, it changed the world itself, knocking Golarion out of metaphysical alignment in the direction of the Abyss, a nightmare realm in the Great Beyond, screaming with wicked souls and vicious demons. While many attribute the Worldwound to the machinations of Deskari, the Lord of the Locust Host, in truth another ancient demon lord was long established in Sarkoris.

Tsar, the great temple-city to the Demon Prince of the Undead, stood for centuries as a bastion of evil and hate. Foul beings of all kinds flocked to its mighty walls and found succor and purpose within. At its heart stood the great Citadel of Orcus, the black heart of Orcus worship on Golarion. Countless evils were perpetuated in those corrupt precincts, and equally countless wicked plots were hatched and carried out therein. Far from the reaches of civilization, Tsar flourished unchecked like a great blight on the land.

When the Worldwound erupted, Sarkoris was destroyed nearly overnight. As word of Sarkoris's swift and dramatic fall spread, the church of Iomedae was equally swift to react. Still reeling from the loss of their deity's patron, an obvious threat like a demonic incursion was precisely the thing that the Iomedaean faithful needed to stave off true despair—her champions and priests threw themselves into the crusade against the Worldwound with an almost reckless abandon, not only to blunt their own horror at Aroden's death, but also because they believed it was their responsibility to pacify Sarkoris and seal the Worldwound.

To this end, the leaders of Iomedae's church and those of several other religions decreed the First Mendevian Crusade, as well as the three that followed. Zealous followers of the Inheritor from throughout Avistan still travel up the Sellen River to Mendev in an attempt to support the crusaders. The first efforts to pacify the Worldwound met with considerable success: the demonic hosts were driven back and the crusaders stood sentinel over the land.

Then, the crusaders turned their attentions to the long-standing city of Tsar. This crusader army, raised from all nations and almost every non-evil faith marched for Tsar. In command of this army the church of Iomedae placed the archmage Zelkor. Supported by innumerable knight commanders, wizards, church patriarchs and scores of heroes of renown, Zelkor quickly advanced his army from its staging ground of Nerosyan, through Tsar's outermost defensive positions and into the great plain that surrounded the temple-city itself. Flush with their many quick victories, the First Crusade suddenly found arrayed against itself seemingly endless legions of every sort of vile warrior-race and fell outsider imaginable called up from all over the multiverse and lining the battlements and fields before their redoubt—one of the greatest fortresses and citadels ever erected in that time. The beginnings of doubt seeped into the ranks of the First Crusade.

However, hope was not lost as the heavens opened up and flight upon flight of angels and celestial beings descended from on high to swell the ranks of the Crusade. With grim determination in both camps, battle was joined on the plain before the gates of Tsar. The war raged for over a year, the Crusade advancing to the very foot of the walls and then being pushed back by a new surge of demonic power. The disciples of Orcus led by the Grand Cornu, Orcus's single highest-ranking priest on Golarion, threw every vile attack they could at the Crusade in defense of their city. Rains of horrific fire and acid fell from the skies or belched from fissures in the ground, great constructs crushed their foes before them, terrible clouds of poisonous gas choked entire regiments, and heretofore unknown plagues swept through the troops causing thousands of horrible deaths among the Crusade. Nevertheless the forces of the crusade persevered and fought on.

Finally, though the battle seemed no closer to victory, the fates seemed to smile on the Crusade. Unexpectedly the city fell. In a single night in 4638 AR the entire city virtually emptied of defenders as they all were magically transported to a point several miles outside the city's walls, complete with baggage train and mounts for many. The magical expenditure necessary to complete this miraculous maneuver cost the Grand Cornu his very life in sacrifice to Orcus, but the legions of the demon prince had broken free from the Army of Light's cordon. They immediately took flight before the stunned Mendevian Crusade, heading northeast towards the Worldwound.

Zelkor and his fellow commanders were immediately suspicious of this sudden retreat but could not afford to allow the combined followers of Orcus concentrated in one place to escape and spread their insidious evil again. Then, still with a seed of doubt niggling in his mind, Zelkor ordered his army in pursuit of the fleeing legions. The armies reached northern crusader city of Drezen, which formerly stood within the borders of Mendev. The malign, almost sentient chaos of the Worldwound, however, was not content to stay within its carefully proscribed borders. In an opportunistic counterstroke, the demon-hordes within the Worldwound overwhelmed its guardians and protective enchantments, flowing forth like a black tide. The city of Drezen, caught between the forces of Orcus and the Worldwound, fell under the influence of the Abyss. The combined force turned back upon the armies of the First Crusade. Tens of thousands of pilgrims and warriors drowned in the demonic wave that followed, depleting the armies of Mendev and necessitating the Second Mendevian Crusade.

Venture-Captain Jarina al-Mullam closes the heavy tome with a sigh. The Keleshite woman looks around at all of you with her serene and insightful gaze. "Since that time, staunching the expansion of the Worldwound has been the focus of the crusades, now on its fourth iteration. Tsar was forgotten, and the land around it shunned and remembered only as the Desolation. It is with great gravity that we send you on this mission, Pathfinders. Exploring these ruins and recovering the unimagined artifacts within is of tantamount importance."

"But if we were to send anyone into a situation a treacherous as this, I can think of no better group. Your skills are varied, and all of you have proven yourselves to be highly capable, flexible, and independent." Venture-Captain Charlotte DesChamps interjects, with a small wink in V's direction. She drops a heavy satchel on Jarina's lush Qadiran carpet, and then sits on the edge of the desk. Jarina, sitting behind the desk, barely conceals a look of pained consternation at Charlotte's impropriety. The younger Taldan woman continues, "Your first stop after Nerosyan is to the southern edge of the Desolation, a small settlement of cutthroats and the worst kind of profiteering entrepreneurs sprang up on the southern fringe of the Desolation. This hole-in-the-wall known simply as the Camp will serve as your staging ground. You'll love it, V and Sakura!" She smirks cheerfully.

Jarina stands and gently moves a chair next to her friend, cringing every time Charlotte's many buckles and weapons scrape the polished wood. "Ahem. Charlotte, we have been going on, but I don't actually think all of our agents have met. Please, introduce yourselves before my fellow Venture-Captain goes on a tangent about the joys of vagabond camps."


Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / All Messageboards

Want to post a reply? Sign in.

Recent threads in Play-by-Post

Gameplay
The Temple of Elemental Evil
DM Stephens Serpents Skull Campaign PBP Chapter 1: Smugglers Shiv
Tark's Council of Thieves: Nobles without a House
A Fine Day at the Docks
DM Aron Marczylo's Curse of the Crimson Throne - Part 3
Team Dwarf / Gnome in Elves vs Dwarves -- ELVES KEEP OUT
DM VoV: Way of the Wicked - Game Thread
The Lost City (4e Paragon)
Sheik Voodoo's Katapesh Nights
The Shadows Turn - Chavamana's CoT
DM Bloodgargler Kingmaker Gameplay
AZ's Broadened Horizons G1 - Game
WotW: A Knot of Thorns The Second Parchment
DougFungus' Crypt of the Everflame
GM Brayden's PFS First Steps: "In Service to Lore" - Group 2
Dunebuggs Kingmaker - Conquering the Stolen Lands
DM Fflash's Shackled City Campaign
Gamethread : CoT
WotW: A Knot of Thorns The First Parchment



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.