GM mechaPoet's Risen from the Sands (Inactive)

Game Master mechaPoet

Pyramid Overmap

Combat Map


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M Dwarf (Pahmet) | HP: 28/28 |AC:17 (T 13 Fl 14) | CMB +6, CMD 19/15 Fl |F:+4, R:+5, W+3|Init: +4*(+2 Desert) | Perc:+8*(+2), SM +2 Ranger 3 |Speed 20 ft|

Akri lowers his head in respect to Khairam and his sister.

"Tend the wounded, Khairam. I hope to meet you again under the sun."

Akri then bustles with Eisalka and Man to secure the Aspis gear. "Sionnach, do your voices let you use this wand of healing? I think we all could use a few taps from it."

The ranger then stands upright, and considers Jib as if the ratfolk had just appeared from thin air.

"Jib, is it? I am El Akriban, servitor to the Kings. You are very brave and honorable to stand and fight the Consortium. Their filth permeates places like this. They would prefer to leave you to die if it were to increase their own coffers- we will not. Here-" Akri hands Jib a cure lite potion "We are a team, here, on the verge of a tremendous discovery. Join us, we could use an archer. Do you know anything about traps?"

Liberty's Edge

Kitsune Medium; HP 13/21; 18 AC, 13 touch, 15 FF; 15 CMD; Fort +3, Ref +4, Will +4 Init +3, Perception +5, 20 ft mvmt (medium armor)
Skills:
Bluff +7, Diplomacy +7, Knowledge (arcana, planes, religion) +6, Linguistics +7, Perception +5, sense motive +4, Use magic device +8

Sionnach takes all healing items from the loot and uses the wand to bring the party back up to full health.
I believe that would be 11 charges off the wand to bring everyone up to full if we're taking average out of combat


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Excellent.


Male NG Ratfolk Investigator 3 | HP: 15/21| AC: (23)19 (15 Tch, 15 Fl)| CMB: +3, CMD: 15 | F: +4, R: +2, W: +7| Init: +4 | Perc:+7, SM:+7 | Speed 20ft | Inspiration 4/4 | Extracts: 1st 1/4 Active conditions: Shield

"I do, in fact. I was hired by the Consortium for that very purpose. I'm a decent archer, but my strength lies in trapfinding. I would love to assist you. As it so happens, I am recently unemployed.

He grins, and holds out a hand.


Out of Anarchy Map

Since we had a combat, I'll repost the room description:

In this room, a tall black granite statue of a pharaoh stands on a polished alabaster floor in the center of this chamber beneath a vaulted limestone ceiling decorated with gilt stars. The statue of the pharaoh is very familiar to the explorers by now: Sekh-pa-Mefer III. On the north wall stands a panel of granite, carved to resemble a door. A flat granite slab lies on the floor in front of the false door. The false door is inscribed with Ancient Osiriani hieroglyphics listing the pharaoh's names and titles as well as instructions and prayers for the offerings made to him. As Khairam found before the Aspis arrived, a crack in the seam reveals that this is actually a functional door as well. It's opened easily enough into a secret chamber beyond...

Read Magic or DC 23 Spellcraft:
One of the prayers inscribed on the false door is a a remove curse spell. Removing this slab would be quite the feat, but it should function well enough as a normal scroll if read where it is.

DC 15 Knowledge (Religion) on false door:
This false door symbolizes - and not subtly - a threshold: the threshold between the land of the living and the land of the dead.

To the west is a statue of a lean man with the head of an animal with a curved snout and erect squared ears.

The eastern chapel holds a statue of a strong, powerful man with a falcon’s head topped with a solar disk.

DC 20 Knowledge (Religion):
The western statue represents Set, the Ancient Osirian god of darkness, deserts, and storms, and the patron of pharaohs and undead alike. The eastern represents the Ancient Osirian sun god Ra.

There is a secret panel in the base of Ra's statue that contains a bronze scroll case. Inside is a papyrus scroll of searing light. Khairam found this earlier, and adds it to the pile of supplies looted from the Aspis. He uses his cloak to drag the unconscious bodies back toward the entrance and wait for the rest to return as he tends to his sister.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Spellcraft: 1d20 + 11 ⇒ (7) + 11 = 18
Kn.Religion on door: 1d20 + 1 ⇒ (12) + 1 = 13
Kn.Religion on statue: 1d20 + 1 ⇒ (17) + 1 = 18

Failed all three.

Liberty's Edge

Kitsune Medium; HP 13/21; 18 AC, 13 touch, 15 FF; 15 CMD; Fort +3, Ref +4, Will +4 Init +3, Perception +5, 20 ft mvmt (medium armor)
Skills:
Bluff +7, Diplomacy +7, Knowledge (arcana, planes, religion) +6, Linguistics +7, Perception +5, sense motive +4, Use magic device +8

Knowledge (religion) on the door (with guidance): 1d20 + 7 ⇒ (13) + 7 = 20
Knowledge (religion) on the statue (with guidance): 1d20 + 7 ⇒ (7) + 7 = 14
After pondering it for a brief moment, Sionnach pronounces, "The door is a symbol of the threshold between life and death."
He then looks at the statue for a moment before pronouncing, "And this...is some fine artistry. Truly a lovely statue. No idea what else it might mean. Of course, it's not nearly as lovely as statues of Urgathoa." And with that, he simply begins to wander away from the statue.


Male NG Ratfolk Investigator 3 | HP: 15/21| AC: (23)19 (15 Tch, 15 Fl)| CMB: +3, CMD: 15 | F: +4, R: +2, W: +7| Init: +4 | Perc:+7, SM:+7 | Speed 20ft | Inspiration 4/4 | Extracts: 1st 1/4 Active conditions: Shield

Jib has several skills, but neither of those, or I'd roll for him!

Jib looks like he wants to say something, but thinks better of it when Sionnach mentions Urgathoa. His mouth hangs open for a few seconds, and he closes it with his hand.


Out of Anarchy Map

If you all don't mind, I'm going to nudge you in my next post into the next room, behind the false-door-that-is-secretly-a-secret-door. That will go up this weekend.


M Dwarf (Pahmet) | HP: 28/28 |AC:17 (T 13 Fl 14) | CMB +6, CMD 19/15 Fl |F:+4, R:+5, W+3|Init: +4*(+2 Desert) | Perc:+8*(+2), SM +2 Ranger 3 |Speed 20 ft|

Akri finds himself compelled by his dwarven heritage to obsessively tinker with the fissure in the not-a-door, until he is able to pry it open slightly... nudged!

Liberty's Edge

Kitsune Medium; HP 13/21; 18 AC, 13 touch, 15 FF; 15 CMD; Fort +3, Ref +4, Will +4 Init +3, Perception +5, 20 ft mvmt (medium armor)
Skills:
Bluff +7, Diplomacy +7, Knowledge (arcana, planes, religion) +6, Linguistics +7, Perception +5, sense motive +4, Use magic device +8

"Well, the dwarf managed to open the door that was not a door that turns out to be a door," the kitsune says with a shake of his head.
"Well, I suppose we should go into the room, which is probably not a room, which is a room then."


Out of Anarchy Map

So, my computer is out of commission for the moment, which means I can't update the map. So we're gonna go with just description for a little bit.

Akri opens the door, which leads into a 30 foot square room. An elaborately decorated sarcophagus stands among the heaped treasures and offerings in this burial chamber. Ancient Osiriani hieroglyphs on the walls proclaim this to be the tomb of Pharaoh Sekh-pa-Mefer III, the Pharaoh of Sphinxes.

As soon as the dwarf opens the door, the lid of the sarcophagus violently shakes up and falls off as a mummified figure rises from within. It wears an elaborate royal Osiriani headdress and an amulet with a huge red gem set in it. It points a bony finger at the party and utters in a raspy command: "Die now."

Battlefield:
Akri is in front, with room next to him in The ten foot wide doorway. The mummy is fifteen feet from the door.

Initiative!

Akri
Sionnach
Jib

Mummy
Eisalka
Man

Akri, Sionnach, and Jib are up! Good luck!

GM Rolls:
Mummy: 1d20 + 5 ⇒ (4) + 5 = 9
Akri: 1d20 + 6 ⇒ (18) + 6 = 24
Eisalka: 1d20 + 2 ⇒ (2) + 2 = 4
Jib: 1d20 + 4 ⇒ (11) + 4 = 15
Man: 1d20 + 2 ⇒ (14) + 2 = 16
Sionnach: 1d20 + 3 ⇒ (17) + 3 = 20


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

On Eisalka's turn unless something majorly changes:

"You will be destroyed, you disgusting corpse!" Eisalka screams at the mummy, and she then chants arcane phrases and her eyes begin glowing in that telltale way. Man casts burning gaze and Eisalka stares at the mummy.
burning gaze: 1d6 ⇒ 4 DC 18 Fort save to negate damage, and if damaged, DC 18 Reflex save or catch fire. Spell lasts 4 rounds.

Liberty's Edge

Kitsune Medium; HP 13/21; 18 AC, 13 touch, 15 FF; 15 CMD; Fort +3, Ref +4, Will +4 Init +3, Perception +5, 20 ft mvmt (medium armor)
Skills:
Bluff +7, Diplomacy +7, Knowledge (arcana, planes, religion) +6, Linguistics +7, Perception +5, sense motive +4, Use magic device +8

Moving towards the mummy to create a flank opportunity for Akri from the other side
Sionnach moves towards the mummy declaring, "Yes indeed, you will die now! And my beloved Senenetka will be leaving this musty old tomb on my arm."
Then, he offers to the party, "Remember, the beauties said he was probably entombed with his dogs. Keep an eye out."

Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Perception check was specifically looking for dogs or other threats, in case that was unclear

Not sure without a map if I'll be able to move and still attack, but I'll put an attack in in case I can.
Sickle: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 ⇒ 2

After posting that, it occurred to me I should do a knowledge check for weaknesses...dang it!

Knowledge(religion): 1d20 + 6 ⇒ (12) + 6 = 18


Male NG Ratfolk Investigator 3 | HP: 15/21| AC: (23)19 (15 Tch, 15 Fl)| CMB: +3, CMD: 15 | F: +4, R: +2, W: +7| Init: +4 | Perc:+7, SM:+7 | Speed 20ft | Inspiration 4/4 | Extracts: 1st 1/4 Active conditions: Shield

Jib looks terrified, and raises his bow. Hands quivering, he aims at the undead monstrosity, and lets an arrow fly.

"Um...uh...what is that?!?"

Ranged Attack Roll: 1d20 + 7 ⇒ (17) + 7 = 24
Arrow Damage: 1d6 + 1 ⇒ (5) + 1 = 6


M Dwarf (Pahmet) | HP: 28/28 |AC:17 (T 13 Fl 14) | CMB +6, CMD 19/15 Fl |F:+4, R:+5, W+3|Init: +4*(+2 Desert) | Perc:+8*(+2), SM +2 Ranger 3 |Speed 20 ft|

Akri cautiously enters the room, weapons drawn, looking for the Pharaoh's minions.

Perception: 1d20 + 8 ⇒ (20) + 8 = 28 Looking for sphinxes or other mummified "pets"

"That, Jib, is Pharaoh Sekh-pa-Mefer III. Well, it was anyways."

Akri bows low to the undead horror before them, then speaks sharply at the shrouded corpse.

"Mekesh, var filla! Kash Pahmet estirdal seth ket, Sekh-pa-Mefer!"

translate:
"You disgrace your family! As is Pahmet duty, you must go, Sekh-pa-Mefer!

With that said, the Servant moves up to attack the King. positioned to flank with Sionnach

Ghoulsplitter: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
damage: 1d10 + 6 ⇒ (7) + 6 = 13


Out of Anarchy Map

Akri charges forward, laying into the mummified remains with his axe, although the ancient creature's preservation blunts the impact. The creature grunts, but is then able to knock Sionnach's sickle away with a heavy arm. The pharaoh is unable to see Jib's arrow fly at him, and it too sticks in. Again, it doesn't seem particularly effective... In any case, none of them see any other creatures in here, living or dead. Akri can point out a strange hieroglyph inscribed on the pharaoh's chest wrappings, though.

Sekh-pa-Mefer III, mere slits in his bandages revealing glowing red flames for eyes, seems to summon a supernatural strength. Despite his sluggish reactions, his eyes flash and his body seems to be surrounded by a blue swirl of magical energy. He slams his arms toward Akri, moving with supernatural speed for something so old and stiff.

Slam: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Slam: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

After its attack, the corpse has Eisalka to deal with. The avian wizard's eyes glow with flame as well, although hers are more potent.

Fort: 1d20 + 3 ⇒ (17) + 3 = 20

It manages to resist the gaze, though, patting out the little fires that begin on its bandages before they spread.

Battlefield:
Akri and Sionnach flank the mummy in the center of this room. Jib, Eisalka, and Man are about 20 feet away, and have line of sight and a clear shot.

Knowledge:
Sionnach recognizes this mummification method. Sekh-pa-Mefer III's bones are quite dense and rigid due to the preservation process, giving him DR 5/--. However, he does have a hieroglyph (that Akri spots and points out) which indicates a specific elemental weakness that varies from mummy to mummy (commonly fire, sometimes cold or acid, and rarely electricity or sonic). If only someone could make it out...

DC 25 Linguistics on hieroglyph:
The symbol inscribed on this mummy indicates that it's vulnerable to acid damage.

Additionally, the explorers may be able to find out more about this situation:

DC 20 Knowledge (history) or DC 20 Knowledge (nobility):
Despite the gold riches in this room and the mummy's royal trappings, this corpse is definitely not the Pharaoh of Sphinxes. What this creature is wearing does not match the specifics of what a pharaoh from that age should be wearing, not to mention that you would think the Pharaoh of Sphinxes would be entombed with some actual Sphinxes.

DC 20 Appraise:
Taking a quick glance around, you spot some imperfections in the gold heaps of treasure piled around this room. It looks like there are several items in here that are normal clay or stone covered with a thin layer of gold. The gold looks real, but a rough estimate says that these things are literally not worth their weight in gold.

Initiative!

Akri (13 damage)
Sionnach
Jib

Mummy (9 damage)
Eisalka
Man

Everyone is up! Good luck!


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Linguistics Man: 1d20 + 11 ⇒ (1) + 11 = 12 <- GAH! Seriously, bad time for a nat 1!

Kn.history Man: 1d20 + 11 ⇒ (8) + 11 = 19
Kn.history Eisalka: 1d20 + 1 ⇒ (12) + 1 = 13

Appraise Man: 1d20 + 14 ⇒ (6) + 14 = 20

"Of course, a mummy guarding a false treasure horde. Why would it be real treasure, right?" Eisalka says, sarcastically. She then stares menacingly at the mummy again.
burning gaze: 1d6 ⇒ 3 Another DC 18 Fort save to keep from taking the damage and then a DC 18 Reflex to not catch fire.

Man will pull out his wand of ray of enfeeblement and cast it at the mummy.
ranged touch: 1d20 + 3 ⇒ (1) + 3 = 4 Str penalty: 1d6 ⇒ 2 but his ray misses horribly.

Liberty's Edge

Kitsune Medium; HP 13/21; 18 AC, 13 touch, 15 FF; 15 CMD; Fort +3, Ref +4, Will +4 Init +3, Perception +5, 20 ft mvmt (medium armor)
Skills:
Bluff +7, Diplomacy +7, Knowledge (arcana, planes, religion) +6, Linguistics +7, Perception +5, sense motive +4, Use magic device +8

Sionnach focuses his movements on distracting the mummy knowing that Akri's blows will do far more harm to the ancient pharaoh using aid another to give Akri a +2 on top of the flank

Attacking AC 10 to Aid Another: 1d20 + 7 ⇒ (4) + 7 = 11

Technically, I'm not sure if I get the flank bonus or not on the aid another check

"Have at you, foul beast! I'll lay waste to you!" Sionnach cries at the mummy as he waves his sickle threateningly at it while giving Akri a sly wink.

+2 to Akri's attack assuming I've done the math correctly


Male NG Ratfolk Investigator 3 | HP: 15/21| AC: (23)19 (15 Tch, 15 Fl)| CMB: +3, CMD: 15 | F: +4, R: +2, W: +7| Init: +4 | Perc:+7, SM:+7 | Speed 20ft | Inspiration 4/4 | Extracts: 1st 1/4 Active conditions: Shield

Knowledge (History): 1d20 + 7 ⇒ (12) + 7 = 19

Jib, still startled by the appearance of the mummy, fires an arrow. It isn't a steady shot.

"Gods-blasted monsters! Why is it always undead?"

Ranged Attack Roll: 1d20 + 7 ⇒ (6) + 7 = 13
Arrow Damage: 1d6 + 1 ⇒ (4) + 1 = 5

This encounter is making me already miss Merephel...


M Dwarf (Pahmet) | HP: 28/28 |AC:17 (T 13 Fl 14) | CMB +6, CMD 19/15 Fl |F:+4, R:+5, W+3|Init: +4*(+2 Desert) | Perc:+8*(+2), SM +2 Ranger 3 |Speed 20 ft|

"Better than snakes, Jib!" Akri shouts as he levels his weapons into the undead King.

Ghoulsplitter: 1d20 + 5 + 2 + 4 ⇒ (3) + 5 + 2 + 4 = 14 s weapon
damage: 1d10 + 4 + 2 ⇒ (10) + 4 + 2 = 16

Skullcrusher: 1d20 + 5 + 2 + 4 ⇒ (1) + 5 + 2 + 4 = 12 b weapon
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

*ahem* DAMMIT!


Out of Anarchy Map

Fort save: 1d20 + 3 ⇒ (4) + 3 = 7
Reflex save: 1d20 + 2 ⇒ (19) + 2 = 21

The mummy suffers under Eisalka's burning vision again, its bandages scorching but not igniting.

Patting out the little fires, the mummy then keeps its eyes trained on Sionnach's weapon, distracting it enough that Akri lands a solid hit with his axe. Between the two of them flanking the creature, it bumps into Sionnach trying to dodge Skullcrusher to no avail. The only thing keeping the undead from crumbling to dust is its stony preservation that resists some of the force of the blows.

Jib's arrow hits the creature, but hits at a bad angle, bouncing off its tough skin harmlessly.

"Fools!" it screams. "You will never leave my tomb alive!" Glowing once again with magical light, it invigorates its old bones and lashes out at Akri in a flurry of heavy blows. He swings with too much force, though, and the dwarf is able to easily step out of the way.

Slam: 1d20 + 7 ⇒ (4) + 7 = 11
Slam: 1d20 + 7 ⇒ (6) + 7 = 13

Battlefield:
Akri and Sionnach flank the mummy in the center of this room. Jib, Eisalka, and Man are about 20 feet away, and have line of sight and a clear shot.

Knowledge
Knowledge checks in this post.

Initiative!

Akri
Sionnach
Jib

Mummy (29 damage)
Eisalka
Man

The party is up!

You're very close to defeating this creature! One more solid hit should do it!


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Eisalka stares once more at the mummy.
fire: 1d6 ⇒ 4 Fort then Reflex save again, DC 18

Seeing that the creature is near to falling apart, Eisalka and Man then cast several magic missiles at it.
magic missile: 3d4 + 3 ⇒ (3, 4, 1) + 3 = 11

Liberty's Edge

Kitsune Medium; HP 13/21; 18 AC, 13 touch, 15 FF; 15 CMD; Fort +3, Ref +4, Will +4 Init +3, Perception +5, 20 ft mvmt (medium armor)
Skills:
Bluff +7, Diplomacy +7, Knowledge (arcana, planes, religion) +6, Linguistics +7, Perception +5, sense motive +4, Use magic device +8

Sionnach continues brandishing his sickle threateningly at the mummy.
"The alive and undead alike will leave this tomb, old fool. All but you." he taunts.
Attacks AC 10 to Aid Another for Akri's attack: 1d20 + 7 ⇒ (20) + 7 = 27

Haha! A critical aid!


Male NG Ratfolk Investigator 3 | HP: 15/21| AC: (23)19 (15 Tch, 15 Fl)| CMB: +3, CMD: 15 | F: +4, R: +2, W: +7| Init: +4 | Perc:+7, SM:+7 | Speed 20ft | Inspiration 4/4 | Extracts: 1st 1/4 Active conditions: Shield

Jib waits until the mummy is distracted, and then once he's looked away, looses his arrow.

Ranged Attack Roll: 1d20 + 7 ⇒ (3) + 7 = 10
Arrow Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Out of Anarchy Map

The mummy, bandages ragged and burned, meets Eisalka's gaze one last time. He opens his mouth in a snarl to speak, but as a magical flash in the avian wizard's eyes sparks one last fire, the undead creature catches -- then burns to ash. The crown clangs against the stone and rolls away, and a pile of embers and bones now lies on the ground, topped with the large ruby-set necklace.

Combat is over! Great job!

Detect Magic on necklace and Spellcraft DC 20:

Taking stock of the golden burial goods here, Eisalka noticed that there are imperfections in the gilding, showing the clay underneath. The dozens of urns, statuettes, and other grave goods in this chamber are all covered in the thinnest layer of gold. The lot is worth maybe 500 gold, although all together would probably weigh about 1,000 pounds.

DC 20 Knowledge (history) or DC 20 Knowledge (nobility):
Despite the gold riches in this room and the mummy's royal trappings, this corpse is definitely not the Pharaoh of Sphinxes. What this creature is wearing does not match the specifics of what a pharaoh from that age should be wearing, not to mention that you would think the Pharaoh of Sphinxes would be entombed with some actual Sphinxes.

DC 15 Perception:
On this side of the secret door, there are some interesting carvings that have nothing to do with proclaiming the pharaoh's glory. The depict, from top to bottom: a human man, a human woman, a ram, a jackal, and a falcon.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Spellcraft: 1d20 + 11 ⇒ (7) + 11 = 18
Kn.history: 1d20 + 11 ⇒ (8) + 11 = 19
Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Kn. aid Eisalka: 1d20 + 1 ⇒ (18) + 1 = 19

Man leans over to Eisalka and whispers something to her.
"That necklace is magical, but I don't recognize it. However, I can tell you that that mummy was not the Pharaoh of Sphinxes. Which means we still have a likely more powerful mummy to destroy." Eisalka sighs at that prospect.

"Oh also, there are some carvings there that don't fit with everything else. A human man, a human woman, a ram, a jackal, and a falcon."


Male NG Ratfolk Investigator 3 | HP: 15/21| AC: (23)19 (15 Tch, 15 Fl)| CMB: +3, CMD: 15 | F: +4, R: +2, W: +7| Init: +4 | Perc:+7, SM:+7 | Speed 20ft | Inspiration 4/4 | Extracts: 1st 1/4 Active conditions: Shield

"So this one was a decoy? In case someone actually made it this far? That's...actually quite sneaky."

He sounds surprised, and a little impressed.

Liberty's Edge

Kitsune Medium; HP 13/21; 18 AC, 13 touch, 15 FF; 15 CMD; Fort +3, Ref +4, Will +4 Init +3, Perception +5, 20 ft mvmt (medium armor)
Skills:
Bluff +7, Diplomacy +7, Knowledge (arcana, planes, religion) +6, Linguistics +7, Perception +5, sense motive +4, Use magic device +8

Perception with guidance: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8

"Well, I suppose we'll call this an excellent practice round then," Sionnach says with a smirk. "Now let's go find the real pharaoh and rescue the lovely ladies! Oh, before that, anyone need healing?" the designated healer asks as an afterthought.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

"I am missing a bit of my health, as is Man. A curative spell or two would be appreciated."


Male NG Ratfolk Investigator 3 | HP: 15/21| AC: (23)19 (15 Tch, 15 Fl)| CMB: +3, CMD: 15 | F: +4, R: +2, W: +7| Init: +4 | Perc:+7, SM:+7 | Speed 20ft | Inspiration 4/4 | Extracts: 1st 1/4 Active conditions: Shield

"I wouldn't turn away from magical healing myself. I've far too many cuts and bruises...although you can't tell!"

He gestures at all his fur, grinning.


M Dwarf (Pahmet) | HP: 28/28 |AC:17 (T 13 Fl 14) | CMB +6, CMD 19/15 Fl |F:+4, R:+5, W+3|Init: +4*(+2 Desert) | Perc:+8*(+2), SM +2 Ranger 3 |Speed 20 ft|

Perception: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
and a +2 to that for Stonecunning if applicable

Akri winces as he leans in to inspect the gilded clay pots.

"Aye, Fox, a bit of help will get me ready for the next one."

The Pahmet joins the winged spell-slinger, eyeing the odd hieroglyphs.

Liberty's Edge

Kitsune Medium; HP 13/21; 18 AC, 13 touch, 15 FF; 15 CMD; Fort +3, Ref +4, Will +4 Init +3, Perception +5, 20 ft mvmt (medium armor)
Skills:
Bluff +7, Diplomacy +7, Knowledge (arcana, planes, religion) +6, Linguistics +7, Perception +5, sense motive +4, Use magic device +8

So, looks like about 7 charges off the wand if we're taking average

That other cleric was on to something, gripes a female voice in Sionnach's head. We should charge for this.

Well now, drawls out a deep, masculine voice, I can't rightly say that's the way one should treat allies.

Nay, the lass speaks truly, came a more pompous voice. Inferior talents should acknowledge the truly superior!

Ignoring the voices in his head, Sionnach mutters a prayer to Urgathoa with each bit of healing. The prayers sing the praises of living life to the fullest...even beyond life.

After the healing is done, he puts a finger gently to his necklace and whispers, "Soon, my love. Soon."


Out of Anarchy Map

Their wounds healed (taking average healing on the wand here is fine), the explorers have thoroughly investigated the darkened hallways and riches of Sekh-pa-Mefer III's tomb - except for his proper final resting place.

Where to next? You've now fully explored the tomb except for whatever is behind the puzzle for you discovered in the long north hallway. I'm assuming that's where you'd like to go next, and I'll make my next post under that assumption unless you have something else in mind first!


Male NG Ratfolk Investigator 3 | HP: 15/21| AC: (23)19 (15 Tch, 15 Fl)| CMB: +3, CMD: 15 | F: +4, R: +2, W: +7| Init: +4 | Perc:+7, SM:+7 | Speed 20ft | Inspiration 4/4 | Extracts: 1st 1/4 Active conditions: Shield

As the new guy, I will defer my vote to whatever the group decides.

Liberty's Edge

Kitsune Medium; HP 13/21; 18 AC, 13 touch, 15 FF; 15 CMD; Fort +3, Ref +4, Will +4 Init +3, Perception +5, 20 ft mvmt (medium armor)
Skills:
Bluff +7, Diplomacy +7, Knowledge (arcana, planes, religion) +6, Linguistics +7, Perception +5, sense motive +4, Use magic device +8

Definitely thinking the puzzle's the logical next stop


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Puzzle makes sense to me.


Out of Anarchy Map

The explorers make their way back to the northern hallway. They match the series of sphinx carvings in the false pharaoh's burial chamber to the puzzle combination on the hidden door, knowing they are safe from the axe trap that Khairam disabled earlier. The secret puzzle door leads to a wide antechamber, bare except for the carvings covering the wall and two statues of jackal-headed men that flank a pair of huge, ornate doors, each ten feet across. The Ancient Osiriani hieroglyphs are a series of prayers for the deceased's journey into the afterlife. Hopefully they will prove apt only for the buried pharaoh, and not the adventurer who have intruded!

Feel free to prepare any buffs in this room! The statues do not attack, there are no traps, and if you've ever seen a "boss door" in a module, this is it.

The explorers push open the huge, carving-inscribed doors that lead into the next room, dust falling from the hinges and edges as they rumble and scrape open. Once inside, the explorers see that huge granite slabs form the peaked roof of this chamber, the walls of which are incised with thousands of tiny hieroglyphs. In the center of the chamber lies an open stone sarcophagus, its granite lid cracked and broken on the floor next to it. A beautifully decorated wooden coffin lies inside, its lid also askew. Four alabaster canopic jars stand like guardians at the foot of the sarcophagus, while various grave goods lie heaped around the walls of the chamber.

Toward the back, northern side of the chamber stands the rotting, royal remains of a human, wrapped in bandages. He bears a suite of golden jewelry, an impressive headpiece, and decorative symbols of his royal office: a crook and a small whip. His hand is placed upon, and petting, the enormous falcon head of a creature with a leonine body. It, too, is wrapped in burial bandages, and it turns its cruel head toward the living as they enter with surprising speed.

Image

The mummified man starts to shamble toward the explorers, speaking in the Ancient Osiriani tonuge: "I know why you are here, mortals. I am Sekh-pa-Mefer III! No longer Pharaoh - no! I am become a GOD!" he shouts, his rasping voice echoing off the granite slabs of the room. "You have come to worship! Sink to your miserable bellies and offer your meager praise, and perhaps I will spare you!"

Room Layout:
This is a square 50'x50' room with a sarcophagus in the center and a peaked ceiling. The mummy is about 40 feet away, and the mummified falcon-headed sphinx (or hieracosphinx) is against the back wall.

Knowledge checks:

DC 20 Knowledge (history) or (nobility):
Judging by the grave goods, carvings, and the living corpse before you, this is definitely the real deal. Before you stands Sekh-pa-Mefer III, Pharaoh of the Sphinxes. The wealth and knowledge in this chamber could very well be the greatest find in modern Osirionology - assuming you survive.

Sekh-pa-Mefer: DC 15 Knowledge (Religion):
Sekh-pa-Mefer is a mummy, a powerful undead creature. In addition to the typical undead immunities, he has DR 5/--. Also, he exudes an aura of despair: if anyone gets much closer (within 30 feet of him), they might be affected by it, and literally paralyzed by fear.

Sekh-pa-Mefer: DC 20 Knowledge (Religion):
Those bandages have done an excellent job keeping this cadaver from rotting away completely, but the dry, oil-anointed construction is quite vulnerable to fire.

Undead Hieracosphinx: DC 13 Knowledge (Religion):
This zombi-fied sphinx still looks as tough as its normally cruel and violent living version. This one has been specially created to enhance its agility with necromantic magic. It has no special defense against weaponry, but it is fast and can attack faster than even a living creature could.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

Kn.history: 1d20 + 11 ⇒ (15) + 11 = 26
Kn.nobility: 1d20 + 1 ⇒ (11) + 1 = 12
Kn.religion: 1d20 + 1 ⇒ (15) + 1 = 16
Kn.religion: 1d20 + 1 ⇒ (15) + 1 = 16

"This is the real thing, I can tell you that. Watch the sphinx, it is faster than you may imagine. Man, use that gem we found."

Man pulls out a gem and smashes it on the floor. A large fire elemental swirls out of the gem. "Kill the sphinx." Eisalka says, and the elemental charges at the sphinx.
charge slam: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
damage: 1d8 + 2 ⇒ (5) + 2 = 7 plus burn: 1d8 ⇒ 1
The fire elemental lasts for 11 rounds. Its stats are in a spoiler in my profile. The sphinx needs to make a DC 16 Reflex save or catch fire.

Liberty's Edge

Kitsune Medium; HP 13/21; 18 AC, 13 touch, 15 FF; 15 CMD; Fort +3, Ref +4, Will +4 Init +3, Perception +5, 20 ft mvmt (medium armor)
Skills:
Bluff +7, Diplomacy +7, Knowledge (arcana, planes, religion) +6, Linguistics +7, Perception +5, sense motive +4, Use magic device +8

Sionnach casts guidance on everyone before we head in

"You will lose the blessing of undeath just as surely as you've lost Senenetka's love to me," Sionnach says, taunting the pharaoh.

Knowledge (religion) on Sekh-pa-Mefer: 1d20 + 7 ⇒ (16) + 7 = 23
Knowledge (religion) on Hieracosphinx: 1d20 + 6 ⇒ (17) + 6 = 23

"Fire!" Sionnach calls out quite happily to his comrades. "The pharaoh's vulnerable to fire! Let's watch him burn!" and as he says this, he pulls an alchemist's fire from his backpack and moves forward. As an afterthought, he suggests, "Oh, and Bird, maybe your fire beasty could attack the pharaoh?"

Sionnach is moving up to the side of the pharaoh so he and Akri can try to get into flank. However, For this turn, he is just trying to get within 10 ft to throw the alchemist's fire next round.


Male NG Ratfolk Investigator 3 | HP: 15/21| AC: (23)19 (15 Tch, 15 Fl)| CMB: +3, CMD: 15 | F: +4, R: +2, W: +7| Init: +4 | Perc:+7, SM:+7 | Speed 20ft | Inspiration 4/4 | Extracts: 1st 1/4 Active conditions: Shield

Knowledge (History): 1d20 + 7 ⇒ (2) + 7 = 9

Jib fumbles around with a few extracts for a while, and drinks them down before the group enters the room.

He drinks his Elixer of Hiding and extracts of Blurred Movement and
Monkey Fish
. He also activates his Boro Bead to recast Shield.

Jib scrambles along behind his companions, and takes up a clear line of sight along the right wall. He stays within 30 feet of the mummy, and lines up a shot with his bow. He shakes his head, lowering his bow. Instead, he pulls out his Origami Swarm, and throws it behind the mummy.

That was a lot of links in that post!


M Dwarf (Pahmet) | HP: 28/28 |AC:17 (T 13 Fl 14) | CMB +6, CMD 19/15 Fl |F:+4, R:+5, W+3|Init: +4*(+2 Desert) | Perc:+8*(+2), SM +2 Ranger 3 |Speed 20 ft|

Akri's skin prickles as they approach. As Jib prepares extracts, Akri drinks his potion of Fly.

"Sionnach, my dear Fox, could you bless me with one of those scrolls of Bull's Strength before we enter the room? I posses nothing more deadly than what I have in my hands."

sorry for being late to things, here we go!!!

Akri growls as he draws his axe, Ghoulsplitter. He looks to the beast, then to the King. His right hand hovers over the haft of his mace, Skullcrusher.

He spits on the ground as he enters the chamber, an epithet directed towards Sekh-pa-Mefer III.

"Fool me once, Slaver, shame on me. You are no more a god than is a hollow reed. Your legacy ends here, forgotten to the world."

Akri is still walking ie not flying, can move 20' to Sionnach's 30', also maneuvering to catch the mummy in flanking. Ideally out of range for any Alchy Fire this round.


Out of Anarchy Map

Initiative!

Akri
Jib

Sekh-pa-Mefer III
Sionnach
Hieracosphinx
Eisalka
Man

Init rolls:
SpM3: 1d20 ⇒ 15
Sphinx: 1d20 + 3 ⇒ (9) + 3 = 12
Akri: 1d20 + 6 ⇒ (17) + 6 = 23
Eisalka: 1d20 + 2 ⇒ (6) + 2 = 8
Jib: 1d20 + 4 ⇒ (17) + 4 = 21
Man: 1d20 + 2 ⇒ (3) + 2 = 5
Sionnach: 1d20 + 3 ⇒ (11) + 3 = 14

Just rolling these to get it out of the way for my next post. The battle map link at the top of the page has also been updated! If you cannot move your own icon, feel free to ask someone else to move it for you.


Out of Anarchy Map

After rejecting the Pharaoh's generous offer, Akri moves toward the bandaged remains. As he gets close, he feels a wave of despair wash over him: the collective weight of the slavery that this man has imposed on Akri's people, and the irrepressible might of the Pharaoh's authority. He steels himself, though, and summons enough determination not to stop dead in his tracks from hopelessness, moving up to the mummy.

Akri Will save: 1d20 + 3 ⇒ (19) + 3 = 22

Jib moves up as well, pulling out an origami figure. Completing a few key folds, he lobs it over toward the Pharaoh, and it multiplies in the air and on the ground, filling out into a swarm of paper scarabs! They nip at the bandages around the mummy's feet, tearing into the ancient cloth.

Swarm damage: 1d6 ⇒ 6

The Pharaoh cannot move his facial features well, but the animating fires burning in his eyes glare at Akri. "You will pay for your insubordination, Pahmet!" he bellows, flailing an arm at Akri. The dwarf manages to parry the blow, though--just barely.

Slam: 1d20 + 14 ⇒ (2) + 14 = 16

Sionnach taunts the Pharaoh, skirting toward the side of the undead to try to set the thing ablaze. As he gets close, though, doubt fills him. What if channeling a spirit with Urgathoa's blessing would not be enough here? What if the Pharaoh, in all his decadence, is truly deserving of the Pallid Princess's blessing?

Sionnach Will Save, guidance: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Sionnach, I've drawn a potential path for you on the map. Also, let me know if you want to use your spirit surge ability on this will save or not! I cannot reveal if you've passed or failed until you let me know if you want to use it.

The zombie hieracosphinx let loose a bestial cry that echoes throughout the chamber. It steps into the paper swarm, unheeding of the pests, and launches a vicious assault on Akri, drawing blood with its claws and slamming into him with a shoulder check.

Bite: 1d20 + 8 ⇒ (6) + 8 = 14
Claw: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Slam: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Man and Eisalka have their retaliation, though, as they crush the red gem from the summoning stone, calling forth a living pillar of fire. It rushes at the undead sphinx, burning to a crisp a chunk of decrepit wing. It beats at the spreading flame, but it spreads and the creature stays alight.

Swarm damage: 1d6 ⇒ 1
Hieracosphinx Reflex: 1d20 + 5 ⇒ (7) + 5 = 12

Initiative!

Akri (13 damage)
Jib

Origami swarm (Round 1 out of 5)
Sekh-pa-Mefer III (6 damage)

Sionnach
Hieracosphinx (9 damage)
Eisalka
Man
Large fire elemental (Round 1 out of 11)

The party is up! Go ahead and post your actions, regardless of whether there is an enemy turn before yours, and I'll try to adjust if necessary.


Man:
Male human Wizard 3 | AC 12 16, T 12, FF 10 14 | hp 11/20 | Fort +2, Ref +3, Will +2
Raven Wizard 3 with Human Familiar | AC 15, T 14, FF 13 | hp 6/10 | Fort +1, Ref +4, Will +5 | Percep +6 | Init +2

The undead sphinx burns some more. burn: 1d8 ⇒ 3

Eisalka's elemental slams twice more at the undead sphinx.
slam 1: 1d20 + 12 ⇒ (9) + 12 = 21
damage: 1d8 + 2 + 1d8 ⇒ (5) + 2 + (6) = 13
slam 2: 1d20 + 12 ⇒ (13) + 12 = 25
damage: 1d8 + 2 + 1d8 ⇒ (6) + 2 + (6) = 14

Two more Reflex saves DC 16 or the burn duration resets.

While Man and Eisalka move forward, Eisalka chanting arcane words. From her beak issues even more flames, bathing the sphinx.
burning hands: 4d4 ⇒ (2, 2, 1, 2) = 7


M Dwarf (Pahmet) | HP: 28/28 |AC:17 (T 13 Fl 14) | CMB +6, CMD 19/15 Fl |F:+4, R:+5, W+3|Init: +4*(+2 Desert) | Perc:+8*(+2), SM +2 Ranger 3 |Speed 20 ft|

Akri watches Eisalka's flames consume the Hieracosphynx. "Your stuffed pet is a nuisance, Tyrant, and nothing more!"

The Pahmet moves to flank with Jib's swarm. "That's a great trick, Jib!"

Akri snarls and rips into Sekh-Pa-Mefer III with his axe and mace.

assuming Sionnach did cast the bull's strength scroll before we opened

Ghoulsplitter (s): 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
damage: 1d10 + 8 ⇒ (1) + 8 = 9
Skullcrusher (b): 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
damage: 1d6 + 7 ⇒ (2) + 7 = 9


Male NG Ratfolk Investigator 3 | HP: 15/21| AC: (23)19 (15 Tch, 15 Fl)| CMB: +3, CMD: 15 | F: +4, R: +2, W: +7| Init: +4 | Perc:+7, SM:+7 | Speed 20ft | Inspiration 4/4 | Extracts: 1st 1/4 Active conditions: Shield

Jib quickly drinks an extract he had hidden in his pocket. He then reaches into his pouch, and pulls out a small bag.

'Here goes nothing!' He thinks to himself.

"Right you are Akri! Just watch this one!"

Jib lines up a shot, ready to throw his tanglefoot bag.

Jib drank an extract of True Strike, and pulled out a Tanglefoot Bag.

Liberty's Edge

Kitsune Medium; HP 13/21; 18 AC, 13 touch, 15 FF; 15 CMD; Fort +3, Ref +4, Will +4 Init +3, Perception +5, 20 ft mvmt (medium armor)
Skills:
Bluff +7, Diplomacy +7, Knowledge (arcana, planes, religion) +6, Linguistics +7, Perception +5, sense motive +4, Use magic device +8

Yes, I'd like to add my spirit surge to the save, please.

If he makes the save:
Sionnach laughs at the mummy, throws the alchemist's fire, and then steps in 5 ft to give the flank bonus to Akri.

Ranged attack with alchemist's fire: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 ⇒ 3

Ugh! At least he'll take a point of splash damage (as might myself or Akri, unfortunately)


M Dwarf (Pahmet) | HP: 28/28 |AC:17 (T 13 Fl 14) | CMB +6, CMD 19/15 Fl |F:+4, R:+5, W+3|Init: +4*(+2 Desert) | Perc:+8*(+2), SM +2 Ranger 3 |Speed 20 ft|

Did Sionnach make his save??? I can't take the suspense!


Out of Anarchy Map

The fire elemental moves forward, a twisting, serpentine pillar of living flame. It throws itself against the sphinx, which is already burning, and large chunks of sphinx fall to the floor, filling the air with the scent of burning flesh and the dizzying herbs used to preserve it.

Akri lays into the Pharaoh with his weapons, slicing through bandages and cracking bones. Sekh-pa-Mefer’s body is hardened from his preservation and whatever necromancy created him, and the blows’ impacts are reduced.

Jib drinks one of his extracts, and prepares a sticky missile for the pharaoh. His paper bugs continue to swarm, slicing into the Pharaoh and his pet. A large mass of the paper creatures cling to the sphinx, even as flames engulf both the sphinx and the bugs. The paper covers the sphinx’s head, and the creature screams even as its head detaches and falls to the ground, and its body falls lifeless to the ground.

Swarm damage: 1d6 ⇒ 6

The Pharaoh scowls at Akri, his decayed face a twisted mass of hatred. ”You dare strike me?! I shall enjoy killing you and enslaving your very bones!” Sekh-pa-Mefer III draws back, then slams into the dwarf with surprising strength, raking his ancient fingers into the skin of Akri's face. Akri can feel the mummy’s dust trying to find purchase in the wound, but most of it shakes out.

Slam: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 1d8 + 10 ⇒ (2) + 10 = 12

Akri fortitude save: 1d20 + 4 ⇒ (14) + 4 = 18

Sionnach, since your alchemist fire missed, and you didn't roll a separate 1d6 for the spirit surge, I'm just going to use that unused damage roll. It's enough!
Sionnach moves up, and a wave of despair passes over him. He can feel his bones locking up, but the voice in his head offers him encouragement. This blasphemous corpse seeks godhood - but we both know the Pallid Princess is the true ruler of death. Do not let him succeed. Breaking through the mummy’s aura, Sionnach chucks a vial of fire, which explodes on the ground next to him. It splashes up on the mummy, the undead Sphinx's corpse, and burns a few of the paper bugs to ash.

1 is closest square, then clockwise: 1d8 ⇒ 7

Eisalka and Man move forward, and a wave of flame erupts from Eisalka's beak. It washes over the pharaoh, who does his best to dodge the licking flames. The old bones are too slow, though, and Sekh-pa-Mefer III ends up thoroughly scorched, little bits of bandage caught on fire.

Reflex: 1d20 + 2 ⇒ (12) + 2 = 14

---

Initiative!

Akri (25 damage)
Jib
Origami swarm (Round 2 out of 5)

Sekh-pa-Mefer III (26 damage)
Sionnach
Hieracosphinx
Eisalka
Man
Large fire elemental (Round 2 out of 11)

The party is up!

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