Serolt |
Serolt listens carefully, and nods in agreement with the newcomer.
"Bugbears can indeed be dangerous, and it'll take me some time to find the trail again in any event. I think, perhaps, we should return. The goblins may make a second attack, and I'd rather not be too far away."
"I had thought the goblins would have dumped the body soon out of town, having stripped it of it's useful treasures, if any. The fact they took it with them means they have something very specific in mind. We should see Shalelu safely back to town. Losing a day will not significantly impair the tracks - so long as it doesn't rain..."
Frowning, he worries a little, but a good hunter knows when to hunt and when to return to the lodge. Sometimes the prey is just destined to escape.
He watches the wasp fly from Vanea's mouth surprised and impressed. I've never seen that before!
GM Mawgrim |
The stick in Shaedeen's hands, dry and unyielding, snaps easily despite her lack of raw strength. Shalelu takes the two arm length sticks and nods, smiling at the girl. "Thank you for that. And yes, it is personal. I have lost friends and traveling companions due to Bruthazmus and his vendetta against elf-kind, and I have vowed two things - one, that I shall never die by his hand, and two, that no others in my company shall meet their ends while I have power enough to stop it."
Vanea's song, and the magical wasp it conjures up, help to reduce some of the swelling of her arm as well as other wounds on Shalelu's body. Though the bone is still very much broken, the inflammation has reduced and the pain lessened thanks to the magical wasp. "Thank you for that, Vanea. The healing has helped ease the swelling some. Tell me, do you or any of your companions here know how to apply a splint at all?"
Shaedeen Valzanar |
Shaedeen hands the elf the two stick halves, now certain that she's needlessly made a fool of herself and antagonized a likely ally. "Sorry--I've never made a splint before." In a softer voice she adds, "And I'm sorry about pushing and prying into your affairs."
To the others she announces, "I'll stand watch while you get her fixed up." Then she walks off a short ways, peering in the direction the bugbear fled.
Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Serolt |
Serolt hopes for another to step forward, but when none do, he says, "Well... I've, uh, had some training from a Shaman in the Skoan-Quah. It was mostly to do with preparing a body for the observation rituals, but, er, it should apply here too."
He moves over to Shalelu, "Does any one have a healer's kit? This is hard to do with just a few sticks and some strips of cloth..."
He does what he can with the tools available.
Heal: 1d20 + 6 ⇒ (1) + 6 = 7
sigh...
Sadly, he makes a mess of it, and only manages to hurt Shalelu with too tight a brace. "No, that's not right. Better take that off and see a professional. Sorry." The big man turns red with his failure and moves away, ready to return to town.
I need some supplies - and the cash to pay for them.
GM Mawgrim |
Turning her gaze to Shaedeen, Shalelu smiles reassuringly and shakes her head. "There is no need to apologise for wanting to know why something is the way it is, and to be perfectly honest with you if I were uncomfortable with sharing I wouldn't have said anything."
Shalelu winces in pain but grits her teeth through it, the fresh tear in her eye belying the sensation. "It is of no worry, Serolt - thank you for trying anyway. I will do what I can to keep it still while we walk. We should get going shortly if we are to make it back to Sandpoint by dark, and we can probably take the road to the north." She stands and moves over to the bodies of the goblins that had already fallen by the time the adventurers had arrived, picking through them for anything of worth. "You all may take the bounty from your kills, and I from mine."
Ratimir Ganic |
1 person marked this as a favorite. |
Healing: 1d20 + 6 ⇒ (19) + 6 = 25
Ratimir sits in a stone, listening to the conversation while ripping some long leaves into fiber straws. He braids them together, still not uttering a word, but always listening. When he is finished with the task, he stands up, picks up the sticks and assembles a splint to hold Shaelu's broken arm. "We travelers always pick up a thing or two when it comes to first aid, right? With all the drinking and dancing that goes on in a merry Varisian caravan, comes a fair share of nasty falls. Let's say this is not the first splint I've had to fashion...", the cartomancer says gently.
Serolt |
Serolt watches as Ratimir fixes up her arm. Ahhh, so that's how you do that! he muses to himself. I must improve if I'm to measure up to this lot.
"Well done Ratimir, I like how you crossed over there to help support the elbow. I'll have to remember that trick."
He'll search the goblins quickly for any loot, smiles, looks to the group for any dissent, and starts to track back to town. Taking a more direct route, likely, as they're not hunting for tracks and weaving around the countryside.
Walking back to town, Serolt considers a while, and then asks, ”So I’m a little worried about Regin, being in the front line all the time. It’s where he should be of course, but I’d like to do more to protect him.”
”One of my trainers had a friend, a friend who could cast a spell called Mage Armor, and did so daily. Apparently it’s a long lasting spell in some hands.”
”Anyway, I was wondering if any of you knew that spell, and if there’s something I can do to help you, so you use it on Regin. Alternatively, if you can use a wand, maybe I’ll pick one of those up.” He grins, ”When I get some money of course.” he laughs, thinking of how little loot they’ve found so far.
If someone is planning to cast it on themselves, I can get a pearl of power or whatever to get an extra casting for Regin - if you’re willing. If not, I’ll pick up a wand - I think two or more of you have the spell on your lists and so could use a wand for me.
GM Mawgrim |
As he goes through the belongings of each of the goblin corpses, Serolt is joined by a wordless Shaedeen and between the two of them manage to collect the following:
Two flasks of alchemist's fire
One unidentified potion
A masterwork horsechopper (Small sized)
And a small pouch with about a half dozen chips of semi-precious stones.
Shaedeen Valzanar |
Looks like my earlier post got eaten.
Shaedeen helps Serolt loot the fallen goblins, allowing the stronger hunter to carry all the items...except for the pouch of semi-precious stones. These she pours into her palm to show to the others, including Shalelu.
"Does anyone recognize what kind of stones these are?" she asks. "If we can identify them, I may be able to reasonably appraise them."
Basically, Shae's looking for folks to Aid Another and/or use guidance to help with her roll. She's got a +5 modifier on Appraise rolls, but it's a long way to the target DC of 20.
In my lost/eaten post, Shae rolled an 8 + 5 = 13. I'll roll again in case the GM chooses to be generous (on the off-chance this new roll is actually higher).
Appraise: 1d20 + 5 ⇒ (8) + 5 = 13
Once the stone chips have been looked over, Shae returns them to their pouch, readies her crossbow, and takes a rearguard position for the return trip to Sandpoint.
Shaedeen Valzanar |
"WAIT!! Didn't we smell something burning earlier? Yeah, look--there's smoke coming out of the tower! And shouldn't we explore the tower for enemies and treasure?"
Vanea Lothmatis |
Spellcraft to identify the potion: 1d20 + 5 ⇒ (16) + 5 = 21
Aid to appraise: 1d20 + 1 ⇒ (16) + 1 = 17
After casting a minor spell to help her identify the potion, Vanea looks at the stones.
I'm not truly sure about the worth of these chips...
GM Mawgrim |
Peering over the contents of the potion, her eyes aglow with a spell to detect further magic in the area, Vanea determines that the potion is one of cure moderate wounds.
As for the gem chips, they appear to be quite milky and opalescent in colour, ranging from pink to yellow to pale blue. Between Vanea and Shaedeen, they are unable to detemine the true value of the gems.
Since there is no real penalty for everyone having multiple party members give their opinions on an item, and Appraise is not a Trained Only skill, everyone else can feel free to do either an Appraise or an Intelligence check (DC 10) to aid Shaedeen's attempt to appraise.
GM Mawgrim |
Shalelu thanks Ratimir for helping fix her broken arm still with the splint. "I can certainly imagine - I traveled with a Varisian caravan once for a short time as they made their way to Korvosa, and I must admit that there are some nights I barely a thing due to the potent cordial they were all drinking."
She continues to rummage the pockets before making her way into the ruins of the tower. Without a roof, this structure would barely withstand rain or snow, but the sturdy walls would keep out most of the wind in a pinch. The elf kneels beside a smouldering mass and bats at it with the remains of a blanket as best she can.
Apologies for the double post - thought I might get something in place before bed.
Shaedeen Valzanar |
Shaedeen follows the elf into the ruined tower, curious to see what it contains and what is on fire inside it. When she sees Shalelu trying to extinguish the burning backpack with her broken arm, Shae says, "Let me do that! I'm pretty sure that sort of movement isn't good for a splinted arm."
Assuming the elf allows her to take the blanket from her, Shaedeen beats out the flames and cinders before wordlessly handing the charred backpack to Shalelu.
Serolt |
Serolt too stops walking to check out the tower. (can't believe I missed that! sigh)
If Shaedeen has trouble with the flames by the time he gets there, he'll cast Create Water to douse the remaining heat.
He otherwise keeps his distance so as not to be in the way.
GM Mawgrim |
Shalelu smiles sheepishly and hands the ruined blanket to Shaedeen. "Sorry, I guess I am used to doing things on my own," she states as the rogue beats out the last of the embers from the backpack. The elf then begins to rummage through the burned backpack, sliding whatever supplies are still salvageable from it and putting them into a small, coarsely woven sack.
Leaving the charred leather bag behind, she walks over to a tree near the entrance of the tower and picks up a finely crafted longbow from next to the corpse of a goblin before turning to the five adventurers. "Whenever you are all ready," she says, leaving the group to finish off any tasks they were doing.
Now is your chance if you would like to do anything else here before moving back on. I believe you are heading to town, but I will move you guys on in whatever direction you wish once three of you have made the same decision.
Shaedeen Valzanar |
Shaedeen seems troubled somewhat by Serolt's presence inside the tower. She approaches the hunter looking a bit uncertain or perhaps even nervous.
"If we're going to be traveling together...and if I can afford it...maybe I can help you pay for a wand of that protective spell for Regin. I'm not really comfortable with it, and I never planned on it being this way, but...it looks like I'm going to have to be a sort of front-line combatant if this merry band of ours is to succeed. Haelvor's the only one of us with decent armor, but he doesn't strike me as a toe-to-toe fighter either. The more Regin's protected, the more I'm protected...the more we're all protected."
Shae's ready to escort Shalelu back to town.
Ratimir Ganic |
Ratimir offers to use his healing hex to anyone who has suffered damage (including Regin). Feel free to roll 1d8+4 to recover some hit points.
"Let's get you some help, then, Shaelu." Ratimir than looks up and stares at the sky, wondering whether it's going to rain. "Hopefully this delay won't spoil our ability to track down the golbins again."
Survival to predict the weather (DC 15): 1d20 + 2 ⇒ (5) + 2 = 7
Serolt |
Serolt also heads back to town, though he thanks Shaeneed for her offer, "Oh, I think when we have that sort of money, I'll be able to afford it myself, but if not, I'll take you up on it!" he grins.
He helps appraising as well, though he doesn't know gems well.
Appraise Aid: 1d20 ⇒ 5
GM Mawgrim |
The group, unable to determine the true value of the opal chips, figure collectively that they will be worth about fifty gold in trade.
Shalelu looks up at the sky with Ratimir, shrugging. "This time of year is tumultuous - one day the sun could shine and it feel like summer will stay for another full season, and the next day the weather will turn and it will be as if Gozreh's fullest fury as turned toward you. Even I have trouble determining the weather at times around now. But you are right - I should not delay us any further," she says, slinging the sack of possessions over her good shoulder as the group make their way north.
The journey is quicker back into the town than it was out of it and soon the northern gates of Sandpoint loom in the distance, backlit by a sun dipping low toward the horizon. Nearing the gates, there are a couple of extremely tired guards standing at watch - they are the same as had been there this morning on the groups departure.
They relax visibly once they realize that it is the heroes of Sandpoint returning, and they greet the group cheerfully but with weariness in their voices, the greetings trailing off when they see Shalelu and her broken arm. As the group make their way past the gates, the two guards look at each other nervously.
As they approach the cathedral square, most of the previous day's decorations have been removed already and the blood and bodies have been cleaned up and moved elsewhere for burial. Shalelu looks up at the great stone cathedral and whistles appreciatively before turning to the five adventurers. "Well, here we are. I will find Abstalar inside and hopefully Desna's fortune is still on my side - I do not relish the thought of being limited only to my sword until this arm heals up."
She turns and makes her way quickly up a few of the stairs before stopping and turning around. "And thank you for arriving when you did," she says, looking at each adventurer in turn. "You did not have to step in for someone you did not know, and I am grateful you did."
By my reckoning, it is the equivalent of about 3:30pm or so in the game, and you are free to do as you wish for the time being, such as going to get items appraised/sold at stores, stock up on any further supplies, etc.
Serolt |
Serolt is happy to be back, though they were only gone a short while.
Sense Motive: 1d20 + 2 ⇒ (5) + 2 = 7
He waves to Shalelu as the group makes it's way to a pub... he hopes.
"Anybody want these alchemy fires? I can take them, and maybe put them to good use, but only if no one else wants 'em."
He looks over the other items, "We have this potion too - cure moderate. A good one. Maybe for one of you who can't heal yourself - in a pinch?" He holds it out for someone to take.
"The rest of our supplies are rather meager though I'm afraid. Not even enough to pool and pick up a wand of healing for our injuries. Still, enough of us can heal that I guess we can do without that for now..." he shakes his head.
I'll never get enough to protect Regin at this rate. he chuckles to himself.
If we divvy now, we'll get ~80gp each. I suggest we hang onto it though and get a wand of CLW as soon as we can. Still, if folks need a few coins to rub together, say the word and I'll do an accounting.
Haelvor Thawne |
Sense Motive: 1d20 - 1 ⇒ (2) - 1 = 1 I'm now inoculated against bad throws though.
Haelvor, who has been silent for some time (sorry about that) finally pipes up.
"Er, we, er, sorry, I might like the fires, if they were indeed available.
No issue on the coin. The fire would give me an emergency ranged option if necessary, and in character.
He turns to Shae.
"I'm not an experienced fighter. And I'm a bit slow in this armour, I think I'm still getting used to it. But I don't mind fighting. I think we've been working well at that. As a team. I think."
His voice tails off, not sure of how to maintain the conversation but feeling he has given it a shot.
At a meta level, Haelvor has 20ft movement in armour which isn't enough to engage quickly from a distance. The fire spells give him some ranged ability but it's not decisive and further delays engagement. I also seem to be being put at the back when starting positions are set on Roll20, which may reflect his character and team engagement but puts me at a disadvantage - maybe establish a marching order with Haelvor closer to the front?
Shaedeen Valzanar |
Sense Motive: 1d20 + 4 ⇒ (4) + 4 = 8
Knowledge (local--Jeweler): 1d20 + 6 ⇒ (14) + 6 = 20
Knowledge (local--Weapon Seller): 1d20 + 6 ⇒ (5) + 6 = 11
Shaedeen blithely passes the guards at the North Gate without a care or concern that something might be up. Being a hero had its rewards, sure, but her favorite one was, well--the rewards. Monetary. Treasuriffic items.
Wracking her brain, the girl tries to recall if she's seen a jeweler or weapons & armor shop in her travels through Sandpoint. When Serolt mentions the moderate healing potion would be best "for one of you who can't heal yourself," Shae figures he has to be talking about her and snags the vial out of his hands, belatedly saying "Thank you" once it's tucked into her belt pouch.
When Haelvor addresses her, Shaedeen is tickled pink. "I've been meaning to talk a little battle strategy with you," Shae tells the shy half-elf. "As you can see, I don't have a lot of muscles to spare. What weapons and combat training I've had focused on precision striking, typically against flanked or unaware foes. I'm pretty good at dodging incoming attacks that I can see coming, so I could probably hold off a foe for a short while, but in a toe-to-toe fight I'm pretty worthless."
"I've got this free hand, though," she adds, wiggling the fingers of her left hand. "I'm thinking about maybe learning how to use a shield."
"I think we should sell off what we don't intend to use now, while we have a couple more hours of daylight. No sense carrying around those two big not-total-junk goblin choppy things, right? And I'm pretty sure I know where the jeweler is. Anyone want to come with?"
EDIT: Re: Marching Order...Shaedeen is OK with whatever the party consensus is. Being near the front might help her get in more sneak attacks, but she owes Ratimir her life (as far as she's concerned) and is dedicated to acting as his bodyguard as much as possible.
Haelvor Thawne |
Haelvor reflects a second. "I'll come," he says. "It's funny, I feel I've lived here for ages now, weeks anyhow, but I have no idea where anything is except for the bookshop and the library."
"And," he almost stammers, going somewhat beyond the limits of his previous experience in small-talk, "You might try a buckler. I have one, look!" He holds up his left arm, quickly, almost punching himself accidentally. "It, er, doesn't get in the way of doing other things."
He stares at his own left arm, almost accusingly.
Inside, the voices have their own accusations.
What on earth are you doing? You're surrounded by at least five other people who could give better combat tips than you, including the person you're talking to! Why haven't you got the fire-jars from the cat-boy yet?
Shaedeen Valzanar |
The bookshop and the library? Shae thinks to herself as she listens to Haelvor. If she lived in Sandpoint 'til she was 90, those would likely be the two places in town she'd never visit. Could Haelvor and I be any more different?
Different or not, they were working together now so it was time Shae told the half-elf at least some of the truth about herself and her situation in Sandpoint. As soon as the pair are a short distance from the others but not so far away that Haelvor can't change his mind and turn around if he so chooses, Shae quietly says, "I need to be honest with you. I fell in with the wrong crowd when I arrived here in Sandpoint. Ratimir--and to a lesser degree, Serolt--made a deal to release me from my...obligations. That's why I'm so dedicated to Ratimir. Although these people are supposed to leave me alone...well, at this point, it's just their word that I'm trusting. You might be in danger if you accompany me, though Ratimir seems to believe these...bad folks...will live up to the bargain struck. If you choose to go back to the others I won't blame you."
Vanea Lothmatis |
Sense Motive: 1d20 + 2 ⇒ (9) + 2 = 11
Vanea wasn't one to worry about what other people were thinking.
Let's see if we can sell a few things, and buy others. I could do with a shortbow.. I'm not too much a melee fighter, either. So it's better if our foes feel the sting of Calistria from afar.
GM Mawgrim |
Conveniently enough, the jeweller has a store located right on the northern edge of the cathedral square (building 5) - a squat stone building that escaped the ravages of the Sandpoint Fire five years back. A wild-haired man of at least fifty summers can be seen through the open door of the shop, tinkering with a charm bracelet
Savah's Armory is also nearby, at the end of the road that exits south from the cathedral square (building 12). The north-eastern corner of this mostly stone building bears a few scars from the fire, but fortunately for Savah it escaped any serious damage.
The map referred to above is linked in the campaign info tab, and the buildings/landmarks that are directly known about are noted in the legend. I will update to add the Armory and the jeweller in if they aren't in already.
Shaedeen Valzanar |
I'm assuming the whole gang stayed together, including Ratimir. With the sketchy job Shae did with her Appraise check, she might need to signal to Ratimir whether or not the jeweler is trustworthy and if she should take what he offers for the tiny gemstones. Also, my posting window for today is closing, so if anyone else wants to take/refuse what is offered, feel free.
Shae enters the jeweler's shop and smiles at the kooky-looking fellow behind the counter.
"We have some small gemstones we'd like to sell," she begins, emptying the goblin pouch on the countertop. "What can you offer for these little beauties?"
GM Mawgrim |
The man, Maver Hosk, looks up from the charm bracelet and directly as Shaedeen as she enters, his large bird-like eyes magnified to almost humorous levels by the pair of thick spectacles perched delicately on his nose.
As Shaedeen pours the gem chips onto a small green velvet cloth, the man picks one up and begins to examine it. "Lovely colouring, not too much damage on the outsides. These would fetch around eighty golden dukes for all five," he says, setting the opaline gem down with its sisters.
"Normally I would charge a small fee to appraise gems such as these, but I recognise you - you're one of those heroes who helped defend us yesterday! My wife and I ran in here as soon as those little menaces showed up, but we watched from the window we did," he says, pointing exuberantly at the sole window that looks out over the square, roughly where the fruit cart had been placed yesterday.
"So I am going to forego my fee for you this time around, and buy these for the full eighty dukes, if that seems reasonable?"
Haelvor Thawne |
1 person marked this as a favorite. |
This is backing up a bit, reply to Shae's comment.
Haelvor considers Shae's words.
"I remember a book in the library at Magnimar. It's elven, very old. Its name in Common is, I think, The Light of the Past."
He takes a deep breath.
"It says this: that there are powerful forces, which will assail and oppose us - the fire, the storm, the flood, the shattering of the earth. And beyond even those, a darkness that awaits only the bravest. But it also says that if we work together, we may douse the fire, we may ride the storm, we can face the flood and we shall stand firm whenever the earth should break. And then, at the end, we may face the darkness in strength."
He smiles awkwardly, somewhat embarrassed to be speaking in this way.
"I'm sorry, I didn't translate it very well. But I think it means that together we are stronger, strong enough for anything. So, no, I'm not worried to walk with you. Because I think those words hold true."
He smiles again as he opens the door to the jeweller for her and then follows her inside.
And the voices within say: But, as you already know, you cannot douse the fire.
Shaedeen Valzanar |
Before the Jeweler
Shaedeen looks at Haelvor for a few moments--her gaze darting away only momentarily at his mention of the city of Magnimar--before replying to his deep thoughts.
"I don't know if that sounds more hopeful or horrible," she admits with a wistful smile. "I recognize the truth in those words though. I realized I was weak on my own, and that's why I fell in with the people I did. They made me stronger in some ways...weaker and more dependent in others. I hope--I think I've chosen my companions better this time. Third time's the charm, they say."
At the Jeweler's Shop
"Not just one of the heroes--three of us! And the others are waiting outside."
Shaedeen introduces herself, Haelvor, and Vanea to Mr. Hosk. She discusses the jeweler's terms with the others so she won't seem to jump all over the generous offer (at least by her meager appraising skills). Still not entirely trusting that her larcenous tendencies are a thing of the past, Shae starts to hand the bag of gold to Haelvor before suddenly and inexplicably changing her mind and entrusting the treasure to Vanea.
"You've got an honest face," she jokes as she hands the money to the other half-elf.
With the transaction completed, Shae leads the others out of the jeweler's shop and on to their next stop: Savah's Armory.
Ratimir Ganic |
Not being one particularly fond of money, Ratimir hangs in the back when the group sets off to sell the gemstones, a task that is sure to bore him to death. The cartomancer decides to head back to the cathedral and offer further aid to Shalelu—in part because he is fascinated by the elven woman, and in part because that is an opportunity of looking around the new temple, something the Varisian has been longing to do for a while now. Before parting with the group, he lets them know where he is going.
Reaching the cathedral, Ratimir walks up the staircase and sneaks into the temple. He smiles and kneels in reverence upon seeing the stained-glass window dedicated to Desna, . "Lady Luck, this is a fine house that suits you well. I'm confident you'll enjoy it." Ratimir gets up and takes a small bow to the other gods here depicted, out of respect more than of devotion. He then quietly advances looking for Shalelu and Father Zantus.
Shaedeen Valzanar |
Yes, but I forgot it at the inn.
"That's not all you forgot at breakfast time at the inn this morning," Shaedeen replies with a nervous little laugh. When she discovers that Ratimir has wandered off alone, that nervousness increases twofold. Shae briefly considers hunting down the Varisian man but then considers what he'd likely say when she found him: "Shae, you amuse me. You worry too much!"
Not particularly wanting to hear those words again, Shae reluctantly decides that Ratimir knows the town and people of Sandpoint a whole lot better than she does, and if he thinks he'll be safe wandering alone then maybe he's right.
But it's so hard being a bodyguard when that body just up and wanders off the first time my back is turned!
With a resigned sigh, Shaedeen accompanies the others to Savah's to try to sell the long goblin weapons. When she sees the proprietor's inventory, however, Ratimir's the last thing on the girl's mind: She's busy picturing how 'heroic' she'd look wielding this weapon, wearing that armor, or bearing that shield.
Haelvor Thawne |
Haelvor, left high and dry holding out his hand as Shaedeen changes the target of the money to Vanea, is confused by her last minute change of mind.
Why is she doing that? he thinks. I had thought ... Why would she want to humiliate me? To demonstrate control?
To show you your place. Had you forgotten?
He sheepishly returns his hand to his side and attempts an awkward smile as he follows the others in silence.
Shaedeen Valzanar |
Back at the Jeweler's Shop
Perception: 1d20 + 4 ⇒ (2) + 4 = 6
As Shaedeen's attention hops flea-like between Haelvor and then Vanea before she notices Ratimir missing, the young woman totally misses Haelvor's held out hand and reaction to her spur-of-the-moment decision to give the sale proceeds to Vanea.
Heh--and Haelvor again pulls ahead of Shae in the 'Most Insecure' contest! In an unrelated note, I believe Serolt's carrying the goblin horsechoppers, so he'll have to make the sale. Shae's attention is currently locked on all the goodies in Savah's shop.
Serolt |
Serolt, pack horse of the party, carries the goblin weaponry into the shop and sets it down carefully on the counter so as not to damage it.
He waits patiently for the proprietor to notice him before speaking, "Greetings! We have picked up these items and thought, maybe, you might want to buy them from us. I know there's likely a wash of goblin items flooding the market just now, but these are special..."
He shows the quality of the items, being accustomed to trying to sell various scraps of this-and-that which he's found in the hinterlands on his various journeys.
Still, his heart isn't in it as his eye wanders to the archery section of the shop - admiring bows and arrows alike. It's all he can do to stand there in front of this goblin gear. He hopes it will provide enough loot to buy a few new arrows at least. He really needs to try those blunts.
GM Mawgrim |
Ooh, lots of posts - time to play a little GM catch-up :) at least this time you are all in the same region around the cathedral square, and for now I will keep it that way so that you can move on as a group.
At the jeweler's
Maver nods excitedly as he is introduced to each of the adventurers, shaking their hands in turn before walking to a small wall-mounted safe behind the counter. Opening it, a small stack of small cotton bags and trade bars* can be seen held within it, and the man brings out four of the small bags and places them on the counter, opening one up to count out five small golden coins - one side stamped with the golden key of Abadar and the other stamped with a ravens head. "Each bag has around twenty-five dukes, so here is the full eighty for you," he says, sliding three of the bags and the five extra coins towards Shaedeen.
As the adventurers begin to leave, he waves heartily before going back to inspecting the charm bracelet.
At the Cathedral
After kneeling at the small Desnan shrine in front of the stained glass window depicting the Varisian goddess of luck and travelers, Ratimir quickly finds Father Zantus and Shalelu next to the shrine dedicated to Sarenrae. The older priest is attempting to bind the elf's arm with a much straighter splint than the two sticks could provide, and they seem to be in a light-hearted argument when the cartomancer appears.
Father Zantus turns to see Ratimir approach and his face lights up. "Ahh, Ratimir, it is good that you came. Perhaps you can convince Miss Andosana here to rest a while before she starts using her bow again," he says, half-turned to Shalelu in a chiding manner.
"And I told you that I will be fine, Abstalar," Shalelu retorts, batting the older priests arm with her free hand. "I can take care of myself once this arm is set. It is only a break, it will heal.
Tutting as he puts the finishing touches on the thick bandage, Father Zantus turns to Ratimir. "So what do you think of the Cathedral? Holes from where those goblins threw rocks at the windows not withstanding, of course."
At Savah's Armory
The reasonably sized store boasts a plethora of weapons, many of a sturdy but normal quality. Several wooden cases and cabinets are dotted around the large open room, displaying weapons of fine quality. Behind the counter sits a repeating crossbow of a fine darkwood with ivory embellishments, shimmering even when light does not reflect off of it.
Savah herself is manning the store, polishing the blades of several throwing daggers as she sits on a stool, a table with several bottles of polish as well as a mortar and pestle coated in dust on it. "Welcome, friends," she says as she looks up. She appears to be in her mid-thirties, with a dark Garundi complexion and brown eyes and thick black hair bound tightly under a silk bandana. She has the look of someone well traveled, her skin having taken on a weathered texture where the sun would strike most often. Appearing to recognize the four in her shop, she sets the throwing dagger on the table and stands up, much taller than expected as she tops even Serolt's height by a matter of a few inches.
"You are the ones who helped the guards defend last night at the consecration? Everyone is talking of you, good things too as well." As Serolt places the two small horse-choppers on the long counter, Savah runs her slender fingers over the blade of each, noting the sharpness and the quality of the items. "And you say you got these weapons from the goblins?" she says, turning her head and making a spitting noise after her question. "Excellent quality for such vile monstrosities. I will give you three hundred and ten gold for both, and display them as the spoils of the Heroes of Sandpoint. If there is anything that you wish, I will be proud to reduce the price of my wares this day for you."
You have a 20% discount from anything you want to buy from the armoury - being the heroes of Sandpoint comes with perks :) The armory is stocked with normal quality weapons from the Core Rulebook, but if you're wanting something not from the Core there is a 50% chance that it may not be in stock as the armory doesn't stock too many exotic/non-traditional weapons or armour.
Please make a post detailing what you buy and note the changes on your character aliases, and I will update my HeroLab copies of all of your characters in the next couple of days.
Serolt |
Serolt thanks Savah for the purchases, ”I hope you can find a good home for them and lose no money on the sale. Thank you for your generosity.”
He gathers the coins, shakes out a few loose coins previously gathered from the goblins, and passes out the rewards.
We have 430gp to distribute, evenly divide that comes to ~86gp each, rounded down. We’ll take the remaining silver and buy a round of drinks or something. :) Everyone please note: You just gained 86gp.
”Savah, I have some special needs that I’m hoping you can help me with. I’m, first and foremost, an archer. And I have a very particular need when it comes to my arrows. I prefer cold iron arrows, with a silver blanch to cover all eventualities. Also, with skeletons about and the occasional need to knock someone out, I need some blunted arrows - weighted at the tips. Do you have anything like that?”
Serolt buys:
Cold Iron Arrows x40 (4gp)
Silver blanch x20 (40gp) Available? High is good: 1d100 ⇒ 6
Blunt Arrows x20 (2gp) Available? High is good: 1d100 ⇒ 3
Really!?! Sigh... Special order?
GM Mawgrim |
We have 430gp to distribute, evenly divide that comes to ~86gp each, rounded down. We’ll take the remaining silver and buy a round of drinks or something. :) Everyone please note: You just gained 86gp.
Confirming this amount is correct - everyone gains 86g, and as posted above if you wish to buy any weapons or armour, you have a 20% discount at the moment. I will confirm prices once everyone has made their purchases.
Shaedeen Valzanar |
"Whoa...," is all Shaedeen can muster when the shopmistress rises of the stool to her full height. Shae was already a bit intimidated by Vanea's height advantage over her; here was an ever taller, more muscular female.
I wonder if she'll break Vanea in two if our bard tries to touch or kiss her....
When the shopkeeper makes her offer of a discount, Shaedeen meekly asks if this is a one-day-only offer or if she can get the discount later on something she doesn't have the funds for currently.
"I'm sort of a weakling," Shae explains to the much taller woman, "so I need lightweight objects. I know I can't afford a chain shirt of mithral, but...I'm interested in learning how to use a shield. Do you carry any lightweight...Oh, what do you call it?...um, duskwood shields?"
When Savah pays out the gold for the goblin weapons, Shae's eyes widen with unbridled joy. She hasn't had this much money to her name ever! (Or at least not since character creation.)
If Shae can get a discount later, she'll hold out. If not, she'll shop for a masterwork backpack to help with her carrying capacity issues.
Masterwork Backpack in Stock? (Low is good.): 1d100 ⇒ 41
Ratimir Ganic |
"It's beautiful", Ratimir exclaims, sharing with Father Zanthus his opinion of the new cathedral. "A skilled glazier should be able to restore the windows in no time." He takes a closer look at the bandage on Shalelu's arm. "Miss Andosana, I think you might find yourself in a tough spot if you try to fight Bruthazmus and his goblin friends with only one arm—especially when your altercations have been such a close miss on both sides. One less arm is quite a handicap to have in a fight," he says, drawing a card from his harrow deck.
1d54 ⇒ 11 The Cricket
"Then again, the Harrow implies that quick action could bring a good resolution to this particular journey. So, if you truly feel like you can go on, I won't be the one to prevent it... but I insist on accompanying you. Me and my recently-acquired friends are going back to investigate the tracks, and I insist that you stay with us, if you are to go back to the woods."
Haelvor Thawne |
"I seem to be carrying two weapons, just because some creatures react to different kinds of damage differently," Haelvor tells the shopkeeper. "Then I have to guess which type of creature I'll be facing. That's not so convenient and I think it could come back to bite me at some point, maybe literally. Any ideas?"
He shows the vendor the morningstar and spear. A few minutes later, happy with his exchange of his original weapons for a weighted spear, made from cold iron, he leaves the store, but still feeling at something of a loose end.
Feeling the remaining money burning a hole in his pocket, and in need of a mooch round a bookshop to calm his mind, he heads off in that very direction.