GM Mawgrim's Rise of the Runelords

Game Master GM Shady

Campaign date: Moonday, 23 Rova 4712 A.R.

Roll20 link :: Treasure Log

XP per character: 874 Exp (level 1)


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No worries at all Vanea - hope you have a wonderful holiday :) if you have any specific instructions on how to bot your character during the time you're away, please feel free to message me before you leave, otherwise I will try and have her act as is appropriate from what I have seen thusly.


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

You just have to make her act as inappropriately as possible ^^


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased
Vanea Lothmatis wrote:

I'll soon be on holyday (next wednesday), and wont be able to post for nearly two weeks

PLease bot me as needed

(and I'm enjoying the game too!)

Enjoy your time off!


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Half-Elf Oracle (ancient lorekeeper) 1 | HP 10/10 | F+1 R+0 W+1 (+2 vs. enchantments) | AC 15/10/15 | Init. +2 | Perc +1 [low-light vision]

Just in case anyone gets the wrong idea ... Haelvor has a complete lack of self-confidence and can't figure out what to do with his life, plus his oracle curse is "haunted", which (apart from relatively minor crunch effects) is what is producing these inner voices; they also seem to be related to his "powers", which he also frankly regards as a curse, his career thus far having proven the lack of market demand for schizophrenic pyromaniac librarians in a world of papyrus and parchment.

I did raise a concern a week or so ago with the GM about how splitting the team had the effect of leaving some characters on the sidelines. The GM can comment on that. But in game, I'm just using the fact of that to reinforce Haelvor's character; please don't view the posts as a vehicle for some kind of subtext from me as a player.


Regarding the splitting of the party during the initial day's events, I thought it might have been a good idea to kind of have the individual stories flow together somewhat naturally. Unfortunately, I don't think it occurred quite how I'd envisioned it, and it has kind of unintentionally formed something of a core group of the party plus a few additional characters orbiting the periphery. This wasn't my intention from the outset of the game, so I do apologise if it has come to this.

Please do let me know if you are feeling any issues, and don't hesitate to bring up things here for discussion as well - as always, I prefer to have issues sorted out rather than left to go rotten.


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

The whole Sczarni angle was my idea, resulting from Shaedeen and Ratimir choosing the same campaign trait (Family Ties) but him altering it some to fit his charcter's background (he'd split from the Sczarni while Shae was still indebted to them). I felt that having such loyalty to a criminal organization would make Shaedeen a sort of double agent in the party, untrustworthy at best, not welcome at worst.

I suggested the side storyline as a way to make Shae less of a 'lone wolf' character and center her loyalties on the PC party alone. And I'm guessing several of us players have at least some previous experience with the "Rise of the Runelords" adventure path and figured this was a small way to make it seem more 'fresh.'

I was hoping that Haelvor, Vanea, and Zhu would sort of offer to tag along to the Sczarni showdown, but that didn't happen. Shae had time in-game to make a connection with Ratimir and Serolt (and start a little cattiness with Vanea), but didn't get around to building up any rapport with Haelvor, Zhu, or Vanea. In all honesty, I don't think there were enough hours in the day to do so; the GM generously let Shae squeeze about 3 days' worth of activities into the few hours before the goblin attack.

So if there's blame to be assigned for the party split, heap most of it on me. Our GM tried to do me a favor that he thought might add something to the game (and it did, for me at least), but it ended up being exclusive to Haelvor, Vanea, and Zhu. That wasn't my intention, but you know the saying about good intentions. I apologize.

Having gotten that off my chest, I just want to say that if anyone else wants to do some sort of 'character arc' with their PC, I'm fine with that: Shaedeen can find something else to do (assuming she doesn't tag along uninvited), some of which might not even land her in jail! ;)

Haelvor wrote:
But in game, I'm just using the fact of that [split party leaving players on the sidelines] to reinforce Haelvor's character; please don't view the posts as a vehicle for some kind of subtext from me as a player.

I'll take that at face value if you'll do the same when I say that Shae's recent post wondering about Haelvor's state of mind is 95% just trying to get to know him in-character and get him to open up some (the other 5% IS guilt about causing the unintended party split).


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Meh--I knew I was taking too long composing that last post...gave the GM time to take the blame himself.

Also, I totally forgot to add something else very important--I love this PC party! Vanea makes Shae feel jealous and inadequate--and Shae finds her intimidating and a bit creepy--but even a slightly adversarial relationship can be fun if kept under control.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Oh, I think we'll sort it out OK as long as we remain aware of it. We just need to make sure everyone is equal.

Personally, I like what Haelvor is doing with his character. It's giving him more depth. :)

I'm sure, once we really get together as a group, it'll be fine.


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased
Serolt wrote:


Personally, I like what Haelvor is doing with his character. It's giving him more depth. :)

Absolutely! And I'm thankful to him for giving Shaedeen her chance to shine (the Acrobatics check to backflip off the stage to avoid several AoOs and his fire magic right before he toasted them)!

It's taken a little while in-game, but Haelvor's "pinged" Shaedeen's radar...for better or for worse! ;)

Out-of-game, Haelvor's always been a big part of the party for me. Hell, he and Shaedeen have thought the same thing almost word-for-word: Better to be a hero than a nobody.


Half-Elf Oracle (ancient lorekeeper) 1 | HP 10/10 | F+1 R+0 W+1 (+2 vs. enchantments) | AC 15/10/15 | Init. +2 | Perc +1 [low-light vision]
Shaedeen Valzanar wrote:
Out-of-game, Haelvor's always been a big part of the party for me. Hell, he and Shaedeen have thought the same thing almost word-for-word: Better to be a hero than a nobody.

Thanks. The echoing of your line was actually intentional, based on reading your post. And as Serolt said, I'm sure the group will come together as things progress. And Haelvor's integration doesn't need to be immediate, it can play out.

Re the rest, I don't actually blame anyone, I think the GM tried something out and it's fine. On the 5% guilt - unnecessary, as are any apologies.

Just in general, I think the problem with having parallel subplots in PbP is that, for lots of reasons, what could take a relatively short amount of time round a table can on PbP go on for a while. I think it's OK to run character specific arcs (I'd encourage it) but better to keep the group together in some way to avoid drift.


Human (varisian) Witch (cartomancer) 1 / HP 7 of 7 / F+0 R+2 W+4 / AC 16.16.14 / Init. +2 / Perc +6

I apologize for my part in this, although I try my best to let my haracters develop organically. I've made an effort to weave the other characters into Ratimir's day, especially during the festival, and managed to have some interesting conversations with Vanea, Shae, and Serolt. Shae's backstory makes it natural that Ratimir would gravitate more strongly towards her, but I'm trying to interact with anyone in a way that doesn't seem forced. When Ratimir sat for breakfast next o Haelvor and introduced himself this morning (in game), I was trying to make them bond, too. :)

Zhu seems to be out of the campaign, so it's just a matter of bringing Haelvor closer to the group. Personally, I feel that the toughest part of bringing a group together is finding a shared motivation, but the next plothook should help us with that, I guess. :)


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From what I can gather, Zhu has not been online since the middle of the June or there abouts, so for the time being he has been written out of the game (but not yet out of Sandpoint, so there is still opportunity to have him reappear if he returns to the game. For the time being I am not intending to replace him, as I generally prefer groups of 4-5 as a GM, and will mean that I only have to scale up the encounters by a quarter again rather than by a half.


Hi guys, just a quick message to let you know that I won't be able to post for the next 24-36 hours due to dealing with work issues that are severely doing my head in at the moment. I may get a chance to post earlier than that, but I can't guarantee that. Hope you guys will understand, and I will be back as quickly as real life lets me.


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Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Hope things get better.


Hi folks - thank you all for putting up with my absence the last few days. Needed some time to work some stuff out in my head around work and career. But I am back now and ready to get this game moving forward as my personal life has held our collective story up for far too long as it is :)


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

I can't believe a rolled a d4 instead of a d20 in the Gameplay thread; guess I had -4 penalties on the brain.

Thanks as well to the GM for the decent roll to brain the skeleton.


Human (varisian) Witch (cartomancer) 1 / HP 7 of 7 / F+0 R+2 W+4 / AC 16.16.14 / Init. +2 / Perc +6

I meant "Watching my back"... oops.


Opening a discussion regarding levelling you guys. I've been going through the Pathfinder Unchained, and was looking at implementing the Staggered Advancement optional system for levelling which can be found here.

The gist of the system is the characters advance into their next levels (base attack, skill points, hp, and base saves) at small increments, rather than waiting to gain everything in one fell swoop at a specific point of levelling.

As an example: Character A is a Level 1 fighter with 500XP on medium progression, which is 1/4 the way to level 1. He can choose at this stage to increase either his BAB or his base saves, or gain half of the HP he would normally get at level 2. He chooses to increase his HP, gaining 4 HP (he would normally gain 8 at second level, 6 + 2 for 14 Con).

When he gets to 1000XP, he gets to choose from either his BAB or his base saves for his next tier's increase, and he also gains half of his skill points at this tier as well. In this case, he chooses his BAB, going from +1 to +2. At 1500 XP he will then gain his base save increases (as it is the only increase left), and then at 2000 XP he gains the remainder of his HP and skill points as well as all the class features and feats (if applicable) that he would normally gain for level 2.

The pros of this system that I can see is that is in a slow format like PbP, the staggered advancement can give a sense of progression as you're not always having to wait for a huge amount of XP or a specific point in the story in order to level up.

The cons are that there will be a bit more book-keeping on my side as I track everyone's XP as well as what people have chosen previously for their staggered levels. There is also the fact that you guys as players will need to plan your characters a little more in advance as you need to effectively pick your next level in order to choose which benefit you gain at each of the staggered tiers. There is also a potential for errors as you're not gaining everything assosciated with the next level all at once, and so there might be confusion if the book-keeping isn't done correctly.

Regarding the book-keeping, even though I have a lot to look after with the game, I am happy to take this additional spreadsheet work on, so that's not a factor from my perspective.

Since this is a system that was not advertised and implemented right from the beginning of the game, I am bringing it to you guys as something that we can potentially put in, or leave it well enough alone and continue as we are.


Half-Elf Oracle (ancient lorekeeper) 1 | HP 10/10 | F+1 R+0 W+1 (+2 vs. enchantments) | AC 15/10/15 | Init. +2 | Perc +1 [low-light vision]

To be honest I'd prefer the standard XP and levelling system. I'd rather just play and develop the characters rather than worry about progressing the crunch, and I'm not so worried about delays in levelling up.

If you need a spreadsheet to track the regular system against the AP scenarios I can send a version of the one I'm using for Iron Gods.


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Standard XP here, please!


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Hee hee! And Shae's snippiness (Yeah, that's a polite word for it!) totally ninja's Ratimir's unifying post. I love this game!


Just as a little bit of friendly GM advice - don't get too caught up in preparing for a major overland excursion. No location within the first book is more than a days travel at best from the town (and about 75% of the action occurs within the town itself) so don't get too caught up in buying tents, carts, etc. :)


Half-Elf Oracle (ancient lorekeeper) 1 | HP 10/10 | F+1 R+0 W+1 (+2 vs. enchantments) | AC 15/10/15 | Init. +2 | Perc +1 [low-light vision]

Hi - we're shortly going on our annual family vacation, for 2 weeks. I believe I'll have Internet access throughout but will try to avoid getting too dragged into the computer. Will try to post once a day.


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Enjoy!

I guess I'll have Shaedeen continue to pester Ratimir for the next couple of weeks.


Half-Elf Oracle (ancient lorekeeper) 1 | HP 10/10 | F+1 R+0 W+1 (+2 vs. enchantments) | AC 15/10/15 | Init. +2 | Perc +1 [low-light vision]

Hi - I have a slot available (maybe a couple) in my upcoming Midgard campaign, if anyone is interested. If so - please PM me.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Cool! Thanks for the offer... I'm full up at the moment, but it's very very tempting... :)


I can certainly vouch for Haelvor's ability as a GM - I play in a few games of his already and each of them is a lot of fun to be in :)

Also, can I say that the dice roller might actually hate me? Seriously, natural 1's on the attack rolls, and no dice roll higher than a 4 out of the 6 rolls made in that last post? :(


Regarding the kiss as being something that occurs without response, I will let it through in this instance, but going forward can we all please make sure that we don't assume that your actions go through as a matter of course, especially when it comes to affecting an NPC or a PC. This is something that has been skirted in a couple of instances by various people within the game and I would like to address it before it occurs in any sort of major way.

For example, in this case you might have someone who doesn't appreciate being hit on in the midst of a combat that just scant seconds earlier was literally a matter of life-and-death - by assuming that the kiss occurs without complaint, any reaction has been taken out of the NPC's hands.

I understand that there is a fine line between posting an action and presuming that the action takes place as written, but a good line to draw in my opinion is that if anyone is wanting to do something where they don't know how it will affect others around them or the environment around them, stop just prior to that point in your writing.

In the above example, instead of enacting the kiss/CLW, it could be written as "Vanea places her hands slightly under the elf woman's chin and leans in as if to kiss her, the scent of honey flowing from her yellow-hued lips." This way the intent is clear and doesn't assume that the action takes place, allowing for the woman to either accept the kiss either begrudgingly or willingly or to reject and back away in confusion.

I don't mean to get into the stern DM mode any more than I absolutely have to, I just want to make sure that the thin line between actions and presumed outcomes isn't crossed :)


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Sorry,

I didn't thought it would be a problem. It was just something Vanea would do, worshipping Calistria.

I probably would have done the same with a player character, not to shock anyone, but because Calistrian are known to be sensual (not just "sexual", but prone to touch and feel and kiss anyone) creatures. As a character, Vanea was doing nothing wrong in her own mind.

Now, as a player, I'll totally understand that the elf could react badly to this unwanted kiss, and assume any RP consequences.


I understand that, and definitely it's in character by what has happened so far :) but there's a line between taking an action (in this case going in to kiss the NPC while casting CLW and letting the touch aspect be the kiss) and assuming that it will go through as written without interruption.

By writing the post as if the kiss will occur without being rebuffed, it takes certain responses (in this case a 'whoa, what are you doing?!' and a 'sorry but I dont swing that way' rejection) out of the realms of possibility if that makes sense.

In terms of doing this to a player, it can very likely intrude on their responses and make people potentially feel shoe-horned into certain responses if things are taken too far. While I trust that we're all good enough to raise concerns regarding this before they become problematic, I'd rather raise it before that becomes a thing we have to deal with :) Also, I don't mean to call out Vanea specifically, but rather use it as an example so that everyone has it at the forefront of their mind, myself included - I still have to be very aware that all of your actions are your own and not presume too much of what you guys might do in any given situation wherever possible :)


Also, on the topic of 'this is how my character would do', that can be a little bit of a slippery slope into some pretty uncomfortable territory for people, myself included. If you're still wanting to remain true to the Calistrian side of the character and still remain within the boundaries of what is comfortable for the players and myself as the GM, consider this:

That Calistria, while she is the goddess of lust and sex and thus condones things such as prostitution and brothels, still holds consent as being holy (she is CN rather than CE, after all). The enlightenment provided by the Savoured Sting cannot be forced upon the unwilling, and even a kiss given to someone who doesn't want it can be devastating to the proselytism and expansion of Calistria's faith.


Half-Elf Oracle (ancient lorekeeper) 1 | HP 10/10 | F+1 R+0 W+1 (+2 vs. enchantments) | AC 15/10/15 | Init. +2 | Perc +1 [low-light vision]

I spoke with GM offline (should emphasise this was after his post above. BTW I didn't raise the issue as, quite apart from anything else, I'm on vacation in a different timezone and was having breakfast when that post appeared), as a sideline since we were discussing one of the other campaigns we play (not Midgard). But kudos to the GM for doing so.

Think there are 3 issues:

1 - is this appropriate to the character - kind of up to the player.

2 - is this appropriate to the campaign - up to the GM. In another campaign I had a "cat person" player who insisted on all kinds of inappropriate stuff with "but that's what my character would do". It might have been (because, quite apart from anything else, he was a nut), but it spoiled things for the other players (and including the GM in this as a player, but it's also the GM's job to protect the campaign) and I eventually, after all kinds of warnings, booted him. And don't allow cat people (or fox people, or any other races that are likely to clean themselves via licking) in campaigns any more. Not saying this is directly comparable to this situation, just that "it's what my character would do" isn't the only consideration.

3 - the assumption that actions, once initiated, automatically complete. The player controlling a PC, or the GM controlling an NPC or scene, needs to have the opportunity to rebuff or react to what a PC tries to do. In this case, as the GM says, the NPC should have had the chance to react with horror, if that's what the NPC would do (or alternatively accept happily, but at least have the choice). If the PC then forces their attentions on the NPC, we're very quickly into all kinds of different territories. It's easy to get into this mode of "he/she did this to them" storytelling in PbP (and not necessarily a bad thing, since the better players are in my opinion the story tellers) but the GM needs to be allowed to decide whether an action which involves external actors or circumstances does indeed complete.

TL;DR - I'm with the GM on this.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

I try very hard not to 'speak' for anyone when I post, but to rather lead the horse to water and hope they drink. That said, I also like to make 'push' posts that advance the action/scene as much as possible.

If I go over the line, please don't hesitate to slap me back into place - in character, through the discussion thread, or via chat directly (PM me for my gmail account - happy to give it away to anyone I play with).

I have a thick gaming-skin and would really rather not infringe on anyone's fun with my over-exuberance. Just let me know if I go too far in any way.


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

I'm not going to go back and check, but I'm fairly certain I've been guilty of what Vanea's currently being charged with. I apologize and will try to watch this more carefully going forward.

GM Mawgrim wrote:
Regarding the kiss as being something that occurs without response, I will let it through in this instance....

My advice would be to treat the incident as a sort of surprise round with Vanea having taken her action while the elf was flat-footed. Now the elf is able to act (in whatever manner she deems appropriate). Vanea's player is aware there could be consequences: I say let the chips fall where they may.

As for Vanea's proselmolestytizing (a term Shaedeen hereby coins in Vanea's (dis)honor) in general...Shae as a character and I as a player warily continue our "Wait and see" position.

EDIT: Adding a smiley face to show no offense intended by the made-up word that does contain a potentially offensive word.

:) (Haelvor gets it; damned fake word almost gave me a case of the giggles typing it at the library.)


Half-Elf Oracle (ancient lorekeeper) 1 | HP 10/10 | F+1 R+0 W+1 (+2 vs. enchantments) | AC 15/10/15 | Init. +2 | Perc +1 [low-light vision]
Shaedeen Valzanar wrote:
As for Vanea's proselmolestytizing (a term Shaedeen hereby coins in Vanea's (dis)honor) in general...Shae as a character and I as a player warily continue our "Wait and see" position.

In the UK (and I'm guessing, Australia), that's proselmolestytising. We hereby appropriate it for the Empire.


Half-Elf Oracle (ancient lorekeeper) 1 | HP 10/10 | F+1 R+0 W+1 (+2 vs. enchantments) | AC 15/10/15 | Init. +2 | Perc +1 [low-light vision]

Hi - flying back home tonight, end of vacation (unfortunately). Should pick up regular pace again from Wednesday, UK time.


Quickly before I head for bed, to address something Haelvor said in the gameplay thread which is a valid point - when it comes to the initial placement of the group, I have been trying to do things based off of what has happened in the game (perception rolls, speed of character, prior actions taken, etc). I am sorry if it has been putting Haelvor at the back for the most part - I'll work on that :)

Going forward now that you guys are moving as a group, I will try my best to either give you the opportunity to place yourselves, or work from a marching/walking order as best I can. Feel free to discuss in here ideas on what working orders will work for you, and I'll do my best to incorporate that into future scenarios where the maps are necessary.


Half-Elf Oracle (ancient lorekeeper) 1 | HP 10/10 | F+1 R+0 W+1 (+2 vs. enchantments) | AC 15/10/15 | Init. +2 | Perc +1 [low-light vision]

To be clear, I've had no problem with the placement, it's just that Shae's comments about me being the only guy in armour made me wonder why I wasn't further forward. Consequence in these surprise rounds is that even with a move and then a double move in the first round proper I have to wait for the enemy to come to me, pretty much.

Also I can't use cone of fire because by the time I'm in position I have more friendlies in the line of fire than enemies.

I think maybe outside a dungeon situation I should be at the front; inside I should be just behind whoever is dealing with traps, maybe Shae?

But that's a suggestion only.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

In every case, please put me in the rear as far as marching order goes. Regin has the best move in the party, so he can move up - or guard the rear as needed, and Serolt is an archer so all I need are clear fields of fire which I can create myself.


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Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Thank you for the tracking (of both money and enemies!) and accounting, Serolt. Sorry Shae is such a Gimme!-Gimme!-Gimme!, Now!-Now!-Now! kind of gal.


Human (varisian) Witch (cartomancer) 1 / HP 7 of 7 / F+0 R+2 W+4 / AC 16.16.14 / Init. +2 / Perc +6

Whew, lots of posts to catch up with, but I think I'm up to speed now. Sorry for the recent absence.


Half-Elf Oracle (ancient lorekeeper) 1 | HP 10/10 | F+1 R+0 W+1 (+2 vs. enchantments) | AC 15/10/15 | Init. +2 | Perc +1 [low-light vision]

@GM - Re: spending, what is the sell-back %. I'm inclined to get rid of both spear and morningstar and get a weighted spear, which solves the problem of having to guess whether I need piercing or bludgeoning damage ...

Do we assume we can sell back at 100% of cost and buy at 20%, so long as we're not just trading the same item (and discounting our starting equipment for profit ...)?

Not sure I need anything else (crossbow for ranged emergencies?); open to advice.

PS: Haelvor's best purchase might be a Kindle.


Sell back on adventuring gear is normally 50% of the original buy price, and Savah is offering a 20% reduction in price on new gear.

So to sell the morningstar and the spear would gain Haelvor 5gp, and then the weighted spear would then be bought for 8gp. So you'd end up paying 3gp all up for it (if my math is correct) :)


Heya folks - apologies for the quiet the last few days. Couple of things came up with home and work that required my attention, but I am back now and will post up tomorrow morning (my time).


Half-Elf Oracle (ancient lorekeeper) 1 | HP 10/10 | F+1 R+0 W+1 (+2 vs. enchantments) | AC 15/10/15 | Init. +2 | Perc +1 [low-light vision]

I know Mawgrim still has some posting issues IRL, so there may be an ongoing delay. Haelvor had wandered in the direction of a bookstore.

Also appreciate it's the Labor Day long weekend for folks in the US.


Heya folks - unfortunately I have to take something of a hiatus from running the game. Between some major work issues going on at the moment, as well as a medical situation (not involving me directly, so don't worry), I don't have a lot of mindspace or time to invest in my online gaming unfortunately.

To keep the game going, Haelvor's player has offered to take over until everything has calmed down and life has resumed its normal pace. Hopefully this will be a tenable solution for everyone.

Very sorry that I cannot stick with things at this point, but the real life situations have to come first. I will be back at earliest opportunity.


Hi, this is Haelvor's player in his aspect as GM.

Assuming there aren't any issues with this:

- I'll need a few days of prep and to confirm some things with GM Mawgrim (basically to get agreement on how aspects of the campaign go forward so it doesn't diverge from his vision before I hand it back). I'll post on Discussion in the interim so it doesn't just lie dormant.

- Haelvor will, at the first story opportunity, be pulled from the team and campaign and go his own way, rather than run as DM-NPC, until Mawgrim's return.

If anyone does have issues or wants to discuss something directly, please PM me.


Human (varisian) Witch (cartomancer) 1 / HP 7 of 7 / F+0 R+2 W+4 / AC 16.16.14 / Init. +2 / Perc +6

I'm cool with it. Thanks for taking over, GM Shady.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Interesting. DM Mawgrim, I'm sorry to see you go. I like what you've done so far. Yet thank you for recognizing your limits rather than stringing things along too long. And double thanks for arranging a replacement for this hiatus. Brilliant.

GM Shady, thank you as well for stepping up and keeping things lively. If there's anything I can do to help, please let me know.


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

no problem with that.

btw, i got a friend (Natalia Irvington) who would be interested in joining our team. We played once in a previous game of Runelord, he's a consistent poster and good RPer.

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