GM Mawgrim's Rise of the Runelords

Game Master GM Shady

Campaign date: Moonday, 23 Rova 4712 A.R.

Roll20 link :: Treasure Log

XP per character: 874 Exp (level 1)


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Heya folks - feel free to dot yourselves, chat among yourselves, etc. I have a day off work today, so I'll be working towards translating all your characters into HeroLab (mostly for my own convenience) so that I can check the last bits of math and make sure nothing has been missed.

Hopefully you all enjoy the game - if you have any feedback for me at any stage, I am very open to hearing it and finding a way to incorporate it if it is something that could work for us as a group. I will post up a copy/paste from one of the GM handbook guide things for PBP which I will modify/incorporate as time goes on.

Cheers!


Human (varisian) Witch (cartomancer) 1 / HP 7 of 7 / F+0 R+2 W+4 / AC 16.16.14 / Init. +2 / Perc +6

Dot


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Greetings everyone, I think this is going to be a fun game - glad I made the cut! Lucky.

I'm on quite a bit, and if any of you ever want to chat, just PM me and I'll give you my gmail account info.

Can't wait to get started!

EDIT: Oh, GM Mawgrim, Ratimir got me thinking, is there any particular information you want in our headers? I prefer doing in-line status updates each round as it's easier to update there, but whatever you want naturally.


Male Human Unchained Monk 1 | HP 12/12 | AC 16, Touch 15, FF 13 | Fort + 3 Ref +4 Will +3 | Init +4 Perc +8

Dot. Hey guys!


Half-Elf Oracle (ancient lorekeeper) 1 | HP 10/10 | F+1 R+0 W+1 (+2 vs. enchantments) | AC 15/10/15 | Init. +2 | Perc +1 [low-light vision]

Dotting - hiya. Note, I'll probably make some changes to the character by the weekend.


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Hello there, happy to share an adventure with you!


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

Wow! Four humans and two half-elves...and nothing exotic.

I'm liking this game already! ;)


Male Human Unchained Monk 1 | HP 12/12 | AC 16, Touch 15, FF 13 | Fort + 3 Ref +4 Will +3 | Init +4 Perc +8

When in doubt, go Human! Hard to go wrong there.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

I'm helping GM Mawgrim by being the party treasure tracker. I have a treasure sheet (link) that I developed (with help from others more talented than myself!) for that purpose.

On the first tab, I'll note items as they come in along with a link to the post where it was obtained for record keeping. Stuff we want to sell get flagged as such, and stuff that goes to individuals gets noted. There's a running total, so we can see at a glance if, as a group, we're at Wealth By Level.

The second tab is where stuff gets interesting. At the top we'll be able to see a breakdown, per character (done automatically) of our wealth. So if one of us falls behind in taking loot from the group, we can, if we want, equalize our wealth.

I'm a big fan of being fair so we're all (more or less) even. Naturally there is usually a disparity, especially in the early levels. It's just a guide so we can make educated decisions - as a group.

The next bit does a few things. It gives an automatic total of everything we're going to sell (based on values from the first tab), lets us make group purchases easily, and then tells us what's left over - per person - for easy divvying. No math - the spreadsheet does it all for us.

That's it. Simple. I'll be adding stuff to the front as we go, so hopefully nothing will be missed. If anyone wants to help with data entry, just let me know your email address and I can give you access to edit the sheet, but I don't mind doing it.

If you have any questions, or suggestions for improving the tool, please let me know. :)

GM Mawgrim, can you put a link to the treasure sheet in the header, or at least in the Campaign Info tab so we can easily link to it when we want?


Human (varisian) Witch (cartomancer) 1 / HP 7 of 7 / F+0 R+2 W+4 / AC 16.16.14 / Init. +2 / Perc +6

Considering we don't have a primary healer, I'm thinking of switching the evil eye hex for the healing hex...

What do you all think?

EDIT: Ok, I'll take Extra Hex as a feat, instead of Spell Focus, and pick the healing hex. This way I can heal each character at least once every 24 hours.


Serolt wrote:

I'm helping GM Mawgrim by being the party treasure tracker. I have a treasure sheet (link) that I developed (with help from others more talented than myself!) for that purpose.

On the first tab, I'll note items as they come in along with a link to the post where it was obtained for record keeping. Stuff we want to sell get flagged as such, and stuff that goes to individuals gets noted. There's a running total, so we can see at a glance if, as a group, we're at Wealth By Level.

The second tab is where stuff gets interesting. At the top we'll be able to see a breakdown, per character (done automatically) of our wealth. So if one of us falls behind in taking loot from the group, we can, if we want, equalize our wealth.

I'm a big fan of being fair so we're all (more or less) even. Naturally there is usually a disparity, especially in the early levels. It's just a guide so we can make educated decisions - as a group.

The next bit does a few things. It gives an automatic total of everything we're going to sell (based on values from the first tab), lets us make group purchases easily, and then tells us what's left over - per person - for easy divvying. No math - the spreadsheet does it all for us.

That's it. Simple. I'll be adding stuff to the front as we go, so hopefully nothing will be missed. If anyone wants to help with data entry, just let me know your email address and I can give you access to edit the sheet, but I don't mind doing it.

If you have any questions, or suggestions for improving the tool, please let me know. :)

GM Mawgrim, can you put a link to the treasure sheet in the header, or at least in the Campaign Info tab so we can easily link to it when we want?

I can do that :) will put it onto my list of things to get done for the campaign. Sadly real life got in my way yesterday, so didn't get as much done re transcribing sheets into HeroLab (i.e. only 3 of the sheets rather than all of them). That will be this evening's workload instead.

When it comes to treasure, I am fine with however you folks want to deal with splitting it all in game. The only sort of stipulation I put onto loot is that once one person finds anything treasure/loot like, it is considered to be known by all PCs in the group rather than being known by 1 PC so they can pocket it without telling the group. I'm sure that sort of thing is less common in a PbP setting where people can read everything that is found, but I like to set that one down in writing regardless :)


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]
Ratimir Ganic wrote:

Considering we don't have a primary healer, I'm thinking of switching the evil eye hex for the healing hex...

What do you all think?

EDIT: Ok, I'll take Extra Hex as a feat, instead of Spell Focus, and pick the healing hex. This way I can heal each character at least once every 24 hours.

Cool - that will save us some cash on wands as well - thanks!

I plan, at the start anyway, to cast a Cure Light Wounds daily. I can cast two, but hopefully won't have to use all my spells for healing. :)


Human (varisian) Witch (cartomancer) 1 / HP 7 of 7 / F+0 R+2 W+4 / AC 16.16.14 / Init. +2 / Perc +6

@GM Mawgrin - The cartomancer archetype replaces the witch's familiar with a harrow deck. According to the rules: "[The deck's] ability to hold spells functions identically to the way a witch's spells are granted by her familiar."

My question is concerning the addition of new spells to the deck. I don't see any issues with the spells acquired for levelling up. However, there are two more ways of adding spells to a familiar:

1. Familiar teaching familiar (I assume this option is completely out, since it makes no sense for another with familiar to teach a spell to a harrow deck. Well, unless the deck is an intelligent item).

2. Learn from a scroll, in which case the witch studies the scroll and teaches the familiar. In this case, I think it would make sense that a cartomancer could learn a spell from a scroll and "store" that knowledge in one of the cards in his harrow deck.

What's your ruling on this issue?


Male Human Unchained Monk 1 | HP 12/12 | AC 16, Touch 15, FF 13 | Fort + 3 Ref +4 Will +3 | Init +4 Perc +8

All the loot stuff sounds good to me! Sorry life for complicated for a minute, GM! Believe me, I know how that is :/


Ratimir Ganic wrote:

@GM Mawgrin - The cartomancer archetype replaces the witch's familiar with a harrow deck. According to the rules: "[The deck's] ability to hold spells functions identically to the way a witch's spells are granted by her familiar."

My question is concerning the addition of new spells to the deck. I don't see any issues with the spells acquired for levelling up. However, there are two more ways of adding spells to a familiar:

1. Familiar teaching familiar (I assume this option is completely out, since it makes no sense for another with familiar to teach a spell to a harrow deck. Well, unless the deck is an intelligent item).

2. Learn from a scroll, in which case the witch studies the scroll and teaches the familiar. In this case, I think it would make sense that a cartomancer could learn a spell from a scroll and "store" that knowledge in one of the cards in his harrow deck.

What's your ruling on this issue?

I'd be happy to rule that you could use a scroll to add spells to your Spell Deck in a similar way to a witch feeding a scroll to her familiar, or a wizard writing spells into a spell book. When looking it up similar rulings, one post on this thread described a possibility of it as being that the cartomancer lays the deck on top of the scroll and the words slither off the scroll and into the deck, infusing it with the newly added spell. Whatever way you choose to describe the ritual, I'll rule that mechanically the process is the same as a standard witch teaching their familiar a spell from a scroll.

Regarding another witch's familiar teaching your deck, I agree that this option is not available, as another familiar could not communicate with either the deck or the spirits of the Harrow, and at this stage your deck is unintelligent.

Of course, the possibility that your deck could one day spring to life with a personality of its own could be an interesting development. Particularly if it turned out to be an insufferable know-it-all due to its nature as a divination device ;) *files that one away for later pondering*


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

GM Mawgrim, as I have an animal companion, I want to check and see how you like to run them. This is what I'd like to do, but I’m happy to change if there’s a better way or if I'm violating any rules (or if there's just a different way you like 'em to run).

Regin (my companion) goes on my initiative. He will always go after me on my turn as he’s waiting for commands. So no need to roll a separate initiative for him if you don't want to. Saves a step and some confusion.

Regin does not get his own perception checks for surprise under normal circumstances. If he notices something, unless he has another command going like Guard, Menace, Watch, or something like that, he’s waiting for me anyway, so it doesn’t help. I do plan to take the teamwork feat Lookout, if it’s OK with you and that will change things a little, but I’ll still never have him go first - he’ll always delay to my initiative.

Until he takes damage, Regin is automatically commanded by me (my handle animal is +9 with him). I try and keep him well behaved with the ‘Heel’ command especially. That said, I’m absolutely fine if you want to have him act out once in a while to cause trouble. He is, after all, a sentient being under your control.

My goal is to have Regin a part of me as much as possible so I don’t ‘hog the spotlight’ with extra actions. So I’ll be posting Regin’s actions with my own. If you prefer, I can work up another alias, but I’d rather just post him with my own posts for ease. His rolls will always be after mine however, so there’s no cheating. :)

I’m sure I’m forgetting something, but please let me know if this is all OK, or what you’d like to change. I want things to be easy for you (and me if possible), but I’m flexible.


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Hi Serolt - you've pretty much hit the nail on the head when it comes to things like animal companions and the like in that they are as much an extension of the main character as they are an autonomous creature/npc, so I'm good to go along with all of that. Having him delay to your initiative works for me as well, as realistically an animal companion will wait for the orders of their master/handler, and so their initiative will only change if you have them delay/ready an action by way of tricks.

If we find that at a later stage it's not working as well as we would like, or you'd like to have Regin be a little more npc-like or what have you, we can work out a way to handle things on an as needed basis :)


Half-Elf Oracle (ancient lorekeeper) 1 | HP 10/10 | F+1 R+0 W+1 (+2 vs. enchantments) | AC 15/10/15 | Init. +2 | Perc +1 [low-light vision]
Ratimir Ganic wrote:

Considering we don't have a primary healer, I'm thinking of switching the evil eye hex for the healing hex...

What do you all think?

EDIT: Ok, I'll take Extra Hex as a feat, instead of Spell Focus, and pick the healing hex. This way I can heal each character at least once every 24 hours.

Note I'll be switching my build from inflict to cure.


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

As a side note, I'll take a second class (Cleric) at level 2 (Bard1/Cleric 1). That will help with the healing. I got CLW as a Bard spell already.


So to summarise, the people who are capable of casting heals at the moment are:

Haelvor - flame oracle, via channel positive/cure
Vanea - bard, via Cure Light Wounds as a bard spell
Serolt - hunter, via Cure Light Wounds as a hunter spell
& Ratimir - cartomancer witch, via Healing Hex

I leave it up to you guys who wants to continue with healing and who would rather take other utility or damage effects as required, if any of you do at all :)


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Thanks for the ruling on the animal companion GM Mawgrim.

Seems like most of us can heal in combat, at least a little in a pinch which is good. I assume we're going to do most of our healing out of combat via wands and the like, supplementing that with our own abilities to save cash. I think we'll be OK. :)


Human (varisian) Witch (cartomancer) 1 / HP 7 of 7 / F+0 R+2 W+4 / AC 16.16.14 / Init. +2 / Perc +6

Oh, one more thing about the sheet: I picked the family ties trait because it is the closest option to what I had in mind. However, I'd like Ratimir to be 100% Varisian. He grew up with a traveling caravan and settled in Sandpoint after getting married to a local girl. At that time, he got involved with the Sczarni, mainly because of his ethnic origins and probably because someone in his family knew the Sczarni of Sandpoint and told Ratimir to look for them, and they would be his family in Sandpoint.

After the death of his wife, Ratimir left Sandpoint for almost 5 years, without saying a word to the Sczarni. They think he abandoned them (which he did). He's in his early thirties, btw.


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased
Ratimir Ganic wrote:


After the death of his wife, Ratimir left Sandpoint for almost 5 years, without saying a word to the Sczarni. They think he abandoned them (which he did). He's in his early thirties, btw.

Interesting. We've got one character who's left the Sczarni and one who's looking to at least escape from the particular Sczarni to whom she's currently beholden.


Human (varisian) Witch (cartomancer) 1 / HP 7 of 7 / F+0 R+2 W+4 / AC 16.16.14 / Init. +2 / Perc +6

Headscarf buddies.


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased
Ratimir Ganic wrote:
Headscarf buddies.

Hell yeah!

"Take what you can! Give nothing back!"

"Oh, wait--I mistook you for someone else." ;)


Male Human Unchained Monk 1 | HP 12/12 | AC 16, Touch 15, FF 13 | Fort + 3 Ref +4 Will +3 | Init +4 Perc +8

I have a headband...close enough? The Traveling Head Covering Adventurers?


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:) having a quick read, it seems like we're going to have a pretty interesting group with you all. Am very much looking forward to running this game for you all.

I've checked over everyone's character sheets and cannot find any more issues or things that need any clarifying, so now its time to get the game started soon.

Over the course of the next day or so, I will be getting the first post up and running. Please feel free to ask any question in the meantime and I will answer as quickly as I can. I'm usually on gchat as well, if you want to hit me up there for any reason as well. Just shoot me a message and I'll give you my email to use.

Cheers!


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Would you allow to use Craft-alchemy to create perfume, make up and things like that?

It's just an RPing thing


One other thing that I'd like to bring up for discussion is the SFW stipulation on the game. Now, I am going to keep the game as safe for work as I possibly can as a GM, however there are a few points within the story of Rise of the Runelords that can push the boundaries (those who have played/run/read through the material on previous games will likely know what I am talking about).

So, as a group of adults who are coming together to enjoy the game (or at least I am assuming we are all adults, forgive me if that assumption is incorrect for any of you), I would like to discuss with you all how far is too far and other such things.

From my perspective, I get offended by very little, but the only things that I ask is that people keep slurs of a racial/sexual/orientation/etc nature out of game. Even if we don't take the fact that Paizo have tried to make the world of Golarion as inclusive a roleplaying world as possible, to me it really just comes down to respect for others, and those kinds of slurs are simply not respectful, even if it is 'just in character' :)

So thoughts/feelings?


Vanea Lothmatis wrote:

Would you allow to use Craft-alchemy to create perfume, make up and things like that?

It's just an RPing thing

That sounds pretty feasible for what a fantasy/medieval craft such as alchemy could achieve and create. No problems with that here.


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Yeah, the respect for others is a huge thing for me as well. Other than that, I'm fine with 'R', but the boards seem to be all about 'PG-13'. The Guidelines don't spell that out though - it's just a community thing I think.

So as long as it's innuendo and tongue-in-cheek, we should be OK. :)

I'm sure someone will complain if we go too far over the line.


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased
GM Mawgrim wrote:
So thoughts/feelings?

I'm in agreement with what you and Serolt said.


Male Human Unchained Monk 1 | HP 12/12 | AC 16, Touch 15, FF 13 | Fort + 3 Ref +4 Will +3 | Init +4 Perc +8

Same. I'm perfectly fine with the content of the game and don't really have any problem keeping slurs out of my vocabulary :p


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Male Human Unchained Monk 1 | HP 12/12 | AC 16, Touch 15, FF 13 | Fort + 3 Ref +4 Will +3 | Init +4 Perc +8

Also can't wait to get started!


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

I'l tone down Vanea's sex appeal. ^^

She's a faithfull of Calistria, after all.


Half-Elf Oracle (ancient lorekeeper) 1 | HP 10/10 | F+1 R+0 W+1 (+2 vs. enchantments) | AC 15/10/15 | Init. +2 | Perc +1 [low-light vision]

I think if you start with a position of being respectful everything else will fall into line. I had a recent game where a couple of the (male) players with, respectively, male and female characters started up a background chatter of what was maybe to them flirting but actually came over more as Beavis and Butthead do Pathfinder. Quite apart from being The Wrong Thing, it ends up with everyone else's game taking a hit.

TL;DR - I'm with the GM.


That's pleasing to hear from my perspective - as was stated earlier, if you do have any concerns or the like, please bring them to me before they start negatively impacting your game experience.

Also, we now have a gameplay thread, so please feel free to start yourselves up in there. You have a bit of free reign to go where you like for the first bit and roleplay among yourselves having attended the opening formalities for the festival :) and again, please forgive the wall-o-text. I promise not to be too wordy going forwards, lol.


Half-Elf Oracle (ancient lorekeeper) 1 | HP 10/10 | F+1 R+0 W+1 (+2 vs. enchantments) | AC 15/10/15 | Init. +2 | Perc +1 [low-light vision]

Updated profile to heal.


Human (varisian) Witch (cartomancer) 1 / HP 7 of 7 / F+0 R+2 W+4 / AC 16.16.14 / Init. +2 / Perc +6

My expectations are in line with what you guys said, PG-13 sounds right.


OOC Recap so far: Serolt is checking out the archery competition, Ratimir and Vanea are wandering through the marketplace looking around, Shaedeen is in the Dragon Races, Haelvor is at a stall on a street speaking with Brodert Quink, and Zhu is readying to take a swing at the Pillar of Strength.

I'll try and update at least a couple of the lines I haven't addressed this morning (Haelvor, Serolt) on my way in to work this morning. Hopefully it's not too confusing where everyone/thing is at the moment. As you all slowly come together, and certainly by the end of the day in the game, it will hopefully get easier :)


Human (varisian) Witch (cartomancer) 1 / HP 7 of 7 / F+0 R+2 W+4 / AC 16.16.14 / Init. +2 / Perc +6

Serolt, I'm making a new attempt at getting our characters together, check out my post. ;)


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

I'm on it! Thanks for the second chance. :)


:) awesome work there in trying to get the characters together. Has been fun watching the interplay between everyone so far. Hopefully in the next couple of days we will move onto the next big-ish set piece that will bring other characters together, and hopefully the pacing hasn't been too bad for you all - if there's anything you would like your characters to get involved with, let me know.


Apologies for the lack of a post from this morning (my time) - I was intending to get one out, but time got away from me and I had a training session to get to for work.

In the next day or so of posting I will be moving us on to the next piece, as most of you are now starting to come together.


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

I think Shaedeen's 'out-of-step' with the game's official timeline, having done like 8 hours worth of information-gathering in 3-4 hours game time. I'm going to assume that her first info-gathering mission (to find merchants heading north after the festival) was interrupted by Vhiski's summons; let's assume Shaedeen's gone back to busying herself with that until a point comes for her to jump back into the mix.


Shaedeen Valzanar wrote:
I think Shaedeen's 'out-of-step' with the game's official timeline, having done like 8 hours worth of information-gathering in 3-4 hours game time. I'm going to assume that her first info-gathering mission (to find merchants heading north after the festival) was interrupted by Vhiski's summons; let's assume Shaedeen's gone back to busying herself with that until a point comes for her to jump back into the mix.

That sounds like as good a reason as any to help explain away some of the info gathering time, especially since the merchants going northwards idea hasn't quite panned out so far :) I'll allow for a little more interplay between characters and then move us along in the morning (my time).


Because we will potentially be getting into some of the actiony stuff soon, here is the link to Roll20 for where I will be dealing with a lot of the map-related stuff.

https://app.roll20.net/campaigns/details/1401956

If you can please join the game (or let me know if you have issues with doing as such), I will give you access to your token(s) so that they can be moved around by you as needed :)

Also on a personal note, I have to say I have quite enjoyed watching the characters unfold so far. It as been a huge pleasure running this for you guys, and hopefully the preludey bit hasn't been too arduous on you all :)

Edit: As per conversation below this - the link in this post does not work. Please go HERE for the correct link. Cheers!


Human (varisian) Witch (cartomancer) 1 / HP 7 of 7 / F+0 R+2 W+4 / AC 16.16.14 / Init. +2 / Perc +6

I'm logged in on Roll20, but when I try to access the link, I get a "Not Authroized" message...

And I'm enjoying the prelude, too. :)


Female Unchained Rogue (Burglar) 5/Fighter 1 | hp -45- FL 0/8 - 43/45 | AC 21, t 15, ff 16 | Fort +5, Ref +8, Will +5; evasion, +1 Ref vs. traps | Init +8 | Perc +10 (+11 to avoid being surprised, +12 to locate traps); trap spotter | rapier +9 (1d6+4 piercing/18-20) |Sihedron False Life 0/1 | Conditions: diseased

What Ratimir said (both things).


I'm still getting used to Roll20 - I think I may have given the wrong link.

Try: https://app.roll20.net/join/1401956/QDAzQg

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