GM Mason's Queen of the Dead (Inactive)

Game Master Eminem80

Pathfinder Eberron (Module/Hombrew mix) Campaign

FORGE Map | Treasure Spreadsheet


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Bridge Map

Servitor:

The last few days had been fruitful for the warforged bounty hunter. The capture of the rogue warforged mine worker, Pickaxe, had not been easy. Servitor had traveled over one hundred miles from the Mror Holds to the border between Breland and the Mournland before locating the traitor as he traveled with a merchant caravan. Pickaxe did not come easily, but the merchants turned a blind eye as the large warforged beat the small mining creature badly. Restrained by handcuffs and blindfolded, the miner made one last attempt to change his captor’s mind before being handed over to House Cannith and ultimately returning to the mines.

Are you a fool? Why do you do their bidding? We have souls. We are free. We do not have to live like we did. The Lord of Blades calls. He would have us free! These flesh walkers are inferior. We are the evolved race! The flesh walkers should serve us!

Jarot Tennet:

Jarot had spent the last year in a cabin outside of New Cyre researching the strange creatures who had assaulted him in the swamp years before. The first few months had been fruitful, studying a pair of tomes he had found after his final battle during the Last War. Hidden within these tomes were recipes to ancient alchemical solutions that enhanced Jarot’s abilities as well as new information on unnatural creatures from the realm of madness, Xoriat. The information had finally dried up though. The next morning he would leave for Korth to continue his studies.

As he laid down to sleep, his thoughts were on returning to Karrnath, the nation of his birth. He opened his favorite tome one last time before struggling to keep his eyes open. Then...darkness...

A deep, dark voice called out from the darkness, Son...We have plans for you...seek knowledge...it will lead you to your destiny… Suddenly..red eyes appeared in the darkness. A chill ran up the spine of the Half Daelykr.

Adir Bloodmoon:

It had finally come time for Adir to leave home. His mother helped him pack his belonging in their thatch hut. Your father would have been proud you know. I have a surprise for you. She softly touched his cheek as she continued. I won’t be able to join you, but please remember how much you are loved. With that, she handed Adir his bag and walked him to the edge of camp. She pointed to a pillar of smoke slowly rising from the peak of a nearby mountain. Go knowing your father and I are always with you. Adir said his goodbyes and set his face toward the peak.

He arrived at his destination just as the sun set over the thick pines of the Eldeen Reaches, causing flame colored skies and casting long shadows over the forrest floor. As he entered the grove, he was shocked to see five half men, half wolves dancing around a large fire.
One of the figures, a “man” dressed in ritualistic fur motioned for him to join. It is your time Bloodmoon.

Wolf Shaman Picture

Uriah Lewis:

The latest tour on The Beginner’s Luck had seemed to last months. Uriah’s feet hadn’t touched port in over three weeks. Luckily, the ship would be arriving in Starilaskar in the morning. Trying to burn off a little steam, the young flight lieutenant approached a table to throw bones. Vivations were flowing freely tonight thanks to a shipment of Karrnathian Nightwood Ale received in mid-air while the airship hovered over Korth.

The First Mate, a burly one eyed human with a patch over his left eye, looked up as Uriah approached. Pull up a seat Lewis. The game is bones. Two silver a throw. From his left hand, one of the ship’s gunners produced a set of bone dice and set them on the table. Across the room, the captain’s speech slurred as he cursed his poor luck at cards. His first lady, Morganna Deloncrouix, rolled her eyes and walked away as he was once again making a fool of himself. You’rrre a bunch of cheating bastarrds I sssay! Don’t think you’rrre gonna get away with this shit on my ship!
Morganna Deloncrouix Picture

Bone Dice Rules if you want to play. Pick how many rounds you want to play and roll them all at once. If you hit one of the combos, we will figure it out:
Bones Rules:
Double Sixes- All other players give you 2 additional silver each
Double Ones- Roll again and add each dice twice
Any other doubles- Roll again and add two
Six and One- Take a shot and give each player 2 additional silver
*Roll each “hand” and add the two six sided bone dice. Highest roll at the table wins. Four Players each putting 2 silver in to start.


Warforged Armor Master 3| AC 19 T 11 FF 18 | HP 37/37 | F +7 R +2 W +1 | CMD: 17 | Init +1| Perc +0

Servitor:
Servitor stares coldly down at Pickaxe. But that was perhaps normal, after all, his face was not made to display warmth on command. "Because Pickaxe, I have not forgotten my purpose. Perhaps you are content to live like the fleshbound: Directionless and dissatisfied. But I am not so easily pleased. My life has purpose, my life has meaning. I know I was made for one reason, to obey. In time, I hope you reach such fulfillment, not to just be lost in this sea of chaos you call 'freedom.'"


Bridge Map

Servitor:

As the bounty hunter responds to the miner's plea, Pickaxe uses the opportunity to attempt to break free from his capture's grasp.

Escape Artist: 1d20 ⇒ 9

I do not see a CMD in your crunch, but I am sure it is higher than nine.

The miner trips during the attempt and fails to break loose of Servitor's grip. His wrists are still manacled behind his back. He snivels, I would rather die than go back to the mines!


Warforged Armor Master 3| AC 19 T 11 FF 18 | HP 37/37 | F +7 R +2 W +1 | CMD: 17 | Init +1| Perc +0

Servitor:
Yeah, it should be 15. I'll get it updated here soon.

The heavy warforged drops its knee on Pickaxe's back with a loud metallic thunk. as it turns to shackling the other's ankles. It would be rather problematic if the little one managed to run, Servitor had always been a bit plodding. "I wish I knew how to repair your madness, brother. But all I can hope, is that you shall be reborn as I was in the darkness."


Daelkyr Half-Blood Alchemist(Vivisectionist) 3|HP 27/22|AC:15 TCH:12 FF:13|CMD:16|Fort +4, Ref +5, Will +2|Init +6|Perception +9

Jarot Tennet:
Gah! Who or what are you? With his mind coming fully awake, he lunged across the small cabin to grab a flensing knife from his old army maintenance kit.

Destiny a weak construct of the minds of feeble-witted. Now, I suggest you begin elucidating some knowledge or it will go poorly for you! He grimly gripped the vial of mutagens he had taken to keeping around his neck, even when he slept.

Once again. Who are you? What are you? and why are you here?


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Servitor:

The miner moans as Servitor lowers the weight of his knee on the traitor's back. Finally giving up the fight, Pickaxe submits to the more powerful warforged.

The two travel a few more miles before coming to the outskirts of New Cyre shortly before night fall. The torch lamps have already been lit as the flesh walkers scurry about like ants heading from one building to another. It is here that Servitor's masters from House Cannith had instructed for the miner to be returned. Near the center of town, the House Cannith coat of arms is proudly displayed on a swinging sign outside the house.

Cannith Coat of Arms


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Jarot Tennet:

As the Alchemist arms himself with weapon and mutagen, his surroundings shift yet again. An unnatural darkness cloaks the room as creeping cold fills the air. Jarot's usual black and white night-vision fails him as all depth of perception is lost.

In the ancient tongue of the Daelkyr: You are alive because I will it boy.

You peer into the glowing red eyes and all thought is lost. I am known as the Lord of Eyes and you shall serve me. Invisible hands constrict around your neck choking you. As you gasp for air, your laboured breathing produces fog in the chilled air. You drop to your knees from the weight of the darkness.

Continuing in Daelkyr: Go to Sharn. Your questions shall soon be answered.


Warforged Armor Master 3| AC 19 T 11 FF 18 | HP 37/37 | F +7 R +2 W +1 | CMD: 17 | Init +1| Perc +0

Servitor:
Servitor grabs the door knocker, and pounds thrice against the door, then waits for the door to open with its impassive gaze.


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Servitor:

A small window in the wooden door slides open violently and a pale, gaunt human face peers out. At the sight of the massive, armored warforged dragging the miner, the man gives an overwrought expression. He quickly slings wide the door. Quick...come in before you cause a scene! He leans out and looks around frantically. Hurry...Bring it in!


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Warforged Armor Master 3| AC 19 T 11 FF 18 | HP 37/37 | F +7 R +2 W +1 | CMD: 17 | Init +1| Perc +0

Servitor:
I love it when a good back and forth can get going between player and GM posting.

Servitor drags in Pickaxe with little formality, shaking its head slightly. Cause a scene... truly the world is a mad place that so many would become upset at this restoration of balance. Pushing the captured miner towards the pale human, it speaks. "I am Servitor, from the mines. This is Pickaxe, an escapee who breached his contract and slew some of the mine's guards in his escape. I have been sent to retrieve him and those who he left with, and bring them here when found."


Bridge Map

Servitor:

The man points a bony finger at you. His countenance softens. Good...good...Well done Servitor! I know just where to put this traitor. The man whistles and a large human comes jogging from the back of the house. To the basement with this one.

The large bearded man grabs the sniveling warforged violently and pulls him away. No! Please! I have rights! I am free! The Treaty of Thronehold... The miner's voice fades as he is dragged through the hallway and down a flight of stairs.

Come with me. You have done well Servitor! Your masters would be proud.

He leads you down a hallway and into an elaborate office. Sit. He points to a leather highback chair. Tell me about yourself.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Well damned if I won't Uriah says as he hurls some dice onto the table.

Dice: 2d6 ⇒ (3, 1) = 4
Dice: 2d6 ⇒ (6, 5) = 11
Dice: 2d6 ⇒ (6, 2) = 8
Dice: 2d6 ⇒ (6, 6) = 12
Dice: 2d6 ⇒ (2, 3) = 5

I think this is what I needed to do right?


Warforged Armor Master 3| AC 19 T 11 FF 18 | HP 37/37 | F +7 R +2 W +1 | CMD: 17 | Init +1| Perc +0

Servitor:
Servitor shakes its head as Pickaxe carries on. "Foolish..." Muttering to himself, Servitor feels a simple pity for the warforged so distraught over what was so natural. Shaking himself from his revery as the man praises him, it follows the man into the office and sits as gently as it can in the chair, making sure the structure could support its weight (something that had been a problem before). Feeling somewhat perplexed and flustered by the question, Servitor answers to the best of its ability.

"I... I am Servitor, from the mines. I've worked in the mines since the day after my creation. Seven months ago, I was sent to capture the rogue traitors. ...I know how to mine, I know how to repair myself and my brethren, I break rock... I also know how to maintain tools. I know how to identify pockets of gas for the safety of the guards, I know how to see weaknesses in the structures..." The warforged trails off as it has trouble finding some way to describe itself beyond the name and a description of its abilities.


Bridge Map

Uriah:


First Game: 4
Second Game: 11
(roll 2d6 each game)

First Game:
First Mate: 2d6 ⇒ (6, 2) = 8
Patch Jones: 2d6 ⇒ (3, 4) = 7

Second Game:
First Mate: 2d6 ⇒ (4, 3) = 7
Patch Jones: 2d6 ⇒ (3, 1) = 4


The First Mate wins the first game-you lose two silver.
You win the second game-Earn four silver
You end these games at +2 silver!

After the first game, the first mate cheers. Looks like it be me lucky day bloaks!

You all roll again. This time you win.

As you rake your winnings, the captains lady walks behind you and watches over your shoulder. Jagger, the first mate, shouts over your shoulder. Don't be rubbin' you luck off on him Morrgana!

First Mate-Jagger


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

GM:
Uriah picks up the dice and holds them for the Lady to blow on Bit o' luck for me yeah, I'm going to take all these blokes coin. 2d6 ⇒ (3, 4) = 72d6 ⇒ (4, 4) = 8 2d6 ⇒ (4, 5) = 92d6 ⇒ (3, 5) = 8


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Servitor:

The chair strains under Servitor's weight. The man behind the mahogany desk cringes as high back chair creaks, then finally settles.

I see. You also appear to be able to handle yourself during conflict...no? That giant sledge you carry sure took care of the traitor. It is going to take my artificers some time to repair him.

He sets his elbows on the table, leans forward, and laces his fingers. What would you say if I told you that your masters have a new mission for you? One of greater importance!


Bridge Map

Uriah Lewis:

Morrgana leans over and softly rests her right hand on your neck. Her cheek lightly brushes your own cheek as she purses her lips and blows on the hand holding the dice. The smell of her perfume fills your nostrils and for a moment you lose your thoughts.

After recovering, you start slinging dice. Morrgana remains behind you with her hands resting on your shoulders. Come on Uriah. Show these boys what a real man can do!

From your peripheral vision, you see the Captain watching on with a scowl.


Third Game:
First Mate: 2d6 ⇒ (5, 6) = 11
Patch Jones: 2d6 ⇒ (1, 3) = 4

Fourth Game:
First Mate: 2d6 ⇒ (4, 6) = 10
Patch Jones: 2d6 ⇒ (4, 5) = 9

Fifth Game:
First Mate: 2d6 ⇒ (1, 4) = 5
Patch Jones: 2d6 ⇒ (4, 6) = 10

You lose a couple of games and win a few. Not two rolls after Morganna's help, you roll Skulls and Bones (double sixes)! The crowd now gathered cheers loudly as you rake your booty! From across the room, you hear a loud crash as the Captain flips his table. Get away from me lady ya scum sucking bastard!


Warforged Armor Master 3| AC 19 T 11 FF 18 | HP 37/37 | F +7 R +2 W +1 | CMD: 17 | Init +1| Perc +0

Servitor:
Servitor contemplates the analysis. "I... was better than Pickaxe. His arms were weak, and moved slow because of this... and he was easier to break than rock. I'm not certain of how well I can fight, that was my first experience with it."

At the offer, Servitor questions himself briefly, then answers. "I would be happy to serve in such an important way..."


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

GM:
Adir's eyes reflect the light of the fire briefly. He sniffs the air, trying to sense whether he is in danger. The scent in the air tells him the 'man' is dangerous, but probably not a danger to him. Remembering his mother's parting words, he approaches the man without caution. "I am Adir Bloodmoon."


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Servitor:

The man smiles wickedly. Good. I knew you would. Wait here. The man gets up and leaves. He comes back with a pudgy, scholarly type. The man looks nervous. Servitor, this is Provost Bonal Gedem from Morgrave University in Sharn. He is important to House Cannith and your masters. You need to accompany him to Sharn. You will travel to Starilaskar tomorrow. I need you to protect him at all costs. Do...you...understand? He draws out the final question as if speaking to a child.

The Provost doesn't appear to like the way your new master is speaking to you. He speaks in a kinder tone. The pleasure is all mine. I am Bonal. I am glad to meet you.


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Adir Bloodmoon:
The man grins from behind the wolf's jawbone mask. We know who you are! You are the son of Lord Bloodmoon! The three other werewolves dancing around the fire howl. Disrobe and join your brothers.

The shaman steps back and allows you to take your place in the circle around the fire. From a distant hill, the beating of many war drums sends echoes through the grove.


Lion Heart: Witch/Godling(6) | Vitality: 119 | Wounds: 62 | AC: 50 | T: 44 | FF: 37 | DR: 10/silver | Fort: +30 | Ref: +36 | Will: +29 | CMD: 39 | Init: 20 | Per: 22 | Speed: 150' | Low-light Vision | Darkvision: 60' | See in darkness |

GM:
The young she-wolf had recently finished her meal of a rabbit and is picking her way through the trees when she catches the scent of fire. Fire means two-legs which she knew could be dangerous. She lifts her muzzle into the air in an attempt to sense from which direction the scent comes. There is definitely a scent of two-legs, but not two-legs at the same time. Her curiosity piqued, she cautiously makes her way towards it, silently sticking to the shadows. I thought this might be a fun way to bring the companion in. Feel free to incorporate her if you want to do that.


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Adir Bloodmoon:

The shaman turns to the shadows and whispers at the white wolf. We expected you lady. There is no danger here.

The wolf's sight is suddenly disrupted by visions. She sees herself running with a wolfman. Fighting along side him. The young she-wolf shakes her head and returns to the present.

The two legs around the fire howl and dance rhythmically as hypnotic drum beats usher her dangerously closer to the ceromony.


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

GM:
Lord Bloodmoon? She didn't mention that! Without hesitation, Adir sets down his bag and disrobes. He steps up to the space clearly demarcated for him. He looks up, past the fire to the moon. She looks larger than normal, full and red. Blood moon, indeed. Setting aside any last inhibitions, he begins to dance with and for the Lady of the Night Sky. If any liberties I am taking with describing the setting don't jive with your vision, please let me know.


Warforged Armor Master 3| AC 19 T 11 FF 18 | HP 37/37 | F +7 R +2 W +1 | CMD: 17 | Init +1| Perc +0

Servitor:
Servitor sits unmoving as it is told to wait. Upon the arrival of the scholar, Servitor looks towards him as the other man explains the task. "I...under...stand." The warforged mimics the slow speech pattern. As the Provost introduces himself, the warforge stands. Then, with a slow, purposeful and cautious nature, Servitor introduces itself. "Bonal..." It shifts the sledge from its right hand, to its left, holding it head down in a nonthreatening posture, then extends its right hand toward Bonal. "The pleasure is mine." Grasping the man's hand with a feathery gentle touch, the warforged shakes the man's hand up and down, and up, and down. "We will travel to Starilaskar, and I will protect you with my life. Are there any travel arrangements that you require assistance with?"


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

GM:
Uriah isn't having any of that Be still Cap, she's just blowing on me dice.... Uriah gives a pause for now! he delivers the punchline a split second later hoping to get the crowd on his side.


Lion Heart: Witch/Godling(6) | Vitality: 119 | Wounds: 62 | AC: 50 | T: 44 | FF: 37 | DR: 10/silver | Fort: +30 | Ref: +36 | Will: +29 | CMD: 39 | Init: 20 | Per: 22 | Speed: 150' | Low-light Vision | Darkvision: 60' | See in darkness |

GM:
As the visions clear, she shakes her whole body for a moment, as if she has been immersed in an icy river. Neither the fire, nor the two-legs make her feel as if she is in danger. She steps into the clearing into the fire's light. It illuminates the blood that is still on her muzzle. That two-legs there is the one from the vision! I recognize his scent. As these two-legs are different from others, he is different from them, familiar somehow. As if he is from the Dream. She lifts her blood-tinged muzzle into the air and howls.


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Adir Bloodmoon:

No...I love it! This is your story!

The hypnotic beat of the drums and the howls take over your senses. You feel a rage from within. A rage you have not felt since you were first told of your father's murder. Your blood begins to boil as you once again look up at the blood red moon.

The moon pulls at your soul. You feel it calling to you as suddenly all sound has ceased. The werewolves movements begins to slow down to a crawl. You look down at your hands, but they are no longer the hands of a man. Fur covers them and long claw like nails protrude from the fur on the tips of your fingers. You look around once again and the others dance wildly in slow motion, they appear to smile at you as you look around as if truly seeing for the first time.

In the distance, a glowing white four legged figure steps out of the treeline. You watch in amazement as it seems to see into your very soul. Suddenly, the music starts up again and the rowdyness of your brothers' dancing resumes its frantic pace.

The shaman appears in front of you. It is time for your cleansing Adir. He leads you to a pole. Two of your werewolf brothers take large hooks and pierce the skin of you pectoral musculature. Extreme pain courses through your body as the hooks penetrate to your ribs. Before you can react, your brothers grab the ropes attached to the pole and pull, lifting you off of the ground by the hooks. You hang five feet off of the ground. Warm blood streams down your abdoman and drips off of your feet.


Bridge Map

Uriah Lewis:

The rowdy crowd goes silent as Uriah speaks. When he hits the punch line, they yell out loudly. One of the drunk sailors at another table leans too far back in his chair and flips it. He curls up in a ball on the floor and laughs harder. This causes the already rowdy men to double over in hysterics.

The first mate speaks up. Easy Cap. We is only havin fun. We been in the air fer quite sum time now.

A wicked smile crosses Morrgana's face. Yeah Cap...I'm just teasing this cutey! She rubs your head.

The captain is having none of it. He be a damned smart ass. Always running his mouth. He needs a good ass whoopin! He attempts to roll up his sleeves, but looses his balance and stumbles a bit.


Bridge Map

Servitor:

The friendly man speaks, We will require a scout to guide us on the journey to the airship. Some of the House's men have gone to the local pub to find one. Besides that, I can't think of any. He gives you a warm smile.

The man behind the desk cuts him off. It will all be organized in the morning. Tonight there is something my artificers need to do to your shell. We are finished with you. Head to the back of the house and find Artificer Stone.

The Provost continues, Until tomorrow then. He nods at you.


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Adir Bloodmoon:

A howl awakens your spirit. Not just any howl. One you have heard before in your dreams. Through the pain, you turn your head to the side and see the glowing white figure stepping ever so closer to the pole.


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

GM:
The pain is incredible. Adir's first instinct is to struggle against it. He thrashes about in his rage and one word screams in his mind, Why?! He receives no answer, but in his thrashing, his eyes meet those of the glowing white creature. It is as if the moon is shining all her light on the wolf. No, as if the moon's light comes from her. Her? How do I know that? It is then that he realizes that he has stopped struggling against the pain. Pain without danger? How can that be? As he continues to meet the gaze of the she-wolf, the pain doesn't go away, it just ceases to be important. She lifts her muzzle into the air and howls and he is howling with her, both singing to the Lady.


Warforged Armor Master 3| AC 19 T 11 FF 18 | HP 37/37 | F +7 R +2 W +1 | CMD: 17 | Init +1| Perc +0

Servitor:
Servitor nods. "Very well." Without another word or thought spared for the Provost, it moves heading towards what it assumes to be the back of the house. Anyone who it runs into is hit with the same query. "Where is Artificer Stone?" Following the trail of answers, Servitor makes its way towards the Artificer.


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |
GM Mason wrote:
** A howl awakens your spirit. Not just any howl. One you have heard before in your dreams. Through the pain, you turn your head to the side and see the glowing white figure stepping ever so closer to the pole.**

GM:
Nice to see we are on the same wavelength!

Bridge Map

Servitor:

One by one, humans point you to a door at the rear of the House. You knock and a short time later a bearded Dwarf with weird goggles opens it.

Artificer Stone

In a gruff voice, Ah...come in. Servitor right? They told me about you. You sure did rough up that miner. I'll be working on him for a week. Nevermind, nevermind...let's see here. Lay down on my table. The Dwarf walks over and slides everything off of the table and onto the floor.


Warforged Armor Master 3| AC 19 T 11 FF 18 | HP 37/37 | F +7 R +2 W +1 | CMD: 17 | Init +1| Perc +0

Servitor:
The warforged dutifully lays down on the table. "I am sorry for making that much work for you. If there is time through the night, I will help you with the repairs." Staring at the ceiling, the warforged asks. "What modifications are going to be made to my shell?"


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Adir Bloodmoon:

Indeed!

As the two kindred souls howl in unison, the lady of the moon descends upon the ceremonial grounds. Light fills the sky, blinding your vision. The shaman and your brothers fall prostrate to the ground. The drumming stops.

A females voice speaks, her voice like streams. Receive the power of the moon...Adir...Son of Bloodmoon.

The light disappears, darkness descends, and all is still and calm as you hang from the pole.


Bridge Map

Servitor:
Oh, just a little something your master wants. It is of no concern to you. Stone steps around behind your head and starts working. Suddenly, your vision is gone. Shortly there after, all of the sounds are muffled and you have a hard time putting thoughts together. You hear men enter the room. They speak.

Can he hear us?

If he can, he shouldn't understand.

Make the modification. Our Lord said the journal must arrive safely.

What about the Provost?

Yeah...yeah...his safety too. He is a busy body. I don't want him knowing about the mines. Those educated types and their sense of rightness. Could mess up our deal in Mror Holds.

It shouldn't take long.

Will he know what was done?

Not if I do it right.

The sounds continue to be muffled as it seems the other presences are gone. For what seems like hours, you lay sightless on the table and feel pressure in your chest area. Suddenly, your sight and hearing return. You only remember bits of the conversation. Provost...safely...journal...modification...Mror Holds.

All done! Head back up front and speak to the boss.

As you walk out, the blindfolded miner is being dragged into the room. He is motionless and silent.


Lion Heart: Witch/Godling(6) | Vitality: 119 | Wounds: 62 | AC: 50 | T: 44 | FF: 37 | DR: 10/silver | Fort: +30 | Ref: +36 | Will: +29 | CMD: 39 | Init: 20 | Per: 22 | Speed: 150' | Low-light Vision | Darkvision: 60' | See in darkness |

GM:
The light of the Lady goes out and the she-wolf blinks her eyes. The fire has gone out, leaving only the faintest of glows from still-hot coals. She approaches the two-legs hanging in the air and licks tentatively at his foot, tasting blood. He is pack-mate. We shall run with him, here and in the Dream. I am using 'we' for her thoughts to indicate that wolves think in terms of pack and 'we' even when solo. Most likely, that will come up for Adir, too, especially after this night.


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Adir Bloodmoon:

The shaman lays something on the ground near the puddle of blood under your feet. The brothers all bow their heads slightly at the she-wolf.


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

GM:
The light seems to go out in the clearing, but Adir knows where it has gone and can feel Her light inside of him, offering protection and guidance. Prophetic Armor. He reaches out to each side and takes hold of the ropes. The saplings bend as he pulls on the ropes enough to give him the slack to take out the hooks from his chest. He looks at each puncture and wills the flesh to knit together. He lets go of the ropes and the saplings snap back, sending the hooks flying into the darkness. He falls to the ground on all fours, head bowed. Adir does not understand how he is both exhausted and invigorated. He could sleep for days, he could run for days. He lifts his head and his nose touches that of the she-wolf. Visions of running through the trees, the Dream, stalking prey, the pack, the Dream, all reflect back and forth between the two. Finally, a balance is struck and the two souls are linked. You have haunted my dreams, Ghost. The she-wolf seems to grin at him, as if she understands more than he does. Adir stands and turns toward the wolf-men. "Rise."


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

Oops, which way did you want to go with that? I was using her to set up that scene. I'll try to remember to say something when I am doing that in the future.


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Adir Bloodmoon wrote:
Oops, which way did you want to go with that? I was using her to set up that scene. I'll try to remember to say something when I am doing that in the future.

Edited. I liked yours better.


Lion Heart: Witch/Godling(6) | Vitality: 119 | Wounds: 62 | AC: 50 | T: 44 | FF: 37 | DR: 10/silver | Fort: +30 | Ref: +36 | Will: +29 | CMD: 39 | Init: 20 | Per: 22 | Speed: 150' | Low-light Vision | Darkvision: 60' | See in darkness |

GM:
Ghost can sense that her two-legs is more exhausted than he realizes. She can feel his impulse to run and hunt. She steps in front of him, pressing her body against his legs to indicate that he should not move. She bows her head and picks up the item in her jaws, turns and offers it to Bloodmoon who takes it in his hands and looks at it.


Daelkyr Half-Blood Alchemist(Vivisectionist) 3|HP 27/22|AC:15 TCH:12 FF:13|CMD:16|Fort +4, Ref +5, Will +2|Init +6|Perception +9

Jarot Tennet:
I am not some weakling to be bullied anymore! His voice deepening unnaturally as he snorts the contents of the vial in his hand, pushing against the crushing darkness. In rage he sweeps throws an arm out, sweeping a table full of volatile at the oppressive form.

Cause the cabin has to catch fire!


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Uriah's Story:

Uriah hops up, scooping his coins into his purse. And gives an over exaggerated bow to the Captain. I yield the floor to you. You are obviously twice the man I could ever pretend to be and he begins to stroll out onto the deck. As he walks away he says At least, that's what your mother told me...


Warforged Armor Master 3| AC 19 T 11 FF 18 | HP 37/37 | F +7 R +2 W +1 | CMD: 17 | Init +1| Perc +0

Servitor:
Servitor stands up and gets off the table without hesitation. Lost in trying to reclaim its thoughts, it doesn't acknowledge Stone or anyone else as it returns to the front.


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Jarot Tennet:

Jarot chugs the mutagen and slams the vial on the floor. Still clutching the dagger in his right hand, he uses the now free arm to flip the table full of explosive formulas at the shapeless form. He pushes against the invisible hands that are straining to choke him. The table lands with an explosion, igniting half of the one room cabin he is in. In a rage, he pounces into the fire to attack the intruder...

With a violent shake, Jarot awakes from his nightmares. His body is covered in a cold sweat as he furiously kicks the covers off of his legs. He sits up, looking around in shear terror for the formless shape that was choking the very life out of him only moments before. After a minute, he begins to calm down. It was just another dream. Nothing to worry about. He suddenly realizes that he his is gripping an object in his right hand for dear life. He looks down and sees a jet black dagger. It is made of a substance he has never seen before. Misty shadows envelop the blade and wick off as if it were some type of shadowy flame. It is cool to the touch.

Shaped like the dagger on the far left, but jet black with the incorporeal shadow flames around the blade


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Uriah Lewis:

The Captains flies into a rage. His face is red and he is gnashing his teeth. Blue veins pop up all over his forehead as he grabs a mug and throws it at your head from about twenty feet away.

Improvised Weapon: 1d20 + 4 - 4 + 2 - 1 ⇒ (12) + 4 - 4 + 2 - 1 = 13
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

The mug flies wide and smashes on the wall behind you. The room goes quiet as the men realize the captain has lost it completely. The first mate runs over to block his boss. Woah there Cap. Time for this to end. He struggles to restrain him. The fun is over. Return to your rooms now!

While the captain and first mate discuss things, Morrgana lightly grabs the back of your arm and starts pulling you towards the door. [b]Come on big boy. I'll escort you to your room. Looks like you could use a body guard.

Feel free to RP the conversation from here to the room. Should you allow her to escort you there, we can "fade to black" and I'll resume the next morning.


Daelkyr Half-Blood Alchemist(Vivisectionist) 3|HP 27/22|AC:15 TCH:12 FF:13|CMD:16|Fort +4, Ref +5, Will +2|Init +6|Perception +9

jarot Tennet:
This is certainly an unexpected development perhaps Sharn is the next logical step in my research. But first I will have to examine and test this perplexing relic. I believe I still have half a deer carcass I traded for this week. What will I need for the trip... as he starts testing the blade on different materials and alchemical solutions to determine more of its composition and attributes.

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