GM Mason's Queen of the Dead (Inactive)

Game Master Eminem80

Pathfinder Eberron (Module/Hombrew mix) Campaign

FORGE Map | Treasure Spreadsheet


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Warforged Armor Master 3| AC 19 T 11 FF 18 | HP 37/37 | F +7 R +2 W +1 | CMD: 17 | Init +1| Perc +0

Gah! I hate it when that happens...


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |
Servitor wrote:
Gah! I hate it when that happens...

Or when you do a bunch of updating on a character, hit save... and it has timed out.


Warforged Armor Master 3| AC 19 T 11 FF 18 | HP 37/37 | F +7 R +2 W +1 | CMD: 17 | Init +1| Perc +0

Yeah, sometimes I think I'm clever and get that written in a word document ahead of time. Sometimes I have my computer crash... *Twitch*


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

It always starts out with "Oh, this will be quick...."


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If you sell all the swords and the spell book, everyone can add 74 gold to their wealth. Uriah and Tierney should have added 114 to their starting gold after this and the rest should have 184 gold added to their starting gold.

There were four CLW potions and four Injectables (Repair Warforged) to distribute as well.


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Oh... and congratulations on finishing the Introduction to the Campaign! Everyone can level up!!!! 1/2 +1 HP. I know you are a little behind on wealth. That will be taken care of soon enough. I also owe Tierney and Uriah their signature items. That too will be taken care of soon!


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Nice!


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If you don't mind, please post what you added at L2 (class abilities etc).


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Uriah Lewis level up results
HP Gain 6+1+1HP +8HP total 19/19 HP
BAB+1
Skills +5 skill points
Profession: Sailor
Perception
Acrobatics
Kn:Local
Intimidate
Saves
+1 Reflex

Abilities
Charmed Life (Ex): At 2nd level, the swashbuckler gains
a knack for getting out of trouble. Three times per day, as
an immediate action before attempting a saving throw,
she can add her Charisma bonus to the result of the save.
She must choose to do this before the roll is made, and
may only apply one use of charmed life on a given save.

GM, the way I'll use this ability is to just use it on the first three saves I need to make per day.....so +3 to saves 3/day


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Uriah Lewis wrote:

Uriah Lewis level up results

HP Gain 6+1+1HP +8HP total 19/19 HP
BAB+1
Skills +5 skill points
Profession: Sailor
Perception
Acrobatics
Kn:Local
Intimidate
Saves
+1 Reflex

Abilities
Charmed Life (Ex): At 2nd level, the swashbuckler gains
a knack for getting out of trouble. Three times per day, as
an immediate action before attempting a saving throw,
she can add her Charisma bonus to the result of the save.
She must choose to do this before the roll is made, and
may only apply one use of charmed life on a given save.

GM, the way I'll use this ability is to just use it on the first three saves I need to make per day.....so +3 to saves 3/day

Perfect. Thanks!


M Tiefling Magus Kensai 3 | Init +5 | HP 24/26 | AC 18 FF 12 T 17 | Saves +4/+3/+2 | Perception +5 | BAB +2 CMB +5 CMD +15

What spells are in Bonal's spellbook? Tierney would want to see if there are any that he can copy for his own.

Also, the wakizashis are small. Do they inflice 1d4 damage?


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1st: Grease, Comprehend Language, Mage Armor, Burning Hands
2nd: Detect Thoughts, Hideous Laughter, Minor Image

Yes 1d4


Adding Jarot's new friend to have stats handy in case they are needed.

Sadly no scorpion avatars :P


M Tiefling Magus Kensai 3 | Init +5 | HP 24/26 | AC 18 FF 12 T 17 | Saves +4/+3/+2 | Perception +5 | BAB +2 CMB +5 CMD +15

Spellcraft roll to learn Burning Hands

1d20 + 8 ⇒ (9) + 8 = 17

Who hoo!

Tierney added to his Knowledge (Arcana), Stealth, Escape Artist, Acrobatics, and Spellcraft skills.

He now has access to spellstrike.

Spoiler:
At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell.

If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. See FAQ/Errata at right for more information.

His AC increases by 1 as a function of his kensai class. (+1 per point of intelligence bonus, per level)


<----Jarot: There is this cool guy!


That is the creepiest avatar on this site. Years ago I found a dead tick stuck in my chest. That picture reminds me of it.


Much better, thank you.


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Gilford- Tumor Familiar wrote:
Much better, thank you.

Yay!!! Love creepy tumor familiar!


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Bill Lumberg wrote:
That is the creepiest avatar on this site. Years ago I found a dead tick stuck in my chest. That picture reminds me of it.

Haha!


Daelkyr Half-Blood Alchemist(Vivisectionist) 3|HP 27/22|AC:15 TCH:12 FF:13|CMD:16|Fort +4, Ref +5, Will +2|Init +6|Perception +9

Added: Poison use, with swift poison. Poison Resistance +2, Tumor Familiar, another shield spell per day. Added points to Craft Alchemy, Disable Device, Knowledge Nature, UMD. Added new skills: Appraise, Craft Armor,and 2 into perception.

Alertness and +4 initiative from the Familiar.


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Feel free to finish your leveling, post purchases, and RP amongst yourselves. You guys are traveling through town. If you have any in character questions for each other, now would be a great time.


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

Leveling stuff:

HP:+7 BAB:+1 Will:+1 Skills:+6, added Heal to trained
Spells: +1 1st level per day Known: Mending, Fumbletongue


Warforged Armor Master 3| AC 19 T 11 FF 18 | HP 37/37 | F +7 R +2 W +1 | CMD: 17 | Init +1| Perc +0

Level up complete!

HP: +11
BAB: +1
Fort: +1
Skills: +4
Climb +1
Craft Blacksmithing +1
Kn. Dungeoneering +1
Kn. Engineering +1
Feat: Furious Focus


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Crazy day at work and I wanted you all to have time to level and purchase items. Crafting is fine. Please list equipment purchased and gold spent here. You can round to the nearest gold on silver.

I'll post the intro to Chapter One tonight or early tomorrow. Thanks for making this game so much fun!


<------I love the RPing today Jarot. This is the avatar I envision for your guy. (Not that you have to use it. I just know you mentioned looking for another at a later date). He looks daelkyrish.

He is under Dhampirs if you are interested.


1 person marked this as a favorite.
Daelkyr Half-Blood Alchemist(Vivisectionist) 3|HP 27/22|AC:15 TCH:12 FF:13|CMD:16|Fort +4, Ref +5, Will +2|Init +6|Perception +9

Maybe when he figures out he isn't human. Or after a few more augmentations. Having a warforged cortex jammed in his brain seems like a good idea right?

For purchases:
MW Thieves tools 100-15 for old tools: 85 gold
Crafting 2 Alchemist Fire 20 gold
Crafting Blue Winnis poision 60 gold

165 gold spent total Leaving me with a whopping 21 gold.


Jarot Tennet wrote:

Maybe when he figures out he isn't human. Or after a few more augmentations. Having a warforged cortex jammed in his brain seems like a good idea right?

For purchases:
MW Thieves tools 100-15 for old tools: 85 gold
Crafting 2 Alchemist Fire 20 gold
Crafting Blue Winnis poision 60 gold

165 gold spent total Leaving me with a whopping 21 gold.

Haha. Now that you say that, my avatar looks almost exactly like your current guy without hair and with creepier skin!


M Tiefling Magus Kensai 3 | Init +5 | HP 24/26 | AC 18 FF 12 T 17 | Saves +4/+3/+2 | Perception +5 | BAB +2 CMB +5 CMD +15

I second Mason's statement that your RP was interesting and very creepy, I might add. Had I been in Tierney's shoes, I would have beat a hasty retreat before you even got to the part about the examinations.

Well done!


Daelkyr Half-Blood Alchemist(Vivisectionist) 3|HP 27/22|AC:15 TCH:12 FF:13|CMD:16|Fort +4, Ref +5, Will +2|Init +6|Perception +9

Mwhahahahahahaha! :)> (Sinister Goatee Smiley)


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

Looks like a journal runs 10g. So that, the charcoal sticks, resin and the healer's kit should run 61g. Current gold is 243 after selling the stuff from the last encounter.


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

Did we gain Hero points from leveling?


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Adir Bloodmoon wrote:
Did we gain Hero points from leveling?

Yes. Two points added. Everyone should be at three (it is the maximum you can have at one time). The exception would be if any of you decided to write a journal entry to describe your travels in your character's perspective. You get one additional heropoint (3/1). Remember, you can cheat death with two points!


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

I'm not sure if someone expected to be the "face" of the group. If so, I apologize. I simply didn't want anyone to feel forced into it. My thoughts were:

Tierney - socially awkward
Servitor - more blunt than diplomatic
Jarot - creepy mad scientist
Uriah - if there isn't a skirt to chase, meh
Ghost - doesn't talk much

If I am misperceiving or if someone just wants the role, please tell me. I want to support everyone's ability to play their concept.

-S


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Uriah has the charisma to become a decent "face" but If your asking about the diplomacy skill specifically then no, I have taken no ranks in it.


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |
Uriah Lewis wrote:
Uriah has the charisma to become a decent "face" but If your asking about the diplomacy skill specifically then no, I have taken no ranks in it.

I am not asking about the mechanical skill as much as character concept. If you see him as taking that role onto himself, I don't want to get in the way of that.


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I see Uriah and Adir both as face characters. Adir is more of the diplomatic (caring/loyal) character where as Uriah is more of the scoundrel (cocky/flirtatious)character. Which is more beneficial for a specific situation would vary. Any character can be somewhat effective if they are creative with role playing, though use of the diplomacy or intimidate skill will provide more benefits ;)!


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Adir Bloodmoon wrote:
Uriah Lewis wrote:
Uriah has the charisma to become a decent "face" but If your asking about the diplomacy skill specifically then no, I have taken no ranks in it.
I am not asking about the mechanical skill as much as character concept. If you see him as taking that role onto himself, I don't want to get in the way of that.

Uriah would turn a lot of people off with his arrogance, but that is what I love about him!


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

+1 to what the GM said.


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |
GM Mason wrote:
I see Uriah and Adir both as face characters. Adir is more of the diplomatic (caring/loyal) character where as Uriah is more of the scoundrel (cocky/flirtatious)character. Which is more beneficial for a specific situation would vary. Any character can be somewhat effective if they are creative with role playing, though use of the diplomacy or intimidate skill will provide more benefits ;)!

Agreed, just trying to get a sense of what people want.


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Adir Bloodmoon wrote:
GM Mason wrote:
I see Uriah and Adir both as face characters. Adir is more of the diplomatic (caring/loyal) character where as Uriah is more of the scoundrel (cocky/flirtatious)character. Which is more beneficial for a specific situation would vary. Any character can be somewhat effective if they are creative with role playing, though use of the diplomacy or intimidate skill will provide more benefits ;)!
Agreed, just trying to get a sense of what people want.

I think you are doing a great job of leading. Your evaluation above is spot on. The others are definitely not effective socialites. They add a lot of color with their responses, but every group needs someone to drive the conversations.


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |
GM Mason wrote:
Adir Bloodmoon wrote:
GM Mason wrote:
I see Uriah and Adir both as face characters. Adir is more of the diplomatic (caring/loyal) character where as Uriah is more of the scoundrel (cocky/flirtatious)character. Which is more beneficial for a specific situation would vary. Any character can be somewhat effective if they are creative with role playing, though use of the diplomacy or intimidate skill will provide more benefits ;)!
Agreed, just trying to get a sense of what people want.
I think you are doing a great job of leading. Your evaluation above is spot on. The others are definitely not effective socialites. They add a lot of color with their responses, but every group needs someone to drive the conversations.

Awesome, thanks!

=)


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BULWARK


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |
GM Mason wrote:
BULWARK

Impressive, wouldn't want to be on the wrong end of his attention.


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Servitor's Chest is like the middle compartment of a Handy Haversack, except an item can not be retrieved as a move action. It takes a full round action to open the compartment and withdraw an item. It has a -20 to perception checks to notice the door unless the person is an artificer. Here are the specs:

It holds 8 cubic feet or 80 pounds of material. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what it contains. Retrieving any specific item from the compartment is a full round action due to needing to open the compartment beforehand.

"A warforged camouflaged compartment is a magically created compartment designed to appear exactly like the surrounding body part. This compartment creates an extra-dimensional space within the body of the warforged, where the warforged can store items. Camouflaged compartments were designed originally for the smuggling of contraband inside warforged slaves or to aid in the concealment of dangerous weapons. These compartments are traditionally found hidden in a warforged's chest, torso, or upper leg. The opening face is no more than six inches across."


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Nice Uriah!!!


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

I don't wanna throw a wrench in the GM's plans, which is why Uriah is gonna find the schema anyways. But I'm just fleshing out Uriah a bit, I figure he IS a member of a Dragonmarked house but doesn't want to be, so something happened in the past to make him distrust the Houses and want to go out on his own.


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That is the glory of this game. You can do anything or go anywhere. Evil? Good? It doesn't matter. Split up? No railroading. I love APs, but I want something different. A campaign where the player is free to be himself. Where decisions have rewards and consequences. I love you being true to Uriah. You guys have free passage on an airship for a year. You can go absolutely anywhere (the gold may just dry up if you turn down work O_o).


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Awesome post Jarot!


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |
GM Mason wrote:
Awesome post Jarot!

Agreed!


Daelkyr Half-Blood Alchemist(Vivisectionist) 3|HP 27/22|AC:15 TCH:12 FF:13|CMD:16|Fort +4, Ref +5, Will +2|Init +6|Perception +9

Heh, can't let one of humanities worst psychological defense mechanisms get ignored entirely.:)

If you get bored at home some time do a youtube search for Elves Vs Dwarves.

It is a hilarious "discussion" of the differences between dwarves and elves by people playing Tordek and Miali.

Some choice lines:
"Dwarves are fine, as long as they stay underground... on their reservations."

"Elves also cause cancer. My grandmother died of elven cancer!"

Not really safe for work, or children.

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