GM METAL GODS' - MAGNIFICENT SEVEN - A KINGMAKER/IRON GODS ADVENTURE (Inactive)

Game Master Dennis Harry

Golarion Wastes - 4767 AR

Perception:

Perception: Alexandr [dice]1d20+11[/dice]
Erissa [dice]1d20+2[/dice]
Johnny [dice]1d20+11[/dice]
Joseph [dice]1d20+8[/dice]
Mira [dice]1d20+7[/dice]
OZ [dice]1d20+17[/dice]
Verra [dice]1d20+5[/dice]

Initiative:
Alexandr [dice]1d20+4[/dice]
Erissa [dice]1d20+3[/dice]
Johnny [dice]1d20+3[/dice]
Joseph [dice]1d20+3[/dice]
Mira [dice]1d20+3[/dice]
OZ [dice]1d20+6[/dice]
Verra [dice]1d20+3[/dice]


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Male Android, Humanoid Zen Marksman, HP:17/17 l AC: 16 T: 16 FF: 14 l Fort: +5, Ref: +5, Will: +7 l CMB: +1, CMD: 17 l Dark Vision 60, Low Light Vision, Perception +11, Survival +4 initiative +4

''I see equally well in the dark as in conditions of low light. My eyes are sharp and so I will take the last shift with the shifty armed one.

He points with his thumb over his shoulder to indicate Joseph, who is currently in the middle of interrogating/speaking to Ozymandias.


Ozymandias just stares blankly at Joseph as he talks, his expression somehow more vacant despite not even being capable of changing. "No." The robot lets the word hang in the air for a moment, his shoulder slumped beneath his cloak. "Androids are synthetic creatures given life, facsimiles of humanoid life. I know little of what I am, but I am not that." When the man says he is from Torch, Ozymandias lets out a low droning noise that might pass for a sigh. "If you are from Torch, you must be too young to remember. I once lived there too, f-f-f-f-for a time. It has been... a long time since I returned there." The robot clams up again, then takes out his revolver and cleans it meticulously, prying out his claws to scrape at the individual granules of sand and dirt in his weapon.


Female Android Cavalier (Dune Drifter/Construct Rider: Android) 2 | AC 17 T 13 F 14 | HP 16/22 | F +5 R +3 W +2 (All +4 higher vs mind-affecting effects, paralysis, poison, & stun effects) | Grit 1/1 | Init +3 | Perc +2

As talk turns to Torch, Erissa falls into a silence that seems uncharacteristic.

"How long has it been since I was home... would I even be welcome back, after all the lives I have taken?" The memory of Val's face as she set out for the war comes unbidden to her mind.

"Torch's flame burns brightly, always, for those who remember it." She says to no one in particular as she begins setting up her hammock, ensuring that Starfall is tied nearby. Retrieving a bottle of Old Law whiskey, she takes a measured sip from it before returning it to her pack. "I am not sure that I wish to return yet. If our path takes us there I might part company with you... I might not. Fate knows, time will tell."


F Changeling (Witchborn) Investigator (Steelhound)-2 | HP 14/15, AC 18(T13, FF15) | F+2,R+6,W+3,CMD14 | Init+3, Perc+5/+6 traps, Darkvision | Grit-1/1, Inspiration-2/5

Verra tosses her hair out of her eyes. "Y'all go ahead and set a watch then. I'm happy to take a nap til I'm needed." She looks around to see if there seems to be a good spot to set up camp.


Metal God Shadow's Status

The Waste - Night 1

A bad ride is made worse when Alexandr loses one of the horses right off the bat. Luckily Erissa is there to stop the horse from racing away from their current trajectory.

Mira, you can certainly advise OZ to not let her sleep.

Joseph sets up the camp in a way to decrease the chances of attack, from any creature which walks upon the land anyway.

The night passes by uneventfully and Acolyte Kharzess is silent the entire time.

---

The Waste - Day 2

The camp is packed up and the group continues to move east for the Last Stop. Acolyte Kharzess appears exhausted, "No need to keep me up all night tonight I'll not try to run out here and if I have another night like that I'll fall right off of my horse..."

As you ride make a Knowledge Geography DC 15 check.

GM MG ONLY:
% Chance of Encounter 80-100 1d100 ⇒ 98


Female Android Cavalier (Dune Drifter/Construct Rider: Android) 2 | AC 17 T 13 F 14 | HP 16/22 | F +5 R +3 W +2 (All +4 higher vs mind-affecting effects, paralysis, poison, & stun effects) | Grit 1/1 | Init +3 | Perc +2

Knowledge: Geo: 1d20 + 8 ⇒ (12) + 8 = 20

"Running off is not what we are concerned with. But don't worry, we won't let you fall off your horse. Worst case we lash you to it." As Erissa replies, she examines their surroundings, keeping an eye out for landmarks.

Dark Archive

Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny follows along without much to say after breaking camp and riding once more toward the reward.


F Changeling (Witchborn) Investigator (Steelhound)-2 | HP 14/15, AC 18(T13, FF15) | F+2,R+6,W+3,CMD14 | Init+3, Perc+5/+6 traps, Darkvision | Grit-1/1, Inspiration-2/5

Before they have even left camp, Verra has out a small book into which she seems to be making a series of notes. Muttering to herself, she mixes a couple of reagents together while chewing a piece of jerky. Satisfied with something she apparently said to herself, she mounts up and continues to sketch and take notes as they ride on.


Female (Sleuth) 4/ (Martial Artist) 2

For her part, Mira was quiet. There was not much to say to everyone since they were all headed in the same direction, and their captive did not merit any words worth saying. She was looking forward to a day without being in the saddle, and that would be very soon at the rate that they were going. Kharzess seemed too compliant though, and she was getting more and more suspicious, not wanting to be caught off-guard as they had the town in sight.

As they rode, she did give some of her attention to Ozymandias, finding his appearance curious, or at least something that she wanted to understand. There were so few autonomous creations that she had heard of, so a conversation was something she wanted to have once this task was done.

Dark Archive

Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

When Johnny sees Vera mixing reagents he moves a bit closer and takes a couple of admixtures out and combines them not so much like the scientist she is bur more haphazardly like an artist a pinch of this a dash of that and when she looks he will wink at her.


F Changeling (Witchborn) Investigator (Steelhound)-2 | HP 14/15, AC 18(T13, FF15) | F+2,R+6,W+3,CMD14 | Init+3, Perc+5/+6 traps, Darkvision | Grit-1/1, Inspiration-2/5

Verra mutters a couple of things to herself glancing at Johnny.
"I don't know. Why don't you... Fine, I'll ask him."
She walks over to him.

"Johnny, right? What is that you're making, a bomb? Her eyes go wide on seeing his funnel (no, it isn't a euphemism). And where did you get that funnel?! Oh my, I need to get one of those."

I forgot you were an alchemist. We may have to swap some formulas at some point


Female Android Cavalier (Dune Drifter/Construct Rider: Android) 2 | AC 17 T 13 F 14 | HP 16/22 | F +5 R +3 W +2 (All +4 higher vs mind-affecting effects, paralysis, poison, & stun effects) | Grit 1/1 | Init +3 | Perc +2

Erissa mostly ignores the morning routines of her companions, opting instead to get a better bearing on her surroundings and ensure that everything she needs is packed securely for the day.


Male Android, Humanoid Zen Marksman, HP:17/17 l AC: 16 T: 16 FF: 14 l Fort: +5, Ref: +5, Will: +7 l CMB: +1, CMD: 17 l Dark Vision 60, Low Light Vision, Perception +11, Survival +4 initiative +4

Alexandr awakes with the dawn and spends his first fifteen minutes going through his morning kata. Even if he favors the gun over his fists he does not want his skills to go to waste.

When he is done, he lights another cigarette and places it between his teeth as he goes about cleaning his rifle and pistol, making sure both are fully operational.

When Kharzess complains about needing to sleep, Alexandr finds himself frowning.

On the one hand he sees the merit in minimizing the risk that she escapes by not allowing her to regain her magic. But on the other hand this seems a tad cruel.

This is beneath us, we lower our selves to her level if we continue this way.

Choosing not to make an issue of it for now, he mounts astride his horse and rides off when the rest do. As before he stays near the front of the column, his sharp eyes looking for any threats.

Knowledge Geography: 1d20 + 2 ⇒ (20) + 2 = 22
This is an untrained check. So ill aid another if nothing else.


Metal God Shadow's Status

The Waste - Day 2

As the group begins to pack up, Erisa stares ahead at the path laid out before the group. It seems too obvious to ride along for some reason. Alexandr notes a few rock formations along the "road" that appear to cause Erissa to have some reaction, a memory no doubt.

Erissa:
The terrain ahead is terrain you have heard of back in the Last Stop, sinkholes. The ground appears solid but a ride through here has to be careful lest a person falls into one. What exactly creates them is unknown. It is another day's ride to get around them which means another night out here.

Acolyte Kharzess yawns, "Well, are we going? I'd like to be in Last Stop soon so I can enjoy my last meal on my last day..."


Female Android Cavalier (Dune Drifter/Construct Rider: Android) 2 | AC 17 T 13 F 14 | HP 16/22 | F +5 R +3 W +2 (All +4 higher vs mind-affecting effects, paralysis, poison, & stun effects) | Grit 1/1 | Init +3 | Perc +2

Erissa shakes her head.

"Not your last meal tonight, sad to say. We need to go around, there are sinkholes ahead. Rather infamous in Last Stop... they can be large enough to swallow a rider whole, horse and all. Further, its almost impossible to predict where they will be as no one has been able to quite determine what causes them. We can go around, but it will mean adding another day to our trip. Better that than trying to rescue someone though." The android woman strokes her horse's hair as she says this. It is clear from her posture that she intends to ride around the sinkholes regardless of what the others decide to do.


Metal God Shadow's Status

The Waste - Day 2

Acolyte Kharzess perks up a bit, "I heard about this! I have a theory on it..."


Female Android Cavalier (Dune Drifter/Construct Rider: Android) 2 | AC 17 T 13 F 14 | HP 16/22 | F +5 R +3 W +2 (All +4 higher vs mind-affecting effects, paralysis, poison, & stun effects) | Grit 1/1 | Init +3 | Perc +2

Erissa blinks with surprise at the acolyte, then shrugs. "Well, are you going to share your 'theory' or was announcing the fact of its existence your sole purpose?"


Male Android, Humanoid Zen Marksman, HP:17/17 l AC: 16 T: 16 FF: 14 l Fort: +5, Ref: +5, Will: +7 l CMB: +1, CMD: 17 l Dark Vision 60, Low Light Vision, Perception +11, Survival +4 initiative +4

Alexandr speaks up after Erissa's comment.

''In the interest of fairness, she probably expected someone to threaten to blow her brains out for speaking. In fact give it time and someone still might.''

Alexandr chuckles to himself at his little joke but says no more on the subject.


Metal God Shadow's Status

The Waste - Day 2

Acolyte Kharzess retorts, "BY all means shoot me down now. What would a bunch of machines do with reward money anyway?

Perhaps I might be convinced to share my theory for more humane treatment on this death ride..."


Male Android, Humanoid Zen Marksman, HP:17/17 l AC: 16 T: 16 FF: 14 l Fort: +5, Ref: +5, Will: +7 l CMB: +1, CMD: 17 l Dark Vision 60, Low Light Vision, Perception +11, Survival +4 initiative +4

Alexandr's eyes narrow at her tone and he turns back to address Kharzess.

''Do not take that tone with us. I was not threatening to kill you, merely explaining to Erissa why you might not feel like sharing. I am curious as to your theory and would like to hear it but it will not bother me much if I don't.''


Female Android Cavalier (Dune Drifter/Construct Rider: Android) 2 | AC 17 T 13 F 14 | HP 16/22 | F +5 R +3 W +2 (All +4 higher vs mind-affecting effects, paralysis, poison, & stun effects) | Grit 1/1 | Init +3 | Perc +2

A look of pseudo disdain crosses Erissa's face as Alex and the acolyte banter back and forth.

"I truly care not about your theory, apart from possibly sharing it with the townfolk two days from now. Perhaps if it helps them it will bring some measure of peace to what passes for your soul in the afterlife. If that is not sufficient, feel free to take it with you to the grave." She leans closer to the bound woman. "I also truly do not care about the bounty on your head. I was not seeking it, or you, prior to the events that lead to your capture. My companions might, and I defer to them on manner of collection. Alive seems to be the way they prefer to collect, and short of your trying to flee I will oblige them for now." Sitting back upright, she scratches under Starfall's chin with one hand and pats the butt of her rifle with the other. "I include in that particular category your treatment en route. If they are feeling more 'humane' today, perhaps you might even get half a day's rations before we camp for the night. Personally, I have always been of the opinion that corpses are easier to move than captives, with the right warding spells anyway."

Dark Archive

Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

I am a breathing soul and I am very interested in the reward, but it does say dead or alive, so I could just as soon stick a bomb in your shirt as not


F Changeling (Witchborn) Investigator (Steelhound)-2 | HP 14/15, AC 18(T13, FF15) | F+2,R+6,W+3,CMD14 | Init+3, Perc+5/+6 traps, Darkvision | Grit-1/1, Inspiration-2/5

Verra looks up from the book she is making notes in.
I'm guessing if she takes 10 and adds inspiration to knowledge dungeoneering, she ought to have a pretty good idea about caves, sinkholes, etc. Taking 10 gives her an 18, +1d6 ⇒ 3, so 21

"Most sinkholes are the result of dissolution, the long-term action of underground water on stone. Since it eats away at the ground below, the ground above becomes fragile. There are quake prone areas that may have similar phenomena as stone pushes up against or slides past other stone leaving fractures."

"Well they might have wanted to know," she mutters.


Female (Sleuth) 4/ (Martial Artist) 2

While the discourse on sinkholes was interesting, Mira looked over to Verra, her eyebrows raised as she waited for the proper direction to be indicated. "So how widely do we need to skirt this area?"


Female Android Cavalier (Dune Drifter/Construct Rider: Android) 2 | AC 17 T 13 F 14 | HP 16/22 | F +5 R +3 W +2 (All +4 higher vs mind-affecting effects, paralysis, poison, & stun effects) | Grit 1/1 | Init +3 | Perc +2

"Widely enough that it will cost us an extra night out here." Erissa answers Mira's question without looking up to even see if it was directed at her.

"If we go straight through the worst of it we might reach Last Stop tonight. Assuming we don't fall through a sinkhole along the way. If you decide to take that route I will be happy to hear all about it if I see you again tomorrow. Starfall and I are going around."


F Changeling (Witchborn) Investigator (Steelhound)-2 | HP 14/15, AC 18(T13, FF15) | F+2,R+6,W+3,CMD14 | Init+3, Perc+5/+6 traps, Darkvision | Grit-1/1, Inspiration-2/5

"Around is fine. Lead on, Errisa."

Verra sighs. "No, I will not suggest we let the prisoner ride in front to find the holes."


Metal God Shadow's Status

The Waste - Day 2

Acolyte Kharzess closes her mouth and it remains closed as the Seven ride around the sinkholes.

The hot, bright day of the ride through the wastelands is obscured by heavy cloud cover.

As you ride you get an uneasy sense of danger but cannot quite pinpoint the source.

GM MG ONLY:
Stealth 1d20 + 4 ⇒ (10) + 4 = 14
Perception: Alexandr 1d20 + 11 ⇒ (13) + 11 = 24
Erissa 1d20 + 2 ⇒ (15) + 2 = 17
Johnny 1d20 + 11 ⇒ (8) + 11 = 19
Joseph 1d20 + 8 ⇒ (11) + 8 = 19
Mira 1d20 + 7 ⇒ (7) + 7 = 14
OZ 1d20 + 17 ⇒ (2) + 17 = 19
Verra 1d20 + 5 ⇒ (18) + 5 = 23

Initiative: Alexandr 1d20 + 4 ⇒ (11) + 4 = 15
Erissa 1d20 + 3 ⇒ (9) + 3 = 12
Johnny 1d20 + 3 ⇒ (12) + 3 = 15
Joseph 1d20 + 3 ⇒ (14) + 3 = 17
Mira 1d20 + 3 ⇒ (12) + 3 = 15
OZ 1d20 + 6 ⇒ (6) + 6 = 12
Verra 1d20 + 3 ⇒ (4) + 3 = 7

Flies 1d20 + 2 ⇒ (14) + 2 = 16
Number Appearing 2d6 ⇒ (2, 2) = 4

Then the buzzing begins! From above in the dark skies appear several giant mutated flies and they dive on your position!

Initiative - Round 1!
Joseph - GO!
Flies (4)
Mira, OZ, Verra, Alexandr, Erissa, & Johnny

Dark Archive

Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

on his turn

Johnny pulls the bomb as his little tumor buddy imbues it with ammo and then Johnny tosses the bomb, somehow igniting it as it spins away from him at a giant fly.

bombs away ranged touch: 1d20 + 5 ⇒ (2) + 5 = 7

damage: 1d6 + 3 ⇒ (3) + 3 = 6

acid: 1d6 ⇒ 2

alchemical fire: 1d6 ⇒ 6


Metal God Shadow's Status

The Waste - Day 2

Joseph fires his arm cannon at the flying creatures. Ranged Attack - 1d20 + 6 ⇒ (7) + 6 = 13. The shot goes just wide of the first of the diving mutated creatures who fly down to attack.

DM MG ONLY:
Fly 1 Attack Bite Erissa 1d20 + 4 ⇒ (2) + 4 = 6 - Damage 1d6 + 3 ⇒ (4) + 3 = 7
Fly 2 Breath Weapon - Johnny & A-231d6 ⇒ 2 Acid.
Fly 3 Attack Bite Verra 1d20 + 4 ⇒ (8) + 4 = 12 - Damage 1d6 + 3 ⇒ (6) + 3 = 9
Fly 4 Breath Weapon - Mira & OZ 1d6 ⇒ 1 Acid.

Two of the creatures attempt to bite Erissa and Verra respectively failing to find purchase in their flesh. They are now in Melee range.

The other two mutants fly towards the edges of the group and release breath weapons spewing some acidic toxin!

Johnny, A-23, Mira, & OZ make Reflex saving throws DC 13.

Johnny's bomb falls to the ground harmlessly having missed the creatures entirely.

Round 1 - Mira, OZ, Verra, Alexandr, & Erissa, - GO!


F Changeling (Witchborn) Investigator (Steelhound)-2 | HP 14/15, AC 18(T13, FF15) | F+2,R+6,W+3,CMD14 | Init+3, Perc+5/+6 traps, Darkvision | Grit-1/1, Inspiration-2/5

Verra whips out her rapier and stabs at the insect who attacked her.
Attack: 1d20 + 2 ⇒ (20) + 2 = 22 Confirm?: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10
The blade slides easily in to and out of the giant fly.
"Ewww..."


Male Android, Humanoid Zen Marksman, HP:17/17 l AC: 16 T: 16 FF: 14 l Fort: +5, Ref: +5, Will: +7 l CMB: +1, CMD: 17 l Dark Vision 60, Low Light Vision, Perception +11, Survival +4 initiative +4

Spotting the acid flying towards them Alexandr lets out a cry.

''Acid! Duck!!!''

Leaping backwards, to avoid the acid, he pulls his rifle from his back as he sails through the air.

Reflex: 1d20 + 5 ⇒ (14) + 5 = 19

Successfully avoiding the acid, he turns in midair landing on his feet and pulls back the bolt on his rifle.
Spotting the fly that spat acid at him, he gets it in his sights and he squeezes the trigger, feeling the weapon kick in his hands as it spits flying metal towards the target. His hands moving extremely quickly he loads another round into the chamber, pulls back the bolt once more and fires a second round at the fly.

Flurry of Blows: 1d20 + 3 ⇒ (11) + 3 = 14
Flurry of Blows: 1d20 + 3 ⇒ (15) + 3 = 18
Rifle Damage: 1d10 + 2 ⇒ (4) + 2 = 6
Rifle Damage: 1d10 + 2 ⇒ (4) + 2 = 6

Dark Archive

Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Hearing that call for flying acid Johnny dives to the side:

reflex: 1d20 + 6 ⇒ (13) + 6 = 19


Female (Sleuth) 4/ (Martial Artist) 2

The sight of the giant flies was worrisome, and as they engaged, Mira jumped from the saddle, boots landing on the ground with a puff of dust. The crack of shots let her know who was engaging with gunfire, and her hand found her hammer as she did not want to spook the horses.
_______________________________
Reflex: 1d20 + 5 ⇒ (19) + 5 = 24
Mount Save?: 1d20 ⇒ 7+?


Ozymandias's body lets loose the sound of scraping gears as he dodges out of the acid's path. He draws his revolver from his holster and quickly snaps off a shot at the nearest monster.

Reflex: 1d20 + 6 ⇒ (8) + 6 = 14

Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 5 ⇒ (2) + 5 = 7


Female Android Cavalier (Dune Drifter/Construct Rider: Android) 2 | AC 17 T 13 F 14 | HP 16/22 | F +5 R +3 W +2 (All +4 higher vs mind-affecting effects, paralysis, poison, & stun effects) | Grit 1/1 | Init +3 | Perc +2

Sorry, forums ate my post it seems.

Turning Starfall toward the fly that dared attack them. "Squash its malformed head, girl!"

Handle Animal: Attack: 1d20 + 5 + 4 - 5 ⇒ (17) + 5 + 4 - 5 = 21

Rearing up, the tattooed horse strikes at the fly's head with its hooves.

Secondary attack: Hooves: 1d20 + 5 ⇒ (5) + 5 = 10 Pretty sure that is a miss.

Pointing her rifle at one of the flies attacking with toxic acid, Erissa fires at it.

Ranged attack: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7 ... Oh crap...

Critical miss confirm?: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Damage: 4d10 + 4 ⇒ (7, 2, 3, 5) + 4 = 21 So about 10 or 11 points of damage to someone, depending on rounding half up or down... sorry...


Metal God Shadow's Status

The Waste - Day 2

Verra's blade slices into the fly cleanly but the damn thing still does not go down.

A-23's shots are accurate but his projectiles appear to do little damage to the mutated foe.

Mira holds herself in check as she sees the reaction of the horses to the gunfire erupting around them.

OZ's shot hits the flier that attacked him but his rounds also do very little in the way of bringing the creature to heel.

Erissa's horse misses the mark, her one handed use of the rifle is masterful. Unfortunately, the gun jams at the worst possible moment.

Not a critical miss but a botch, the rifle is jammed and no shot is released from the chamber. This is considered a misfire per the rules and it has acquired the broken condition.

The M7 recognize quite quickly that these mutant flies have tough hide, resistant to their weapons.

Knowledge Dungeoneering DC 13:
Cold Iron is the substance that fully injures Mutants.

As the guns begin to fire the mounts begin to become unsettled...

Everyone (except Erissa) make a Ride of Handle Animal check DC 10 to control your Mount.

GM MG:

Fly 1 - Attack Erissa - HP = 16/16
Fly 2 - Johnny & A-231d6 - HP = 14/16
Fly 3 - Verra - HP = 11/16
Fly 4 - Mira & OZ - HP = 14/16

Initiative - Round 2!
Joseph - GO!
Flies (4)
Mira, OZ, Verra, Alexandr, Erissa, & Johnny


F Changeling (Witchborn) Investigator (Steelhound)-2 | HP 14/15, AC 18(T13, FF15) | F+2,R+6,W+3,CMD14 | Init+3, Perc+5/+6 traps, Darkvision | Grit-1/1, Inspiration-2/5

Dungeoneer: 1d20 + 8 ⇒ (9) + 8 = 17

Verra calls out, "If any of you've got cold iron weapons, now's the time to use 'em. These varmints will shrug off just about anything else."

Her horse nervously dances around Ride: 1d20 + 3 ⇒ (12) + 3 = 15,
but she manages to keep it under control.

Dark Archive

Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

The little engine that could, tumor familiar, helps imbue the bomb and then Johnny aims and chucks it at a fly:

attack: 1d20 + 5 ⇒ (7) + 5 = 12

ride: 1d20 + 3 ⇒ (3) + 3 = 6

ever had one of those days?


Female Android Cavalier (Dune Drifter/Construct Rider: Android) 2 | AC 17 T 13 F 14 | HP 16/22 | F +5 R +3 W +2 (All +4 higher vs mind-affecting effects, paralysis, poison, & stun effects) | Grit 1/1 | Init +3 | Perc +2

Erissa tsks in annoyance as the misfire happens, but falls back into the rhythm learned during the war of what to do when that happens.

Using quick clear to remove broken. Not speeding it up, so it is my standard action for the round...

Meanwhile Starfall takes another swing at the closest fly.

Animal Attack, Bite: 1d20 + 5 ⇒ (6) + 5 = 11

Once again, however, the mutants are just too fast for the horse to connect with.


Metal God Shadow's Status

The Waste - Day 2

Round 2

Joseph fires his arm cannon once more at the flying creatures. Ranged Attack - 1d20 + 6 ⇒ (15) + 6 = 21 - Damage 3d4 ⇒ (1, 1, 2) = 4. Instead of projectiles, this time electrical sparks explode out fro the barrel striking the fly buzzing around Johnny and A-23. The creature appears to dodge at least part of the discharge and the Mutants attack once more!

DM MG ONLY:

Fly 1 - Attack Erissa - HP = 16/16
Fly 2 - Johnny & A-231d6 - HP = 10/16
Fly 3 - Verra - HP = 11/16
Fly 4 - Mira & OZ - HP = 14/16

Fly 1 Breath Weapon Erissa 1d6 ⇒ 4
Fly 2 - Attack Bite Johnny 1d20 + 4 ⇒ (18) + 4 = 22 - Damage 1d6 + 3 ⇒ (1) + 3 = 4.
Fly 3 - Breath Weapon Verra 1d6 ⇒ 2
Fly 4 - Attack Bite Mira 1d20 + 4 ⇒ (10) + 4 = 14 - Damage 1d6 + 3 ⇒ (2) + 3 = 5.

The flies near Erissa and Verra open their mouths and loose their breath weapons upon the slingers.

Erissa & Verra make Reflex saving throws DC 13 or take 4 and 2 damage respectively. The save cuts that damage in half.

In the meantime, Johnny's foe dives at him and bites him in the shoulder. Johnny, take 4 damage.

Mira's foe attempts the same but her chain shirt absorbs the brunt of the hideous jaws. It does not protect her though from the awful smell that assault her nose!

Verra keeps her mount under control but is forced to dodge as the caustic breath of the mutant comes streaming towards her.

Johnny's bomb throw is errant partially because his foe closed into melee range and partially due to its powerful bite chomping at his shoulder.

The closeness of the creature and the roar of the guns causes Johnny's mount to buck and rear. Johnny, make a Ride check DC 15 or fall prone on the ground taking 1d6 ⇒ 6 damage.

Erissa's horse cannot catch the creatures in flight though she dopes manage to get her weapon functioning properly once more.

Remember those Handle Animal checks!

Round 2 -
Mira, OZ, Alexandr - GO!

Round 3!
Joseph - GO!
Flies (4)
Mira, OZ, Verra, Alexandr, Erissa, & Johnny


Female Android Cavalier (Dune Drifter/Construct Rider: Android) 2 | AC 17 T 13 F 14 | HP 16/22 | F +5 R +3 W +2 (All +4 higher vs mind-affecting effects, paralysis, poison, & stun effects) | Grit 1/1 | Init +3 | Perc +2

Does my mount need a reflex check as well?

Reflex: 1d20 + 3 ⇒ (3) + 3 = 6 Sigh, the dice are determined to see me die it seems.

Too intent on the clearing of her gun, Erissa takes the full brunt of the creature's spray.


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Metal God Shadow's Status

No, the spray is aimed high on purpose so as to miss the horse. These flies prefer man-flesh, won't they be surprise when they kill you all and its just a bunch of robots!


Male Android, Humanoid Zen Marksman, HP:17/17 l AC: 16 T: 16 FF: 14 l Fort: +5, Ref: +5, Will: +7 l CMB: +1, CMD: 17 l Dark Vision 60, Low Light Vision, Perception +11, Survival +4 initiative +4

Placing a hand on his horse's snout in an attempt to calm it, Alexandr whispers to it gently.

Ride: 1d20 + 3 ⇒ (5) + 3 = 8

Cursing himself for not having considered bringing multiple types of ammo, Alexandr considers his options.

Deciding that he has no better plan that to hope to fill the damn thing with enough ammo to bring it down, he loads his rifle, lines up his sights and fires, as before he reloads the weapon unusually swiftly and fires once more.

Flurry of blows: 1d20 + 3 ⇒ (2) + 3 = 5
Flurry of blows: 1d20 + 3 ⇒ (7) + 3 = 10
Rifle Damage: 1d10 + 2 ⇒ (5) + 2 = 7
Rifle Damage: 1d10 + 2 ⇒ (6) + 2 = 8

Figures


F Changeling (Witchborn) Investigator (Steelhound)-2 | HP 14/15, AC 18(T13, FF15) | F+2,R+6,W+3,CMD14 | Init+3, Perc+5/+6 traps, Darkvision | Grit-1/1, Inspiration-2/5

Reflex Save: 1d20 + 6 ⇒ (12) + 6 = 18
Verra pulls her mount to the side to evade the brunt of the fly's noxious spew.

Ride Check: 1d20 + 3 ⇒ (16) + 3 = 19
Her horse responds smoothly to her commands and stays in control despite the fury of the battle. "Easy, sugar. We'll get 'em."

I didn't actually get an action yet for Round 2 (unless the Knowledge check counts...in which case, that's fine)

Dark Archive

Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

ride: 1d20 + 3 ⇒ (18) + 3 = 21

Johnny spins in the saddle trying desperately to stay on and somehow rights the ship, his scarf flying in the wind. Johnny pulls his falchion and swings ar the damn fly.
attack: 1d20 + 1 ⇒ (19) + 1 = 20

damage: 2d4 ⇒ (2, 3) = 5

crit: 1d20 + 1 ⇒ (16) + 1 = 17

damage: 2d4 ⇒ (4, 4) = 8


Female (Sleuth) 4/ (Martial Artist) 2

The attempt to keep her horse— a skittish mare she had nicknamed "Jumpy"– was ruined by the spray of caustic stuff from the flies, which she was unable to avoid, being preoccupied with keeping the horse from spooking. Then again, it might have been the growl of pain that she let out as the spray hit her, and it started to burn. The horse started, she cursed, and could not manage to swing at the fly.
_________________________________________
Damage Taken: 2
Handle Animal: 1d20 + 2 ⇒ (4) + 2 = 6
Reflex: 1d20 + 5 ⇒ (4) + 5 = 9


Ozymandias just bucks up and down as the horse beneath him refuses to cooperate. Instead of trying to fire, he grabs hold of the Technic League acolyte to keep her from falling off or fleeing.

Handle Animal: 1d20 - 1 ⇒ (8) - 1 = 7


Metal God Shadow's Status

The Waste - Day 2

Round 2

Alexander Ride Check DC 15 - 1d20 + 2 ⇒ (18) + 2 = 20

Alexander manages to retain his seat on his mount but the wild bucking prevents his shots from ending up anywhere near the intended targets.

Verra, no sorry, you still have a Round 2 Action, Knowledge check are free actions RAW. Go ahead and take it!

Acolyte Kharzess utters, "Release me and I shall aid you!"

Both Mira and Oz have a difficult time maintaining their holds on their mounts.

---

Mira & Oz, give me Ride checks DC 15 to stop from being thrown off of your mounts!

Round 2 - Verra GO!

Round 3 - Joseph GO! if someone wishes to BOT him feel free as I have yet to hear anything back from him. Otherwise I'll resolve his action once Verra goes.
The Foes!
The Balance of the M7!

Johnny,I'll resolve that action as part of my next update.


F Changeling (Witchborn) Investigator (Steelhound)-2 | HP 14/15, AC 18(T13, FF15) | F+2,R+6,W+3,CMD14 | Init+3, Perc+5/+6 traps, Darkvision | Grit-1/1, Inspiration-2/5

Verra wheels her horse around and tries the finish the fly with her rapier.
Attack: 1d20 + 2 ⇒ (14) + 2 = 16 Damage: 1d6 + 2 ⇒ (4) + 2 = 6

A palpable stab, but the flies are tough...


Assuming that isn't an action...

Ozymandias falls to the ground off his horse, then comes up with a roll with his pistol still trained on one of the flies. He keeps the woman held by her robe as he fires on the creatures, and his mechanical body shudders as he speaks to her. "I will not release y-y-you, even if it were to mean my death. I would kill you first, even then." His speech is interrupted by the flash and bang of his revolver firing.

Ride: 1d20 + 4 ⇒ (1) + 4 = 5
Ride: 1d20 + 4 ⇒ (19) + 4 = 23

Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

The second Ride roll is to avoid taking damage from the fall, and is usually a DC 15. Also, figures I roll max damage on an attack that probably misses.

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