GM Lithrac's Shattered Star (Inactive)

Game Master Cyril Corbaz


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Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

For me -- Sidney Moncrief 44914-2

Good to have a cleric, even better one who ignores the hate for in combat healing, it is definitely called for here.

Five on two with summons, the heals are keeping characters functioning.

Grand Lodge

Alright. Zeltyieli and Telka, have you given some thoughts as to which character to apply that chronicle sheet?


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

I'll go with Evandus Blacktusk (133097-2)

...and I don't hate healing in combat, when it's warranted -- I know that killing the things hurting you is usually a better tactic, but I'm a buff/healer and not a wade-in-killing machine sort.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

Ugh, I have too many of these damn things.

7514-16 "super awesome placeholder" Sovereign Court


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

Can we get the ioun stone (or cracked ioun stone) that gets slotted into the Shard of Greed, as it still produces its effect even if not slotted?

Someone (who is feeling greedy?) should call dibs! Not it!


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

gains a +1 insight bonus on attack rolls

One of its best upsides is highly unmagelike. And the Su haste is great for a melee character to invoke when a charge won't get him there and his action is 'free' that turn.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

Sorry, I meant "type of the ioun stone slotted in the new shard". I don't think those bonuses have necessarily been added in yet.

OK, I'm reviewing treasure/items found and had some additional questions:

The +1 cold-iron ranseur we found on the statue of Alaznist was implied to be more then that - is there any additional research that can be done on it, or additional magic we can use to divine more? Is this a "legend lore" type item?

What of the little crank-less construct we found in the dungeon? Did we ever find it's matching crank?


Ah yes, the ioun stone bonus! It's a pale blue rhomboid (+2 enhancement bonus to strength).

As for the ranseur, I'm afraid it's just a +1 cold iron ranseur. The description and story about the item was purely for flavour.

Finally, I don't think you found the crank for the automaton.

By the way I don't think the loot from the derros was stated : besides nonmagical gear, one of them had a wand of charm person (19 charges remaining).

-Posted with Wayfinder


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

Ah, OK. You had me going on the ranseur. Well, in that case, does anyone want the ranseur, or should I sell it?

The Ioun stone addition makes the most recent shard a hands down choice for Hralyk or Ramenhotep, I would think.

By the way, I'm guessing the Scarlet and Blue stone I received earlier with the first shard was "cracked", hence only adding the +1 competence bonus to K(history)?

I spend prestige to pick up scrolls of See Invisible, Versatile Weapon, a Wand of Cure Light Wounds, and a Wayfinder (which apparently was only 1 PP in the play guide - special discount!).

I love the idea of picking up the NPC scribe in the back of the play guide in a few levels. He's actually not half bad either, although terribly squishy. Only downside is he might be in competition with Telka for the storyteller role.


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Are we not allowed to search for the crank for the automaton?

I am usually leery of leaving treasure behind, especially treasure we knew was around.


Frankly I want to move on to part 2 now, I'm not interested in having the party going back inside, this dungeon is so big that we could play for two years in PbP if you wanted to explore everything and do all the encounters.

-Posted with Wayfinder

Scarab Sages

Male Human (Garundi) Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7
Lithrac wrote:

Frankly I want to move on to part 2 now, I'm not interested in having the party going back inside, this dungeon is so big that we could play for two years in PbP if you wanted to explore everything and do all the encounters.

-Posted with Wayfinder

I can attest to that fact and I'm fine with skipping some encounters.

gm:
So that we don't fall behind in treasure/wealth, what I've done with my Jade Regent game is take the gold/rewards from encounters that were skipped and add them to the treasure of the other encounters. Just a suggestion though.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

Ah, I forgot my new/awesome plan: sell everything, and if someone wants something they can "buy it back" at half price. Thanks Feral for the inspiration!

With that in mind, here's what I currently have for everyone:

General Party Fund 1,586.90
Hralyk the Crooked 2,120.64
Ramenhotep the Risen 2,695.64
Telka Beast-Talker 860.64
Jordan Andosano 695.64
Zeltyieli Alikathesu 1,539.64

Bigger ticket items people might be interested in buying back:
Scroll of Animate Dead @ 525
+1 cold iron ranseur @ 2160 (if Hralyk wants this I'm sure we can spot him the difference)

Things the party wanted earlier:
I'll use 750 to get an oil of daylight from the general party fund, which was suggested as an item of interest before. Does Zeltyieli mind carrying that item?

If Jordan doesn't mind scribing some scrolls and carrying them, I'll use 135 gp to get fly scribed in his spellbook and 375 gp for two scrolls of fly. That's 327 gp in our party fund; not much left for big ticket items, so I think everyone is on their own at this point.

Scarab Sages

Male Human (Garundi) Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7

I'm agreement with the daylight and fly purchases from the party fund. Those were going to be my suggestions anyways.

Ramenhotep will buy:
oil of bless weapon x4 (200 gp total)
ring of protection +1 (2000 gp)

That leaves him with 495.64 gp. I might learn a few new spells for my spellbook but haven't decided yet.

It would be cheaper to upgrade my armor but since I'll be able to wear medium armor in two more levels it seems silly to invest in nicer armor now. I'll just have to be squishy(-ier) for a bit and try to be careful. I'll focus my spells on defense and such I guess.


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

The wand is probably for Jordan. Sell cost=750×.19=142.5gp I guess the +2 Int item is not possible yet--I was hoping by 5 to have it where it is well under half wbl.

I was going for MS3 and haste, but I can go MS3 and fly if we want to forego haste for spells.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

Go haste. The fly will be paid for by party money.

If you want to buy the wand back, you would buy it back at half price (71.25)

Grand Lodge

Ramenhotep:
Very good suggestion indeed! The great part is that it allows me to work with treasure customized for players, instead of all-too generic loot.

Telka, I've double-checked and I was wrong on the first ioun stone, it isn't the cracked version, it's the regular one. To sum up, here are the shards and the associated ioun stone attached to them:

- Shard of Pride: scarlet-and-blue sphere ioun stone (+2 enhancement bonus to intelligence, associated skill: Knowledge (history))

- Shard of Greed: pale blue rhomboid ioun stone (+2 enhancement bonus to strength)

Whoever inherits the Shard of Pride can reallocate his Knowledge (history) ranks if he/she has any, of course. It's my mistake there.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

I'd like to still hold onto the Shard of Pride. 1) I have the Pride flaw; might as well play it up. 2) the skill bonuses, the beautiful skill bonuses... really rather good for a bard.


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

And, I planned on selling the bracers as a soon as it would allow me to grab the Int item. It gives me +1 to save dcs and 1 Xtra level 2 spell. I guess the shards are freebie items, don't count for distribution purposes as we all eventually get one?


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

There's no way to really count the shards in a mathematically. One would have thought the Pride shard would have been Charisma. *shrug*

If you want the pride shard I can bequeath it. I will shed salty, bitter tears over the loss of the magnificent skill bonuses, but Int is Jordan's primary casting stat.


Male Half-Orc Barbarian 2/Oracle (Metal Mystery) 3 [ HP 48/48 | AC 18/T12/FF16 | Fort +6, Ref +3, Will +3 (+1 vs. transmutation spells) | Move 40' | Init +2 | Perception +8 (Darkvision)

So, to confirm - Hralyk will be taking the Shard of Greed, which includes the +2 Strength enhancement from the ioun stone?

He's going to pick up Combat Reflexes for his level 5 feat, which will work nicely with the ranseur, if the party is okay with spotting Hralyk the extra 40gp. At +10 to hit and 2d4+14 damage (with power attack), 3 times in a round (using reach tactics), it should work out fairly well.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

Do it!


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

I don't mind carrying the oil of daylight -- and, in fact, will be spending the coin to make a (CL3) Continual Flame device (everburning coin or some such) -- as it'll auto-counter level 1 and 2 darkness spells.

In terms of the shard, I'm totally good -- I'm much more the Dexterity and Wisdom sort. :)

Also, side note: Fly's my domain spell from both domains, so it's safe to bet Zeltyieli will always have a fly spell ready.

I've mostly upgraded myself -- just picking a new feat (hard not to go with the easy default of combat casting -- but still rolling it over in my mind in case there's something better).


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Well, since I am the Int sort, and +2 Int seems only in the cards for the shard of pride, I will carry it for now as it gives me a level 2 spell extra and +1 on all my DCs.

Augmented summons feat -- added create pit, fascinating fog, haste, monster 3 as spells. I need to buy some toy shovels at 10 gp each, as strangely my eschew materials for conjuration still requires purchases of that level. So plan on 10 toy shovels for 100gp total.

Create pit is worth it, believe me. With all my spells, I will let the wand of charm go.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

F is a focus item, not a material component. You only really need to buy one fancy shovel.

Don't forget the shard of pride also gives you a +2 insight bonus to all skills, and the ability to cast major image 1/day. The full abilities:

Shard of Pride:
The Shard of Pride is made of coppery horacalcum. As long as the Shard of Pride is carried, its owner can use major image as a spell-like ability once per day, gains a +2 insight bonus on saves versus illusion spells, and gains a +2 insight bonus on all skill checks. Curse: The owner suffers delusions of grandeur, and is sickened whenever she must serve another creature as a subordinate of any sort for as long as that arrangement persists. She cannot gain the benefit of the aid another action, nor can she take the aid another action. This curse is suppressed as long as the corresponding ioun stone remains in place. Lastly, you also feel that the scarlet-and-blue sphere ioun stone also gives you its normal benefits, as if it was orbiting around your head. It grants you a +2 enhancement bonus to Intelligence, and a number of skill ranks in Knowledge(History) equal to the wearer's total Hit Dice


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3
Zeltyieli Alikathesu wrote:
I've mostly upgraded myself -- just picking a new feat (hard not to go with the easy default of combat casting -- but still rolling it over in my mind in case there's something better).

If you don't mind a few off the cuff suggestion for feats:

- you could work towards Iron Will (5th) -> Familiar Bond or Skill Focus (Any Knowledge Skill) -> Eldritch Heritage (Arcane Bloodline), and then pick up a familiar, maybe even improved familiar (Lyrakien azata?).

- If you're ever thinking of using any offensive divine magic at all, spell penetration would be a wise idea.

Also, not a feat, but I saw this racial trait in Heroes of the wild and thought Zelt might find it interesting:

Fey Thoughts (1 RP): Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. This trait replaces multitalented.

If you stay single glass maybe you could ask Lithrac nicely to let you trade out multitalented for the above racial trait, or maybe train it out.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

Alright, so I'm officially moving away from a communal treasure tracking. Up to now, I had some noble but perhaps misguided plan of tracking everyone's purchases, and was trying to track who bought what/when. From now on, here's my plan:

1) sell everything not directly plot related, split the cash
2) any gold amounts past this post will be payouts, not current amounts
3) everyone will be responsible for keeping track of their own payout.
4) if you want it, buy it back at half price.
5) Still taking 20% off the top for a communal "general party needs" fund - healing items, environmental defeating magic, etc. Will add it to the payout if ever it gets to be an exceptionally large fund.

I'll still probably keep notes on unique items we pick up, just as reference.


Male Half-Orc Barbarian 2/Oracle (Metal Mystery) 3 [ HP 48/48 | AC 18/T12/FF16 | Fort +6, Ref +3, Will +3 (+1 vs. transmutation spells) | Move 40' | Init +2 | Perception +8 (Darkvision)

Hralyk's pretty much leveled as well.

+12 HP
+2 BAB
+1 Fort/Ref/Will
+Feat: Combat Reflexes
+Revelation: Dance of the Blades
+Spells: 0th - Light, 1st - Protection From Evil

+Skills: Climb (1), Diplomacy (2), Disable Device (2), Intimidate (2), Perception (2), Sense Motive (1)


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

I'd love to trade away (the effectively wasted) multitalented -- that's a new racial trait I've never seen before, I have to admit (the only other straight trade isn't the most useful for a cleric). [Of course, with two massive skill points per level, there's some limitation to how much use would come from all that]

I'm still debating whether or not to head into Harrower PrC (though if I do, I kind of need to do it before level 8 -- duplicating the Blessing of the Harrow power [which replaces one of my 8th level domain powers] at the start of PrC seems a mite wasteful) -- it's thematically appropriate and allows full casting (though it also halts my channel progression and drops me to a d6 hit die... and prevents me from getting Dimensional Hop, too...) However, all that to say, I don't expect to multiclass, other than a PrC.

In terms of magic use, I tend to see Zeltyieli as more of a buffer cleric, though I'm sure a few attack spells may happen -- especially as a way around damage resistance -- so Spell Penetration *is* on the list, though not necessarily at level 5.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

Huh, harrower is a weird class.


No problem if you want to trade multitalented for that race trait, Zel.

Also, don't forget to put ranks in the Fly skill if you want to make the most out of it.

-Posted with Wayfinder


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

I have no problem with the tracking of purchases. Since I have everything I need, I really don't need much more for a while. A level 1 pearl of power lets me relearn my most needed spell, but that is a luxury item. And do I really need a metamagic lesser extend spell for my summons? they last 7 rounds as it is, probably more than enough.

I think at some time the bracers of defense I have need to be sold and, with 2000gp, a belt of giant strength purchased. With illusion forbidden, by two favorite defensive spells, invisibility and mirror image are forbidden :-(

I will probably buy some acid and other alchemical supplies to augment my spells. I think an acid flask puts damage on my grease, etc.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

Sounds like we are all lebeled!

Jordan, if you look on the loot sheet, there is a page for alchemical components and what spells the modify.


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Given my belief in wondrous items with continuous benefits, I took the Craft Wondrous Item Feat.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

Easy loot division - everyone gets 2000 gp! Keep the potions and the bag of holding as party items.

I would like to ask for 3 of the Jordan's crafting days, as follows:

Boots of the Mire - 4 days to craft, DC 20 spellcraft after prerequisites. It's DC 25 if you craft at double speed, or 2 days. , Jordan should be able to do that on a take 10 (once you include your insight bonus). I will also pay the money (37.5) to have endure elements scribed in your spellbook (one of the prerequisites).

Cloak of resistance, one day minimum to craft and negligible spellcraft check.

----------

Telka will do some more off-screen performances - gotta work on that story feat :). Say 5 more days of the two weeks.

perform: 1d20 + 13 ⇒ (5) + 13 = 18
perform: 1d20 + 13 ⇒ (10) + 13 = 23
perform: 1d20 + 13 ⇒ (18) + 13 = 31
perform: 1d20 + 13 ⇒ (18) + 13 = 31
perform: 1d20 + 13 ⇒ (7) + 13 = 20
Two Extraordinary! Eight to go.
silver: 5d10 ⇒ (7, 1, 3, 2, 1) = 14 + gold: 6d6 ⇒ (3, 4, 4, 1, 6, 2) = 20


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Agree with the party holding the potions and bag, and delighted to get the coin.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

I think Ramenhotep and Jordan should each get a potion of cure mod - not having healing magic otherwise.

Scarab Sages

Male Human (Garundi) Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7

Ramenhotep will ask Jordan to make a belt of giant strength +2 for him.

In his downtime, Ramenhotep is going to start working on founding his own Magical Academy (name is open for submission).

This will require a total of 121 goods, 17 influence, 110 labor, and 5 magic.

Taking 10 on all checks:
2 days of magical study (21 Spellcraft - 4 Magic earned): 200 gp
8 days writing letters to sponsors (20 Linguistics - 16 Influence earned): 240 gp
4 days purchasing construction materials (16 KN: engineering - 4 Goods earned): 40 gp

Total cost: 480 gp

Should have plenty with that new 2000 to pay for that and for my new belt crafted by Jordan at a discount.

Grand Lodge

I'd just like to know who carries what (bag, potions, scrolls), please.

As for your question from the Gameplay thread, Jordan, I see no problem about taking time to craft things. An item creation feat is an investment in itself, you should use that feat to your advantage! Just a bit of advice: don't forget to invest in some consumables too.

By the way, could you keep the gameplay thread clear of any OOC talk, such as the item creation fear discussion? This belongs to the Discussion thread. Thanks! :)

Also, great idea on the Magical Academy!

Scarab Sages

Male Human (Garundi) Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7

Thanks!

If anyone doesn't have anything else to do during their downtime, Ramenhotep could use some help with the construction. You can gain goods and labor by making various checks; basically for every 10 you earn 1 good/labor/influence/magic on that day (so 20 can earn you 2 goods/labor on a single day of work). I think just about every skill is useful for something so I won't bother to list them all here. Then you just have to pay the "material" cost that goes along with it. Ramenhotep is happy to pay for the costs out of his own gold rather than party gold or expecting you to chip in. But your time donation is appreciated!

Goods: 10 gp each
Influence: 15 gp each
Labor: 10 gp each
Magic: 50 gp each

Ramen's Magical Academy progress:

4 / 121 goods
16 / 17 influence
0 / 110 labor
4 / 5 magic


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Ok, so I plan to do mondo crafting and may need some friends to cast some spells to help--
Belt of Giant strength has me add giant strength to spellbook (190g) and spend 2K
Cloak of resistance endure elements to book (35gp) then 2K for +2
Amulet of natural armor, someone to cast barkskin, then 1K for +1 -- I can make +2 natural armor amulets for 4K next level - we may want to wait till then
Horn of fog for Jordan, obscuring mist (35) and 1K (gives him protection versus ranged attacks)
Boots of Mire pass without trace??(not me-druid ranger 1 - UMD from scroll???), resistance (got that covered), water walk(cleric 3=Zeltyeili) and endure elements then spend 1.75K

And with 30# carrying capacity, maybe I can carry the bag of holding.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

You should review the crafting rules. They've changed a lot from previous editions of D&D:

core rulebook wrote:

The DC to create a magic item is 5 + the caster level for the item. Failing this check means that the item does not function and the materials and time are wasted. Failing this check by 5 or more results in a cursed item (see Cursed Items for more information).

Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites.

So, for instance, you can skip getting Bull's Strength in your spellbook if you can meet the DC.

Belt of Giant's strength:
DC 5 + 8 (CL) + 5 (don't have bull's strength) = DC 18.

Since your Spellcraft is +16 (with the shard), you can easily meet that DC on a take 10 of 26. You can even craft it twice as fast, if you add +5 to the DC - which you can still make on a take 10.

Note the caveat about scrolls and wands (spell trigger and spell completion items) - for those items, you always need the spell.


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Thanks Telka ---

Now that you have the Charisma shard I feel much better about having mine. Since you have done a great job managing our resources, I wanted to add the horn of fog as a useful defensive item for Jordan. Possibly a +2 cloak of resistance if funds allow. These two require 3Kgp.

If we need to sell the Bracers to get the 2000 gp I am fine with that. As a wizard I try to use my AC as little as possible.

So the new plan is win initiative and cast haste for me. When we decide the five targets, it will not be me.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

I guess we should figure out if we can actually take a boat, and how much that will cost to get there. I'm kind of a fan of the land route myself.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3
Ramenhotep the Risen wrote:

But your time donation is appreciated!

Goods: 10 gp each
Influence: 15 gp each
Labor: 10 gp each
Magic: 50 gp each

Hi, my name is Telka and I'm a self-appointed representative of the neo-primitive anarcho-syndicalist workers collective. We (by which I mean I) believe in self-organizing work principles based off of meeting basic needs and generating personal happiness through achievement, but using non-technical techniques in a spiritually and emotionally driven approach.

I'm here to help!

Days: 7, skill diplomacy, split between goods and labor, take 10 on everything, consistent 22 = 2 units. So lets say 8 goods and 6 labor. I'll go ahead and chip in 140 gp to the academy.


Male Half-Orc Barbarian 2/Oracle (Metal Mystery) 3 [ HP 48/48 | AC 18/T12/FF16 | Fort +6, Ref +3, Will +3 (+1 vs. transmutation spells) | Move 40' | Init +2 | Perception +8 (Darkvision)

I have no issues with a land route, personally.

Hralyk will assist with the academy as well. He can take 10 on Intimidate for a 21 or Disable Device for a 20, if either of those is helpful? Assuming so, chances are that he'd be most helpful in...motivating laborers via Intimidate? So go ahead and throw in 14 points of labor for a week's worth of work? Of course, if neither of those skills is useful, that would go down to only 7 points, as Hralyk is fairly limited, skill-wise.

Scarab Sages

Male Human (Garundi) Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7

Awesome, thanks guys! We'll get this academy built in no time!

Diplomacy and Intimidate are both listed for Goods and Labor (scaring people or talking people into working for you or selling you things for cheap?) so that helps!

8 goods from Telka for 80 gp
6 labor from Telka for 80 gp
14 labor from Hralyk for 140 gp

total: 300 gp (140 paid from Telka, 160 paid by Ramenhotep)

Current academy status:
12 / 121 goods
16 / 17 influence
20 / 110 labor
4 / 5 magic


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli's not the most skilled, but he'd certainly help... as long as you promise to have some dedicated work to movement related spells, he can even sell it as a service to his deity -- probably using diplomacy, though I have the time to burn some resources and (other than spending a day running), would take up the cause. Sadly, I can only get 1 point a day -- since Sense Motive's the only thing I can get to 20 on via take 10 -- but he'll happily throw in 6 days of work.

Still not sure what to do with the 2,000gp -- trying not to burden Jordan with commissions. ;)

(Also, went with Combat Casting, will likely go Mystery Cultist rather than Harrower later).


Male Half-Orc Barbarian 2/Oracle (Metal Mystery) 3 [ HP 48/48 | AC 18/T12/FF16 | Fort +6, Ref +3, Will +3 (+1 vs. transmutation spells) | Move 40' | Init +2 | Perception +8 (Darkvision)

I'm trying to decide if I should use the other 2000gp to enchant Hralyk's MW Falchion, or if he should wait and get an adamantine falchion to enchant. How much of an issue is hardness, usually?


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

Well in general its easier to give weapon bless weapon/good property/versatile weapon thnn it is to beat hardness or DR/adamantine. And a +3 adamantine (whatever) will do pretty well through middle levels.

Things to keep in mind is with the Metal Mystery background you will have versatile weapon available (eventually) and could in theory pick up the iron weapon revelation.

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