GM Lithrac's Mythic Reign of Winter - A Trail of Breadcrumbs (Inactive)

Game Master Cyril Corbaz

Reign of Winter, book 1: The Snows of Summer

Battlemap & Handouts

Loot! | House Rules & Mythic adjustments | The story so far


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Grand Lodge

The trail goes on in the snow-laden forest. Suddenly, you stumble upon a human-sized snowman that stands in the middle of the trail before a frozen stream. A crude wooden sign leans against it and bears the words “Trespassers Turn Back.”

Icy Crossing map


AC16/T13/FF13/CMD18|HP29[29]F:+5;R:+6;W:+2 Cold Resist 2|Init.+3|Perc.+7 (+8 traps) Human Ranger (trapper) 3 / Mythic 1

Stian stops and stares at the sign for a long moment. "Trespassers! The fields and forests are the property of all! Who is so brazen to assume ownership! Erastil curse them!"


Human (Ulfen) Archmage 4 | HP: 36/36 | AC: 12 | T: 12 | FF: 10 | CMD: 13 | Fort: +5 | Ref: +4 | Will: +6 +3 vs spells and SLAs | ER cold 2 | Init: +10 | Perc: +1 | Sense Motive: +1 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 5/5+1 ; 2nd - 3/3+1 ; Shift: 8/8 ; Mythic Powers: 9/9 ; Reveal Weakness: 8/9

Thorgull gets interested in the snowman. "Wow, that's well made!"


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil joins Thorgull at the snowman and begins to give it a once over, worried for the worse.

Take 20 on searching the snowman, which gives me 20.

-Posted with Wayfinder

Grand Lodge

As Thorgull and Virgil both get closer to the snowman, it stirs to life and speaks in Common. "Can't you read? The sign says turn back! Now get lost."

You haven't quite reached the snowman yet, but you see nothing suspicious from where you are. What will you do?


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgils eyebrow arches at the snowman.

"First the deer, now a snowman. There is some odd magic at work here."

-Posted with Wayfinder


Male Elf Mythic Oracle of the Dark Tapestry 4.2 | HP 39/39 | AC 12 T 12 FF 10 | CMD 15 | Fort +2 Ref +3 Will +3 (+2 enchant/fear, -2 charm/comp if offered power) | Init +4 | Perc +1 | SM -1

"Odd magic or the chaos of the Tapestry descended upon Golarion? We can only hope!" From the way he says it, you're not quite sure what Zadok is hoping for.

"Hello, Mr. Snowman! What exactly is troubling you? Carrot up your bum? We only wish to move through and then bother you no more."

Diplomacy: 1d20 + 3 ⇒ (15) + 3 = 18


AC16/T13/FF13/CMD18|HP29[29]F:+5;R:+6;W:+2 Cold Resist 2|Init.+3|Perc.+7 (+8 traps) Human Ranger (trapper) 3 / Mythic 1

A low, rumbling growl escapes from Stian as he jumps from the sound of the talking snowman. "What foul, sorcerous spawn is this!? Who are you?!"


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Human (Ulfen) Archmage 4 | HP: 36/36 | AC: 12 | T: 12 | FF: 10 | CMD: 13 | Fort: +5 | Ref: +4 | Will: +6 +3 vs spells and SLAs | ER cold 2 | Init: +10 | Perc: +1 | Sense Motive: +1 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 5/5+1 ; 2nd - 3/3+1 ; Shift: 8/8 ; Mythic Powers: 9/9 ; Reveal Weakness: 8/9

Thorgull watch his companions with amusement and starts mumbling a song from his childhood in the toundra "Mister Snowman, bring me a dream, make him the cutest that I've ever seen."

OLAF??

Grand Lodge

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Despite Zadok's best lines, the snowman doesn't move or speak, unfortunately. He remains there, staring at you, a frosty carrot as its nose. Somehow the snow appears to crackle around his mouth, almost giving you the impression that it's smiling idiotically at you.

Changed the snowman's icon due to popular demand!


AC16/T13/FF13/CMD18|HP29[29]F:+5;R:+6;W:+2 Cold Resist 2|Init.+3|Perc.+7 (+8 traps) Human Ranger (trapper) 3 / Mythic 1

Gonna teach him what snowmen do in summer....

Being the father of three girls, 8 and under, I have that movie memorized! I've have seen it coutless times and listened to it just as many when driving somewhere.

Stian glances at his companions and shurgs. "Let's keep going." He says as he starts past the snowman.

Grand Lodge

As Stian moves past the snowman, its idiotic smile somehow appears to turn into a grin, and a scream of frustration erupts from the frozen guardian's mouth!
Stian, Thorgull and Virgil, please make a DC 18 Fort save or be stunned for one round. Regardless of the result, you take Sonic damage: 1d8 ⇒ 2

As soon as the scream reaches your ear, two hulking creatures surge forth from the ice shelf and are about to attack you.

Initiative:
Initiative (Stian): 1d20 + 3 ⇒ (3) + 3 = 6
Initiative (Thorgull): 1d20 + 8 ⇒ (11) + 8 = 19
Initiative (Virgil): 1d20 + 3 ⇒ (20) + 3 = 23
Initiative (Zadok): 1d20 + 2 ⇒ (6) + 2 = 8
Initiative (S&S): 1d20 - 1 ⇒ (1) - 1 = 0

Initiative - round 1 - bold may act!
1. Virgil, Thorgull, Zadok, Stian
2. Skrikks and Szassh

Identify creature: Knowledge (planes) DC 11:
These creatures are ice elementals. One question, plus one for every 5 points above the check's DC.


AC16/T13/FF13/CMD18|HP29[29]F:+5;R:+6;W:+2 Cold Resist 2|Init.+3|Perc.+7 (+8 traps) Human Ranger (trapper) 3 / Mythic 1

Fort: 1d20 + 4 ⇒ (6) + 4 = 10

Stian's hands go to his ears and his knees start to buckle! He gazes around, stunned by the snowman's reaction.


Human (Ulfen) Archmage 4 | HP: 36/36 | AC: 12 | T: 12 | FF: 10 | CMD: 13 | Fort: +5 | Ref: +4 | Will: +6 +3 vs spells and SLAs | ER cold 2 | Init: +10 | Perc: +1 | Sense Motive: +1 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 5/5+1 ; 2nd - 3/3+1 ; Shift: 8/8 ; Mythic Powers: 9/9 ; Reveal Weakness: 8/9

Fort save: 1d20 + 3 ⇒ (19) + 3 = 22

Knowledge (Planes): 1d20 + 7 ⇒ (1) + 7 = 8

Still in the memories of his childhood and snowmen, Thorgull didn't pay enough attention to the strange snowman. When he's hurt by the scream and when he sees the two creatures, Thorgull draws the wand of Scorching ray the group obtained the day before in the village.

"Cinders!" he says, aiming at the closest enemy.

Ranged touch attack: 1d20 + 2 ⇒ (13) + 2 = 15 for Fire: 4d6 ⇒ (5, 5, 5, 3) = 18

Grand Lodge

Mustering enough strength to ignore the deafening sound and pull out his wand, Thorgull manages to hit one of the ice creatures, which instantly melts!

One down, nice rolls!


Human (Ulfen) Archmage 4 | HP: 36/36 | AC: 12 | T: 12 | FF: 10 | CMD: 13 | Fort: +5 | Ref: +4 | Will: +6 +3 vs spells and SLAs | ER cold 2 | Init: +10 | Perc: +1 | Sense Motive: +1 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 5/5+1 ; 2nd - 3/3+1 ; Shift: 8/8 ; Mythic Powers: 9/9 ; Reveal Weakness: 8/9

"Han Solo" mode activated :D pew pew!


Male Elf Mythic Oracle of the Dark Tapestry 4.2 | HP 39/39 | AC 12 T 12 FF 10 | CMD 15 | Fort +2 Ref +3 Will +3 (+2 enchant/fear, -2 charm/comp if offered power) | Init +4 | Perc +1 | SM -1

Lol, we don't even have kids and we have all those movies and their soundtracks memorized too.

Knowledge (planes): 1d20 + 5 ⇒ (9) + 5 = 14 DR, special attacks

Zadok fires his bow at the ice man!

shortbow: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d6 ⇒ 4


1 person marked this as a favorite.
Human (Ulfen) Archmage 4 | HP: 36/36 | AC: 12 | T: 12 | FF: 10 | CMD: 13 | Fort: +5 | Ref: +4 | Will: +6 +3 vs spells and SLAs | ER cold 2 | Init: +10 | Perc: +1 | Sense Motive: +1 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 5/5+1 ; 2nd - 3/3+1 ; Shift: 8/8 ; Mythic Powers: 9/9 ; Reveal Weakness: 8/9

Thorgull raises his arms singing for no particular reason "In summeeeeeeeeeeer!"


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Fort: 1d20 + 2 ⇒ (16) + 2 = 18

Virgil draws his rapier and readies an attack if the creatures come within range.

Masterwork Rapier: 1d20 + 6 ⇒ (10) + 6 = 161d6 + 1 ⇒ (6) + 1 = 7

-Posted with WayfinderMasterwork Rapier: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 1 ⇒ (1) + 1 = 2Masterwork Rapier : 1d20 + 6 ⇒ (4) + 6 = 101d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Zadok:
No DR, Special attack is "Numbing Cold", which allows them to stagger the creatures they deal cold damage to.

Stian's mind is clouded by the snowman's shriek, but Zadok and Virgil react. The oracle's arrow flies far and wide from it, while Virgil readies his rapier.

Did you have a look at the map Virgil? Don't you want to move first before you ready your action? I'll let you change it if you'd like, because your ready action doesn't have much chance to go off if you remain at the back of the group.

Grand Lodge

Still waiting on Virgil to decide whether he keeps his action as stated or not.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Sorry, I was away for the weekend. My step dad has some health concerns I'm dealing with. I would move closer, I should have checked the map.

-Posted with Wayfinder

Grand Lodge

No worries at all, Virgil. I hope everything will turn out fine for you and your step dad. Closer it is!

Virgil steps forward and assumes a protective stance, ready to strike if the iceman should come closer to him or his companions.

The creature doesn't seem to mind the implicit challenge, and closes in on the swashbuckler, slamming him with unnatural strength but being far too slow to catch Virgil off-guard! The swashbuckler strikes back and manages to chip off bits of ice composing the creature's body.
Slam, PA: 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 5

Initiative - round 2 - bold may act!
1. Virgil, Thorgull, Zadok, Stian
2. Skrikks


AC16/T13/FF13/CMD18|HP29[29]F:+5;R:+6;W:+2 Cold Resist 2|Init.+3|Perc.+7 (+8 traps) Human Ranger (trapper) 3 / Mythic 1

Coming to his senses, Stian moves south for a better vantage and fires an arrow!

Attack, PBS: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage: 1d8 + 1 ⇒ (1) + 1 = 2


Male Elf Mythic Oracle of the Dark Tapestry 4.2 | HP 39/39 | AC 12 T 12 FF 10 | CMD 15 | Fort +2 Ref +3 Will +3 (+2 enchant/fear, -2 charm/comp if offered power) | Init +4 | Perc +1 | SM -1

Knowledge (planes): 1d20 + 5 ⇒ (12) + 5 = 17

Zadok babbles in Aklo to himself but directs his thoughts to the icy creature before them!

Gift of Madness: (DC 14 Will save) You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become confused for 1 round. A successful Will save negates the effect. This is a mind-affecting compulsion effect.

Grand Lodge

Stian fires an arrow, but it misses its mark completely.

Will: 1d20 ⇒ 5
The icy creature appears to be taken by the whispers from outer space!

Initiative - round 2 - bold may act!
1. Virgil, Thorgull, Zadok, Stian
2. Skrikks (confused this round)


Human (Ulfen) Archmage 4 | HP: 36/36 | AC: 12 | T: 12 | FF: 10 | CMD: 13 | Fort: +5 | Ref: +4 | Will: +6 +3 vs spells and SLAs | ER cold 2 | Init: +10 | Perc: +1 | Sense Motive: +1 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 5/5+1 ; 2nd - 3/3+1 ; Shift: 8/8 ; Mythic Powers: 9/9 ; Reveal Weakness: 8/9

Thorgull makes a 5' step and draws the light crossbow to shot a bolt to the remaining creature.

Light Crossbow: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1 for Bolt: 1d8 ⇒ 6

Grand Lodge

Could someone bot Virgil, since he seems very taken by IRL issues.


Male Elf Mythic Oracle of the Dark Tapestry 4.2 | HP 39/39 | AC 12 T 12 FF 10 | CMD 15 | Fort +2 Ref +3 Will +3 (+2 enchant/fear, -2 charm/comp if offered power) | Init +4 | Perc +1 | SM -1

Virgil:

"Haha! Taste my blade, ice devil!"

masterwork rapier: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d6 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Virgil's strike whistles past the "ice devil", and so does Thorgull's bolt.

Confusion: 1d100 ⇒ 83
Despite his confusion, the living ice cube slams at Virgil. Once again, the swashbuckler proves too elusive for the ice devil.
Slam, PA: 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 5

Initiative - round 3 - bold may act!
1. Virgil, Thorgull, Zadok, Stian
2. Skrikks


Male Elf Mythic Oracle of the Dark Tapestry 4.2 | HP 39/39 | AC 12 T 12 FF 10 | CMD 15 | Fort +2 Ref +3 Will +3 (+2 enchant/fear, -2 charm/comp if offered power) | Init +4 | Perc +1 | SM -1

Zadok forgoes the use of more magic for now and tries another arrow.

shortbow: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d6 ⇒ 4

Confirm:
shortbow: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 2d6 ⇒ (6, 1) = 7


AC16/T13/FF13/CMD18|HP29[29]F:+5;R:+6;W:+2 Cold Resist 2|Init.+3|Perc.+7 (+8 traps) Human Ranger (trapper) 3 / Mythic 1

Longbow!: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Stian fires another shot, but misses!

Grand Lodge

Two arrows take flight, yet only one of them manages to hit the small living ice cube-Zadok's. Much ice is chipped off, but the creature still stands, though barely.

Initiative - round 3 - bold may act!
1. Virgil, Thorgull, Zadok, Stian
2. Skrikks


Human (Ulfen) Archmage 4 | HP: 36/36 | AC: 12 | T: 12 | FF: 10 | CMD: 13 | Fort: +5 | Ref: +4 | Will: +6 +3 vs spells and SLAs | ER cold 2 | Init: +10 | Perc: +1 | Sense Motive: +1 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 5/5+1 ; 2nd - 3/3+1 ; Shift: 8/8 ; Mythic Powers: 9/9 ; Reveal Weakness: 8/9

Thorgull tries to hit the monster with his crossbow but misses again.

Light Crossbow: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3 for Bolt: 1d8 ⇒ 8

Grand Lodge

Again, could someone roll for Virgil, please? I hope everything's alright for him...

Thorgull shoots another bolt, but his aim is off and he misses.


Human (Ulfen) Archmage 4 | HP: 36/36 | AC: 12 | T: 12 | FF: 10 | CMD: 13 | Fort: +5 | Ref: +4 | Will: +6 +3 vs spells and SLAs | ER cold 2 | Init: +10 | Perc: +1 | Sense Motive: +1 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 5/5+1 ; 2nd - 3/3+1 ; Shift: 8/8 ; Mythic Powers: 9/9 ; Reveal Weakness: 8/9

Virgil:

"Don't you dare hit me, ice cube!"

Masterwork Rapier: 1d20 + 6 ⇒ (8) + 6 = 14 for Piercing: 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Virgil misses, but not by far - his rapier rips on the ice coating of the creature... which retaliates! This time, it appears to take a more cautious approach to make sure and hit the elusive swashbuckler.
Slam: 1d20 + 4 ⇒ (15) + 4 = 191d4 + 3 ⇒ (3) + 3 = 6 plus Cold damage: 1d3 ⇒ 2
I'll need a Fort save DC 12. If you fail you're staggered for one round.

Initiative - round 4 - bold may act!
1. Virgil, Thorgull, Zadok, Stian
2. Skrikks


Human (Ulfen) Archmage 4 | HP: 36/36 | AC: 12 | T: 12 | FF: 10 | CMD: 13 | Fort: +5 | Ref: +4 | Will: +6 +3 vs spells and SLAs | ER cold 2 | Init: +10 | Perc: +1 | Sense Motive: +1 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 5/5+1 ; 2nd - 3/3+1 ; Shift: 8/8 ; Mythic Powers: 9/9 ; Reveal Weakness: 8/9

Thorgull fires another bolt, hoping this one will hit its target.

Light Crossbow: 1d20 + 2 ⇒ (14) + 2 = 16 for Bolt: 1d8 ⇒ 2


Male Elf Mythic Oracle of the Dark Tapestry 4.2 | HP 39/39 | AC 12 T 12 FF 10 | CMD 15 | Fort +2 Ref +3 Will +3 (+2 enchant/fear, -2 charm/comp if offered power) | Init +4 | Perc +1 | SM -1

Zadok lays a supportive hand on Virgil.

clw: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Thorgull's bolt finally hits its mark, and causes the elemental to shatter!

End combat.

Once your wounds have been taken care of, you can think about crossing the icy river. Stian can tell that the ice layer is weak in some points, though it's hard to say where.

Any brilliant idea to handle the crossing? ;)


AC16/T13/FF13/CMD18|HP29[29]F:+5;R:+6;W:+2 Cold Resist 2|Init.+3|Perc.+7 (+8 traps) Human Ranger (trapper) 3 / Mythic 1

Stian removes a rope from Ragna's saddlebags and begins tying it around his waist. "I can move out and test the ice. looking for a clear path. If I fall through, you can pull me to safety." Stian says.

Once everyone is ready, he slowly edges out onto the ice.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Survival: 1d20 + 5 ⇒ (10) + 5 = 15


Male Elf Mythic Oracle of the Dark Tapestry 4.2 | HP 39/39 | AC 12 T 12 FF 10 | CMD 15 | Fort +2 Ref +3 Will +3 (+2 enchant/fear, -2 charm/comp if offered power) | Init +4 | Perc +1 | SM -1

"Here, take the end of this rope and tie it around your waist first. We'll hold the other end."


Human (Ulfen) Archmage 4 | HP: 36/36 | AC: 12 | T: 12 | FF: 10 | CMD: 13 | Fort: +5 | Ref: +4 | Will: +6 +3 vs spells and SLAs | ER cold 2 | Init: +10 | Perc: +1 | Sense Motive: +1 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 5/5+1 ; 2nd - 3/3+1 ; Shift: 8/8 ; Mythic Powers: 9/9 ; Reveal Weakness: 8/9

"Fair enough. Good luck, Stian!"


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Thanks for botting me in my absence. I'm still here but posting is erratic at the moment.

Virgil nods gratefully for the healing given, before helping with the rope.

"Good luck."

-Posted with Wayfinder

Grand Lodge

Thanks to Stian's skill, the party manages to reach the other side of the frozen river without major complications, avoiding the spots where the ice is thinner. On the other side of the river, the legs and feet of a frozen corpse just from a pile of snow next to the trees there.

Knowledge (local) DC 12:
You recognize Old Man Dansby, a farmer from Heldren.

Heal DC 10:
That man bears several wounds of tiny-sized arrows, but what ultimately killed him are large bruises that have probably been caused by the two ice creatures you've just destroyed.

Searching the body, you notice that his equipment is mostly intact, and in good condition. It includes a composite longbow (Mastwerwork and +2 STR) with 12 arrows, a dagger, a handaxe and a pouch containing 14 gold coins, 25 silver and 18 copper pieces.


Human (Ulfen) Archmage 4 | HP: 36/36 | AC: 12 | T: 12 | FF: 10 | CMD: 13 | Fort: +5 | Ref: +4 | Will: +6 +3 vs spells and SLAs | ER cold 2 | Init: +10 | Perc: +1 | Sense Motive: +1 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 5/5+1 ; 2nd - 3/3+1 ; Shift: 8/8 ; Mythic Powers: 9/9 ; Reveal Weakness: 8/9

Heal: 1d20 + 1 ⇒ (8) + 1 = 9

After inspecting the corpse, Thorgull states "I have no clue what killed him. Maybe... the cold?"


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil shakes his head.

"Whatever was responsible, I don't think he deserved it."

The young duelist collects up the valuables to add to the groups collection.

"We should retrieve his body en route back. Perhaps one of the locals knows who he is and can see that he gets a decent burial. The last thing this place need is frozen undead stalking it's borders."

-Posted with Wayfinder


AC16/T13/FF13/CMD18|HP29[29]F:+5;R:+6;W:+2 Cold Resist 2|Init.+3|Perc.+7 (+8 traps) Human Ranger (trapper) 3 / Mythic 1

KN: local: 1d20 + 6 ⇒ (3) + 6 = 9
Heal: 1d20 + 1 ⇒ (3) + 1 = 4

Stian examines the man and his wounds, but can't garner any information. Taking the bow, he tests its pull. "Excellent make and the draw suits my build. Does anyone mind if I make use of it?"


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil glances down at his newfound rapier.

"I don't think I have any grounds to protest."

-Posted with Wayfinder


Human (Ulfen) Archmage 4 | HP: 36/36 | AC: 12 | T: 12 | FF: 10 | CMD: 13 | Fort: +5 | Ref: +4 | Will: +6 +3 vs spells and SLAs | ER cold 2 | Init: +10 | Perc: +1 | Sense Motive: +1 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 5/5+1 ; 2nd - 3/3+1 ; Shift: 8/8 ; Mythic Powers: 9/9 ; Reveal Weakness: 8/9

"I don't have any either. Take the bow, Stian." says Thorgull with a smile.

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