GM Lil"Eschie Second Darkness- or L.S.D (Inactive)

Game Master Escharid Blackrose

Dramatis Personae
Gold Goblin
Map of Riddleport
Loot sheet
Gold Goblin undergrounds
GGU-Level 2
Battle at the GG

Characters HP
Alayna 26/29, AC 18 FF 14 T 14
Natalya 26/26, AC 18 FF 16 T 12
Cameron 15/22, AC 15 FF 14 T 11
Nessa 18/18 AC 13 FF 11 T 12
Therric 27/33 AC 20 FF 19 T 11
Zahel 7/15 AC 15 FF 12 T 13


2,551 to 2,600 of 2,962 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>

Others (Cameron, Theric and Zahel) can play this game too..


Limit Breaks: 1/1|Stance Rounds: 10/10|Time Motes: 3/3|Male Hume Knight (Temporal Knight) 3|HP: 42/42|AC: 23/10/23|Saves: +5 Fort, +1 Ref, +3 Will|Init: +4|Perc: +5

Therric walks over to the downed invisible imp and starts chopping.

Chop: 1d20 + 5 + 3 + 3 ⇒ (13) + 5 + 3 + 3 = 24
Miss?: 1d100 ⇒ 94 A hit!
Damage: 1d6 + 3 + 3 + 2 ⇒ (3) + 3 + 3 + 2 = 11 Smite Evil bypasses DR.


The imp disappear in a noxious cloud, after Therric strikes it with all the might of the soldiers of the heavens.

if relentless sin could have an odor, it would be that kind of cloud.

But at least Old Scratch is no more.

Now, you have gone probably too far to mend bridges with Saul, whenever you'll meet him...

The place is once again silent

@Alayna: the Suggestion spell is gone with the imp


M Wild half elf | Resource Tracker | Cleric 4 | HP 26 / 37 | AC 18; 12tch 16ff | +7 fort +4 ref +7* will | +4 init | Acrobatics +6 Heal +6 Kn: Religion +4 Perception +15 Sense Motive +7

Cameron frowns down at the corpse of the imp, "Well I suppose he had it coming, although there's no going back now, Saul will have an aneurysm... Anyway since we're here it would be rude not to have a look see."

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Are there any exits in the room where the imp is beyond the one we came through?


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Therric's dagger hovers over the body of the now visible imp, before drifting lazily back over to the paladin.

Judging by its performance, I'm sorry but I think it's broken... Natalya glances up at it, still dripping ichor.

Ah sorry...

It spins in mid air, spattering the remnants of the ichor coating the blade up the wall, before wavering over the sheath in the paladin's belt, then gently sliding home to the hilt.

Natalya makes an oddly satisfied sound.

Makes a change for it to be that way around eh? she tips Therric a wink before moving over to Cameron.

So, my question is why was he out in the first place, specifically, in here?

She glances around, hoping to help Cameron with whatever he's searching for.

perception (aid another): 1d20 + 5 ⇒ (3) + 5 = 8

However she doesn't seem to see anything he hasn't already.


Cameron finds no other entrance. Despite the darkness, there seems to be a small niche up in the wall, nearly 10 feet up... Maybe that was the imp "nest"?

There is still the secret door spotted earlier in the corridor to check...


M Wild half elf | Resource Tracker | Cleric 4 | HP 26 / 37 | AC 18; 12tch 16ff | +7 fort +4 ref +7* will | +4 init | Acrobatics +6 Heal +6 Kn: Religion +4 Perception +15 Sense Motive +7

Trying not to breathe through his nose as he does it, Cameron prods the niche with his longspear hoping to dislodge what's up there.

Perception if applicable: 1d20 + 5 ⇒ (20) + 5 = 25

He then goes to check the secret door. Once everyone is ready, he renews his light spell and opens the door.


Limit Breaks: 1/1|Stance Rounds: 10/10|Time Motes: 3/3|Male Hume Knight (Temporal Knight) 3|HP: 42/42|AC: 23/10/23|Saves: +5 Fort, +1 Ref, +3 Will|Init: +4|Perc: +5

Therric briefly chuckles as Natalya sheathes his dagger where it's supposed to go, and he retrieves the rest of his weapons.

"Ladies?" He opens the barred door. "The imp's dead now."


Female Human Fighter 1 / Swashbuckler 2 | HP 29 | AC 18 FF 14 T14 | Saves +4/+7/+0 | Init + 4 | Percep +6

"Aye...an' why again be Nessa xlinging ta mah waist like a babe holdin' mum's apron?" Alayna stands asway but the fugue is gone from her eyes.


female tiefling (pitborn) Sorcerer 4 | HP 21/30 | AC 13, TAC 12, FF 11 | CMB +2, CMD 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perc +0 (darkvision 60 ft) | serpeant's fang (dc 13) (7/7) | Blood Intensity 1/1 Spells: lvl 1 3/7, 2nd 2/4

Rolling her eyes in annoyance Nessa released Alayna and said, "Because you got your whip out and attacked us when the Scratch told you to." With that she began to look around the room, if they were getting fired she might as well explore while she had the chance.


Will update tomorrow


Male Half-Elf Investigator (3) HP 15/15, AC 15/16 (traps)/ T 13/ FF 12/ Saves: Fort +1, Ref +5/6 (traps), Will +5/ Perception +12 (+13 for traps), Init +2, Low light Vision

Zahel grabbed one of his magical bolts, doubting its effectiveness. When Therric smashed the imp to a pulp, he realised that he was probably right.

As they proceeded into the next room, the half-elf loaded his crossbow and kept it ready.


GM roll:
1d10 ⇒ 9

Cameron's longspear make something fall from the niche, and he sees his light reflecting on something metallic

DC 20 Reflex to catch whatever falls for anyone still in the big room


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

reflexes: 1d20 + 6 ⇒ (5) + 6 = 11

Natalya spots the item as it falls, but instinctively reaches out with her hands and in the heat of the moment forgets to extend her telekinetic powers. She can only stand in confusion as the item continues tumbling, she hopes someone else will have the quickness to catch it...


Limit Breaks: 1/1|Stance Rounds: 10/10|Time Motes: 3/3|Male Hume Knight (Temporal Knight) 3|HP: 42/42|AC: 23/10/23|Saves: +5 Fort, +1 Ref, +3 Will|Init: +4|Perc: +5

Reflex Save: 1d20 + 4 ⇒ (17) + 4 = 21

Almost without thinking, Therric darts forward and snatches the item before it falls to the floor.


M Wild half elf | Resource Tracker | Cleric 4 | HP 26 / 37 | AC 18; 12tch 16ff | +7 fort +4 ref +7* will | +4 init | Acrobatics +6 Heal +6 Kn: Religion +4 Perception +15 Sense Motive +7

Sounding a little surprised Cameron asks, "Oh! What have you got there Therric?"


Therric:
It's a little heavy, and seems fragile at the same time. At first you're suprised, believing you're holding a petrified reptile. But on the second look, it's a small greenish statue, representing a snake coiled on himself and made in jade

Maybe I haven't been clear, but it seems to be more stuff hidden in the wall's niche


M Wild half elf | Resource Tracker | Cleric 4 | HP 26 / 37 | AC 18; 12tch 16ff | +7 fort +4 ref +7* will | +4 init | Acrobatics +6 Heal +6 Kn: Religion +4 Perception +15 Sense Motive +7

Cameron didn't get a good look at what Therric had caught but to appeared fragile, so he suggested, "Say Therric, why don't give you a boost, and you can take a look see?"
Strength check: 1d20 + 2 ⇒ (15) + 2 = 17

Wow, he's pretty heavy, banded armor and all. Still I think I'm good.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Just a moment gents, much as I wouldn't mind a timely display of muscular prowess, save yourselves some trouble...

Natalya reaches out with her mind and pulls the remaining objects from hiding, they float down in to Therric and Cameron's hands.


It takes some time, and its quite amazing to see...but you see objects floating in the air, from the niche to the ground, near Natalya.

A small leather purse with 50 GP, three black gems, two black and a bigger green one, a vial of white liquid, two scrolls, and finally a small ring.

The imp might have been even richer than Saul himself, but how he acquired all this remains a mistery.

You'll need Appraise rolls for the gems and ring (DC 20), and Spellcraft (DC 17 for the potion, 22 for the scrolls


M Wild half elf | Resource Tracker | Cleric 4 | HP 26 / 37 | AC 18; 12tch 16ff | +7 fort +4 ref +7* will | +4 init | Acrobatics +6 Heal +6 Kn: Religion +4 Perception +15 Sense Motive +7

Cameron lets out a low whistle, "Well that's quite a trick!" Turning to Nessa he asks, "Do you have any idea what this stuff is?"

Later
When everyone was ready, Cameron prayed once again to Desna for light to guide them. His spear's radiance which had been waining slightly, sparkled anew. He then lead them all to the secret door and tried to open it.
Perception -- what's on the other side?: 1d20 + 5 ⇒ (10) + 5 = 15


Trouble with my map, will have to update tomorrow, when I have more time, sowwy


Limit Breaks: 1/1|Stance Rounds: 10/10|Time Motes: 3/3|Male Hume Knight (Temporal Knight) 3|HP: 42/42|AC: 23/10/23|Saves: +5 Fort, +1 Ref, +3 Will|Init: +4|Perc: +5

Therric flexes his shoulders when Cameron lowers him to the ground.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Natalya nods at Cameron

It's all just sleight of hand really she winks

She retrieves her own coins from the floor and sends them dancing over her knuckles again. Glancing up she sees Therric flexing

She's not back in the room yet to impress, and if I was you I'd save my strength for later! she laughs.

Returning her focus to the tasks at hand, she moves over to stand next to Cameron, ready to see what's beyond the next door.


The secret door opens on a long and dark corridor.

All seems quiet.

there are doors on your left, and a descending stair on your right

Map updated. Yesterday, I stupidly put the map in the wrong folder, and couldn't find it again!


Limit Breaks: 1/1|Stance Rounds: 10/10|Time Motes: 3/3|Male Hume Knight (Temporal Knight) 3|HP: 42/42|AC: 23/10/23|Saves: +5 Fort, +1 Ref, +3 Will|Init: +4|Perc: +5

Therric moves to the front of the team, his scimitar raised. "Let me take point--I'll be your shield."


Female Human Fighter 1 / Swashbuckler 2 | HP 29 | AC 18 FF 14 T14 | Saves +4/+7/+0 | Init + 4 | Percep +6

"Sounds good, let's hope we don't find another friends down 'ere"


M Wild half elf | Resource Tracker | Cleric 4 | HP 26 / 37 | AC 18; 12tch 16ff | +7 fort +4 ref +7* will | +4 init | Acrobatics +6 Heal +6 Kn: Religion +4 Perception +15 Sense Motive +7

Cameron peers into the gloomy corridor and suggests, "Lets proceed cautiously, maybe try the door on the left first?"


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

With no other guidance I'll happily trust to a priest of Desna's luck in choosing the more fortunate path! she winks.

Holding her coins ready to throw, she waits behind Cameron as he opens the door.


Male Half-Elf Investigator (3) HP 15/15, AC 15/16 (traps)/ T 13/ FF 12/ Saves: Fort +1, Ref +5/6 (traps), Will +5/ Perception +12 (+13 for traps), Init +2, Low light Vision

Appraise: 1d20 + 7 ⇒ (10) + 7 = 17

Craft (alchemy) on the potion: 1d20 + 9 ⇒ (12) + 9 = 21

Zahel examined what Cameron had found.


Zahel:
Its a potion of "Hide from undead"

You walk through the corridor, using Cameron's magical light to pierce the darkness

Perception, Cameron: 1d20 + 4 ⇒ (17) + 4 = 21
Perception, Alayna: 1d20 + 4 ⇒ (6) + 4 = 10
Perception, Natalya: 1d20 + 9 ⇒ (6) + 9 = 15
Perception, Therric: 1d20 + 3 ⇒ (8) + 3 = 11
Perception, Nessa: 1d20 + 0 ⇒ (11) + 0 = 11
Perception, Zahel: 1d20 + 10 ⇒ (19) + 10 = 29

The first door is locked, and looks solid..

GM:
Perception: 1d20 + 8 ⇒ (15) + 8 = 23


Male Half-Elf Investigator (3) HP 15/15, AC 15/16 (traps)/ T 13/ FF 12/ Saves: Fort +1, Ref +5/6 (traps), Will +5/ Perception +12 (+13 for traps), Init +2, Low light Vision

"This potion allows the drinker to hide from undead."

The investigator offered his help to pass the door:

"Let me see if I can pick the lock..."

Disable Device: 1d20 + 8 ⇒ (4) + 8 = 12


M Wild half elf | Resource Tracker | Cleric 4 | HP 26 / 37 | AC 18; 12tch 16ff | +7 fort +4 ref +7* will | +4 init | Acrobatics +6 Heal +6 Kn: Religion +4 Perception +15 Sense Motive +7

Noting that Zahel seemed to be having some trouble with the door, Cameron noted, "Sometimes you have to go again, double or nothing." Somehow this Desnan phrase made Zahel feel better, more confident as he tried again.

Cameron casts Guidance on Zahel. I assume you can simply try again?


The lock resists Zahel first attempt, but maybe Desna will favor him the second time?


female tiefling (pitborn) Sorcerer 4 | HP 21/30 | AC 13, TAC 12, FF 11 | CMB +2, CMD 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perc +0 (darkvision 60 ft) | serpeant's fang (dc 13) (7/7) | Blood Intensity 1/1 Spells: lvl 1 3/7, 2nd 2/4

With their decision to press on made Nessa made sure to keep an eye out behind them as she was the only one, to her knowledge at least, who could see in the dark, and she didn't feel like getting stabbed in the back. She also made sure to maintain her distance from Alayna who was obviously mad at her, having not commented on Nessa's earlier explanation, it was best to let the piratess cool off before trying to talk to her again.


Male Half-Elf Investigator (3) HP 15/15, AC 15/16 (traps)/ T 13/ FF 12/ Saves: Fort +1, Ref +5/6 (traps), Will +5/ Perception +12 (+13 for traps), Init +2, Low light Vision

Zahel tried again...

Disable Device: 1d20 + 8 ⇒ (11) + 8 = 19


GM:
Stealth: 1d20 + 8 ⇒ (20) + 8 = 28 vsPerception, Zahel: 1d20 + 11 ⇒ (18) + 11 = 29

Once again, the lock refuses to give in.

Zahel:
You aren't sure, but you think you might have heard someone or something moving inside, faintly


Limit Breaks: 1/1|Stance Rounds: 10/10|Time Motes: 3/3|Male Hume Knight (Temporal Knight) 3|HP: 42/42|AC: 23/10/23|Saves: +5 Fort, +1 Ref, +3 Will|Init: +4|Perc: +5

Therric gets a bit fed up with waiting and puts his boot to the door.

Strength?: 1d20 + 3 ⇒ (17) + 3 = 20


M Wild half elf | Resource Tracker | Cleric 4 | HP 26 / 37 | AC 18; 12tch 16ff | +7 fort +4 ref +7* will | +4 init | Acrobatics +6 Heal +6 Kn: Religion +4 Perception +15 Sense Motive +7

When Therric tries to kick the door down, Cameron remarks, "You might have the right idea there, that lock seems particularly stubborn."


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Natalya keeps watch, ready to see what's being kept behind the locked door.


With one simple kick, Therric opens the door.

The room is simple, and smells of man.

The crude bed is empty, the sheets pushed on a side.


Male Half-Elf Investigator (3) HP 15/15, AC 15/16 (traps)/ T 13/ FF 12/ Saves: Fort +1, Ref +5/6 (traps), Will +5/ Perception +12 (+13 for traps), Init +2, Low light Vision

Zahel sighed:

"Definitely is."

Suddenly, he frwoned:

"Wait. I think I heard something in there."


M Wild half elf | Resource Tracker | Cleric 4 | HP 26 / 37 | AC 18; 12tch 16ff | +7 fort +4 ref +7* will | +4 init | Acrobatics +6 Heal +6 Kn: Religion +4 Perception +15 Sense Motive +7

There was no telling what they might find inside, so Cameron brought his spear to bear and whispered a prayer, "Great Dreamer, guide us and show us the true path."

Cameron casts Guidance on himself, before entering.

Perception: What's there?: 1d20 + 5 ⇒ (3) + 5 = 8


Female Human Fighter 1 / Swashbuckler 2 | HP 29 | AC 18 FF 14 T14 | Saves +4/+7/+0 | Init + 4 | Percep +6

Alayna follows her would-be Cap'n into the room, not sure at all if she wants someone to be in here, or if it'd be best if it were empty.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Natalya scans the room, looking with a thief's eyes at the places where things might be hidden.

perception: 1d20 + 5 ⇒ (8) + 5 = 13


Just a note: do you have troubles moving your tokens on the map?

There seems to be nothing, and no one, inside the room.

But the source of the little noise might be an encaged rat, put on a old table.


M Wild half elf | Resource Tracker | Cleric 4 | HP 26 / 37 | AC 18; 12tch 16ff | +7 fort +4 ref +7* will | +4 init | Acrobatics +6 Heal +6 Kn: Religion +4 Perception +15 Sense Motive +7

Can't edit it on a phone but it's OK otherwise.

Cameron glances at the table and muses, "A caged rat, how peculiar. I wonder why this room was locked up? Maybe we'd better search it properly."

Cameron will take 10 on a search.


Limit Breaks: 1/1|Stance Rounds: 10/10|Time Motes: 3/3|Male Hume Knight (Temporal Knight) 3|HP: 42/42|AC: 23/10/23|Saves: +5 Fort, +1 Ref, +3 Will|Init: +4|Perc: +5

Therric tentatively steps into the room.

Perception?: 1d20 + 4 ⇒ (13) + 4 = 17


there is nothing much of interest in that room... except a few blood spots here and there, and an animal scent.

No books, only a few spare clothes, used furniture.. Whoever lives here is very private, and doesn't care for luxury.

DC 10 Int check to identify who must be living here


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

int: 1d20 + 1 ⇒ (12) + 1 = 13

Natalya thinks for a moment, and realises who's room it might be...

To save time... she of course tells the other PCs :)

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