Lets go to the set of doors Byron mentioned. Everyone seems to have stopped, trying to figure out where to go ... so I start to head to the room with the spiders and turn to the set of double doors opposite the room in question. I look back to see if anyone else has followed me.
Xianae pushes the door open. It sticks a little, but soon yields to her pressure with a creaking whine. Inside she sees a large room with a two-toned marble floor. A match to the door you stand in front of stands across the way and a door to the outside is cracked open to your left. A debris of sticks and bits of brush coats the floor. To your right, a staircase spirals toward the second floor of the building.
Map of Entrance
There are quite a few goblin tracks in the debris on the floor. They seem to mostly go between the doors opposite you and the doors outside. You don't see any evidence of them going upstairs. A fireplace also stands against the north wall. I'll require specific checks for the doors and stairs if you want to check them too.
Byron, you can take 10 or 20. Taking 20 will take about 2 minutes to check each location.
Byron finds a trip wire attached to the west door. The other locations appear to be clear.
You push open the door and find yourselves entering a corridor that mirrors the one on the other side of the manor. A small box sits just inside the door with the remains of the trip wire attached to it. A closed double door stands to your left and a closed door to your right. Further to your right, the corridor intersects another corridor, most likely the one you have seen before running along the back of the manor.
Roman assumes position next to the double door, keeping an eye on the front group while listening for any steps from the other side of the double door.
Perception:1d20 + 7 ⇒ (16) + 7 = 23
Her own crossbow still ready, Moondark watches Roman at work and observes, "Double doors usually mean something important on the other side or something big anyway."
Byron snips the wire, again appearing to have met with great success. And that's when things begin to go a little nuts.
Surprise Round: Only Coran can act and acts before the bad guys. Initiative Order for Round 1: Jo, Xianae, Moondark, Emmett, Coran, Baddies, Roman, Byron
Coran:
You hear movement in the north corridor and from behind the double doors near Roman.
Coran takes a 5ft adjust through the doors to H2 casting Shield of Faith on Roman giving him a +2 Deflection bonus to AC. Then Coran Announces "We have incoming through the doors and from the north hall, Let's be ready.
I roar some words while gripping my axe tightly, my eyes scanning the area for any enemies. "aso ve persvek nomeno jathila vargach, letoclo ve nar sia wiot vis!"
Draconic:
"Aid me in this important battle, help me strike my foe true!"