GM Lari's Strange Aeons

Game Master Dhenn

Briarstone

Basement

Communal Notes
Loot Tracking


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Silver Crusade

Feel free to post your basic details now, along with any outstanding mechanical questions.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Dotting for fun and profit.

Still vaguely debating whether to convert him into a full-blooded Elf, to benefit from the alternate racial trait that gives Spell Focus at level 1, so that I can take Augment Summoning at 3rd level...


Hi, let me manifest myself properly. I was doing an Ebul Villain speech in my ROW thread.

Dark Archive

Male Elven NG Male Elven Empiricist Investigator 1| HP: 8/8 | AC: 13 (13 Tch, 10 Fl) | CMD: 10 | F: -1, R: +6, W: +3 | Init: +3 | Perc: +7, SM: +5 | Active conditions: None

I think I am ready to go!

Initiative Mod +3
Perception Mod +7 (+8 Trapfinding) Low-light vision
Speed 30 ft

Current gear consists of a rarely used hand crossbow and a sword cane.


Male N Oracle 1 | HP 9/10| AC: 15 (12 Tch, 13 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +2, W: +2; | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | | Spells: 1st 1/5| Active conditions: None.

I'm ready. We can go boxing? =D


male dhampir ranger 1 (divine tracker, infiltrator, skirmisher) | HP 12/12 | AC 16, T 11, FF 15 | F +3, R +3, W +1 (+1 vs. evil creatures, +2 vs. disease or mind-affecting) | CMB +4, CMD 15 | Spd 20' | Perc +7 | Init +1

Sweet! I love the looks of this group.

I think there was some mention about deciding as a group if we wanted background skills. I vote yes.

Otherwise I think I'm good to go!

Silver Crusade

Oh right! One outstanding issue. Our group of selected characters includes both a Damien and a Damian. If you don't mind me using your last names constantly you can both keep your names. Otherwise you two should fight to the death decide who want to be Dami-n. There's way too much potential for autocorrect or hurried posting to create confusion.

Liberty's Edge

Male Human Pathfinder Society GM

I will get my alias up very soon. I'm either going to go full cleric, or cleric/medium. My original submission was very summoning focused, but we already have a character of that nature, so I'm going to be going more for buffing/healing as far as cleric goes, and I will look into the medium and see what "type" I want to play as. It's not a class I'm very familiar with, but seems interesting.

As far as the name, I can switch if they other Damien really wants to keep his. Since I'm rebuilding mechanically anyway and I haven't made the alias, I should be ok.

Scarab Sages

Human Alchemist 1 | HP 18/18 | AC 15; Tch 12 | F +4; R +5; W +3 | Speed 25 ft | Morningstar: +3 (1d8+3) | Perc +1

Checking in! Very excited to be part of this.

Question: Are you wanting us to open the Wait until we start spoiler yet (i.e. are we starting yet)?


Male N Oracle 1 | HP 9/10| AC: 15 (12 Tch, 13 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +2, W: +2; | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | | Spells: 1st 1/5| Active conditions: None.

Seth and I need to sort out our name issues and he needs to create an alias. I'm still thinking if I want to switch back to archivist bard.

Liberty's Edge

Male Human Pathfinder Society GM

im thinking about possibly just sticking straight cleric, and playing up the infernal aspect, and letting the lovecraftian influences affect him roleplay wise. As far as the name goes, the other Damien can keep his, and I'll come up with a new one.

Silver Crusade

I'll post something in gameplay once we've officially started. I think everyone's checked in, so that's great! If people are ready to go earlier we can get moving faster.

Faust, I'm looking into your question now, and will get back to you shortly.

Background Skills
As mentioned in the discussion thread, I'm open to using Unchained Background Skills. It might mean making a few tweaks to your skills, but generally gives more points and allows for mechanics and background to overlap a bit better. If you're putting points in the Lore skill, I might weigh in on the specifics. I'll let you guys vote on whether you'd like to use these rules.

  • Navin votes Yes

  • Scarab Sages

    Human Alchemist 1 | HP 18/18 | AC 15; Tch 12 | F +4; R +5; W +3 | Speed 25 ft | Morningstar: +3 (1d8+3) | Perc +1

    Aye on background skills.


    Male N Oracle 1 | HP 9/10| AC: 15 (12 Tch, 13 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +2, W: +2; | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | | Spells: 1st 1/5| Active conditions: None.

    No opinion on background skills?

    Reasoning is this: I don't want to put onto a GM any burden(i.e new rules he needs to read up on/unfamiliar with). As a player, I like background skills(for mechanical benefit), but if its giving the GM trouble, No.

    Equation of Yes + No results in a no opinion.

    I also have a bunch of houserules in my own game, but oh well, we all have our quirks and peculiarities. Some things we're happy to have, some things we totally can't stand.

    Dark Archive

    Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

    I am happy to use background skills.

    That said, we appear to be a fairly skill-point-heavy party, so even if we don't get them, we should be okay...


    BTW GM, how much urmm...shop do you mind being yaked about in here? I can talk quite a lot of shop at times...or do you want me to be more dignified?

    Silver Crusade

    Background skills are a go!

    I think they're a cool concept and I was originally planning on using them, but I decided against loading too many optional systems on potential players, and putting it to a vote didn't make sense until we had the party together.

    Faust go ahead and vivisect if you want to.

    If everyone thinks they'll be ready by then, let's start Wednesday. I'll get things moving during the afternoon my time (US Eastern).

    Talking shop is fine. Having some cohesive strategy will make things easier for you.

    Scarab Sages

    Human Alchemist 1 | HP 18/18 | AC 15; Tch 12 | F +4; R +5; W +3 | Speed 25 ft | Morningstar: +3 (1d8+3) | Perc +1

    Okay, I think I will go ahead with that archetype. This is my first alchemist, but given that you mentioned the combat could be extra-hard, I think I'll go for it. It really fits with my concept, anyway.

    ALSO, I know we have a lot of skill points going around, but we should probably coordinate a bit. For example, the only knowledge skills I can have trained are arcana and nature. I can also hit disable device and/or UMD, as needed. Do we want to coordinate a bit to make sure we always have an expert instead of a lot of generalists?


    Male N Oracle 1 | HP 9/10| AC: 15 (12 Tch, 13 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +2, W: +2; | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | | Spells: 1st 1/5| Active conditions: None.

    DD should be left with our investigator, because he's the one who has trap finding.

    I think, except for him, who has knowledge in everything, none of us has knowledge nobility, engineering or geography.

    Nature and arcana are good ideas.

    My skills are what I'd thought a university professor would be having.

    Dark Archive

    Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

    Well, I am planning on covering Knowledge(Arcana, Dungeoneering, History, Local, Planes, Religion), Linguistics, Perception, Profession(Occultist), and Spellcraft.

    Dark Archive

    Male Elven NG Male Elven Empiricist Investigator 1| HP: 8/8 | AC: 13 (13 Tch, 10 Fl) | CMD: 10 | F: -1, R: +6, W: +3 | Init: +3 | Perc: +7, SM: +5 | Active conditions: None

    I do have arcana, planes and religion currently (+8+1d6) - also disable device and linguistics. Eventually, I will have all knowledge skills - but it's always good to have some backup!

    I am also going to have heal for stabilize and medical knowledge.

    Fighting and stealth are not my forte though....


    Male N Oracle 1 | HP 9/10| AC: 15 (12 Tch, 13 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +2, W: +2; | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | | Spells: 1st 1/5| Active conditions: None.

    I have stabilize as a cantrip, don't worry. I could get knowledge geography as background skill, I suppose. Or does anyone need more face?

    Faust - knowledge nature would be good.

    Scarab Sages

    Human Alchemist 1 | HP 18/18 | AC 15; Tch 12 | F +4; R +5; W +3 | Speed 25 ft | Morningstar: +3 (1d8+3) | Perc +1

    Okay, I'll take nature and will just put a point in disable device so I can assist. Will probably also focus on acrobatics, stealth, and UMD.

    Otherwise, most of what I do will be melee oriented. It looks like Navin and I will be front line and we have lots of back line combatants.


    male dhampir ranger 1 (divine tracker, infiltrator, skirmisher) | HP 12/12 | AC 16, T 11, FF 15 | F +3, R +3, W +1 (+1 vs. evil creatures, +2 vs. disease or mind-affecting) | CMB +4, CMD 15 | Spd 20' | Perc +7 | Init +1

    It looks like Knowledge (Dungeoneering) is well covered so I will switch that out for Heal or Intimidate. For background skills I can pick up knowledge (geography) as a class skill. For my other one I don't have a great plan so maybe just some crafting.

    Damien some backup for face skills would be good.

    I don't think Stealth is going to be a strong point for this group.

    Silver Crusade

    Once I get an alias from GM Evil, we'll get started.

    One further note.

    I'm going to use spoiler tags pretty heavily here, and ask that you do the same. This will mainly be relevant when the party splits up, but I might respond to certain skill checks with spoilers when I'd normally just make the results visible to everyone. This is in an attempt to keep things feeling tense.

    Did the character you sent ahead to scout really find nothing upstairs? Did something control his mind and make him say that? Or did he just pocket some cool book he found?

    Liberty's Edge

    Male Human Pathfinder Society GM

    I'm working on my alias now. I'll have it up sometime tonight. I'm going to go full cleric (Asmodean Advocate and Evangelist Archetypes) for the mind control aspects and buffing abilities.

    I'll put a secondary focus on melee. I won't be much of a skill character at all, since clerics get shafted for skills, but I will have some face ability with the archetype abilities. I'll take knowledge religion and planes. They seem most useful for this AP, and for a cleric.

    GM, how do you feel about having my alignment as lawful evil?

    Scarab Sages

    Human Alchemist 1 | HP 18/18 | AC 15; Tch 12 | F +4; R +5; W +3 | Speed 25 ft | Morningstar: +3 (1d8+3) | Perc +1

    I don't think it's a bad idea to have two characters that can handle a given skill, either. It sounds like we could get separated, and there's always the chance someone is incapacitated. But I think we have most bases covered.

    I'm going to invest fully in acrobatics and stealth, despite them not being class skills.


    Male Human Cleric (Asmodean Advocate, Evangelist) 1 | Sermonic Performance: 10 HP: 10 | AC: 15 T: 12 FF: 13 | Fort: 4 Ref: 3 Will: 5 | CMD: 13 | Initiative: 8 | Cold Iron Heavy Mace: +1, 1d8+2; 20x2 Light Crossbow: +2, 1d8; 19-20x2
    Skills:
    K. Religion: 5 Perform: 4 Prof. Barrister: 8 Sense Motive: 7 Stealth: 6

    This is GM Evil's alias. My phone is giving me issues with posting the profile online, but his starting feats are extra bardic performance and improved initiative. He's going to be cleric all the way, with a viper familiar who speaks common and infernal.

    He'll have stealth as a class skill, can use profession barrister for bluff and diplomacy, and will have an initiative modifier of +8 and 10 rounds of bardic performance. He will channel negative energy, can only spontaneously cast command at level 1 (instead of CLW), and isn't going to be much for healing.

    As soon as I'm able to get to a computer, I will have the alias fully posted. GM, his backstory will be exactly the same as it was before, except that the viper familiar will take the place of the eidolon.

    Please don't hold the game up for the others on my account.


    Male N Oracle 1 | HP 9/10| AC: 15 (12 Tch, 13 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +2, W: +2; | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | | Spells: 1st 1/5| Active conditions: None.

    Extended lunch sorry. Can't post for 2h or so. Lingering performance is le cools too.


    Male N Oracle 1 | HP 9/10| AC: 15 (12 Tch, 13 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +2, W: +2; | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | | Spells: 1st 1/5| Active conditions: None.

    Do I get points for punching an eldritch abdomination? :p

    Dark Archive

    Male Elven NG Male Elven Empiricist Investigator 1| HP: 8/8 | AC: 13 (13 Tch, 10 Fl) | CMD: 10 | F: -1, R: +6, W: +3 | Init: +3 | Perc: +7, SM: +5 | Active conditions: None

    I am travelling for the next few days, so I may not be able to post until Sunday or Monday.


    Male N Oracle 1 | HP 9/10| AC: 15 (12 Tch, 13 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +2, W: +2; | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | | Spells: 1st 1/5| Active conditions: None.

    If the groups ever waiting for my actions, feel free to say here, or just give me a poke. I'm an easy going sort.

    Silver Crusade

    Update which gets you all in the same place at the same time coming tomorrow.


    Male N Oracle 1 | HP 9/10| AC: 15 (12 Tch, 13 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +2, W: +2; | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | | Spells: 1st 1/5| Active conditions: None.

    Faust has the keys, we've got a doppelganger in the other room, which I'm not going to chase until that grease pile dissappears. Also more to the point, I'm more interested in finding a way out of this place, and getting home, then picking fights with random lunatics(which I see the doppelganger as).

    Silver Crusade

    Seems like you and Morrick are in agreement on that. I'm going to hold off until I hear from at least one other to assume that's the plan. That likely means waiting for the website to stop melting down, though.

    Scarab Sages

    Human Alchemist 1 | HP 18/18 | AC 15; Tch 12 | F +4; R +5; W +3 | Speed 25 ft | Morningstar: +3 (1d8+3) | Perc +1

    Faust already gave up on chasing, too.

    Dark Archive

    Male Elven NG Male Elven Empiricist Investigator 1| HP: 8/8 | AC: 13 (13 Tch, 10 Fl) | CMD: 10 | F: -1, R: +6, W: +3 | Init: +3 | Perc: +7, SM: +5 | Active conditions: None

    Marcos agrees too.

    Dark Archive

    Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

    Howard is not going to chase it, now that it has disappeared.

    Silver Crusade

    GM Stuff:

    1d10 ⇒ 2
    1d6 ⇒ 4
    1d4 ⇒ 1

    Scarab Sages

    Human Alchemist 1 | HP 18/18 | AC 15; Tch 12 | F +4; R +5; W +3 | Speed 25 ft | Morningstar: +3 (1d8+3) | Perc +1

    FYI, I'm taking a weekend trip with my beautiful wife to get away from the Utah cold. I'll be back on Tuesday.

    Hopefully I don't miss much with it being a weekend, but I'm unlikely to post. Please bot me as necessary!


    Male N Oracle 1 | HP 9/10| AC: 15 (12 Tch, 13 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +2, W: +2; | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | | Spells: 1st 1/5| Active conditions: None.

    Waiting for anyone, are we?


    Male N Oracle 1 | HP 9/10| AC: 15 (12 Tch, 13 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +2, W: +2; | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | | Spells: 1st 1/5| Active conditions: None.

    Well, I could run along, but I'd rather more of the party came into the corridor before I started moving elsewhere. Or chimed in on directions to go.


    Male Human Cleric (Asmodean Advocate, Evangelist) 1 | Sermonic Performance: 10 HP: 10 | AC: 15 T: 12 FF: 13 | Fort: 4 Ref: 3 Will: 5 | CMD: 13 | Initiative: 8 | Cold Iron Heavy Mace: +1, 1d8+2; 20x2 Light Crossbow: +2, 1d8; 19-20x2
    Skills:
    K. Religion: 5 Perform: 4 Prof. Barrister: 8 Sense Motive: 7 Stealth: 6

    Hey everyone, sorry for being absent for the last few days. My two year old brought home some kind of demon flu that the entire house failed fort saves on. I'm on the mend now, and catching everything up and getting all of my games updated.


    Male N Oracle 1 | HP 9/10| AC: 15 (12 Tch, 13 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +2, W: +2; | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | | Spells: 1st 1/5| Active conditions: None.

    I suggest we sense mo her all the way back.


    Male N Oracle 1 | HP 9/10| AC: 15 (12 Tch, 13 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +2, W: +2; | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | | Spells: 1st 1/5| Active conditions: None.

    I moved myself up - because as per this post I would be trying to help her, but the map loads funny on my phone(which I'm stuck on quite a lot of time).

    If you want me to move back to previous position please say so.


    Male N Oracle 1 | HP 9/10| AC: 15 (12 Tch, 13 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +2, W: +2; | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | | Spells: 1st 1/5| Active conditions: None.

    Faust - pouring your CLW extract down me won't work. You need the infusion discovery else your extracts only benefit yourself.

    Scarab Sages

    Human Alchemist 1 | HP 18/18 | AC 15; Tch 12 | F +4; R +5; W +3 | Speed 25 ft | Morningstar: +3 (1d8+3) | Perc +1

    Okay, thanks. This is the first time I've played an alchemist, so still learning.


    Male N Oracle 1 | HP 9/10| AC: 15 (12 Tch, 13 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +2, W: +2; | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | | Spells: 1st 1/5| Active conditions: None.

    Ahahah. I can't even play an alchemist(unless vivisectionist) I don't believe in guns and bombs lol.

    I'm at -10. Took 1 point of dmg bleeding out. Even at max CLW dice roll, I'll still be at negs and continue bleeding out even after I use my standard action as clw.

    Dark Archive

    Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

    Actually, you *can* do it - I'll just keep waking you up with smelling salts, until you stay conscious ;-)


    Male N Oracle 1 | HP 9/10| AC: 15 (12 Tch, 13 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +2, W: +2; | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | | Spells: 1st 1/5| Active conditions: None.

    Bloody inefficient. If I roll low, I might still be at negs, and all of you need to make heal checks to stabilize me. I only have 2 slots left.

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