GM Lari's Iron Gods

Game Master Dhenn

Numeria Map

Aldronard's Grave
Through the Secret Door

Scrapwall
Other Scrapwall Locations

Initiative:

dice=Dr. N]1d20+3[/dice]
dice=Ray]1d20+9[/dice]
dice=Selkania]1d20+2[/dice]
dice=Serithial]1d20+6[/dice]
dice=Vaughn]1d20+4[/dice]
dice=Vivilaas]1d20+5[/dice]


251 to 300 of 394 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Silver Crusade

I've cleaned up the top of the thread a bit, moving the old maps into the "Campaign Info" tab.

For those who haven't heard, PBP Gameday V has been announced!

In the first session, I'm looking to run a Core table of Sky Key Solution. If you guys aren't sick of me yet and want to play with a different character, I'm open to tier suggestions.

I'll also be looking to play in Classic, so if you're planning on running, I'd appreciate a heads up.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Already played that one :-(

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

I've done sky key 3 times so far. Totally not sick, but I've got to preserve my bamdwidth.


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

Hi guys, I will fly to the US tomorrow.

Don't hesitate to GMPC my character.
I hope to be able to resume my usual posting once arrived.

I will also GM - a lot - at GenCon. My ability to post will be scarce during these four days.

Silver Crusade

Fixed the warehouse map so you can actually access it.


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

I'm with you Selkania. Check the Immortality thread, we'll catch up in Indiana!

Sorry guys, I'm still swamped until after the con.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Purchasing a +1 dagger should be 1,340 with the double discount, leaving 460.

I'll pick up 2 pots of CLW (at a 20% discount that's 80 gp) leaving 380 pocket change. I'll keep that on Gift Certificate, Mr. Sajak. Edit: actually, I had some money already, so I'll also get a breast plate (holding out for mithril yo).

Swarmbane clasp: since Viv, Selkania, and Ray cast spells, it seems the clasp would best go to Vaughn, Seri, or The Doc.

Natural armor: probably Vaughn, Ray, or Seri is my first thought.

Cloak: anyone!

should we cast lots for these 3 things?


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

I certainly wouldn't mind a cloak, especially as my Con and Dex are on the skimpier side. My AC is also at 'hits' level at the moment, and while I am coming up with ways to address that more beyond staying in back, I think if we were to keep the amulet it would matter more with someone where that 1 might make the difference.


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

@Vivalaas may be the buy of a wand of Mage armor for both of us could be good ?


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

Mind if I think on that (with decision before we go back down below)? I can and currently am wearing armor, though better ones would be a balance between expensive vs always-on.

Silver Crusade

1 person marked this as a favorite.

If you're going to the warehouse first shopping decisions can wait until after. You might have some more cash to play around with.

I ran the sanctioned portion of book 4 this weekend for some local players getting ready for the new retirement arc. Be grateful none of your fellow players decided to play a gnome. Gnomes who like to push buttons are potentially more dangerous than any enemy the authors can throw at you.

IC update tomorrow.


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

I'm offline until Monday the 8th due to Gen Con starting now. Sorry I couldn't make a super awesome post first. I apologize for my spottiness over the last few weeks. When I return it'll be with a vengeance! (If I'm the GM, I apologize in advance for my "vengeance".)


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Hey everyone, I'm sincerely sorry I've been MIA. My flight home was affected by the Delta outage, and I'm really far behind on real life responsibilities. I'm back now, and will be back to posting. It'll be slowly at first, but by next week, it'll be normal, and the week after it'll be my abnormally fast self. Please bear with me, I promise to be back.

-Posted with Wayfinder


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

Same here as my flight to Montreal was cancelled and I had to go to NY to get there !

I will begin to my usual post rate in a few days :)


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

This might matter for our current combat: who is getting the cloak, amu, and clasp? I'd like to have amu (I'll dice off with someone). Others ..we'll see!


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Hey guys, I'm sorry I've been MIA. Still trying to get some gaming time in. I fully and completely endorse Vaughn to bot me. I promise my commitment hasn't waned at all.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I'll do you right. In fact, I have a good idea for an opener...will post this evening (6 hrs)

Silver Crusade

Housekeeping Things:

  • It looks like everyone's finally back in action! I think it's possible for us to wrap up book 1 by the end of September, though I'm not opposed to lingering if it makes story sense. In either case, I would like to try to move a bit faster, though.
  • To that end, that last big post from me tried to hit as many of the open issues you might want to address before descending into the caves again. Feel free to delve into anything I failed to cover, especially if we can handle multiple issues simultaneously.
  • Gear tracking has gotten a bit messy. If you guys can figure out a temporary plan for the gear you're keeping, we can figure out what sort of long term solution makes sense by the end of the book. If people have ideas about how to help you guys collaborate that'd be great. Otherwise, putting one of you in charge of distribution might make sense.
  • I'll be out of communication from Friday-Sunday, and possibly another day or two afterwards, depending on how much Cayden decides to smite me. This is primarily intended as a heads up for you as players/GMs, but I could also use a favor. I have three games I'll be GMing for the gameday, two of Serpent's Rise and one of the Confirmation. If I were to send one of you draft posts, could you post on my behalf in those games? I'd like to at least get them the intros so they can start the RP/planning side of things while I'm away.


  • AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
    Spells Active:
    Mage Armor

    I suggest Serithial gets the amulet of natural armor, Vaughn gets the cloak of resistance, and Ray gets the swarmbane clasp.

    Silver Crusade

    If no one objects I am fine going with that assumption with reassessment later.


    Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

    Thumbs up.


    Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

    Same here


    Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
    Spells:
    2nd level: 2/5 remaining, 1st level: 3/7 remaining

    Silver Crusade

    I think this is the first time we've run into Plasma damage, but it will become pretty common. It's half electricity, half fire.

    While it should only ever make a minor difference, if there's ever a case where it matters which one is the majority, it'll be in the attacker's favor. 3 Plasma damage on someone who resists fire would do 2 electricity, for example.


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    Hey everyone, just a heads up, I'll be completely offline from Thursday night until Sunday night. I'm running 3 legs in a relay race that spans more than 200 miles. We run non-stop, so I won't be in any condition to post or check the boards until after sleeping in on Sunday.


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    Originally I was going to have Seri take a couple of levels of Archeologist bard. This was in anticipation of exploring cool whatnot, but I feel like he spends more time getting killed to death...

    Thoughts?


    Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

    What's the difference if you take Archeologist rather than Rogue ?
    For now, I think all of us are rather than near death than anything :P


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    Or even fighter?

    Archaeologist doesn't grant me Bardic Performance, so I can't inspire courage. Instead I get a bunch of swift action buffs. I DO get a slew of skill points and a tiny bit of spell casting.


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    Actually.... maybe ranger? Favored enemy construct?


    Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

    If you want immediate survivability going ranger or slayer is the best way.
    In the long way, I think bard (for at least 4/5 level) is better.


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    Soooo GM, what do you think of the Galvanic Saboteur?

    I think it's actually an excellent flavor fit.

    Silver Crusade

    Lots of stuff below, some of which I may have already shared.

    General leveling up note: Once your crunch is ready to go, please post to let me know.

    Seri Character Options Galvanic Saboteur sounds like a pretty solid option. Robots are generally (always?) intelligent, so the Reprogram ability will generally be taking the -4 penalty, and there may occasionally be plot specific reasons for it not to work in certain circumstances, for the record.

    As written, it gives Arcana as a class skill. I'm fine to replace that with Engineering (which is used for IDing most constructs you'll encounter), if you don't already have it as a class skill.

    Skimming over the Archaeologist, my initial reaction was to wonder if one of the various Investigator archetypes might be a better option, depending on what exactly you're looking for.

    Everyone's Character Options Now that we're entering the mid-levels, some of the builds that take a little while to pay off are probably starting to come into their own. That said, if you do want to retrain your character, the first good opportunity will be coming very soon (see the next note down). If for whatever reason you're deeply unhappy with your character, let me know and we can figure out options to fix it or retire and replace the character.

    Endgame While we've been near the end of this book for a while, unless things go horribly wrong, the next adventuring day should wrap up the encounters in this book, though wrapping up plot stuff may take a bit longer. We'll do a big accounting/treasure resolution at that point.

    Chronicle Sheets: This chronicle sheet is for levels 2-4, and grants 3 XP, 4 PP, and 3711 GP. The later books are tiers 5-7, 8-10, 11-13, 13-15, and 15-17. If you're interested in putting these on a character who really takes advantage of the tech you're gaining access to and don't mind a bit of delayed gratification, my plan is to put this chronicle sheet on a brand new character, held until the character becomes in-tier. Sheets 2 and 3 will be reduced to slow track level 1 credit, so that I ultimately have a level 3 character with access to a bunch of tech stuff, and an uninterrupted PFS career until level 11.

    General Note on Book 2: The first book was pretty linear, working your way from the cave entrance to the level you're currently on. Lords of Rust will be almost the complete opposite. You'll have a lot of options to explore, but you'll also learn the location of the BBEG almost immediately. While I'll be adjusting and removing encounters along the way, the pacing will be directly in your hands.


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    Yeah, I've been chewing on some investigator stuff too. Really I want to embrace (mechanically) his curiosity and a generally happy-go-lucky nature. I like the suggested house rules, so I'll probably take it.

    I too have a dedicated number for this character, and will likely be handling it the way the GM is.

    I'll be leveled to 4 by tomorrow morning. (Do we need to update the amount of money we have and treasure to sell/use? I want to embrace the tech since it's so rare to actually use.)


    AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
    Spells Active:
    Mage Armor

    I'm all leveled up now.

    I have second level spells now; I picked up Aggressive Thundercloud (it's basically electrical flaming sphere) and Burst of Radiance (my favorite spell for a number of reasons). Options are heavily limited by my opposition schools.

    In terms of skills, I am now trained in all knowledge skills and I put extra points in spellcraft to work towards technologist


    Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

    @GM my level up is done :)


    Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
    Spells:
    2nd level: 2/5 remaining, 1st level: 3/7 remaining

    I should be levelled up tomorrow


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    I'm done on my end. In order to keep track of everything (I had some bad math, and repeatedly forgot about things I could do) I'm going to reformat my character tab. I should be ready by noon tomorrow.


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    FYI I'll be slow to post until Monday as I'm out of state for a wedding.

    -Posted with Wayfinder


    M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
    Double Dagger Attack Routine:
    [dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

    Apologies for the delay. Lvled to 4

    Feat: Weapon Spec: Dagger
    Ability point: str

    Silver Crusade

    It looks like Dr. N, Selkania, Seri, and Vaughn and ready to go, which just leaves Viv and Ray. Anything people want to do in Torch in the meantime?


    Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
    Spells:
    2nd level: 2/5 remaining, 1st level: 3/7 remaining

    Sorry for the delay: Viv should be good to go!

    Also, the failed encounter with the gearsman has jogged something in her memory as she slept and grew, She's using those fragments of a past life to know Shocking Grasp today.


    HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
    Per Diem:
    Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

    I'll admit, wealth got away from me, so I don't know if there's anything I want to do in town.


    Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

    Except for talking to the people of the Brigh Temple, Selkania have no business in town.

    Silver Crusade

    Oh right!

    1d20 + 5 ⇒ (4) + 5 = 91d20 + 5 ⇒ (2) + 5 = 71d20 + 5 ⇒ (15) + 5 = 20

    Khonnir's condition seems to remain stable, but todays attempts to cure him continue to fail.

    Heal check from anyone to learn a bit more about why it's been so hard to fix things?


    Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

    Ray leveled up!

    Summary:

    +1 INT
    +1 language: Undercommon
    +2nd level spells (x2)
    Learned: Bull's Strength, Mirror Image

    Skills (9)
    +2 Perc
    +1 Know Eng
    +1 Acrobatics
    +3 Spellcraft
    +1 Fly
    +1 Escape Artist


    Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

    Heal: 1d20 + 4 ⇒ (7) + 4 = 11

    Silver Crusade

    I know many of you are already in multiple games with me, but I've got a couple Gameday tables winding down, so I've decided to run the new evergreen. If you're interested, check in here: From the Tome of Righteous Repose


    M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
    Double Dagger Attack Routine:
    [dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
    GM Lari wrote:
    I know many of you are already in multiple games with me, but I've got a couple Gameday tables winding down, so I've decided to run the new evergreen. If you're interested, check in here: From the Tome of Righteous Repose

    Hey Lari--my apologies but I forgot my monk's level is 4, not 5 (already posted this in the thread). I could only play this at the lower tier.

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station
    Vaughn Elliot wrote:
    GM Lari wrote:
    I know many of you are already in multiple games with me, but I've got a couple Gameday tables winding down, so I've decided to run the new evergreen. If you're interested, check in here: From the Tome of Righteous Repose
    Hey Lari--my apologies but I forgot my monk's level is 4, not 5 (already posted this in the thread). I could only play this at the lower tier.

    Dang, I wanted to run with Bodta...

    Silver Crusade

    Well, it turns out there's a vacancy at the high tier, if Bodta felt like dying slowly and painfully playing up.

    (Mostly kidding about the slow and painful death)

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