GM Kyshkumen's PFS 5-11: Library of the Lion Beta (Inactive)

Game Master Kyshkumen

Academy library

Seceret Library


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Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"True, but the fewer messes left, the better, no?"

Sczarni

Both of the potions are magical and Robert is able to identify the second one as an elixir of vision.

Since you were searching the desk Robert you are fairly certain it does not open anything on the desk. Perhaps something else in the room then?

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

"Well, I'm fairly certain this bottle contains an elixir of vision, which would help greatly in searching... if we had anywhere else to search. Unfortunately I'm not sure what this other bottle contains... Anyone else?" He sets the two bottles down, looks around at the others, shrugs, and activates the lever.

Sczarni

Activating the lever causes a door behind the desk to slid open revealing a corridor that leads to the south.

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Hearing a noise behind him Robert quickly snaps his head in that direction. "Huh, so that's what the lever does..." He turns back to the others. "So, anyone else want to see what's behind the secret door?"

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"Good find, Señor Smythe!", Vassago peeking past the door.

"Let us see what mysteries we can uncover!"

Dark Archive

Lucia jumps as the door behinds the desk opens. "Woah, where'd that come from?!"

Sczarni

I just need a lead and who is going to open the door so I can update tonight.

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

After waiting to see if anyone else could identify the other bottle, Robert tosses the Elixir to Lucia. "Here, this will enhance your vision and help you spot things you might have missed otherwise. It should last for the rest of our time down here." He then stands and starts heading down the new hallway after making sure that everyone else was ready to follow.

Sczarni

As Robert steps through the door he feels a small tug on his shin.

Ranged attack: 1d20 + 10 ⇒ (17) + 10 = 27

Followed by a sharp pain in his leg.

damage: 1d3 ⇒ 1

Looking down it looks like a dart fired from a hidden trap and is now sticking out of the poor tieflings leg. After the initial pain fades it is replaced by and burning throb.

The dart was poisoned, I need a DC 18 fort save or take the following dex damage.

Dex damage: 1d2 ⇒ 1

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Fort: 1d20 + 3 ⇒ (6) + 3 = 9 +1 Fort, +2 poison resist
I'm going to use my reroll on that.

Fort reroll: 1d20 + 8 ⇒ (19) + 8 = 27+1 Fort, +2 poison resist, +5 star bonus

"Gah! Damn it!" Robert grabs his leg in pain and gritting his teeth (again the slight screech of metal on metal) and yanks out the dart.

"That's what I get for not searching for traps in the secret hallway. Blast it!" He shakes his leg, getting used to the pain and rolls his eyes at the others. "Oops..."

He then takes a closer look down the hallway before continuing.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8 Looking for traps

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"I think you are, how do you say, closing the barn after the cows got out, no?", chuckling as he pats the irked tiefling on the back.

Sczarni

looks clear.

Sczarni

One of you, probably Robert moves down the hallway and opens the door. Inside cabinets with tow tall drawers each line the east and west walls of this room. A relief carving of a lion's head dominates the south wall, hanging imperiously over the low stone step. Six freestanding statuettes of lions in various poses stand atop the furniture.

Liberty's Edge

Female Elf Magus (Kensai) 1

Kyrie follows cautiously behind Robert, looking around the room. "Impressive," she murmurs.

Perception, looking for anything obvious: 1d20 + 2 ⇒ (1) + 2 = 3 ... Well, it's a room.

Grand Lodge

Male Tengu Rogue (Swordmaster/Scout) 1 | AC 16 T 13 FF 13 | HP 9/9 | F+1 R+5 W+0 | Init +6 | Perc +6 | Stealth +8, Linguist. +9

"Let's hope these lions are as friendly as the last..." Tal murmurs.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7 looking for traps... I agree, it's a room.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Knowledge: History: 1d20 + 2 ⇒ (10) + 2 = 12

Welll, aiding at least.

Dark Archive

Lucia skips into the room.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7 I can confirm, it's definitely a room.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

And all the dice are failing in here :P

Sczarni

Sorry forgot to mention that this is a medium room and it looks like Vassago is the only to actually search for clues so far.

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Striding into the room, Robert gives it a quick look before before setting in to looking for clues.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16 Hey, at least I might see that it's more than a room...
Knowledge History: 1d20 + 8 + 1d6 ⇒ (2) + 8 + (2) = 12

Sczarni

Perhaps it is time to make use of some clues?

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Yeah... Robert, since you have the highest, use the clue that allows you to roll twice and take the highest. :)

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Ok, sounds good.
Remembering something he'd read earlier in the day...

Know History Reroll: 1d20 + 8 + 1d6 ⇒ (10) + 8 + (6) = 24

I suppose double is better...

Grand Lodge

Male Tengu Rogue (Swordmaster/Scout) 1 | AC 16 T 13 FF 13 | HP 9/9 | F+1 R+5 W+0 | Init +6 | Perc +6 | Stealth +8, Linguist. +9

"Well, looks pretty safe to me. Let's start searching this one!"
Linguistics: 1d20 + 9 ⇒ (2) + 9 = 11

I think I'll make use of the "Magical Assistance" clue to let me roll that again...
Linguistics: 1d20 + 9 ⇒ (8) + 9 = 17
A little better.

Sczarni

That will be enough to get both clues out of this room. We'll just use enough people to get the time down.

Most of the party searches the room Robert is invigorated by a previous read and Taalaako activates a magical shelf to help organize the search. You were able to find some cryptic references that mention a silver horn and some notes some of the tactics the generals used against the armies of the Whispering Tyrant. Besides these clues room is full of files on Lion Blades both past and present. It is quite surprising how many are operating in the inner sea region and beyond. The other curiosity is the Lion head which appears to be a door, on the step below this door are four shallow cylindrical recesses. They look to be the same size as the base of the lion statues.

Liberty's Edge

Female Elf Magus (Kensai) 1

"That horn again..." Kyrie murmurs. "Would've been useful if they left any information about where the pieces were last seen..."

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"Hmm... I believe there is something strange here, no?", Vassago looking a the recesses and the lion statues.

Any clues or markings on the statues, such as different shaped bases?

Sczarni

The bases all look identical but the statues themselves all have a lion in a different pose.

  • Crouches as if preparing to ambush it's prey
  • Roaring as it leaps at prey
  • Wears a yoke that is chained to a large block that the lion strains to pull
  • Wears a tiny pair of spectacles and reads from an ornate scroll
  • Draped in the flag of Taldor
  • Sits erect and wears a crown.

Added the details from the clues to the campaign tab. More details about the horn and the city it is buried in.

Sczarni

Can't really push the group forward here. So anyone have any thoughts or ideas?

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"I presume there may be an order and process to placing statues along this baseline,", the ifrit pointing to the botton of the lion door.

"Similar to the scroll thing? Does anyone have insight on what to do here?"

Grand Lodge

Male Tengu Rogue (Swordmaster/Scout) 1 | AC 16 T 13 FF 13 | HP 9/9 | F+1 R+5 W+0 | Init +6 | Perc +6 | Stealth +8, Linguist. +9

"Hmm... perhaps elsewhere in this room we could find some clues?"
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Tal is very perceptive! :)

Sczarni

Taalaako looks around the room but does not find any clues. He does notice that the recesses in the floor are rigged up to the door like some sort combination lock. This mechanical does not prevent one from simply opening the door though.

Dark Archive

Lucia will check the door for traps and if she finds none will attempt to open the door without using the mechanism.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Awaiting either Taalako's reply or voiced results from Lucia's action.

Sczarni

Lucia and Taalaako both find no traps other then the one hooked to the recesses on the floor. As to what it might do if the door is opened they both have no idea.

Lucia is opting to skip the puzzle and open the door. Is anyone else in agreement?

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Pointing a finger to tell Lucia to wait a second, Vassago modifies his inquiry. "Perhaps there are clues elsewhere? After all, the one to get into this secret library was provided by our sponsor, no?"

Grand Lodge

Male Tengu Rogue (Swordmaster/Scout) 1 | AC 16 T 13 FF 13 | HP 9/9 | F+1 R+5 W+0 | Init +6 | Perc +6 | Stealth +8, Linguist. +9

Tal tries to stop Lucia. "I wouldn't do that... there is definitely some sort of mechanism on that door, though I can't tell what it does. We should search for ideas on how to disable it before we continue."

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

"Hmmm... This is a Lion's Blade library, correct? What do we know about these Lion Blades?"

Sorry, last couple of days have been full of game days and prepping for said game days (ran Bonekeep for first time last night :D). I personally usually enjoy puzzles, but this has me stumped without any other clues... :/

Sczarni

One of the nice things about play by post is the ability to go back and go over everything you have seen or done.

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

So I've read through things twice, and seen nothing that I see helps here, so... anyone else have any ideas? The only thing I noticed was two portraits of of Stavian, but only two, and I have no idea what they'd go with anyway.

Dark Archive

"Well, do we just push the statues into the slots?" Lucia says, looking at the statues.

Sczarni

There are two unopened doors up top. They were in the description and not very noticeable on the map.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Well, do we want to backtrack quickly or barge through?

Grand Lodge

Male Tengu Rogue (Swordmaster/Scout) 1 | AC 16 T 13 FF 13 | HP 9/9 | F+1 R+5 W+0 | Init +6 | Perc +6 | Stealth +8, Linguist. +9

I'm good with backtracking.
"Why don't we go check out the doors that were to our left when we came in originally? I wouldn't want to have one of us spring ANOTHER trap."

Sczarni

Going to just give you both rooms and you can decide what you would like to do with them.

The southern room is a well-lit room and holds many chairs aligned towards tow giant chalkboards that hang on the north wall. Along the opposite wall, severl shevles hold books on sundy topics. Simple but colorful tapestries hang along the north wall, giving the room a bright appearance despite the lack of sunlight and the dour portrait of Grand Prince Stavian III is afixed to the south wall.

This is a small room if you choose the search it.

The northern room: This room's well-worn floor sets it apart from the others. The west wall is lined with shelves that support books, a variety of instruments, and dozens of rectangular baskets that contain loose sheaves of paper. Several chairs are pushed against the wall, and a portrait of the Grand Prince hangs to the east, surveying everything in the room with magisterial authority.

Medium room and you may use perform to search

Liberty's Edge

Female Elf Magus (Kensai) 1

"The Grand Prince certainly liked to make his presence known," Kyrie quips as she moves through the northern room, letting her feet find the grooves left by what must have been many, many people walking the same route time and time again over ages...

Perform (dance): 1d20 + 3 ⇒ (20) + 3 = 23 FINALLY.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Perform: 1d20 + 8 ⇒ (3) + 8 = 11
At least I aided you Kyrie :)

Vassago hums a few tunes while going through music books with the elf.

"Indeed... that makes, what four of these portraits?"

Sczarni

Kyrie rolled high enough to get everything in the room. I will add the clues to the campaign thread. I will assume that enough of you searched to reduce the time spent unless someone has other plans.

Robert:
76 minutes since cards were set.

Liberty's Edge

Female Elf Magus (Kensai) 1

Kyrie whistles softly as she browses through the pages of a leatherbound book with almost reverential care. "Oh, that's very clever..." she murmurs, her voice trailing off as she continues to read until a stray thought causes her to blink. "... How's the time? How much longer do we have?" she asks.

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