GM Kyshkumen's 6-10 The Wounded Wisp (PFS Core) (Inactive)

Game Master Kyshkumen

The map.


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Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

Max prestidigitates a small 2-dimensional hanging pine tree that smells as pine-like as possible. Hanging that on Drognar, "Maybe this will help ..."

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Desperate for relief from the smell Drognar gladly accepts the hanging pine tree.

Sczarni

The desk and chests hold the notes of one Selmius Foster. A well known Pathfinder that was mentioned many times during training. Most of the notes are detailed accounts of his more infamous deeds. However there are a few notes regarding an investigation he had been pursuing before his death. See map for player handouts.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

"This has turned out to be quite a mission," the monk happily chirps. "We apparently have three options: the Wall of Names, Arkath the mason's mausoleum in the Ivy District, or Fembrik from the wizard's guild. Anyone have a preference?"

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Binkbink peers down the caves.

"Anyone else wonder where these go?"

"Doesn't matter, but perhaps we should close the openings."

"But then we won't get any more players for our game of tag."

"Yep Dorora and Pau tagged the last ones so well they stopped playing."

"Can we see if these smelly things have any other friends down there? Oooooooooohhhh, but I DO love mausoleums."

Grand Lodge

HP: 4/9 | AC: 16/13/13 | Fort: +3, Ref: +3, Will: +4 | Init: +3 | Perception: +2, Low-Light | Channel Energy: 3/3 | Speak with Animals 4/4 rnds | Wooden Fists +1 5/5 rnds Elf Cleric of Erastil 1

Yes, it appears our quest has become more than a simple delievery.

Talathel says between his coughs.

Perhaps seeking out the mausoleum or the mage would be our first step.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar agrees with Tal

"Both of those sound reasonable, my vote is the mausoleum, better to confront wizards as late in the day as possible."

Sczarni

1d4 ⇒ 3

According to Selmius Foster's notes the final resting place of Arkath is on a plot of land in the Eastgate district. This particular burial site is owned and maintained by the local church of Abadar and is well guarded by it's priests. While the gates remain open to allow people to pay their respects the priests keep a sharp eye out for grave robbers.

As the Pathfinders find themselves at the gates a lone priest patrols the grounds. He is armored in a breastplate with the key of Abadar proudly deplayed across his chest. A is buckler attached to one arm and a heavy mace swings from his belt.

Updated map.

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

"There's a priest over there. Shall we go talk to him?"

"I think letting us lead the party is crazy."

"Why? Isn't 2 heads better than 1?"

"Depends on the situation. In this case, let's just agree to follow someone ELSE'S lead."

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Im waiting on a more diplomatic character to take the lead here.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar will approach with open arms.

"Greetings protector, let me assure you that we mean no harm, we merely wish to look at a certain tomb to help solve a mystery."

Drognar will look the man up and down, impressed by the muscles needed to effectively wield a heavy mace.

Sczarni

"Greetings." The man says as he continues to patrol the grounds. "You may pay your respects or inspect the outside of the tombs, however entering one is strictly forbidden." He strokes his chin as he considers something. "What sort of mystery brings you here?"

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

"A mission for the Society leads us here. If you allow us to investigate we shall remember you in the journal."

Sczarni

"I have no interest in your Society or it's journal, but please be specific in what you need and I shall see what can be done." The man says a he continues to patrol the yard.

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

"Arkath ... we seek the final resting place of Arkath, a stonemason ... if you would be so kind as to point us in the right direction."

Sczarni

"Arkath, that would be the one on the northside. Again please do not try and force your way in. I am sworn to protect these holy sites."

-Posted with Wayfinder

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

"Thank you! To the North side! I certainly will not be forcing my anything!", Says Maximus as he heads North muttering something about levers and forces, "the multiplication of force can be seen to arise from the equilibrium of torques, where an input force ... long lever arm ... balance a larger resistance force ..."

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

"That guy needs some more time AWAY from dead people."

"Keep doing crazy things and those dead people MAY be us."

"Brother Maximos... You talk funny. I like it a lot. It's not Gnomish, what language is it?"

"It's not a language, he's speaking INTELLIGENTLY. It would be nice if we could do the same."

"Well perhaps you will teach me this fascinatingly silly dialect, sometime. Where's the dead guy we're looking for?"

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau follows the gnomes to the tomb, ready to try and figure out what's so special about it.

Sczarni

Nothing special immediately jumps out about this mausoleum. It looks like the only way in is sealed with a heavy stone slab.

Perception DC15:
Nope nothing special looks like you'll have to get inside.

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

Perception: 1d20 + 2 ⇒ (10) + 2 = 12

"Nothing special about this ... sealed with a heavy stone slab ...", Maximus starts muttering about levers again, while he walks around the mausoleum looking for anything.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar whispers

"Hmmm, not much to be done from out here, I doubt I'm the guardian's type though, anybody got any other ideas?"

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

As he walks around the mausoleum Maximos attempts to detect magic at frequent intervals.

When he gets back to the others, if he has not seen another way, "Well, the needs of the society and our mission supersede any duty that priest has. Knowledge is the greatest of enlightenment! I could attempt to put the guard to sleep, or we could confront him and I could overwhelm him with a spray of color ... or, hmmm ... perhaps I could create an illusion of the slab in place, when we remove the actual slab the priest will not be able to tell. Some of us would need to remain outside though to keep up the pretense ... we would only have one minute until my illusion dissipated."

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Perception 1d20 + 6 ⇒ (8) + 6 = 14

Grand Lodge

HP: 4/9 | AC: 16/13/13 | Fort: +3, Ref: +3, Will: +4 | Init: +3 | Perception: +2, Low-Light | Channel Energy: 3/3 | Speak with Animals 4/4 rnds | Wooden Fists +1 5/5 rnds Elf Cleric of Erastil 1

Perception: 1d20 + 2 ⇒ (17) + 2 = 19

Hmmmm, nothing. We will have to get inside somehow. I would rather not do anything to the guard himself. Perhaps we can convince him to allow us inside. Either that or lead him away long enough for us to get inside and find what we need.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

"Maybe we could send the gnomes to distract the guard? They'd be pretty good at making him want to run away from his post."

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar muses sarcastically Send the Gnomes... I'm sure that would work well...

"He does wear the livery of the toll-taker, perhaps a small toll will ease our way, I'll see if he can be convinced, if not, somebody should bop him over the head while I speak with him."

Drognar will head back over towards the guard.

"Greetings once again friend. We have a slight conundrum, while we have no intent of breaking the rules and entering the tomb, we do need to open the door, so that we might fully view the contents inside."

Drognar pauses a moment, says a silent prayer to Calistria and activates his bit of luck on himself.

"Could we perhaps make a... small donation... to help cover your costs of patroling."

Diplomacy or Bluff: 1d20 + 5 ⇒ (5) + 5 = 10
Diplomacy or Bluff: 1d20 + 5 ⇒ (18) + 5 = 23
+1 more if he is (or could be) sexually attracted to me.

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Binkbink takes his cue and speeds off to meet the priest. Making sure he positions himself with the priest inbetween himself and the party. Ensuring his head, if looking at Binkbink, is looking in the opposite direction from the tomb.

"Excuse me sire, this must be a tedious assignment. Would you care for a snack?"

"We've good some bread here in our sachel."

"I'm afraid I don't have a suitable wine to wash it down."

"Is this an assignment of prestige? Or punishment?"

"How long are you required to wander around here?"

Sczarni

The priest strokes his chin at Drognar's proposition. "It isn't normal to let anyone enter, but I suppose a donation would smooth over any concerns my superiors might have."[b] He strokes his chin some more. [b]"Twenty gold and I insist on entering the tomb with you to make sure nothing is stolen or damage. I am also a bit curious myself now. Is this agreeable?"

He looks down and Binkbink, "I am sorry little one, but I am not permitted to take food and drink while I am on duty. My shift ends after four hours where I take in a meal and continues other duties at the temple."

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau can kick in for a share of the twenty gold, if anyone else is interested.

The Exchange

Female (core) Fighter 1.0 | HP: 15/15 | AC 15 FF 15 Tch 10 | Init +0 | Per +4 | F/R/W +4/+0/+0 | CMD 16

Dorora, wants to just bust in the location, but she knows that is not the best idea. She impatiently awaits access to the required area. She checks her coin pouch for any spare gold to "donate" to the church.

Can chip in 5-10gp

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

Maximus considers putting the whole diplomatic group to sleep ... twenty gold when we could have used a renewable resource! Should we have to put him down later we could always get our twenty gold back at least.

Maximus pulls out some gold, "Here's my three-point-three repeat share of the ... ahem ... payment."

Grand Lodge

HP: 4/9 | AC: 16/13/13 | Fort: +3, Ref: +3, Will: +4 | Init: +3 | Perception: +2, Low-Light | Channel Energy: 3/3 | Speak with Animals 4/4 rnds | Wooden Fists +1 5/5 rnds Elf Cleric of Erastil 1

Tal will also pitch in, thanking Drognar for finding a suitable way.

Sczarni

"Then we are in agreement." The priest says as he collects the coins. "Follow me and I shall open the way for you." The priest is able to move the stone slab out of the way with a bit of effort. Inside the walls are bare and there is a single sarcophagus resting on a stone altar. "I shall allow you to do the honors of finding any clues. I must admit this is a bit more exciting then pacing the grounds."

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

I deducted 3.3 gold as well.

Pau takes a look around the chamber.

Since we had to pay our way in, let's take our time. He takes 20 for a 26 on the Perception check.

Sczarni

Pau finds nothing unusual about the chamber like hidden door or compartments. He then decides to take a look inside the sarcophagus. In side are the remains of the stone mason with what looks like a shiny coin clenched in it's teeth.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Nothing bad can possibly come from this, right?

Pau reaches down and grabs the coin, interested to see what that might do. "I believe I might have discovered a clue!"

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

Maximos steps back when Pau grabs the coin ... and looks at the guard, wondering what his reaction may be ...

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Binkbinks eyes widen, with a mezmerized look on his face...

"Oooooooooooo. s-h-i-n-y!"

Grand Lodge

HP: 4/9 | AC: 16/13/13 | Fort: +3, Ref: +3, Will: +4 | Init: +3 | Perception: +2, Low-Light | Channel Energy: 3/3 | Speak with Animals 4/4 rnds | Wooden Fists +1 5/5 rnds Elf Cleric of Erastil 1

Peering around the tomb and then at the coin, Tax begins to muse out loud.

Hmm, why would the mason have a coin like that?

Sczarni

Pau removes the coin and on inspection finds it looks to be a silvery coin of ancient design. The graveyard guardian takes a look at the coin as well. "Hmmm not really what I would call a clue. Seems like this might just be a dead end."

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

"Perhaps it is a key?", Maximos looks around for any slots or circles that would hold a coin.

Perception take 20: 20 + 2 = 22

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

"Can any of you cast a spell to see if this coin is magical?"

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

"tee hee ... yes, yes ..."

Maximos scans the room and the coin as well as in the sarcophagus for any magic.

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Binkbink chuckles softly, "He said DEAD end."

Shaking his head, "We are such a child sometimes."

"You see what he did there? The guy is dead. Dead end."

"Yes we get it. This is not the place to make jokes."

Binkbink casts detect magic.

"Let's see if it's worth more than face value."

"Finally, we are doing something to contribute to the investigation."

Sczarni

Maximos does not find any hidden slots or circles, but the coin does radiate a magical aura when Mazimos casts his spell.

Spellcraft DC 18:
This is an item known as a pathfinder coin. When placed over a wayfinder the coin will hover. It can also be used to record a message while in the hovering state. If one wants to hear the recorded message simply place the coin on a wayfinder.

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

Takes 10 for Spellcraft 18

"Ahhh ... that's a Pathfinder coin. It likely has a message stored in it. We can listen to the message by placing it over a wayfinder. Do any of you have one? Janira Gavix, the Halfing I met back at the Wounded Wisp has one! She was quite proud of it. There is a high probability she would aid us in this quest as she was hoping to get a chance to use it. We should head back to the Wounded Wisp immediately before she leaves."

Sczarni

"Ahhh a magic coin." The guard says with a bit of surprise. "I should have known. If you require additional resources to learn it's secrets I shall allow you to borrow it. When you are finished I must insist that you bring it back here so that it can be returned to its proper place."

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

"Most excellent! And to think I was going to put you to sle ... erm ... I mean ... and to think I was going to sleep today ... yes, that. Thank you kind guard, we will return this coin to its rightful place posthaste."

To the party ...

"I am anxious to see and document this coin perform its function back at the Wounded Wisp and fear the halfling's departure. However, it may be more efficient to visit the Wall of Names first, or the Arcanamerium if they are on our way."

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

"I say we check with the halfling first. I'd hate if we missed her while we were elsewhere."

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