GM KoKyu's Jade Regent

Game Master KoKyu

A journey of a thousand miles begins with killing a few Trolls.
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Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

Fenra cautiously moves up to the creature lying before them and attempts to staunch its wounds so that it can be questioned.

If it is not totally dead she will cast a clw on it.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

The creature's leathery physical appearance makes it difficult for the fair Oracle to treat it. With a little effort however, she manages to find Rennyn's cuts and stop the flow of blood.

As Fenra works, there is a distinct creak of floor boards moving upstairs followed by a faint, Hello?

Fenra needs to make a Heal check if you want to know how close to death it is.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link
GM KoKyu wrote:
Fenra needs to make a Heal check if you want to know how close to death it is.

This is a house rule. Can you describe how it works please? :)

At this point we only want to know if it is already dead or still in the process of dying. We don't care to what degree. One could argue perception would work (better) here as well. ;)

As Fenra makes her determination, Rennyn addresses the voice upstairs. Walth-RIK is that you? We are friends sent by Shalelu and have killed a shapechanger disguised as a halfling.

Taking no chances, Rennyn keeps his sword at the ready.

Can we see the stairs? Or more of the room at least? :)


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

heal check: 1d20 ⇒ 1

she pretty much relies on her oracle gifts for healing. She apparently sucks at it any other way. But as Chad said I only want to detect life. Would a mirror held under its nose/mouth work? :)


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Sorry, didn't intend to make a new rule, I'll take her roll as a perception check

Although the flow of blood from the creature's wounds has abated, it is difficult to tell if this is because of Fenra's actions or if the creature has moved on. Perhaps with a little more time...however the noise from upstairs has distracted the half-elf.

Walth-rik? replies the voice, Noo! I am Walthus! The voice is still faint and rather distraught. The floor boards above you creak once more and there is a thump on the wall followed by sobbing.

About 10 or so feet to the south east from where the creature lays, is the base of the stairs leading up to the second floor.

I've updated the map and moved the others inside.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

Leave it Fenra. Come with me. You two, keep an eye on it, but search this floor.

Rennyn moves to the stairs and begins climbing while calling out. We are coming. Are you hurt? How many assailants were there?


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan shrugs at Rennyn's order and moves to the doorway his bow in hand able to watch both the restrained creature and for any other enemies that might try to surprise them.

Jeryn have a look around. Maybe you can find out what the creature was hoping to accomplish.


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

Fenra follows Rennyn upstairs, letting him go through the door first.


~Human Evoker (lvl 4)~ Perc +7 Init +1 AC 19 (15+4 mage armor) HP 25 Fort +2 Ref +2 Will +4 CMB +2 CMD 17

Jeryn nods at Kenan. Before heading up the stairs, Jeryn looks to Fenra and says Be careful.

He then begins a systematic search of the main level of the domicile. He begins immediately north of the door and works his way around the wall to the north then down the west wall, the south, then the east. After inspecting the walls he turns his attention to the desk, looking for anything of importance.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

Rennyn remarks sarcastically over his shoulder as he ascends the stairs, Your concern is touching Jeryn. I'll make sure no harm befalls her.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Its been a hectic weekend and I feel I've fallen behind :(

As Fenra leaves her charge to accompany Rennyn upstairs, Jeryn investigates the building. To the north he finds the dining room. An old wooden table with a single chair dominates this room. A simple wood burning stove sits in the corner and other items commonly found in a kitchen clutter the table, shelves and other flat surfaces. A door to the east divides the dining room with the pantry. Here a variety of preserved foods, dry ingredients, a barrel of water and a keg of ale are stored. South of the dining area and through the sitting room, a simple wooden door to the west separates the sitting room from a storage room. Several wicker cages containing sparrows, mice, and other small creatures are kept here. Walthus also keeps a few gardening tools here. All are weathered but in good repair.
The door to the south west reveals a garden. Open to the sky and walled in with a 10-foot-high brick wall, it is well tended. Neatly tended rows of vegetables and flowers are growing here.
Can I get you to make a perception check please.

Perception 15:
Part of one row of vegetables has either been trampled or flattened by something. The dirt nearby also shows signs of disturbance.

Perception 20:
There is evidence of splattered blood near the crushed vegetables. The head and body of a decapitated snake lies nearby. Torn from its body, the snake was viciously mangled. Scattered throughout the garden, amongst the under growth and in the branches of one tree are three more snakes of varying breeds. Venturing out into the garden the snakes try to avoid you, slithering away into the brush as you approach.

Upstairs, Rennyn and Fenra see a halfling slumped up against a wall. Quietly sobbing, he looks exactly as the creature you met outside. Well lived in clothes, mud caked hair and fingers are accompanied by a certain aroma that lingers about him. There are obvious signs of trauma as well. His face is pale and blood stains his hands and chest. A puncture wound on his chest looks to be the source. Although blood no longer flows from this, it has not been cleaned or attended to. Upon seeing you, Walthus tries to collect himself, wiping away his tears and awkwardly standing. Is it dead? The halfling looks anxiously at the elf and half elf. What about my babies? Are they alright?


~Human Evoker (lvl 4)~ Perc +7 Init +1 AC 19 (15+4 mage armor) HP 25 Fort +2 Ref +2 Will +4 CMB +2 CMD 17

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Sorry!


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

It is, Rennyn replies before raising an eyebrow and stealing a glance at Fenra. Babies?

Just to be safe, Rennyn checks Walthus' aura.

Assuming his registers no evil...

Can you see to his wounds Fenra?


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

Fenra quickly kneels down beside the halfling and gently caresses his cheek while singing softly under her breath. Her hands touch his wounds and a warm soothing light emanates from her palms as the worst of the damage is repaired.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Tell me about your babies. She says gently as she strokes his hair off his face.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Rennyn:
You can see no malintent with this halfling.

Walthus gazes upon the oracle and sighs. Her soothing feminine charms puts the halfling at ease and he wastes no time in snuggling close to her as his wounds are treated. Ah, my babies are the most wonderful creatures. There is Nelly, she enjoys being held; whenever I'm working in the garden, she comes over and "sniffs" my hands. Sometimes she even climbs up my arm without having to be picked up. Fenra's magic surrounds the puncture on his chest and it soon shrivels and seals itself. And Jake, he is very inquisitive. When people hold him he's very calm but genuinely interested. His expression turns to doubt, Mind you I don't get many visitors so perhaps I'm mistaken... Fenra's healing magic has perked up the halfling, yet his face remains pale and his hands shake as he talks. Alice is kind of jumpy and seems a little unfriendly at first, but once she gets used to you she is comfortable and relatively calm. She's always jumpy, though, like she's nervous or high-strung.

Then there is Rikkit, he is the kind of guy who would strike at anything that came near him! Except me of course. Walthus smiles assuredly at Fenra and seems to have almost forgotten about the elf. He loves crickets but does not like people or being touched much, and he'll let you know it! Seeming to remember something, Walthus' eyes begin to dart back and forth, Rikkit came to help me! Oh no! I must go to him! Weakly standing, Walthus' expression is one of panic. Using the walls for support, he stumbles his way down the stairs.

Should you be curious enough to look around...

Layout of the second floor:
There are three doors on the second floor.Sorry, but I seem to have lost this part of the map :( I'll need a perception check but here are some basics. The first door leads to a supply room. This room contains tools, hunting supplies, and some weapons, including three handaxes, a
longbow, 40 arrows, and two small suits of leather armor.
The next door opens to a guest room. The hardwood in this chamber is covered in dust but in very good condition. Enough dust covers the floor for you to easily notice foot prints stepping into the room, travel throughout then depart. Sheets cover the furniture here giving the impression this room is usually unused.
The third door is Walthus’ room. Furnished with a modest bed, wardrobe and chair, this bedroom looks well lived in.


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

Fenra, remembering the changeling's talk about being attacked by a snake, scans the area quickly and follows Walthus downstairs.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

Rennyn quietly follows the other two back downstairs.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Downstairs, Walthus rushes past Jeryn and Kenan and out the west door to the garden. There he finds the remains of one of his snakes, Rikkit. He becomes distraught. Exhausted from his ordeal, tormented by the loss of one of his pets, it takes some time for the halfling to calm himself and it is not until the body of the creature is finally removed from his home that Walthus settles down.

With his sanity restored, he places his head his hands and gives it a slow shake. My most humblest of apologies to you all. I have forgotten my manners in all of this and I am quite beside myself with regret. Standing he takes a deep breath, I am Walthus Proudstump, warden of Brinestump and keeper of snakes. To whom do I owe my gratitude for slaying that...monster?


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

Motioning to each of his companions, Rennyn introduces the group. This is Fenra, Jawn, Kenan and I am Rennyn. We are attempting to root out the goblin menace in these parts and Shalelu advised us to seek out your expertise and counsel.

It appears fortuitous for you that we came along when we did. Do you know if the creature had any designs for you... beyond simply evil intent?


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

I am so very pleased to meet you Rennyn. Yes, fortuitous indeed. In fact I was worried my luck had finally run out. But now I feel it is stronger than ever. Smiling but still quite weak, Walthus ushers you into the kitchen where he can sit.

Offering you all tea and something to nibble, the halfling begins to recant his tale, I’ve been living in isolation for many years and I had considered myself to be master of this small patch of Brinestump. He moves slowly about the kitchen, lighting the stove and setting water to boil. At first, goblins were a problem, but with Shalelu’s help, they have learned to leave me alone – or at least not to venture into this part of the swamp. Walthus gives a light chuckle. Getting too close to my house usually means death. He disappears briefly into the pantry, returning with dried fruit and cheese.

Fishermen generally steer clear as well; I guess they don't fancy my snakes. As if on queue, a bright green snake slithers through the doorway. Its tongue flicks the air as its triangular head points straight at Walthus. Without skipping a beat, Walthus bends down and offers it his arm. This is Nelly. He watches the snake make her way up his arm and come to rest on his shoulders. She and the others are the only family I have. Sitting like a parrot, Nelly’s tongue tastes the air as she looks at each of you in turn. Until yesterday, I would have been quite content to live out my life here with these snakes. But it seems fate has placed me at a crossroads.

Walthus sits and points his thumb over his shoulder to the creature lying outside, That was an ugothol. It set upon me yesterday while I was tending to my garden. At first I was confident my skills would prevail. He sends a quick wink Fenra's way, Oh, I’ve seen many dangers in my time, some far worse. Smiling briefly, he jests at his own arrogance, Soon this creature would be dead, I thought and I can continue with my day. But my luck turned. Before I knew it, I was at its mercy and it was sucking the very life out of me.

Walthus pauses to think and collect himself. The smell of freshly brewed tea reaches his nose and he moves to pour everyone a cup. Returning to his seat, his brow furls. The halfling leans forward, I have heard ancient stories tell of the ugothol. It is an old creature born of magic. Its sole purpose was to spy upon its master’s enemies. Shifting his eyes suddenly to each of you as he speaks, he continues, They watch you. Study your life for a time. Then, when they have learned enough, they kill you and assume your form. Walthus smiles and slumps back into his chair, They are masterless now. Shunned and forgotten. Perhaps this one sought merely to take over my life, I don’t know. Walthus shrugs his shoulders. His eyes turn dull, If not for Rikkit... slowly shaking his head, Walthus continues to recall what transpired, he sank his little fangs into my attacker, distracting it enough for me to make my escape. Walthus fidgets with his fingers, I was never so close to death as I was yesterday...so close. He takes another deep breath, Anyway, I made my way upstairs. I have a safe room of sorts and I made it there somehow only to lose consciousness shortly after. I remember waking a couple times in the night. Once I heard those darned fireworks, the second I could hear the ugothol looking for me. The sound of your voices outside woke me again.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Now, concerning those goblins. I suppose you already know about their latest discovery and that is why you have come. I don’t know where they got them from but they are certainly a lot more active with them. Walthus pauses to sip some tea then remembering something he raises a finger, As a matter of fact, a group was here a few days ago with the same intent as you. He smirks and shakes his head at the memory of them, Shalelu did not send them. One of them was quite vulgar - foolhardy if you ask me. I sent them down the east trail north of here. Taking up his cup he shrugs, I have not heard from them since. You should follow the trail to the south; after the crossing keep heading south and as far west as it will take you. The goblins have a settlement of sorts in the brush at the end of the trail.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

Why do you send us down a different path than the other group? Where did you send them to if not to the goblins?

Is the "current map" current? Can you show us the trail heads Walthus is referring to?


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Sorry, I see I glossed that over a bit. Interestingly, this is turning out like most conversations asking for directions somewhere :O The current map shows a branch heading east. The party will need to back track north, then take the branch east, following the trail to the south.

Walthus shakes his head, No, not different. I may not have liked their leader's attitude, but I sent them off in the right direction you will need to go. Far be it from me to spare the lives of a few goblins. Walthus chuckles as he takes up a few pieces of dried fruit and makes a crude map on the table. Tracing your path along the table with his finger he does his best to show you the route, Go back up the trail. Just over 300 feet on the other side of the foot bridge, there is a branch leading east, Walthus points to a slice of dried apple, Take this branch and follow it south. They'll be one or two branches along the way, he points to a couple more slices of apple only to brush them away a second later, but keep to the south. It will turn west around here. When it does keep to the west. There should be a few game trails leading you the rest of the way. Popping one of the discarded slices in his mouth he adds, Whether or not the others made it to the goblins before you remains to be seen.


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

I too misunderstood, I realize now you meant south on the trail you had just mentioned.

Fenra is fascinated by the docile snake wrapped around Walthus. She hesitantly holds out her hand, May I touch her? She asks.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

We thank you. Are you sure you will be alright here alone?

Turning to the others, We had better get moving... the day will be over before we know it.

What time of day is it?

We will check on you on our return Walthus.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Happy to see Fenra take an interest in Nelly, Walthus flashes her a quick smile. Ah! But of course. Keep your hand still now. Walthus stretches out his own arm towards Fenra's extended hand. Turning his head to Nelly, his lips almost touch the reptile's triangular head and whispers softly. Shortly, the green snake twists its frame this way and that, cutting a path across Walthus' shoulders and over his outstretched arm. Nelly's tongue rapidly flicks the air as she approaches Fenra. The snake pauses briefly then she slithers her body off of her master's and onto Fenra's arm. Nelly's shiny skin feels like smooth leather. Cool, dry, silky and satiny, the dim light of the room does little justice to her colored scales. Her tongue flicking, Nelly methodically makes her way up to Fenra's shoulder, wrapping herself around the oracle's arm she goes. Reaching the top of Fenra's shoulder, Nelly stops; her yellow eyes gaze lazily at Fenra.

As Nelly makes her way up Fenra's arm, Walthus notes Rennyn's concern with a polite nod, Umm, before you go, allow me just a moment longer. Raising his hand to hold the group where they are, Walthus leaves the kitchen. Nelly watches as the halfling leaves. Amongst the sounds of Walthus' footsteps on the stairs, the snake suddenly opens her jaw. Sharp fangs appear as the snake's mouth grows larger. Holding her mouth open for a few seconds, Nelly slowly closes her mouth. Lazily turning her head back to Fenra's neck, Nelly's tongue tickles Fenra's earlobe just as the sound of a door closes upstairs.

Walthus' footsteps announce his return. In his hand is a uniquely constructed earthen colored rucksack. Multiple straps line the outside of the pack. Some fasten down the four generous pockets on either side of the pack. Others look ready to secure items of varying sizes. Standing as straight as he can, Walthus clears his throat, I am heavily indebted to you. Normally I would pledge my skills as restitution for the debt I owe. However, as I am not yet at my full strength, Walthus shrugs as though to apologize. I notice your group is traveling light. This is, well, a rather special pack. It has traveled with me for quite sometime. As I have had little need for it of late, I humbly offer you the use of it instead. May it serve you as well as it has served me until now. Holding the rucksack with both hands, Walthus turns to face the group and bows slightly, extending the item to you.


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

Fenra freezes as the snake opens its mouth, showing its fangs. She starts to breathe again when the snake lowers her head and tries to control a flinch when she licks at her ear. Reassured now that Walthus is back in the room she indicates to one of the others to take the backpack and leans in to allow Nelly to move back to Walthus.

Thank you very much, your gift is very appreciated. And your friend is beautiful. She strokes her smooth back with one finger and gives Walthus a kiss on the forehead before turning to leave.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

Rennyn takes hold of the pack while humbly bowing in Walthus' direction. Although you owe us no debt, we did what we did as it was the right thing to do, it is an honor to accept this fine pack as a token of our friendship.

Handy Haversack?


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Happily taking Nelly back into his care, Walthus watches the snake return to its place on his shoulder, You flatter me with your affections Fenra. I hope she didn't frighten you; Nelly tends to yawn when she feels comfortable.

I value you my life Master Rennyn. The pale halfling looks around at the filth and dirt which has invaded his home, I have been foolish to believe I am safe hiding in this swamp on my own. Your actions have allowed me to learn a valuable lesson. I think I shall reflect upon my role here while I await your return. Then, if it is not too much trouble, accompany you back to Sandpoint.

Rennyn:
A Tactical Style Handy something or other. I was thinking of a minor bag of holding, but the haversack description is better. This is Walthus' old adventuring pack. He may have forgotten about a few items left inside as it has not been used in years. Rennyn will have to investigate its contents later :)

Walthus watches from his doorway as the group departs then disappears into his house, locking the door behind him.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

Of course. It would be no trouble at all. Rennyn remarks as the group departs.

Once back on the trail, Rennyn examines the pack more thoroughly, including checking it and any contents for magical auras. (casting detect magic)

We have our directions, lets see about making some good time.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Closely examining the pack, Rennyn notes it is exceptionally well made and well organized. Made of a combination of silk and heavily stitched canvas, the fabrics hint at its expense. The padded shoulder straps work together with a pair of chest and waist straps which evenly distribute the weight. Wearing the pack is extremely comfortable and even though it is not fully laden, it gives the elf the impression that its use would not be a hindrance.
Setting his gaze upon the pack, the paladin sees the tale tell signs of a magical aura of the conjuration nature emanating from within. Further investigation of the pack's interior pockets reveal that a few items have been left inside: three torches, an interesting pair of tinted glasses and a (light) mace.

Rennyn:
The glasses are Ragnvidh designer sunglasses :) In truth, there is little need for a lot of mundane items in this part of the adventure. The swamps are meant to be a day trip and Walthus' is close enough for the group to stay the night or recuperate. As for the long journey you are destined to take, it will be well stocked.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

Fascinating. I have heard of these types of magical rucksacks. They allow one to carry a significant amount of gear without having to worry about the weight. Pulling out the items inside one by one and showing them to the others before dropping them back inside he continues, But the best feature is the speed and accuracy with which one can retreive the items contained within.

Very handy in times when speed is of the essence. Say, scrolls or healing elixirs in combat, for example.

Offering it to the two casters he inquires, Which of you would like to carry it?


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

Fenra admires the pack, Well I have none of those, perhaps Jeryn can use it more effectively. He does so like to itemize things. she says with a wink at the meticulous man.

She follows the others back up the path.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Kenan strides silently ahead, taking little interest in Rennyn's discovery. Jeryn seemingly following Kenan's example, appears lost in thought. His expression suggests he is once again distracted by the wilderness and his silence a mild snub to the fair half-elf's jest - although he probably doesn't realize his error.

As the day wears on, the heat seems to plateau and the smell is either more tolerable, or perhaps your noses have become desensitized. The path continues its crooked journey through the swamp, passing warped trees and prickly bushes. Bird song relieves some of the monotony – a gentle distraction from the harassment of flies. The trail turns and straightens out; a game trail intersects this path ahead. As the group nears the tiny intersection, the birds suddenly stop their chorus and take flight.

Current map updated | Perception checks please.


~Human Evoker (lvl 4)~ Perc +7 Init +1 AC 19 (15+4 mage armor) HP 25 Fort +2 Ref +2 Will +4 CMB +2 CMD 17

Once the group has put some distance between Walthus' abode, Jeryn breaks his silence. I hate snakes. Their scales appear to be patterend but upon closer inspection it is obvious that the colours are arranged haphazardly. Utter randomness with no way to rectify it. It was all I could do not to cringe openly in our host's presence.

Looking briefly at Rennyn as they trudge through the swamp, he says I suppose that pack would be an excellent recepticle in which to store my numerous belongings. Perhaps I could even disassemble my alchemy lab back home and store it within, so I may reconstruct it at our camp. He taps his chin and gazes off, apprently deep in thought.

So deep in thought is he that he stumbles upon a tangle of weeds and falls to his knees. Letting out a sharp curse he mutters as he rises to his feet. He brushes himself off and says Perhaps a thought for another time. He looks down at his trousers to see a slick green stain along the lateral aspect of his left shin. He sighs deeply and then steps back into line and picks up the pace.


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

perception: 1d20 + 6 ⇒ (15) + 6 = 21


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

perception: 1d20 + 7 ⇒ (6) + 7 = 13

I would suggest you just roll perception checks for us. Will save time in the long run. Same with initiative rolls. Make yourself a macro or cut&paste to make it easier.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

As long as the group doesn't mind... and good to see you back Jeryn :)
Kenan Perception: 1d20 + 9 ⇒ (4) + 9 = 13
Jeryn Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Jeryn & Fenra:
Shortly after the birds take flight, you suddenly hear faint clicking coming from your right. Turning to investigate, you notice the game trail partially obscured by the undergrowth. At first glance this branch of the path looks impassible save for small animals, but it widens after 9 feet and opens to a small clearing. Relatively straight, you observe an article of clothing lying on the ground. It is a cloak - faded purple in color with a golden thread as a fastener.


~Human Evoker (lvl 4)~ Perc +7 Init +1 AC 19 (15+4 mage armor) HP 25 Fort +2 Ref +2 Will +4 CMB +2 CMD 17

Jeryn purses his lips and lets out a short whistle, getting the attention of the others. He directs their attention to the right of the path. Do you see that small game trail through the undergrowth there? I think I see something on the ground right where it widens into a clearing.

He sweeps his hand out toward the trail, inviting the others to take the lead.


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

Fenra nods at Jeryn's words and adds quietly, But I heard some kind of clicking noise, she looks to Jeryn for confirmation, so be careful. She does not make a move to be the first one onto the path.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

Rennyn stows his bow, noting the tight confines, and draws his curved blade while moving to get a clear look himself. What is... "something"? Holding his sword at the ready in both hands he carefully scans the ground and surrounding bushes...

A clicking noise? Perhaps an insect of some kind?


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

I've added a map showing what Fenra and Jeryn have discovered :)

Looking through the undergrowth, the game trail indeed widens after ten or so feet. Further down the trail, laying on the ground, is a jumble of purple fabric.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

Looks like a trap, Rennyn states flatly when he spots the purple fabric.

This clicking noise... did it sound natural or mechanical? Like mandibles... or a crossbow being readied?


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan looks with the others at the object in the clearing. Readying his bow he watches for any signs of movement. Trap or not surely whatever it is knows we are here. We can either spring the trap or continue on the path we were given?


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Fenra:
Are you wearing your earplugs?

Jeryn:
Profession Teacher: 1d20 + 5 ⇒ (4) + 5 = 9
Knowledge Arcana: 1d20 + 8 ⇒ (9) + 8 = 17
It is your professional opinion that the clicking did not sound mechanical. However, what sort of creature, be it insect or otherwise, could have possibly made such a noise escapes your academic experience. It was however, distinctly different from the cicada

As the group discusses their options, a gentle breeze rustles the leaves in the canape above. Their murmuring whisper, like paper streaming down, shortly subsides and is replaced once more by gentle birdsong. Elsewhere, the heat of the day awakens a group of cicada. Their persistentCALLS penetrate the swamp.


~Human Evoker (lvl 4)~ Perc +7 Init +1 AC 19 (15+4 mage armor) HP 25 Fort +2 Ref +2 Will +4 CMB +2 CMD 17

Jeryn shakes his head. No it didn't sound mechanical. I am at a loss of what sort of creature could have made it though.


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

GM:
No, I don't habitually wear them.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

The sound of Dice rolling...:

A Will Save for Fenra: 1d2 + 7 ⇒ (1) + 7 = 8

Fenra:
You are quite certain the noise was neither insect nor mechanical in nature. Unfortunately, before you can confirm Jeryn's speculation, you are overcome with a very compelling urge to touch the jumble of cloth lying on the path ahead. Like a desirable object the urge pulls you toward the small clearing and ties your tongue. You can't explain it, but you feel in your heart there is nothing malicious about the cloak - just answers.


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

Fenra, previously in the middle of the group, slides past the others. Her eyes are fixed on the bundle in the clearing and she moves quickly toward it.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Survival Check: 1d20 + 4 ⇒ (14) + 4 = 18

As Fenra approaches the purple cloth, the ground before her ripples oddly - she suddenly comes to a stop. She carefully squats down and reaches out for the cloak. Taking hold of it, Fenra stands and freezes, staring off into the surrounding trees.

Fenra:
As you take hold of the cloak your bearings change, as though you are flying through a dense fog. In the centre of your field of vision, vivid images come into focus and you can clearly see three people, two male and one female, walking down the Lone Coast Road. They are happy, joking with each other as they head towards the Brinestump Marshes. One of the males carries an oversized sword slung over his shoulder. You instantly know this to be Kalib. His strong physique is partially covered by a chain shirt. Black baggy leather pants and boots decorated by numerous long chains protect his legs. There is another male. Shorter. Skinny. His name is Preston.
The vision moves quickly forward and the groups mood is boisterous as they leave the halfling's house. As the trail twists and turns, no one is paying close attention to where they are heading. Kalib jokes of Walthus' height. Sheila, the female, laughs although it is not sincere. Suddenly there is screaming - it sounds like a little girl! The source is near by, just down the trail. Kalib bolts down the path, his long legs quickly propel him out of sight. Sheila follows close behind, but her sprint is cut short. The ground has fallen out from beneath her feet – water? No quicksand! Sheila shouts for help but her pleas are stifled by more screams. Kalib! Sheila thrashes, tries to pull herself out. Preston! His hand is near - almost within reach! More screams followed by Kalib's shout for help...Preston! NO! Don't let go! Darkness overcomes her as her head slips below the surface. Can’t breathe! Keep fighting! Need to breathe!! Help... The fog flying around you darkens then closes in on the vision. Blinking, you see that reality has returned.

This is your special talent I referred to earlier. When you come into contact with an object connected with the deceased, your spiritual connection allows you to see into the past of those who had a traumatic death. What do you think?

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