GM Knight's Giantslayer

Game Master Deevor


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M Human |16/20 HP|20 AC | 11 Touch AC| 19 FF AC| +1 Init | +5/+1/+1 Saves | +5 Perception | +5 Sense Motive|1/1 Challenge|

Cromwin hammers away the orc in front of him, smashing through its defenses to try to fell the bruised and battered creature, seeking to drive the creature towards his friends, lost somewhere in the mist.

Miss Chance: 1d100 ⇒ 77
Attack, Combat Expertise: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Cromwin's AC is 21, CMD of 17 for this round. If the orc goes down, Cromwin will 5 foot step into its square.


3 / 5 Channel Smite | 4 / 6 Hand of the Acolyte | 0 / 6 Copycat | 32 out of 50 on Wand of CLW Davian Grallus | M Human Cleric | Init +0 | 11 / 19 HP | AC / FF / T 10 | F+5, R+0, W+6

Davian kisses Ihys as he brandishes it, stepping over Grok in a protective manner "We could have lit the beacon by now and had the advantage.... But so long as you understand the cost of bravery, Cromwin, I too will be brave.

What else could I do, when my life is indebt to the bravery hindering me in this very moment...."

Davian attempts to crash his heavy mace over the Orc with a roar from himself, deep and bellowing as it would echo over the night sky- the blue in his skin color would become a bit more apparent now as well-
Miss Chance: 1d100 ⇒ 71
Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 ⇒ 2


Hmm, quite the pickle for old Zove, can't risk standing or casting and provoking 2 AoOs...continue with total defense.

Gritting her teeth, she waits for an opening, any at all, to strike out against the orc again.

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

As Cromwin strikes the orc with the chain, his hammer crushing through the orc's head, smashing what brain it has all over the leather armor it wears and splattering onto Cromwin's fine shining metal.

Davain tries the same attack, but the hammer doesn't quite break through and squash its brains to mash, as Cromwin. He does cause the adversary to shudder, blood, bone and leather crushed into a terrible mosaic of death. Yet still the orc struggles on, its eyes blinded by blood and the red mists, its is unable to focus on Davian and its blades slices menacingly through the mists, cutting a small tear into Davian's cloak, but causing no damage. the mist does it's job....just on a 20

As the creature pulls the falchion up for another attack, it falls to its knees, toppling forward in death. It had one HP, so we'll call it there... The orc drumming, that has been pounding away at your ears through the fights, seems to increase in ferocity. The red mists, cloud and become darker, as the smell of sulphur and smoke drift through the darkness... Yours eyes water, as you strain them to look and find your companions, that fought beside you.

Grok looses 1 HP bleeding .... You have a moment's breath in the battle, but you fear not long ....

2 Perception checks from you all ... assuming you take a couple of rounds to feed healing into your companions.

DM Deevor:

O Falchion 1d20 + 5 ⇒ (19) + 5 = 24 damage 2d4 + 4 ⇒ (4, 3) + 4 = 11 miss 1d100 ⇒ 20


M Human |16/20 HP|20 AC | 11 Touch AC| 19 FF AC| +1 Init | +5/+1/+1 Saves | +5 Perception | +5 Sense Motive|1/1 Challenge|

"I won't leave anyone behind, Davian. Not while I still draw breath. We'll get that beacon lit or fall together. Help Grok and Zove, if you can, and I will stand guard."

Cromwin strides out of the mists, shield and hammer raised.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Perception: 1d20 + 5 ⇒ (5) + 5 = 10


3 / 5 Channel Smite | 4 / 6 Hand of the Acolyte | 0 / 6 Copycat | 32 out of 50 on Wand of CLW Davian Grallus | M Human Cleric | Init +0 | 11 / 19 HP | AC / FF / T 10 | F+5, R+0, W+6

Perception: 1d20 + 3 ⇒ (11) + 3 = 14
Perception: 1d20 + 3 ⇒ (12) + 3 = 15

Davian then moves to find and cure any he can, calling out for Zove as he would, assumingly, find Grok just where he last left the half-orc.

Blessings of the Prince of Laws fill his whispering lips as he towers over each of them, healing them well beyond the point of simply standing.

3 heals to Grok, 2 to Zove. If I remember correctly, Grok is a bit more injured than Zove is. Since we are still in danger and combat- any enemy or danger takes immediate priority OVER casting a heal. So if by heal 2 on Grok someone is charging after Davian, he would stop and fight, considering he is at full health. I would imagine the fair part to this would be to keep the heals as rolled, and in order as intended, which I'm cool with!

CLW Casts:

CLW Grok: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Grok: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Grok: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Zove: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Zove: 1d8 + 1 ⇒ (2) + 1 = 3


No longer active, GM left

Grok stands up immediately, looking around the mist for others. He can see the figure of Zove and the two orc corpses.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Thank you, Grok says, looking to Davian, I see that we're not a group likely to break under pressure, that's good. [i]I can hear Cromwin out of the mist, but he doesn't sound like he's fighting right now.

Grok massages his chest, wincing,. Not bleeding badly anymore, but not exactly feeling great. Grok reaches for his own wand, holding it in his left hand and walking to stand north of Zove.

That's two rounds of activity, if something's attacking us after that then uh...I'm here and my HP is 14.

Grok blinks for a second, relaxing into the magic of the wand, he mutters the command word to himself.

Healing: 1d8 + 1 ⇒ (5) + 1 = 6

Stretching out, Grok finds that he can move almost completely without discomfort, thumping his chest revealing that his ribs are now intact and the softer parts of his body are almost completely fine as well.

Come on, let's follow Cromwin out of the mist and see what we're dealing with.


Brushing the grit from her hands, Zove stands not without some pain. Rubbing her temples "Who keeps beating that damn drum..."

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

House marked with red cross has the sounds, add it to the list of options....

There are sounds of something or things crashing around in a nearby house, Grook recognizes the muffled sounds of the orcish language, though what they are saying he cannot quite understand.

Zove looks up in the direction of the drumming, that seems to be coming from on top of the nearby watch tower (marked with red cross too, must get some more markers)

You may have 10-20 seconds to decide what to do ....

DM Deevor:

1d100 ⇒ 61
1d10 ⇒ 10


No longer active, GM left

Grok looks around for a moment, realizing that he now stands right next to where he fell first, he picks up his bow and shield, putting his wand away. His words are soft and quiet, too low for anyone more than a few feet to pick up, They must be farther north, if we go to the western edge of the mist we should be able to see Cromwin and them at the same time. Maybe we can light a fire after all.

Grok walks west, realizing, however, that after only a short distance the mist hides a wall. Come on, let's go around the long way and be sure we're all together before we do anything dangerous.

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

You cannot take a 10 on these checks and need to have points in knowledge engineering to roll that....

Int Check DC=12 or Knowledge(engineering) DC=10:

The watchtower/lookout is a defensive building, and therefore its very unlikely a fire will do it much damage, other than burn the door.

You cannot take a 10 on these checks and need to have points in knowledge local to roll that....

Knowledge(local) DC=15:

The house in question belongs to Sgt Waldren Lorrimor of the Watch, a close friend of Chief Defender Halgra.


3 / 5 Channel Smite | 4 / 6 Hand of the Acolyte | 0 / 6 Copycat | 32 out of 50 on Wand of CLW Davian Grallus | M Human Cleric | Init +0 | 11 / 19 HP | AC / FF / T 10 | F+5, R+0, W+6

Davian follows Grok cautiously, matching his volume "I hope we do not remain separated for long... These foes are quite powerful- clearly well organized... They should not be underestimated. The fires should be our first priority."


M Human |16/20 HP|20 AC | 11 Touch AC| 19 FF AC| +1 Init | +5/+1/+1 Saves | +5 Perception | +5 Sense Motive|1/1 Challenge|

Knowledge:Engineering: 1d20 + 2 ⇒ (7) + 2 = 9
Knowledge:Local: 1d20 + 2 ⇒ (15) + 2 = 17

Cromwin is standing outside the mist when Grok emerges, looking around warily. He doesn't seem to have noticed anything beyond the beating of the drums. "Grok, Zove, thank the gods you're safe. What do we do now? Push forward to the beacon?"


No longer active, GM left

There's something going on north of that house, sounds of orcs near the drums. They might not have heard that earlier scuffle, might still catch them by surprise. Grok straps his shield back on while he speaks, ready to fight if there is an ambush.

We should at least see what the houses look like, how many are inside, before leaving for the beacon. Might only be a few. Grok walks forward, gaining ground towards the house but remaining somewhat cautious.

Intelligence: 1d20 ⇒ 3


M Human |16/20 HP|20 AC | 11 Touch AC| 19 FF AC| +1 Init | +5/+1/+1 Saves | +5 Perception | +5 Sense Motive|1/1 Challenge|

"That's Sergeant Lorrimor's home. If there's something going on...we should check and see if he made it out. Come on!" Cromwin starts towards Sergeant's house, shield and warhammer out.


"I'm with you...we need numbers, can't give up on anyone now!"

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

Cromwin moves across to the door that hangs loosely on its hinges, the dark black of the interior blocks your sight of what may be beyond. The guttural sounds of the orcish language can be heard quite clearly now.

Who is the first to enter ...

Orcish:

Some orcs are in conversation, almost arguing among themselves.

"If this were bigger I could skewer a couple of paleskins and feast on their roasted flesh."

"You an who's army, you ain't skewered any yet, there's none of their blood on your blade. You just talk a good fight."

"Just cos I was held back, don't mean I wouldn't have tasted their blood and wiped their guts from my blade."

"Good job the way was cleared for you, so you can find their treasures. One eye looks over us and gives us victory."

Player Initiatives:

Cromwin Initiative 1d20 + 1 ⇒ (17) + 1 = 18

Grok Initiative 1d20 + 2 ⇒ (10) + 2 = 12

Zove Initiative 1d20 + 2 ⇒ (9) + 2 = 11

Davian Grallus 1d20 + 1 ⇒ (17) + 1 = 18

Bromwin Initiative 1d20 + 1 ⇒ (1) + 1 = 2

DM Deevor:

Maurie Initiative 1d20 + 2 ⇒ (4) + 2 = 6

R1,2,3 1d20 + 1 ⇒ (16) + 1 = 17


3 / 5 Channel Smite | 4 / 6 Hand of the Acolyte | 0 / 6 Copycat | 32 out of 50 on Wand of CLW Davian Grallus | M Human Cleric | Init +0 | 11 / 19 HP | AC / FF / T 10 | F+5, R+0, W+6

Davian moves in step, just after Grok, ready to go through the door with a sigh. He refuses to speak or whisper, not wanting even the slightest chance of them being heard.

He motions his hand towards the door as he looks after it with Grok, readying up his mace in his hand as he does so.


Zove readies to cast a spell as soon as the inevitable hostilities begin.


No longer active, GM left

Grok walks right up to the door, peering into the shadows with his darkvision and trying to figure out what can be seen. As he walks he places his bowstring across the back of his neck, letting it hand down while he draws out a flask of lantern oil, preparing to throw it at the floor by the doorway. He looks at the others, nodding at the oil, hope they have some way to light it.

Stealth: 1d20 + 3 ⇒ (2) + 3 = 5


M Human |16/20 HP|20 AC | 11 Touch AC| 19 FF AC| +1 Init | +5/+1/+1 Saves | +5 Perception | +5 Sense Motive|1/1 Challenge|

Cromwin moves up and kicks open the door, taking a defensive position with his hammer and shield out, holding the door as a bottleneck and getting some additional light into the building.


Also, religion check for "one eye"?

k(religion): 1d20 + 7 ⇒ (1) + 7 = 8

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

Each square is 10ft here... inside the house, and now outside...Cromwin is in the 5ft square just inside the door, the rest are within a 5ft movement to the door.

It is dim outside and inside the entrance hall, the room beyond is in complete darkness.

Cromwin kicks in the door, to a small dark room, an entrance hall to the small homely building. Further on in the darkness the outline of a door is seen, a shout comes out from the black.

orcish:

"That you Arkac? Nearly finished here, time to mash the paleskins again." laughs with a deep grunting cough.

On the floor to your right, in the dim light, Cromwin makes out the faint outline of a pile of clothes or maybe a small sack, Marked by a red cross on the map. From within the pile of garments a rasping sound is heard.

Grok using his superior vision, is able to make out that the pile of clothes is a tiny crumpled Halfling woman with short hair wearing simple robes. The robes seem recently repaired by the look of it, but now soaked with blood. Laying on the floor close to the bundles of clothes, is a three sectioned staff, with skin and gore clinging to the joints.

Zove thinks the one eye relates to some grim and violent orcish diety. (Think I just brought Scarred lands to Golarion ... whoops...

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

Grok, if you answer in orcish, please make the relevant roll. bluff, diplomacy, etc...


No longer active, GM left

Grok moves in and kneels by the woman, recognizing the bloodied staff and the simple robes in the darkness. He leans in close and gently places one hand on her mouth, prodding her so that she will wake up quietly. Talking directly into her ear in a whisper that even Cromwin, not five feet away, can't really hear, You're safe now, don't give us away. We are four. Grok moves his hand away, standing up too quickly for a response and reaching for the door, he taps Cromwin on the shoulder and gestures at him to hide on one side before opening the door a crack, not enough for anyone to see through. It only takes a moment for all of this to happen, so that Grok's response comes only slightly delayed.

Orcish:

Me indeed, but what have you done in my absence? Grok responds in the gutteral tones of the orcs, an arrow ready at his bowstring.

Bluff: 1d20 + 1 ⇒ (8) + 1 = 9


Female Halfling Monk (Underfoot Adept) 3 | AC 16 / 17 vs larger creatures T 16 / 17 vs larger FF 13 / 14 vs larger | HP 15/21 | F +4 R +6 / 8 vs trample W +6 / 8 vs enchantment / 8 vs fear / 10 vs ench fear | Init +2 | Perc +8 | Sen Mot +8

Moments before awaking...:

"You know, this is twice now that you have arrived here. Perhaps you should be more prudent when taking on forces that outnumber you in size or strength." The man's voice was not unkind, but there was a small amount of chiding within it. "After all, it is getting harder to tell the Lady of Graves that I really haven't gotten your room set up to receive you yet. For one, she knows that I know exactly which room is yours, and for two, she has a rather inflexible policy on the dead returning." Maurie found herself incapable of focusing on anything other than the man's golden cloak and golden gloves. "Thankfully for you, you have friends that have kept you from dying. Friends that are currently in need of assistance now. You all are the only ones in a position to help civilization stand against the forces of chaos." Images of orc warbands spilling over the Lastwall to the south, burning and pillaging unchecked through Nirmathas and even as far south as her monastery in Mothune ran in quick succession in her mind. "... I cannot allow this to pass... we must stop this now, at the source..."

Though she could not see his face, she sensed the man smile. "Which is why it is time to take up your weapons again, Maurie Wyssal. Aid your friends, defend Trunau, and let the civilized light of order and law shine forth from you as a beacon. I cannot aid you much further than I have, but take this with you." The golden hands suddenly have a golden potion within them, being pressed into hers without Maurie ever seeming to move. "Drink it when you wake..." With those words, everything around her brightened to uncomfortable levels.

"...don't give us away. We are four." the familiar voice sounds in her ear as she finally is able to focus her physical eyes once more. "Grok?" A few blinks reveal the retreating figure to indeed be the familiar half-orc. Maurie nods to him, noticing that her hands seem to be clasping a flask of some sort. "Right, I was supposed to drink this upon waking... I think... assuming that all was not just a dream. Well, here goes." Maurie removes the stopper and downs the golden liquid within, feeling her strength and will returning, the tiny aches in her muscles departing, and even the vicious head wound she suffered earlier close.

Reaching down, Maurie picks up her three sectioned staff and grips it firmly in both hands. Noticing Cromwin is also in the room, she smiles briefly at him and then focuses on the door Grok is speaking at, if such guttural sounds could be considered language.


M Human |16/20 HP|20 AC | 11 Touch AC| 19 FF AC| +1 Init | +5/+1/+1 Saves | +5 Perception | +5 Sense Motive|1/1 Challenge|

Is that...Maurie?! Oh gods, I hope she's ok. Cromwin feels a surge of relief as Maurie awakens and stands to fight. Good, she's not out of it yet. Now, we have some orcs to deal with...

Cromwin slides up next to the door and gives Maurie a nod and a fierce smile as he raises his warhammer and shield in preparation to smash the first orc that Grok might lure through the door.


Zove isn't sure what's happening inside other than being fairly certain something nasty is about to leap out of the darkness. She pinches hard down on a piece of invisible ether, sculpting it into a symbol of power in preparation...

Still ready-ing to cast spell on sight of hostile


M Human - Ulfen 3 Skald [HP: 17/25 | AC:18| T: 11 | FF: 17 | Fort: +5 / Ref: +2 / Will: +2 | Init: +1 / Perc: +3 Raging Song:7/9

Hey all! I think I found a good break point. I need to retcon a bit with Davian but it won't change anything.

Back with Sara...

Davian, I'm with you! Let's get these two to safety.

Brin turns back to Cromwin, Grok, and Zove. Get to that beacon! I'll return to help your story!

Brin shoulders Sara as Davian hurries the group back to the aid station.

It's not safe here. I'll remain until more survivor make it here. Don't dally priest, that group of young heroes will need your help!

As Davian turns and runs back towards the beacon Brin looks down at the two women saved from the fire. Desperation takes hold and he looks around at the nearby wreckage to find any space that would allow them to hide.

Here. Brin grabs the broken axle of a wagon that had careened into the short wooden fence post near the corner of the next door building. He squats down and with both hands lifts the wagon towards the building until it collapses on top of the fence post with it's bottom now facing the sky.

There's enough room under here to hide. Do not come out until you see members of the watch. I need to help put an end to this horrendous page.

As the women crawl underneath the wagon Brin gathers his thoughts and walks out into the dirty, fire-lit streets.

What in the Wound do I do now?

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

Exitng the door a green warrior comes out with falchion in hand, his tusks bloodied and armor covered in gore.

Cromwin your ready goes off, Zove's ready goes off, Grok's ready goes off....

Maurie, your actions will take you a couple of rounds to complete ... you were unconscious, not asleep ... so you won't be in action just yet ...

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

Damn .. ate my post ..

The orc shouts as he comes through ... Impostor, Die ... then upon spying the party, adds Paleskins...time to die!!

Little room dim-light, big room darkness.

Maurie is still unconscious...

Going from your actions .... Cromwin gets in position by the door, ready to strike, Davian goes the other side ready to strike, Grok hangs back with bow ready to strike, Zove readies a spell ... No one is getting Maurie back to consciousness yet. This is what I get from the discussion thread and this one... as you all readied actions to strike, you all get a shot at the orc.


Zove twists at the reality binding the orc's consciousness to its flesh...

daze, DC 12 will. Also, is Maurie clearly visible?


Female Halfling Monk (Underfoot Adept) 3 | AC 16 / 17 vs larger creatures T 16 / 17 vs larger FF 13 / 14 vs larger | HP 15/21 | F +4 R +6 / 8 vs trample W +6 / 8 vs enchantment / 8 vs fear / 10 vs ench fear | Init +2 | Perc +8 | Sen Mot +8

Gotcha, might update that with a different weapon pull when my turn comes up if combat is still going on. Just give me the nod and assume I am doing what I said until then ;)


M Human |16/20 HP|20 AC | 11 Touch AC| 19 FF AC| +1 Init | +5/+1/+1 Saves | +5 Perception | +5 Sense Motive|1/1 Challenge|

Cromwin smashes the orc in the face as soon as he walks through the door, preparing to keep swinging as much as he needs to put the creatures down.

Attack, Combat Expertise, Flanking: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

AC 21 for this round


No longer active, GM left

I don't think I actually explicitly readied anything, and the bow was only a plan if the Orc were, for example, standing over a prisoner and about to deal a killing blow. Also note that I opened the door, which affects where I am standing.

Hearing the shouts of the orc as it comes through the door, Grok sets his bow down and draws his sword, stepping back and giving a hard cut towards it's leg.

Attack vs Orc while flanking: 1d20 + 9 ⇒ (5) + 9 = 14

Damage: 2d4 + 6 ⇒ (4, 4) + 6 = 14

Readying his shield, Grok stands off slightly to one side, almost as though he is inviting the orc to try running.

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

Apologies if it wasn't obvious the door was open looking into a dark room, which is why you were able to know that the room is dark.

See if Davian posts before my morning...

Grok:

Grok wrote:
Grok responds in the gutteral tones of the orcs, an arrow ready at his bowstring.

Says to me you readied your bow ...


3 / 5 Channel Smite | 4 / 6 Hand of the Acolyte | 0 / 6 Copycat | 32 out of 50 on Wand of CLW Davian Grallus | M Human Cleric | Init +0 | 11 / 19 HP | AC / FF / T 10 | F+5, R+0, W+6

Davian hefts up his heavy mace, flanking with Cromwin as he brings it over the same orc's head that Cromwin had "Hopefully this group is a much quicker batch to deal with-"

Attack!: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d8 ⇒ 4


No longer active, GM left

GM:

Okay, I guess that's a reasonable interpretation. I realize now I didn't make it clear in my last post but I didn't intend to ready anything, and figured you'd interpret that post as my regular turn. I'm going to try the formalized action block you proposed in the discussion section since I think that should make it clear what I intend, and I don't want to cause any confusion. I'm not really sure how large the room is, it looks from the map like 15x20, is that right?

Hanging back from the orc Grok draws, taking care not to hit his allies while aiming. A fraction of a second later his arrow springs forth, moving with deadly speed.

Attack: 1d20 + 2 ⇒ (19) + 2 = 21

Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

The room is 15x20
Cos I want to move through this quickly, I will assume that Cromwin and Davian will take their attacks of opportunity.

The blinking and head-shaking orc continues to make its way to engage the traitorous Grok, the greenskin that must have spoken the inflammatory words. As it goes forward, exposing its back, Davian and Cromwin bludgeon fatal blows that smash its spine and skull, leaving it to fall in a bloody mess at Groks feet.

Yet that is only the first of the orcs that appear out of the black, two more orcs follow their companion, falchions raised and baying for revenge for their former companion. They enter the room, eager to spill the blood of the interlopers, disturbing their looting.

The first heads straight to the greenskin, an evil glint in it's eye, as it spits into Grok's face the disgust it feels towards the impure. It's falchion, clatters onto Grok's armor making a loud clattering sound, but not able to penetrate into Grok's flesh.

The other orc that enters the rooms, sees the lightly armored Davian and focusses his attention to kill this easy prey. The orcs muscles tense showing its superior strength, his face smiles as a mighty strike sends the blade deep into Davian's side. Crit hit: 18HPs damage. Even in the dim light, the ferocity of the blow is seen by all, as Davian's blood sprays around the room.

You are all up.

DM Deevor:

O2 falchion vs Davian 1d20 + 5 ⇒ (19) + 5 = 24 damage 2d4 + 4 ⇒ (2, 2) + 4 = 8
O2 falchion vs Grok 1d20 + 5 ⇒ (9) + 5 = 14 damage 2d4 + 4 ⇒ (3, 1) + 4 = 8
O3 falchion vs Davian confirm 1d20 + 5 ⇒ (9) + 5 = 14 damage 2d4 + 4 ⇒ (4, 2) + 4 = 10


"Grr...theres too many!" Zove screams as the skin on her fingers tears with blood from the same repeated complicated gestures of castings.

DC 12 will save or dazed on Orc that almost crit Davian


No longer active, GM left

Grok puts down his bow and draws his sword as the second orc closes. As the blow comes down on his armor Grok releases his shield, pushing his sword with both hands up to a bind. He steps to one side and gives a hard cut over the top of the orc's guard, striking it on the head.

I don't see more behind them, and we've got a good position. How is Maurie? Grok asks, his eyes on the orc which struck Davian.

Actions:

5' step towards Maurie
Free: release Shield
Std:Flanking Attack vs Orc: 1d20 + 9 ⇒ (16) + 9 = 25, Damage: 2d4 + 6 ⇒ (3, 4) + 6 = 13
Free: grab shield


Female Halfling Monk (Underfoot Adept) 3 | AC 16 / 17 vs larger creatures T 16 / 17 vs larger FF 13 / 14 vs larger | HP 15/21 | F +4 R +6 / 8 vs trample W +6 / 8 vs enchantment / 8 vs fear / 10 vs ench fear | Init +2 | Perc +8 | Sen Mot +8

DM Deevor:
That is a very good question actually. I was under the impression from your last post about my actions that I would probably be "fighting fit" and taking normal actions beyond letting the potion do its magic around round 3 or 4, correct? Would I be able to vocally respond to Grok's question in the meantime?


M Human |16/20 HP|20 AC | 11 Touch AC| 19 FF AC| +1 Init | +5/+1/+1 Saves | +5 Perception | +5 Sense Motive|1/1 Challenge|

Everything is dark and chaotic, with screams and blood everywhere. Cromwin desperately cracks his warhammer down on the orc between him and Davian, smashing it down as hard as he can to try and put it down before it can finish disemboweling Cromwin's companion. Come on, come on, we can take these two, whatever god he prays to don't fail him now...

Standard Action, Attack+Combat Expertise+Flanking: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Miss Chance: 1d100 ⇒ 75
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

No move, swift or free actions.

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

Need to wit for Davian ... as he's in bad way ...

Maurie:

Maurie, you may repeatably murmur a single phrase of no more than 6 words in your unconsciousness, the potion can be positioned just by your hand as though you fell just before you could get it to your lips.....

A bit of a railroad, I should have explained it more, I had it in my minds eye .... DM turns into bad film director ... so someone will have to pour the potion into you .... They should be safe to get you up after the fight, you aren't in any real danger, I hope... Or they can push a single CLW into you to get you up, and then you take the potion.

It also should have given the players a bit of a dilemma, look after you and heal you whilst under attack from the orcs... More of a challenge than coming in and you just magically resurrecting...


Female Halfling Monk (Underfoot Adept) 3 | AC 16 / 17 vs larger creatures T 16 / 17 vs larger FF 13 / 14 vs larger | HP 15/21 | F +4 R +6 / 8 vs trample W +6 / 8 vs enchantment / 8 vs fear / 10 vs ench fear | Init +2 | Perc +8 | Sen Mot +8

DM Deevor:
Gotcha... hm... try this for size...

Maurie has barely stirred since Grok shook her. The head trauma suffered by the poor halfling monk must have been more severe than it even appears on the outside. Through the commotion around her, the attentive might hear a word or two.

Follows is a spoiler with what she is repeating. Not sure what the difficulty would be to hear her, but given the words would be low toned, slurred, and pretty much at ground level... compounded by the noise of combat and folks screaming in common and orcish... I imagine it would be above 20. Will let DM set the actual difficulty though.

Maurie's Mumblings:
Slowly with a slur, you can barely make out the monk repeating the following phrase over and over, almost like a mantra.
"... Abadar's ... judgements ... pour ... forth ... within ... me ...."


3 / 5 Channel Smite | 4 / 6 Hand of the Acolyte | 0 / 6 Copycat | 32 out of 50 on Wand of CLW Davian Grallus | M Human Cleric | Init +0 | 11 / 19 HP | AC / FF / T 10 | F+5, R+0, W+6

Davian duplicates himself as he kisses his pendulum on his mace, blood dripping down to its handle "Heh- twice I've come within a hair's breath of death in one day.... I can only imagine the power His Prince and Lordship has in store for me.... He certainly won't remember me as a coward!"

Davian would meet Grok's line of sight with a nod and spitting of blood as he smiles "If it's my turn to fall instead of yours- so be it. Remember that you have a debt to repay to me, as I did to Cromwin."

Davian summons more of his dark and powerful negative energy to his mace and swings it down in images of two, one falling slowly as another follows quickly-

Attack!: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 1d6 ⇒ (7) + (5) = 12

oooooh boy lol

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

Dazed by the blinding light that spun his head in a twirl, the orc is easy prey. Cromwin and Davian rain down blows on the orc, as it finds it impossible to dodge the incessant strikes the crush what brains it has into a grey mush. It falls to one knee, roaring defiance, before Davian's protector finally takes the final life breath from the orc's body and it drops face down dead.

Meanwhile Grok assails the orc in front of him, the sword striking its head, sliding off to the side, cutting off its ear and leaving its arm dangling by a tread. Still it stands, it's anguish forcing it to fight on in fury. But the pain is too great and the falchion simply creates the sound of death as it misses its mark. It is the last thing that the greenskin does as the three warriors surrounding it pummel its body and slice its flesh until it merely twitches in death.

Combat over ... for the time being at least ... ;-)

GM Deevor:

Attack 1d20 + 5 ⇒ (3) + 5 = 8 damage 2d4 + 4 ⇒ (2, 4) + 4 = 10


No longer active, GM left

Grok cleans his sword of blood, looking up a the badly wounded Davian. You're strong, to still be standing after a blow like that.

Kneeling down by Maurie and looking her over. Abadar's judgements pour forth within me, what could that mean? She's not fully conscious it seems. What's in the golden bottle? Grok takes the bottle and looks at it for a moment, holding it out to Zove. Any idea?


M Human - Ulfen 3 Skald [HP: 17/25 | AC:18| T: 11 | FF: 17 | Fort: +5 / Ref: +2 / Will: +2 | Init: +1 / Perc: +3 Raging Song:7/9

As Brin faces the destruction around him the young bard drops to one knee and leans his weight into the pommel of his sword.

I...they...It's never like this in the stories. The gore, the murderousness... The hero's perspective isn't sang about while he sees things he cannot change.

His breathing becomes more rapid as hopelessness envelops him. His eyes fill with tears and they begin to leak down his cheeks. He sobs while flames dance and screams echo through the charred buildings. Brin swallows and speaks softly towards the dirt.

"I'm not ready for this. I'm just a bard... Gods...what should I do?"

You are no bard...

Brin nearly falls backwards as the voice answers his. Panicking, he jumps to his feet and spins to face...nothing.

The voice returns, being spoken from every direction and nowhere at the same time. Barely audible but impossible to not hear.

You are Skald. You are warrior. You are Ulfen.

"Who are you!?"Brin screams into the crisp evening air.

We are Unwritten. We are Unsung. We are Ulfen.
The voice dances in and out of Brin's mind, like an idea he's just about to grasp but cannot fathom.

Our sworn duty. Our honor. They are bound. You will lead us.

"How am I too lead something, someon...whatever you are, that doesn't show itself?"

You are Skald. Speak our story. Sing our song. Bring us to battle once again.

"Skald."

Lead. Fight. Rage.

And with that final word, the voice seems to snuff out of existence. The night air goes silent, only to be interrupted by more screams and the sound of battle. Brin reaches down to pick up the sword that has fallen to the ground. He tests his grip and readies his shield. He looks back one last time towards the wagon he hid the two women in and turns towards where Davian ran. He takes a deep breath and jogs off towards the fighting.

Skald...

That was fun to write! I've upped Brin to level 3 and with it he has taken his first rage power, the Lesser Spirit Totem. You just read the initial interaction with his Ulfen spirit warriors and ancestors. They make slam attacks each round when they are adjacent to Brin or others under the affect of his Raging Song. +4 to ATK, 1d4+2 Dmg. If Brin gets his Raging song going and you're participating with it, don't forget to roll your spirit slam attack if you start your turn adjacent to an enemy!


M Human |16/20 HP|20 AC | 11 Touch AC| 19 FF AC| +1 Init | +5/+1/+1 Saves | +5 Perception | +5 Sense Motive|1/1 Challenge|

Cromwin pants in the sudden stillness, air straining against his lungs as the orcs fall beneath his hammer and his companion's onslaught. He touches his side where his wound is still scabbed over, wincing as pain bone tired weariness flood into him as the adrenaline of battle fades. Ma, Pa...I hope you're safe. Pa, I hope you got the horses out of the farm. Jac...

"This...this is going to be a bad one for Trunau, isn't it." Cromwin says softly, and the muted drums of war beat in the background, muffled by the walls. The realization sinks in as he looks around at the burning, looted buildings. "I've seen raids before, even been forced out of my home once or twice, but I've never feared for Trunau's survival until now. Zove...we're going to make it through this, aren't we? The town, I mean. Our families." He looks around the group, every one of them showing wounds big and small from their trials. "And us as well?" He adds quietly, worry and strain starting to show in his face and voice.

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