Maurie Wyssal |
I wouldn't say naturally... as the DM pointed out, she started out black out unconscious. The potion she took will restore her to full hp and remove all side effects of previously being out cold, but it isn't an "instant miracle" or some such. I doubt aid another or healing would do anything to speed up the process, but once done she should be ready to join the fray. Which is not to say that Grok would know any of that IC, ;) If she can speak while this is going on Maurie will let him know though.
DM Deevor |
For the current warriors ... you will be level 2 for a bit longer ... this just makes the story line hang together a bit more ...
Maurie Wyssal |
hm... Maurie doesn't really have much in the way of ancestry that would be of interest, I think my original concept for her was that she was an orphan that was taken in by her monastery... so even if she met said ancestors she probably wouldn't be on speaking terms with them.
DM Deevor |
Just thinking about it, with Christmas coming up, I plan to halt the game from the 25th to the 3rd of January, rather than have really patchy posting as the holiday season goes by.
If that's OK with everyone?
Maurie Wyssal |
I'm ok with it, though truthfully my posting on the 24th might be a bit spotty too as it gets closer to the 25th.
DM Deevor |
I'm ok with it, though truthfully my posting on the 24th might be a bit spotty too as it gets closer to the 25th.
I'm sure the 24th/25th will be spotty for all ... ;-)
Really its so that the game does not add any more stress on our lives over this busy period, (cos .. oh ... its supposed to be a restful time ..:-) )
Davian Grallus |
DM, while Grok takes 10, how many casts of the wand you think I could get off in a reasonable fashion? I forgot how taking ten applies across different skills :P
DM Deevor |
Maurie is unconscious, she had a misunderstanding about her state when she first wrote a post ... I think it was the excitement of entering the game again ... ;-)
So she cannot move or speak coherently ... so go back and listen to her mumblings... SHE IS UNCONSCIOUS....
Davian (or Zove), with a spellcraft check, you realise that the potion is bound to Maurie, to the rest of you it is just a brown colored liquid, to her it's a weird restorative potion.
About taking a 10
The length of time a skill check takes is determined by the description in the skill: so from the heal skill it states:
Action: Providing first aid, treating a wound, or treating poison is a standard action. Treating a disease or tending a creature wounded by a spike growth or spike stones spell takes 10 minutes of work. Treating deadly wounds takes 1 hour of work. Providing long-term care requires 8 hours of light activity.
Spellcraft states:
Action: Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast, and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors. Learning a spell from a spellbook takes 1 hour per level of the spell (0-level spells take 30 minutes). Preparing a spell from a borrowed spellbook does not add any time to your spell preparation. Making a Spellcraft check to craft a magic item is made as part of the creation process. Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object.
Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.
P.S. I think Zove is busy with stuff pre Christmas...
Grok the Wronged |
So it's three rounds to identify the potion and then presumably one more to administer it to Maurie, which is the same amount of time Davian spent healing himself from the crit. If we just go ahead and assume that's what Zove did (because it's very reasonable to do so), then we should be good to stand her up.
DM Deevor |
That's OK, but give a chance for Davian to interact with Maurie.
My last post will be tomorrow,
so.....
Merry Christmas and a Happy New Year from your master of death .... ;-)
..... see you in 2017 ....
P.S. Just because I'm not around it doesn't stop you having a bit of character interaction time .... decide on where you go next (go back through any options that are available, I'm not writing them out again).
So you can still have fun over the Christmas hols in the game ... :-)
Maurie Wyssal |
Maurie will definitely want to spend some time while we are in our... time bubble?... to get to know Davian.
DM Deevor |
Please don't 'overrun' the medic station, you might need it??
Grok the Wronged |
I'm assuming that in fact it wasn't overrun, since Brin's just now coming from there and there hasn't really been time for that to happen. The orcs we've encountered so far have been scattered and uncoordinated, however, and it's possible that a group passed us by fairly recently. They would've encountered Brin, of course, but Grok has no idea if Brin just saw a group of orcs which would have required the rest of the party to deal with. Had Brin, it seems more likely that he would have attempted to get their attention and draw them after him, towards the party and away from the cleric and injured, but Grok's not thinking that quickly.
Maurie Wyssal |
Will be away from my computer until the 4th. I can check the forums on my phone but I might not have a lot of time to do so (visiting friends out of town).
Oh, and Happy New Year all!
Zove |
Guys to be honest I'm finding it hard to play Zove. I think I'm going to pull out of this one rather than half-ass it anymore. I was trying to at least finish the first chapter of the AP but meh...I just have no motivation to play her to be honest. If you'd allow, I wouldn't mind remaking a character at some point in the future.
Maurie Wyssal |
Sad to see you drop... my vote would be for your replacement to arrive now-ish... lol.
DM Deevor |
Welcome back, hope you all had a great xmas and are looking forward to a great New Year
Zove ... happy for you to re-create new character ...
... rather you'd play with a piece of paper you like playing ...
but you're making me think if I can find a new way to get you in the game ... LOL .. ;-)
PM me if you want to discuss anything you don't want to put in the discussion thread ....
Davian Grallus |
Davian isn't a shot caller, not with a brand new group.
Given that Grok can speak orc, he'd follow Grok's lead as far as what to do and where to go. Based on his last post, should be plain for the others in character to see he's ready to go!
Grok the Wronged |
Okay, if I have things straight it seems like we should start by investigating the tower, then decide based on what we see. We lose between twelve and twenty four seconds if we fail to gather any information, and if we learn something useful it might prove quite significant.
Unless there are overwhelmingly large forces inside the tower, I think we should be good to take the lower level at least, especially if the orcs employ poor tactics. If we can manage to get inside and they fall back, I think we can either trap them by barring doors and using rubble, burn them, or draw them out some other way.
I'm ready to get back into things and kick it it into high gear!
Cromwin Ganson |
Back from vacation everyone, feeling rejuvenated and getting forward to rolling on again! I agree on taking the lower tower. If Cromwin can chokepoint them at the door, everyone except Davian should be able to ranged attack in pretty well. Cromwin has a 23 AC fighting defensively so can likely fend off attacks for some time.
One thing I noticed about the top of the tower is that it is in the third range increment on a longbow from the tower to the south that is on the higher part of town we came from. It would take a few minutes to get there, but from there Grok could shoot at anyone on top of the tower we're looking to attack. Could be an option if it turns out they're heavily fortified around a narrow trap door entrance up there.
DM Deevor |
Good stuff ... when you are ready move yourselves on the map into position, 1 rounds worth of action..
A reminder
Each square is 10ft, not 5ft (as a usual battlemap), so I make it from the southern watchtower the range is more like 200ft at the very limit of a normal longbow 100ft + 10x10ft = 200ft.
This is why all the tokens have shrunk, so we can get 4 tokens in one square.
Brin of the Hearth |
Welcome back Crom!
I loved that Brin got changed into Bromwin. Bromwin and Cromwin, shield bros! Totally relevant!
Cromwin Ganson |
I believe the range listed for the weapon is the range increment, so a longbow would be able to attempt a shot out to 1000 feet. The example of a dagger being penalized for every 10 feet beyond its range was set because it has a 10 foot range.
DM Deevor |
I believe the range listed for the weapon is the range increment, so a longbow would be able to attempt a shot out to 1000 feet. The example of a dagger being penalized for every 10 feet beyond its range was set because it has a 10 foot range.
Will take a look at it again ..
DM Deevor |
Not sure why you took avoidance against an attack of opportunity, when there is no threat ... If I think you are trying to alter the dice rolls by making spurious rolls then the results might not be those that are shown. You are OK this time ... but ...
Maurie Wyssal |
Was moving pretty close to max movement into a melee opponent's area, was pretty sure that would trigger one given he had attempted to be sneaky and hadn't attacked with the other three. If not, my mistake.
Warning noted as well.
DM Deevor |
Will post in the morning ....
Home from work absolutely bushwacked!
Maurie Wyssal |
RIP Zove... still, pretty brutal (and somehow fitting) send off.