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GM Klothar's Skull & Shackles SOLO Game
Game Master bsongy

**** Closed Game for One PC ****



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Lantern Lodge

Septa sees that the reef is about 100 feet wide (N to S) and 300 feet long (East to West). Septa does not think there is any place to stand.


Male Human Cleric 2

OOC on discussion list.

"Lets head to the far side and work towards the ship."

Septa starts pushing the spar to the far side and begins rapid high input breathing.

"Are you a better swimmer than I? Better to check if there are underwater tides to push us away."

One of us will go dive down, grab a couple/few crabs and come back up and report to the other and we will alternate dives, resting in between.

Lantern Lodge

The crystal clear water, the white coral below, a warm breeze and the sounds of the crew laughing at play -- this is an uncommonly pleasant day.

Looking around, Septa realizes that first he will have to spot a good crab to catch, then dive down and grab them. Sandara Quinn can dive on her own or help out Septa by spoting crabs or fetching them. You have two crab pots to fill and by the look of the crabs on the bottom it will take four crabs to fill each pot.

OOC:
To spot a good crab to catch DC10 Perception or Survival
to swim down and grab a crab DC10 swim

Septa and Sandara can each roll once per round.
One person can stay at the surface and the other do the swimming; in that case, one character makes the spot roll and the other makes the swimming roll.

Sandara has a Perception +2 and Swim +4.

Make rolls for four turns, please/

Lantern Lodge

The crystal clear water, the white coral below, a warm breeze and the sounds of the crew laughing at play -- this is an uncommonly pleasant day.

Looking around, Septa realizes that first he will have to spot a good crab to catch, then dive down and grab them. Sandara Quinn can dive on her own or help out Septa by spoting crabs or fetching them. You have two crab pots to fill and by the look of the crabs on the bottom it will take four crabs to fill each pot.

OOC:
To spot a good crab to catch DC10 Perception or Survival
to swim down and grab a crab DC10 swim

Septa and Sandara can each roll once per round.
One person can stay at the surface and the other do the swimming; in that case, one character makes the spot roll and the other makes the swimming roll.

Sandara has a Perception +2 and Swim +4.

Make rolls for three turns, please.


Male Human Cleric 2

OOC: Swim -1, Perception +4

We both look for a crab, and we alternate swimming down to grab crabs. That way we get to relax and rest between dives.

Turn One

Sandra Looks: 1d20 + 2 ⇒ (17) + 2 = 19
Septa Looks: 1d20 + 4 ⇒ (20) + 4 = 24
Septa Dives: 1d20 - 1 ⇒ (3) - 1 = 2

Turn Two

Sandra Looks: 1d20 + 2 ⇒ (1) + 2 = 3
Septa Looks: 1d20 + 4 ⇒ (15) + 4 = 19
Sandra Dives: 1d20 + 4 ⇒ (1) + 4 = 5

Turn Three

Sandra Looks: 1d20 + 2 ⇒ (15) + 2 = 17
Septa Looks: 1d20 + 4 ⇒ (15) + 4 = 19
Septa Dives: 1d20 - 1 ⇒ (16) - 1 = 15

Lantern Lodge

Septa and Sandara have an easy time spotting the crabs, but having only mediocre swimming skills, the fail at catching a crab till the third attempt.

With Septa on the bottom crab in hand, he notices something moving out of the corner of his eye.

OOC:

Make a perception roll to spot the attacker soon enough to avoid a surprise round. Also make a Knowledge(nature) if you have it to identify the creature.


Male Human Cleric 2

Perception: 1d20 + 4 ⇒ (15) + 4 = 19

Knowledge (nature): 1d20 + 2 ⇒ (9) + 2 = 11

Lantern Lodge

Septa turns to see two reef claws, lobster-like creatures, about 3 1/2 feet long. Brandishing their claws menacingly, they approach.

The reefclaws are currently thirty feet away, to the East, on the same depth as you.

OOC:
1st Round of Combat
4th Round Septa has been underwater

Reefclaw: http://paizo.com/pathfinderRPG/prd/additionalMonsters/reefclaw.html

Initiative for reefclaws
1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 5 ⇒ (11) + 5 = 16

Please roll for initiative.


Male Human Cleric 2

Init: 1d20 + 2 ⇒ (8) + 2 = 10

Armor Class: 13

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