GM Klothar's Skull & Shackles SOLO Game

Game Master bsongy

**** Closed Game for One PC ****


151 to 156 of 156 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Lantern Lodge

Re 7 sept 05:53 message concerning Septa entering compound.


Male Human Cleric 4

Without being able to Withdraw because of grappled condition and Septa being weak (STR 8), it seems all I can do is fight.

He might be able to draw his weapon winning a opposed grapple check, but to use it is a standard action where I would rather use my supernatural ability or clerical healing surge.

Again It appears all I can do is try to throw off the one who has not attacked me yet with the thunderclouds and maybe knock him out next round assuming my 21 hp can soak up one more full round of attacks or so.

With both attacking, just healing myself is a losing bet.

Thoughts?

Cog jumps out of the flora and helps me with a backstab? :)


Male Human Cleric 4

I cant dare to break the grapple, it will have a chance to get me again, I have 5 points left and 2d6 might not be enough, because the chocking damage will come again. Im screwed, I have to use my cure moderate wounds potion. Hopefully pouring it over my head and drinking what I can will work.. If I can get close to zero damage and not get critted or damaged a lot I can fight this out.


Male Human Cleric 4

Damn, Can I use half of the potion and keep it in my hand? :)

Back to unwounded.

Lantern Lodge

Test
<dice=3d6>

Lantern Lodge

Test
<roll=3d6>

151 to 156 of 156 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Klothar's Skull & Shackles SOLO Game Discussion All Messageboards

Want to post a reply? Sign in.