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GM Kip's PFS First Steps (Inactive)
Game Master Kip84



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101 to 150 of 271 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Suddenly having drama with my broardband so I can't post a new map.


The acrobatics check to walk on squares next to the hole is DC 10. Small characters get a +1 bonus. The squares are difficult terrain (double movement cost) this can be ignored if you succeed on a Dc 15 acrobatics.


Jezebel:
Lucky for you this rat doesn't have combat reflexes and used its AoO for this round on Azeban :)

Lantern Lodge

Male Tian-Shu Human Rakshasa Sorcerer 1 | HP 11/11 | AC 13/12/11, Fort +1, Ref +2, Will +2 | Init +2; Perception 0

Ooh, I suppose I'll have to roll Acrobatics twice to walk on the squares near the hole? (U12 and V12?)


Row 12 doesn't need acrobatics checks but :O Hijikata what have you done...

Lantern Lodge

Male Tian-Shu Human Rakshasa Sorcerer 1 | HP 11/11 | AC 13/12/11, Fort +1, Ref +2, Will +2 | Init +2; Perception 0

Oh, I get it now. Also:

HIJIKATAAAAA! (And I think you mean T14 on the same column the rat is because U15 is mostly hole.)

Andoran

male Halfling Fighter lvl 1

maybe I should throw Hijikata a rope instead. You guys fight the rats I'll save Hijikata strikes a heroic pose then jumps in the hole after Hijikata. the rats can't get us down here.

Grand Lodge

AC18/Touch12/Flatfoot16/CMD 14||HP 11/[13]| Fort:+4 ;Ref:+2 ;Wil+5|Percept +5/Sense Motive +3. Katana +2 1d8+2 CMB +2 Channels 4/[5] Male Aasimar (Scion of Humanity) / Tien Background Cleric 1 (Favoured Class) of Heroism and the Sun

Thanks for the correction... change made

Lantern Lodge

Male Tian-Shu Human Rakshasa Sorcerer 1 | HP 11/11 | AC 13/12/11, Fort +1, Ref +2, Will +2 | Init +2; Perception 0

No problem! And I just remembered that you can't 5-foot step into Difficult Terrain but you can move 5 feet into it as normal, expending your move action. Since you didn't use your move action, doesn't really affect anything mechanics-wise.


I'm out and about today, sorry, I'll wrap the round up later.

Hijikata:
Could I get you to roll a reflex save please?

Grand Lodge

AC18/Touch12/Flatfoot16/CMD 14||HP 11/[13]| Fort:+4 ;Ref:+2 ;Wil+5|Percept +5/Sense Motive +3. Katana +2 1d8+2 CMB +2 Channels 4/[5] Male Aasimar (Scion of Humanity) / Tien Background Cleric 1 (Favoured Class) of Heroism and the Sun

Reflex1d20 + 2 ⇒ (16) + 2 = 18

Silver Crusade

Female Halfling Gunslinger (Mysterious Stranger) 1

I think the crate will probably sink and destroy the books if we dont get it out of the water damn fast.

Proposal:

1) Person number 1, get ropes/Nets attached to crane
2) Person number 2, get the crane into position
3) Person number 3, jump in hole and start tying ropes/nets attached to crane to the Crate.
4) Person number 4, Assist Person Number 3.
5) Person number 5, Use crane to pull up Crate along with Persons 3 and 4
6) Person number 6, Cover persons 1-5, and replace whoever misses their task.

Let's try not to lose on the very first task?


This probably isn't the ideal moment but here's a photo of my boy helping me with the mowing! <Photo>

He ran towards the mower when I started it. I had to find a safe way for him to help. He loved it... (can't wait till he's old enough to do it himself :P )

Grand Lodge

Neither can his Dad :)

Thats cool.

Jez? Lead it out... I can't jump in with all this armour but our Barbarian may be ok IF she can swim.

Silver Crusade

Female Halfling Gunslinger (Mysterious Stranger) 1

We Aren't jumping in. Being lowered in via crane

Grand Lodge

AC18/Touch12/Flatfoot16/CMD 14||HP 11/[13]| Fort:+4 ;Ref:+2 ;Wil+5|Percept +5/Sense Motive +3. Katana +2 1d8+2 CMB +2 Channels 4/[5] Male Aasimar (Scion of Humanity) / Tien Background Cleric 1 (Favoured Class) of Heroism and the Sun

How long have we got? If its a minute - then great... otherwise we need to move FAST


You need to move fast. Definetly less than a minute.

Lantern Lodge

Male Tian-Shu Human Rakshasa Sorcerer 1 | HP 11/11 | AC 13/12/11, Fort +1, Ref +2, Will +2 | Init +2; Perception 0

I just jumped in! From the brief glance I took of the crate earlier, would it be enough to tell the size and approximate weight of the parcel?

I'll try to buy some time by attempting to keep the crate afloat.

Grand Lodge

AC18/Touch12/Flatfoot16/CMD 14||HP 11/[13]| Fort:+4 ;Ref:+2 ;Wil+5|Percept +5/Sense Motive +3. Katana +2 1d8+2 CMB +2 Channels 4/[5] Male Aasimar (Scion of Humanity) / Tien Background Cleric 1 (Favoured Class) of Heroism and the Sun

Hell - we'll toss you a rope. Get it around it asap...

Silver Crusade

Male Tiefling Magus/1 AC:15,Touch: 12, Flat Footed:13 HP:9 Fort: 3 Ref: 2 Will: 3 Init + 6 BAB: 0 CMD: 12 CMB:1

I jump in as well in attempt to help keep the parcel from sinking.

Andoran

male Halfling Fighter lvl 1

I am glad I didn't have to jump in. I was going to but you guys beat me too it. lol. You guys are going to stink when we fish you out. So hopefully you guys can get the rope around it and hijikata and I can keep the crate up until jezebel and Galia get the crane over and the net down to the guys in the water. then they get the net around the crate and we hoist it out of the water with the crane. Pop it open with the crowbars collect the books and any other loot we find then head for the next task. Is that the plan?

Lantern Lodge

Male Tian-Shu Human Rakshasa Sorcerer 1 | HP 11/11 | AC 13/12/11, Fort +1, Ref +2, Will +2 | Init +2; Perception 0
1 person marked this as a favorite.

Your loss. We're having a blast here in our pool party. (blatant lies)

And yeah, that seems to be the gist of it. But don't forget to hoist US out too and to deliver the goods.

Andoran

male Halfling Fighter lvl 1
1 person marked this as a favorite.

I know your lying because I can see poo and a dead cat floating in the water from where I am standing.

Grand Lodge

AC18/Touch12/Flatfoot16/CMD 14||HP 11/[13]| Fort:+4 ;Ref:+2 ;Wil+5|Percept +5/Sense Motive +3. Katana +2 1d8+2 CMB +2 Channels 4/[5] Male Aasimar (Scion of Humanity) / Tien Background Cleric 1 (Favoured Class) of Heroism and the Sun

Will ppl in the water trying to keep it up be of any help?

Silver Crusade

Female Halfling Gunslinger (Mysterious Stranger) 1

They have a rope, if the crate has handles, they could try to tie off to those. Might be more effective to have the crate ready to hoist...


You guys are doing great. The water in the bay is pretty calm so the Dc to swim is 10. That will let you swim a quarter of your speed as a move action.

The crane is over the hole ready to be lowered to the crate. At its current height Jezebel shouldn't have any trouble simply hooking the net on. (just need to roll an acrobatics check at the edge of the hole.)


Hekra...:
Just a thought, how wat proof is your Spellbook? :S

Would you mind adding an Avatar for Hekra again? It just looks nicer.

Grand Lodge

AC18/Touch12/Flatfoot16/CMD 14||HP 11/[13]| Fort:+4 ;Ref:+2 ;Wil+5|Percept +5/Sense Motive +3. Katana +2 1d8+2 CMB +2 Channels 4/[5] Male Aasimar (Scion of Humanity) / Tien Background Cleric 1 (Favoured Class) of Heroism and the Sun

Gotta say how much I am enjoying this. Thanks to my fellow players as well - this is a great experience.

Andoran

male Halfling Fighter lvl 1

would you still be enjoying this if you were down in the water with Azeban and Hekra?

Grand Lodge

AC18/Touch12/Flatfoot16/CMD 14||HP 11/[13]| Fort:+4 ;Ref:+2 ;Wil+5|Percept +5/Sense Motive +3. Katana +2 1d8+2 CMB +2 Channels 4/[5] Male Aasimar (Scion of Humanity) / Tien Background Cleric 1 (Favoured Class) of Heroism and the Sun

Thats part of the enjoyment :)

Lantern Lodge

Male Tian-Shu Human Rakshasa Sorcerer 1 | HP 11/11 | AC 13/12/11, Fort +1, Ref +2, Will +2 | Init +2; Perception 0

Hahaha.

Silver Crusade

Male Tiefling Magus/1 AC:15,Touch: 12, Flat Footed:13 HP:9 Fort: 3 Ref: 2 Will: 3 Init + 6 BAB: 0 CMD: 12 CMB:1

Hekra is such a goof, he is trying so hard to fit in. He even jump in the water. The great thing is that Jade taught him to wrap up his stuff in water proof skin. One never knows when a poor misunderstood tiefling will find himself outside the town during a rain storm.

Andoran

male Halfling Fighter lvl 1

thats good but you guys are still going to stink. We are going to have to get you cleaned up before we can take you into any of these rich peoples houses.

Lantern Lodge

Male Tian-Shu Human Rakshasa Sorcerer 1 | HP 11/11 | AC 13/12/11, Fort +1, Ref +2, Will +2 | Init +2; Perception 0

As for the smell, he has soap. Azeban also has prestigitation which can be used to clean and dry himself. He's also a tailor so he can stitch up his clothes. If that's insufficent to get rid of the smell, he's carrying around some Wolfsbane which, while very poisonous, does smell rather nice.

Andoran

male Halfling Fighter lvl 1

had to do an edit on my character. got some numbers mixed up. Everything should be right now.

Lantern Lodge

Male Tian-Shu Human Rakshasa Sorcerer 1 | HP 11/11 | AC 13/12/11, Fort +1, Ref +2, Will +2 | Init +2; Perception 0

Which reminds me: I forgot to add in my favored class bonus. (I was going to take the +1 HP.) Since battle is over, you mind if I bump up my HP now?

Oh, and Toshizo, for the Pinyin I'm using this <converter>. Just copy+paste the characters and you'll receive the corresponding pinyin.

Grand Lodge

I use a different one but praise to you on your literary references and idioms (Called ChengYu)

Lantern Lodge

Male Tian-Shu Human Rakshasa Sorcerer 1 | HP 11/11 | AC 13/12/11, Fort +1, Ref +2, Will +2 | Init +2; Perception 0
1 person marked this as a favorite.

Ah, thank you. I've been experimenting with how to roleplay the verbal components of spells and I'm pretty happy with how I'm playing Azeban's this way.

And I didn't realize that special form of idiomatic expression existed! They are very interesting to me and I'm very happy you informed me of them.


Powder

Source Advanced Player's Guide

Powdered chalk, flour, and similar materials are popular with adventurers for their utility in pinpointing invisible creatures. Throwing a bag of powder into a square is an attack against AC 5, and momentarily reveals if there is an invisible creature there. A much more effective method is to spread powder on a surface (which takes 1 full round) and look for footprints.


Azeban Guitou wrote:

Which reminds me: I forgot to add in my favored class bonus. (I was going to take the +1 HP.) Since battle is over, you mind if I bump up my HP now?

Oh, and Toshizo, for the Pinyin I'm using this <converter>. Just copy+paste the characters and you'll receive the corresponding pinyin.

No problem.

Andoran

male Halfling Fighter lvl 1
GM Kip wrote wrote:
10 sets of masterwork thieves' tools, three flasks of alchemist's fire, a flask of acid, a dozen jars of various inks, a footprint book, adamantine weapon blanch, three bags of white powder, a deck of cards, and two sets of dice.

I am assuming everyone takes a set of masterwork thieves' tools. that leaves 4 sets and all the rest of the stuff. It doesn't matter who carries the books and papers back assuming we just get fast forwarded back to the pickled imp. Galia has the weapon blanch. do we need to figure out who has the rest of the stuff?

Grand Lodge

F Human Barbarian 1 HP: 10/10 | AC 15 | 11 | 14 | CMD 16 | Fort +4 | Ref + 1 | Will + 1| Init +1 | Perc + 4 | Acro + 2 | Surv + 4 | Know(Nature) + 4 | Great Axe + 5/1d12+6/x3 | CMB + 5

I'm thinking Galia won't bother with the thieve's tools :)

As for your second question, I don't see why Galia couldn't carry the surplus after everyone's taken what they need/want. At least as far as reducing encumbrance on anyone.

Andoran

male Halfling Fighter lvl 1

I was just going to ignore the encumbrance lol


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

There is no ignoring encumbrance in PFS :(. I can store some things with my pony if they will be useful at some point. Otherwise leave them behind!

Andoran

male Halfling Fighter lvl 1

I was joking. I don't think any of the things we found weigh enough to really effect some anyones encumberance levels. well maybe if they were carrying all ten theives tool kits. If everyone takes what they want then it shouldn't be a problem. we should sell the unwanted masterwork theives tool kits though. even if we only get half their value that is 50 gp a piece.

Lantern Lodge

Male Tian-Shu Human Rakshasa Sorcerer 1 | HP 11/11 | AC 13/12/11, Fort +1, Ref +2, Will +2 | Init +2; Perception 0

I got shafted into Medium encumbrance and all I took was a MW thieves' kit. :P


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

I go to medium for musical instrument. Putting in saddle bag when I get to the pony. He stays at medium, I go to light again.

Andoran

male Halfling Fighter lvl 1

ah thats right I am a fighter, higher str. I forgot about that.

Andoran

male Halfling Fighter lvl 1

Items in the crate besides the books come to about 30 lbs. most of that is the theives tools. I can carry the entire thing and only be at medium encumbrance so I will carry anything not claimed by individuals until we sell it and split the proceeds.

Grand Lodge

AC18/Touch12/Flatfoot16/CMD 14||HP 11/[13]| Fort:+4 ;Ref:+2 ;Wil+5|Percept +5/Sense Motive +3. Katana +2 1d8+2 CMB +2 Channels 4/[5] Male Aasimar (Scion of Humanity) / Tien Background Cleric 1 (Favoured Class) of Heroism and the Sun

I can carry some - already at medium encumb so I am ok...

That said, in PFS society games you dont have to loot everything and you get a set amount of gold at the end of the adventure no matter what you do in game.

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