Valaria Alazario |
Once everyone is inside, Val settles carefully on the floor, glad to be safely on the ground again. She doesn't say much as Markus explains his powers, but she nods slowly. "I've heard of necromancers that aren't evil, but I thought it was just stories. Most undead I've seen are... nasty. As long as you're not going to go all 'army of the dead' on us, I think I can manage." Seeing Isilme's difficulties with the lock, she steps up to take her place. "Let's see if I can get this."
Disable Device (Heroism): 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Disable Device (Heroism): 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Disable Device (Heroism): 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Disable Device (Heroism): 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Disable Device (Heroism): 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Disable Device (Heroism): 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Disable Device (Heroism): 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Disable Device (Heroism): 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
She fiddles with the lock repeatedly, quietly cursing every time the pins reset or her hands slip. After nearly a straight minute of work, she finally feels like she's getting the hang of it. Hopefully over 30 works.
GM Kiora |
25 is the magic number, lucky for you Valaria can't fail to aid disable device checks :)
The aid spell on Valaria wears off.
Isilme fiddles with the lock for a solid minute before she gets it open - though she must enlist Valaria's help to succeed. While she works the group can hear a man's voice through the door: loud and clear:
"Bi il bi! Bi il bi! Bil krum!"
The heroes open the door to quite the sight -
The room before them appears to be in a scribe's office - logically connected to the Aerie. Several stacked horizontal shelves hold a number of small, straw-lined bird cages. A stack of parchment, three quills, a pot of ink, and a pile of tiny cylindrical objects cover a nearby table, while a small wooden door is in one corner of the room.
Next to the desk is a Tian woman on her feet - she is dirty, and her clothes are torn. There are manacles around her feet, but her hands are free - in one hand she holds an iron key. Buzzing around her are three enormous flies - the size of dogs. But horrifically, instead of normal heads, they possess human heads with deformed rasping maws and an expression of fear. They also have tiny, half-formed hands on the tip of each spindly leg.
On the ground nearby is an unconscious woman in manacles. She is a fair skinned blonde girl - about Ary's age. Her hair is tied up in a messy braid, with a pin composed of colorful feathers to the side.
Both women are unarmed.
The blonde girl's name is Annabelle - she is a young crusader and cavalier. She's really nice, and outgoing - though their different specializations mean that Ary and Annabelle have never really worked together.
Hinagiku quietly releases her manacles but she accidentally clinks the manacles about her feet together as she tries to get to her feet. The horrible fly monsters are alerted - they turn around and stare directly at her... but Hinagiku moves quickly and grabs the key!
We are about to proceed in combat rounds - it will be a move action to free your feet... though you can still move about half-speed.
Ary Bishop |
"Sounds like they know we're here." Ary announces, as the women finally get the door open. "We should move quickly." she says, nodding towards the door, not understanding the speech from the other side, but understanding the excitement.
Isilme |
"Thank you Val," she says quietly as Val takes a shot at it and helps finish opening the lock.
Isilme allows Val to open the door, and when she hears an alarm called from the other side quickly draws her rapier. When the door opens, she sees two of the creatures gathered together closely and wastes no time bringing her hand up to her mouth, palm up and fingers extended towards the creatures. As she does she closes her eyes and blows gently across her palm and a shower of small golden particles shoots forth, filling the air around the two creatures.
Opening the door and casting Glitterdust at #2 and #3. Will DC 15 or be blinded.
Valaria Alazario |
Val grins as the lock pops open, then freezes at the Abyssal screams. "Kul. I think they have a prisoner. And they're going to be in trouble in a minute, since it seems like they're trying to get out." She opens the door and freezes again at the sight. The trashed room doesn't surprise her very much, consider what they're dealing with, but the disgusting fly monsters and the ragged Tian woman are unexpected. "Right then." She readies her starknife for combat.
Markus Coffinborn |
Markus still has his dagger in-hand, and he points his empty hand at the one fly not being engulfed in shiny particles. He focuses on it and tries to impart upon it a real sense of the horrifying nature of its choices - that the fiendish animal will spend a long, long time suffering for its nature.
Casting doom on #1 - DC 17 Will save or be shaken for 4 minutes.
1st-level: 7
2nd-level: 2
GM Kiora |
Initiative Rolls
Markus: 1d20 - 1 ⇒ (13) - 1 = 12
Valaria: 1d20 + 5 ⇒ (12) + 5 = 17
Ehren: 1d20 + 6 ⇒ (12) + 6 = 18
Ary: 1d20 + 3 ⇒ (15) + 3 = 18
Isilme: 1d20 + 3 ⇒ (9) + 3 = 12
Hinagiku: 1d20 + 2 ⇒ (16) + 2 = 18
Irabeth: 1d20 - 1 ⇒ (12) - 1 = 11
Fly 1: 1d20 + 9 ⇒ (4) + 9 = 13
Fly 2: 1d20 + 9 ⇒ (20) + 9 = 29
Fly 3: 1d20 + 9 ⇒ (5) + 9 = 14
Initiative
1. Fly 2
2. Ehren
3. Ary
4. Hinagiku
5. Valaria
6. Fly 3
7. Fly 1
8. Isilme
9. Markus
10. Irabeth
Surprise Round
Fly 2 will save: 1d20 + 2 ⇒ (2) + 2 = 4
Fly 3 will save: 1d20 + 2 ⇒ (19) + 2 = 21
Isilme conjures up a cloud of golden sparkles, coating the flies and blinding one of them.
Round 1
The blinded fly shudders and vomits up acid onto Hinagiku before she can react.
Hinagiku reflex: 1d20 + 6 ⇒ (5) + 6 = 11
Acid damage: 4d6 ⇒ (5, 6, 1, 3) = 15
Acid recharge: 1d4 ⇒ 1
SUMMARY: Isilme blinds Fly #2. Fly #2 vomits acid onto Hinagiku (the direction it was facing) - does 15 damage, grazing her.
Ehren is up.
GM Kiora |
From Hinagiku's perspective...
The door is finally opened revealing a group of men and women - six total. They kind of look like something out of a storybook at this point..
Among them Hinagiku recognizes Commander Irabeth as the woman who currently leads the Kenabres Crusaders. She is an imposing half-orc paladin of Iomedae with a long, red cape. She wears full plate and wields a longsword and shield.
The other five she does not recognize but once she learns their names...
In front is Isilme, an elven bard with golden hair and eyes. There is something otherwordly about her presence - she is not at all like any other elf that Hinagiku has seen.
Beside her is a tiefling woman with rose-tinted skin, long black hair and Chelaxian features. Atop her head are long horns that trail down almost to her back. She has a tattoo of a butterfly on her cheek and wields cold iron starknives.
Behind her is Irabeth and another woman even taller than her - Ary, an Ulfen woman with long blonde hair and a red cape - wearing the recognizable tabard of the Mendeveian Crusades. She is broadly built and muscular - she wields two distinctive pieces of weaponry: a green shield with cold iron spikes and the holy symbol of Iomedae, and a beautiful longsword that appears to be made of solid gold that supernaturally shines light like a torch.
And behind them still are two male casters-
One is a druid named Ehren - he is the youngest of the group, just barely a young man. He wields a scimitar and wears hide armor and clothing in green and brown. He is curiously barefoot.
The other - a mage named Markus. He is dressed smartly in black and white padded armor. He appears to be a young human man, with long white hair, down past his shoulders - but his unusually pallid white skin and his strange, orange eyes betray something different about him... a tiefling, likely, given the area.
Ary Bishop |
K(Planes): 1d20 + 7 ⇒ (3) + 7 = 10 +2 if Demon (forgot that I have two things that do this, now!), +2 if Evil Outsider
Ary quickly surveys the room. Everything was always so disgusting. Fly thing, Fly thing, Fly thing... Tian girl. Annabelle. And... Annabelle didn't look so good. Good timing on their parts, she supposed.
Ary Bishop |
"Obviously Abyssal... but I don't recognize them otherwise. Consider them summoned fiends as far as I know. So nothing elemental, and resistant to magic." Came Ary's voice in a deep, smooth voice.
'That one must have been during one of the classes I was on assignment for.' She was sure she'd have remembered disgusting fly people.
Hinagiku |
When finally noticed by the monstrous flies, Hinagiku loses just enough control to utter a single word of disappointment.
” 残念です.” she says in an even voice
About to quickly unlock the manacles on her feet, the Tian’s focus (and action) is disrupted by the wooden door being open. Turning her head to see the intruders, Hinagiku is pleased to recognize Irabeth. Still, the look of relief on her face quickly fades away as she is doused by a flow of disgusting acid. A surprisingly controlled cry of pain escaped Hinagiku’s lips as she grits her teeth in pain. Pressed by time and knowing she wouldn’t be able to respond to the commander’s question without an additional cry of pain, the Tian woman simply nods to the half-orc.
I'll describe Hinagiku's state and appearance once the fight is over.
Edited because forgot to rollk.religion: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23
Ehren Ferron |
Like the ones down in the cave, except... uglier, thinks Ehren, regarding the demonic flies with disgust. Most of his magic, unfortunately, would be of little use here. At the same time, he did not want to prevent the more competent melee combatants from taking the fore. He quickly taps Ary's shoulder, bolstering her with a familiar sensation of guidance before stepping off to the side.
Casting guidance on Ary, and then moving.
Ary Bishop |
If Fly 2 has tremorsense or blind sight or something, Ary provokes! :0:0
Ary slips quickly forward, past the two flies, recognizing that they're unaware and the one she does see has all of its eyes covered in golden dust.
Radiance Attack #3: 1d20 + 9 + 2 + 1 ⇒ (20) + 9 + 2 + 1 = 32 Outsiders, Guidance
Radiance Confirm?: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 Outsiders, Does Guidance Apply to Confirms?
Radiance Damage #3: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Catching the one near the door unaware, she tries to open the space up for her allies to pile into the room safely, while defending Annabelle's body from the beasty.
In a golden arc matching the rest of the room she's standing in, Radiance lances out and into the poor unaware creature.
Finally, Ary succeeds in being the first into battle, and she certainly understands why her Lady includes it as one of her tenants as her strike seems almost blessed, though whether by Ehren or Iomedae, doesn't seem much to matter to Ary.
Good impressions? Good impressions. :P
GM Kiora |
Confirming a critical is a separate roll so no
The fly lunges at Ary as she passes with its open, gaping maw - but Ary holds it off with Faith as she stands over Annabelle. She outmaneuvers the fly and her sweeping blow arcs sound through its hard exoskeleton - leaving a grievous wound.
Crit result: x2 damage and all crits automatically confirm against target for 3 rounds.
Radiance crit damage: 1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Ary crits for 26 dmg on Fly 3, wounding it.
Hinagiku is up.
Hinagiku |
Cannot fail Annabelle now. Must not fail commander Irabeth again. she mentally orders herself. Taking a deep breath, she lets the familiarity of martial drills calm her mind. Finally, clenching one fists around the key she is holding, Hinagiku bends backward until her hands reach the ground. Then, in one swift motion she brings her feet up to try and hit one of the monsters flying next to her.
Attack fly 1: 1d20 + 9 - 1 ⇒ (8) + 9 - 1 = 16
Damage: 1d6 + 2 - 1 ⇒ (2) + 2 - 1 = 3
After landing, Hinagiku swiftly rolls underneath the table, hoping to avoid any acid that the monster might spew at her. There, she proceeds to try and unlock the manacles around her ankles.
Standard action to attack, 5’ step + free action to drop under the table, move action to unlock restraints.
Ary Bishop |
1 person marked this as a favorite. |
AoO should have been from Fly two. And Damage was to fly three! Important for your notes! :)
Valaria Alazario |
Val closes in on the fly Ary struck and makes a quick thrust with her knife.
Attack (Heroism, Flanking): 1d20 + 8 + 2 + 2 ⇒ (14) + 8 + 2 + 2 = 26
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
GM Kiora |
Valaria drives her blade into the tainted creature's flesh, it snarls in fury, and buzzes weakly away from Ary. It begins to focus - Valaria takes advantage of its pause to follow up her attack with yet another - but it succeeds in shrouding the room in darkness. The other fly takes advantage of the situation, lunging at Ary and biting her in the face.
Valaria AoO vs Fly #3 (Heroism): 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Valara damage vs Fly #3: 1d4 + 5 ⇒ (2) + 5 = 7
Concentration check (critical): 1d20 + 2 + 2 - 3 ⇒ (18) + 2 + 2 - 3 = 19
Fly #2 vs Ary: 1d20 + 7 ⇒ (12) + 7 = 19
Fly #2 damage: 1d6 + 7 ⇒ (1) + 7 = 8
Valaria deals 16 total damage to fly #3, leaves it in critical condition. The fly casts darkness - which overwhelms Radiance. Fly #2 deals 8 damage to Ary and she is grazed.
Isilme is up.
Ary Bishop |
As the lights go out, Ary closes her eyes to match. 'Just pretend it's night, Ary. Nothing scary-squishy to grab-' "Kul." she says, with the wrong emphasis, as the thing bites her, interrupting her thoughts.
Isilme |
Acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Isilme moves into the next room, trying to deftly avoid the fly-creature's attack as she passes by Valaria. As she does, the lights go out, throwing her off for a moment as her sight adjusts to the darkness. She then turns and strikes at the critically wounded fly, hoping to finish it to give Irabeth room to move in behind her.
Attack: 1d20 + 7 ⇒ (8) + 7 = 151d6 + 1 ⇒ (5) + 1 = 6
GM Kiora |
The sudden darkness throws Isilme off of her groove - though she manages to stay one step ahead of the angry, demonic flies, her own swing misses wildly.
Markus still has his dagger in-hand, and he points his empty hand at the one fly not being engulfed in shiny particles. He focuses on it and tries to impart upon it a real sense of the horrifying nature of its choices - that the fiendish animal will spend a long, long time suffering for its nature.
Casting doom on #1 - DC 17 Will save or be shaken for 4 minutes.
Meanwhile, Irabeth strides into the room (her eyes attuned to the darkness) and kneels down to inspect Annabelle. "Praise the Inheritor," she murmurs, finding her relatively unharmed.
Round 2
The blinded fly flails about uselessly, unable to see anything.
Fly 3 (critical) AoO vs Isilme: 1d20 + 7 - 3 ⇒ (5) + 7 - 3 = 9
Fly #1 will save vs doom: 1d20 + 2 ⇒ (14) + 2 = 16 Shaken
Fly #2 concealment (high success): 1d100 ⇒ 31
Summary: Markus doooooms fly #1.
Ehren is up.
Ehren Ferron |
2 people marked this as a favorite. |
As the familiar situation of being engulfed in darkness comes over him, Ehren fumbles on his belt for his daylight wand. Is that it...? No, that's the cure wand... Ah! Identifying the wand by touch, he pulls it off his belt and murmurs its command word.
Drawing wand of daylight and activating it... not sure if buckler hand can do that, but will drop scimitar if I have to.
Ary Bishop |
Suddenly everything goes from black to blindingly bright, Ary's eyes fill with red prior to her snapping her eyes open. And there's a faceful of fly.
Radiance Attack v 1: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 Outsiders
Radiance Damage v 1: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12 Outsiders
But still recovering from the dazzling brightness, her sudden strike is quite unlikely to land.
"Take down the weakened one that I can't reach; we need to shrink their numbers; aim for things that it doesn't have... extras of." she winces slightly. Companion Bond on #3, +1 hit and damage
Hinagiku |
Free at last, Hinagiku gets back on her feet, in a strange crouching position, underneath the table. From there, she takes a single step encompassing the whole distance between here and the closes fly. There, she takes a second step to bring herself to her full height, before ruffling the wings of the fly with one hand and striking with a chop with the other hand.
Attack fly#3: 1d20 + 9 - 1 + 1 ⇒ (17) + 9 - 1 + 1 = 26
Damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Move action to stand up, 5' step, standard action to attack.
Valaria Alazario |
Val steps to the side and drives her blade down at the creature, deciding to put the fiend out of its misery quickly.
Attack (Heroism, Flanking): 1d20 + 8 + 2 + 2 ⇒ (19) + 8 + 2 + 2 = 31
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
GM Kiora |
The fly perishes swiftly at Valaria's hand. The other fly circles around to lunge at Irabeth - it rips into her exposed neck and leaves a ragged wound.
Fly #1 vs Irabeth (shaken): 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
Ary Aid Another Fumble chance: 1d20 ⇒ 12
Fly #1 damage vs Irabeth: 1d6 + 7 ⇒ (5) + 7 = 12
Valaria kills #3, Fly #1 deals 12 damage to Irabeth and wounds her.
Isilme is up
Isilme |
2 people marked this as a favorite. |
Seeing that the fight wasn't going to end as quickly as she'd hoped, Isilme backs off to the side and begins another recitation from memory. "And in the bleakest hour in their fight against the Whispering Tyrant, Iomedae led the Knights of Ozem in a charge against the lich's forces. The armies of Taldan, emboldened by Iomedae and her Knights, surged forward and turned the tide as Tar-Baphon recoiled from the blow the Shield of Aroden had dealt him..." Isilme continues reciting the defeat of the Whispering Tyrant, showing her allies through words that even when the world is at its bleakest, good may yet triumph.
Move: 5' step, Std. Act: Inspire Courage (+2 Hit/Dam competence, +2 morale will sv vs Fear)
Markus Coffinborn |
Markus just uses his wand on the fly menacing Irabeth - their leader was important in all of this, and the fly had been witnessed inflicting wounds upon her.
Spell Pen..? vs. fly 1: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 2d4 + 2 ⇒ (4, 1) + 2 = 7
GM Kiora |
A pair of magic missiles fly out of the end of Markus' wand and collide into the fly. Irabeth steps to the creature's side, grunting from her fresh bite wound. Her blade collides into the fly, rending through several of its legs.
Irabeth vs Fly 1 (Inspired, Flanking, Power Attack, Wounded): 1d20 + 11 + 2 + 2 - 2 - 2 ⇒ (14) + 11 + 2 + 2 - 2 - 2 = 25
Irabeth damage (Inspired, Power Attack): 1d8 + 5 + 2 + 4 ⇒ (7) + 5 + 2 + 4 = 18
Round 3
The blind fly screeches and spins about randomly, projectile vomiting out a gush of acid across Irabeth and Isilme.
Irabeth Reflex save (wounded): 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11
Isilme Reflex save (wounded): 1d20 + 8 ⇒ (15) + 8 = 23
Acid damage: 4d6 ⇒ (1, 4, 4, 4) = 13
Acid recharge: 1d4 ⇒ 4
Markus deals 7 damage, then Irabeth deals 18 to Fly #1, wounding it. Acid to Irabeth, half-damage to Isilme makes 13 damage on Irabeth and 6 to Isilme, leaving the former critical
Ehren is up.
Ehren Ferron |
Did Ehren have to drop his scimitar? Sorry, don't want to accidentally have an arm sprouting out of his stomach if his hands are full. Also, since daylight has to be cast on an object, it's either his sword or shield depending on which hand he used. :P
Ehren Ferron |
Thanks!
Seeing Irabeth splashed with acid, Ehren's first thought is to tend to her wounds, but unfortunately there is a fly in the way. So instead he steps forward, swinging his shining blade at it.
Moving to attack Fly #1.
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Ary Bishop |
Radiance Attack v. 2 (Outsider, Grazed): 1d20 + 9 + 2 - 1 ⇒ (16) + 9 + 2 - 1 = 26
Radiance Damage v 2 (Outsider): 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11
While it may sound like a celestial chorus to Irabeth, the sudden end to Isilme's story is grating for Ary, even still, she plunges her sword into the creature before her.
"Warrior, heal thyself." Ary says to the half-orc beside her. "Focus on the other one, I'll try to hold this one's attention. Hit it near its throat or stomache; I think that's where the acid is stored. Don't let it do it again." Companion Bond v. 1
Hinagiku |
Hinagiku fluidly moves toward the fly to her right, pressing her with punches. With each steps she takes, one arm describes a circle, deflecting counter attacks from the creature, while the other one strikes at it, palm open.
Attack fly 2,Grazed, flank: 1d20 + 8 + 2 - 1 ⇒ (5) + 8 + 2 - 1 = 14
Dg: 1d6 + 2 ⇒ (1) + 2 = 3
Attack fly 2,Grazed,flank: 1d20 + 8 + 2 - 1 ⇒ (16) + 8 + 2 - 1 = 25
Dg: 1d6 + 2 ⇒ (2) + 2 = 4
Flurry of blows, 5 foot step
Valaria Alazario |
Val absently hears Ary's advice and aims her next jab for the creature's throat.
Attack (Heroism, Flanking, Favored): 1d20 + 8 + 2 + 2 + 1 ⇒ (5) + 8 + 2 + 2 + 1 = 18
Damage (Favored): 1d4 + 5 + 1 ⇒ (1) + 5 + 1 = 7