GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


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WotR Global Buffs/Debuffs: ----

Visibility is the same. Gonna go with those distances unless someone disagrees.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I would be alright with either Hina or Isilme's plan. We can't afford to leave more enemies behind us though. We're already do nothing about the Brimoraks headed north. If we keep leaving enemies alive between us and friendly territory, we're going to end up surrounded and without anyone able to send us supplies or reinforcements. There's no point in taking Drezen if we're just going to be cut off from the rest of the crusaders afterward.


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

Yeah, I'll go with Isilme the Glorious Strategist's plan. ;P


Buffs | Char. Sheet |

Sounds like a strong plan. The double illusion is pretty neat. However, our characters will be stuck on the illusion side a bit too long and might get overwhelmed by the army, or might be in the way of the following cavalry charge. I know I might sound demanding, but for future battles it would be really nice to have a close up map of the battlefield with the initial position of armies. Without it I feel at a loss and some things can go unsaid (like the mention of the opposing force being on Mendev's side while we are on the worldwound one right now). I still think that we could use the river to our advantage. If Ehren lower's it, we can use illusions of troops coming from the worlwound side, and about to cross, if any cultist are sent to fight them, they must cross the river. As they do, we let some engage the illusion, and drown the others by stopping the control water spell, indidently, we also split the army. In the meanwhile our troops on the mendev side engage the remaining army in the way described by Isilme. Of course, that is all dependent upon the cultists attacking the illusion. If they don't we're screwed.


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Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

we are not on the worldwound side. We are on the Mendev side.


WotR Global Buffs/Debuffs: ----

In the future I will definitely have maps to show army positioning/distance, I just figured this set-up is simplistic enough that there wasn't really a need for it. There are no interesting landmarks or terrain features other than the river, and both armies are clustered together, so the only thing that appears to matter is how far away you are (20 minutes, so a little over a mile away) and what cardinal direction it is (the river runs north-south, as shown on the map I drew, the army is south of the opposing army). Future encounters will have more complicated set-ups in terms of where troops are and what-not, this is meant to be an introductory one :P

That being said, what do you guys think of Hinagiku's idea that Ehren uses control water to try and lure cultists into drowning?


DeS 1 / CuF 1 / FaS 1 / ReS 1 Human Rogue (Hidden Blade) 7 HP (71/71) MP (5/7)
Stats:
AC/Touch/Flat/CMD 19/16/14/22 | Fort/Ref/Will 03/11/02 | Init +10
Skills:
+23: Stealth; +18: DD; +15: Sleight of Hand, Acrobatics; +13: K(Local); +11: Appraise, Athletics, Lingusitics; +10: K(Planes); +9: Diplomacy, K(Dun), Perception, Sense Motive; +5: K(Martial)

Anevia will ready against the Nabasu, using a bane arrow. If he's within 60 feet (and not 60 feet 'up') she'll use Fading Strike to secure sneak attack. If within 30 feet, she'll use Dimensional Strike to ensure sneak attack instead. She'll use Galebreaker if the storm feels like it will affect her shots. Ary will ready against the Vrock and share favored enemy against the Nabasu.

If they have time to change maneuvers (10 minutes), Anevia will swap back to Leaping Dragon, allowing her to use that to try to sneak attack the Nabasu via swift action superjump, then Fading Strike her way back down to safety after the shot... if necessary. Meanwhile, Ary will change out Intruder's End (which is significantly less useful when not weilding a melee weapon!) for Blessed Pinions, which she'll use as her readied action, making her attack good aligned and her weapon deal an additional 2d6 sacred damage.

The squeamish part of me says 'oh god, don't drown them!', but the tactical side says 'you were going to murder them anyway, might as well have less people die.' So... Ary, with reservations, will back the idea to use the water control if Ehren wants to use so much of his power.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

We'd probably end up resting on the Mendev side of the river after the battle, right? If so, then I'm all for the control water trick, since I can just prepare it in a slot the following day for the actual river crossing. And then do the scouting, assuming the timing all works out as well as I hope.

Not too sure about the actual positioning, but I assume that we'd have to lure them into fighting the illusory armory in the riverbed itself?


WRONG ALIAS

I am opposed to putting the illusions on the other side of the river. We need the illusions to draw the Nabasu/Vrock/Babau to us so we can kill them. If we draw them across the river, when they realize it's an illusion they'll turn and attack the main army. While the Nabasu might be down its two big AoE's (mass paralysis and death gaze), all three would essentially be free to summon additional demons to help, as we are unlikely to be close enough to target any of them as the river is roughly 400' across. There is also the problem of 'will the cultists move to engage?' Tactically it would not make any sense for them to rush across the river to engage when they could just wait for the opposing force to cross.

On the other hand, we could use control water to offer the cultists an "escape route" when they begin to rout. If they panic and flee across the river, we could essentially finish wiping the army out quickly, especially if we can break their morale early on with the cavalry charge from their flank and their big demons dead.


WotR Global Buffs/Debuffs: ----

So addendums to the plan:


  • Anevia will ready vs Nabasu with a bane arrow, using Fading Strike if within 60' or Dimensional Strike within 30'. She will use Galebreaker Stance (the storm is strong enough to penalize ranged attacks)
  • Ary will ready vs the Vrock and shares favored enemy vs Nabasu. She will swap out Intruder's End for Blessed Pinions, which she will use as her readied action.

Isilme brings up possibly tricking the cultists with control water if they attempt to flee. However, since this plan basically only requires Ehren to enact, I'm gonna leave it up to him if he wants to do this or not.

Valaria/Ary: Do either of you want to use an oil of greater magic weapon on Val's offhand?

Valaria: So, are you backing out on the aspect of the plan to fly up to the nabasu and engage? This seems to be an important part of the plan, so I need to know what you are going to do.

So it looks like Ehren and Hinagiku are in favor of the control water plan and Isilme and Ary are against. Valaria or Xanderghul, what is your opinion on this?


WotR Global Buffs/Debuffs: ----

Ehren: Assuming the enemies are in range, would you rather spend your first action casting burdened thoughts on the nabasu or attempting to interrupt the babau's summon?


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I'll use my oil on my offhand weapon. I'm not backing out, since it is such an important part of the plan, but I wanted to make it clear that if I get enervated, then the rest of the team is probably going to need to intervene.

I agree with Isilme's assessment of the control water part of the plan.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

Ehren will save control water, then. Depending on how the battle goes, he may or may not use it if the enemy army is routed.

Is Ary willing to rally at the start of the battle? If so, then Ehren will tag the nabasu with burdened thoughts. He only gets one shot, so I want its chances of success to be maximized. If not, then Ehren will center a flame strike on the babau.


WotR Global Buffs/Debuffs: ----

All right, everyone has checked in and there is clear consensus for the original plan (no control water shenanigans) - I'm gonna write up the opening post and initiate combat.

I'm going to assume Ary is fine with rallying at the start of battle since it doesn't interfere with anything she is trying to do, unless she chimes in to say otherwise.

It'll probably take me awhile to write this :p So if you guys want to change/add anything to pre-combat you need to speak up now.


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

"A sword-day, a red day, ere the sun rises!" :P


Buffs | Char. Sheet |

Sounds good! I am sure we could have developped my plan to give and incentive for the troops to cross the river, but no matter.
While Kiora is writing, do we have any contingency plan if the army is able to catch up with our characters before our footmen engage them? Similarly, what do we do if a part of the army is dispatched to attack our characters before the cavalry comes in support?


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

I am going to save my heroism/arcane bond and use it to cast telekinetic charge on Hinagiku just in case the Nabasu isn't too high for me to use it. Hinagiku can use a trip to cause the nabasu to fall.


WRONG ALIAS

In theory, if they begin charging us, we have roughly three rounds before they get to us. The cavalry is six rounds out. Assuming we down the Nabasu, and we have haste, we can flee towards the cavalry and put up some sort of illusion as we go to cause them to run right into our cavalry unaware of their impending doom.


WotR Global Buffs/Debuffs: ----

AUDIT: Isilme was confused on how running works, so distances were adjusted to: Infantry 200' south of the bridge, Cavalry 700' north of the heroes

Ary's war counsel gathers together to discuss their options, and after much deliberation they agree on a course of action first proposed by Isilme. Daylight is burning: the sun is heavy in the sky, so after a bit of refinement they gather the captains to give orders and share information about the demons they are about to face.

The heroes circle around until they are north of the Ahari outpost, leading their cavalry in a wide arc around the opposing army. They then take a few quick moments to prepare - Ary blesses their weapons, and Valaria downs a potion of fly she had been saving for an occasion like this. Finally, Xanderghul turns Valaria invisible - the tiefling vanishing from sight in an instant.

They then creep slowly into position, just out of sight from the outpost. Isilme takes a deep breath and murmurs into her message - "Alright... Going on three. One... two...."

Isilme casts silent image, summoning forth a great army of nearly a hundred crusaders, charging right at the force mustered at the Ahari bridge. Beyond the snow the heroes can hear a trumpet being sounded, the army of demons and cultists gradually rousing itself into action.

In a flash, the nabasu and vrock manifest sixty feet in the air above the illusionary army, the babau within the army itself, wielding its longspear menacingly.

Valaria reacts immediately, invisibly flying towards the nabasu. Ehren tries to bring the nabasu to the ground, but the creature proves too strong-willed for his magics.

The first creatures to appear other than the demons are four giant wasps, flying low enough to the ground to reach any poor creatures below them with their stingers, each the size of a longsword. They fly over the illusionary army just as the main force appears in the distance behind them. The brimorak commander Umestil appears soon afterwards, running forwards in mid-air as if on an invisible platform, blazing sword glowing all around it.

A menacing, red, magical circle appears around the vrock as it begins to incant a plea for one of its kind to come to its aid. Ary was ready for this, quickly firing an arrow from her bow, which unfortunately goes wide - the vrock is unharmed. The nabasu responds in kind, glowing ominously... Anevia reacts this time, her shot likewise going wide.

Initiative!

Xanderghul: 1d20 + 3 ⇒ (5) + 3 = 8
Valaria: 1d20 + 6 ⇒ (16) + 6 = 22
Hinagiku: 1d20 + 4 ⇒ (7) + 4 = 11
Ehren: 1d20 + 6 ⇒ (16) + 6 = 22
Ary: 1d20 + 3 ⇒ (12) + 3 = 15
Isilme: 1d20 + 5 ⇒ (10) + 5 = 15
Anevia Tirablade: 1d20 + 7 ⇒ (12) + 7 = 19
Umestil: 1d20 + 9 ⇒ (14) + 9 = 23
Babau: 1d20 + 7 ⇒ (6) + 7 = 13
Nabasu: 1d20 + 7 ⇒ (10) + 7 = 17
Vrock: 1d20 + 6 ⇒ (16) + 6 = 22
?!?!?!: 1d20 + 3 ⇒ (10) + 3 = 13

Tiebreakers... Ehren vs Valaria vs Vrock

Ehren: 1d20 ⇒ 6
Valaria: 1d20 ⇒ 12
Vrock: 1d20 ⇒ 1

Initiative Order

Edited to account for readied actions.

1. Umestil
2. Vrock
3. Ary
4. Nabasu
5. Anevia
6. Valaria
7. Ehren
8. Isilme
9. Babau
10. Hinagiku
11. Xanderghul
12. Mass Combat

Valaria stealth (moving, invisible): 1d20 + 12 - 5 + 20 ⇒ (6) + 12 - 5 + 20 = 33
Nabasu perception attempt vs Valaria (Snow, distracted): 1d20 + 24 - 4 - 4 ⇒ (7) + 24 - 4 - 4 = 23
Ehren vs SR: 1d20 + 7 ⇒ (17) + 7 = 24
Nabasu will save vs Burdened Thoughts DC 17: 1d20 + 12 ⇒ (7) + 12 = 19
Ary to interrupt Vrock (Favored Enemy, Wind): 1d20 + 10 + 4 - 4 ⇒ (4) + 10 + 4 - 4 = 14
Anevia to interrupt Nabasu (Bane, favored enemy): 1d20 + 8 + 1 + 2 ⇒ (7) + 8 + 1 + 2 = 18
EDIT:
RALLY Ary to interrupt Vrock (Favored Enemy, Wind): 1d20 + 10 + 4 - 4 ⇒ (19) + 10 + 4 - 4 = 29
Ary damage vs Vrock (blessed pinions, favored enemy): 1d8 + 2d6 + 4 ⇒ (6) + (4, 1) + 4 = 15
RALLY Anevia to interrupt Nabasu (Bane, favored enemy): 1d20 + 8 + 1 + 2 ⇒ (16) + 8 + 1 + 2 = 27
Anevia damage to Nabasu (Bane, favored enemy): 1d6 + 2d6 + 2 ⇒ (1) + (6, 1) + 2 = 10

BOOK KEEPING: Valaria uses a potion of fly (50 rounds remaining). Isilme casts mythic heroism on Valaria. Xanderghul casts mythic invisibility on Valaria, using 1 MP (2 MP remaining). Ary uses bless weapon on Valaria (50 rounds remaining), and expends all 3 uses of Terendelev's Scale on her bow, Anevia's bow, and Hinagiku's unarmed strikes to render them good-aligned (190 rounds remaining). Xanderghul casts heightened awareness on himself (70 minutes remaining). Valaria uses her oil of greater magic weapon on her offhand weapon (CL 8, duration: 8 hours, +2 enhancement bonus). Ary shares her favored enemy bonus vs the Nabasu in the first round of combat (duration: 2 rounds), and also RALLIES (1 MP). Ehren exhausts his prepared burdened thoughts. Ary uses Blessed Pinions, dealing 15 damage to the Vrock, and Anevia deals 10 damage to the Nabasu.

IMPORTANT NOTES:

I am not going to use a battlemap for mass combat battles, because I feel they will ultimately be too constraining. Also... I don't have much interest in tracking the literal locations of hundreds of units :p I am going keep notes under the spoiler tag "CURRENT BATTLEFIELD DESCRIPTION" that will summarize what the battlefield looks like at the moment, and where the important enemies are.

It is snowing. This means there are severe winds, inflicting a -4 penalty to all ranged attacks. Visibility conditions are halved (you can see approximately 200' ahead of you, there is a -4 penalty to perception checks). You may not 5 ft step in the snow.

You may begin this battle mounted, if you wish. I am assuming Valaria, Hinagiku and Ehren are not mounted, if you wish to have your horse, please say so.

CURRENT BATTLEFIELD DESCRIPTION:

The heroes stand together, except for Valaria who is invisible and in the air 40 feet away from either the Vrock or Nabasu.

The heroes stand 100 feet away from an illusionary army of 100 soldiers. 4 giant wasps fly 10' feet in the air over the soldiers. The babau has just teleported into the "melee". The vrock and nabasu each fly 60' in the air above the illusionary army.

In the distance, 180' away from the heroes, is Umestil, air walking 20 feet above her army of cultists and schir, all of whom are running straight for the illusionary army....

Your own army is nowhere in sight.

Round 2!

Valaria is up!


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Seeing their plan working for the moment, Val charges the Nabasu, attempting to strike at its throat and do as much damage as possible before the thing realizes that it's been tricked.

Attack (Heroism, Favored, CHARGE!): 1d20 + 13 + 4 + 2 + 2 ⇒ (8) + 13 + 4 + 2 + 2 = 29
Damage (Heroism, Favored, Precision): 1d4 + 13 + 4 + 2 + 7 ⇒ (1) + 13 + 4 + 2 + 7 = 27

Charge attack and spend 1 Panache to double my precision bonus to damage


WotR Global Buffs/Debuffs: ----

Book keeping: Valaria deals 27 damage to the nabasu, canceling invisibility, taking the charge penalty to AC.

BATTLEFIELD DESCRIPTION:

The heroes stand together, except for Valaria who is adjacent to the nabasu.

The heroes stand 100 feet away from an illusionary army of 100 soldiers. 4 giant wasps fly 10' feet in the air over the soldiers. The babau has just teleported into the "melee". The vrock and nabasu each fly 60' in the air above the illusionary army.

In the distance, 180' away from the heroes, is Umestil, air walking 20 feet above her army of cultists and schir, all of whom are running straight for the illusionary army....

Your own army is nowhere in sight.

Ehren is up!


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

Ehren takes in a deep breath, distinctly aware of the fact that technically speaking, absolutely nothing stood between them and an army of demons and cultists. He watches with anticipation as Isilme's strategy unfolds almost exactly as planned. Though his spell had failed to affect the nabasu, he was not discouraged. The moment that Valaria reappears, the druid redirects his attention to the vrock, stretching out his arm and pointing to the flying demon. With a muttered incantation, he evokes a flash of divine brilliance.

Casting burst of radiance on vrock.
Caster Level Check vs. SR: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 5d4 ⇒ (2, 4, 1, 3, 1) = 11
Duration: 1d4 ⇒ 4
Reflex DC 17 to reduce blindness to dazzled.


WRONG ALIAS

Isilme has the illusionary army stop in their tracks, the front rows reaching down into the snow and pulling long pikes out which had been hidden beneath the snow. Setting them, they prepare to receive the charging army. The back rows stop and drop to their knees, clustered tightly, drawing ornate short bows. Reaching back to their quivers, they each pull and knock an arrow that looks frighteningly similar to the bane arrow which had connected with the Nabasu just moments earlier, each one gleaming with a holy light.

If it's possible, I'd like to make a Bluff check to make the archers below seem far more threatening to the Nabasu and Vrock than Val. If that's ok, I'll use Blessing of Desna with 1 MP to take 20 for a bluff check of 36.

"Xanderghul, have your army burst out of the snow to the left, flanking them. Make a big show of it, lots of noise, and send out as bright a signal light into the air above it as you can. That should buy us the time we need. Ary, Anevia, keep on that Nabasu."

Left being the in-land side, pinning them against the river

As she continues manipulating her illusion, she begins reciting the tale of the defenders of the small town of Caeaucoch, which survived one of the first demonic incursions in the lead up to the first crusade. "As the dust cloud became visible on the horizon, it became clear that the demons charging towards them were legion. However the defenders, though numbering only seven, were not unprepared for what lay ahead..."

Std Act: Maintain Concentration; Mv Act: Inspire Courage (+2 competence to hit/dam, +2 morale vs fear/charm)


WotR Global Buffs/Debuffs: ----

Light erupts around the summoning vrock, searing into the vulture demon's flesh - it manages to just shield its eyes in time from the blast, preventing it from being blinded.

Ayavah stands next to Isilme, scanning the skies for any appearance of Valaria. Her eyes widen as she appears suddenly, charging straight for the nabasu in the distance.

"This is incredible," she whispers, not nearly as terrified of the situation as she probably should be.

Isilme cannot respond at the moment - she is too focused on maintaining concentration on her illusion and keeping tabs on the battlefield to respond. The babau conjures a sphere of darkness, obscuring itself and the soldiers around it partially from view.

Vrock reflex save: 1d20 + 12 ⇒ (9) + 12 = 21
Nabasu sense motive: 1d20 + 16 ⇒ (4) + 16 = 20 (Vrock cannot succeed)

Book keeping: Ehren deals 11 damage to the Vrock, it is dazzled for 4 rounds. Isilme uses 1 MP to activate blessing of Desna. She initiates Inspire Courage, though Valaria is out of range of this effect. The babau shrouds a region of the battlefield in darkness. Rally wears off.

BATTLEFIELD DESCRIPTION:

The heroes stand together, except for Valaria who is adjacent to the nabasu.

The heroes stand 100 feet away from an illusionary army of 100 soldiers. 4 giant wasps fly 10' feet in the air over the soldiers. The babau is within the "melee", shrouded in a 20 ft radius hemisphere of dim light. The vrock and nabasu each fly 60' in the air above the illusionary army.

In the distance, 180' away from the heroes, is Umestil, air walking 20 feet above her army of cultists and schir, all of whom are running straight for the illusionary army....

Your own army is nowhere in sight.

Hinagiku is up!


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Buffs | Char. Sheet |

Hinagiku, with her kyogetsu shoge drawn, gazes as far as she can, facing the oncoming army. Though they are numerous, she is not scared for she looks toward the horizon and sky too, which fills her mind with calm, helping her to focus.

In one slow and harmonious motion, Hinagiku takes a fighting stance. Her right foot describes an arc close to the ground, drawing half a circle within the pristine snow. Similarly, she lifts her arms, following the well known motions she practices everyday in her meditation. Finally, once her arms are in position, one extended in front of her, one above her head, she remains still, her mind now fully focus on the sounds and sights surrounding her.

"Should I make my way to the babau oni?" she asks in a soft breath.

Delay action in case Xanderghul decides to send her flying forward. Ifso, she'll take her action them.


WotR Global Buffs/Debuffs: ----

Xanderghul - if you choose to make an illusion I need to know exactly how far away from the demon army you wish you to place it.

Xanderghul is up!


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Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Oh god this is terrifying and awesome.

"No, I can only throw you 40' at a time." says Xanderghul. "I hadn't realized that Valaria and the nabasu would be so far up... I think we'll have to be saving that for if Valaria needs backup and needs to retreat. Stay close."

Xanderghul weaves an illusion even mightier and more realistic than the one already drawing in an army of cultists. He points, and 125' away from the party, a group of illusory rangers stands up out of the snow, shaking the snow off of their completely white outfits. Half of the group of nearly fifty draw swords, and the other half draw horned longbows, nocking spiky arrows in preparation for the demonic armies' charge.

He waves, and another group, on the other side of the army, does the same. They stand without brushing their cloaks free of snow and, with a chorus of steel, swords and arrows come to their hands. The placement of the two new groups of soldiers dares the demons and cultists to split up or face the wrath of pikes in the front and flanking rangers on the sides. One of the soldiers, a ranger in the back, nocks an arrow that glows with rainbow lights. He fires it into the air, and the arrow explodes with a burst of fireworks - unbeknownst to their foes, signaling the heroes' army to attack.

Okay, I'm casting major image to create two flanking groups of rangers 125' away from the group. DC 19 Will to disbelieve. They're placed like this:

R - R
- A -
- - -


WotR Global Buffs/Debuffs: ----

BATTLEFIELD DESCRIPTION:

The heroes stand together, except for Valaria who is adjacent to the nabasu.

The heroes stand 100 feet away from an illusionary army of 100 soldiers - a silent image conjured by Isilme, it consists of a group of infantry bracing spears in front of a group of archers aiming arrows at the nabasu and vrock. 25' in front of them, to the right and left, are two groups of illusionary rangers conjured by Xanderghul's major image.

4 giant wasps fly 10' feet in the air over the soldiers. The babau is within the "melee", shrouded in a 20 ft radius hemisphere of dim light. The vrock and nabasu each fly 60' in the air above the illusionary army.

In the distance, 180' away from the heroes, is Umestil, air walking 20 feet above her army of cultists and schir, all of whom are running straight for the illusionary army....

Your own army is nowhere in sight.

Hinagiku is up!


Buffs | Char. Sheet |

Hinagiku nods to Xanderghul and keeps her position, ready to defend her allies if something were to come their way.

Skip turn.


WotR Global Buffs/Debuffs: ----

From the head of her cultists Umestil begins to cackle - a goat-like bleat that echoes from across the battlefield. The enemy army slows down from a full tilt run, their ranks rearranging so that the schirs, with their long pikes, charge at the front - threatening the illusionary archers towards the center. The wasps push forward into the main body of the army, darting from soldier to soldier to pierce them through with their massive stingers... they simply stab straight through the illusions, but this does not deter them from attempting to attack false crusader after false crusader. This does not go unnoticed, however - as the vrock's attention is already focused on the army of archers aiming bane arrows at it.... it shrieks in rage.

Round 3!

Vrock auto-fails his summon against DC 39 conc check

The vrock pauses for a moment, pulsing with arcane energy, then flies over to Valaria, flanking her opposite from the nabasu - simply seething with fury.

DC 18 Spellcraft:
The vrock casts heroism on itself.

Giant Wasp will save vs silent image: 1d20 + 3 ⇒ (11) + 3 = 14
Giant Wasp 2 will save vs silent image: 1d20 + 3 ⇒ (2) + 3 = 5
Giant Wasp 3 will save vs silent image: 1d20 + 3 ⇒ (13) + 3 = 16
Giant Wasp 4 will save vs silent image: 1d20 + 3 ⇒ (16) + 3 = 19
Nabasu perception to check to notice the wasps stabbing through an illusion (distance, snow): 1d20 + 24 - 6 - 4 ⇒ (3) + 24 - 6 - 4 = 17
Vrock perception to check to notice the wasps stabbing through an illusion (distance, snow): 1d20 + 23 - 6 - 4 ⇒ (7) + 23 - 6 - 4 = 20
Vrock auto succeeds will save since it has proof the illusion is false

BATTLEFIELD DESCRIPTION:

The heroes stand together, except for Valaria who is adjacent to the nabasu and the vrock.

The heroes stand 100 feet away from an illusionary army of 100 soldiers - a silent image conjured by Isilme, it consists of a group of infantry bracing spears in front of a group of archers aiming arrows at the nabasu and vrock. 25' in front of them, to the right and left, are two groups of illusionary rangers conjured by Xanderghul's major image.

4 giant wasps fly 10' feet in the air over the soldiers, but are not intelligent enough to understand that they are illusions. The babau is within the "melee", shrouded in a 20 ft radius hemisphere of dim light. The nabasu and vrock fly 60' in the air above the illusionary army, flanking Valaria.

In the distance, 120' away from the heroes, is Umestil, air walking 20 feet above her army of cultists and schir. The schir have moved outwards to threaten the archers flanking them with their halberds, with a mass of humanoid tieflings at their center.

Your own army is nowhere in sight.

Ary is up! Please roll for Anevia's action as well.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Bow Attack v. Nabasu (Favored, Wind, Melee, Inspired): 1d20 + 10 + 4 - 4 - 4 + 2 ⇒ (15) + 10 + 4 - 4 - 4 + 2 = 23
Bow Damage v. Nabasu (favored, Inspired): 1d8 + 2 + 4 + 2 ⇒ (3) + 2 + 4 + 2 = 11 I believe you forgot my +2 Strength! :o

Having given all of her shiny arrows to Anevia, Ary's left with simple cold iron... but she lines up and takes the shot, regardless. Counterintuitively, though, her attention is now on the Vrock, as she calls out to her allies, "Take advantage of its rage, it's overcommiting to its strikes!" +2 to hit and damage to allies, via favored enemy, likewise lasting two rounds!


DeS 1 / CuF 1 / FaS 1 / ReS 1 Human Rogue (Hidden Blade) 7 HP (71/71) MP (5/7)
Stats:
AC/Touch/Flat/CMD 19/16/14/22 | Fort/Ref/Will 03/11/02 | Init +10
Skills:
+23: Stealth; +18: DD; +15: Sleight of Hand, Acrobatics; +13: K(Local); +11: Appraise, Athletics, Lingusitics; +10: K(Planes); +9: Diplomacy, K(Dun), Perception, Sense Motive; +5: K(Martial)

If Nabasu withdraws from melee

Bow Attack v. Nabasu (Gambit, Inspired, Favored Enemy, Rapid): 1d20 + 8 + 2 + 2 + 2 - 2 ⇒ (15) + 8 + 2 + 2 + 2 - 2 = 27
Damage (Inspired, Favored): 1d6 + 1 + 2 + 2 ⇒ (3) + 1 + 2 + 2 = 8
Bow Attack v. Nabasu (Inspired, Favored Enemy, Rapid: 1d20 + 8 + 2 + 2 - 2 ⇒ (14) + 8 + 2 + 2 - 2 = 24
Damage (Inspired, Favored): 1d8 + 2 + 2 - 2 ⇒ (8) + 2 + 2 - 2 = 10

"Yeah... that's right Val! Just a little... Hah!" Anevia calls out just behind Ary, letting an arrow loose... which flies between Valaria's legs wedging itself into the Nabasu's wing. Taking advantage of the distraction, she lets loose another arrow just behind.

Taking liberty that she hits! If the first shot misses, the second is at -2. If it hits, Anevia's gambit is successful, lowering the Nabasu's AC by 2.


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Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Spellcraft (DC 18): 1d20 + 16 ⇒ (1) + 16 = 17 Oh my god.


WRONG ALIAS

Isilme surveys the situation, taking note that the Vrock had closed in on Valaria. "Ehren, lets see what we can do to keep the Vrock off Val a little longer. Hinagiku, get ready... the Babau may be coming for us in a moment once it realizes there is no army there."


WotR Global Buffs/Debuffs: ----

Unfortunately, the nabasu is so far away that Anevia and Ary are having trouble lining up their shots...

Anevia groans. "Commander, I can compensate for winds or distance, but not both at the same time... do you want me to move closer?"

Nabasu auto-fails summon vs DC 40 conc check

The nabasu squeals in pain as Valaria suddenly appears in mid-air and engaging it. It hurriedly flies away from the tiefling, turning to fire off a sickly green ray at her... but the swashbuckler somersaults in midair, the spell whizzing past harmlessly.

Nabasu acrobatics to avoid AoO: 1d20 + 16 ⇒ (6) + 16 = 22
Valaria AoO #1 vs Nabasu (Heroism, Favored): 1d20 + 13 + 4 + 2 ⇒ (14) + 13 + 4 + 2 = 33
Valaria AoO damage vs Nabasu (Heroism, Favored): 1d4 + 13 + 4 + 2 ⇒ (3) + 13 + 4 + 2 = 22
Nabasu Ranged Touch vs Valaria (grazed): 1d20 + 13 - 1 ⇒ (2) + 13 - 1 = 14

Audit: Pretty sure you have to be using a calibrated composite bow to get STR dmg on a bow, yeah? Ary is using a normal longbow from the Grey Garrison.

Another Audit: Y'all are about 116' away from the nabasu & vrock, so ranged penalties are in effect here, which I totally forgot also. This means Anevia's first shot missed the nabasu (she's at a -4 ranged penalty, shortbow has 60' range). This means Ary's shot is a 21 and Anevia's is a 23 and a 20.

Ary - the distance penalty thing is partially my fault, so since Valaria managed to interrupt the nabasu's summoning regardless, if you'd like to change Ary/Anevia's turns to something else go ahead and do so.

Book keeping: Ary uses favored enemy vs Vrock... but Valaria is too far away to benefit. Anevia misses her pinhole gambit and is under the effect of a rake. Valaria AoOs the nabasu for 22 damage, it is grazed.

BATTLEFIELD DESCRIPTION:

The heroes stand together, except for Valaria who is adjacent to the vrock, and 60' away from the nabasu, and Anevia, who has stealthily moved out 15' ahead of the heroes.

The heroes stand 100 feet away from an illusionary army of 100 soldiers - a silent image conjured by Isilme, it consists of a group of infantry bracing spears in front of a group of archers aiming arrows at the nabasu and vrock. 25' in front of them, to the right and left, are two groups of illusionary rangers conjured by Xanderghul's major image.

4 giant wasps fly 10' feet in the air over the soldiers, but are not intelligent enough to understand that they are illusions. The babau is within the "melee", shrouded in a 20 ft radius hemisphere of dim light. The nabasu and vrock fly 60' in the air. The vrock is adjacent to Valaria, but the nabasu is 60' away from her.

In the distance, 120' away from the heroes, is Umestil, air walking 20 feet above her army of cultists and schir. The schir have moved outwards to threaten the archers flanking them with their halberds, with a mass of humanoid tieflings at their center.

Your own army is nowhere in sight.

Valaria is up!


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Mmmm... I don't think I'd have had her use rapid shot with a -4 to attack from range. So I think after her shot goes wide, she'd move in closer to at least get within the second increment.

Stealth (Cloak, Rake): 1d20 + 12 + 2 - 2 ⇒ (14) + 12 + 2 - 2 = 26


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

"You're not going anywhere buddy," Val says, keeping on the Nabasu and refusing to let it get enough distance to bombard her with spells.

Acrobatics (Heroism): 1d20 + 14 + 4 ⇒ (9) + 14 + 4 = 27
Attack (Heroism, Favored): 1d20 + 13 + 4 + 2 ⇒ (12) + 13 + 4 + 2 = 31
Damage (Heroism, Favored): 1d4 + 13 + 4 + 2 ⇒ (2) + 13 + 4 + 2 = 21


WotR Global Buffs/Debuffs: ----

The vrock swipes at Valaria as she flies after the nabasu, but the tiefling twists to the side in midair, avoiding the ugly vulture demon's sharp claws. She cuts deeply into the nabasu's flesh with her enchanted starknife, coating it with the creature's boiling ichor. The demon shrieks, still struggling as best it can to get away from Desna's champion to no avail.

Vrock AoO vs Valaria (buff, power attack): 1d20 + 14 + 2 - 3 ⇒ (4) + 14 + 2 - 3 = 17

Book keeping: Valaria deals 21 damage to the nabasu.

BATTLEFIELD DESCRIPTION:

The heroes stand together, except for Valaria who is adjacent to the nabasu, and 60' away from the vrock, and Anevia, who has stealthily moved out 15' ahead of the heroes.

The heroes stand 100 feet away from an illusionary army of 100 soldiers - a silent image conjured by Isilme, it consists of a group of infantry bracing spears in front of a group of archers aiming arrows at the nabasu and vrock. 25' in front of them, to the right and left, are two groups of illusionary rangers conjured by Xanderghul's major image.

4 giant wasps fly 10' feet in the air over the soldiers, but are not intelligent enough to understand that they are illusions. The babau is within the "melee", shrouded in a 20 ft radius hemisphere of dim light. The nabasu and vrock fly 60' in the air. The nabasu is adjacent to Valaria, but the vrock is 60' away from her.

In the distance, 120' away from the heroes, is Umestil, air walking 20 feet above her army of cultists and schir. The schir have moved outwards to threaten the archers flanking them with their halberds, with a mass of humanoid tieflings at their center.

Your own army is nowhere in sight.

Ehren is up!


WotR Global Buffs/Debuffs: ----

AUDIT: Isilme brings up that I miscalculated the range penalties, both Anevia and Ary are at a -2, so Anevia didn't miss. Nabasu takes 18 damage from Anevia, after Valaria's attack it is wounded, and under the effects of pinhole gambit.

Ehren is up!


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

Ehren nods to Isilme and starts to weave a summoning spell, drawing on the ley's power to give it longevity. "Most of my spells can't reach it, but I can get something up in the air with her. I don't think it will be able to get past its defenses, but I can at least keep it distracted..."

Converting slowing mud into summon nature's ally IV.


WRONG ALIAS

"Letting the army go, going to try to cut out the vrock and Nabasu's vision. Use your ability to see through the snow, Val."

Bluff: 1d20 + 16 ⇒ (7) + 16 = 23
On the off chance the Vrock or Nabasu can overhear the message (I don't think you can eavesdrop on the receiving end, just sending) they would still need to succeed on a sense motive. I believe I still have blessing of Desna, so if that bluff would fail, I'll use it.

Secret Message for Everyone:
The snow is an Illusion!

Isilme lets the army vanish, each soldier bursting into a puff of smoke that is blown away by the wind. Immediately afterwards she begins casting again, focusing the spell on the area 5' towards the Vrock from Valaria. The winds there seem to begin to form a cyclone, sweeping up snow into an intense flurry, expanding to encompass Val, but just coming short of the Nabasu.

Casting Silent Image
Details: The swirl extends up from the ground like a cyclone, gaining width until it reaches just past Val's height, and blocks the Vrock's view of Val completely. Within the chaotic swirl though, at the center, is a copy of Val, obscured by flurries entirely from the Nabasu, who can only catch regular glimpses of the real Val within the flurry. The Vrock, on the other hand, manages to catch vague glimpses of the illusionary Valaria, but is blocked completely from seeing the real one. Just imagine a very well placed white 2D plane within the storm blocking LoS to ensure neither the Vrock nor the Nabasu can see both Valarias. The illusionary Val doesn't show up immediately, but only after the storm has been established for a minute, making it hard for the Vrock to judge distance to the original one.

"The seven crusaders had come to aid the town, knowing this would be the battle they would face. They had spent time preparing for the battle, and they knew their foes well. The battle would not be easy, but they were nevertheless confident in their abilities." she continues, reciting the story of Caeaucoch.


WotR Global Buffs/Debuffs: ----

The babau vanishes from the now empty field of snow and suddenly appears next to Ehren, shrouding him in dim light.

Since no one has specified that they wish to be adjacent to any other hero, assume that it will require at least a move action to reach the babau.

BATTLEFIELD DESCRIPTION:

The heroes stand together, except for Valaria who is adjacent to the nabasu, and 60' away from the vrock. An illusionary storm obscures Valaria partially from view.

Ehren is adjacent to the babau, who is shrouded in a 20 ft radius hemisphere of dim light.

The heroes stand 125' away from an illusionary army of 50 soldiers, two groups of illusionary rangers conjured by Xanderghul's major image.

4 giant wasps fly 10' feet in the air over the soldiers, but are not intelligent enough to understand that they are illusions. TThe nabasu and vrock fly 60' in the air. The nabasu is adjacent to Valaria, but the vrock is 60' away from her.

In the distance, 120' away from the heroes, is Umestil, air walking 20 feet above her army of cultists and schir. The schir have moved outwards to threaten the archers flanking them with their halberds, with a mass of humanoid tieflings at their center.

Your own army is nowhere in sight.

Xanderghul is up!


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Xanderghul's eyes widen as the babau teleport amongst the heroes. He splits his attention between the demon and maintaining his illusory army of rangers. He has them advance on the enemy army, closing to just outside melee range. The two armies flank with each other, threatening the enemy on both sides.

Meanwhile, Xandeaghul makes like he's hurling a shot put. He spits out a single heavy arcane word, and a ball of clear energy flies at the assassin demon.

Ranged Touch vs. Babau (Inspired): 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Damage: 3d6 + 2 ⇒ (6, 1, 4) + 2 = 13
Bull Rush (Inspired): 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32

Cast battering blast. Also, concentrate on the illusion. If the blast hits the babau, then it gets bull-rushed.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Oh, and if the bull rush succeeds it has to make a DC 17 Reflex save or fall prone.

"Now you can make your way to the babau." says Xanderghul, looking at Hinagiku and grinning.


WotR Global Buffs/Debuffs: ----

Audit: You can't concentrate on a spell while casting another one. And in any case, concentrating on a spell is a standard action.

PRD under "Magic" wrote:

The spell lasts as long as you concentrate on it. Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity. Anything that could break your concentration when casting a spell can also break your concentration while you're maintaining one, causing the spell to end. See concentration.

You can't cast a spell while concentrating on another one. Some spells last for a short time after you cease concentrating.

Xanderghul: Are you maintaining concentration, or casting battering blast?


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Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Oh, I'll cease concentration on it. It still sticks around for 3 rounds anyway, and I'll draw my light crossbow as my move action.


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Buffs | Char. Sheet |

When Hinagiku hears the snow crisping behind her, and the surroundings grow ominously darker, she knows the babau oni has made its way to them. With one quick flick of the wrist, she sends the metal ring of the kyogetsu shoge flying above her head, ready to defend of allies if need be.

As Xanderghul speaks, and grins at her, she turns around to face the oni, her eyes glinting with slight amusement at Xanderghul's joke. She then quickly makes her way through the snow, entering the darkened area, and in one swift step, she strikes at the oni's patella while simultaneously ducking, gently spinning to avoid its attack, and landing next to her druid companion.

trip(inspired): 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25
miss chance (low = fail): 1d100 ⇒ 100


WotR Global Buffs/Debuffs: ----

Xanderghul's blast of force magic pushes the babau twenty feet away from Ehren, though the creature manages to stay on its feet. Hinagiku rushes to the babau and attempts to strike at its kneecap, but the murder-demon is quick on its feet, dodging the blow and countering the monk as she approaches with his longspear. The kitsune bends over backwards to dodge the babau's strike, twisting her torso back upright and re-entering her fighting stance in one fluid motion. In an honest effort to help, Ayavah lets loose a set of purple magic missiles, only to watch them fizzle out and vanish on the creature's flesh.

120' away the two "armies" clash, the wasps buzzing away from the vanished illusion to join in the fray.... only for the schir and cultists to discover rather quickly that their weapons are not connecting. Umestil blasts the battlefield with a spray of flame, only succeeding in catching a few of her own men alight, while the white-clad rangers are completely unaffected. From behind them a low horn sounds from the direction of the fort... the she-brimorak turns from her position in midair and clenches her fists, realising she's been played.

Round 4!

The vrock charges at Valaria from the opposite side of the nabasu, swinging at where she appears to be... only to realize it is just an illusion, yet again.

The heroes hear an enraged voice in their heads - "Thrishosha bashum, kraghak dushank am ilkúshdul ank bul... Thrili azg ank kori ri! I hat lal am bati azg birb am digha."

Abyssal:
"Cowardly trickster, hiding behind your illusions and spells... Come out and face me! I will rip your spine out from your body."

Xanderghul CL vs babau SR: 1d20 + 7 ⇒ (18) + 7 = 25
Babau reflex save: 1d20 + 9 ⇒ (13) + 9 = 22
Babau AoO vs Hinagiku #1 (longspear): 1d20 + 15 ⇒ (3) + 15 = 18
Ayavah CL vs babau SR: 1d20 + 8 ⇒ (8) + 8 = 16
Vrock charge vs Valaria (buff, charge, dazzled): 1d20 + 14 + 2 + 2 - 1 ⇒ (12) + 14 + 2 + 2 - 1 = 29
Vrock will save vs Silent Image (buff): 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17

Book keeping: Favored Enemy vs Nabasu wears off. Xanderghul deals 13 damage to the babau and pushes it back 20. The vrock charges.

Battlefield Description!:

The heroes stand together with Ayavah, except for Valaria who is 100' away and adjacent to the nabasu, and 5' away from the vrock, who flanks her. An illusionary storm obscures Valaria partially from view.

Hinagiku is adjacent to the babau, who is shrouded in a 20 ft radius hemisphere of dim light. Ehren and Xanderghul are each 20' away from them, though not adjacent to one another.

The heroes stand 120' away from an illusionary army of 50 soldiers, two groups of illusionary rangers conjured by Xanderghul's major image. They "battle" with an immense army of schir and tiefling, while their commander, Umestil, stands 20' above the battlefield as if on an invisible platform.

4 giant wasps fly 10' feet in the air over the illusionary soldiers, but are not intelligent enough to understand that they are illusions. The nabasu and vrock fly 60' in the air. The nabasu is adjacent to Valaria, but the vrock is 5' away from her.

Your own army is nowhere in sight.

Ary is up!


DeS 1 / CuF 1 / FaS 1 / ReS 1 Human Rogue (Hidden Blade) 7 HP (71/71) MP (5/7)
Stats:
AC/Touch/Flat/CMD 19/16/14/22 | Fort/Ref/Will 03/11/02 | Init +10
Skills:
+23: Stealth; +18: DD; +15: Sleight of Hand, Acrobatics; +13: K(Local); +11: Appraise, Athletics, Lingusitics; +10: K(Planes); +9: Diplomacy, K(Dun), Perception, Sense Motive; +5: K(Martial)

Attack v. Nabasu FF? (Inspired): 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 Distance not included. Still 99% sure it's a whiff.
Lowmiss: 1d100 ⇒ 44
Stealth (Gambit): 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27 -10 if she's required to use sniping penalties. If successful, Anevia gains the benefits of Invisibility for 2 rounds.

Deflecting Shot (Counter) v. Babau's first attack (Inspired): 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33 If successful, Disarm Babau and prevent damage of first attack.

Anevia tries to line up another shot on the Nabasu, but doesn't pay nearly as much attention as she likely should, glancing over to Ehren as she pulls out a cold iron arrow and draws it back, waiting for the right moment.


WotR Global Buffs/Debuffs: ----

Gambits are swift actions and Deflecting Shot is an immediate action, so you can't use both - which would you like to use?

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