GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

"Maj vaj muv 'ej be chah yap marihnis. Pagh, lumerlaw'lu'bogh 'e' vaj seymoh vihtahbogh veqlargh qap."

Infernal:
"Well then, we'll have to join in and make sure they're enough. Though, I'm surprised your so excited about demons winning."

Val moves with frightening determination as they make their way through the city. Her eyes were cold and dead serious as they cut through any demons standing in their way. As they finally approach the eastern walls, she nods. "That... is probably wise. We don't need a repeat of your last encounter was a stubborn crusade commander." She chuckles as they head toward the group of crusades. "A bit rough for babysitters." She shakes her head. "But... sort of. We're friends with Sosiel's..." She pauses, not quite sure how to put it. "Lover I suppose is the best word. I'm not quite sure what the exact state of their relationship is. They care deeply for each other and... Aron died. A few hours ago. We're working on fixing that but... we wanted to find him and make sure that he's safe and whole so that we can reunite them when Aron is... alright again."


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Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Markus heads along, assenting with the course of action they're taking. He saves his spells, relying on the bearded devils and Valaria to carve through any groups of lesser demons they encounter.

When they reach the outer walls, he readies himself for combat. His magic missile wand in one hand, and his cold iron dagger in the other, he follows after Valaria. "We battled a few hezrou earlier." says Markus, helping out with the story. "It didn't go well. We're trying to pick up the pieces."

"Help any way we can, I guess."

Markus huffs on the way up the ramps of the walls. He's not very fit, after all, and he's traveling with Valaria - possibly the most physically fit member of the whole group.


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WotR Global Buffs/Debuffs: ----

"Hmmmm. So you're heading right into this shitfest for a friend's lover? That's either incredibly brave and selfless of you or horribly stupid. Or both." Ayavah grins, but her smile falters as she takes in exactly how bad of a shitfest she's walking into.

The three head up to the top of the great walls that surround the Diamond City - they are bustling with crusaders left and right - and it is incredibly difficult to get anyone's attention to help search for a single Shelynite crusader. Peering over the walls its not hard to fathom why.

"Wow. So that's the Worldwound," Ayavah whispers, breathless.

Far below is a writhing sea of thousands of battling demons and crusaders, and the skies swarm with vrocks, nabasu, and many more winged fiends. Periodically demons teleport directly onto the ramparts, and the three are forced to aid as they can with several battles (though Ayavah is far less useful without her devils). The thankful crusaders are able to patch them back up with a few cure spells before they set off once more.

"Hey, is that your guy?" Ayavah whispers through the message spell.

They turn the corner to southeastern wall and find it lined with siege weapons - heavy ballista loaded with enormous glowing cold iron bolts, glistening with oil of align weapon. The men and women here are under attack by a squadron of babau - they're losing, there are dead bodies everywhere. Huddled on a nearby ballista is a young man in a bloodstained breastplate adorned with the songbird of Shelyn - he is grievously wounded, but still feebly trying load another bolt into the ballista. He manages to get the weapon loaded just in time to hear the distant cry of "Fire!". There are four corpses next to him - all adorned in robes of Shelyn.

Many, but not nearly enough bolts fire from the wall and into a lumbering abomination that towers over all in the battlefield - a towering structure made of bone and rotting flesh. Limbs and faces can be seen protruding from the terrible creation - and it teeters along on enormous insectoid legs. It squeals in agony as the blessed siege weapons finish their attack - but it's not enough - the creature fires back with an attack of its own, launching an enormous orb of acid right at the walls, landing only a hundred feet away from where Valaria and Markus stand. The acid blasts an enormous crater into the wall, instantly killing all of the crusaders who were too slow to run out from its shadow. The two remaining members of Ary's squad breathe in the rancid smell of melted flesh - the acidic smoke burns their throats and leaves their eyes watering.

Identify demon - DC 24 K. Planes:
This monstrosity is a Kakuen-taka, also known as the Hunger that Walks - one of the mighty living siege engines of the Abyss.

"Alllaena!" the Shelynite curses, picking up one of his last bolts - there's only five but he and the remaining crusaders are determined to not let the walls of Nerosyan fall. The towering monster lumbers ever closer to the walls, its enormous legs trampling carelessly over both demon and crusader as it moves.

Osiriani:
"F@~#!"

As Markus, Valaria and Ayavah head closer to the Shelynite, three grappling hooks fly over the wall and anchor down - moments later three devilish looking half-orc cultists wielding greataxes emerge over the walls. At the same time, a babau demon suddenly teleports onto the wall in-between the trio and the Shelynite.

Initiative!
Markus: 1d20 - 1 ⇒ (9) - 1 = 8
Valaria: 1d20 + 3 ⇒ (16) + 3 = 19
Ayavah: 1d20 + 2 ⇒ (10) + 2 = 12
Shelynite: 1d20 - 1 ⇒ (11) - 1 = 10
Babau Demon: 1d20 + 5 ⇒ (11) + 5 = 16
Cultist 1: 1d20 + 5 ⇒ (8) + 5 = 13
Cultist 2: 1d20 + 5 ⇒ (9) + 5 = 14
Cultist 3: 1d20 + 5 ⇒ (8) + 5 = 13

Initiative Order
1. Valaria (3 CON drain)
2. Babau, Cultist 2, Cultist 1, Cultist 3
3. Ayavah, Shelynite (Critical)
4. Markus

Valaria is up!

Battlemap is updated. Yeah it's all grassy, strangely there is no "ramparts" map pack/flip-mat by Paizo :o


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

"Both," Val agrees without a moment's hesitation. "Very definitively both." She looks out over the battlefield, seeing the demons assaulting the city with savage ferocity. "Without the wardstone field, this must be happening all along the border," she murmurs, half to herself. "Gods..."

As the end of the ramparts comes into sight, she catches sight of the dead Shelynites. "I hope so," she replies through the spell. "Because there are a lot of bodies there. Come on, they need help"

Knowledge Planes: 1d20 + 5 ⇒ (16) + 5 = 21

Her eyes widen slightly as the towering abomination lumbers closer, blasting through the walls. "Barzul! What is that monster?!" Unfortunately, there's no time to wait for an answer as the cultists and demons make their next attack. She charges the babau without hesitating, slamming her cold iron knife into it's back. She twists the blade, carving a significant chunk out of the demons flesh. "Why don't you pick on me instead?"

Attack: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d4 + 11 ⇒ (4) + 11 = 15


WotR Global Buffs/Debuffs: ----

The babau snarls, twisting around to react to the tiefling's sudden charge, but it loses its balance just enough for Valaria to duck under its longspear and lash out at its torso. Her harsh cut shreds a piece of the babau into the air. It snarls, lunging forward to sink its teeth into Valaria's cheek before backing up and swiping at her twice with its spear. At first it seems like she dodged both attacks effortlessly, but a moment later finds that a thin incision now runs across her stomach like a crimson tendril of fine-spun thread.

The cultists chuckle, brandishing their mighty axes.

"Crusaders! Little gnats, railing against powers you have no comprehension of. Submit before the Lord of Locusts, lest the swarms consume you too." announces the closest half-orc, an ugly brute with a domed forehead and a pointed chin. At that moment the demonic siege engine emits several clouds of locusts - the swarms cut through the crusaders down on the ground below like paper. Markus and Valaria can feel their screams in the pits of their stomachs. Its difficult not to give in to the despair.

Ayavah groans, her hand going to her dagger she keeps sheathed at her waist. "Okay, infernal babysitters - I need you up here. Like... immediately."

On cue, the devils appear protectively around Ayavah, brandishing their own wicked glaives menacingly. They move down the ramparts, sizing the cultists up as they do. Ayavah herself then suddenly disappears from sight.

Markus (Deep Understanding):
Ayavah casts vanish

The Shelynite groans, leaning against the ballista for support. He lifts a hand to his abdomen, sealing up the worst of his injuries with glittering positive energy, narrowing his eyes at the sudden appearance of the devils. He seems satisfied that they must friendly, though, because he turns to smile at Valaria gratefully.

"Thanks! I don't know who you guys are, but if you can hold them off while I load this again that'd be fantastic. If the Kakuen-taka blasts the walls down we're all dead."

Abyssal:
"Kakuen-taka" is Abyssal for "Hunger that Walks"

Babau Longspear vs Valaria AoO #1: 1d20 + 14 ⇒ (5) + 14 = 19
Babau Bite vs Valaria: 1d20 + 8 ⇒ (14) + 8 = 22
Babau damage: 1d6 + 3 ⇒ (6) + 3 = 9
Babau Longspear vs Valaria: 1d20 + 14 ⇒ (15) + 14 = 29
Babau damage: 1d8 + 10 ⇒ (8) + 10 = 18
Babau Longspear vs Valaria: 1d20 + 8 ⇒ (1) + 8 = 9
Cultist 1 intimidate vs Markus (DC 17): 1d20 + 9 ⇒ (13) + 9 = 22 2 rounds
Cultist 2 intimidate vs Valaria (DC 18): 1d20 + 9 ⇒ (15) + 9 = 24 2 rounds
Cultist 3 intimidate vs Shelynite (DC 21): 1d20 + 9 ⇒ (12) + 9 = 21 Yeah I didn't wanna come up with three different threats, sorry ;)
Shelynite CMW on self: 2d8 + 6 ⇒ (2, 2) + 6 = 10

Book keeping: Babau AoOs Valaria with combat reflexes, but misses. Valaria deals 15 damage to the babau. Babau lands 27 damage on Valaria, grazing her. The cultists intimidate Markus/Valaria/definitely-not-Sosiel - Markus and Valaria are shaken for 2 rounds. The bearded devils enter combat at Ayavah's initiative. Ayavah goes invisible. The Shelynite heals himself for 10 HP, he is now wounded.

Valaria, let me know if you wanna automate parry/riposte against the bites/greataxes

Markus is up!


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Markus' eyes flit back and forth, appraising the situation. His mind goes through his selection of spells, reading each Word as it passes through his mind's eye to determine which would be best. "Yes... that one." he says, nodding.

He points at the rampart where the cultists have leapt up. He speaks a series of words - his most complicated wordspell yet. Rime leaks from his mouth as he speaks, and along the line of the edge of the wall, a barrier of shifting, roiling supercooled air appears, freezing the cultists in their tracks.

'magnus-obex, dolor y glaciem.'

Cold Damage: 5d6 ⇒ (2, 6, 1, 3, 4) = 16

Alright, so I'm casting boost-barrier-cramp-frost fingers. It's a 3rd-level wordspell. It provokes a Reflex save (DC 19). This reflex save halves the damage and negates any conditions. Failure to make the save means the targets are both staggered and have their speed halved for 1 round. I want the barrier to go along the edge of the rampart, through all of the cultists.


WotR Global Buffs/Debuffs: ----

Markus - Boosted barrier is only 20 ft x 20 ft x 1 ft so you can't really hit more than one cultist, though you could create it diagonally and hit the babau and Cultist 2 if you'd like. So, tell me where you want to put the barrier, unless you wanna take that back and do something different.


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Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

No, Boosted barrier is 20 feet long per caster level, and 20 feet high. And 1 foot thick. It's a wall spell.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I'll parry at the first three attacks to save one panache just in case. I'll use my riposte against the babau since I already injured it if possible, otherwise I'll just riposte the first enemy I successfully parry.

Val hisses in pain as the babau's jaws clamp around her shoulder and leave a bloody bite mark. Yet somehow the slash across her stomach hurt significantly more. "I think we can manage that," she says. She steps in close again, not letting the babau gain any space to move before going to town with her knives.

Attack #1: 1d20 + 9 ⇒ (5) + 9 = 14
Off-Hand Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Attack #2: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d4 + 10 ⇒ (2) + 10 = 12


WotR Global Buffs/Debuffs: ----
Markus Coffinborn wrote:
No, Boosted barrier is 20 feet long per caster level, and 20 feet high. And 1 foot thick. It's a wall spell.

Ooh, damn, gotcha :) Reflex saves!

The supercooled air encrusts the cultists' armor in ice and frost - chilling them to the bone. The furthest half-orc sees it coming, and manages to dodge and roll away from the worst of it, but his companions aren't so lucky.

Cultist #1 reflex vs boost-barrier-cramp-frost fingers: 1d20 + 3 ⇒ (9) + 3 = 12
Cultist #2 reflex vs boost-barrier-cramp-frost fingers: 1d20 + 3 ⇒ (4) + 3 = 7
Cultist #3 reflex vs boost-barrier-cramp-frost fingers: 1d20 + 3 ⇒ (17) + 3 = 20

Book keeping: Cultists 1 and 2 are staggered and slowed, and take 16 damage. grazing them. Cultist 3 takes 8 damage, making his save.

Round 2!

Valaria finds herself slightly off-kilter - between the battle below roaring in her ears and the pain coming from her fresh wounds, she only manages to score one blow. With a deft touch, she whirls one of her knives through the demon before her, leaving a deep wound oozing with black ichor. The demon snarls and retaliates with its sharp teeth, but Valaria jams her knife its mouth, ripping it back through its cheek. It backs up and sticks her twice with the polearm, leaving her body convulsing involuntarily at the sudden shock of pain coursing through it. Suddenly she feels an unseen bottle pressed against her lips - Ayavah's voice echoing in her ears.

"Drink."

She does - and the pain throbbing from the worst of her internal injuries seems to fade away.

The two closer cultists stagger weakly out of the wall of frosty air and away from the wall, while the other cultist deftly rolls off the ground and moves quickly towards the Shelynite cleric, greataxe in hand. It swings at the Osiriani man, but he manages to hold the brute off with his own glaive. He furrows his brow. "Eternal rose, ward me from evil so I may do your will," he murmurs, the ground around his feet suddenly erupting into beautiful golden runes in a floral pattern.

The three devils step up to each of the cultists - while the furthest cultist is able to easily ward off the devil's glaive, the other two are crippled by Markus' spell and cannot move away in time. They are all but cut down by the devils' might.

Babau Bite vs Valaria (grazed): 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19
Valaria parry vs Babau (grazed, shaken): 1d20 + 9 - 1 - 2 ⇒ (14) + 9 - 1 - 2 = 20
Valaria riposte: 1d4 + 10 ⇒ (2) + 10 = 12
Babau Longspear vs Valaria (grazed): 1d20 + 14 - 1 ⇒ (8) + 14 - 1 = 21
Babau damage: 1d8 + 10 ⇒ (4) + 10 = 14
Babau Longspear vs Valaria (grazed): 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24
Babau damage: 1d8 + 10 ⇒ (7) + 10 = 17
Cultist 3 vs Shelynite (power attack): 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 11
Potion of CMW on Valaria: 2d8 ⇒ (7, 6) = 13
Barbazu 1 vs Cultist 1 (power attack): 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13
Barbazu 1 vs Cultist 1 (power attack): 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16
Barbazu 1 glaive damage vs Cultist 1 (power attack): 1d10 + 7 + 6 ⇒ (2) + 7 + 6 = 15
Barbazu 2 vs Cultist 2 (power attack): 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22
Barbazu 2 glaive damage vs Cultist 2 (power attack): 1d10 + 7 + 6 ⇒ (5) + 7 + 6 = 18
Barbazu 2 vs Cultist 2 (power attack): 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
Barbazu 3 vs Cultist 3 (power attack): 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17
Barbazu 3 vs Cultist 3 (power attack): 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
Shelynite cast defensively vs DC 17 (wounded): 1d20 + 13 - 2 ⇒ (12) + 13 - 2 = 23

Fluff above is out of combat order, dice are rolled in initiative order.

Audit: Valaria takes -1 to grazed and -2 to shaken to attack rolls so her attacks were 11, 22, and 6 respectively.

Book keeping: Valaria deals 12 damage to the babau, grazing it. She parries the bite attack, dealing 12 extra damage and spending 1 panache. The babau then deals 31 damage with longspear, leaving Valaria in critical condition. Ayavah heals Valaria with a potion of CMW for 13 HP, she is wounded. Barbazu 1 deals 15 damage to cultist 1, leaving him critical. Barbazu 2 deals 18 damage to cultist 2, leaving him critical. The Shelynite casts sanctuary

Markus is up!


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Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Markus raises his wand and points it point-blank range at the cultist in front of him. As much as he wants to get to the cleric or to Valaria to help them out, he needs to get this cultist out of the way first.

He concentrates for merely a moment as the wand lets loose a pair of purple missiles. As it does so, he takes a step, circling around the cultist.

Magic Missiles vs. Cultist 1: 2d4 + 2 ⇒ (3, 4) + 2 = 9

Potions of cure moderate heal 2d8+3. Valaria should heal 3 additional health.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Val nods gratefully but doesn't have time for a proper thank you. She closes the gap on the demon again, ignoring her wounds and keeping the pressure on the monster. The sooner it dies, the sooner everyone is safe.

Attack #1 (Wounded, Shaken): 1d20 + 9 - 2 - 1 ⇒ (7) + 9 - 2 - 1 = 13
Off-hand Attack (Wounded, Shaken): 1d20 + 8 - 2 - 1 ⇒ (12) + 8 - 2 - 1 = 17
Attack #2 (Wounded, Shaken): 1d20 + 4 - 2 - 1 ⇒ (18) + 4 - 2 - 1 = 19
Damage?: 1d4 + 11 ⇒ (4) + 11 = 15


WotR Global Buffs/Debuffs: ----

Markus' magic missiles slam into the cultist, sapping him of his remaining strength. He nearly falls to his knees, but his innate orcish ferocity keeps him standing.

Potions of cure moderate heal 2d8+3. Valaria should heal 3 additional health.

Audit: Thanks for that! Added an extra 3 HP on the campaign tab health tracker.

Book keeping: Markus' magic missiles hit Cultist 1 for 9 damage, leaving him staggered. He spends a charge of his wand.

Round 3

Fortune favors the bold, and so it seems that fortune favored the babau for daring to stand against the furious champion as her swings narrowly sail wide again and again. The creature retaliates, but Valaria side-steps its snapping jaws and pushes the first thrust of the longspear away with her starknife. Unfortunately the demon pushes forward with the weight of its entire body and plows its spear into Valaria, submerging the blade deep within the tiefling's side.

Meanwhile the cultists shake off the worst of Markus' spell, eyes ablaze with fervor and dedication to their demonic lord. One moves to Markus, enraged, connecting a powerful stroke into his arm and nearly lopping it straight off. Pain radiates through his arm as the bone snaps in two. The other engages the barbazu, but his blade is met with a clash of steel as the devil raises his glaive to intercept his. The final cultist scoffs at the Shelynite, his blade cleaving straight through the frail glimmering barrier between himself and the cleric. His second blow, a backswing, leaves a dark road across his midsection. The Shelynite looks dismayed as his warding spell shatters, and he quickly creates a new barrier around himself - this one glowing and nearly opaque.

"C'mon c'mon c'mon, finish it off, this is my last one! If we make out of this alive you owe me - these things aren't cheap." Ayavah whispers, shoving another vial into Valaria's mouth and healing what she can of Valaria's newest wound.

The bearded devils then move in to retaliate. There is a flurry of attacks then all the motion that is left is the trembling of the crumpled cultists as two of the devils stand victorious atop their enemies. The furthest devil drops low then sweeps up with practiced grace, its blade slicing across the final cultist and leaving a deep wound.

Babau Bite vs Valaria (grazed): 1d20 + 8 - 1 ⇒ (1) + 8 - 1 = 8
Babau Longspear vs Valaria (grazed): 1d20 + 14 - 1 ⇒ (16) + 14 - 1 = 29
Babau damage: 1d8 + 10 ⇒ (5) + 10 = 15
Babau Longspear vs Valaria (grazed): 1d20 + 8 - 1 ⇒ (1) + 8 - 1 = 8
Cultist 1 vs Markus (power attack, critical): 1d20 + 7 - 1 - 3 ⇒ (20) + 7 - 1 - 3 = 23
Cultist 1 greataxe vs Markus (critical, power attack): 3d12 + 12 + 9 ⇒ (8, 4, 4) + 12 + 9 = 37
Cultist 2 vs Barbazu 2 (power attack, critical): 1d20 + 7 - 1 - 3 ⇒ (10) + 7 - 1 - 3 = 13
Cultist 3 will save: 1d20 + 3 ⇒ (19) + 3 = 22
Cultist 3 vs Shelynite (power attack): 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 25
Cultist 3 greataxe vs Shelynite (power attack): 1d12 + 4 + 3 ⇒ (1) + 4 + 3 = 8
Ayavah's potion of CMW on Valaria: 2d8 + 3 ⇒ (8, 6) + 3 = 17
Barbazu 1 vs Cultist 1 (power attack): 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28
Barbazu 1 glaive damage vs Cultist 1 (power attack): 1d10 + 7 + 6 ⇒ (3) + 7 + 6 = 16
Barbazu 1 vs Cultist 1 (power attack): 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
Barbazu 1 glaive damage vs Cultist 1 (power attack): 1d10 + 7 + 6 ⇒ (6) + 7 + 6 = 19
Barbazu 2 vs Cultist 2 (power attack): 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27
Barbazu 2 glaive damage vs Cultist 2 (power attack): 1d10 + 7 + 6 ⇒ (6) + 7 + 6 = 19
Barbazu 2 vs Cultist 2 (power attack): 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
Barbazu 2 glaive damage vs Cultist 2 (power attack): 1d10 + 7 + 6 ⇒ (2) + 7 + 6 = 15
Barbazu 3 vs Cultist 3 (power attack): 1d20 + 12 - 2 ⇒ (16) + 12 - 2 = 26
Barbazu 3 glaive damage vs Cultist 3 (power attack): 1d10 + 7 + 6 ⇒ (5) + 7 + 6 = 18
Barbazu 3 vs Cultist 3 (power attack): 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
Shelynite cast defensively (wounded, DC 17): 1d20 + 13 - 2 ⇒ (10) + 13 - 2 = 21

Audit: Shaken is a -2 penalty so Valaria's attacks are 12,16,18 respectively.

The babau deals 15 damage to Valaria, leaving her in critical condition. Shaken wears off from Valaria and Markus. Cultist 1 is no longer slowed and Cultist 2 is no longer staggered or slowed. Cultist 1 crits Markus for 37 damage, leaving him critical. Cultist 3 deals 8 damage to the Shelynite. Ayavah heals Valaria for 17 HP, she is wounded again. Barbazu 1 kills cultist 1 with 35 damage. Barbazu 2 kills cultist 2 with 34 damage. Barbazu 3 deals 18 damage to Cultist 3, wounding him. Shelynite casts shield of faith

Markus is up!


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Markus screams, nearly slumping to the ground with the pain of this new, fresh wound. As much as he'd like to pull a potion out of his pocket and heal, relieve some of this pain, he knows he has to do what he can for Valaria. They're close to the end of the battle, thanks to the barbazus, but he and Valaria, not to mention the person they came to save, are all in great danger.

He concentrates through the pain, moving forward to get within range of the babau demon. He points at it and intones, 'Tu nocere', infusing the spell with just a hint of his mythic power...hoping it would get past the demons' innate resistance to magic.

Caster Level Check (Blessing, Surge, Critical): 1d20 + 6 + 4 + 1d6 - 3 ⇒ (5) + 6 + 4 + (5) - 3 = 17

I'll hit the babau with targeted wrack. If it gets past his SR, he needs to make a Fortitude save (DC 19) or become sickened for 3 minutes.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Pre-rollin

Val groans as the creature's spear hits her again. "This is getting bothersome," she mutters. She reluctantly backs off, digging into her bandoleer and pulling out another potion before downing it. She takes a calming breath as a few more of her wounds are magically sealed shut. "You want my blood? she shouts at the babau, trying to taunt the beast into attacking her again. "You're going to have to work harder than that for it!"

Potion of CMW: 2d8 + 3 ⇒ (3, 5) + 3 = 11


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Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

What a doll, steppin' in front of me like that.


WotR Global Buffs/Debuffs: ----

The babau hisses as a melancholic ache slowly spreads from its center outwards - it intensifies and it is suddenly wracked with horrific pain all across its body.

Round 4!

The babau narrows its eyes and steps towards Valaria, falling for the tiefling's taunt. Springing forward, it lances its weapon into Valaria's midsection- it would have mangled her terribly but for the distraction of Markus' last spell.

The remaining cultist's nostrils flare at the barbazu next to him. "F&+~ing devils," he grunts. He slices at the devil with an overhead chop, but the devil deflects it to the side at the last moment, grinning nastily.

"Tihe." it responds, spearing its glaive straight through the orc - stunning him for a moment before he realizes he is at life's end.

Infernal:
"Your turn."

Meanwhile the other two devils surround the babau, who is unprepared for the abrupt nature of their assault, though they fail to cut it completely down.

Valaria feels Ayavah's hands around her waist - her hands running suggestively down her curves to her hips as she imbues her with a spell that leaves her outline blurred and wavering.

Sosiel backs away from the dead cultist to load another bolt into the ballista - the great kakuen taka still distracted by the soldiers on the ground below. He anxiously waits for the command to fire...

Valaria:
A familiar voice in your head - your own babysitter as it were...

"Hmmmm. Heehee. Need some help? If you aren't too busy getting all touchy feely with that cultist, that is."

Babau fort save vs targeted wrack (grazed): 1d20 + 11 - 1 ⇒ (7) + 11 - 1 = 17
Babau longspear vs Valaria (Grazed, Sickened): 1d20 + 12 - 1 - 2 ⇒ (20) + 12 - 1 - 2 = 29
Babau longspear crit confirm vs Valaria (Grazed, Sickened): 1d20 + 12 - 1 - 2 ⇒ (2) + 12 - 1 - 2 = 11
Babau longspear damage vs Valaria: 1d8 + 10 ⇒ (8) + 10 = 18
Babau longspear vs Valaria (Grazed, Sickened): 1d20 + 8 - 1 - 2 ⇒ (20) + 8 - 1 - 2 = 25
Babau longspear crit confirm vs Valaria (Grazed, Sickened): 1d20 + 8 - 1 - 2 ⇒ (13) + 8 - 1 - 2 = 18
Babau longspear damage vs Valaria: 1d8 + 10 ⇒ (8) + 10 = 18
Cultist #3 vs Barbazu #3 (wounded, power attack): 1d20 + 7 - 2 - 1 ⇒ (4) + 7 - 2 - 1 = 8
Barbazu #1 glaive vs Babau (power attack): 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
Barbazu #1 glave damage vs Babau (power attack): 1d10 + 7 + 6 ⇒ (6) + 7 + 6 = 19
Barbazu #2 glaive vs Babau (power attack): 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22
Barbazu #2 glave damage vs Babau (power attack): 1d10 + 7 + 6 ⇒ (4) + 7 + 6 = 17
Barbazu #3 glaive vs Cultist #3 (power attack): 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
Barbazu #3 glave damage vs Cultist #3 (power attack): 1d10 + 7 + 6 ⇒ (3) + 7 + 6 = 16
Barbazu #3 glaive vs Cultist #3 (power attack): 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Barbazu #3 glave damage vs Cultist #3 (power attack): 1d10 + 7 + 6 ⇒ (9) + 7 + 6 = 22

Book keeping: Markus sickens the Babau with targeted wrack. Valaria heals 11 HP and is now grazed. The babau deals 36 damage to Valaria, she is in critical condition. Ayavah casts Blur on Valaria. Barbazu #1 deals 19 damage to the babau and Barbazu #2 deals 17 damage to the babau, leaving it wounded. Barbazu #3 deals 38 damage to Cultist #3, killing him.

Markus is up!


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

"Valaria, step away from it! Let the barbazus handle it." calls Markus, as he himself steps aside and behind one of the bearded devils. Hoping that their battle will be over soon, Markus calls upon the powers of negative energy to try and fell the creature, spending a little bit more of his mythic power to ensure that his spell penetrated the babau's resistance.

He utters just three words, wracking the babau's body with spontaneously-generating wounds. 'Tu magnus-vulnere'.

I'll cast targeted boosted lesser wound at the babau, surging again on my spell penetration roll. It gets a Will save (DC 17) to halve the damage.

Spell Penetration (Blessing, Surge, Critical): 1d20 + 6 + 4 + 1d6 - 3 ⇒ (16) + 6 + 4 + (6) - 3 = 29
Damage: 1d8 + 5 ⇒ (5) + 5 = 10


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Acrobatics (Critical): 1d20 + 12 - 3 ⇒ (20) + 12 - 3 = 29

Val grits her teeth and falls back a few paces, easily moving too fast for the babau to respond. "Damn it..." While she doesn't mind the devil's presence, she feels rather useless relying on them to actually finish off the demon.


WotR Global Buffs/Debuffs: ----

The babau shrieks in pain as tiny wounds erupt all over its body, only amplifying the pain from Markus' previous spell.

Round 5!

The babau growls as Valaria moves out of range of its spear - but surrounded as it is it cannot pursue her. It turns to one of the devils, intent on cutting it down. Its spear strikes the creature seemingly from out of nowhere - startling the bearded devil from its hubris. The devil snorts, its wound partially healing as the babau withdraws its blade. The demon strikes again and again, but cannot overcome the devil's supernatural healing.

Ayavah reappears next to the Shelynite and fires off her own set of four magic missiles - but they fizzle and vanish upon hitting the demon's flesh. She scowls, then flinches at the sudden cry of "Fire!"

The Shelynite grunts, quickly aiming the ballista at the Kakuen-taka and offering a quick prayer to his lady for luck... his shot flies true, along with several other glimmering bolts from all along the walls, and the monster collapses onto the battlefield, dead, crushing several soldiers and cultists beneath its weight as it falls. The corpse suddenly erupts into a huge swarm of insects that disperse into the air with a loud chittering noise, like a thousand cicadas singing at once.

Babau Will save vs boosted lesser wound (wounded, sickened): 1d20 + 6 - 2 - 2 ⇒ (9) + 6 - 2 - 2 = 11
Babau Longspear vs Barbazu 1 (wounded, sickened): 1d20 + 11 - 2 - 2 ⇒ (20) + 11 - 2 - 2 = 27
Babau Longspear vs Barbazu 1 crit confirm (wounded, sickened): 1d20 + 11 - 2 - 2 ⇒ (10) + 11 - 2 - 2 = 17
Babau longspear damage: 1d8 + 10 ⇒ (5) + 10 = 15
Babau longspear vs Barbazu 1 (wounded, sickened): 1d20 + 8 - 2 - 2 ⇒ (10) + 8 - 2 - 2 = 14
Babau bite vs Barbazu 1 (wounded, sickened): 1d20 + 8 - 2 - 2 ⇒ (13) + 8 - 2 - 2 = 17
Ayavah vs Babau SR: 1d20 + 8 ⇒ (2) + 8 = 10
Barbazu 1 glaive vs barbazu (power attack): 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
Barbazu 1 glaive damage vs barbazu (power attack, DR): 1d10 + 7 + 6 - 10 ⇒ (6) + 7 + 6 - 10 = 9
Barbazu 1 glaive vs barbazu (power attack): 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
Barbazu 1 glaive damage vs barbazu (power attack, DR): 1d10 + 7 + 6 - 10 ⇒ (8) + 7 + 6 - 10 = 11
Barbazu 2 glaive vs barbazu (power attack, flank): 1d20 + 12 - 2 + 2 ⇒ (3) + 12 - 2 + 2 = 15
Barbazu 2 glaive vs barbazu (power attack, flank): 1d20 + 7 - 2 + 2 ⇒ (17) + 7 - 2 + 2 = 24
Barbazu 2 glaive damage vs barbazu (power attack, DR): 1d10 + 7 + 6 - 10 ⇒ (6) + 7 + 6 - 10 = 9
Barbazu 3 glaive vs barbazu (power attack): 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
Barbazu 3 glaive damage vs barbazu (power attack, DR): 1d10 + 7 + 6 - 10 ⇒ (7) + 7 + 6 - 10 = 10
Barbazu 3 glaive vs barbazu (power attack): 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16

Audit: Totally forgot about the babau's DR so he gets 20 HP back since the devils do not have good nor cold iron weapons. But also the devils have an ability that causes bleed that I forgot so technically just 18 HP back :p

Book keeping: Markus deals 10 damage to the babau with boosted lesser wound. The babau deals 10 damage to barbazu 1 due to DR. Ayavah breaks her invisibility. The barbazus deal 49 damage to the babau, leaving it staggered and dying.

Markus is up!


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Markus shifts over a little bit more, getting closer to the siege weapon. He raises his wand, hoping to take down the babau quickly so that they can get on with saving the day - he fires off two missiles.

Magic Missile SpellPen: 1d20 + 4 + 4 ⇒ (6) + 4 + 4 = 14
Damage: 2d4 + 2 ⇒ (4, 3) + 2 = 9


WotR Global Buffs/Debuffs: ----

Unfortunately the magic in the wand isn't powerful enough to harm the babau - like Ayavah's spell, it fizzles upon contact with the dying creature.

Round 6!

Valaria is up


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Val decides that discretion is the better part of valor and stays back still. She draws several of her regular cold iron daggers and lets them fly, hammering into the babau's torso with the blades.

Attack #1: 1d20 + 9 - 3 ⇒ (2) + 9 - 3 = 8
Off-hand Attack: 1d20 + 8 - 3 ⇒ (19) + 8 - 3 = 24
Attack #2: 1d20 + 4 - 3 ⇒ (19) + 4 - 3 = 20
Back-up #1: 1d20 + 8 - 3 ⇒ (7) + 8 - 3 = 12
Back-up #2: 1d20 + 4 - 3 ⇒ (5) + 4 - 3 = 6
Damage #1: 1d4 + 8 ⇒ (1) + 8 = 9
Damage #2: 1d4 + 7 ⇒ (1) + 7 = 8


WotR Global Buffs/Debuffs: ----

Valaria flings three knives at the babau, finishing it off with her sudden and deadly assault. It collapses to the ground, bleeding out instantly. Its corpse shrivels up and vanishes, leaving only smoking black ichor on the ground where it once lay.

Note: Taking the back-up rolls as your crit confirms for the off-hand attack and attack 2

Book keeping: Valaria deals 17 damage to the babau

Combat ends

The Shelynite grins, leaning against the ballista for support. "So, who do I have to thank for saving my life? I'm Sosiel. Sosiel Vaenic."

Ayavah extends a hand - it has one too many fingers. "Ayavah Deckland."


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

That was the intention, yes.

Val walks, well more limps really, over to the ichor and digs her knives out of the muck. She casually flicks them, splattering the ichor across the ground and cleaning the dark metal with one motion. "Thank gods," she mutters. She matches Ayavah's offer, holding out one hand to the injured cleric. "Valaria Alazario. We've been looking for you."


WotR Global Buffs/Debuffs: ----

Sosiel's handshake is firm despite his injuries. "It's a pleasure to meet you, Ayavah, Valaria.." he glances at Markus' badge, offering his hand to the dhampir as well. "Lieutenant..?" He raises an eyebrow, turning back to Valaria. "Looking for me? Why is that?"


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

"We're friends of Aron's sister and we met him earlier today. He was very worried about you when the attack started and we agreed to help find you. There's been... a bit of an incident since then I'm afraid. He's... there's not an easy way to say this. Aron fell in combat a few hours ago. We're... working on that but at the moment..."


WotR Global Buffs/Debuffs: ----

Sosiel's face falls. "What? N-no, that can't be... Aron.." His eyes begin to brim over with tears, and he backs away from Valaria, stumbling into one of the bodies of his fallen comrades. He stares down at her and shakes himself, his expression becoming grim but resolute. He wipes the tears from his eyes.

"I... I can't. We can't stand around while the city is under attack or we'll lose everything. Will you stay and fight with me?" He reaches for his bag for a wand of cure moderate wounds and begins to tend to Markus and Valaria's injuries.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

"We've got a friend working on bringing him back, but it will take a little time. We couldn't leave you out here without anyone coming to help." She rolls her shoulders as he begins to patch their injuries. "So I guess we're here as long as you are."


WotR Global Buffs/Debuffs: ----

Sosiel frowns, though he seems a bit more relaxed at the news that Aron would be coming back to him. "...Okay. I'm thankful you came all the way out here to help me." He traces his wand along Valaria's abdomen, sealing up the wounds left by the babau's vicious longspear.

Ayavah scratches the back of her neck and groans. "I guess I need to suck up to the crusades for the time being so I'll try to be useful. I'm more of a lover than a fighter, though, to be honest."

I intend to timeskip forwards now to get to the reincarnations, unless you guys have further things you'd like to accomplish today. I'll be waiting on both Valaria and Markus to respond before moving forwards.


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Val nods. "It's the least we could do. Aron needed help and we couldn't just sit around not knowing what had happened to you." She looks around at the dead cultists, Shelynites, and the pools of demonic ichor. "Probably a good thing too..."

Val glances back at the other tiefling. "Hmmm, about that..." She steps in close to the other woman and leans over to whisper in her ear. "Don't think I didn't notice you copping a feel." She sets a hand on Ayavah's hip, tracing the line of her body with her fingers. "Normally I'd be offended that you didn't ask first, but since I owe you one, I suppose I can let it slide. And if you're sticking around for a bit, I can make sucking up to the Crusaders very enjoyable for you." Her mouth is so close to her skin that Ayavah can feel her breath on her cheek. "If you're interested." She steps back and smiles.

Someone stop me if I'm going a little too far. Val's trying to be as seductive as possible, so she might have a bed mate tonight. I'm good to timeskip at this point.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Markus uses his own magic to seal up his own wounds, tapping as far as he needs to. If necessary, he'll use any remaining spells to heal everybody back. His goal, of course, is to ensure that nobody's injured such that their movement is impaired.

It takes him a moment to respond to Sosiel. "Oh, I'm Markus." he says, standing up from checking bodies to shake Sosiel's hand. "Yes, Lieutenant Markus. We're here working for Ser Jorsal of Launterbury for the moment, but we're happy to stick around with you for as long as we need to. It'll be three days before Aron and the others are reincarnated."

Markus pointedly ignores the flirting between Ayavah and Valaria, instead going to check on the barbazus. Hoping they speak Common, he offers to heal them with his magic.

I, too am glad to skip right on ahead. Markus will focus on band-aid duty as much as he can, but not so much that it interferes with protecting Sosiel.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Val's happy to translate if the devils won't 'lower' themselves to speak common


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WotR Global Buffs/Debuffs: ----

Some of this is copy/paste from earlier to maintain narrative continuity.

Ayavah grins mischievously back at Valaria, for a moment forgetting the chaos surrounding them as she focuses on the beautiful tiefling woman in front of her. "Let's make sure we survive these next few hours and then... I can think of a few ways you can repay your debt."

Meanwhile, Sosiel nods at Markus, clasping his hand firmly in his own. "Great. So let's head towards the Conference Tower to report to Commander Mazrarad and figure out where we're needed the most.... Ser Jorsal intercepted my group while we were headed west and insisted we were needed the most here, so its about time for new orders, yeah?" He waits while the devils accept Markus' aid - they don't complain, but they don't thank him either - and then the four set off for the southernmost tower.

Captain Markus and Valaria spend the remainder of the battle on the walls with Sosiel and Ayavah, helping run supplies to the siege weapons and clearing the walls of demons and cultists as they periodically appear. Meanwhile, Isilme remains back at the inn-turned-infirmary with Gilas, his daughters, and Sister Amira. She is called upon several times to protect the infirmary from marauding babaus and schir - trivial encounters for the mythic trickster at this point, especially with crusader support. She otherwise works to keep spirits high among the wounded in the inn - they are grateful for the medical supplies she helped to secure, which help save many lives.

Eventually the tides turn and the battle ends, Nerosyan still standing proud. Markus and Valaria bear witness as Crusader Queen Galfrey herself and her entourage of knights slay the balor general Teremthal, the Ender of Worlds in an epic battle high above the battlefield itself - the creature is an immense demon responsible for immeasurable death and destruction throughout the past Mendevian crusades. Soon after he falls dead from the sky, the demons and cultists begin to scatter and retreat.

The dust settles as the surviving heroes find their way to the Starrise Spire - Isilme and Markus, as crusaders, need to report to Ser Jorsal, though he is nowhere to be seen. The cathedral is built into Nerosyan's curtain wall near the Woundward Tower. A large sphere of light floats just above the tower, acting as a beacon of hope to crusaders and a final warning to any demons foolish enough to assault the city. Common legend states that so long as the fortress houses at least one defender, the beacon will never fade.

Even in the square in front of the Spire, so deep within the city, dozens lie wounded and attended to by exhausted clerics, some bearing injuries that may prove fatal in spite of prompt medical attention. Smoke chokes the air as crusaders continue to douse still-burning buildings whose flames are now mercifully under control.

Nurah Dendiwhar catches the trio's eye, though she doesn't say a word, only giving an understanding nod and a comforting smile. The arrival of a squad of battered crusaders from the center of the city breaks the grim moment. At their head rides a stern woman bedecked in shining full plate engraved with intricate gold filigree. Her longsword is coated in demonic ichor, and several of her helmet's once beautiful blue plumes are charred. This can only be Crusader-Queen Galfrey, ruler of Mendev and head of the church of Iomedae.

She brings her entourage to a halt in the center of the square, her voice amplified by magic so that it booms not only through the surrounding area, but through the entirety of the city itself.

"Words cannot express the gratitude of Mendev. What the Crusades have done here today goes well beyond what duty required. It has not been three weeks since the coordinated assault against all of Mendev, when our wardstones failed, and we all nearly fell to demonic treachery. Our city only stands thanks to the efforts of those such as yourselves."

"But this is only the beginning. This will not be the last time Nerosyan is called upon to repel the demonic hordes - but with the gods themselves at our sides, we will not submit. We will fight to the last man or woman standing." She pauses, a brief moment of worry visible on her face before composing herself for her conclusion. "Thank you, all of you, for your efforts here today."

Without another word, Crusader-Queen Galfrey and her entourage turn and leave. The remaining crusader survivors stand united, under the still-brilliant light of the Starrise Spire.

The heroes afterwards part ways with Sosiel, who wants to try and help start repairs on his temple that was defiled by hezrous. They return to the Hunting Vrock, thoroughly exhausted.

Valaria & Ayavah:

Would love to engage in some spoilered roleplay with ya - just don't want to hold up bringing the rest of the group back in.

Ayavah sticks close to Valaria for the remainder of the day - bolstering her with magic in nearly every fight they come across, though perhaps she's just looking for every excuse she can to touch the alluring swashbuckler. Her devils vanish as the battle ends, their contract completed. Valaria finds that her own babysitter, the Bound Horror, is unusually quiet for the rest of the day, apparently content to sullenly watch his ward from afar for now.

Ayavah appears distinctly bored during Crusader Queen Galfrey's speech and all but drags Valaria up the stairs and to bed. She's an experienced lover, though the strangest thing of the whole experience is that her tiefling abnormalities don't end at her horns or her hands with one too many fingers - she possesses both male and female anatomy, though her physique is ultimately more masculine than it is feminine. Though at the end of it all, Valaria still doesn't feel like the sorceress is the weirdest being that she's ever slept with.

Afterwards, Ayavah lays in bed with her, tracing her fingers lightly down Valaria's leg along the intricate tattoos that cover her limbs.

"These are beautiful. Who made these for you? Or... were you born with them?"

13th-14th of Rova

The next morning the three remaining heroes scatter to their own devices, the events of the previous day still weighing heavily on their minds.

Gilas and his daughters spend the next three days preparing for the ritual - anointing the bodies in sacred oils, and seeking out a proper site outdoors to inscribe the runic circle into the earth. The next few days are... peaceful, though there is much work to be done to repair the walls and to bury the dead. The demons were repelled, but at great cost. much of the city was damaged, and nearly a thousand died, but the walls of the Diamond City held true.

Markus reports as best and as thoroughly as he can, as Acting Captain, though he ends up reporting to Commander Mazrarad as Ser Jorsal is unreachable at the moment. He's never really officially dealt with the military before, so his form is maybe a little sloppy and he really notices the lack of Ary there to correct him when he gets details wrong.

Isilme tags along in order to find people in the chain of command to discuss Kathon with. She makes it a point to talk up her contribution as much as possible, hoping to repay her valor with at least a commendation, if not a promotion. That squad, after all, would be in much better hands under her guidance than that coward Montvale.

Following the report, Markus throws himself into medical help. He jumps right in alongside the clerics and the doctors, expending all of his magic every day and spending hours mundanely treating injured folks to try and save a few lives. Luckily, he's got a lot of magical reserves to draw on, and he manages to heal a lot of people (dozens on a daily basis) magically from the brink of death. The rest of his daytime he spends elbow-deep in dying people, performing surgeries and making splints, sewing critical wounds shut. He doesn't really make any friends amongst the clerics, though - he really appears too busy. His work is noted by the physicians-in-charge, and he is awarded a commendation worth 1,250 gp for his efforts.

Isilme then decides to focus on something more important to her: spreading the tales she had been collecting. Each evening she heads out, visiting as many taverns and inns as she could manage before passing out, giving a performance in each. Each performance she opens with Ghalcor’s tale, a rendition of Valaria’s telling of the Battle of the Grey Garrison, and finally opening up with a mournful flute piece and leading into the Tale of the Battle of Nerosyan. She takes great care to focus the final story on those who had stepped up to aid them in driving off the Hezrous, and draws close attention to Captain Antonick and the half-orc Kathon, portraying them as the heroes of the battle against the Hezrous. She also goes on to paint Captain Montvale as the coward he was, exaggerating his ambivalence and portraying him as comically inept. At the end she takes time to recite the names of those who had fallen against the Hezrous, honoring them all with a moment of silence. When she finishes, she promises that any money they tipped her would be donated to the families of those who perished fighting the Hezrous, and collects what she could before heading to the next location.

During the days she takes time to find the families of those who had given their lives to help retrieve her friends’ bodies and to drive off the Hezrous. She recounts for each one their heroic actions, embellishing where necessary, because each of them deserved to have their family proud of their sacrifice. It was all she could really do to ease their pain. On the final day, she takes the funds she’d earned performing and divvies them up among the families. It wasn’t much, but it was the least she could do.

Isilme's perform rolls are located here...

Day 1 funds - roll of 48: 3d6 ⇒ (2, 1, 5) = 8
Day 2 funds - roll of 37: 3d6 ⇒ (2, 5, 3) = 10

Isilme is able to earn 900 gp for the families of those who perished helping them fight the hezrous, which she selflessly splits among them. Her performances are legendary - on the second day she finds each tavern she performs at packed to the brim with people wanting to listen to her tales. The taverns themselves profit from the increased business as well, and they're happy to provide free food and drink to Isilme and to anyone else that comes with her. Not a few innkeepers request that she take up residence as their own house bard. Crusader Montvale finds himself the laughing-stock of the city. He is promptly demoted, with the now-famous Kathon placed in his stead. Rumor is he's requested transfer to a different outpost to escape the shame.

The nights are anything but peaceful for Valaria - without Ary's help, she is beset with the night hag's foul dreams... but now, instead of demonic orgies and revelry she relives her friends being ripped apart by demons while she stands immobilized and helpless, over and over again. Slowly, bit by bit, her soul is sealed away into the hag's heartstone. Soon, there will be nothing left.

Valaria takes 3 CON drain - she now has 59 HP.

15th of Rova

On the morning of the third day the three assemble in a small clearing just outside of Nerosyan. It is before sunrise - Gilas says that it is considered good luck to perform the ritual with the rebirth of the day. The remains of Ehren, Ary, Hinagiku, and Aron sit in the center of his completed circle, covered in long silken sheets - red and black, the colors of Mendev.

Sosiel is mostly silent. He walks past the three to kneel beside Aron's remains, where he helps wrap his arm in the fabric. He grasps the hand once, pulling off a single platinum ring and pocketing it - a matching one is visible on his own hand - before obscuring the grisly thing from sight.

Gilas addresses the heroes. "It is almost time for the final incantation. Whether you pray to the gods or to the Green, now is the time."

Annabelle is still MIA.

Each hero recovers 3 MP.

Alright, waiting on Markus, Valaria, and Isilme to check in before proceeding. In addition, I need Valaria to give me a description of how she spent the previous two days in Nerosyan while waiting on Gilas to prepare for the reincarnations. I'm hoping I get to read some journal entries, too! :D

Markus:

Markus will not be coming along on the next mission - the heroes will meet Xanderghul then. I'd like you to roleplay this transition now, explaining to the group why he will be abstaining from active duty. Perhaps he feels more useful as a medic?


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

The battle is long and by the end Val can feel the fatigue setting in. The hordes of demons simply seem unending. She can actually feel the relief when the demon general falls and the attackers break and run. She can't help thinking that Queen Galfrey looks like a natural fit to the battlefield. "A queen and a general," she wonders absently. "I suppose if any nation needs it, it's this one."

Kioralady:
I'm cool with that.

Ayavah barely needs to pull Val away to get her into bed. After the day, she's more than happy to bury her sorrow in blinding hedonism. The other tiefling's... unusual anatomy surprises her momentarily, but she's not deterred by it. By the time they're done, she collapses back on the bed, spent but able to forget her problems for at least a few minutes. "Born with them," Val says, absently running her hand along Ayavah's shoulder. "At least, as far as I know. I've had them for as long as I can remember." She frowns as her tattoos begin to crawl along her skin and a new abyssal rune forms on her thigh, just below Ayavah's hand. "Yeah, and they do that occasionally." She sighs, a bit exasperated with her own physiology.

The next two days pass almost in a haze. Val can't help feeling like she simply can't contribute as well as Isilme or Markus. She doesn't have the countless centuries of stories to raise the people's spirits and her own tales seem utterly inadequate compared to the reincarnated celestial. And she can't save people like Markus's medical skills can. She does what she can attaching herself to crusader search and rescue patrols. With the city in chaos and thousands dead, there are just as many missing or unaccounted for. She aids the crusaders in scouring the city for survivors that might have been overlooked or trapped by either the damage to the city or by their own injuries. At least that way she can try to prevent someone else from losing someone dear to them. She takes every opportunity to visit Gilas's ritual sight, watching the circle with a desperate longing. "Please Starsinger, please bring them back to us safely. Please."

I'll get journals up in a bit. I have an essay to finish before I do the entries, so it may be a while, but it will definitely be today.


WotR Global Buffs/Debuffs: ----

Valaria & Ayavah:

Ayavah's eyes widen in surprise as a new rune appears spontaneously under her fingers - Росчи.

"Roshi? ... Maze?" she reads aloud, bemused. "Strange."

She grins. "You really lucked out on the whole tiefling thing - you're pitborn, aren't you? You're just breathtaking." She rolls back over onto her stomach - her back is covered with dark splotches, enormous birthmarks.

"You know, while I have you here - I have a request. I'm a sculptor by trade, would you mind if I modeled something after you?"

Valaria's presence is welcomed amongst the crusaders - a few recognize her name and ask for a retelling of the Battle of the Grey Garrison. Valaria ultimately finds more persons dead than alive, but her senses are much more finely tuned than most of the men and women she works with - something that pays off when she successfully hears a pair of lost children trapped under a trapdoor forced shut by a collapsed statue of Sarenrae. Their grateful parents - a pair of Tian monks of Irori - offer their aid should she ever need it. Valaria recalls that Hinagiku was seeking an unusual Tian weapon - a cold iron kyoketsu shoge. The father is able to refer her to a crusader named Captain Chun Dawei who could probably help her find such an exotic armament.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Val and Aya:
"Yeah, I have no idea why it does that. The runes don't ever seem to mean anything either. They just appear and move around occasionally."

She chuckles slightly. "Don't I know it. I guess it comes from dear old grandma being a succubus. I get all the pretty tiefling traits without too many of the weirder ones." She runs her hand down Ayavah's back, tracing her birthmarks. "But if someone can't appreciate your looks, then they're missing out." She softly kisses the other tiefling's shoulder.

She frowns. "A sculpture? I can't say that I've ever had model on my list of odd jobs. But... if you'd like, I won't say no."

If Ayavah's sculpture turns into an evil doppelganger, I will find a was to have my vengeance.


WotR Global Buffs/Debuffs: ----

Valaria and Ayavah:

Ayavah laughs, burying her head in her arms. "You're just too sweet. Or... maybe you're just trying to sweet talk a second round out of me." She smirks. "Either way, I appreciate it."

She lights up when Valaria gives her assent, twisting to reach down to the floor from the bed for her backpack. "Alright. Don't you dare put your clothes back on, I want you exactly as you are..." Her arm goes inside of it - all the way inside of it, the bag is apparently enchanted - pulling out a hunk of white marble much larger than the space it previously occupied. She lays it on a nearby table and begins to chip off a smaller chunk to work with.

"So your grandmother was a succubus? Hmmm. Have you ever heard of Nocticula, Our Lady in Shadow?"


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Val and Aya:
"Maybe later," Val says with a cheeky grin. "I think I'm pretty worn out from today."

Val laughs. "If you insist." She leans back and poses somewhat dramatically as Ayavah pulls out the marble. "Well, that's one use for a bag of holding," she jokes.

Val winces. "More than once," she mutters. "There was this one incident with one of her cults... ugh. Let's say that we didn't get along."


WotR Global Buffs/Debuffs: ----

Valaria and Ayavah:

Ayavah nods - the rest of her marble vanishes back into her backpack, leaving only a hunk about two feet tall left. She maneuvers her hands around the piece, incanting in infernal occasionally, manipulating the hunk with stone shape into the rough shape of a person.

"Yeah, some of her worshippers are pretty violent. Assassins, even. But you know, some of us," she says with a dreamy smile. "Some of us believe differently. That Nocticula is different. That she seeks redemption."


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Val and Aya:
Val sits bolt upright on the bed. Her hand goes reflexively to her waist until she realizes that her knives are buried somewhere in the pile of discarded clothing on the floor. "Some of you... you're one of them?!"


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Markus shows up, dutifully, at the site of the resurrections. He nods to Valaria and Isilme, and Sosiel too, and nervously chews his lip while he waits for Gilas to complete the rituals.

He's got bloody bandages still hanging out of his pockets, though he's washed his hands and face before coming out. He watches, waits, and clenches his hands.


WotR Global Buffs/Debuffs: ----

Valaria and Ayavah:

Ayavah flinches, nearly hacking off Valaria's arm (the statue Valaria, that is) in the process with her chisel.

"Sheesh! Don't startle me like that. There's no do-overs in sculpture," she says as she leans in into contour the muscles of her arms.

"I'm a follower of the Cult of the Redeemer Queen, yes," she says absentmindedly. "Oh, come on, I thought you were more open-minded than that. Not all demon lords and their cultists are trying to conquer Golarion, in fact, I'm pretty sure that's pretty much just Deskari at the moment. Nocticula is a sophisticated goddess, and besides, I firmly believe that she's trying to attain redemption. She's just like us, she can't help that she's a demon. She's just... misunderstood."

DC 23 K. Religion or Planes:

Spoiler:
The Cult of the Redeemer Queen is a little known group of heretical worshippers of Nocticula who believe that Nocticula seeks to break free of her constraints as a demon and attain true redemption.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Val and Aya:
Knowledge Religion: 1d20 + 5 ⇒ (8) + 5 = 13
Knowledge Planes: 1d20 + 5 ⇒ (1) + 5 = 6

Val reluctantly settles back into place. The name means nothing to her, something that she silently promises to correct in the future, but she gets the basics simply from the name and Ayavah's discussion. "I... I hope that you're beliefs are true. I really do. The world has more than enough problems with just one demon lord looking to claim some new real estate. Maybe if one of them wants to be a better person, then there's some hope that this war won't go on for ever." She sighs and shifts slightly in place, trying not to mess up her pose again. "I suppose there's a certain... kinship as well. Nocticula is the mistress of outcasts too after all. I think a lot of people like us can relate to that."


WRONG ALIAS

Though she'd spent much of the previous days busy running about performing and attempting to get help to aid the families of those who'd lost their lives helping to put down the Hezrous, she spends the final night before the reincarnation in vigil. She sits, bundled in her furs, watching the night sky and stars, recounting their names one-by-one to help clear her mind. As dawn began to approach, she began praying to Desna. "Song of Spheres, grant us your blessing this day // as we call to friends who have passed away. // Though they have done much, their lives were ended prematurely, // and now seek we their return quite surely." It wasn't much, but with her lady's blessing perhaps none of the reincarnations would be as eventful as Li'an's had been.

When the others arrive, she nods at them, giving Val and Markus a smile. She was glad they'd managed to find Sosiel, as she didn't doubt he would want to be at Aron's side when he returned.

She nods solemnly at Gilas when he mentions it's time to start the ritual, standing up and brushing herself off before moving closer to the circle to await the completion of the reincarnation ritual.


WotR Global Buffs/Debuffs: ----

Valaria and Ayavah:

Ayavah smiles brightly, relaxing noticeably as Valaria does. "Yes! You understand. That's such a relief." She frowns. "People here are really uptight. No one bats an eye at tieflings in Westcrown, so I figured it'd be the same here, but it's not.... I'm thinking I'll need to spend the rest of my money on something to fix that, a hat of disguise maybe..." The faint sound of her chisel chip-chip-chipping away at the marble can be heard as she speaks.

"Anyway I came here to come to the Worldwound on a-a pilgrimage, I guess.... I was hoping to befriend a succubus and learn more about my goddess, and this seems like the most logical place. Hmmm, so, what about you? You're not dressed like a crusader, yet you seem to be pretty friendly with them. What are you doing here?"


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Val and Aya:
"I think we remind the people here a little too much of the demons they're fighting. In Westcrown, we were just another result of a dalliance with something that people see often enough anyway." She shrugs. "But I think I got used to stares years ago. I hardly notice unless someone gets b*tchy about it."

She frowns. "Would a succubus around here necessarily work for your goddess? I mean, she's technically queen of succubi, but demons have a tendency to do what they want when they're not being watched directly. I'd think any succubus you met around here would be working with the Worldwound forces. And they're hardly the type to talk about a thing like redemption." She stops for a moment at Ayavah's question. She's already shared more of her history than she usually does in one sitting but... if Ayavah is willing to reveal that she's in a demonic cult in the middle of Nerosyan, she at least owes her an explanation. "I don't have a lot of physical changes but I have... mental ones. I get dreams, drawn from the echoes of the Abyss. I have a sort of... blessing that usually keeps them at bay, but they still happen occasionally. They used to be, well, exactly what you'd expect. Succubi, orgies, drugs, you know the deal. Recently they've been... bad. Demonic invasions, mass death and destruction... I think there's something very big and very bad coming from the Worldwound. I was investigating when I sort of got dragged into this mess. Now I'm trying to help where I can while I'm still looking for an answer to my question."


WotR Global Buffs/Debuffs: ----

Valaria and Ayavah:

Ayavah listens to Valaria's story silently, working as she goes. When she finishes, she shrugs. "I'm not sure. I guess like you, I'm here trying to find answers. But I've dabbled in a number of cults - Arshea for a long time, Chucaro after that... but I've never felt kinship like I've felt with Nocticula. I mean, she hasn't granted me any divine powers... yet, but I pray every night. "

"So, let's say something really big and bad is coming from the Worldwound? What are you gonna do about it? Maybe the dreams are supposed to send you packing in the opposite direction."

-----
Gilas paces around the intricate circle a few more times - examining it intently and triple-checking each line, each stroke. It had to be perfect. There could be no errors in his ritual, or the lengths Ehren's friends went to in order to procure the oils would be in vain. He knew as much - the ritual had been taught to him by his father, who had been taught to him by his father, a proud line that extended all the way back to the ancient druids who were the first to commune with the Green and learn its secrets, an ancient magic that defied the capabilities of scholar and cleric alike.

The druid leader takes a deep breath and raises his hands over the silken sheets, his daughters flanking him on either side. They glance at one another once before beginning, Gilas' expression calm but serious. Gilas dips his hands in a small bowl filled with what was left of the oils of reincarnation then together they speak in unison in a loud, clear voice:

"An anam caillte, tarraingthe siar óna árthach
Ag feitheamh athbhreith ar fud an domhain thar
A comhlacht briste, doirte a saol fola
Ehren de na chellaigh Ferron, mé achainí dhuit
Hinagiku, mé achainí dhuit
Ary Bishop, mé achainí dhuit
Aron Kir, mé achainí dhuit
Fanacht athbhreith nach bhfuil níos mó
Mar tá sé anois ar láimh
Faisin do duit ar an bhlaosc de feoil agus fola
Seo ar cheann fashions ar do shon ar an bhlaosc de feòil agus fola
Ionas gur féidir leat filleadh ar an réimse..."

They chant the words, over and over, their voices steady and intense. At first nothing happens, but this does not deter them, they do not stop, they do not tire, they are too focused to break their rhythm. The entire time Gilas' eyes do not move from the cloth under which his son's remains lay. Finally, after what seems like an eternity, the array inscribed in the dirt glows with a brilliant green light, starting from the center outwards. And then like that, it vanishes, stricken from the dirt in an instant.

On either side of him Gilas' daughters, Ellyn and Audrey, clasp their hands to their faces in anxiety. Their father betrays no such worries, but his gaze still doesn't waver. Slowly at first, the blankets stir, swelling upwards as something manifests beneath them.... Sosiel steps forward quickly then stops in his tracks - he's broken out in a cold sweat, his breath coming in quick, ragged little gasps as he watches the sheets around Aron's body fill out with something solid draped underneath...

Ary, Ehren, Hinagiku - this is your cue! The sheets serve a dual purpose of giving your characters some modesty - they're otherwise buck naked. I want a detailed description of your character's new forms, of course :)


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Val and Aya:
"Both Empyreal Lords," Val comments off-handedly. She wonders just what that says about her new friends personality. "Still, let's hope that you succeed someday. Because if you do, then maybe that's the proof that Nocticula wants to change."

She shakes her head. "The dreams got worse when I tried to run away. They were definitely calling me here, but what exactly it wants from me, I still don't know. Maybe it means there's something I can do about it. Maybe it's an attempt to get me on the demon's side. I hope it's the first."

Evil Kioralady, not telling us what happened to Aron.


WotR Global Buffs/Debuffs: ----

Valaria & Ayavah:

"Hmmm, my faith is strong enough that I don't really need proof. Proof is convenient, yeah, but belief in an unaccepted truth is never convenient. Nor is living apart from those who surround you. Faith is what makes such belief and such a life bearable."

She smiles, putting the finishing touches on the sculpture. It's an impressive work - sensual yet elegant - depicting Valaria's nude form half draped in cloth as she leans against a pedestal.

Ayavah Artistry (sculpture): 1d20 + 17 ⇒ (5) + 17 = 22

She turns it around for Valaria to appraise.

"Well, what do you think?"

Haha, I intend to roll for Aron once the other three check in ;)

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