GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


13,151 to 13,200 of 14,401 << first < prev | 259 | 260 | 261 | 262 | 263 | 264 | 265 | 266 | 267 | 268 | 269 | next > last >>

WotR Global Buffs/Debuffs: ----

Okay! Just wanted to make sure you don't feel like you're being punished with a dead feat on top of everything else.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

No, it's fine. If people want to send someone with us in the interrim of getting Anevia back, then I'm alright with that, but I don't want to directly lead another person to their death, just now. :(


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Once Ary gets mythic leadership, can she rez Anevia?

What are the mechanics for that with the slower MP regeneration we have?


WotR Global Buffs/Debuffs: ----

Yeah, mythic leadership would work, assuming you get that in the next 24 hours.

You'd just lose 1 MP from your total MP pool, which may or may not hurt you.


2 people marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

24 hours to take the citadel? Let's do this.


1 person marked this as a favorite.
Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Apologies for my lack of posting yesterday. I was driving all day and when I got back all I wanted to do was drink whiskey and watch comedy.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Abandoner. :P


WotR Global Buffs/Debuffs: ----

No biggie! Welcome back!


2 people marked this as a favorite.
Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

For any of you that are interested or that have already expressed interest, this is now a thing.

Also, since dwarfo is almost assuredly gonna be dead soon, I'd really appreciate it if someone squashed this giant bug. :)


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I was just on my way to do that.


WRONG ALIAS

Prerolling because Kiora demanded I do so Or Else!

Preroll:

"Yes, it is clearly evident you do not need his assistance to get yourself killed," she says sarcastically. Isilme throws a couple of quick strikes, testing his defenses as she continues to harangue him verbally, "Your great skill is evident to all involved! That said, as entertaining as this exchange is, I am afraid I have elsewhere to be." With that she slaps his blade out of the way with her own and then lunges twice for his chest, the blade slipping into his rib cage quickly both times.

Attack(Inspire, Arcane Pool): 1d20 + 11 + 3 + 2 ⇒ (14) + 11 + 3 + 2 = 30
Damage(Inspire, Arcane Pool): 1d6 + 1 + 2 + 3 ⇒ (4) + 1 + 2 + 3 = 10
Attack(Inspire, Arcane Pool): 1d20 + 6 + 3 + 2 ⇒ (18) + 6 + 3 + 2 = 29
Damage(Inspire, Arcane Pool): 1d6 + 1 + 2 + 3 ⇒ (4) + 1 + 2 + 3 = 10
Confirm(Inspire, Arcane Pool): 1d20 + 6 + 3 + 2 ⇒ (16) + 6 + 3 + 2 = 27


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Ary will continue up the stairs. :P If need be, she'll squash mooks on the way. She would also like a SITREP. :O


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Ary will keep moving the gunslinger until they rejoin the army, then swap to her bow. The soldiers should be able to snatch up some crossbows on the wall to nuke the wizard before he gets too far as well. So... there's that :o


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

We needs to come up with a plan of action, because we don't really know what's coming up atm.

Are we going to split our forces in order to try to set up another ambush at the bridge, or are we going to bunker down to help protect ourselves against aerial assaults?

If we move our archers out to do the ambush, we're in a much worse place at the tower.

If we don't take out the bridge, then we've got more to worry about with the ground troops coming after us.

What do you guys think we should be doing and focusing on?


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

My vote:

Break the bridge with catapults now, and hunker down in our tower. Set scouts at various points along the riverbank (maybe just Illivan's troop, but split up) so that we can get warned if people try to move across the riverbed. I think we would benefit from drawing this out as much as we can, and we are almost certain to be attacked in the night or in the morning outside of our own terms.


WRONG ALIAS

I believe continuing to force confrontations on our own terms is the best bet. Convincing them to come after us recklessly before they have a chance to ascertain our strength is going to get us the most return. I suggest the following:

  • Catapults pre-aim at the bridge immediately, and test fire something small that they can observe, but isn't likely to be spotted unless you're looking for it. Isilme and Ehren could help out with that given our high perception. It'd allow us to use very small rocks to test fire.

  • An engineer, escorted by some banshees and perhaps a couple of us gets down there to make an estimate of how long it'll take to bring down the bridge. i.e. is it feasible to open up on it once they are trying to cross? Or do we need to demolish it immediately.

  • Several scouts (rangers) with our wands of entangle are placed within a couple hundred feet of the bank in positions where they can cover as much of the ravine as possible. Even 1st level entangle has a 440' range, meaning they can very safely spam the area once opponents begin attempting to cross. The combination of entangle and the traps should make it hellish to pass, and give us time to respond.

  • Finish preparing barricades around the tower, and ensure all the civilians are safe within. The sick should be Quarantined somewhere safe. The pit for dangerous people has several tunnels, so it might make a decent hospital/quarantine area to start, especially since we don't have to deal with winter temperatures in the worldwound.

  • If the enemy hasn't reacted by the time we are prepared, we make a giant illusion of Ary with a crusader flag atop the tower and bait them into attacking. We should decide whether we are interested in baiting the Beast directly. As taxed as we are for resources, I am generally for it, as the beast is likely the *first* thing I would send, along with the drake riders, were I the demons.


  • Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

    Alright... I can agree with those preparations.

    However, I don't have any more figments left for the day. You'll have to do it with your own silent images if you want to make the giant Crusader Ary.

    We can chain a few message cantrips together if we need to, to communicate between people watching the bridge and people in the tower.


    WRONG ALIAS

    Hey Val, you gonna roll something up for Iron Gods? Perhaps something ranged? ;o


    WotR Global Buffs/Debuffs: ----

    Seems like the majority of you are interested in destroying the bridge to Southbank. Someone needs to bring that up in-character to Aron or the other siege engineers if you want to get the ball rolling on that.


    Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

    Actually, I think I have a workable idea for Iron Gods finally. Still going with the smuggler, but I think I'm going to be an Impossible Bloodline Sorcerer with VMC in Rogue.


    Buffs | Char. Sheet |

    To avoide Valaria/Isilme issues occuring in iron gods, my character will have a high diplomacy.


    Buffs | Char. Sheet |

    Done with my job here in Nova-Scotia (I just finished grading my exams!). Just wanted to share!


    WotR Global Buffs/Debuffs: ----

    Great! I bet you're excited to be reunited with your wife :)


    Buffs | Char. Sheet |

    Yes, but that's in two months :( Still, gonna see my family in less than a week!


    WotR Global Buffs/Debuffs: ----

    Hurray! :D


    WRONG ALIAS

    So if the span we need to cover is 80', we may not even need to do much construction at all. Expeditious construction is (10'/3 lvl)x3'x3', meaning with CL 9 Ehren could do a 30' span 3' high and 3' wide. Since it is conjuration, it will lay material over the traps, preventing them from being triggered. Three castings would be sufficient to create a path that the troops could single-file over without issue. Six would allow for double-file marching. Ideally I think this means either we create the tunnel, or we try to create cover for our troops to sneak overland in the morning of the assault, perhaps with an illusion, use expeditious excavation, and begin the assault on the citadel (after we disable the watch on the towers, obviously). If we can't tunnel, we may as well just cast at the point directly between our tower and the broken tower on the citadel, that'll minimize the distance traveled for our troops.

    Also, thinking more on the topic, it is just not feasible to abandon Paradise Hill. We cannot bring the sick, the wounded, civilians, etc across the long trek into the citadel. We cannot bring horses, we cannot bring our supplies. Additionally, moving civilians and the wounded would take hours in the open to get them all to the citadel, even if we gave up all our food and supplies.

    Paradise hill is a tower designed to be used for defense. Even if the enemy crosses the ravine into the Paradise Hill section of the city, the tower itself could likely hold out from assault for at least a day, if not days. Overwhelming numbers will *not* aid the enemy in taking it faster, when they have very very few demons capable of teleporting (the number is certainly non-zero, but unlikely to be squads-worth, i.e. enough to move the fight inside the tower). This is plenty of time for our raid to succeed in taking the flag and end the battle for Drezen by summoning the Planetar.

    Hinagiku wrote:
    @Isilme: well, we assume that we can escape the way we came, however, if we do not get the banner, then demonic troops can teleport and cut our retreat off. They can actually use the bottleneck to keep us contained within the outer citadel. If we assault the citadel with the army, we should make sure we take it or kill the leadership… otherwise, I don’t see anything good happening.

    If we get the banner, we don't need to retreat. The moment we are in any room indoors that is "public" we can hang the banner and summon the Planetar. If we don't get the banner, there will be no retreat for the group.

    However, the 100 or so troops that are holed up in the front of the citadel would likely still be able to retreat. It is not possible to use the outside of the citadel as a bottleneck to keep our troops from falling back, as the troops can literally move up to the walls from the inside if needed and rain arrows down upon them. It is possible that they could wind up trapped within the inner citadel's gatehouse, which would probably limit their holdout to a couple days. Depending on what happens for characters at a TPK point then, we may or may-not be able to salvage things.


    Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
    Stats:
    AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
    MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
    Skills:
    +21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

    You hear that, Xander!? She wants you to fill a riverbank with FOG. Can you do that, Xander!?


    1 person marked this as a favorite.
    WotR Global Buffs/Debuffs: ----

    Sorry about the delay, friends. Two long, stressful days in a row and I need a drink. Will post tonight.


    1 person marked this as a favorite.
    Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

    I dunno, I think I maybe might be able to do that!


    Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
    Stats:
    AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
    MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
    Skills:
    +21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

    Ary will not sleep. WHO WANTS DIBS ON ALSO NOT SLEEPING.


    WRONG ALIAS

    We should use one or both pearls for that tonight if possible. I suspect Mangvhune will attack tonight. He is in the city and news of our presence and location has spread. He will take advantage of us still settling in.


    Buffs | Char. Sheet |

    Disguise time for Hinagiku?


    WRONG ALIAS

    Yup, think so!


    WRONG ALIAS

    Val, do you think you would be capable of taking out a rift drake, or at least one of their riders from atop the tower? Killing one outright might make them think twice about scouting us.


    Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

    Aren't they so far up that we can barely see them?

    Also, do we have any proof that they are rift drakes?

    Also, consensus on me scouting tonight?


    WRONG ALIAS

    We don't have proof that they are rift drakes. They are super high up, but mythic stuff exists that allows for infinite range sniping. Can't remember if Val has it yet or not.

    Do you need to rest first and then scout? I think scouting is fine if we can sequester your body someplace super safe so that Mangvhune can't just bonus-gank you. Perhaps we could stuff you in a crate? :P


    Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

    No need to rest. I can't use spells in shadow-form and I'm at full health.


    WotR Global Buffs/Debuffs: ----

    They are flying about 1,000-5,000 feet up. They typically stay on the low end of that range, then dart higher when they get shot at. (For reference, birds like canadian geese fly about 5,000 ft up when migrating).


    Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

    I have to get another tier to get the infinite range sniping ability. And even then, that's a little out of the range I can manage.


    WotR Global Buffs/Debuffs: ----
    Xanderghul wrote:
    Also, consensus on me scouting tonight?

    I am interested in the answer to this as well.


    2 people marked this as a favorite.
    Buffs | Char. Sheet |

    Moving back home today and tomorrow, won't be able to post.


    WotR Global Buffs/Debuffs: ----

    Good luck with moving!


    Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

    You know, our three-year anniversary is approaching soon! It's on the 12th!


    WotR Global Buffs/Debuffs: ----

    It is :) I'm very excited! Roughly 5k posts/year, that's not too shabby!


    Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

    There should be CAKE and BALLOONS for the anniversary.

    Also, did we completely decide on how exactly to prepare for Mangvhune? Assuming he does choose tonight to strike. Are we all staying up to gank him? With Ehren’s pearls of power, Ary should be able to keep all of us awake all night, plus whoever else we want to enlist the help of.


    WRONG ALIAS

    If there's hay and a "stables" area, hiding several of us within the hay would be ideal. Kule and Hinagiku-as-Isilme will then be within reach of the party heavy hitters. I'd like Ledsa to stay with the kellids if at all possible, perhaps Isilme and Ehren can go talk to them about it.

    I would like to use at least one charge on someone we can trust to organize the troops quickly if the enemy were to assault while we are handling Mangvhune. Irabeth or one of the other main captains.


    WotR Global Buffs/Debuffs: ----

    Isilme's suggestion:

    Isilme wrote:

    In regards to sleeping, I suggest we take 20 on Hinagiku's disguise, and she lays down with Kule for the evening. If there is hay, we could likely hide a couple of us deep inside the hay to wait, allowing us to jump out if he arrives. Ary can use Keep watch on Hinagiku, herself and a couple others. Ledsa will sleep indoors with the Kellids if that's ok with her.

    So basically Isilme wishes to set up an ambush situation in the stables so that everyone can hide in HAY. You will still need to make stealth checks but you get a +10 bonus to stealth checks if you are completely covered.

    You also, as you mentioned, all of you can stay awake if you want. Thoughts?

    EDIT: SNIPER NO SNIPING.


    WRONG ALIAS

    Sorry for the slow posting all three threads, stuck in meetings all day, but once that's over I should be free to post.


    Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

    I can't find Xanderghul's old avatar!

    Curse the avatar system! There is no search function!


    WotR Global Buffs/Debuffs: ----

    Oh no! YOU ARE CURSED.

    13,151 to 13,200 of 14,401 << first < prev | 259 | 260 | 261 | 262 | 263 | 264 | 265 | 266 | 267 | 268 | 269 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Kiora's Wrath of the Righteous Discussion All Messageboards

    Want to post a reply? Sign in.