Ary Bishop |
No, it's fine. If people want to send someone with us in the interrim of getting Anevia back, then I'm alright with that, but I don't want to directly lead another person to their death, just now. :(
Ary Bishop |
Once Ary gets mythic leadership, can she rez Anevia?
What are the mechanics for that with the slower MP regeneration we have?
Ary Bishop |
2 people marked this as a favorite. |
24 hours to take the citadel? Let's do this.
Xanderghul |
1 person marked this as a favorite. |
Apologies for my lack of posting yesterday. I was driving all day and when I got back all I wanted to do was drink whiskey and watch comedy.
Ary Bishop |
Abandoner. :P
Ehren Ferron |
2 people marked this as a favorite. |
For any of you that are interested or that have already expressed interest, this is now a thing.
Also, since dwarfo is almost assuredly gonna be dead soon, I'd really appreciate it if someone squashed this giant bug. :)
Valaria Alazario |
I was just on my way to do that.
Isilme |
Prerolling because Kiora demanded I do so Or Else!
"Yes, it is clearly evident you do not need his assistance to get yourself killed," she says sarcastically. Isilme throws a couple of quick strikes, testing his defenses as she continues to harangue him verbally, "Your great skill is evident to all involved! That said, as entertaining as this exchange is, I am afraid I have elsewhere to be." With that she slaps his blade out of the way with her own and then lunges twice for his chest, the blade slipping into his rib cage quickly both times.
Attack(Inspire, Arcane Pool): 1d20 + 11 + 3 + 2 ⇒ (14) + 11 + 3 + 2 = 30
Damage(Inspire, Arcane Pool): 1d6 + 1 + 2 + 3 ⇒ (4) + 1 + 2 + 3 = 10
Attack(Inspire, Arcane Pool): 1d20 + 6 + 3 + 2 ⇒ (18) + 6 + 3 + 2 = 29
Damage(Inspire, Arcane Pool): 1d6 + 1 + 2 + 3 ⇒ (4) + 1 + 2 + 3 = 10
Confirm(Inspire, Arcane Pool): 1d20 + 6 + 3 + 2 ⇒ (16) + 6 + 3 + 2 = 27
Ary Bishop |
Ary will continue up the stairs. :P If need be, she'll squash mooks on the way. She would also like a SITREP. :O
Ary Bishop |
Ary will keep moving the gunslinger until they rejoin the army, then swap to her bow. The soldiers should be able to snatch up some crossbows on the wall to nuke the wizard before he gets too far as well. So... there's that :o
Ary Bishop |
We needs to come up with a plan of action, because we don't really know what's coming up atm.
Are we going to split our forces in order to try to set up another ambush at the bridge, or are we going to bunker down to help protect ourselves against aerial assaults?
If we move our archers out to do the ambush, we're in a much worse place at the tower.
If we don't take out the bridge, then we've got more to worry about with the ground troops coming after us.
What do you guys think we should be doing and focusing on?
Xanderghul |
My vote:
Break the bridge with catapults now, and hunker down in our tower. Set scouts at various points along the riverbank (maybe just Illivan's troop, but split up) so that we can get warned if people try to move across the riverbed. I think we would benefit from drawing this out as much as we can, and we are almost certain to be attacked in the night or in the morning outside of our own terms.
Isilme |
I believe continuing to force confrontations on our own terms is the best bet. Convincing them to come after us recklessly before they have a chance to ascertain our strength is going to get us the most return. I suggest the following:
Xanderghul |
Alright... I can agree with those preparations.
However, I don't have any more figments left for the day. You'll have to do it with your own silent images if you want to make the giant Crusader Ary.
We can chain a few message cantrips together if we need to, to communicate between people watching the bridge and people in the tower.
Valaria Alazario |
Actually, I think I have a workable idea for Iron Gods finally. Still going with the smuggler, but I think I'm going to be an Impossible Bloodline Sorcerer with VMC in Rogue.
Hinagiku |
To avoide Valaria/Isilme issues occuring in iron gods, my character will have a high diplomacy.
Hinagiku |
Done with my job here in Nova-Scotia (I just finished grading my exams!). Just wanted to share!
Hinagiku |
Yes, but that's in two months :( Still, gonna see my family in less than a week!
Isilme |
So if the span we need to cover is 80', we may not even need to do much construction at all. Expeditious construction is (10'/3 lvl)x3'x3', meaning with CL 9 Ehren could do a 30' span 3' high and 3' wide. Since it is conjuration, it will lay material over the traps, preventing them from being triggered. Three castings would be sufficient to create a path that the troops could single-file over without issue. Six would allow for double-file marching. Ideally I think this means either we create the tunnel, or we try to create cover for our troops to sneak overland in the morning of the assault, perhaps with an illusion, use expeditious excavation, and begin the assault on the citadel (after we disable the watch on the towers, obviously). If we can't tunnel, we may as well just cast at the point directly between our tower and the broken tower on the citadel, that'll minimize the distance traveled for our troops.
Also, thinking more on the topic, it is just not feasible to abandon Paradise Hill. We cannot bring the sick, the wounded, civilians, etc across the long trek into the citadel. We cannot bring horses, we cannot bring our supplies. Additionally, moving civilians and the wounded would take hours in the open to get them all to the citadel, even if we gave up all our food and supplies.
Paradise hill is a tower designed to be used for defense. Even if the enemy crosses the ravine into the Paradise Hill section of the city, the tower itself could likely hold out from assault for at least a day, if not days. Overwhelming numbers will *not* aid the enemy in taking it faster, when they have very very few demons capable of teleporting (the number is certainly non-zero, but unlikely to be squads-worth, i.e. enough to move the fight inside the tower). This is plenty of time for our raid to succeed in taking the flag and end the battle for Drezen by summoning the Planetar.
@Isilme: well, we assume that we can escape the way we came, however, if we do not get the banner, then demonic troops can teleport and cut our retreat off. They can actually use the bottleneck to keep us contained within the outer citadel. If we assault the citadel with the army, we should make sure we take it or kill the leadership… otherwise, I don’t see anything good happening.
If we get the banner, we don't need to retreat. The moment we are in any room indoors that is "public" we can hang the banner and summon the Planetar. If we don't get the banner, there will be no retreat for the group.
However, the 100 or so troops that are holed up in the front of the citadel would likely still be able to retreat. It is not possible to use the outside of the citadel as a bottleneck to keep our troops from falling back, as the troops can literally move up to the walls from the inside if needed and rain arrows down upon them. It is possible that they could wind up trapped within the inner citadel's gatehouse, which would probably limit their holdout to a couple days. Depending on what happens for characters at a TPK point then, we may or may-not be able to salvage things.
Ary Bishop |
You hear that, Xander!? She wants you to fill a riverbank with FOG. Can you do that, Xander!?
Ary Bishop |
Ary will not sleep. WHO WANTS DIBS ON ALSO NOT SLEEPING.
Xanderghul |
Aren't they so far up that we can barely see them?
Also, do we have any proof that they are rift drakes?
Also, consensus on me scouting tonight?
Isilme |
We don't have proof that they are rift drakes. They are super high up, but mythic stuff exists that allows for infinite range sniping. Can't remember if Val has it yet or not.
Do you need to rest first and then scout? I think scouting is fine if we can sequester your body someplace super safe so that Mangvhune can't just bonus-gank you. Perhaps we could stuff you in a crate? :P
Valaria Alazario |
I have to get another tier to get the infinite range sniping ability. And even then, that's a little out of the range I can manage.
Ehren Ferron |
There should be CAKE and BALLOONS for the anniversary.
Also, did we completely decide on how exactly to prepare for Mangvhune? Assuming he does choose tonight to strike. Are we all staying up to gank him? With Ehren’s pearls of power, Ary should be able to keep all of us awake all night, plus whoever else we want to enlist the help of.
Isilme |
If there's hay and a "stables" area, hiding several of us within the hay would be ideal. Kule and Hinagiku-as-Isilme will then be within reach of the party heavy hitters. I'd like Ledsa to stay with the kellids if at all possible, perhaps Isilme and Ehren can go talk to them about it.
I would like to use at least one charge on someone we can trust to organize the troops quickly if the enemy were to assault while we are handling Mangvhune. Irabeth or one of the other main captains.
GM Kiora |
Isilme's suggestion:
In regards to sleeping, I suggest we take 20 on Hinagiku's disguise, and she lays down with Kule for the evening. If there is hay, we could likely hide a couple of us deep inside the hay to wait, allowing us to jump out if he arrives. Ary can use Keep watch on Hinagiku, herself and a couple others. Ledsa will sleep indoors with the Kellids if that's ok with her.
So basically Isilme wishes to set up an ambush situation in the stables so that everyone can hide in HAY. You will still need to make stealth checks but you get a +10 bonus to stealth checks if you are completely covered.
You also, as you mentioned, all of you can stay awake if you want. Thoughts?
EDIT: SNIPER NO SNIPING.