GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Unfortunately, neither of those classes really fits Valaria. And Stalker has some weird flavor things that don't quite fit her. Which is a pity because both of those styles really fit her.


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

I don't have that problem with Li'an, although that's mainly 'cause Bookish Rogue and Extra Arcana eat up what little extra feats she has, and she can't afford to drop levels for anything else 'cause the advanced rogue talents are a must (double debilitation at 10 gives the target -6 to hit and -6 AC when sneak attack hits).

Biggest decision I have to make right now is what to take with the 8th level rogue talent. Not sure if I want to grab the skill reroll talent or the one that lets you track with perception.

It's nice to be able to snag abilities that fit well with your build when you get a chance though!


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

A shame! As Hrut said... the worst you could say was no :p


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

I think I have consigned myself to the plan of taking Spell Focus (conjuration) after all. I know, it's like beating a zombie horse by now. It turns out that like, every summoning feat (even Starlight Summons!) requires it. Makes me feel kind of blegh on the inside, because that's probably going to be the feat I'll have to pick up once we go mythic.

Or maybe I should just look into retraining eventually. Perhaps Aravashnial has Spell Focus (conjuration)...? ;P


WotR Global Buffs/Debuffs: ----

He took spell focus (abjuration), for no apparent reason :D

(it should be obvious by now that I did nothing to tweak the NPC's stat blocks D:)


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

Dear lord, even the conjurer knows how crappy SF (conjuration) is. @_@

Back to the drawing board then!


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

If you didn't change him, it's a prerequisite of the prestige class he has. Yeah, I know I shouldn't be checking stats, but I've read book 1 before so... yeah sorry.


WotR Global Buffs/Debuffs: ----

Oooh I see.

That's still weird - its a conjuration-y prc.


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

*shrug* Yeah, I have no idea what Paizo is thinking with some of their PrCs. They treat PrCs strangely sometimes.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I'm not sure whether to be glad for Ary to have not gone, or disappointed. Hilarity may have ensued. But it's best to keep her grounded, I think :p

Also, from my understanding, Paizo's APs and such frequently treat alchemists as full spellcasters, entitling them to feats and such, even though PC Alchemists never get that treatment. :(


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Hilarity will still ensue, Ary will just have to hear about it in the morning :p


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

I like just now realized why the name "Kiora Atua" sounded so familiar. It's been bothering me for a while now, lol.


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WotR Global Buffs/Debuffs: ----

The crashing wave! :) I summon krakens in my spare time.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Oh, wow. Can I just point out, that I'd pay GGUU -just- to give my creatures unblockable in Symic? That sounds pretty much like a done deal all by itself. Much less giving me landhaste... :o


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Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Bah, back in my day we didn't have such fancy cards. I had to get up early in the morning to pay my 3UU to summon, and all I got was Vesuvan Doppelganger out of it, up hill, both ways! A good day was one where we didn't have to eat a channel fireball until turn three!

Now someone go get me my walker so I can go yell at the clouds, and then get off my lawn!


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

I honestly wasn't involved in MtG for very long at all... or all that long ago. I got into it around the end of Mirrodin, stayed for the entirety of Innistrad, and got out by the time Return to Ravnica rolled in. Unfortunately, my wallet couldn't handle the yearly rotation. :P

The lore and artwork is actually what really engrossed me about the game. Maybe I'm boring, but Bolas is my personal favorite.


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

I've still got my deck around somewhere. The lore and artwork were neat, but not very well established back when I played originally. I started at the end of Alpha and I think I stopped playing around 5th edition.

The wallet thing was a real issue though, even back in Alpha everyone I knew was already calling it cardboard crack. :P


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Rebecca Guay remains one of my favorite artists to this day due to Magic the Gathering. Young me didn't understand how watercolor could be so... beautiful. Art classes fixed that, but I'm still fixated. (My first Guay card was Dark Banishing; Hence 'banished' is banished from the world, And the world's exile is death.')

I started playing in Prophecy, my first Rare was Latulla, Keldon Overseer

I actually had a lot of older cards than that, and had messed with my cousin's deck prior to that.

I quit playing at the start of Mirrodin, bought a booster box of Kamigawa (I think Betrayers. FOX PEOPLE! :O), and now only mostly speak the lingo. Kind of. Sometimes. I'm still bad with the shard/wedge names.

I played... surprise: A white soldier deck that was the bane of whoever I set my eyes upon. Catapult Master, Mobilization, Daru Warchiefs... mmmm. I could go beat... or I could go siege, depending on hand. It was really, really fun. (It helped that you didn't need to have a good deck, since we played like 8 person brawls).


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I only played Magic very briefly a few years back. I picked it up during the Innistrad/Dark Ascension period. Given the theme at the time, I ended up playing a red/black vampire deck based around blood drinker monsters and burn spells.


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

I had a white/blue control deck myself. White Knights, Serra Angels, my Doppelganger, and all sorts of wonderous blue and artifact cards for countering everything that was put down.

My favorite memory is playing against some super-smug guy in a tourney where he had a Black Lotus proxy sitting beside his deck. He kept claiming it was just there for show and not in his deck. Turn 3 he threw out a crag worm with it, and was all "Hahaha, I win now!", at which point I used control magic and beat him to death with it. The look on his face was priceless :P


WotR Global Buffs/Debuffs: ----

My husband is/was really into MtG and he got me into it, also around the time of Innistrad block. He started playing during... Mercadian Masque I think is how it is spelled.

I likewise initially got into it because of the art. Also the inclusion of female characters.

I played U/W moorland haunt human control and smashed face with it. I think a big part of it is that all the mtg geeks at my local game shop were really sexist and didn't pay any attention to me. I got a lot of "so you here for your boyfriend?" and "hey when we're done I'll go through your deck and help you with it!" etc etc.

(Joke's on them, I won all three game days during Innistrad block and have the mats to prove it.)

Then my deck rotated out and I decided I didn't want to spend another like $200-$300 for a new one so I quit haha.

We play EDH sometimes, though. I like Kaalia :3 My husband bought me an all-angel Kaalia of the Vast deck thats almost 100% foiled out for my birthday. (I have a thing for warrior women, lol)


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

I'd love to be able to play more EDH. The cards from those decks are the only ones I didn't sell; I have my Grixis deck with Thraximundar as my commander, and a monoblack rat-themed deck that I never got around to finishing (I was adamant about not filling it with Relentless Rats, lol).

In Innistrad I mostly played monogreen, with middling success. My personal favorite moment was with Kessig Cagebreakers - the look on the guy's face when he realized that 30-something wolf tokens were attacking at once was priceless.

Of course, I always got absolutely wrecked by Delver/Spirits.

Edit: Oh, right, I also had my incredibly gimmicky Mirror-Mad Phantasm/Laboratory Maniac build. That... never went well.


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22
GM Kiora wrote:


I played U/W moorland haunt human control and smashed face with it. I think a big part of it is that all the mtg geeks at my local game shop were really sexist and didn't pay any attention to me. I got a lot of "so you here for your boyfriend?" and "hey when we're done I'll go through your deck and help you with it!" etc etc.

(Joke's on them, I won all three game days during Innistrad block and have the mats to prove it.)

Hah, that's great. Always fun destroying people's misconceptions.

I never did anywhere near that well, although I have a friend who was crazy about it and went to some upper level tournaments or somesuch before I knew him.

Ehren Ferron wrote:
In Innistrad I mostly played monogreen, with middling success. My personal favorite moment was with Kessig Cagebreakers - the look on the guy's face when he realized that 30-something wolf tokens were attacking at once was priceless.

Pretty funny. Closest thing to that I've seen was a guy with some card that turned lands into creatures, which he combined with something else that stole lands from me. Turned my lands into an army and then attacked :p

He definitely didn't have 30 though!


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What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I play a lot of MtG - I still have the majority of my collection, 10,000+ cards. I mainly play EDH, though I have a Modern-legal RB vampire deck.

My best EDH deck is an Animar R-U-G creature-ramp deck. I've been playing since sixth edition (about thirteen years).


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)
GM Kiora wrote:
(I have a thing for warrior women, lol)

So -that's- how I made it in... :p

The most hilarious thing I ever did was:

Thieve's Auction+Brand

Take all their stuff that you can (focusing on lands)... then brand. Granted, 8 mana is a lot. :(


WotR Global Buffs/Debuffs: ----

I didn't go to any tournaments - just did well at FNM at my local game shop, which is in rural-ass West Virginia (Appalachia, you know, the place where they set horror movies about killer incest rednecks) - so it's not that much to brag about haha.

I had a guy actually say "I can't believe I just lost to a girl." to me. He was a grown man too!


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Seriously, he said that? I'm not sure if that's funny or sad.


WotR Global Buffs/Debuffs: ----

I said - "What do you mean by that?" - and then he got extremely flustered.

...Still.


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22
Ary Bishop wrote:
GM Kiora wrote:
(I have a thing for warrior women, lol)

So -that's- how I made it in... :p

The most hilarious thing I ever did was:

Thieve's Auction+Brand

Take all their stuff that you can (focusing on lands)... then brand. Granted, 8 mana is a lot. :(

Nice trick!

Also, on the topic of Warrior Women, another Anime suggestion:

Seirei no Moribito (Moribito: Guardian of the Spirit)

The lead character is one of the most badass female warrior types I've seen, and the show manages to showcase her while avoiding most of the common tropes.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Speaking of suggestions: I watched Boxtrolls. I couldn't shake the 'Coraline' Vibe it gave me for the entire movie. It wasn't bad. And the song at the credits (and the self-aware villain) were both quite enjoyable.

Working on Samurai Champloo. I can see why I dropped it, initially. I didn't enjoy the first 9ish episodes. 10 and 11 were worth the wait, though.


WotR Global Buffs/Debuffs: ----

Well they were made by the same studio (Coraline + Boxtrolls) so that is probably why :p

Laika does stop-motion - some of the best in the business, and pretty much the only major studio that continues the tradition outside of Aardman Animations (who does Wallace and Gromit)

I'll check out Seirei no Moribito if I have a chance. :3


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Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

I missed out by a week on seeing a huge exhibit on Aardman's work at the Ghibli museum of all places. Apparently they host exhibits on authors and artists who Miyazaki respects or was influenced by.

I loved all the Wallace and Gromit movies, we actually had some of them on VHS.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Totally (still) not stealing from Li'an.

Level 3 Summary

Stats
+12 HP (10 HD + 2 Con)
+1 Will, +1 Resistance to all.
+1 BAB
+1 CMB, +1 CMD

Skills
(6 class, 0 int, 2 background, 1 Favored Class, 1 Human)
+1 rank to: Artistry(Poetry), K(Dungeoneering), K(Nature), K(Planes), K(Religion), Perception, P(Soldier), Sense Motive, Spellcraft, Survival.

(She'll start trying to do the poetry thing, so this is kind of early. Dungeoneering fits with where they've spent the last week. Nature because Ranger. Planes because demons. Religion because cultists... and dreams... and reasons. Perception because Perception. Soldier because Still Soldiering. Sense Motive because Butterfly is terrifying. Spellcraft because Wiggly Fingers are apparently good. Survival because eating is good, and tracking is good.)

Languages
More imagination stick + Little Book of Celestial (nothing to report!)

Class Features
- Demonologist - +1/2 level to K(Planes) and Survival Checks involving demons, as well as Perception Checks to pierce a demon's disguise.
- Favored Terrain - Not positive, but forest seems most fitting (Mountain, Swamp, Water are also good choices for where she's from. She's not comfortable underground, so that might be a later one); Forest just fits best IMO. - Untrackable, +2 Initiative, K(Geography), Perception, Stealth, and Survival while in Forests.
- Bravery (VMC) - +1 to saves v. Fear.

I have -so- many circumstantial bonuses :|


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Stealing from Ary, because otherwise I'd have to go find where I posted last to steal from myself! ;)

Level 3 Summary

Stats
+7 HP
+1 Will, +1 Fort, +1 Resistance Bonus
+1 BAB
+1 CMB, +1 CMD

Skills
(8 class, 2 int, 2 background)
+1 rank to: Acrobatics, Artistry(Epics), Bluff, Disable Device, Disguise, Escape Artist, Knowledge (local), Linguistics, Perception, Spellcraft, Stealth, Use Magic Device.

Languages
Group Sign Language (If allowed, via Linguistics)

Class Features
Danger Sense (+1), Sneak Attack +2d6, Finesse Training (Short Sword)
VMC Magus - Arcane Pool


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

vs. Demon bonuses are pretty important ones even if they're circumstantial :p


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

Level 3 Summary

Stats
+10 hp (8 HD + 1 favored class + 1 Constitution)
+1 Reflex, +1 to all
+1 BAB
+1 CMB, +1 CMD

Skills
(4 class, 1 Human, 1 background)
+1 rank to: Heal, Knowledge (geography), Knowledge (nature), Lore (menhir), Perception, Spellcraft, Survival

Class Features
- 2nd level spells(!)
- +2 2nd-level spells/day + 1 2nd-level domain spell
- VMC Cleric - Either the Current Flow power of the Rivers Domain, or (if allowed) the Cavesight power of the Caverns Domain.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Level 3 Summary

Stats
+12 HP (10 hit die + 2 Con)
+1 Fort, +1 Will, +1 Resistance Bonus to all
+1 BAB
+1 CMB, +1 CMD

Skills
(4 class, 2 int, 2 background)
+1 rank to: Acrobatics, Bluff, Diplomacy, Disable Device, Perception, Perform (Oratory), Sense Motive, Sleight of Hand, Stealth

Class Features
Deeds (Disrupting Counter, Precise Strike, Precise Throw, Swashbuckler's Initiative), Nimble +1
VMC Bard - Bardic Knowledge (+1 to knowledge checks, can make all knowledge checks untrained)


WotR Global Buffs/Debuffs: ----

Caverns sounds good to me. :)

Makes sense that he's gotten used to caves :P


WotR Global Buffs/Debuffs: ----

Re: Sign Language

I'm gonna say that if you take up your group sign language via linguistics then you can say what you want with it to each other.

I'm fine with those who have the language teaching others limited words and phrases but you must explicitly list the commands you are teaching to each other in one document/post somewhere. No deciding you taught a word mid-encounter please!

Also, it will be susceptible to comprehend languages and other such effects.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

One slight note: It'd have been -great- if Valaria's journal entry had -also- mentioned praying to Desna for some privacy :p


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Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22
GM Kiora wrote:

Re: Sign Language

I'm gonna say that if you take up your group sign language via linguistics then you can say what you want with it to each other.

I'm fine with those who have the language teaching others limited words and phrases but you must explicitly list the commands you are teaching to each other in one document/post somewhere. No deciding you taught a word mid-encounter please!

Also, it will be susceptible to comprehend languages and other such effects.

Works for me! I'll add it to Li'an's sheet.

3rd is a fun level, I finally get to have a +damage on the end of Lleuad's 1d6 that isn't dependent on looking like a drow, and an extra d6 on sneak attack. Also Arcane Pool means Lleuad is magic weapon for 3min/day, hooray!


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

2nd level spells! This hasn't happened to me in... well, years! :P


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Will your new cave domain allow you to grow mushrooms so we can keep offering Horgus mushroom stew?


3 people marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Anyone else noticing that our Trickster and Champions are still basically able to perform each other's roles at the drop of a hat? :)

I -may- swap sense motive out for Sign Language. Or I may delay Artistry. Might make more sense to do an absolutely horrid job before putting a point in.

Written in the bottom corner of Ary's Celestial Study Book, in Imagination Stick... and then fervently crossed out is a small poem...

"Rocky is Kellid,
Mage has long Fangs,
Shiny has a Helmet,
Hawk has long Bangs?


1 person marked this as a favorite.
WotR Global Buffs/Debuffs: ----
Ehren Ferron wrote:
2nd level spells! This hasn't happened to me in... well, years! :P

I'm pretty new to pbp, but from browsing other people's WotRs I imagine lots dont get this far :P yay us!


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:

Anyone else noticing that our Trickster and Champions are still basically able to perform each other's roles at the drop of a hat? :)

I -may- swap sense motive out for Sign Language. Or I may delay Artistry. Might make more sense to do an absolutely horrid job before putting a point in.

Written in the bottom corner of Ary's Celestial Study Book, in Imagination Stick... and then fervently crossed out is a small poem...

"Rocky is Kellid,
Mage has long Fangs,
Shiny has a Helmet,
Hawk has long Bangs?

Hahaha, I love it.

I think that our Trickster and Champion are very iconic within their roles :3 I'm very pleased that you guys have managed to capture the feel I was going for - it was very important to me that you embody the title in more than just a mechanical sense. It was something I specifically looked for in the recruitment.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

APs seem to die off quite often on here, sadly. In my experience, it's generally the DM that vanishes. (We have a physicist and know you live in West Virginia, now :|)

Larger parties also tend to lag.

One thing that I like that you're doing (that I don't have the guts to) is to just kinda drag the party along once people start to agree at all. With a lot of groups, I'd be afraid people would feel like I was forcing things or railroading... but it helps the pace a -lot-. And Good Pacing kills attrition.

I looked at the other WotR today, because the person who stole my spot (:O:O) made a post on the wrong alias. So I clicked him. They started in October of 2015, and have roughly 500 less posts than us. They reached basically the point that we're at on page 800ish.

What's kind of scary, is that Anevia, Horgus, and Aravashnial seem to have banded together in their group, and Anevia appears afraid of the PCs at this point in the story. :| I don't know how that happens, given what's gone on for our group. That's some dark stuff. :|

Fear not: I haven't read forward... I just know that they're at the part where they slaughter all of the Mongrelmen and tell them that they chose their side, and there is no such thing as forgiveness for those who would harm innocents.

Thank Iomedae I missed -that- particular train... :|


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

Great, now I'm imagining an alternate dimension where some a$&~$$& versions of us went through this same adventure. :P


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Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

In that alternate universe, the game ends at Hosilla, 'cause it turns out that Valaria really *wasn't* bluffing.


WotR Global Buffs/Debuffs: ----

Well, to be fair I made the traitor mongrelmen more sympathetic than written. Paizo authors like to make everyone "fight to the death" - in contrast I only reserve "fight to the death!" for animals, monsters, and the most hardened of enemies. Cultists are special in that they actually look forward to their death, so that's fine. ...I couldn't really buy the mongrelmen fighting to the death though. And uh, even with cultists, you might find some cultists whose hearts really weren't into the cause :P

I have no idea why Anevia would be afraid of the PCs though. She's pretty clearly supposed to be the easiest one to get along with. Also, they all hate each other, especially if the PCs never intervene to sort out their squabbling, haha.

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