GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


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WotR Global Buffs/Debuffs: ----

I'm fine with you trading it in now, since I'm expecting this battle to take a very long time (2 weeks minimum).

Just let me know when you've fixed your spellbook.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

The only issue is that I already have heroism cast on myself (which is, you know, an enchantment spell).

I suppose I could trade that out for a different prepared spell and just pretend that I never cast it? Maybe? Can I?


WotR Global Buffs/Debuffs: ----

I don't think the heroism buff has actually done anything for you today, so you can just pretend you never cast that ;o


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Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Alright, sweet :) Thanks, o mighty GM Kiora, for putting up with and enabling my desires for change.

delusional pride -> handy grapnel
heroism -> beast shape I

I'll trade out heroism for another battering blast prepared today. I'll take Azlanti as my bonus language.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I've been looking at the new Sphere Singer and it's been making me kind of wish that I'd gone with my bard build for Val. It's pretty sweet.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)
Valaria Alazario wrote:
I've been looking at the new Sphere Singer and it's been making me kind of wish that I'd gone with my bard build for Val. It's pretty sweet.

The prerequisites are so much softer to reach than the existing Spherewalker class (which is still REALLY cool, since it can give non-spellcasters domain spells from their diety's domain and it can let you turn into a swarm of butterflies).


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

Pulura? Huh. The flavor seemed a little more Varisian/Desnan to me, but that still makes sense. One of my backup ideas is/was a Puluran oracle, but we all know that Ehren is never gonna die again. Ha. Ha ha.

*still crossing his fingers for a new Green Faith book*


WotR Global Buffs/Debuffs: ----

Yeah! Pulura would be a fantastic choice for a Sarkorian character since she was widely worshiped in ancient Sarkoris. You could even have a character whose clan never left Sarkoris, thanks to Pulura's interference :)

Isilme had an extra s@%+ty day today. Botting him.

I would love to see a druid/nature classes themed players companion also :(


WotR Global Buffs/Debuffs: ----

So I think I have all your buffs down... if you have a buff up that isn't listed in the header (and isn't Endure Elements) then please let me know cause I forgot you had it.


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Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Pre Roll:
Xanderghul nods into the mine, saying, "So... We're going into the creepy blood-sucking dungeon to kill a washed-up general who still might kill us all. Kind of makes me uncomfortable. Like, nothing specific about it, but just in general."

"But it's fine. Brae-Hagen's lineage is done and gone. His family's time ended a long time ago." He takes a deep breath and advances into the mine, laying a hand on himself and shielding himself with a thin layer of shimmering blue abjuration.

Then, he reaches back behind himself for the side pocket of his haversack, where he keeps his scrolls. "Valaria or Ary - your choice. Who wants to get shielded from fire? His weapons will burn."

Cast shield on myself, and then draw my scroll of resist energy (fire).


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

I don't think I should have any Dex damage any more - I'm pretty sure that damage gets removed naturally at a rate of 1/day, and it's definitely been two sleeps since I got stabbed by those fiendish wasps.


WotR Global Buffs/Debuffs: ----

You're right! My bad :)


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

Ooooooooh, shiny.


WotR Global Buffs/Debuffs: ----

Oooh, maps and comics :O

I own physical versions of that run of Red Sonja, it is great! ;D


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

How long is line of sight in the snowstorm, in relation to spells like burst of radiance or flame strike? If Ehren can see well enough to distinguish groups of friends from foes, he will probably use one of those.


WotR Global Buffs/Debuffs: ----

You can see 100' through the snow, since you are 600' from the entrance you can't really see anything or anyone.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

Another rules question. :P

Does a druid have to return to their base form in order to wild shape into something else, or can they go from form to form freely?


WotR Global Buffs/Debuffs: ----

I'm fine with you smoothly transitioning from form to form.

Obviously (?) the second form is considered a separate use of Wild Shape and will cost a standard action.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

Yeah, I figured it would still eat up uses. Thanks. :)

Next Action:
Realizing that literally being fire is not terribly conducive for stealth, Ehren shifts form again. His body abruptly burns out, leaving in its stead a familiar, lumpy-looking stone humanoid with glistening emerald eyes. The earth elemental crouches down and soundlessly melds into the earthen ground, disappearing almost entirely.

Wild shaping into earth elemental and burrowing into the ground with earth glide.

Stealth (if necessary): 1d20 + 1 ⇒ (12) + 1 = 13


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

Ehren will hold until after Snil-Snil goes; he goes right before him anyway.


WotR Global Buffs/Debuffs: ----

Hey y'all! It's been 24 hrs since Xanderghul's turns been up, so normally I'd skip forwards to Isilme buttttt Isilme is really sick right now and wouldn't be able to post until tomorrow anyway.... sooooo we'll get moving tomorrow, okay? Hope y'all had a nice weekend.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

:O Feel better!


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I spent most of the day helping my extremely sick mother, so I know the feeling. Get better Isilme!


DeS 1 / CuF 1 / FaS 1 / ReS 1 Human Rogue (Hidden Blade) 7 HP (71/71) MP (5/7)
Stats:
AC/Touch/Flat/CMD 19/16/14/22 | Fort/Ref/Will 03/11/02 | Init +10
Skills:
+23: Stealth; +18: DD; +15: Sleight of Hand, Acrobatics; +13: K(Local); +11: Appraise, Athletics, Lingusitics; +10: K(Planes); +9: Diplomacy, K(Dun), Perception, Sense Motive; +5: K(Martial)

Will be working soon and sorta expect to go through my turn, sooo...

Actions:
Anevia shoots at it as soon as allies are not in range, using stealth gambit as part of a snipe.

Ary shares her favored enemy bonus and enchants the Lucerne Hammer with Lawfulness.

Attack (Point Blank): 1d20 + 8 + 1 + 2 ⇒ (9) + 8 + 1 + 2 = 20
Damage (Point Blank, Sneak): 1d6 - 1 + 1 + 3d6 + 2 ⇒ (6) - 1 + 1 + (3, 6, 1) + 2 = 18
Stealth (Gambit): 1d20 + 12 + 2 - 10 ⇒ (7) + 12 + 2 - 10 = 11


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Wait... does this thing have an increased CMD? Because I made the check to avoid getting an AoO on the baseline nyogoth. If it's because I moved more than half my speed, I have the Swashbuckler's Grace Deed which lets me move at full speed when using acrobatics to move through threatened terrain without taking a penalty.


WotR Global Buffs/Debuffs: ----

Yep, he's buffed more than the pre-written statblock.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Lovely.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Yeah, remember they have ABP, too.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

You already did so, but you can keep skipping me for as long as Ehren is nauseated, unless someone asks him to do otherwise. That should help this horrorshow move along a little faster. :)


WotR Global Buffs/Debuffs: ----

alrighty :) thanks for chiming in!


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

What is this spell, doom of the slippery rogue, that you've used against us? Are we talking about greater grease? Did you just make something up?


WotR Global Buffs/Debuffs: ----

It's a spell from Deep Magic out of Kobold Press, which I recently acquired (technically bothered to read, I bought it a long time ago).

Kobold Press is on my 3pp "ok!" list but if anyone else has/is gonna buy Deep Magic options will have to be pre-approved because there's some questionably balanced stuff in there :P


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Oh, okay. That's interesting.

Kinda sucks that I basically can't move at all from what seems to be a 2nd-level spell.

Also! My Acrobatics bonus is +2. My armor doesn't have an ACP, and my Dex is 14.


WotR Global Buffs/Debuffs: ----

I bumped it up to 3rd (it was 2nd originally) and nerfed it significantly from as written.

In hindsight, DC 15 acrobatics may have been a better scaling thing.

But yeah, it is quite rude. Dirty spellcasters, using options y'all don't know about! ;)

And you're right! My bad on the acrobatics thing.


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Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Haha dirty rotten spellcasters and the things I didn't already know about. How dare you!

It's okay. She'll pay.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Holy f*cking sh*t. Well this battle just turned around nicely.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Anevia will help Ary get her gear back on, where applicable. Tempest let's her pick up weapons for free.

Really, I'm struggling to play Ary lately. She works well, I think, when she works, but very frequently I feel like more and more, I'm just spending turns to spend turns to be able to act. I'm planning on tier two enabling me to keep faith equipped which should help, but it just sucks so, so much to do next to nothing in an entire battle.

So, the main thing is... what sort of options do you guys see that I could take to improve the problems I'm running into?


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Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

I'm sorry you feel that way. I have a couple of maybe-suggestions?

If you could get abilities that Ary can use when she's not in combat that allow her to buff us - favored enemy and rally are good examples! Probably more mythic path abilities will be easiest to use, like Words of Hope.

Another thing is that Ary is just more careful and specific than, say, Valaria is. She waited to equip the correct weapon and to enchant it before moving into combat. That was a good move, but Valaria's double-crit kind of made it irrelevant. In addition, that stupid grease spell took away actions as well.

Like a wizard, trying to make sure that you're prepared before a battle so that you can be the first into battle is also important. Something that boosts her initiative would be useful in this regard.

Ordering us to operate around you and your capabilities will also be helpful. Xanderghul will happily learn spells that Ary wants cast on the team, also. Ary's strength is, I think, in the direction that she lends the party rather than the poewr of her build. Not that Ary is weak, or anything. She just needs to get in there and mix it up in combat to take advantage of that sweet favored enemy and full BAB.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Thank you very much, Xander. I'm not sure improved initiative will help much, to be honest - like you said, Ary's simply more careful. I tend to actually give up some of her initiative to better control the action.

What might be worthwhile is picking up Quickdraw, though I'd prefer not to do that - swift actions are already going to affect my economy strongly.

Things I've figured out, I think, that I can improve on immediately is simply not having Radiance drawn at the start of a fight. We can have multiple sources of light that don't require it, after all, and if I intend to change my gear to accomodate, spending actions to put it away, when it's virtually free as the battle starts to simply draw it, seems wise. It allows me to spend far fewer actions 'recovering' tempo that I traded away for no real gains.

At tier two, I'll be picking up legendary weapon, giving Faith a mind of its own on the first day, and a new shape (buckler) on the second. From my understanding, intelligent items can use their own abilities as part of 'their' turns, allowing Ary to switch-hit without taking the tempo loss of unequiping Faith to do so. Bonus points that I can flavor it as the shield changing forms to advise Ary. :P

Next, I really like her hunter bond ability, and at tier three (I think), I'm intending to pick up swift bond, which will let her share her favored enemy as a swift action.

On the topic of 'weak Ary', I don't think that's ever been the problem. Not only do I play her as an enabler more than an action hero, I think she can do either role fairly well right now.

So, for now, the single biggest thing, tactically speaking, is that unless I state otherwise, it's best to assume that Ary hasn't drawn Radiance at the start of a fight, and why would she? She's always armed and having a second free hand is just an immense tactical boon. :)


WRONG ALIAS

Note: Quick Draw makes retrieving a weapon a free action, not a swift, and with dual-wield you can draw both Radiance and Faith as a free action, letting you do ranged or melee as needed.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

The problem there is that Faith being drawn doesn't do anything. It still has to be put on as a move action. :)


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

That rule always goes over my head. :P

But yeah, Faith would have to be a quickdraw shield for Quick Draw to do what you'd really want it to do.

Also, if it fits into your encumbrance budget, and you plan on keeping it as a permanent addition to your armory, it might be worth it to just sling the adamantine hammer off your back.


WotR Global Buffs/Debuffs: ----

The lucerne hammer is already slung to her back, since it has a pointy part and can't be put into a bag of holding or similar container.

It is 2-handed though, so she must remove Faith before wielding it.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

Ahhh, right. I forgot about the "poking a hole into a portable dimension is a terrible idea" bit.

Maybe the transformative property would work on it? :P


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

Teremthal is the balor that Queen Galfrey killed at Nerosyan, right?


WotR Global Buffs/Debuffs: ----

Yes! I think I gave the wrong information in a spoiler to Xanderghul, but Teremthal, Ender of Worlds, lead the fight on Nerosyan where y'all died.


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Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Pre-Roll:
Xanderghul sees the developing melee, and he smiles. The corpses of two enemy spellcasters meant more spellcasting supplies for him. The elf had already shown that she knew several spells that he had never even heard of, and that was very tempting in and of itself. First, though, he had to crush her.

Xanderghul reaches into his component pouch, withdrawing a shard of bone that he had taken from a slain enemy a few days ago. This one was skull, gathered near the corpse of a tiefling slain by a hoof-blow to the head. It crumbles in his hand as he says the words, and he tosses it in a fine dust towards the elf woman before tightly clenching his hand. "Here are some apples," he says. "I heard that you like those."

Damn. He had probably done that one wrong.

Damage: 7d6 ⇒ (2, 6, 6, 4, 4, 2, 1) = 25 - plus the exhausted condition.

Utilizing arcane bond to cast boneshatter. DC 18 Fortitude partial - reduces exhausted condition to fatigue, halves damage.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Thank you for expanding the map for me, I know it took a lot of work. :)

As an aside... fricking twiddlefingers. That was such a good hit, too. :( I moved Anevia the few feet back, as intended.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Pre-Rolled Action:
Xanderghul is happy right where he is, with his opponent conveniently drowning to death. His allies, trying to fight Brae-Hagen, are much less well off it seems. Time to nail in the lid of the coffin, or whatever it was. Xanderghul doesn't think about death much.

He sucks in a deep breath, before leaning forward and screaming. "You lose!" A wave of sonic energy projects out of his mouth and sends great vibrations through the aqueous orb. The sounds fill the woman's ears with a great cacophany, threatening to overwhelm her senses.

Ear-Piercing Scream: 3d6 ⇒ (1, 6, 4) = 11 A DC 15 Fortitude save halves this and prevents the dazed condition for 1 round.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

Ugh.

Okay, so having slept on it, I just wanted to get a bit of clarification. I really hope this does not come off as me being obnoxious. Or failing that, too obnoxious. :P

The rule says that "flying creatures" cannot be tripped. Does that refer to creatures that are capable of flight, or to creatures that are currently flying?

I'd rather avoid wasting actions in the future, especially when the stakes are as high as they are. :(

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