Xanderghul |
The only issue is that I already have heroism cast on myself (which is, you know, an enchantment spell).
I suppose I could trade that out for a different prepared spell and just pretend that I never cast it? Maybe? Can I?
Xanderghul |
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Alright, sweet :) Thanks, o mighty GM Kiora, for putting up with and enabling my desires for change.
delusional pride -> handy grapnel
heroism -> beast shape I
I'll trade out heroism for another battering blast prepared today. I'll take Azlanti as my bonus language.
Valaria Alazario |
I've been looking at the new Sphere Singer and it's been making me kind of wish that I'd gone with my bard build for Val. It's pretty sweet.
Xanderghul |
I've been looking at the new Sphere Singer and it's been making me kind of wish that I'd gone with my bard build for Val. It's pretty sweet.
The prerequisites are so much softer to reach than the existing Spherewalker class (which is still REALLY cool, since it can give non-spellcasters domain spells from their diety's domain and it can let you turn into a swarm of butterflies).
Ehren Ferron |
Pulura? Huh. The flavor seemed a little more Varisian/Desnan to me, but that still makes sense. One of my backup ideas is/was a Puluran oracle, but we all know that Ehren is never gonna die again. Ha. Ha ha.
*still crossing his fingers for a new Green Faith book*
GM Kiora |
Yeah! Pulura would be a fantastic choice for a Sarkorian character since she was widely worshiped in ancient Sarkoris. You could even have a character whose clan never left Sarkoris, thanks to Pulura's interference :)
Isilme had an extra s@%+ty day today. Botting him.
I would love to see a druid/nature classes themed players companion also :(
Xanderghul |
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"But it's fine. Brae-Hagen's lineage is done and gone. His family's time ended a long time ago." He takes a deep breath and advances into the mine, laying a hand on himself and shielding himself with a thin layer of shimmering blue abjuration.
Then, he reaches back behind himself for the side pocket of his haversack, where he keeps his scrolls. "Valaria or Ary - your choice. Who wants to get shielded from fire? His weapons will burn."
Cast shield on myself, and then draw my scroll of resist energy (fire).
Xanderghul |
I don't think I should have any Dex damage any more - I'm pretty sure that damage gets removed naturally at a rate of 1/day, and it's definitely been two sleeps since I got stabbed by those fiendish wasps.
Ehren Ferron |
Ehren Ferron |
How long is line of sight in the snowstorm, in relation to spells like burst of radiance or flame strike? If Ehren can see well enough to distinguish groups of friends from foes, he will probably use one of those.
Ehren Ferron |
Another rules question. :P
Does a druid have to return to their base form in order to wild shape into something else, or can they go from form to form freely?
Ehren Ferron |
Yeah, I figured it would still eat up uses. Thanks. :)
Wild shaping into earth elemental and burrowing into the ground with earth glide.
Stealth (if necessary): 1d20 + 1 ⇒ (12) + 1 = 13
Ehren Ferron |
Ehren will hold until after Snil-Snil goes; he goes right before him anyway.
Ary Bishop |
:O Feel better!
Valaria Alazario |
I spent most of the day helping my extremely sick mother, so I know the feeling. Get better Isilme!
Anevia the Hawkguard |
Will be working soon and sorta expect to go through my turn, sooo...
Ary shares her favored enemy bonus and enchants the Lucerne Hammer with Lawfulness.
Attack (Point Blank): 1d20 + 8 + 1 + 2 ⇒ (9) + 8 + 1 + 2 = 20
Damage (Point Blank, Sneak): 1d6 - 1 + 1 + 3d6 + 2 ⇒ (6) - 1 + 1 + (3, 6, 1) + 2 = 18
Stealth (Gambit): 1d20 + 12 + 2 - 10 ⇒ (7) + 12 + 2 - 10 = 11
Valaria Alazario |
Wait... does this thing have an increased CMD? Because I made the check to avoid getting an AoO on the baseline nyogoth. If it's because I moved more than half my speed, I have the Swashbuckler's Grace Deed which lets me move at full speed when using acrobatics to move through threatened terrain without taking a penalty.
Ary Bishop |
Yeah, remember they have ABP, too.
Ehren Ferron |
You already did so, but you can keep skipping me for as long as Ehren is nauseated, unless someone asks him to do otherwise. That should help this horrorshow move along a little faster. :)
Xanderghul |
What is this spell, doom of the slippery rogue, that you've used against us? Are we talking about greater grease? Did you just make something up?
GM Kiora |
It's a spell from Deep Magic out of Kobold Press, which I recently acquired (technically bothered to read, I bought it a long time ago).
Kobold Press is on my 3pp "ok!" list but if anyone else has/is gonna buy Deep Magic options will have to be pre-approved because there's some questionably balanced stuff in there :P
Xanderghul |
Oh, okay. That's interesting.
Kinda sucks that I basically can't move at all from what seems to be a 2nd-level spell.
Also! My Acrobatics bonus is +2. My armor doesn't have an ACP, and my Dex is 14.
GM Kiora |
I bumped it up to 3rd (it was 2nd originally) and nerfed it significantly from as written.
In hindsight, DC 15 acrobatics may have been a better scaling thing.
But yeah, it is quite rude. Dirty spellcasters, using options y'all don't know about! ;)
And you're right! My bad on the acrobatics thing.
Xanderghul |
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Haha dirty rotten spellcasters and the things I didn't already know about. How dare you!
It's okay. She'll pay.
Valaria Alazario |
Holy f*cking sh*t. Well this battle just turned around nicely.
Ary Bishop |
Anevia will help Ary get her gear back on, where applicable. Tempest let's her pick up weapons for free.
Really, I'm struggling to play Ary lately. She works well, I think, when she works, but very frequently I feel like more and more, I'm just spending turns to spend turns to be able to act. I'm planning on tier two enabling me to keep faith equipped which should help, but it just sucks so, so much to do next to nothing in an entire battle.
So, the main thing is... what sort of options do you guys see that I could take to improve the problems I'm running into?
Xanderghul |
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I'm sorry you feel that way. I have a couple of maybe-suggestions?
If you could get abilities that Ary can use when she's not in combat that allow her to buff us - favored enemy and rally are good examples! Probably more mythic path abilities will be easiest to use, like Words of Hope.
Another thing is that Ary is just more careful and specific than, say, Valaria is. She waited to equip the correct weapon and to enchant it before moving into combat. That was a good move, but Valaria's double-crit kind of made it irrelevant. In addition, that stupid grease spell took away actions as well.
Like a wizard, trying to make sure that you're prepared before a battle so that you can be the first into battle is also important. Something that boosts her initiative would be useful in this regard.
Ordering us to operate around you and your capabilities will also be helpful. Xanderghul will happily learn spells that Ary wants cast on the team, also. Ary's strength is, I think, in the direction that she lends the party rather than the poewr of her build. Not that Ary is weak, or anything. She just needs to get in there and mix it up in combat to take advantage of that sweet favored enemy and full BAB.
Ary Bishop |
Thank you very much, Xander. I'm not sure improved initiative will help much, to be honest - like you said, Ary's simply more careful. I tend to actually give up some of her initiative to better control the action.
What might be worthwhile is picking up Quickdraw, though I'd prefer not to do that - swift actions are already going to affect my economy strongly.
Things I've figured out, I think, that I can improve on immediately is simply not having Radiance drawn at the start of a fight. We can have multiple sources of light that don't require it, after all, and if I intend to change my gear to accomodate, spending actions to put it away, when it's virtually free as the battle starts to simply draw it, seems wise. It allows me to spend far fewer actions 'recovering' tempo that I traded away for no real gains.
At tier two, I'll be picking up legendary weapon, giving Faith a mind of its own on the first day, and a new shape (buckler) on the second. From my understanding, intelligent items can use their own abilities as part of 'their' turns, allowing Ary to switch-hit without taking the tempo loss of unequiping Faith to do so. Bonus points that I can flavor it as the shield changing forms to advise Ary. :P
Next, I really like her hunter bond ability, and at tier three (I think), I'm intending to pick up swift bond, which will let her share her favored enemy as a swift action.
On the topic of 'weak Ary', I don't think that's ever been the problem. Not only do I play her as an enabler more than an action hero, I think she can do either role fairly well right now.
So, for now, the single biggest thing, tactically speaking, is that unless I state otherwise, it's best to assume that Ary hasn't drawn Radiance at the start of a fight, and why would she? She's always armed and having a second free hand is just an immense tactical boon. :)
Ary Bishop |
The problem there is that Faith being drawn doesn't do anything. It still has to be put on as a move action. :)
Ehren Ferron |
That rule always goes over my head. :P
But yeah, Faith would have to be a quickdraw shield for Quick Draw to do what you'd really want it to do.
Also, if it fits into your encumbrance budget, and you plan on keeping it as a permanent addition to your armory, it might be worth it to just sling the adamantine hammer off your back.
Ehren Ferron |
Ahhh, right. I forgot about the "poking a hole into a portable dimension is a terrible idea" bit.
Maybe the transformative property would work on it? :P
Ehren Ferron |
Teremthal is the balor that Queen Galfrey killed at Nerosyan, right?
Xanderghul |
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Xanderghul reaches into his component pouch, withdrawing a shard of bone that he had taken from a slain enemy a few days ago. This one was skull, gathered near the corpse of a tiefling slain by a hoof-blow to the head. It crumbles in his hand as he says the words, and he tosses it in a fine dust towards the elf woman before tightly clenching his hand. "Here are some apples," he says. "I heard that you like those."
Damn. He had probably done that one wrong.
Damage: 7d6 ⇒ (2, 6, 6, 4, 4, 2, 1) = 25 - plus the exhausted condition.
Utilizing arcane bond to cast boneshatter. DC 18 Fortitude partial - reduces exhausted condition to fatigue, halves damage.
Ary Bishop |
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Thank you for expanding the map for me, I know it took a lot of work. :)
As an aside... fricking twiddlefingers. That was such a good hit, too. :( I moved Anevia the few feet back, as intended.
Xanderghul |
He sucks in a deep breath, before leaning forward and screaming. "You lose!" A wave of sonic energy projects out of his mouth and sends great vibrations through the aqueous orb. The sounds fill the woman's ears with a great cacophany, threatening to overwhelm her senses.
Ear-Piercing Scream: 3d6 ⇒ (1, 6, 4) = 11 A DC 15 Fortitude save halves this and prevents the dazed condition for 1 round.
Ehren Ferron |
Ugh.
Okay, so having slept on it, I just wanted to get a bit of clarification. I really hope this does not come off as me being obnoxious. Or failing that, too obnoxious. :P
The rule says that "flying creatures" cannot be tripped. Does that refer to creatures that are capable of flight, or to creatures that are currently flying?
I'd rather avoid wasting actions in the future, especially when the stakes are as high as they are. :(