GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Traffic is gonna be Really Congested on the way back to Torag's... what with the Rockslide and all...


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Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Alas, the return trip is off to a rocky start then!


WotR Global Buffs/Debuffs: ----

Giving Hrut the gold. It weighs a little over 2 lbs, a drop in the bucket for him


WotR Global Buffs/Debuffs: ----
Li'an Va'ardalia wrote:
What about ropes? Can we keep pulling ropes out of thin air? :P

I used up Li'an's rope from Neathholm to tie up the cultists. :p

Hrut and Anevia still have rope beyond that.


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Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)
Li'an Va'ardalia wrote:
Ary, quit taunting Ehren, Markus has his scroll. The two of you sort it out or I'm turning this car around and taking us back to Torag's. No Kenabres for anyone! And I'd better not hear any "But you promised us a fifth crusade!"'s out of any of you! ;p

hahahahahahahahahaha

this is funny
yes
very funny


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

Ehren's Turn:
Having expended most of his more powerful magic during the fight against Hosilla and her underlings, Ehren steps forward and purposefully taps Valaria's shoulder, imbuing her a smidgen of the Green's power. He shrugs at her afterward, as though to say, "Well, that's all I got."

Casting guidance on Valaria.


WotR Global Buffs/Debuffs: ----

Li'an, it appears the forums ate your post. Go for it again :3


WotR Global Buffs/Debuffs: ----

I'm spending all day interviewing people so.........if it gets to Anevia's turn just skip her.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I'll be on a lowly kindle for most of the day today while at work, so won't be able to move my piece.

Should it still be available once my turn comes around:

Spoiler:
Ary will move forward in a straight line, up until she comes in behind Hrut, trusting the cave network and doors to keep anything dangerous from coming in behind them. She'll try to get Horgus to move to the gateway so that he can manage that for the group, and keep himself well-protected from the demons that are presumably in the next room, while staying near Ary (who can aid at least some of her fellows from this position.)


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Holy crap this site went down, ate 3 of my posts! I am so aggravated!


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Don't forget that since you go before the creature, it's flat footed, Li'an. So you should get a sneak attack. :)


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

ooh, yeah! I totally forgot that!


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Also... along the veins of 'please don't hyperspecialize'...

Tier 1: Perfect Aid, Mythic Combat Reflexes
Tier 2: Legendary Item
Tier 3: Mythic Bond, Mythic Paragon
:| Is this too specialized? That's... +8 to aid another at tier 3, with a huge bonus to my team versus my favored enemies...


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

You need an ability that lets you make all skill checks untrained too!


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

There is one... but it's not in marshal. And I'm kinda mythic starved... thanks to someone's books :P


3 people marked this as a favorite.
Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Also, behold the dangers of specializing in Aid Another!

Not for the Weak of Heart:

So there we were, facing down the great Storm King, Khorramzadeh. We were all that was left, the only thing standing between him and domination of Golarion, and we had failed. We gave it our all to no avail. Every spell, every trick in the book. He countered them all, brushed them off like so many snowflakes.

There, in that darkest moment Ary Bishop stepped forward, Radiance glowing and held aloft. She stepped forward boldly, shining like humanity's salvation. She approached the Storm King defiantly, and he scoffed.

"What do you think you're going to do to me, little one, that your friends haven't already tried and failed?" he taunted Ary.

The great crusader of Iomedae just smiled and sheathed Radiance. Extending her hand towards the Lord of Balors, she spoke in a calm, compassionate voice, "Let me help you."

Ary rolls Aid Another... Natural 20!

The Storm King burst into tears, collapsing to his knees. He knew in his heart he'd truly been beaten, for now he understood that we were all truly in this together.

And so the Fifth Crusade ended, the demons, demoralized by the loss of the Storm King returned from whence they came, and peace reigned over the land evermore.

Cut to scene of Storm King and Ary holding hands and skipping through the streets of Kenabres towards the sunset.


3 people marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Critique:
Aid:Artistry: 1d20 + 20 ⇒ (19) + 20 = 39

"Needs more flowers and dragons."
Fen'wen's story receives +15: +3 from aid, +10 from perfect aid, +2 from mythic paragon....

Edited. Seems only fair to actually roll... :p


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Haha, natural 20 on your critique :p
Edit: Bah, somehow missed that that wasn't actually a d20 roll, still funny :P

Priceless!

*Goes back to add a flower fight scene and Ary gifting dragons to the villain.*


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I edited to actually roll. Only seems fair :p


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Almost got one!


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:

Also... along the veins of 'please don't hyperspecialize'...

Tier 1: Perfect Aid, Mythic Combat Reflexes
Tier 2: Legendary Item
Tier 3: Mythic Bond, Mythic Paragon
:| Is this too specialized? That's... +8 to aid another at tier 3, with a huge bonus to my team versus my favored enemies...

Maybe. You can't aid another yourself though. ;)

Worst thing that can happen is I ask for a retrain.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Mmhmm. :) I'm not super worried. There's a lot that I want, so losing some portion of my stuff won't kill me.


WotR Global Buffs/Debuffs: ----

I'm still out due to interviewing people all day cause the hiring manager is gabby as hell and made all the 1 hr interviews into 2 hr ones >_>

I'll be home in 2.5hrs. At least i got to use the company card for meals today ;D

Markus if you're online before I get home you should just take your turn.


WotR Global Buffs/Debuffs: ----

Sorry for the delay :( Finally home. i hate wednesdays.

>_> boss tried to get me to stay overnight to do some b!%!#*+!. i laughed in his face. I've been here since 7:30 AM dammit.


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:
Mmhmm. :) I'm not super worried. There's a lot that I want, so losing some portion of my stuff won't kill me.

I try not to kneejerk ban stuff. Literally the worst thing that happens is someone gets a build working TOO awesomely, trivializes a bunch of fights and is a total badass for awhile, then retrains out of whatever is breaking the system. Or comes to a gentleman's agreement. Or just nerf one ability a bit. Whatever.

I will try to scale things to meet the challenge but if it comes to the point where I need to scale stuff up that is too hard for the other 5 members of the party to fight, just for the benefit of one person's build, there is a problem.

Summoning swarms of enemies pretty much falls under this. And I'm speaking from experience - my face to face WotR group has a master summoner (naturally in the hands of the person with the most system mastery). Limiting him to one instance of summon monster at a time seems to be a good compromise so far, with the agreement that he can 'unleash' for certain big fights.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

:p I'd have probably sighed, rolled over, and done it :p

And then resented them quietly, while muttering something to the effects of 'Preshiss'.

Above action still stands, though she'd probably keep him in the room where he's got cover, if possible, letting the others have the space out here to maneuver.

I'm off to bed :)


WotR Global Buffs/Debuffs: ----

My face to face group is meeting this evening so I'll be less attentive.

:p it's gonna be a long dungeon crawly kinda night so I'll probably be around to post while I wait on the summoner to roll for his eagle platoon


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Or while you wait on trap finder to decide whether to step on a trap or move super slow? :3


WotR Global Buffs/Debuffs: ----

They rarely check for traps, honestly.

They did once spend two hours debating whether or not to investigate a hole in the ground so there's that :p


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

If you state that it exists, the players will either A: Figure it is important when it is not, or B: Ignore it when it is plot critical. :)


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Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

I had that happen once with a game I was running. There was a well in one of the rooms in a dungeon they were exploring, and after they'd finished the fight in that room the group became convinced that there must be treasure down there.

They ended up spending a good portion of the session with two of them wading around the bottom of the well in their skivvies trying to find the secret passage that wasn't there. :p


WotR Global Buffs/Debuffs: ----

There was actually treasure in the hole (and enemies and a trap) so I didn't rush them- but they still spent an inordinate amount of time standing around debating whether to go in the hole in the first place.

To be fair, the hole was full of water, and they have almost drowned multiple times before in other game sessions (my players like to try and swim in full heavy armor for some reason)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

:o Wait, are you suggesting we return to the chasm and have Hrut (who is clearly the most sturdy) wade around in the shocker-lizard infested water to find the treasure we didn't even bother to look for? Egads...


WotR Global Buffs/Debuffs: ----

was there treasure amongst the shocker lizards??

you'll never know ;D


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Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

In retrospect, if Hrut had used his scale, the event wouldn't have been quite as electrifying. We'll miss you CoQLC, in much the same way one might miss their crazy uncle (e.g. by leaving for vacation when you hear they're coming to visit) :p


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

*Ary begins picking on Markus, forcing Li'an to turn the entire trip around.*

What now!?

Also, having thought about it, we should send Ehren into the Chasm. Not only is earth super effective against electric, it's also immune! :)


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Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

"Don't worry Ehren, you can talk to rocks, so you're half way there!" Ary said as she tossed the poor druid into the shocker-lizard filled pit. "Just think like one and you'll be fine!" she called as he plummeted towards the water.

Turning to Avi, Markus and Li'an, she whispered "That's how that magic stuff works right?"


WotR Global Buffs/Debuffs: ----

I'm fine with house-ruling that DCs for spell effects cast from scrolls/wands/etc use your stats instead of the minimum possible stat needed to cast the spell if you guys are.

I don't want to use your CL though since that does weird things when non-casters use wands and also weird things to how much scrolls/wands/etc are worth.

Does anyone object? This affects enemies too, after all.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

As a person with no positive casting stats, I am very much against this! :|

Actually, Ary abstains... courteously.


WotR Global Buffs/Debuffs: ----

I won't house rule it if even one person is against it - I don't really care either way - it mostly just makes low lvl scrolls not totally suck at higher levels, and gives Markus/Ehren an easier way to get more casts/day.

I use the advanced template a lot so saves will outpace the minimum stats required to cast spells fairly quickly. I guess you can always sell them, though.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

Well, I wouldn't expect you to use the CL for them, as that would invalidate a lot of powerful class abilities that do just that.

But to my knowledge, there's isn't any ability that lets you use your ability scores to set DCs - don't quote me on that though.

All that being said, I think it would be a substantial buff to low-level save-or-suck spells. Maybe too powerful? I dunno. A wand of grease for example would be pretty nasty.

But seeing as all of your monsters are on steroids, maybe we'll need that edge? I'm for it. ;P


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Actually, if the monsters have steroids, isn't it a bad idea to buff their magic item usage, too? :p


WotR Global Buffs/Debuffs: ----

y'all is whats on steroids :p theres two of you with over a 30 point buy

But if you think it's too much, then thats fair :) I just like seeing folks use stuff instead of sell it, haha.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

True. Scrolls have always just felt a little... eh. Like, I can understand whipping up a scroll for a situational spell. But when you run across ones with other blasts or other one-offs, it always seems to either get scribbled in your spellbook or sold in bulk. :p


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Yeah, that's really the bigger thing to think about, here. I think the only person this really affects in a positive manner -now- is Markus. I'm not really sure how save-or-sucky our team will ever be. I know that I don't really plan to run many spells on that side of things (not that I have the choice!)

I think the DC's increasing on NPCs using scrolls against us is probably going to be a bigger negative than us using them on them. But I don't have a dog in the race on the side that gets buffed, so... abstaining! :)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

To put it another way: Bolstering the save DCs encourages NPCs to use these scrolls against us, which both reduces the amount of loot we get -and- forces us to fight against things they might not normally have at their disposal.

On the other hand, we're more likely to get scrolls we don't particularly have much use for, because they're very much suboptimal to use them. But even with the change, I don't see anyone on the team making a fireball scroll because it's still going to be insanely expensive -and- the damage is going to be poor.

So it's ultimately a question of 'quantity versus quality' and if we choose quality, we're going to be getting hit more often with cause fear scrolls and the like... no?


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Doesn't matter to me either way. Li'an will probably have scrolls/wands on hand, but most likely for utility and not for spells with DCs.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Well, since I'm planning to pump my Charisma score pretty high, I'd certainly appreciate the buff. It'd make me want to use scrolls significantly more frequently, of course.

I probably won't ever be scribing them or anything. I don't mind getting hit by enemy scrolls because, well, they probably have other spells that are going to be just as devastating anyway.

By the by, Markus has got a staggering 19-point buy. I'm assuming it's Hrut and Valaria that have high point-buys?


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

Ehren's 16 points make him feel puny. :P

But if Markus is okay with the houserule, then I'm fine with it, too!


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 7/8 5th 4/5 6th 2/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Hey, I'm not alone down here at 15 points! Hooray! :p

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