GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

We have two more armies to fight today too...

This is when I'm really glad to be a martial. I never run out of attack rolls.


WRONG ALIAS

At this point we're winning handily. There's not much point in using further resources unless something bad happens.

As Val mentions, we've two armies to go today.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

I have most of my spells left, and I can heroism Ehren so that he can go shrek in melee combat as a bear or something later.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Traveling again today! If my turn comes around (in the next 10 hours or so) and the babau isn't in direct melee combat, shoot it with my crossbow. If it is, hit the captain with magic missile and taunt her again.


WotR Global Buffs/Debuffs: ----

ok :) enjoy!


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 100/137 (122/159) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

I just now got around to looking at Anevia's statblock, and much like Ary's and Hrut's before hers, it made my head explode.

On a related note, my headcanon is that she could do all these snazzy tricks all along, but having a broken leg prevented her from doing so. ;P


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DeS 1 / CuF 1 / FaS 1 / ReS 1 Human Rogue (Hidden Blade) 7 HP (71/71) MP (5/7)
Stats:
AC/Touch/Flat/CMD 19/16/14/22 | Fort/Ref/Will 03/11/02 | Init +10
Skills:
+23: Stealth; +18: DD; +15: Sleight of Hand, Acrobatics; +13: K(Local); +11: Appraise, Athletics, Lingusitics; +10: K(Planes); +9: Diplomacy, K(Dun), Perception, Sense Motive; +5: K(Martial)

Maybe! But she's not talking!

Broken legs do make katas hard.

Also, I've blended it up a bit to make her skills seem more... Nidalese in origin, with a bit of shiny redemption thrown in. :) Seemed fitting.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

You skipped me!


WotR Global Buffs/Debuffs: ----

You readied a dispel magic. which resolved on this turn in response to the captain's cast, which moved your initiative to immediately after that captain (which was actually higher up than you were)


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Right. So I still get my turn though, right? Cause I spent a standard action last turn readying. The standard happens, and then I get my actual turn.


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 100/137 (122/159) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10
PRD wrote:
Initiative Consequences of Readying: Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don't get to take the readied action (though you can ready the same action again). If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Whaaat. Are you kidding? Wow. That sucks. I mean, I couldn't post or nothing but still.


DeS 1 / CuF 1 / FaS 1 / ReS 1 Human Rogue (Hidden Blade) 7 HP (71/71) MP (5/7)
Stats:
AC/Touch/Flat/CMD 19/16/14/22 | Fort/Ref/Will 03/11/02 | Init +10
Skills:
+23: Stealth; +18: DD; +15: Sleight of Hand, Acrobatics; +13: K(Local); +11: Appraise, Athletics, Lingusitics; +10: K(Planes); +9: Diplomacy, K(Dun), Perception, Sense Motive; +5: K(Martial)

Yup, that's why a lot of the time 'readying to interrupt summoning spells' is a moot point. Some people can summon as standards, but mostly... just full attack, instead of holding back.

Can't really do that with counterspelling, though. :(


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 100/137 (122/159) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Being able to manipulate initiative is in itself pretty powerful, as is basically making an enemy caster skip their turn.

A caster not being able to cast... feelsbadman. :(


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Yeah, I kind of feel bad for her. Half her spells have been cancelled, her summon died without doing anything helpful, she's stuck in the middle of a web spell, and her troops are running away from the whirlwind of pain that is Val and Hinagiku. At this point, not much else can go wrong.


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WRONG ALIAS

Sure it can, she can die ;)


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WRONG ALIAS

Action:

Coming to a stop while the Kellids catch up to her, Isilme targets the captain directly, loosing two more arrows at her.

Attack(Arcane Pool, Inspired, Haste, Range): 1d20 + 9 + 2 + 2 + 1 - 2 ⇒ (15) + 9 + 2 + 2 + 1 - 2 = 27
Damage(Arcane Pool, Inspired): 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Attack(Arcane Pool, Inspired, Haste, Range): 1d20 + 9 + 2 + 2 + 1 - 2 ⇒ (14) + 9 + 2 + 2 + 1 - 2 = 26
Damage(Arcane Pool, Inspired): 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Full Rnd Act: Attack Captain


WotR Global Buffs/Debuffs: ----

Hey Ary! So did you want to hustle your troops along, and then use channels to heal them afterwards? Trying to line up timelines at the moment.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Yeah. It seems like a good idea to hustle for ~3 hours, assuming they'd have the channels to fix it. That'd put us at 8 hours of travel after 5 hours since everyone else had left, which leaves them arriving... not super long away.

If they'd run into bad guys before (assume there are some scouts since Isilme's not being scouty!), then they'll stop and channel then.


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DeS 1 / CuF 1 / FaS 1 / ReS 1 Human Rogue (Hidden Blade) 7 HP (71/71) MP (5/7)
Stats:
AC/Touch/Flat/CMD 19/16/14/22 | Fort/Ref/Will 03/11/02 | Init +10
Skills:
+23: Stealth; +18: DD; +15: Sleight of Hand, Acrobatics; +13: K(Local); +11: Appraise, Athletics, Lingusitics; +10: K(Planes); +9: Diplomacy, K(Dun), Perception, Sense Motive; +5: K(Martial)

Feel free to bot Anevia at this point. Work soon. :)


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

We should use these wands of entangle. Ehren can use one, and Isilme and I can use them via UMD. It'll do basically the same thing as that web spell, but it doesn't actually take any spells or nothing, and it's way bigger.

Do any of the Kellids have PC class levels? Say, in ranger or hunter? Can any of them use any wands?


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 100/137 (122/159) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Gonna get a lot of mileage out of Mythic Natural Spell. :P

Also, I'm in agreement with Xanderghul's proposed item distribution.


Buffs | Char. Sheet |

Sooo, I am seriously thinking of slightly healing one of the cultist and having him carry another one. Anyone who would find this too problematic for the game? I don't mind changing Hinagiku's action if someone feels like it's too much of a bother.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

I mean, nobody can stop you unless you tell somebody. If you told Xanderghul, he'd probably say to just kill both of the cultists. Bam, nobody needs to get carried by anybody.


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Buffs | Char. Sheet |

Yes, I know, but I am asking out of character for.. hum.. a player opinion on the matter. Like if another player told me one option he saw for his character was to murder another, I would say: no! find a way around!


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

True. I don't really think we should take any additional prisoners. I don't see much of a point, and it's a big burden on us.

If you're worried about killing unarmed and unconscious prisoners though... I mean, it's your character. I'd say do it if you're willing to be the one who puts the effort in to keep watch on them.


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 100/137 (122/159) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Well, we are in a bit of a hurry in-character. I think just stabilizing them would be fine for now - they'd be unconscious for at least another hour, IIRC. Our business should be wrapped up long before then, barring something freakishly horrible and unexpected happening. *knock on wood*


WRONG ALIAS

At the moment we're in a situation where we have no one to keep track of a cultist. If we want a prisoner I'd tie up the last one and drag them back with us to town and leave them unconscious and tied up. No more than one though I think.


Buffs | Char. Sheet |

@Kiora: would Hinagiku be slowed if she drags the lightest champion/cultist (stripped of armor) with the help of Ayavah?


WotR Global Buffs/Debuffs: ----

Yes, you wouldn't be able to really hustle, though with Ayavah's help you could reach Silvershore in five minutes. This is assuming you're dragging an unconscious body.

If you healed them, you would then need to somehow convince them to hurry along with you (they won't be terribly motivated to run) - intimidate would be the best way. Otherwise they'd slow you down.


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DeS 1 / CuF 1 / FaS 1 / ReS 1 Human Rogue (Hidden Blade) 7 HP (71/71) MP (5/7)
Stats:
AC/Touch/Flat/CMD 19/16/14/22 | Fort/Ref/Will 03/11/02 | Init +10
Skills:
+23: Stealth; +18: DD; +15: Sleight of Hand, Acrobatics; +13: K(Local); +11: Appraise, Athletics, Lingusitics; +10: K(Planes); +9: Diplomacy, K(Dun), Perception, Sense Motive; +5: K(Martial)

Heading to work. Assume if Mister Babau is in range for Anevia to pew pew, she'll try to deflecting shot him.

Immediate Action:
Sleight of Hand (Such Heroic, Stance): 1d20 + 12 + 2 + 4 ⇒ (10) + 12 + 2 + 4 = 28

Next Action:
Dimensional Strike v. Flatfooted (Much Morale, Very Point Blank): 1d20 + 8 + 2 + 1 ⇒ (15) + 8 + 2 + 1 = 26
Dimensional Strike Damage (Such Sneak, Wow (Point Blank)): 1d6 + 1 + 3d6 + 1 ⇒ (6) + 1 + (5, 1, 4) + 1 = 18 Choosing Bewildered again, for -2 AC for the team. They won't be pinholed this round, though!

Following up from her impenetrable shrubbery of solitude, shadows seem to encircle her form as another arrow, this time made of cold iron, flies towards the babau's exposed flank!


DeS 1 / CuF 1 / FaS 1 / ReS 1 Human Rogue (Hidden Blade) 7 HP (71/71) MP (5/7)
Stats:
AC/Touch/Flat/CMD 19/16/14/22 | Fort/Ref/Will 03/11/02 | Init +10
Skills:
+23: Stealth; +18: DD; +15: Sleight of Hand, Acrobatics; +13: K(Local); +11: Appraise, Athletics, Lingusitics; +10: K(Planes); +9: Diplomacy, K(Dun), Perception, Sense Motive; +5: K(Martial)

As Anevia just learned the Babaus can't be made flat-footed, there's no point in using her maneuver that automatically does that...

and then...:

Double Tap: 1d20 + 8 + 2 + 1 - 2 ⇒ (15) + 8 + 2 + 1 - 2 = 24

The above attack roll suffers a -2 reduction since I'm modifying her attack from the maneuver to rapid shot!

She'll show preference for taking down a target she -can- sneak attack with dimensional strike, as above... but if she can't get a heavy with a sneak attack, then she'll go this route.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Asking for a friend...

How would making spike stones into actual longswords that don't require trap finding (or perception, really) to see affect the spell level?

Would something like that be something a ranger of Iomedae could study? :3


WotR Global Buffs/Debuffs: ----

Normal babaus can be made flat footed. Just this one can't be :)

Also, I'd put that at ranger 3, but still with the trap finding pre-req. Perhaps they don't get all pointy until someone walks over them. Rangers get spike growth as a 2nd level spell, so it's hard for me to rationalize making a huge trap that does 1d8 damage /square traveled (no save!) at ranger 2, since that's still strictly better than spike growth.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

My bet is on him having levels in assassin. Babau's fit it perfectly, meet the qualifications with just their innate abilities, and that would give uncanny dodge at 2nd level.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

There's also rogue, ninja, and barbarian that offer the ability at relatively low levels. The Ninja option is honestly the scariest, as the baddy may have used Vanishing Trick instead of teleporting away. :o


WotR Global Buffs/Debuffs: ----

One of you is correct!

Though I care a lot about fluff, so justifying the background that would produce a demon ninja is difficult for me. A humanoid ninja could be a cultist (perhaps a worshipper of Shax), or more likely, a hired mercenary. But demons, hm...


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 100/137 (122/159) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Assassin means there's probably a death attack with Isilme's name on it in the immediate future. :P

Barbarian is my first thought, however. Or bloodrager.


DeS 1 / CuF 1 / FaS 1 / ReS 1 Human Rogue (Hidden Blade) 7 HP (71/71) MP (5/7)
Stats:
AC/Touch/Flat/CMD 19/16/14/22 | Fort/Ref/Will 03/11/02 | Init +10
Skills:
+23: Stealth; +18: DD; +15: Sleight of Hand, Acrobatics; +13: K(Local); +11: Appraise, Athletics, Lingusitics; +10: K(Planes); +9: Diplomacy, K(Dun), Perception, Sense Motive; +5: K(Martial)

Well, let's be honest. There are demon wrestlers, so why not demon ninjas? Don't you feel that's a bit eurocentric?

Remember also, it's only a short distance to Tian. :)

Either way, Barbarian was my initial guess, but ninja is more scary :3


WotR Global Buffs/Debuffs: ----

You don't necessarily need to be trained to be a wrestler, or a brawler. That's part of the point of the class.

Ninjas, though, reflect some sort of specialized training, what with ki powers and what not, with a significant cultural component to it. It's not euro-centric to assume this cultural component comes from Pathfinder's "east asian" analogue, to the contrary, it helps avoid white-washing. I despise white ninjas and samurai in media and therefore am unlikely to ever create one in my games.

So, then, assuming the art of ninja-ness is trained in Tian Xia, then how/why would a chaotic evil demon go train at a ninja dojo, or seek out some sort of ninja mentor? Not just any demon, but one who has now found themselves hired by thralls of Baphomet/Deskari. It's not... impossible to imagine some specific situation this would arise but it would feel forced to me. Rather, as I said, if I desperately wanted to throw ninjas (or samurai!) at you, I'd assume they were humanoid mercenaries or cultists from Tian Xia, which is ultimately no more farfetched than Hinagiku and her entourage being here at the Worldwound.


WRONG ALIAS

That's ok, I've got his number. We hit him, he bled. We have vials and scry. We shouldn't have too much trouble keeping tabs on him.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

I have see invisibility prepared, I just thought it was more important for overall battle morale to get that wall up. I also have a scroll that I can hand somebody - probably only Isilme can use it though.


WRONG ALIAS

He didn't invis, he teleported.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

So. My Internet is pretty screwed right now and the technician can't get here until Monday. So my posting is going to be really sporadic until it's fixed.


WRONG ALIAS

That sucks, hope they're able to actually fix it Monday!


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

It just came back up for a bit, but I have no idea when it's going to crash again. Hopefully it will be a quick fix.


WotR Global Buffs/Debuffs: ----
Valaria Alazario wrote:
So. My Internet is pretty screwed right now and the technician can't get here until Monday. So my posting is going to be really sporadic until it's fixed.

Thanks for the heads up!


DeS 1 / CuF 1 / FaS 1 / ReS 1 Human Rogue (Hidden Blade) 7 HP (71/71) MP (5/7)
Stats:
AC/Touch/Flat/CMD 19/16/14/22 | Fort/Ref/Will 03/11/02 | Init +10
Skills:
+23: Stealth; +18: DD; +15: Sleight of Hand, Acrobatics; +13: K(Local); +11: Appraise, Athletics, Lingusitics; +10: K(Planes); +9: Diplomacy, K(Dun), Perception, Sense Motive; +5: K(Martial)

I didn't see a spellcraft spoiler, so I don't think it was explicitly stated what the effect was. Maybe he just wants you to think he teleported. :P


WRONG ALIAS

No spellcraft spoiler means it was an SLA. The only SLA he has access to as any of the above possibilities is Greater Teleport. It goes with his statement too, that he's going to get revenge on me at some point in the future.


DeS 1 / CuF 1 / FaS 1 / ReS 1 Human Rogue (Hidden Blade) 7 HP (71/71) MP (5/7)
Stats:
AC/Touch/Flat/CMD 19/16/14/22 | Fort/Ref/Will 03/11/02 | Init +10
Skills:
+23: Stealth; +18: DD; +15: Sleight of Hand, Acrobatics; +13: K(Local); +11: Appraise, Athletics, Lingusitics; +10: K(Planes); +9: Diplomacy, K(Dun), Perception, Sense Motive; +5: K(Martial)

Most of this has been tongue in cheek. :)

I will have something (spoilery) to say when I have a computer, though!

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