GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


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WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:


Kiorrraaaa. Can the door be opened from the inside?

Yes! :o


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

I kind of figured that Ary would be immune to whatever happened, because mythic. The emphasis on it being the same kind of power (well, similar) was a good indication... though not one Ehren would have bet anyone's life on. Still, we got the result I hoped for!

I think the allip was the harder encounter, honestly. Ehren was a bit useless during that one, though incorporeal undead are always hard enemies to fight when you're not expecting them.


1 person marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

That was what I was banking on. That or a rez. Possibly with gnome hair!

Any result Ary lived, otherwise, meant very probable death for the others. :(

Not much time. Just got off work, next stop store. Then home and post frenzy.


2 people marked this as a favorite.
Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

Knowing Ehren's luck, he'd probably reincarnate Yaniel from Radiance into Ary's body. Or from Faith, some disgruntled dryad whose tree got chopped down for the ore. Or both at once.

1d100 ⇒ 99

And then Soulless Husk Troglodyte (sorry) Ary can join Soulless Husk Gnome Li'an on their own adventure.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

You forget your place, Ehren of clan Ferron! That is but one of many rolls that you must make on the wheel of kioraladiness.

99 is Exoctic subtable! KEEP ROLLING!


3 people marked this as a favorite.
Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

Ah, my apologies!

1d100 ⇒ 79
1d100 ⇒ 82

So Soulless Husk Svirfneblin (god that's a mouthful) Ary! Her and Soulless Husk Gnome Li'an are mortal enemies! Or they would be, if they had souls. Instead they just stare vacantly at each other.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Ary would accept the Svirfneblin body. But there would be consequences.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

I hope I'm not having a massive brain fart here. Is Ser Jorsal here with us? Or is that supposed to be Albright? :P


2 people marked this as a favorite.
WotR Global Buffs/Debuffs: ----

albright :P

posted from work so no chance to proof haha ;)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I see how it is!


WotR Global Buffs/Debuffs: ----
Ehren Ferron wrote:


I think the allip was the harder encounter, honestly. Ehren was a bit useless during that one, though incorporeal undead are always hard enemies to fight when you're not expecting them.

Interesting!

I really intended that to be more of a flavorful encounter than threatening. :)

I honestly think Caggrigar is the hardest thing I've thrown at you guys so far :p

Though this was intended to be a little challenging. Requires some communication.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

Maybe "harder" wasn't the right word. Annoying maybe? Just by design, I mean, it's a creature meant to literally drive you insane, that can't actually kill you. I can only imagine what would have happened if more of us failed our saves. Hijinks would have ensued, I guess.

But yeah, Caggrigar was a monster. We were so close to getting him, but he got away. Rustles my jimmies a bit. ;P


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Caggrigar was terrifying. Not enough damage potential, I think, to kill anyone but still very scary. I'm extremely glad we brought Mr. Pinchy. He did staggeringly well against those babaus.

Was he... a shaman? Or a witch?

The allip didn't really have any attack spells, save for nearly destroying Annabelle.... he was just really hard to kill.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I, on the other hand, found both to be extremely easy. Ary didn't even need to lift a finger in either! :)

Yeah, Caggrigar was bad. Ary's still pretty sure she chose wrong. That someone else would have been able to save you better, and she'd have been able to knock him out of the sky.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Caggrigar was extremely annoying because he could lock the field down so efficiently, but aside from a surprising number of 'save or suck' spells, he didn't really have anything to outright kill people. He was kind of a time sync simply because we lacked serious ability to damage him. If we had someone flying or a good ranged fighter, he wouldn't have been much of a challenge.

The allip I have a personal grudge against, but again it wasn't that bad. It was a pain because it was hard to damage, but otherwise it wasn't all that bad.


WRONG ALIAS

The Allip was annoying as hell, but so much fun to RP. ;)

Also exciting because I got to use Mythic Performance in a completely different way than just instant inspire courage! Getting to start any performance as an immediate action is a really nice benefit!

Caggrigar wouldn't have been nearly as hard if we'd started spread out more. We made a huge mistake letting him hit so many of us with tentacles all at once. If it hadn't been for Mr. Pinchy, we probably would've lost people. If we'd had less people trapped, we could've gotten you up in the air, and it'd have been much easier. Or if we'd had a bit of luck on saving throws.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

That's precisely why I said to spread out. I'd intended to hit him from three compass points... but I didn't want to complain that we hadn't spread out enough for Ary's liking :p

I'm just glad we were very clear about spreading out to begin with. Otherwise everyone being grabbed would have been... no good very bad.


WotR Global Buffs/Debuffs: ----
Ehren Ferron wrote:
Maybe "harder" wasn't the right word. Annoying maybe? Just by design, I mean, it's a creature meant to literally drive you insane, that can't actually kill you.

Yeah, except he actually had some ways to kill (splodey firey doom death!) But that wasn't really the point. The point was to try and mess with your brainsss

But yeah, fight was a little long.

I was a little worried Caggrigar was gonna kill someone :p

But you guys did awesome! :)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

While I agree Ehren getting the last shiny prism is an awesome option, I'm also of a mind that it might be better in the hands of the Crusades... at least for a short time. If they can replicate it... :o

My biggest gripe about Caggrigar was that I spent ~2 weeks just passing my turn and failing a roll I should have been good at :(


WotR Global Buffs/Debuffs: ----

Caggrigar had a lot of save or suck spells that I expected to get absorbed by surges/saving finale. So when the bard ended up ensnared I worred ;)

I actually specifically waited a bit between setting up the map and starting the fight to give you guys a chance to fix how spread out you wanted to be. You'll need to be specific about distance in the future, "spread out" is a relative term.

Anyway such gorgeous posts from you guys, ugh! Probably won't be posting until I get home from work, though. :)


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

I guess our preparation can use some work. For this last encounter in particular, I think I underestimated the urgency of the situation. I didn't really bother using all of the available prep rounds. Could have probably had the prisms charged up a lot sooner. Still, I think we did a lot better than we could have hoped for. As for Caggrigar... well, maybe we'll get a Round 2. ;P

Also, completely unrelated! When you get the chance... Is High Clerist from the Mythic Hero's Handbook allowed? I was going over my planned progression again when I spotted it. Most of it is just flavorful stuff that probably won't ever be relevant, but the free Mythic Leadership is nice (regular Leadership is probably going to be Ehren's level 13 feat).


WRONG ALIAS

Yeah, it was definitely a mess. If Markus hadn't had the forethought to buy scrolls of fly, I'm not sure how we would've managed. Getting up the stairs was almost 300' of move given it was difficult terrain. We could've climbed I suppose, but we don't have anyone who is a good climber.

A second encounter with a more powerful demonic Caggrigar would be really cool, like encountering Chaleb the second time :)

Mythic Leadership is really tempting! I wonder if anyone in the party is going to end up without leadership in the end at the rate we're going. :o


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I think the bigger issue was that the random number generator decided to f*ck us thoroughly and there was nothing we could really do about that. If we'd actually rolled anything near well, that would have been a completely different fight.

Oh, I really want to get at him again. Preferably once I get my cohort. He'll be in for a nasty surprise.

Everyone takes Mythic Leadership!

Isilme: Archmage Aravashnial. I ship it!
Val: super sexy special secret cohort :P
Ary: Trickster Anevia.
Markus: Champion Annabelle.
Hinagiku: No one (Irori demands it!)
Ehren: Still not sure :(


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Buffs | Char. Sheet |

Ehren: Archmage/Hierophant/Champion? Alase! (I think it would be pretty good).


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Well, I sort of get the feeling if Alase were mythic, she'd be bound and determined to be more than two. :P

I don't know which track Anevia would go down once I made her mythic. I haven't actually looked into that. Trickster is a great choice, of course, but I don't want to pigeon-hole her. Be funny to make her a guardian. And nothing was broken. Ever again.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Notes on Anevia Mythicness... still haven't looked at universal. Special mention goes to Legendary Item - Sock Puppets.

Trickster:
Assured Skill - Really neat, makes important things work more often. But we already have solid skill monkies.

Astounding Disable - Bonus points from Irabeth.

Defensive Move - Seems fitting.

Impeccable Balance - Very fitting.

Improbable Prestidigitation - Hilariously Fitting.

Nimble Glide - Because :|. Ring of Feather Fall is a better choice, though.

Master of Escape - is cool, maybe fitting.

No One of Consequence - Unsure. It'd either be something she'd really want, or something she'd rather not have.

Path Dabbling - There is always something you'd want from somewhere else :p

Persuasive Countenance - Amazing. Because who could possibly -not- love Anevia?

Transfer Magic - Probably my favorite Trickster Tree ability, sans Path Dabbling. It's just insanely valuable. 'Just let me take that blindness for a second. All better!'

Sardonic Wit - Particularly on the nose for Anevia.

Vanishing Move - Really nice.

================================

Marshal:

Assured Skill

Deadly guidance - is cool, but not actually very good.

Inspiring Surge - Spreading her abilities amongst the people is really neat. Feels like a good fit for her.

Perfect Aid - She can help with skills Ary can't!

Persuasive Countenance

Caster's Friend - You're wiggling your fingers wrong, again...

Confidence - Maybe!

Master of Shadows - Everybody sneak!

Shared Alertness - BA.

Words of Hope - Really, really good.

==========================

Champion:

Climbing Master - is Neat

Impossible Speed - Who doesn't wanna go fast?

Lesson Learned - AKA School of Hard Knocks. :) This is an amazingly good, and easily overlooked ability.

Limitless Range - Really cool.

Punishing Blow - Really powerful and cool. Somewhat thematic for a sneak attacker?

Fleet Warrior - Pounce!

Penetrating Damage - Really good for those times you can't afford holy cold iron arrows :)

Precision - Less good due to being behind. Much better specifically because she's behind.

Unstoppable Shot is awesome. :)


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Buffs | Char. Sheet |

I am pretty sure that's not what you meant, but when you say "etermined to be more than two" do you mean she would want little Alarens around?


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Given the choice between Archmage, Hierophant, and Champion... why not all three?

I mean, -I- know it doesn't work that way, but...


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Also. This must be shared: Dibs on Corgi Rogue.


WotR Global Buffs/Debuffs: ----
Ehren Ferron wrote:
Also, completely unrelated! When you get the chance... Is High Clerist from the Mythic Hero's Handbook allowed? I was going over my planned progression again when I spotted it. Most of it is just flavorful stuff that probably won't ever be relevant, but the free Mythic Leadership is nice (regular Leadership is probably going to be Ehren's level 13 feat).

Looks great!

And whatever, "probably won't ever be relevant!" You totally need to summon an army of kellids and/or druids :P How is that not relevant?!


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Also, Daisy! Here's another tabletop game!

I can't vouch for if it's good... but oh my goodness is it pretty. It's definitely shelf-worthy!


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Actually, I have Annabelle planned to become a Heirophant. If you wanna look at her progression, it's on her profile.

It's mostly because of Heathen Slayer, to be honest. And Sustained by Faith (instead of the universal one that's similar).


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

I think I misread High Clerist before! That or I just missed the obvious fact that it does exactly what Ehren is planning to do anyway. Maybe it was the building temples part that threw me off? But bah, even that might be useful. But yeah, definitely gonna be my Tier 6 path ability. ;P

A bit too early to speak for Alase, I think, but she is definitely candidate numero uno! But that's a loooong way off.

Also, "Illayna" is on Ehren's s&$#list. But it's also a problem I have noooo idea how to fix. I mean, even the superweapon couldn't do the trick. What do you do when nuking it from orbit doesn't work?


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

The evil presence could by the quasit still hanging around and just being surly and not talking. I really, really hope that's the case.


WRONG ALIAS

It was always unlikely that the weapon would have any effect. We can kill her, but to do so we need to prepare for a drawn out fight, and to have most of the damage done via magic missile instead of anything else. I had hoped to get the Hound Archons' aid in getting rid of her, as we'd have been able to put their ability to cast Aid at will to use in preventing damage from her. Alas, Ary volunteered information that they didn't need to know ;)

Also it was definitely the Quasit who perished in the explosion, as you wouldn't have heard anything from the Hag since she's ethereal. I suspect, however, that you'll be hearing from the Bound Horror again before too long ;)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Wait. We're blaming -Ary- for actually -asking- the Archons to help us? Um... alright.

I'da thought it was the smooth-talking Aasimar convincing them to leave, personally. You BLAMER!

Granted, we really didn't have time for an extended fight with an ethereal creature. :)


WRONG ALIAS

Well, they were willing to accept the hag as the source of the evil. Mentioning we had a demon made them hostile, and even with good diplomacy likely impossible to get them to aid us at that point. Instead the only choice was to try to get them to leave to avoid a fight. I know I wouldn't have believed the "we have a quasit following us and he is impossible to kill, so please ignore him" story :p

But Isilme is a-ok with lying when it serves the greater good, and omission the most effective kind. Ary is obviously a lot more lawful ;)

Also think I have a solution for the hag, just need to look up a few things and then we'll need to buy scrolls in Nerosyan.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

"Yes, I'm aware of a Quasit, but I can't kill it yet. Help me kill it?"

"No, no. Don't worry about it. Please go away!"

:p

Also, Ary's gonna prepare protection from evil tomorrow (instead of longstrider), and then hit Val up with it as soon as she starts having a nightmare.


WRONG ALIAS

If the quasit is as powerful as I suspect it was, hound archons wouldn't be of any help. The only reason they would be useful vs hag is because they can spam aid for tmp hp. Would need to trap quasit first in a magic circle and then either try to kill it really fast or banish it :p

Protection from evil is a good choice, might keep her from draining Val that evening.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Gem of the day, that I totally expect to make an appearance sometime in the future: Crusader's Scabbard.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

I don't know... it might cramp Isilme's style with its strident condemnation of dishonesty. ;P

It is a pretty nifty item, though. I've always wondered how it'd be to play with an intelligent item involved.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

That, or we'll find out if Isilme can be the target of Bless Weapon. :)

I figure they'll start to get jealous of each other after a bit. (the intelligent magic items, I mean.) :)


WRONG ALIAS

Would be pretty funny if she could be targeted by bless weapon :)

Definitely gonna be some intelligent magic item fun going on once we gain some tiers. We're gonna have so many different characters in our group it's gonna be crazy :p


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Well, I mean. It's all fun and games until Anevia dies and gets reincarnated as a singing scabbard.

(Oh, my love. I traded my body for a Scabbard for you!
But my love! I just traded my sword to make you beautiful!)


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

And many Linguistics ranks were spent. :P


WRONG ALIAS

hehe, I need more languages to learn. Plenty of skills to spend on linguistics, but nothing obvious to pick up at the moment.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

Ehren will probably learn Giant at some point. Might pull it out of his ancestral memory or something, unless he can have a giant tutor dude follow him around. Er, less likely.

Celestial might be nice, too. Or I could get one of Valaria's languages in exchange for Hallit. :P


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Ary will teach him Giant. It's mostly just asking directions since you're too tall to see the ground.

Unless you mean 'real' giant.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Ary can spend both of her spell slots on keeping two people safe... but I don't think drain returns. So ultimately she's just tossing drain around willy-nilly... and hoping to PO the hag. It ultimately won't do much, though. :(

Thoughts?


Buffs | Char. Sheet |

I am kinda confused, wasn't the plan to go see the waitress in the morning or did I get all this completely wrong?

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