GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


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WRONG ALIAS

Kiora: Whenever you see this, I'm gonna cancel my action and just move and attack this round.

Another question. If you're riding, and guiding by knees, the horse moving still takes a move action right? Or can you take a move action seperate from the mount moving?

Ary: Void sounds like it would be neat conceptually. I really think something needs a touch composite other than fire/fire. Void sounds like it'd be a good candidate.


WotR Global Buffs/Debuffs: ----

Isilme: So you want to be at initiative 3 or at initiative 6?

Quote:
Your mount acts on your initiative count as you direct it. You move at its speed, but the mount uses its action to move.

So you keep your move. But of course dismounting is a move action, or free with a DC 20 ride check.


3 people marked this as a favorite.
Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Plasma isn't touch? (plasma is fire/air)

I'm so excited for the brutality of the CotCT game.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Maybe. Fire-Fire's strength is all about how it can use 'real' fire and doesn't miss, and stuff like that. Which is kind of weird for fire. Because fire spreads.

Speaking of... I hadn't thought of the impact of missing with a kineticist blast until now. Given that I'm hurling air, it isn't that bad. Except that when I missed last friday I dealt ten damage... which would do serious damage to an inn's walls :p

Fire/Air is 'I hit you in the face with wind, and then ignite it.' No, it doesn't make sense, but that's what they did. :(

Also, I am now scared about CotCT.


WRONG ALIAS

Plasma totally should be, because it should be fire/electricity, but it's fire/air, which makes it not touch. Plasma is *not* hot air dammit, it's a state of matter characterized by atoms existing in a purely ionized state, which makes it susceptible to electric fields.

Me too Ary! Poor Auraelia just wants to drop Sigrid off safely at home before she does any more adventuring D:


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Finally back from my night class!

Occult Origins: Yes please. I want this so bad. I just hope that the art is better than Advanced Class origins.

CoCT: Oh boy. Yeah, this is getting rough.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I think that ideally, it'd be fine to give energy composites to other groups, but it really should have a fire component, IMO. Plasma fits perfectly. Steam... not so much. Molten, likewise, not really. :)


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

Air covers both air and electricity, doesn't it? Same for spell descriptors... just more weirdness.


WRONG ALIAS

Going on 6 is fine Kiora. Saw that the holy water got tossed and hit, perfect! Will go at that init next round then : )

Yeah, Ehren, it does, which makes it really silly that they chose fire/air instead of fire/electricity.

And welcome back Val : )


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

It does. And I agree. You should totally be able to combine a pair of energy types into a energy type. I'm not sure how you'd merge cold and fire, though. One, then the other? Twin beams?

Fire/Air should be more about explodiness. Like... Half fire, half bludgeoning makes sense, then.

Plasma is much more in line with fire/lightning. But also, that runs into the problem of never really doing anything. If you have to bypass fire resistance -and- electric resistance, 10 resistance to each is going to ruin your life.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

That's what I'm saying. :P

All of the electric blasts fall under air anyway. I mean, they could have just separated air and electricity entirely, but then it wouldn't fit with the magic rules and their fiddly established keywords. So by making it fire/air, they are acknowledging that plasma is basically fire or electricity or whatever.


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WRONG ALIAS

Cold and fire would probably cause a shockwave in practice. Large drop in temperature causes the air to condense, then large increase in temperature would cause the air to expand quickly. Might also count as steam production if the cold is actually producing ice. In theory water/fire can make a really dangerous fire. I think at 2,000 C water splits into hydrogen/oxygen making water effectively a fuel source : )


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WRONG ALIAS

Except that they have separate air and electricity blasts, and air/fire combines, making it a normal attack. If elec/fire combined, it would be a touch attack instead, which it should have been, but I'm guessing they didn't want touch chain plasma attacks : P

Edit: And using that spell was brilliant Ehren ;)


1 person marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Also, Kioralady. I'm sorry for always fiddling with your circles... but they are never round enough for me. :(


2 people marked this as a favorite.
Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

I just read the flavor text for plasma blast, and... what the hell. Electrified air, sure (according to Wikipedia o3o), but superheated? I'm confused.

And thanks! Though honestly, I am still baffled as to why burst of radiance is on the druid spell list. :P


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

To wreck pesky extraplanars. :)


2 people marked this as a favorite.
WRONG ALIAS

Can't even really be counted as air, as there are no molecular components in the plasma (Air being N2, O2, CO2, etc, plasma being N+, O+, C+, etc. all swimming in a sea of electrons they share). : )

I really think it was a cop out for balance reasons.

It's a pretty spectacular anti-swarm spell. Good AoE damage *and* blind effect on them. Maybe it's for plants that just need a bit of sunlight before you use plant growth? : p

Edit: On the topic of growing plants, the plantbringer mythic ability for heirophants is really cool. I wanted to do a character with that and the verdant bloodline : )

Edit-Edit: Back to Plasma - Plasma like that created briefly by a lightning strike, or within the sun (or a fusion reactor) shares more in common with what's going on inside an LED or processor in your computer than it does with air : )


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Yeah, it really, really is cool. Same for the 'talking to all the things' that Ehren picked up. There are so many things I want on a hierophant druid. :(

Re: Plasma: So basically, they get so hot that they can't stick together? :0


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

Plantbringer is pretty neat. I had applied to another mythic game a long while ago with a treesinger druid with a treant companion. I've always wanted to play that archetype. :(


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WRONG ALIAS

Yup! There's so much energy that the electrons can't stay in orbits around single atoms. Instead they float around in a sea of electrons shared by the atoms. Semiconductors like Silicon behave very similarly in that they have a plasma within them composed of electrons and holes (absence of an electron). If a plasma gets hot enough (or compressed enough) eventually the atomic nuclei begin to collide and fuse together, while the electrons just kind of hang around.


WRONG ALIAS

My concept was for a Half-Elf synthesist summoner whose summon was a Bear Kami. Think "Kami from Mononoke Hime", but with a Bear as the form. Wherever he set foot, vines would spring forth from the ground, wrapping his legs and body. He had tentacles too, which would be vines erupting from the ground : )

Would add plant bringer and verdant bloodline to round it out. Was a concept I really loved. Character was also supposed to be an ex-druid who had been subjected to a ritual to take away her druidic powers for having bound herself to the Kami. She had a flower bud necklace that would react to her actions and eventually bloom, pronouncing judgement on her, at which time she'd have to return to the circle.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Ash was originally a DMPC to try to help round out a party. I didn't want him to be the face... so I gave them a reason to be a face. If they didn't, Ivy would. :)

Ash is also verdant-blooded, having been concieved in a sacred wood. ;)

I probably should have stuck with the original version, but I wanted to play with the Azata stuff. Wild Caller fits a bit better, but that's also not 'kosher' with spirit summoner. :(

As a direct result, since we really needed someone to keep us going, I split the difference. :)


Buffs | Char. Sheet |

Actions:

With the swarm coming within the area most illuminated by Radiance, Hinagiku moves to position herself next to the horrible pustulesblue circle. For a moment, she simply stands there, trying to center herself. It almost seems as though she is about to stop fighting. However, once she feels calmer, she throws the bottle of holy water toward the swarm.

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
dg: 2d4 ⇒ (4, 4) = 8


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

You just had to choose the one thing that -could- hurt Val, didn't you Markus? :P


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

As a Dex-based fighter I would just like to say, I hope we have a way to treat f~~~ing Dex poison.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Restoration stuffs. :)

We have three lessers, and a scroll of normal.


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

Inventory clarifications!

Finally used that antitoxin... it had been sitting in my inventory for ages. :P

Forgot all about the comprehend languages scrolls!

Did Ehren ever get his manacles back? They only have a simple lock, at any rate.

EDIT:ALSO!

You totally made everyone name and describe their horses with this in mind, didn't you? :(


WotR Global Buffs/Debuffs: ----

On the manacles - yep.

the crusades didnt steal his manacles haha D:


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WotR Global Buffs/Debuffs: ----
Ehren Ferron wrote:
You totally made everyone name and describe their horses with this in mind, didn't you? :(

*whistles*


3 people marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Monster Kiora is Monster.

Altho, I fohgaht to type lahk thith. :(


1 person marked this as a favorite.
WRONG ALIAS

I saved Cynosure! I was ready to cast a heal on him if needed : )


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Saved? Or doomed him to a life of being fatigued while his brothers and sisters never have to worry about that again?

Think of the endless fields, Isilme!


WRONG ALIAS

Would have dug up a restoration for him eventually! As it is I'm thinking about spending a point in riding next level so she can ride Cyno more reliably :)

Kiora: I think Annabelle probably dismounted Blossom, not Annabelle ;)

Night all!


WotR Global Buffs/Debuffs: ----

Haha, thanks - night!

I'm gonna be up late finishing this presentation :(


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Oops. Four. Ctrl F didn't find Val's earlier! :o


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WRONG ALIAS

i feel your pain Kiora, hope you don't didn't end up staying up too late!

Insomnia 1, Isilme 0 :P

Edit: Round 2
FIGHT!


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Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Sorry I haven't been around.

I think my computer is well and truly dead now. My response time will be limited.

I will make every effort to get online when I can, though :)


WotR Global Buffs/Debuffs: ----
Markus Coffinborn wrote:

Sorry I haven't been around.

I think my computer is well and truly dead now. My response time will be limited.

I will make every effort to get online when I can, though :)

Awww, okay! :'( Hope you get that stuff sorted out!

I also hope you didn't lose any valuable data, being a student and all.


WotR Global Buffs/Debuffs: ----
Isilme wrote:

i feel your pain Kiora, hope you don't didn't end up staying up too late!

Insomnia 1, Isilme 0 :P

Edit: Round 2
FIGHT!

Aw, seems like you have insomnia a lot.

Do you have trouble falling asleep or staying asleep?


1 person marked this as a favorite.
WotR Global Buffs/Debuffs: ----

Anyway, I'm still pumping out my presentation, but I will move the scene along sometime this afternoon once I'm done with rounds and meetings and all of the social parts of my workday :p


1 person marked this as a favorite.
WRONG ALIAS

Markus: Sorry to hear your machine died! Hope ya manage a solution w/o too much trouble. Also forgot to mention that you're putting that word casting to great use so far. Was a huge help versus that swarm! Between you and Ehren I think we're pretty well equipped to handle swarms.

Staying usually. Happens a whole lot more when I'm sick or stressed. There's been a lot of both of those lately, so that's why it seems like it's happened a lot.

Hope ya have a quiet day Kiora! : )


1 person marked this as a favorite.
WotR Global Buffs/Debuffs: ----

Ah, that sucks. I hope stuff gets less stressful for you!

I ask because having issues falling asleep is way easier to fix :P Staying asleep is a different issue.

If it's negatively affecting your life, the two OTC things that will actually work are:

1. Melatonin - Doesn't always work, but if the issue is just melatonin deficiency it obviously will!

If it does work, it should have a noticeable improvement within the first week, though.

The issue with melatonin is that it is a "natural supplement", and a lot of supplement manufacturers are skeevy. Without regulation to actually enforce these companies to put in their bottles what they say is in their bottles... they often don't. I'd avoid Nature Made, Sundown, and Nature's Bounty - they have all been caught doing shady s@$@.

(Nature Made is the one that's "#1 pharmacist recommended" too! *facepalm*)

It's hard to make a manufacturer recommendation without knowing whats available to you. But if you ask, I have a good friend who does natural med recommendations a lot, and she knows the different companies inside and out.

Or if you wanna do it yourself, you can just call them up and ask some specific questions... ideally about herbals. Something like "you say this has echinacea in it - flowers, stems, leaves, root or whole plant? What proportion of each?" and "Are your faculties regulated by a third party?" and "What kind of fish goes into your fish oil supplements?""

If the person on the phone is able to get good data to you, easily, that is a good sign. If they can't... or dodge the issue... run away. The legit ones are eager to prove how legit they are.

-----

2. Diphenhydramine - just plain old Benadryl. 50 mg, single dose, about an hr to 30 minutes before bedtime.

There's a lot of sleep aids out on the OTC shelves but if you actually look at them they're all either Benadryl or natural homeopathic rubbish :P


WRONG ALIAS

Thanks for the info : )
Benadryl works wonders for me. If I take any of it my body physically shuts down 30 minutes later and then I usually don't wake up for 8-10 hours :P


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Also, just a small reminder, Ary also needs healing before we get on the road. :)


Buffs | Char. Sheet |

Done!


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Thanks! I'm glad one of you doesn't want her dead. ;)


1 person marked this as a favorite.
Buffs | Char. Sheet |

We can't let Ary die! What would be the group without the ?red? ranger? ;)


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

Damn. I guess Ehren isn't getting Ary's shoes. ;(


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:
Thanks! I'm glad one of you doesn't want her dead. ;)

Keep your header up to date so that people know :P


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Wordcasting gets exponentially more interesting the more spells I learn, and the higher-level slots I gain.

For example, I can only do 3rd-level multi-effect words, and only by combining two 1st-level spells. Like wrack and fog bank! PAIN CLOUD.

There's lots of things I can do. 4th-level spells will help a lot.

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