GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Oh, that is a problem. We might need to have a contingency in place for this from now on.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Don't worry! :3 Ary has a potion of cure light wounds! You're welcome! :)

Also, Ehren can heal check you, still. :)

Dang it Markus! *slips a gold star towards him and stomps off*

Contingency: Might I suggest the purchase of an Asmodean Torture Stick? 100% guaranteed to heal 500 hp over the course of fifty minutes, or none of your money back? I don't think the crusades will appreciate it. Nor Markus. Nor Isilme. Nor anyone, really. Hm.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

Hm. Might have to make room for inverted spontaneous casting somehow.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Quick Rocky! Handstand!

Also... how do Misdirection and Infernal Healing interact?


WotR Global Buffs/Debuffs: ----

Infernal Healing would turn your aura eeeeviiilll but Infernal Healing would make it so divination magics wouldn't be able to tell anyway, assuming they failed their will save vs the caster of Misdirection.

But the issue with Infernal Healing is of course not the aura it gives but the fact that casting it literally invokes the magic of devils, which is an evil act. I believe Markus will eventually be beyond alignment, and his soul will effectively be impossible to taint by using such foul magics.

That doesn't say anything about someone other than Markus using the wand, though, which is an evil act.

I'm not the sort of GM to like... change your alignment on a whim. So simply using the wand in emergencies wouldn't harm anyone. However, I'd expect your characters to take the roleplaying implications of dealing with Infernal magic seriously.


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WotR Global Buffs/Debuffs: ----

Oh, and first aid won't work.

A long time ago we ruled that first aid will stabilize but not restore consciousness. This enabled you guys to take Hosilla prisoner.

Markus will get a DC 10 con check (with a -2 penalty) in an hour to come back to consciousness, assuming Ehren tends him. He will get another check every hour, and will restore HP as if resting if it takes 8 hours.

The idea is, HP damage represents damage to your body. Negative HP damage represents some grievous wounds, that generally need either magic or extensive long-term-care if healed the practical way.

But it's possible I just think of things too clinically, and scoff at the idea of someone using band-aids to resolve problems like internal hemorrhage or shock. I mean, you can still take care of it, it just takes time.


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Gods damned cackle hex.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I meant this. :)

First Aid is for Stabilizing. Treating Deadly Wounds is a 1 hour process that heals 1 HP per level (Possibly +wis). It's usually flavored as cleaning and stitching up the wounds or the like. :)

In essence... you spend an hour to mend -part- of a wolf bite.


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So still 1 hr, okay :o


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

But with more HPs! I just wanted to check that we -could- use Treat Deadly Wounds on Markus. You know, with his wonky physiology. It seemed weird -not- to be able to, but you never know!

Kind of like when I wonder if I can be an aasimar mermaid...


WotR Global Buffs/Debuffs: ----

Why couldn't you be an aasimar mermaid? :P

And yeah, of course you could. He's got his kidneys and his lungs and gallbladder all in the right places. :P

His body just interacts with positive and negative energy in weird ways, that's all.


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

Would treat deadly wounds still work? Like, in 1 hour Ehren could potentially heal Markus for up to 11 hp. He used it on himself once, but that would bring him back into the positives, wouldn't it? Of course Ary already asked, lol. Really, it's the only reason I've bothered to give Ehren such a huge Heal modifier. :P


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Yeah, it's really good! Especially since Ehren carries around a heal kit, I'd hope you get to use it.

I was just correcting that, unless you pull SHENANIGANS, I don't think there's a way for Markus to re-enter the fight.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Alrighty!

I think it more depends on the DM for Aasimar Merfolk. But it seems like a glorious idea. Probably a little less glorious than just being a merfolk in some cases, granted. :P


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Re: Shenanigans. All we need to do is have Annabelle run in, feed him some blood, then murder him. Together forever <3. So dreamy. :3


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I'd let any race that reproduces be an aasimar, lol.

So... no androids? I don't know enough about the weirder ones to know if it's appropriate.

But the idea is its just a celestial taint blessing on your bloodline.


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Ary Bishop wrote:
Re: Shenanigans. All we need to do is have Annabelle run in, feed him some blood, then murder him. Together forever <3. So dreamy. :3

Annabelle actually can't produce spawn yet. She has to unlock most of the vampire template. So right now she has all of the shittiness but none of the really cool stuff.

Once she can, though, her spawn are always evil, because she is not a white necromancer, and she produces undead in the usual evil-tainting ways.

I guess once Markus is beyond alignment, he could become a vampire this way, haha.


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

Granted, I don't know when Ehren got his medical degree, but he might as well be good at it. :P

Also, I probably should have bought another healing kit... I've been bumming off Torag this entire time.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Yup! I don't know the background for Androids, but I'd suspect that's not even entirely out of the question. I just don't see how it'd really do anything... besides be awesome.

On the topic of Aasimar Merfolk, it's also a question of 'why'? I mean, it'd be cool to be an Aasimar with a base swim speed and a slowed move speed to compensate (probably stick with strong tail for your own sanity), but in a lot of cases, a Merfolk's stats would just be better.

Although, come to think of it, Aasimar Merfolk in an all aquatic campaign would be pretty awesome as a stylistic choice.

Re: Husband of Bride of Dracula: Would that mean that Markus could then create nonevil vampires? So... odd...


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WRONG ALIAS

He grew up practicing on rocks, and never lost a patient, so he was so confident and lucky when he got to people that he just hasn't realized he has no clue yet. ;p

Aasimar specifically says you can be a non-human race, but basically get no support for it. An Aasimar Mermaid would need some tweaks from the GM if you wanted it to function as any sort of a mermaid :)


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:


Re: Husband of Bride of Dracula: Would that mean that Markus could then create nonevil vampires? So... odd...

Yep!

If he really wanted to, I guess.


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

Go-go mythic vampire party!


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Suddenly Ary has to take the darkness domain. :|

I was more thinking... imagine an entire empire built from lawful, good vampires. Markus as their patron, just kind of ushers them towards the underdark, and they set up this huge civilization that never sleeps, and basically just ruins drow lives.


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Markus is going to end up the god of non-evil undead by the end of this, isn't he?


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WRONG ALIAS
Ehren Ferron wrote:
Go-go mythic vampire party!

And then in an ironic twist ending, Sana tricks the party into a trap where they're restrained and exposed to sunlight.


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:

Suddenly Ary has to take the darkness domain. :|

I was more thinking... imagine an entire empire built from lawful, good vampires. Markus as their patron, just kind of ushers them towards the underdark, and they set up this huge civilization that never sleeps, and basically just ruins drow lives.

Sounds unsustainable, given their food source.

I guess Markus could potentially pull some mythic shit to feed them all, though.


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WRONG ALIAS
Valaria Alazario wrote:
Markus is going to end up the god of non-evil undead by the end of this, isn't he?

That's super insensitive Val. They prefer the term "Short-term Uninterred"


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Oh man, digging into mass combat rules.

I really hope they work out. I'm a little worried that what's gonna happen with my f2f group is that one guy will bother to learn the rules (probably my husband, lol) and the other players will just kinda let him do what he wants.

I think I'm going to try and run the mass combat rules while allowing the individual PCs to participate in the battle in some way, generally by taking out the opposing commander(s). The only real question is how to time it.


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Buffs | Char. Sheet |

Why not make it more person oriented. Descriptive. Talk about flanks and some such. No need to use the actual terms of the mass combat. You can have messengers contact the characters to inform them how each army is doing. No?


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Yeah - I mean - if I don't like the mass combat rules, regardless I'm going to try and find a way to simulate fighting on a big, hectic battlefield with crusaders slamming into armies of demons. Obviously!

Ideally, though, I want the PC's decisions to influence the outcome of battle, which is my goal with the mass combat rules. If the rules suck, though, it'll just be done in an abstract, GM-fiat kinda way, rather than a dice-rolling-and-math-and-tables-kinda-way. If that makes sense.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

If you want for your player character's choices to matter... here's what you do. When the really, really big combat, which is ultimately the climax of years of waiting, and investment and adoration... what you want to do, is you want to tally up all of the numbers for the things they did, seeing if they did enough side quests, then make sure that they played some of the multiplayer. When all of that is done, if they check out... you give them three choices. Red, Blue, and Green. The only difference that any of this makes, is that when everything explodes, it's going to glow in that color.

Now, this may seem like a really, really bad idea. But that's where we're being extra clever. If your players complain... you give them the option of just killing their characters as they stand up for their ideals. :)

If you don't get the reference... it's Mass Effect. *So sad...*


WRONG ALIAS

When they did the multiple-choice ending in the latest Deus Ex game, I thought "What a cop out, but it was an ok game. Kinda disappointing, but I'll just watch these other endings and be done with it."

When they did multiple-choice ending in ME3, I thought "After all these years of spectacular story, a phenomenal buildup, characters and decisions that really mattered, you do this? What the hell."

ME3 Rant!:
And then the Geth that I'd saved and invited to become part of our alliance got wiped out completely along with the bad guys :(

What the hell kind of time-spanning super-race builds a multiple-choice galaxy-wide robot annihilator/mind-control/organic-robot fusion device? And how the hell does that even make any sense?

Of course I'm a sucker for the heartbeat at the end signifying that Shepherd wasn't dead, and the "told as a myth" bit at the end. I just don't get why they couldn't come up with something more intelligent than "Star-child spoon-feeds you multiple choice solution he's prepared in case his brilliant "F%*+ organics" plan fails".

Edit: From what I understand though, EA got rid of the writer who was involved in ME and ME2 either before, or part way through ME3


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

ME3:
I just went with the popular opinion that you were already indoctrinated.

It just really hurts... to go from that one amazing cinematic that literally made me cry that was so absolutely well done, the cinematography just... excellent... to... that. *headshake*

Seriously, though. I'd need to read the mass combat rules and probably use them 2-3 times before I could make any suggestions at all. Would you like me to ask my other DMs what they think?


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

ME3:
Argh. That ending gives me an outright headache. Not only does the right literally not make sense (even after they had to outright retcon it with Leviathan and Director's Cut), but then they give us a cop out on top of everything else. God damn it Bioware.

Never used mass combat before though.


WotR Global Buffs/Debuffs: ----

Sure.

I'm probably gonna houserule the hell out of it and hope for the best!

I'm just gonna write up my own little rules document.


WRONG ALIAS

From what I've seen of them in Ultimate Campaign, I think one way to help might be to count the PC's as armies in-and-of-themselves that are immune to damage when stacked with another army. Give them some abilities based on what their character does that can help turn the tide in the battles, and allow them to risk combat on their own (or as a group) in a desperate situation. If they wind up in a situation where they could die, I'd probably zoom in to actual pathfinder combat to give them a chance to break out the mythic stuff and get themselves out of a jam.

I'd thought about it for a bit way back, could look through the campaign rules and make some more detailed suggestions.

Edit: One of my favorite strategy games, Total War: Shogun, had a Kensei (Sword Saint) unit that was a single man with katana and bow. Properly fielded they could take on dozens of warriors and break the morale of entire columns of units, although fatigue was a real danger for them. That's what the heroes should feel like in a mass combat system. By comparison, the normal units were ~120 men for peasants, and 60-90 for samurai.


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I'm thinking rather than do it generically, I'd want the different PCs to think of a way to contribute to the battle. Which could then add buffs to the combat as adjucated by me, based on whatever you guys think of.

I'd probably give less powerful buffs for just rolling checks, and better ones if you actually consume resources.

Like for you guys, perhaps Markus could straight up "heal" damage (by raising the fallen!). Isilme could use performances to boost morale, etc.

Then the "commander" (for you guys, likely Ary) will still be ultimately in charge of the big picture commands, though I'd expect you guys to discuss together the best course of action. But it'd be up to the commander to roll checks for morale and tactical initiative.


WRONG ALIAS

Certainly. Don't discount things like Val wading into combat either. Against mooks she'd wipe the floor with dozens without breaking a sweat.


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 97/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 1/11 | LP 2/2 | PM 8/11 | SP 10/10

Ehren leaves to gather as many freakin' druids as he can.


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WotR Global Buffs/Debuffs: ----

Summon some eagles! XD


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Two words: Giant Eagles.


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WRONG ALIAS

Pay a visit to Tom Bombadil while you're at it, and have a word with the ents ;)

Edit: Wait, does this mean Markus is Aragorn?


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Or go ask Ivy!

It's not a lie if she believes it! :)


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Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)
Valaria Alazario wrote:
Markus is going to end up the god of non-evil undead by the end of this, isn't he?

Well... yes, that's the point.

My idea was that in the end, he would create an army of undead and just kinda... pick a problem to tackle until it was tackled. So that the living wouldn't have to.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

So one of my housemates spilled something on my computer and now it doesn't work. My response time will be down as I'll be relying on friends and public computers in order to catch up. Good thing Markus is unconscious!

I'll be working on getting it fixed or getting a new one over the next week.


WotR Global Buffs/Debuffs: ----
Markus Coffinborn wrote:

So one of my housemates spilled something on my computer and now it doesn't work. My response time will be down as I'll be relying on friends and public computers in order to catch up. Good thing Markus is unconscious!

I'll be working on getting it fixed or getting a new one over the next week.

That sucks! I hope you get it fixed soon.

I guess its good that youre unconscious :P


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Good luck Markus, that really sucks. But! In case you check this before Mistress: That is so cool, and I am -so impressed-. I really love how all of that worked out, and it adds so much flavor, merging so many amazing elements together. You know those epiphany moments? That was one of them. Mind blown.


WRONG ALIAS

Ugh, that's terrible. Hope housemate is paying for repairs :P And hope you get it up and fixed soon!

Well crap, gotta go check out what happened, brb :p

I was guessing something was coming, but *that* was most certainly not it :o


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Tough luck Markus. Hopefully it's not completely ruined.


Buffs | Char. Sheet |

Wow, the computer thing really sucks... I hope you get it fixed.

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