GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap

Round 18!
1. Anevia (Dead)
2. Faelin (invisible, blind, wounded, glitterdust'd)
3. Isilme (Grazed)
4. Valaria (Wounded, G.Invis) <--- You're up!
5. Order of the Sunrise Sword
6. Xanderghul
7. Hinagiku (wounded) <--- You're up!
9. Rix (critical, surrendering)
10. Ary (grazed) <--- You're up!
11. Ehren (unconscious, stable)
12. Defenders of Fort Ahari,
13. Alabaster Beetle (wounded)


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WotR Global Buffs: -----

This is a discussion thread.

For all of your burning OOC needs. =)


WotR Global Buffs: -----

Greetings, players!

I'm so excited to get started.

I am going to be spending the next few days auditing your character sheets, and asking more questions about your character backgrounds. So that will need to be cleared up before the real action starts.

Before then, I've opened up the gameplay thread for you to dot. Feel free to go ahead and start roleplaying at the festival to help adjust yourselves to your new characters. I'll pitch in with NPCs as needed. I'd like you all to be at least tangentially aware of one another before the action begins, even if you haven't officially introduced yourselves to everyone. You're pretty much ordained by the fates to end up together anyhow, so you can play it off as an uncanny hunch or attraction if you like. Perhaps you recognize a face from a dream?

If you are a prepared spellcaster, make sure your alias reflects your prepared spell list for the day. Kenabres is a city that rests right at the border of the Worldwound - everyone who is in this city is prepared for the worst at all times, even at festivals, so don't worry if it feels meta-gamey to be ready for a fight at the fairgrounds. ;)


Living Steel Female InE 0 / SYF 1 / KtW 1 / SCB 0 Half-Elven Ran 6/War 2/Fig 8 (VMC) HP (109/109)
Stats:
AC/Touch/Flat/CMD 24/14/21/26 | Fort/Ref/Will +10/10/11 | Init +03
MP 5/5 LP 2/2 AM 3/3
Skills:
+17: K(Planes), 15: Perception +13: P(Soldier), Survival; +12: K(Dun, Nat, Rel), A(Poetry); +7: Acrobatics, Spellcraft; +6: Heal, Stealth, Swim, Climb; +5: Diplomacy, Ride; +4: HA; +2: K(Nob)

Hey there! I -really- didn't expect to get selected amidst all of that competition. :P To be honest, context clues made me think I might not get picked (everyone else had gorgeous submissions!)

Wrath of the Righteous always has -so many- applicants, and you pared that down pretty well with requiring a lot from your applicants. You really did a great job of making people step up their game... which is why I'm so surprised to be here. :)

One thing that I think would be a bit more fitting for my character would be to swap from Studded Leather to Parade Armor as it's simply more fitting. It's functionally the same except the latter looks better (reflected in a bonus to diplomacy). I somehow didn't even think about this until you mentioned a festival... which in turn means dress armor. Which is definitely in character. :)


REDECEASED Female Elf Rogue/Magus(VMC) 3 THP 0 HP 10/21 | Init +3 Percpt +8 (+9 traps/surprise) | AC 15/13/12 CMD 14 CMB +2 | Fort +3 Ref +7 Will +2 (+2 vs Ench) | 1/3 AP
SLA:
alter self 3/3, cmp lng. 1/1, rd mag. 1/1, det mag. 1/1, det poison 1/1
Skills:
Acrobatics +9, Artistry(Epics) +7, Bluff +7 (+8), Disable Dev. +10, Disguise +7, Esc. Art. +9, Know(Local) +8, Ling. +8, Sl. of Hand +7, Spellcraft +9, Stealth +9, UMD +7

Woop, thanks for choosing me! Excited to get started! Will have some time later tonight to throw something in the gameplay thread.

I need to update Li'an's profile, as it's an older version of her stat sheet than the one I posted in the thread. I'll do that this evening as well.

Ary: I feel the same, was hard to imagine getting selected among all those spectacular applications. I really think specifying questions to answer helped everyone get their characters really fleshed out.


WotR Global Buffs: -----

Hahaha. I overuse the word "gorgeous". Among other ones, you'll find. :P I don't write professionally, don't hate!

Oh, yeah.

You guys are free to tinker around with your character sheets as you like while I'm still getting things set up. As long as you don't make radical changes to your character concept, or change your mythic path/party role, I'm fine with changes to your class/race/archetype/skills etc. Just make sure you say something to me, don't just change it on your sheet and expect me to notice!

Thank you for the kind words about the application process :)


Female Tiefling (Pitborn) Swashbuckler (Flying Blade) 7/Warlord 1/Bard (VMC)/Champion 1 | HP: 30/101 | AC: 25, Touch 19, Flat-Footed 18 | CMD: 29 | Fort: +10, Reflex +12, Will: +6 | Init: +7 | Perception: +15, Darkvision 60 ft. | Panache: 4/4, Charmed Life: 4/4, Performance: 12/12, MP: 4/5

Reporting in.

The full and updated character sheet is attached to the alias for your approval.


Thanks for the invite! I thought for sure that I'd be beaten. A little too sure, since I never got around to putting an alias together. Whoops. I'll make sure that I get one ready sometime today.

To be completely honest, I'm still feeling iffy about using the earth domain. Shame the druid selection is so limited...


Living Steel Female InE 0 / SYF 1 / KtW 1 / SCB 0 Half-Elven Ran 6/War 2/Fig 8 (VMC) HP (109/109)
Stats:
AC/Touch/Flat/CMD 24/14/21/26 | Fort/Ref/Will +10/10/11 | Init +03
MP 5/5 LP 2/2 AM 3/3
Skills:
+17: K(Planes), 15: Perception +13: P(Soldier), Survival; +12: K(Dun, Nat, Rel), A(Poetry); +7: Acrobatics, Spellcraft; +6: Heal, Stealth, Swim, Climb; +5: Diplomacy, Ride; +4: HA; +2: K(Nob)

If you're looking to call that 'stone power' to the fore, while not taking Earth Domain, Mountain Domain is certainly an option. The spells especially focus upon the strength of stone. The powers are less friendly towards your concept (but really cool!), though.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 1 | hp 48/48 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +1, low-light, darkvision (mythic power 5/5)

Reporting in - I'm quite flattered by the invite, I appreciate it. I've tried to get into WoTR before, and it's strange to me that the most selective one is the one that I got into.

Ary, in particular, though - I was sure you'd get in. Your character was among my favorites from the whole lot.

Also, mahorfeus, there are archetypes that give you access to different domains, if you like those better instead. There are also druid-only domains for areas. The badlands domain comes especially to mind.

I may change Markus' ability scores or class... I'll decide soon. I want to make him a slightly stronger caster, is all.


I really liked the look of the badlands domain, but unfortunately it and some of the other terrain domains replace class features already replaced by the menhir savant archetype.

The mountain domain has a pretty neat spell list, but yeah, the powers don't seem quite as good.


Living Steel Female InE 0 / SYF 1 / KtW 1 / SCB 0 Half-Elven Ran 6/War 2/Fig 8 (VMC) HP (109/109)
Stats:
AC/Touch/Flat/CMD 24/14/21/26 | Fort/Ref/Will +10/10/11 | Init +03
MP 5/5 LP 2/2 AM 3/3
Skills:
+17: K(Planes), 15: Perception +13: P(Soldier), Survival; +12: K(Dun, Nat, Rel), A(Poetry); +7: Acrobatics, Spellcraft; +6: Heal, Stealth, Swim, Climb; +5: Diplomacy, Ride; +4: HA; +2: K(Nob)

If I'm not mistaken the only thing that -can- be taken with Menhir Savant is Pack Lord, which is also a really neat option, but takes away domain, which is a big part of Hierophant to me, and might be to you.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 1 | hp 48/48 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +1, low-light, darkvision (mythic power 5/5)

Is anyone in the party going to start murdering me if I raise non-evil undead monsters? I'm thinking of changing Markus to a White Necromancer (Grave-bound archetype).


WotR Global Buffs: -----

If you went with a white necromancer I had planned to tweak the setting to establish that white necromancers are a known thing, and have been formally blessed by the church of Pharasma to practice.

Maybe not a fully accepted thing, since corpses are always squicky. But not something the Crusaders would tie you up and burn you alive over.

If there are any souls that would gladly return to fight again, it'd be Crusaders'.


Living Steel Female InE 0 / SYF 1 / KtW 1 / SCB 0 Half-Elven Ran 6/War 2/Fig 8 (VMC) HP (109/109)
Stats:
AC/Touch/Flat/CMD 24/14/21/26 | Fort/Ref/Will +10/10/11 | Init +03
MP 5/5 LP 2/2 AM 3/3
Skills:
+17: K(Planes), 15: Perception +13: P(Soldier), Survival; +12: K(Dun, Nat, Rel), A(Poetry); +7: Acrobatics, Spellcraft; +6: Heal, Stealth, Swim, Climb; +5: Diplomacy, Ride; +4: HA; +2: K(Nob)

Which is always a thematically awesome thing. Duty even in death. :)

Plus, I'd have a hard time believing Iomedae would have a problem as long as they were used for the right reason. I mean, her church basically yells at you for burying a sword... imagine trying to bury a still-functional soldier :p


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Female Tiefling (Pitborn) Swashbuckler (Flying Blade) 7/Warlord 1/Bard (VMC)/Champion 1 | HP: 30/101 | AC: 25, Touch 19, Flat-Footed 18 | CMD: 29 | Fort: +10, Reflex +12, Will: +6 | Init: +7 | Perception: +15, Darkvision 60 ft. | Panache: 4/4, Charmed Life: 4/4, Performance: 12/12, MP: 4/5

Fun fact: 'White Necromancers' are actually mentioned as adherents of the Church of Pharasma in Inner Sea Gods, but what that means in context of the Golarion setting isn't clarified.

As for personally, I'm not likely to get too upset about it. Might find it creepy, but wouldn't get in your face about it.


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Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 1 | hp 48/48 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +1, low-light, darkvision (mythic power 5/5)

Alright, I'm doin' it. I like spontaneous spellcasters better anyway.


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Male Human Gamer 3/DM 3

Fun. I'm so glad I got invited to this. We're going to have such a good party :)


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Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 1 | hp 48/48 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +1, low-light, darkvision (mythic power 5/5)

Ok, I'm done. Like any normal low-level caster in a PF game, I'm probably gonna need to get carried through the first couple of levels.


WotR Global Buffs: -----
Markus Coffinborn wrote:
Ok, I'm done. Like any normal low-level caster in a PF game, I'm probably gonna need to get carried through the first couple of levels.

Pfft. He came here to die anyway right ;)


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 1 | hp 48/48 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +1, low-light, darkvision (mythic power 5/5)

Right, how could I forget. Let me amend that statement: Like any low-level caster in PF, Markus just expects to get shrekt. That's ok, let him.


Female Tiefling (Pitborn) Swashbuckler (Flying Blade) 7/Warlord 1/Bard (VMC)/Champion 1 | HP: 30/101 | AC: 25, Touch 19, Flat-Footed 18 | CMD: 29 | Fort: +10, Reflex +12, Will: +6 | Init: +7 | Perception: +15, Darkvision 60 ft. | Panache: 4/4, Charmed Life: 4/4, Performance: 12/12, MP: 4/5

Don't worry. We'll do our best to keep you breathing.

Wait, you do breath right? :)


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Living Steel Female InE 0 / SYF 1 / KtW 1 / SCB 0 Half-Elven Ran 6/War 2/Fig 8 (VMC) HP (109/109)
Stats:
AC/Touch/Flat/CMD 24/14/21/26 | Fort/Ref/Will +10/10/11 | Init +03
MP 5/5 LP 2/2 AM 3/3
Skills:
+17: K(Planes), 15: Perception +13: P(Soldier), Survival; +12: K(Dun, Nat, Rel), A(Poetry); +7: Acrobatics, Spellcraft; +6: Heal, Stealth, Swim, Climb; +5: Diplomacy, Ride; +4: HA; +2: K(Nob)

Don't worry. Ary is quite strong. She'll carry you. *looks at other submissions* Oh. Wow. Ary is quite strong indeed. :)

Could you imagine if Ary weren't here, and the demons got beat by a ragtag group of people who can't even lift? :P


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 1 | hp 48/48 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +1, low-light, darkvision (mythic power 5/5)

I couldn't match your wall of text, Ary. And yes, you are quite strong - I think Markus is the only one other than Ary with higher than 10 Strength? Unless... Nope, the druid has 10 Strength too.


WotR Global Buffs: -----

Hrut Ingvarson, who is tardy to the action, has a monstrous 19 STR.

But he's Ulfen too, which is neat. ;)


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Brains and brawn. Seems like some guys get it all. :P


Living Steel Female InE 0 / SYF 1 / KtW 1 / SCB 0 Half-Elven Ran 6/War 2/Fig 8 (VMC) HP (109/109)
Stats:
AC/Touch/Flat/CMD 24/14/21/26 | Fort/Ref/Will +10/10/11 | Init +03
MP 5/5 LP 2/2 AM 3/3
Skills:
+17: K(Planes), 15: Perception +13: P(Soldier), Survival; +12: K(Dun, Nat, Rel), A(Poetry); +7: Acrobatics, Spellcraft; +6: Heal, Stealth, Swim, Climb; +5: Diplomacy, Ride; +4: HA; +2: K(Nob)

Lian also has an 11 strength :)

Also, getting the point across in fewer words, I find, is better. Long long long posts just bore people. That's why I use them so sparingly, -but- introductions are an exception. :)


1 person marked this as a favorite.
Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

I am super excited to be picked, took a nap with my kiddo and expected a let down hah, my wife was like omg you are such a nerd!


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Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Also changed my weapon to a battleaxe, my weapon group adaptation to axes, swapped my longsword, and morningstar for battleaxe and warhammer, wanted to work in my gods weapon, glory be to Torag hah!


Living Steel Female InE 0 / SYF 1 / KtW 1 / SCB 0 Half-Elven Ran 6/War 2/Fig 8 (VMC) HP (109/109)
Stats:
AC/Touch/Flat/CMD 24/14/21/26 | Fort/Ref/Will +10/10/11 | Init +03
MP 5/5 LP 2/2 AM 3/3
Skills:
+17: K(Planes), 15: Perception +13: P(Soldier), Survival; +12: K(Dun, Nat, Rel), A(Poetry); +7: Acrobatics, Spellcraft; +6: Heal, Stealth, Swim, Climb; +5: Diplomacy, Ride; +4: HA; +2: K(Nob)

I was looking over my Unchained pdf, and noticed something I'd be rather interested in doing with Ary if you're alright with it: They have an alternative form of multiclassing that steals feats to give lesser versions of other class's capabilities.

The ones I was thinking of taking were fighter. Allowing her to wear heavier armors while retaining mobility at higher levels, getting bravery, and eventually snagging weapon training (though I'm torn between light blades and close) seems like a really neat option. It hurts losing all those feats, but I really feel like Bravery and Armor Training fit Ary really well. If not, that's fine, too! There are always places to fit in feats. :)


WotR Global Buffs: -----
Ary Bishop wrote:

I was looking over my Unchained pdf, and noticed something I'd be rather interested in doing with Ary if you're alright with it: They have an alternative form of multiclassing that steals feats to give lesser versions of other class's capabilities.

The ones I was thinking of taking were fighter. Allowing her to wear heavier armors while retaining mobility at higher levels, getting bravery, and eventually snagging weapon training (though I'm torn between light blades and close) seems like a really neat option. It hurts losing all those feats, but I really feel like Bravery and Armor Training fit Ary really well. If not, that's fine, too! There are always places to fit in feats. :)

Yep, it's called variant multiclassing, and Li'an is doing it too with magus :)


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

On the topic of Unchained, I was going to take Lore: Signs of demonic possession and either Appraise or Profession Merchant, what do you think, do you have an suggestions?


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 1 | hp 48/48 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +1, low-light, darkvision (mythic power 5/5)

I'd say Profession (merchant) over Appraise - it's cooler.

I was also considering Variant Multiclassing, in wizard or in oracle, but I need to take a look at all the feats I want before I decide one way or the other. If I want more feats than I'll get with it, then I won't do it.


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Living Steel Female InE 0 / SYF 1 / KtW 1 / SCB 0 Half-Elven Ran 6/War 2/Fig 8 (VMC) HP (109/109)
Stats:
AC/Touch/Flat/CMD 24/14/21/26 | Fort/Ref/Will +10/10/11 | Init +03
MP 5/5 LP 2/2 AM 3/3
Skills:
+17: K(Planes), 15: Perception +13: P(Soldier), Survival; +12: K(Dun, Nat, Rel), A(Poetry); +7: Acrobatics, Spellcraft; +6: Heal, Stealth, Swim, Climb; +5: Diplomacy, Ride; +4: HA; +2: K(Nob)

Cool, I've updated Ary's stat bar to match! I'm absolutely positive that I'll regret my choice feat-wise at some point, but I feel that it makes for a stronger character (even if she's not as mechanically strong). One of the things I really like to up-play about her is that she isn't immune to fear, like a paladin of Iomedae would be. :) Thanks much!


Female Tiefling (Pitborn) Swashbuckler (Flying Blade) 7/Warlord 1/Bard (VMC)/Champion 1 | HP: 30/101 | AC: 25, Touch 19, Flat-Footed 18 | CMD: 29 | Fort: +10, Reflex +12, Will: +6 | Init: +7 | Perception: +15, Darkvision 60 ft. | Panache: 4/4, Charmed Life: 4/4, Performance: 12/12, MP: 4/5

Wow, VMC is really popular.

If I didn't know I needed a ton of feats to make my two-weapon throwing build work, I'd be tempted to VMC into bard to play up her traveling tale-teller background. Alas, I can't afford to give up 5 feats, even with mythic.


Living Steel Female InE 0 / SYF 1 / KtW 1 / SCB 0 Half-Elven Ran 6/War 2/Fig 8 (VMC) HP (109/109)
Stats:
AC/Touch/Flat/CMD 24/14/21/26 | Fort/Ref/Will +10/10/11 | Init +03
MP 5/5 LP 2/2 AM 3/3
Skills:
+17: K(Planes), 15: Perception +13: P(Soldier), Survival; +12: K(Dun, Nat, Rel), A(Poetry); +7: Acrobatics, Spellcraft; +6: Heal, Stealth, Swim, Climb; +5: Diplomacy, Ride; +4: HA; +2: K(Nob)

It's just really neat. I think it's actually a little less powerful in a min-maxer's hands than the pure feats would be. I also think it's popular because it's new. :)


Female Tiefling (Pitborn) Swashbuckler (Flying Blade) 7/Warlord 1/Bard (VMC)/Champion 1 | HP: 30/101 | AC: 25, Touch 19, Flat-Footed 18 | CMD: 29 | Fort: +10, Reflex +12, Will: +6 | Init: +7 | Perception: +15, Darkvision 60 ft. | Panache: 4/4, Charmed Life: 4/4, Performance: 12/12, MP: 4/5

I love the concept, no matter how effective it is. It's just not viable for this character unfortunately. :(

Actually, I have a Magus that I once built who would absolutely VMC into Rogue if I rebuilt him now. Unchained was a great buy.


WotR Global Buffs: -----
Hrut Ingvarson wrote:
On the topic of Unchained, I was going to take Lore: Signs of demonic possession and either Appraise or Profession Merchant, what do you think, do you have an suggestions?

You could just simplify it to "Lore: Demonic Possession" and I'm happy with that :)

Profession (merchant) does sound cooler, and I'd let them accomplish the same things anyway.


REDECEASED Female Elf Rogue/Magus(VMC) 3 THP 0 HP 10/21 | Init +3 Percpt +8 (+9 traps/surprise) | AC 15/13/12 CMD 14 CMB +2 | Fort +3 Ref +7 Will +2 (+2 vs Ench) | 1/3 AP
SLA:
alter self 3/3, cmp lng. 1/1, rd mag. 1/1, det mag. 1/1, det poison 1/1
Skills:
Acrobatics +9, Artistry(Epics) +7, Bluff +7 (+8), Disable Dev. +10, Disguise +7, Esc. Art. +9, Know(Local) +8, Ling. +8, Sl. of Hand +7, Spellcraft +9, Stealth +9, UMD +7

Yeah, I think even a straight fighter would have issues doing two-weapon fighting with VMC.

If it weren't for Magus giving access to some pretty potent single-weapon buffs like precise strike, it would be much harder to make Li'an viable with it.

As it is I'm trying to figure out where to squeeze in Twist Away to cover for Li'an's poor fort save. Really can't pass up on Bookish Rogue now though, it's pretty huge utility for a rogue having access (eventually) to the entire array of 0- and 1st-level wizard spells. Speaking of which, at some point I'll be asking if the Archmage path Rapid Preparation ability would be applicable to Bookish Rogue.


WotR Global Buffs: -----
Li'an Va'ardalia wrote:

Speaking of which, at some point I'll be asking if the Archmage path Rapid Preparation ability would be applicable to Bookish Rogue.

Sounds fine by me!


Female Tiefling (Pitborn) Swashbuckler (Flying Blade) 7/Warlord 1/Bard (VMC)/Champion 1 | HP: 30/101 | AC: 25, Touch 19, Flat-Footed 18 | CMD: 29 | Fort: +10, Reflex +12, Will: +6 | Init: +7 | Perception: +15, Darkvision 60 ft. | Panache: 4/4, Charmed Life: 4/4, Performance: 12/12, MP: 4/5

Ah, now I think I get what you're doing with your build. Very cool. Kind of like an arcane trickster, but less complicated to make work.


WotR Global Buffs: -----

Hi errebody!

Please PM me an e-mail address so that I can share some of my 3pp mythic stuff with you through google docs to download. In particular I have Legendary Games' Mythic Spell Compendium and the Mythic Heroes' Handbook, the latter of which adds tons of mythic feats and additional path abilities.

The heroes' handbook even has a section on the white necromancer written by the folks at Kobold Press with some mythic abilities ;) Sadly no PoW stuff though :(

There's also mythic versions of the minor magic/major magic rogue talents.

It's a bit early but if some of you are already charting things out its worth looking at.


Living Steel Female InE 0 / SYF 1 / KtW 1 / SCB 0 Half-Elven Ran 6/War 2/Fig 8 (VMC) HP (109/109)
Stats:
AC/Touch/Flat/CMD 24/14/21/26 | Fort/Ref/Will +10/10/11 | Init +03
MP 5/5 LP 2/2 AM 3/3
Skills:
+17: K(Planes), 15: Perception +13: P(Soldier), Survival; +12: K(Dun, Nat, Rel), A(Poetry); +7: Acrobatics, Spellcraft; +6: Heal, Stealth, Swim, Climb; +5: Diplomacy, Ride; +4: HA; +2: K(Nob)

This has added so much candy to my candy store and has given me no more monies. :'(

On the bright side... there is some -really- nice stuff here. :)


WotR Global Buffs: -----

They're great books, and offer oodles of options! :) What I've seen so far is well balanced as well.


Male Human Gamer 3/DM 3

Very, very nice.

Question. Since Swashbuckler isn't in there, would it by possible to adapt a few of the gunslinger things to the swashbuckler? Because Mythic Grit is really nice.


WotR Global Buffs: -----

Sure. Show me what you're trying to adapt and we'll take a looksee ;)

Mythic Grit in particular, is fine.

Remember that according to our mythic houserules though:

Mythic Nerfs wrote:


Any ability that allows you to ignore or bypass damage reduction instead allows you to ignore 5 points of damage reduction, plus 1 point of damage reduction per mythic rank or tier you possess. This applies to mythic abilities like the fleet charge champion path feature as well as non-mythic effects like a paladin’s smite evil.


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Female Tiefling (Pitborn) Swashbuckler (Flying Blade) 7/Warlord 1/Bard (VMC)/Champion 1 | HP: 30/101 | AC: 25, Touch 19, Flat-Footed 18 | CMD: 29 | Fort: +10, Reflex +12, Will: +6 | Init: +7 | Perception: +15, Darkvision 60 ft. | Panache: 4/4, Charmed Life: 4/4, Performance: 12/12, MP: 4/5

No prob. It's mainly Mythic Grit because it's harder to regain Panache with the Flying Blade. I'm still looking at other things. I'll ask if anything comes up.


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Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 1 | hp 48/48 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +1, low-light, darkvision (mythic power 5/5)

I've decided I won't be doing Variant Multi-classing. For me, I think it works best for martial classes adding other martial abilities or small magic abilities to their repertoire - there just isn't anything I want out of it, even if there also aren't a lot of feats I want.


WotR Global Buffs: -----

Alright, getting some work done reviewing character sheets and the like. I’m off tomorrow so I’ll probably be staying up kind of late trying to get through it. :D

Markus

Crunch

1. You technically need to be a member of the Whispering Way to have the Necrotic Aura trait, but since Markus is literally descended from its most powerful member, I’m willing to handwave it.
2. You don’t have light armor proficiency so you can’t wear silken ceremonial armor. You also couldn’t have afforded it in the first place with your 70 gp starting gold, unless you managed to get some of your mundane stuff for cheaper with an adventuring kit.
3. Without the armor your AC should be 9 and your CMD 11.
4. You should have exactly 13 gp leftover after buying the stuff in your inventory by my count, sans the silken armor.

Fluff

1. Any particular reason why he knows sylvan? Just curious.
2. Who died to trigger the Haunting Regret drawback? Is this in reference to the spirits he consults for his powers?
3. Is his mother alive? Does he even know?
4. Is Malyas is his father, or is this meant to be ambiguous?
5. What are his feelings towards Pharasma?
6. Is he a formal member of the Esoteric Order of the Palatine Eye, or did he merely apprentice under one of their members?

And finally:

Have you played or read this AP before? If so, how much of it?


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 1 | hp 48/48 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +1, low-light, darkvision (mythic power 5/5)

Crunch stuff corrected.

Fluff Stuff:

1. Well, I got an extra language and I thought that if he knew the language of death (Necril) he might as well know its life-analogue, and the closest I could think of for that was Sylvan, the language of woodland and fey creatures.

2. His mother, who he had a terrible and tempestuous relationship with while she was alive, was meant to be the one who died.

3. ^

4. Malyas is meant to be his father.

5. He isn't a worshipper of Pharasma, especially since I was considering acquiring undead-animation spells later on. He respects Pharasma for the finality and comfort she provides her followers, of course, while at the same time avoiding her worshippers.

6. If possible, I'd like him to be a formal member.

7. I have read this AP before - the first chapter of it's on my computer, and I read it while I was DMing it. I haven't read beyond that, though.


WotR Global Buffs: -----
Markus Coffinborn wrote:


6. If possible, I'd like him to be a formal member.

The Esoteric Order of the Palatine Eye is analogous to Freemasonry with a splash of scientology.

They are a secret society that revolves around the dissemination of secret information (so white necromancy is apt here) but also around a very particular set of beliefs that revolve around the personal ascension of individual humans to a perfect angelic state. These beliefs are based upon the scrolls discovered by an adventurer in possession of a dessicated angel that he claimed contained the secrets to creation and ascension.

In order to gain access to these secrets a member seeks to ascend through the ranks of the organization: a total of nine ranks. As a formal member, you'd need to be at least third rank. Ascending ranks involves espousing the core philosophies of the organization and working towards the organization's own goals. You lose membership by disseminating secret information to the uninitiated. Doing this would likely result in your death as the Order would quickly silence a loose tongue.

Markus does not necessarily need to buy into all of this - people can and do join the order and bluff their way through it in order to get to their secret tomes of magical information. And Markus is a high charisma character so he could pull it off. But I do want to know how he feels about their philosophies, why he joined, and how he joined (as a secret organization it is by invitation only).

My thoughts for the how are that possibly someone in the organization was aware of his highly esteemed bloodline and took a personal interest in him, but it is up to you how you wish to go about this.

If you happen to own the second book of carrion crown the detailed write-up is in the appendices. Not gonna make you do that, since this stuff is unlikely to become very relevant. However, I do believe that membership to such an exclusive Order warrants some attention in your backstory regardless.

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