GM Khaoz - Gameday 6 - 1-00 Claim to Salvation (Inactive)

Game Master KhaozKnight

Maps



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Grand Lodge

ROUND UPDATE

Captain, Nilesr Encouragement DC19: 12 = 12
Captain Keskodai's words are lost between the sounds of battle and the adrenaline of the gunners.

Engineering & Helm
Engineer, Defi Engineering: Divert too shields: 25 = 25
PEGASUS SHIELDS: Forward 15, Port 12, Starboard 15, Aft 15.
Science Officer, RaiaBalance (Starboard to Port): 27 = 27
PEGASUS SHIELDS: Forward 15, Port 15, Starboard 12, Aft 15.
Science Officer, Navasi Target Goblin #1 System (Weapons): 15 = 15Target Goblin #1 System (Weapons): 21 = 21
Last round I changed your target from #2 to #1, because it was closer. Since you can't Target one enemy with two effects, I'll let you decide which Junker gets the 15 and the 21
Goblins Piloting: 21 = 2112 = 12
Pilot, Iseph
Goblin 3

Gunnery:
Goblins
Gunner, Altronus
Gunner, Fred

If Iseph hasn't posted his Piloting check in about 6 hours, I'll bot him. So you can start deciding on you optimum flight plan.


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.
KhaozKnight wrote:
Last round I changed your target from #2 to #1, because it was closer. Since you can't Target one enemy with two effects, I'll let you decide which Junker gets the 15 and the 21.

Can't you target the same enemy with different effects? As in, Engines and Weapons?

-Posted with Wayfinder

Grand Lodge

Raia_Danviri wrote:
Can't you target the same enemy with different effects? As in, Engines and Weapons?

Target System, p.325 CRB... Your Starship’s sensors can target only one system on a specific enemy Starship at a time, though this action can be used to concurrently target systems on multiple Starships


Female Vesk Mercenary Soldier 4 | SP 32/32 HP: 34/34 RP 5/5| EAC: 21 / KAC 23 | F: +5, R: +4, W: +4 (+2 vs Fear) | Init: +7 | Perc: +0, SM: +0 | Speed 35ft | Ember Flame Dosho 20/20, Rifle Ammo 25/25 | Active conditions: None.

"Bridge, could you repeat that? And could you also tell that other goblin that I'm sending her to join her friend? You can also tell her I am going to enjoy it very much" replies Obozaya into the ship's rather antiquated comms system.

Turret vs Weapons system #1: 1d20 + 7 + 2 + 1 ⇒ (18) + 7 + 2 + 1 = 28
Damage: 3d6 ⇒ (6, 5, 6) = 17

Grand Lodge

ROUND UPDATE

Captain, Nilesr Encouragement DC19: 12 = 12
Captain Keskodai's words are lost between the sounds of battle and the adrenaline of the gunners.

Engineering & Helm
Engineer, Defi Engineering: Divert too shields: 25 = 25
PEGASUS SHIELDS: Forward 15, Port 12, Starboard 15, Aft 15.
Science Officer, RaiaBalance (Starboard to Port): 27 = 27
PEGASUS SHIELDS: Forward 15, Port 15, Starboard 12, Aft 15.
Science Officer, Navasi Target Goblin #2 System (Weapons): 15 = 15Target Goblin #1 System (Weapons): 21 = 21
Goblin 2 Piloting: 12 = 12
Pilot, Iseph Piloting: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Goblin 1 Piloting: 21 = 21
Goblin 3

Gunnery:
Goblins
Gunner, Altronus
Gunner, Fred Turret vs Weapons system #1: 18 + 10 = 28 Damage: 6 + 5 + 6 = 17

I have moved Goblin #2, I'll give you about 12 hours to decide your ship's movements. If shooting #1 is impossible for Fred, we'll retcon the shot to #2, do you agree on this part?


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

pilot: 1d20 + 15 ⇒ (17) + 15 = 32

Iseph will move the ship straight back 8 squares and do a singe rotation left


Male Male kasatha scholar solarian 4| SP 32/32| HP 32/32 | RP 3/3| EAC 16| KAC 16| Fort 5| Ref 2| Will 5| init 1| Perc 7| Sense Motive 1 |speed 30|

Maybe we can take down the ship togeteher

Altronus keeps the weapon HUD set to the forward gun and tries to shoot Goblin 1.

forward attack: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 3d6 ⇒ (1, 2, 2) = 5


Male Male kasatha scholar solarian 4| SP 32/32| HP 32/32 | RP 3/3| EAC 16| KAC 16| Fort 5| Ref 2| Will 5| init 1| Perc 7| Sense Motive 1 |speed 30|

how did we move backwards so far? We can only go half speed when flying backwards and we can't turn.

starfinder SRD wrote:


Back Off

The Starship moves up to half its speed in the direction of the aft edge without changing facing. It can’t take any turns during this movement. To perform this stunt, you must succeed at a Piloting check (DC = 10 + 2 × your Starship’s tier). On a failed check, your Starship moves backward only 1 hex. If you fail this check by 5 or more, your Starship does not move at all and takes a –4 penalty to its AC and TL until the start of the next round.

Starfinder SRD

Grand Lodge

Iseph is able to show a life's training to the rest of the crewmates.
The Pegasus moves like a leaf on the wind. With more agility than the Junkers, Iseph burns the engines into a 180º turn and when they are just outside the goblin's range, the ship flips around again. Iseph notices the overcorrection and puts both goblins straight ahead for the gunners.

Your roll was enough for Maneuver, so you can move 8 hexes, instead of the Back Off stunt that only allowed 5.
I didn't rotate your Pegasus, because doing so would leave #3 out from your forward arc, this way, you can shoot #3 with the Forward, and #1 depending where he ends up, with the Turret.

ROUND UPDATE

Captain, Nilesr Encouragement DC19: 12 = 12
Captain Keskodai's words are lost between the sounds of battle and the adrenaline of the gunners.

Engineering & Helm
Engineer, Defi Engineering: Divert too shields: 25 = 25
PEGASUS SHIELDS: Forward 15, Port 12, Starboard 15, Aft 15.
Science Officer, RaiaBalance (Starboard to Port): 27 = 27
PEGASUS SHIELDS: Forward 15, Port 15, Starboard 12, Aft 15.
Science Officer, Navasi Target Goblin #2 System (Weapons): 15 = 15Target Goblin #1 System (Weapons): 21 = 21
Goblin 2 Piloting: 12 = 12
Pilot, Iseph Piloting: 181 = 181
Goblin 1 Piloting: 21 = 21
Goblin 3

Gunnery:
Goblins Goblin #1, Light Laser: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 62d4 ⇒ (2, 1) = 3
Gunner, Altronus forward attack: 16 = 16damage: 1 + 2 + 2 = 5
Gunner, Fred Turret vs Weapons system #1: 18 + 10 = 28Damage: 6 + 5 + 6 = 17

Goblin #1 misses with the laser, Goblin #2 doesn't have any weapon in the Arc to target you. Goblin #1 is hit twice, Junker stats are now:
JUNKER #1 SHIELDS: Forward 0, Port 5, Starboard 5, Aft 5.
HP 3
Glitching Life support, Sensors, Weapons array, Power core.
Critical Thresholds: 1d100 ⇒ 71d100 ⇒ 221d100 ⇒ 431d100 ⇒ 86

This round I'll roll Piloting for every ship, to see if it helps the speed. (We are all experimenting here =) )
NEXT ROUND

SHIP STATUS:
PEGASUS SHIELDS: Forward 15, Port 15, Starboard 12, Aft 15.

JUNKER #1 SHIELDS: Forward 0, Port 5, Starboard 5, Aft 5.
HP 3
Glitching Life support, Sensors, Weapons array, Power core.

Captain, Nilesr

Engineering & Helm
Goblin 2 (P 23) Piloting 1; 2: 1d20 + 10 ⇒ (16) + 10 = 261d20 + 10 ⇒ (13) + 10 = 23
Engineer, Defi
Science Officer, Raia
Science Officer, Navasi
Pilot, Iseph (P 25) Piloting: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25
Goblin 1 (P 26)
Goblin 3

Gunnery:
Goblins
Gunner, Altronus
Gunner, Fred

I got ninja'ed by Altronus and had to redo half of this post xD

Grand Lodge

Altronus The Solarion wrote:
how did we move backwards so far? We can only go half speed when flying backwards and we can't turn.

TURNS:....If a Starship has perfect maneuverability (the distance between turns is 0), the ship can make two turns for each hex that it moves (allowing it to turn around a single point).

Maneuver (Helm Phase): You move your Starship up to its speed. You can also attempt a Piloting check (DC = 15 + 2 × your Starship’s tier) to reduce your Starship’s distance between turns by 1 (to a minimum of 0).


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.
GM Khaoz wrote:
like a leaf on the wind.

Triggered.

Raia speaks over the intercom. "Targeting their weapons, Captain!" Ship#2
Target Weapons: 1d20 + 18 ⇒ (11) + 18 = 29

"Navasi, when they come around the sides, we should switch to the side guns! We may be more effective there! "

I have piloting +9, a third gunner might make this go faster, if we can get them in two firing arcs next time.

-Posted with Wayfinder

Grand Lodge

ROUND UPDATE
BOLD can declare actions =)

Captain, Nilesr

Engineering & Helm
Goblin 2 (P 23) Piloting 1; 2: 1d20 + 10 ⇒ (2) + 10 = 121d20 + 10 ⇒ (4) + 10 = 14
Engineer, Defi
Science Officer, Raia Target Weapons #2: 29 = 29
Science Officer, Navasi
Pilot, Iseph (P 25) Piloting: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22
Goblin 1 (P 26)
Goblin 3

Gunnery: Goblin #2 has Weapons systems targeted
Goblins
Gunner, Altronus
Gunner, Fred


Female Vesk Mercenary Soldier 4 | SP 32/32 HP: 34/34 RP 5/5| EAC: 21 / KAC 23 | F: +5, R: +4, W: +4 (+2 vs Fear) | Init: +7 | Perc: +0, SM: +0 | Speed 35ft | Ember Flame Dosho 20/20, Rifle Ammo 25/25 | Active conditions: None.

"Noone is telling them anything, are they" snarls Obozaya... Before bursting into a deep rumbling laugh that echoes throughout the ship's comms. "They are too dumb to understand anyway. And if two ships blowing up wasn't good enough a message, they deserved to die." she chokes out amidst her laughter, only pausing to align the firing solution on the first junker.

Attack vs Gobbo #1: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Damage: 3d6 ⇒ (2, 2, 3) = 7

It seems like her laughter may have thrown off her aim.


Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.

I am on it Obozaya Vesk. Keskodai opens a channel to the goblins

This is Keskodai, Shirren. You will depower your ship and prepare to be boarded or face explosive decompression at the hands of our Vesk.

and then to the gunners They seem to be ignoring me. Fire at will.

Encourage: 1d20 + 8 ⇒ (4) + 8 = 12


Outlaw Envoy | LVL4 | Medium Humanoid | DEFENSE: SP 24 HP 28 RP | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7 | Darkvision: 60ft |

I can use one of the ship's gun if we have the opportunity to use them. But first I'll help totake care of the other junker

Computers, target power sistem: 1d20 + 9 + 4 ⇒ (10) + 9 + 4 = 23

Obozaya, Altronus, hit just there and make the ship go powerless she says to her gunners marking a spot in the goblin junker 1 where they can make damage to the power core.


Male Male kasatha scholar solarian 4| SP 32/32| HP 32/32 | RP 3/3| EAC 16| KAC 16| Fort 5| Ref 2| Will 5| init 1| Perc 7| Sense Motive 1 |speed 30|

I haven't posted yet because I am waiting to see where we move before shooting.

Grand Lodge

ROUND UPDATE
BOLD can declare actions =)
PEGASUS SHIELDS: Forward 15, Port 15, Starboard 12, Aft 15.
JUNKER #1 SHIELDS: Forward 0, Port 5, Starboard 5, Aft 5. HP 3 Glitching Life support, Sensors, Aft Weapons, Power core

BOTTING QUIG "Our shields are at a high percentage, let's hit these green crawlers HARD" Engineering, Divert to Weapons DC 18: 1d20 + 13 ⇒ (15) + 13 = 28

BOTTING ISEPH "They are way too close, I'll go around them. Hopefully the sparking one won't reach us." Piloting, Maneuver DC 23: 1d20 + 14 ⇒ (19) + 14 = 33 This time I'll put every hex the ship goes trough, so you can see each turn.

Engineering & Helm
Captain, Nilesr Encourage DC 19: 12 = 12
Goblin 2 (P 23) Piloting 1; 2: 26 = 2623 = 23
Engineer, Defi BOT Engineering, Divert to Weapons DC 18: 28 = 28
Science Officer, Raia Target Weapons #2: 29 = 29
Science Officer, Navasi Target Power System #1: 23 = 23
Pilot, Iseph (P 25) Piloting: 25 = 25 Piloting, Maneuver DC 23: 33 = 33
Goblin 1 (P 26)
Goblin 3
Tractor Beam: 1d20 + 4 ⇒ (8) + 4 = 12

Gunnery: Gunners get 2s instead of 1s on damage and #1 has Power systems targeted and #2 has Weapons. Also, no one has used the Duonode Computer this round, so each of you can get a +2 to your attack roll.
Gunner, Altronus
Gunner, Fred Attack vs Gobbo #1: 12 + 2 = 14
Damage: 2 + 2 + 3 = 7
Goblins Attacks 1;2: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 201d20 + 5 ⇒ (18) + 5 = 23 #1 Light laser Cannon, #2 Flak Thrower: 2d4 ⇒ (3, 3) = 63d4 ⇒ (3, 4, 1) = 8

Status will be updated after Altronus' shot.
PEGASUS SHIELDS: Forward 7, Port 15, Starboard 6, Aft 15.
JUNKER #1: Goes up in a cloud of smoke and sparks after Fred's shot.
JUNKER #2 SHIELDS: Forward 5, Port 5, Starboard 5, Aft 5. HP 20 Glitching [ooc][/ooc]


Male Male kasatha scholar solarian 4| SP 32/32| HP 32/32 | RP 3/3| EAC 16| KAC 16| Fort 5| Ref 2| Will 5| init 1| Perc 7| Sense Motive 1 |speed 30|

Altronus keeps locked on the forward facing gun. Nice shot Fred! My turn to hit the last of them.

attack#2: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
damage: 3d6 ⇒ (6, 5, 4) = 15
now that is some good rolling!

Grand Lodge

Fred gets one goblin in his sights and blows it to smithereens, while Altronus takes care of the remaining Goblin's Starboard shields and lands a solid blow to its hull.

NEW ROUND
BOLD can declare actions =), Gunners roll your attacks we'll figure out range after movement.

PEGASUS SHIELDS: Forward 7, Port 15, Starboard 6, Aft 15.
JUNKER #2 SHIELDS: Forward 5, Port 5, Starboard 0, Aft 5. HP 10 Glitching Sensors, Power core
Critical Threshold: 1d100 ⇒ 951d100 ⇒ 27

Engineering & Helm
Captain, Nilesr
Goblin 2 (P 25) Piloting: 1d20 + 10 ⇒ (15) + 10 = 25
Engineer, Defi
Science Officer, Raia
Science Officer, Navasi
Pilot, Iseph (P 18) Piloting: 1d20 + 14 ⇒ (4) + 14 = 18
Goblin 1, 3
Tractor Beam: 1d20 + 4 ⇒ (19) + 4 = 23 This is after your movement, so it's almost certain to not affect you.

Gunnery:
Gunner, Altronus
Gunner, Fred
Goblin 2

Your group moves first, I'll bot Defi and Iseph if they're the only two missing.


Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.

I'm Helping!: 1d20 + 8 ⇒ (7) + 8 = 15 Sheesh.

Keskodai smacks the side of the comm unit

Gunners! We have broken their shields. One more shot and they are ours!


Male Male kasatha scholar solarian 4| SP 32/32| HP 32/32 | RP 3/3| EAC 16| KAC 16| Fort 5| Ref 2| Will 5| init 1| Perc 7| Sense Motive 1 |speed 30|

weapon reference:

Forward Light particle beam - 10 hexes - 3d6
Port Laser net - 5 Hexes — 2d6 Damage - Point +10
Starboard Light laser cannon - 5 Hexes - 2d4 Damage

Altronus thanks the stars for their guidance in his last attack as he lines up the next blast and fires away.

attack! Don't open till we move:

attack roll: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
forward?: 3d6 ⇒ (4, 4, 4) = 12
port?: 2d6 ⇒ (2, 6) = 8
starboard?: 2d4 ⇒ (3, 3) = 6


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

Scientists are a little superfluous at this point.

Raia is excited that battle is almost over and nearly forgets her role. "A little bit of targeting never hurts!"

Target Engines: 1d20 + 18 ⇒ (12) + 18 = 30

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

so its hard for me to pic direction as map doesnt change on my phone and i am not near a computer. So the ship will move into most optimal pos to fire on enemy

-Posted with Wayfinder


Female Vesk Mercenary Soldier 4 | SP 32/32 HP: 34/34 RP 5/5| EAC: 21 / KAC 23 | F: +5, R: +4, W: +4 (+2 vs Fear) | Init: +7 | Perc: +0, SM: +0 | Speed 35ft | Ember Flame Dosho 20/20, Rifle Ammo 25/25 | Active conditions: None.

Guys, I'm using this alias because I had it laying around doing nothing, but if I could I would rename it Obozaya. Because that's the name of the pregen. Please don't call her Fred :D

"The name is Obozaya. I don't know any Freds!" snarls Obozaya as she sights the last junker.

Zap!: 1d20 + 7 + 2 + 1 ⇒ (16) + 7 + 2 + 1 = 26
Damage: 3d6 ⇒ (2, 3, 2) = 7

Grand Lodge

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@Iseph: Don't worry about it, I know gaming on the phone is hard. We'll take care of the movement for you.
@Obozaya: Sorry for causing the confusion, since I've seen players genderbending some Pregens, I assumed that was the case, sorry! No more Fred in this campaign =)

ROUND UPDATE
BOLD can declare actions =).

The goblin transmissions have almost ceased after blowing up two of the Junkers, the music and warbeats can barely be heard over the sounds of battle and crew communications.

Iseph flies the Pegasus in a close circle, trying to stay close to their current position and be able to catch the last goblin within any range.

Unexpectedly the Junker gets in front of the mercenaries, you can hear your comm lines open once again "Hello, my name is Goblinigo Moontoya. You killed my buddies. Prepare to die."

Engineering & Helm
Captain, Nilesr [dice=Encourage "I'm Helping!]15[/dice]
Goblin 2 (P 25) Piloting: 25 = 25
Engineer, Defi BOT Engineering, Divert Shields DC 18: 1d20 + 13 ⇒ (12) + 13 = 25
Science Officer, Raia Target Engines: 30 = 30
Science Officer, Navasi BOT Computers, Balance Shields DC 18: 1d20 + 9 + 4 ⇒ (9) + 9 + 4 = 22
Pilot, Iseph (P 18) BOT Piloting: 18 = 18
Goblin 1, 3
Tractor Beam: 23 = 23

PEGASUS SHIELDS: Forward 15, Port 12, Starboard 12, Aft 12.

Gunnery:
Gunner, Altronus Attack: 22 = 22 Damage: 4 + 4 + 4 = 12
Gunner, Fred Obozaya Zap!: 26 = 26 Damage: 2 + 3 + 2 = 7
Goblin 2 Attack: 1d20 + 5 ⇒ (13) + 5 = 18 Flak Thrower: 3d4 ⇒ (4, 3, 2) = 9

PEGASUS SHIELDS: Forward 4, Port 12, Starboard 12, Aft 12.
JUNKER #2 SHIELDS: Forward 0, Port 5, Starboard 0, Aft 5. HP -40 Glitching Sensors, Power core

In something close to fireworks, the last Junker explodes and disappear from your sensors. Once again you feel the Beam's pull, but this time Iseph is prepared and fights it off.
_____________________________

As you approach Salvation's End your sensors detect a strong signal coming from the false moon’s surface. When you investigate, you are able to find several suitable locations near the source of the signal to land on Salvation’s End. After landing and a short overland journey to the signal source, you get to a goblin settlement.

I'll update the map tomorrow morning, it's too late for me right now.


Male Male kasatha scholar solarian 4| SP 32/32| HP 32/32 | RP 3/3| EAC 16| KAC 16| Fort 5| Ref 2| Will 5| init 1| Perc 7| Sense Motive 1 |speed 30|

sorry Obozaya! I did want to make an assumptions about you and I think the previous owner left their nametag on your armor because right here your tag says "Hello my name is Fred" but know I know. I will remember to call you Obozaya from now on.

sorry I know i have called you both in this adventure. I was using Fred if on the thread Obozaya wasn't spelled out for me.


Outlaw Envoy | LVL4 | Medium Humanoid | DEFENSE: SP 24 HP 28 RP | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7 | Darkvision: 60ft |

Well done guys! says Navasi, then she notices Oboyza and adds and girl.


Female Vesk Mercenary Soldier 4 | SP 32/32 HP: 34/34 RP 5/5| EAC: 21 / KAC 23 | F: +5, R: +4, W: +4 (+2 vs Fear) | Init: +7 | Perc: +0, SM: +0 | Speed 35ft | Ember Flame Dosho 20/20, Rifle Ammo 25/25 | Active conditions: None.

Obozaya grunts, seemingly standoffish at the affront of being called the wrong name. She extracts herself from the turret's controls, looks sternly at Altronus for a few seconds before a wide grin spreads across her face. "Call me Obo, Altronus. Your shots were really good! I think I will have fun with you at my side when more greenies come to try and find out who is boss."

Grand Lodge

A shattered spacecraft covers the entry area and back end of this immense hangar. The remains of the ship spread across the exposed northern bulkhead. Several sparks flash amid exposed wiring. The telltale shrieks of goblin songs ring out from the hangar’s rear, accompanied by the recognizable bangs and whirrs of a salvaging crew. A ship hull plate sits discarded near the entrance. Just below a number designation, in bold red letters, reads the ship’s call sign: Archer.

This area has low gravity and thin atmosphere due to the smashed opening in the hangar door. The ceiling goes up 80 feet. A 40-foot-high steel catwalk bisects the open expanse of the chamber and skirts the perimeter. There is a slight bump in this catwalk, where The Archer’s wreckage slid below and into the hangar’s northern wall. Your armors provide protection from the thin atmosphere.

A set of stairs in the southeastern corner of the hangar ascends to the catwalk.
___________________________

Eight space goblins are working in this hangar bay. Four space goblins and a space goblin bully gleefully salvage the remaining wreckage of the Archer, singing a vicious song revering the fire that currently burns here. Two space goblins and another space goblin bully patrol the raised platform. The upper group’s goblins, in their boredom, have started harassing their kin by tossing scrap metal down onto them.

First, on the map, get in the marching formation you like as you 'arrive' (I'll move anyone unable to use the map). Second, do you want me to number the goblins for your ease of killing? =P (Red rings are bullies, they look slightly better armed.)

Initiative:
Altronus: 1d20 + 1 ⇒ (5) + 1 = 6
Iseph: 1d20 + 6 ⇒ (5) + 6 = 11
Keskodai: 1d20 + 1 ⇒ (4) + 1 = 5
Navasi: 1d20 + 2 ⇒ (19) + 2 = 21
Obozaya: 1d20 + 7 ⇒ (14) + 7 = 21
Quig: 1d20 + 2 ⇒ (15) + 2 = 17
Raia: 1d20 + 2 ⇒ (10) + 2 = 12
Space Goblins: 1d20 + 3 ⇒ (8) + 3 = 11
Space Goblin Bullies: 1d20 + 7 ⇒ (17) + 7 = 24

ROUND 1
Goblin Bullies Delay action
Obozaya
Navasi
Quig
Raia
Iseph
Space Goblins
Altronus
Keskodai
Unlike the space combat, here bold means you have not acted this round yet, if the next "block" is PCs and includes you, you can act in any order, to benefit from buffs and such. I'll try and check it constantly but will only post/update when all the PCs in one block have posted (or 12h), and don't have the enemies wasting your time =)


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

I'm delaying till Obo moves.

Raia, hearing the goblin song, whispers to the group. "I'm going invisible, good luck." She then casts Invisibility on herself and walks beside Obo, drawing her side arm as she goes.


Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.

Keskodai follows behind the other Starfinders with his battlestaff held ready.

Grand Lodge

ROUND 1 UPDATE
Goblin Bullies Delay
Obozaya
Navasi
Quig
Raia Delays and will follow Obo
Iseph
Space Goblins
Altronus
Keskodai Moves following the party.
Here bold means you have not acted this round yet, if the next "block" is PCs and includes you, you can act in any order, to benefit from buffs and such. I'll try and check it constantly but will only post/update when all the PCs in one block have posted (or 12h), and don't have the enemies wasting your time =)

And that pasted, we're about to start yet another weekend, which is usually slower for most players, so don't despair here =P


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

not by computer atm so cant update

-Posted with Wayfinder


Female Vesk Mercenary Soldier 4 | SP 32/32 HP: 34/34 RP 5/5| EAC: 21 / KAC 23 | F: +5, R: +4, W: +4 (+2 vs Fear) | Init: +7 | Perc: +0, SM: +0 | Speed 35ft | Ember Flame Dosho 20/20, Rifle Ammo 25/25 | Active conditions: None.

Obozaya unslings her auto-rifle as she roars with laughter. "So goblins, is it true that you bleed green" she asks amid guffaws while she moves into cover.

Autotarget Rifle (Deadly Aim): 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
Damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Grand Lodge

ROUND 1.2 UPDATE
Goblin Bullies Delay
Obozaya She moves in for cover and shoots Goblin #? 17 to hit for 12.
Raia Moves after Obo. (only move action taken, standard missing)
Navasi
Quig
Iseph
Space Goblins
Altronus
Keskodai Moves following the party.
Here bold means you have not acted this round yet, if the next "block" is PCs and includes you, you can act in any order, to benefit from buffs and such. I'll try and check it constantly but will only post/update when all the PCs in one block have posted (or 12h), and don't have the enemies wasting your time =)


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

I apologize if I wasn't clear. Casting Invisibility was my standard action.

Invisible Raia taps Obo on the shoulder and whispers. "Don't step back, I'll be right behind you."

-Posted with Wayfinder

Grand Lodge

Raia_Danviri wrote:
I apologize if I wasn't clear. Casting Invisibility was my standard action.

Stupid, blind me, I read that the first time, and forgot to include in the update xD


Outlaw Envoy | LVL4 | Medium Humanoid | DEFENSE: SP 24 HP 28 RP | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7 | Darkvision: 60ft |

Navasi waits until all his friends had moved, fired or do wathever they want before moving foward and throw a grenade in the middle. As the smokes star to fill the chamber she states, That will force them to come to us.

grenade, 1 increment: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24

My abilities work at 30 or 60 feet, so I need them near. Hope this doesn't complicate anyone tactics


Male Male kasatha scholar solarian 4| SP 32/32| HP 32/32 | RP 3/3| EAC 16| KAC 16| Fort 5| Ref 2| Will 5| init 1| Perc 7| Sense Motive 1 |speed 30|

as the melee person of the group, the closer they move, the less I need to move to them. I like the plan of the granade.


Female Vesk Mercenary Soldier 4 | SP 32/32 HP: 34/34 RP 5/5| EAC: 21 / KAC 23 | F: +5, R: +4, W: +4 (+2 vs Fear) | Init: +7 | Perc: +0, SM: +0 | Speed 35ft | Ember Flame Dosho 20/20, Rifle Ammo 25/25 | Active conditions: None.

How about I shoot #3?

Wayfinders

Male | Ysorki | Bounty Hunter Mechanic | LVL4 | Small Humanoid | DEFENSE: SP 32 HP 26 RP 5 | EAC 17; KAC 17 | Fort +3; Ref +1; Will +3 | Init: +2 | Perc: +8 | Darkvision: 60ft | STATISTICS: Str 8 (–1); Dex 14 (+2); Con 12 (+1); Int 16 (+0); Wis 12 (+1); Cha 11 (+1)

I'm back. Do I need to roll int? And does Urgo go on my turn or on his own?

-Posted with Wayfinder


Male Male kasatha scholar solarian 4| SP 32/32| HP 32/32 | RP 3/3| EAC 16| KAC 16| Fort 5| Ref 2| Will 5| init 1| Perc 7| Sense Motive 1 |speed 30|

No, the GM rolls init for all of us and puts us in order in his post. It's your turn to act. And I believe in the mechanic class feature it says it has to go on your turn. But I would reread the ability to be sure. Lastly, glad you are back and it sounds like the surgery went well.


Male Male kasatha scholar solarian 4| SP 32/32| HP 32/32 | RP 3/3| EAC 16| KAC 16| Fort 5| Ref 2| Will 5| init 1| Perc 7| Sense Motive 1 |speed 30|

Actually I'll link how it works this level. I woke up way earlier than I want and trying to fall back asleep haha.

how drones work at low level:
Limited AI (Ex) 1st Level

Each round on your turn, after you have acted, your drone can take either a move action or a standard action to attack (your drone doesn’t make a separate initiative roll). You must be able to issue simple commands to your drone, but you don’t have to spend actions to issue these commands. To receive these commands, your drone must be able to see or hear you or be within range of your custom rig. If you become unconscious or otherwise unresponsive, or if your drone is ever out of range, your drone cannot take any actions until you are again able to command it or it is once more within range.

this doesn't change till 7th level.
you also have this ability.
Master Control (Ex) 1st Level

As a move action, you can directly control your drone. This allows the drone to take both a move action and any standard action this turn (one from your control, and one from its limited AI). If you also take a swift action, your drone can take a swift action as well, or it can combine its actions into a full action. Your drone must be able to see or hear you, or be within range of your custom rig, for you to directly control your drone.


source


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

Iseph will move if needed shoot the goblin with his kinetic pistol

atk: 1d20 + 7 ⇒ (5) + 7 = 12

dmg: 1d6 + 2 ⇒ (2) + 2 = 4p

still cant access map atm

-Posted with Wayfinder

Grand Lodge

ROUND 1.3 UPDATE
Obozaya - She moves in for cover and shoots Goblin #3, dropping the humanoid on the spot.
Raia - Moves INVISIBLE after Obo.
Iseph - Gets into the hangar but the distance is too large to make up for with the pistol. Want to do a double move? You have a -4 penalty to hit the closest Goblin.
Quig
Navasi - Gets closer to the Hangar Bay and throws a smoke grenade in the center. I delayed your action after your party member so the smoke doesn't get in their way
Goblin Bullies Delay
Space Goblins
Altronus
Keskodai Will move following the party. Decision can be changed after Goblins.

Waiting on Quig before acting with the gobbos, I'll wait for 16 hours before botting.

@vlaovich: thanks for answering the questions =)

Here bold means you have not acted this round yet, you can act in any order, to benefit from buffs and such. I'll try and check it constantly but will only post/update when all the PCs in one block have posted (or 12h) =)


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

yes cant see map yet so ya thats fine

-Posted with Wayfinder

Grand Lodge

ROUND 1.4 UPDATE
Obozaya - She moves in for cover and shoots Goblin #3, dropping the humanoid on the spot.
Raia
Iseph
Navasi
Goblin Bullies - #1 Moves and shoot at Obozaya Attack vs KAC; Damage: 1d20 + 8 ⇒ (1) + 8 = 91d6 ⇒ 1 Engineering DC18: 1d20 + 10 ⇒ (16) + 10 = 26 d100 1-25 weird effect: 1d100 ⇒ 82; #2 Double Moves
Space Goblins - #3 to #7 double move, #8 tried to shoot Obo Attack -Cover; Damage: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 211d6 ⇒ 3
Quig - Delay
Altronus
Keskodai Will move following the party. Decision can be changed after Goblins.

You can hear the goblins running around the hangar, footsteps growing closer. Obozaya is able to see two goblins coming closer, in the catwalk, to take a shot at her, the Goblin misses while the Bully's Junklaser suffers a small contained explosion. A third goblin gets in the vesk's line of sight, under the catwalk. Painted a bit bluer to represent it's below the steel mesh,

Here bold means you have not acted this round yet, you can act in any order, to benefit from buffs and such. I'll try and check it constantly but will only post/update when all the PCs in one block have posted (or 12h) =)

ROUND 2.0

Obozaya
Raia
Iseph
Navasi
Goblin Bullies
Space Goblins
Quig
Altronus
Keskodai


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

Raia, still invisible, moves up to crouch behind some wreckage and begins to fiddle with her personal computer. Suddenly, lights in the wreckage (along the West side of the building) begin to flicker.

Targeting Goblins 1, 2, 8 with Amplified Glitch.

Computers (A.G.): 1d20 + 14 ⇒ (15) + 14 = 29

Amplified Glitch:

Amplified Glitch As a standard action, Raia can cause technological devices to briefly malfunction in loud, distracting ways. She can target four creatures, no two of which can be more than 20 feet apart and all of which must be within 30 feet of a technological device. With a successful Computers check (DC = 15 + 1 per target + 1-1/2 the CR of the highest-CR target), she can cause targets to be shaken for 1 round, plus 1 additional round for every 5 by which she exceeds the check’s DC. A creature she targets with this feat is immune to further uses of this feat for 24 hours.

This is not an attack, so I should still be invisible.


Male Male kasatha scholar solarian 4| SP 32/32| HP 32/32 | RP 3/3| EAC 16| KAC 16| Fort 5| Ref 2| Will 5| init 1| Perc 7| Sense Motive 1 |speed 30|

Altronus moves up to the safety of behind one of the wrecked ships. As he moves he grabs his gun from its holster and grabs at the yellow light that floats near him. When he grabs it, it forms into a sword made out of light. He then takes a moment to focus in on the gravitation forces of stars.

Move action to move and draw both weapons. I enter graviton mode as a non-action (granting me +1 to reflect saves). Then as a move action, I use dark matter (giving me Dr 2/- till I leave graviton mode).


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

Iseph will moce into a good position shoot

atk: 1d20 + 7 ⇒ (17) + 7 = 24

dmg: 1d6 + 2 ⇒ (3) + 2 = 5p

-Posted with Wayfinder

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