Bellis primarily notices a locked cabinet in the upper workroom.
Also, on the table (that the wicked halfling likely was sitting at with the candle when you arrived) is carved crude pictures that you might guess are stick figure children in a large vat crying for help (misspelled) as well as a taller stick figure getting bit on the posterior by some sort of dog while two final stick figures laugh.
Other than that, the room reeks of rotting fish and other chum.
There is no activity at the other doors as the others approach them.
Yargin Hide: 1d20 + 2 ⇒ (3) + 2 = 5
Weyland kicks in the door and rolls in, striking hard against a bunk bed. A splash of acid barely misses Weyland's face and sizzles on the wall next to the door. This small room (10'x20') has only a pair of bunk beds that sit against the far wall on either side of a boarded-over window.
Realizing someone has noticed him, he whimpers, "Uh... sorry, that was an... uh... accident. Please don't kill me! I'm... I'm a prisoner!"
You don't even need to roll Sense Motive to know he's obviously lying.
Nicolai looks up from his spot "It would seem that Lamm is beneath us, both literally and figuratively." Noticing the missing members of the crew he looks puzzled Perhaps we should find the others before we proceed any further."
So close on Intimidate... well, I imagine with everyone else there and all of the slaughter, an Aid Another or some sort of bonus would be enough.
The weaslely man sets the wand down on the ground right next to himself and meekly puts his hands up (while still peaking out from under the bed mattress). ”Please don’t kill me! Like I said, I’m just a lowly prisoner here. Thank you for rescuing me!”
Then he mocks surprise and concern, “Oh! The bad people who kidnapped me also have a bunch of children they also... kidnapped! I think they are downstairs! Thank you again for rescuing me. I can take care of myself now - you should go look after the children!”
He forces a smile that makes him look even more guilty and pitiful at the same time.
Vedika leans closer, holding her bloody machete nearby, and says, "I recommend you cooperate before it becomes impossible."
Aid Intimidate: 1d20 + 3 ⇒ (8) + 3 = 11
"Gaedren is down below. If I tell you how to easily get down there, will you let me go? That wretch tortured us almost as much the kids, you see. And I'm willing to cooperate if you don't - you know - cut off my head or put swords through me like you did the others."
|Ser Weyland Wylde|
"Aye, we'll let you go. Doubt not that should we find you serving another black hearted cur next time we meet we'll not be so merciful. Everyone deserves a second chance and with that villain gone, you'll have it. Now, how do we get to him?"
”You are so very kind! Truly noble, angelic beings in your wisdom and nobility and -“ he then eyes Vedika’s machete and cuts the flattery. ”Uh... right. In the next room is a trap door. Knock 3 times, then once, then 3 times again, and - if the old curr is awake, he will unlock it. But it might be a tight fit. Or from the outside there is a door facing the river you could go in, but that’s probably locked, too.”
He remains crouched under the mattress and eyes each of you. ”I will let myself out after you go then, yes? Good luck to you. Oh, and could I possibly... um... have that wand back? It’s a... uh... family heirloom. Very dear to me - and my only defense from bad people lurking in the shadows, you know.” He smiles a weaslely smile.
Since I missed update earlier this week, to move it along, here’s the info for anyone who goes to the next room to the East whenever you are ready.
A wooden desk sits in one corner of this room, its side against the western door preventing it from opening all the way. You will need to either shove the heavy wooden desk out of the way, or enter from the balcony in the main room of the big battle. The desk is heaped with dozens of slate boards covered with chalk scrawls, while to the east a cabinet slouches against the wall.
I will post an updated map shortly.
EDIT: Updated map (and on Roll20). The door blocked by the desk is by Samantha’s token.a
|Ser Weyland Wylde|
Weyland glares at him, "Worry not, wait with the children, when this is all over we'll escort you home to ensure no unsavory people harm you".
Weyland steps into the Office but takes no actin until his comrades join him.
Ok, this level is secure, Lamm is (apparently) right below you. What's the plan?
A) Go through the trap door Yargin told you about, which supposedly goes directly to where Lamm is but will be a tight squeeze for any medium creatures, especially if well armored.
B) Go around the outside (or through the opening in the floor in that main room) to try and enter through the outside door which is likely locked.
C) Split the group and do both
D) Do something else entirely unexpected :)
I'd say drop the desk or file cabinet on top of the trap door and then go in through the outside door.