paizo.com Recent Discussion Posts for GM Kate's Ruins of Azlant (closed)paizo.com Recent Discussion Posts for GM Kate's Ruins of Azlant (closed)2019-11-08T16:28:24Z2019-11-08T16:28:24ZRe: Forums: Play-by-Post Discussion: GM Kate's Ruins of AzlantGM Kate (alias of Kate Baker, Contributor)https://paizo.com/campaigns/GMKatesRuinsOfAzlantClosed/discussion&page=19#9142019-03-28T14:58:41Z2019-03-28T14:58:41Z<p>Purpose recognizes that the colored dust in the robe room is the decayed remains of multi-colored robes. He surmises that the robes that remain are magical in nature.</p>Purpose recognizes that the colored dust in the robe room is the decayed remains of multi-colored robes. He surmises that the robes that remain are magical in nature.GM Kate (alias of Kate Baker, Contributor)2019-03-28T14:58:41ZRe: Forums: Play-by-Post Discussion: GM Kate's Ruins of AzlantPurpose Creche (alias of Andrew Mullen, Contributor)https://paizo.com/campaigns/GMKatesRuinsOfAzlantClosed/discussion&page=19#9132019-03-28T12:30:10Z2019-03-28T12:29:42Z<p>Questions about the mind eye scouting! I'll summarize what I understand, then ask specific questions.</p>
<div class="messageboard-quotee">GM Kate wrote:</div><blockquote>C7: The smell of oil and grease fills this room, where armorplated statue heads, limbs, and torsos as well as gears of all sizes have been placed on stone shelves. A nearly complete body consisting of similar gears and armor plates lies face down on a stone table with a large key embedded in a clockwork mechanism in its back.</blockquote><p><b>C7:</b> The room northwest of us, with a clockwork creature inside.
<div class="messageboard-quotee">GM Kate wrote:</div><blockquote>C9: Gears, hammers, shears, springs, tongs, and plentiful other tools and components lie scattered on shelves and on the floor of this room. The room’s main features are a large hearth with a darkened metal hood and exhaust duct above it, and an anvil placed in front of it. A single steel gear is lying on the anvil, and right next to the anvil is a stack of metal tablets with cogwheel-shaped indentations of different sizes on them.</blockquote><p><b>C9:</b> A forge/smithy for making clockwork parts.
</p>
—Are the metal tablets with cogwheel indentations some kind of jig/pattern, or are they something else?
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<span class="messageboard-dice"><b>Possible Knowledge (engineering) to know more:</b></span> <span class="messageboard-dice">1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18</span></p>
<div class="messageboard-quotee">GM Kate wrote:</div><blockquote>C2: Finely crafted but timeworn marble furniture adorns this spacious office.</blockquote><p><b>C2:</b> Just an office!
<div class="messageboard-quotee">GM Kate wrote:</div><blockquote>C10: The walls of this gear-shaped room have seven alcoves, each five feet deep and fitted with a horizontal metal shaft. Each of the hollow, cylindrical shafts has six notches cut around the outer edge. In three of the alcoves stands a trio of intricately sculpted metal statues, one in each alcove.</blockquote><p><b>C10:</b> A gear-shaped room. Three metal statues, seven alcoves with horizontal shafts.
</p>
—The shafts span the sides of the alcove, basically crossing from one wall to another?
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—“...six notches cut around the outer edge.” What’s the orientation? I’m picturing six notches on the outward-facing surface of these horizontal shafts such that a gear, oriented perpendicular to the floor, would “slot into” the shafts and maybe turn them.</p>
<div class="messageboard-quotee">GM Kate wrote:</div><blockquote>C11: Three fifteen-foot-tall cylinders of polished bronze each stand on a dais in this long, curved room. The bronze shells look sturdy and heavy, and sizzling arcs of lightning can be seen and heard dancing along the surfaces of the containers. Silvery lines set into the floor connect these containers, and tiny embedded crystals pulsate with a dim light every few seconds.</blockquote><p><b>C11:</b> Long, curved room. Three 15’ tall bronze cylinders with lightning dancing across their surface. Silver tracery in floor connects the cylinders.
</p>
—Is the lightning confined to each cylinder? Or is it jumping between them like a Tesla coil?
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—“Tiny embedded crystals pulsate with a dim light every few seconds.” Are these crystals embedded in the silver tracery, the cylinders, or something else?
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—Do I know what the crystals are? <span class="messageboard-dice"><b>Possible Knowledge (engineering):</b></span> <span class="messageboard-dice">1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24</span></p>
<div class="messageboard-quotee">GM Kate wrote:</div><blockquote>C12: Two stone cabinets stand against the south wall of this chamber. A few ancient robes lie crumpled in the room amid fine, colored dust and other debris.</blockquote><p><b>C12:</b> Two stone cabinets, some multicolored dust, and crumpled robes.
</p>
—Would I know of any significance to the fact that the dust is multicolored?
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—Could I tell if someone was disintegrated here?
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<span class="messageboard-dice"><b>Possible Knowledge (arcana):</b></span> <span class="messageboard-dice">1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 21</span>
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<span class="messageboard-dice"><b>Possible Spellcraft:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (4) + 16 = 20</span></p>
<div class="messageboard-quotee">GM Kate wrote:</div><blockquote>C13: Stone shelves on the walls of this storage room are full of jars and vials of different sizes. A sweet but musty smell hangs heavy in the air.</blockquote><p><b>C13:</b> Stone shelves, lotta jars and vials, sweet and musty smell.
</p>
—Could I identify the source of or reason for the scent? <span class="messageboard-dice"><b>Possible Knowledge (nature):</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (11) + 6 = 17</span></p>
<div class="messageboard-quotee">GM Kate wrote:</div><blockquote>C6: Many long bookcases of fine marble stand side by side in this room. Some of the shelves have been smashed to pieces, and countless marble fragments and remains of ancient documents are strewn about the floor. The few surviving books and other documents on the shelves look wrinkled and fragile. The air in this room is stale and reeks of mold. </blockquote><p><b>C6:</b> Lots of marble bookcases, and stale air that reeks of mold. Many bookcases are smashed and many documents destroyed. The few intact books seem fragile.
</p>
—Could I identify the source of or reason for the smell? (assuming it's not just damp getting to the paper) <span class="messageboard-dice"><b>Possible Knowledge (nature):</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (13) + 6 = 19</span>
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—Could I identify the subject matter of the books?
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—Would the books disintegrate even if we handled them delicately?</p>
<div class="messageboard-quotee">GM Kate wrote:</div><blockquote>C5: The steep stairs in this wide hallway connect the upper temple to the lower temple 30 feet below. Purpose thinks he sees some creatures lying in wait in the water.</blockquote><p><b>C5:</b> Lurking creatures, wide hallway w/ steep stairs.
</p>
—These are the stairs in the wide hallways just around the corner from us, correct?
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—They head downwards and to the east?
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—Assuming the above is correct, which hallway are the creatures lurking in: north or south?</p>
<div class="messageboard-quotee">GM Kate wrote:</div><blockquote>C4: Battered steel chests lie scattered across the floor of this vault, their contents strewn throughout the room. The thick stone walls are reinforced with steel bars and look nearly impenetrable, but the door to the vault has been torn off the hinges.</blockquote><p><b>C4:</b> A vault! The door has been torn off its hinges, steel chests inside.
</p>
—Are the steel chests are unopened?
<br />
—Does the battering look like the result of someone trying to open them?</p>Questions about the mind eye scouting! I'll summarize what I understand, then ask specific questions.
GM Kate wrote:C7: The smell of oil and grease fills this room, where armorplated statue heads, limbs, and torsos as well as gears of all sizes have been placed on stone shelves. A nearly complete body consisting of similar gears and armor plates lies face down on a stone table with a large key embedded in a clockwork mechanism in its back.
C7: The room northwest of us, with a clockwork...Purpose Creche (alias of Andrew Mullen, Contributor)2019-03-28T12:29:42ZRe: Forums: Play-by-Post Discussion: GM Kate's Ruins of AzlantPurpose Creche (alias of Andrew Mullen, Contributor)https://paizo.com/campaigns/GMKatesRuinsOfAzlantClosed/discussion&page=19#9122019-03-01T14:04:44Z2019-03-01T14:04:44Z<p>I now have iterative attacks, a 14 Wisdom, and put 3 additional skill ranks into Knowledge (dungeoneering)!
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I also got the magic circles and outsider contact class features, which I'll probably switch out for story reasons at some point!</p>I now have iterative attacks, a 14 Wisdom, and put 3 additional skill ranks into Knowledge (dungeoneering)!
I also got the magic circles and outsider contact class features, which I'll probably switch out for story reasons at some point!Purpose Creche (alias of Andrew Mullen, Contributor)2019-03-01T14:04:44ZRe: Forums: Play-by-Post Discussion: GM Kate's Ruins of AzlantTobias "Toby" Hawthorn (alias of Dennis Muldoon)https://paizo.com/campaigns/GMKatesRuinsOfAzlantClosed/discussion&page=19#9112019-02-25T22:50:53Z2019-02-25T22:50:53Z<p>Toby's all leveled up. not much new at 8th: BAB +1, new skill points, and a new utility wild talent that lets him effectively <i>hold monster</i> on water elementals and such.</p>Toby's all leveled up. not much new at 8th: BAB +1, new skill points, and a new utility wild talent that lets him effectively hold monster on water elementals and such.Tobias "Toby" Hawthorn (alias of Dennis Muldoon)2019-02-25T22:50:53ZRe: Forums: Play-by-Post Discussion: GM Kate's Ruins of AzlantTobias "Toby" Hawthorn (alias of Dennis Muldoon)https://paizo.com/campaigns/GMKatesRuinsOfAzlantClosed/discussion&page=19#9102018-12-21T07:29:14Z2018-12-18T08:34:25Z<div class="messageboard-quotee">Sil'tchaak wrote:</div><blockquote> <b>Whale are not owl. The extra pieces come out the other end, Riku.</b></blockquote><p><span class=messageboard-ooc>What, Silt's never heard of <a href="https://en.wikipedia.org/wiki/Ambergris" target="_blank" rel="nofollow">ambergris?</a> And here I took him for a perfume connoisseur :P</span>Sil'tchaak wrote:Whale are not owl. The extra pieces come out the other end, Riku.
What, Silt's never heard of ambergris? And here I took him for a perfume connoisseur :PTobias "Toby" Hawthorn (alias of Dennis Muldoon)2018-12-18T08:34:25ZRe: Forums: Play-by-Post Discussion: GM Kate's Ruins of AzlantSil'tchaak (alias of Doug Hahn)https://paizo.com/campaigns/GMKatesRuinsOfAzlantClosed/discussion&page=19#9092018-11-27T20:53:33Z2018-11-27T20:53:33Z<p>Silt's Level up</p>
<p>+1 ride
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+1 perception
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+1 sense motive</p>
<p>Feat: furious Focus</p>
<p>Level 4 spell and domain spell.</p>Silt's Level up
+1 ride
+1 perception
+1 sense motive
Feat: furious Focus
Level 4 spell and domain spell.Sil'tchaak (alias of Doug Hahn)2018-11-27T20:53:33ZRe: Forums: Play-by-Post Discussion: GM Kate's Ruins of AzlantGM Kate (alias of Kate Baker, Contributor)https://paizo.com/campaigns/GMKatesRuinsOfAzlantClosed/discussion&page=19#9082018-11-21T19:42:15Z2018-11-21T19:42:15Z<p>Chronicle Sheets for Book 2 are <a href="https://drive.google.com/open?id=1tnBl-ayJHYGLzwTjtFZLno3TmuQQAYiD" target="_blank" rel="nofollow">here</a>. We're not totally done wrapping up, but the end of this one basically runs right into the start of the next one, so go ahead and start leveling your characters up to 7!</p>Chronicle Sheets for Book 2 are here. We're not totally done wrapping up, but the end of this one basically runs right into the start of the next one, so go ahead and start leveling your characters up to 7!GM Kate (alias of Kate Baker, Contributor)2018-11-21T19:42:15ZRe: Forums: Play-by-Post Discussion: GM Kate's Ruins of AzlantTobias "Toby" Hawthorn (alias of Dennis Muldoon)https://paizo.com/campaigns/GMKatesRuinsOfAzlantClosed/discussion&page=19#9072018-10-24T17:53:47Z2018-10-24T17:53:47Z<p>Same with me; I'm good with it, but Toby is a scaredy-dog.</p>Same with me; I'm good with it, but Toby is a scaredy-dog.Tobias "Toby" Hawthorn (alias of Dennis Muldoon)2018-10-24T17:53:47ZRe: Forums: Play-by-Post Discussion: GM Kate's Ruins of AzlantPurpose Creche (alias of Andrew Mullen, Contributor)https://paizo.com/campaigns/GMKatesRuinsOfAzlantClosed/discussion&page=19#9062018-10-24T13:09:43Z2018-10-24T13:09:23Z<p>Just making sure errbody knows that Andrew's totally fine with rushing to unchain the cyclops, and I think it's a great character moment. Purpose is just calculating and only intermittently empathic!</p>Just making sure errbody knows that Andrew's totally fine with rushing to unchain the cyclops, and I think it's a great character moment. Purpose is just calculating and only intermittently empathic!Purpose Creche (alias of Andrew Mullen, Contributor)2018-10-24T13:09:23ZRe: Forums: Play-by-Post Discussion: GM Kate's Ruins of AzlantGM Kate (alias of Kate Baker, Contributor)https://paizo.com/campaigns/GMKatesRuinsOfAzlantClosed/discussion&page=19#9052018-10-10T14:38:15Z2018-10-10T14:38:15Z<p>Yes, Cedar is fine! I wasn't trying to get you to hurry up, just making sure that the party isn't waiting on me.</p>Yes, Cedar is fine! I wasn't trying to get you to hurry up, just making sure that the party isn't waiting on me.GM Kate (alias of Kate Baker, Contributor)2018-10-10T14:38:15ZRe: Forums: Play-by-Post Discussion: GM Kate's Ruins of AzlantPurpose Creche (alias of Andrew Mullen, Contributor)https://paizo.com/campaigns/GMKatesRuinsOfAzlantClosed/discussion&page=19#9042018-10-10T13:45:28Z2018-10-10T13:45:28Z<p>I'd also be totally fine if Cedar <i>did</i> "hold things up" for a while - it sounds like confronting a hag is a Big Deal for him, so to me it makes sense to spend time working through that!
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Purpose is just ignoring his "care about other people" training because he's confronted with intriguing historical and religious stuff, so he's selfishly suggesting the front door.</p>I'd also be totally fine if Cedar did "hold things up" for a while - it sounds like confronting a hag is a Big Deal for him, so to me it makes sense to spend time working through that!
Purpose is just ignoring his "care about other people" training because he's confronted with intriguing historical and religious stuff, so he's selfishly suggesting the front door.Purpose Creche (alias of Andrew Mullen, Contributor)2018-10-10T13:45:28ZRe: Forums: Play-by-Post Discussion: GM Kate's Ruins of AzlantPrince Joli Toli (alias of Saint Bernard de Clairveaux)https://paizo.com/campaigns/GMKatesRuinsOfAzlantClosed/discussion&page=19#9032018-10-10T04:52:24Z2018-10-10T04:52:24Z<div class="messageboard-quotee">Cedar Cruise wrote:</div><blockquote> I’m not trying to hold things up. Cedar will go through either door, once there’s a consensus. I can write something that makes sense for him either way. Obviously, going through the cave will be more dramatic for him and someone else will probably have to lead the way. </blockquote><p>I think Purpose's reconnaissance makes good sense and we can decide our next step once it's resolved.Cedar Cruise wrote:I’m not trying to hold things up. Cedar will go through either door, once there’s a consensus. I can write something that makes sense for him either way. Obviously, going through the cave will be more dramatic for him and someone else will probably have to lead the way.
I think Purpose's reconnaissance makes good sense and we can decide our next step once it's resolved.Prince Joli Toli (alias of Saint Bernard de Clairveaux)2018-10-10T04:52:24ZRe: Forums: Play-by-Post Discussion: GM Kate's Ruins of AzlantCedar Cruise (alias of Fiasko)https://paizo.com/campaigns/GMKatesRuinsOfAzlantClosed/discussion&page=19#9022018-10-10T04:40:33Z2018-10-10T04:40:33Z<p>I’m not trying to hold things up. Cedar will go through either door, once there’s a consensus. I can write something that makes sense for him either way. Obviously, going through the cave will be more dramatic for him and someone else will probably have to lead the way.</p>I’m not trying to hold things up. Cedar will go through either door, once there’s a consensus. I can write something that makes sense for him either way. Obviously, going through the cave will be more dramatic for him and someone else will probably have to lead the way.Cedar Cruise (alias of Fiasko)2018-10-10T04:40:33ZRe: Forums: Play-by-Post Discussion: GM Kate's Ruins of AzlantGM Kate (alias of Kate Baker, Contributor)https://paizo.com/campaigns/GMKatesRuinsOfAzlantClosed/discussion&page=19#9012018-10-05T14:49:48Z2018-10-05T14:49:48Z<p>It has a Swim speed and a high bonus, so it can't fail against the DC 17 attack roll, which is what I imagine the target is in lieu of a trip attempt.</p>It has a Swim speed and a high bonus, so it can't fail against the DC 17 attack roll, which is what I imagine the target is in lieu of a trip attempt.GM Kate (alias of Kate Baker, Contributor)2018-10-05T14:49:48Z